ruby-opengl2 0.60.2

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Files changed (117) hide show
  1. data/Rakefile +80 -0
  2. data/examples/NeHe/nehe_lesson02.rb +117 -0
  3. data/examples/NeHe/nehe_lesson03.rb +122 -0
  4. data/examples/NeHe/nehe_lesson04.rb +133 -0
  5. data/examples/NeHe/nehe_lesson05.rb +186 -0
  6. data/examples/NeHe/nehe_lesson36.rb +303 -0
  7. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  8. data/examples/OrangeBook/brick.frag +36 -0
  9. data/examples/OrangeBook/brick.rb +376 -0
  10. data/examples/OrangeBook/brick.vert +41 -0
  11. data/examples/OrangeBook/particle.frag +17 -0
  12. data/examples/OrangeBook/particle.rb +406 -0
  13. data/examples/OrangeBook/particle.vert +38 -0
  14. data/examples/README +16 -0
  15. data/examples/RedBook/aapoly.rb +142 -0
  16. data/examples/RedBook/aargb.rb +119 -0
  17. data/examples/RedBook/accanti.rb +162 -0
  18. data/examples/RedBook/accpersp.rb +215 -0
  19. data/examples/RedBook/alpha.rb +123 -0
  20. data/examples/RedBook/alpha3D.rb +158 -0
  21. data/examples/RedBook/bezcurve.rb +105 -0
  22. data/examples/RedBook/bezmesh.rb +137 -0
  23. data/examples/RedBook/checker.rb +124 -0
  24. data/examples/RedBook/clip.rb +95 -0
  25. data/examples/RedBook/colormat.rb +135 -0
  26. data/examples/RedBook/cube.rb +69 -0
  27. data/examples/RedBook/depthcue.rb +99 -0
  28. data/examples/RedBook/dof.rb +205 -0
  29. data/examples/RedBook/double.rb +105 -0
  30. data/examples/RedBook/drawf.rb +91 -0
  31. data/examples/RedBook/feedback.rb +145 -0
  32. data/examples/RedBook/fog.rb +167 -0
  33. data/examples/RedBook/font.rb +151 -0
  34. data/examples/RedBook/hello.rb +79 -0
  35. data/examples/RedBook/image.rb +137 -0
  36. data/examples/RedBook/jitter.rb +207 -0
  37. data/examples/RedBook/lines.rb +128 -0
  38. data/examples/RedBook/list.rb +111 -0
  39. data/examples/RedBook/material.rb +275 -0
  40. data/examples/RedBook/mipmap.rb +156 -0
  41. data/examples/RedBook/model.rb +113 -0
  42. data/examples/RedBook/movelight.rb +132 -0
  43. data/examples/RedBook/pickdepth.rb +179 -0
  44. data/examples/RedBook/planet.rb +108 -0
  45. data/examples/RedBook/quadric.rb +158 -0
  46. data/examples/RedBook/robot.rb +115 -0
  47. data/examples/RedBook/select.rb +196 -0
  48. data/examples/RedBook/smooth.rb +95 -0
  49. data/examples/RedBook/stencil.rb +163 -0
  50. data/examples/RedBook/stroke.rb +167 -0
  51. data/examples/RedBook/surface.rb +166 -0
  52. data/examples/RedBook/teaambient.rb +132 -0
  53. data/examples/RedBook/teapots.rb +182 -0
  54. data/examples/RedBook/tess.rb +183 -0
  55. data/examples/RedBook/texbind.rb +147 -0
  56. data/examples/RedBook/texgen.rb +169 -0
  57. data/examples/RedBook/texturesurf.rb +128 -0
  58. data/examples/RedBook/varray.rb +159 -0
  59. data/examples/RedBook/wrap.rb +148 -0
  60. data/examples/misc/OGLBench.rb +337 -0
  61. data/examples/misc/anisotropic.rb +194 -0
  62. data/examples/misc/fbo_test.rb +356 -0
  63. data/examples/misc/font-glut.rb +46 -0
  64. data/examples/misc/glfwtest.rb +30 -0
  65. data/examples/misc/plane.rb +161 -0
  66. data/examples/misc/readpixel.rb +65 -0
  67. data/examples/misc/sdltest.rb +34 -0
  68. data/examples/misc/trislam.rb +828 -0
  69. data/ext/common/common.h +423 -0
  70. data/ext/common/conv.h +243 -0
  71. data/ext/common/funcdef.h +280 -0
  72. data/ext/common/gl-enums.h +10031 -0
  73. data/ext/common/gl-error.h +23 -0
  74. data/ext/common/gl-types.h +63 -0
  75. data/ext/common/glu-enums.h +463 -0
  76. data/ext/gl/gl-1.0-1.1.c +2811 -0
  77. data/ext/gl/gl-1.2.c +814 -0
  78. data/ext/gl/gl-1.3.c +443 -0
  79. data/ext/gl/gl-1.4.c +348 -0
  80. data/ext/gl/gl-1.5.c +225 -0
  81. data/ext/gl/gl-2.0.c +657 -0
  82. data/ext/gl/gl-2.1.c +57 -0
  83. data/ext/gl/gl-enums.c +3354 -0
  84. data/ext/gl/gl-error.c +104 -0
  85. data/ext/gl/gl-ext-3dfx.c +27 -0
  86. data/ext/gl/gl-ext-arb.c +866 -0
  87. data/ext/gl/gl-ext-ati.c +41 -0
  88. data/ext/gl/gl-ext-ext.c +889 -0
  89. data/ext/gl/gl-ext-gremedy.c +41 -0
  90. data/ext/gl/gl-ext-nv.c +679 -0
  91. data/ext/gl/gl.c +214 -0
  92. data/ext/gl/mkrf_conf.rb +37 -0
  93. data/ext/glu/glu-enums.c +164 -0
  94. data/ext/glu/glu.c +1530 -0
  95. data/ext/glu/mkrf_conf.rb +39 -0
  96. data/ext/glut/glut.c +1627 -0
  97. data/ext/glut/mkrf_conf.rb +37 -0
  98. data/lib/opengl.rb +84 -0
  99. data/test/README +10 -0
  100. data/test/tc_common.rb +98 -0
  101. data/test/tc_ext_arb.rb +467 -0
  102. data/test/tc_ext_ati.rb +33 -0
  103. data/test/tc_ext_ext.rb +551 -0
  104. data/test/tc_ext_gremedy.rb +36 -0
  105. data/test/tc_ext_nv.rb +357 -0
  106. data/test/tc_func_10_11.rb +1281 -0
  107. data/test/tc_func_12.rb +186 -0
  108. data/test/tc_func_13.rb +229 -0
  109. data/test/tc_func_14.rb +197 -0
  110. data/test/tc_func_15.rb +270 -0
  111. data/test/tc_func_20.rb +346 -0
  112. data/test/tc_func_21.rb +541 -0
  113. data/test/tc_glu.rb +310 -0
  114. data/test/tc_include_gl.rb +35 -0
  115. data/test/tc_misc.rb +54 -0
  116. data/test/tc_require_gl.rb +34 -0
  117. metadata +164 -0
@@ -0,0 +1,16 @@
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+ Examples
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+ ========
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+
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+ This directory contains OpenGL examples converted to ruby from various sources.
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+ As such, they are distributed under various terms - see each file for licensing info.
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+
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+ RedBook/
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+ Examples from OpenGL Red Book and SGI's example code in general, licensed under
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+ SGI open-source license.
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+ OrangeBook/
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+ Examples from OpenGL Orange Book (GLSL), distributed under BSD license
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+ NeHe/
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+ NeHe's opengl tutorials (http://nehe.gamedev.net), licensed under free license.
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+ Misc/
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+ Other examples. If license is not given, MIT is assumed.
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+
@@ -0,0 +1,142 @@
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+ #
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+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
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+ #
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+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
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+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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+ #
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+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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+ #
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+ # aapoly.c
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+ # This program draws filled polygons with antialiased
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+ # edges. The special GL_SRC_ALPHA_SATURATE blending
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+ # function is used.
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+ # Pressing the 't' key turns the antialiasing on and off.
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+ require 'opengl'
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+ include Gl,Glu,Glut
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+
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+ $polySmooth = true
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+
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+ def init
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+ glCullFace(GL_BACK)
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+ glEnable(GL_CULL_FACE)
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+ glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE)
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ end
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+
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+ NFACE=6
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+ NVERT=8
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+ $indices = [
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+ [4, 5, 6, 7], [2, 3, 7, 6], [0, 4, 7, 3],
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+ [0, 1, 5, 4], [1, 5, 6, 2], [0, 3, 2, 1]
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+ ]
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+
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+ def drawCube(x0, x1, y0, y1, z0, z1)
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+ v = [[],[],[],[],[],[],[],[]]
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+ c = [
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+ [0.0, 0.0, 0.0, 1.0], [1.0, 0.0, 0.0, 1.0],
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+ [0.0, 1.0, 0.0, 1.0], [1.0, 1.0, 0.0, 1.0],
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+ [0.0, 0.0, 1.0, 1.0], [1.0, 0.0, 1.0, 1.0],
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+ [0.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0]
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+ ]
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+
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+ # indices of front, top, left, bottom, right, back faces
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+
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+ v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0
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+ v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1
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+ v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0
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+ v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1
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+ v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0
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+ v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1
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+
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+ glEnableClientState(GL_VERTEX_ARRAY)
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+ glEnableClientState(GL_COLOR_ARRAY)
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+ glVertexPointer(3, GL_FLOAT, 0, v.flatten!.pack("f*"))
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+ glColorPointer(4, GL_FLOAT, 0, c.flatten!.pack("f*"))
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+ glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, $indices.flatten.pack("C*"))
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+ glDisableClientState(GL_VERTEX_ARRAY)
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+ glDisableClientState(GL_COLOR_ARRAY)
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+ end
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+
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+ # Note: polygons must be drawn from front to back
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+ # for proper blending.
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+ display = proc do
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+ if ($polySmooth)
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+ glClear(GL_COLOR_BUFFER_BIT)
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+ glEnable(GL_BLEND)
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+ glEnable(GL_POLYGON_SMOOTH)
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+ glDisable(GL_DEPTH_TEST)
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+ else
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+ glDisable(GL_BLEND)
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+ glDisable(GL_POLYGON_SMOOTH)
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+ glEnable(GL_DEPTH_TEST)
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+ end
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+
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+ glPushMatrix()
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+ glTranslate(0.0, 0.0, -8.0)
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+ glRotate(30.0, 1.0, 0.0, 0.0)
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+ glRotate(60.0, 0.0, 1.0, 0.0)
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+ drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5)
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+ glPopMatrix()
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+ glutSwapBuffers()
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+ end
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+
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+ reshape = proc do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ gluPerspective(30.0, w.to_f/ h.to_f, 1.0, 20.0)
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ end
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+
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+ keyboard = proc do |key, x, y|
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+ case (key)
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+ when ?t ,?T
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+ $polySmooth = !$polySmooth
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+ glutPostRedisplay()
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+ when ?\e
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+ exit(0) # Escape key
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+ end
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+ end
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+
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+ # Main Loop
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+ glutInit
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+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow($0)
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+ init()
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+ glutReshapeFunc(reshape)
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+ glutKeyboardFunc(keyboard)
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+ glutDisplayFunc(display)
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+ glutMainLoop()
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+
@@ -0,0 +1,119 @@
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+ #
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+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
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+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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+ #
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+ # aargb.c
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+ # This program draws shows how to draw anti-aliased lines. It draws
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+ # two diagonal lines to form an X when 'r' is typed in the window,
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+ # the lines are rotated in opposite directions.
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+ require 'opengl'
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+ require 'mathn'
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+ include Gl,Glu,Glut
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+
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+ $rotAngle = 0.0
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+
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+ # Initialize antialiasing for RGBA mode, including alpha
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+ # blending, hint, and line width. Print out implementation
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+ # specific info on line width granularity and width.
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+ def init
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+ glEnable(GL_LINE_SMOOTH)
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+ glEnable(GL_BLEND)
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+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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+ glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE)
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+ glLineWidth(1.5)
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+ glClearColor(0.0, 0.0, 0.0, 0.0)
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+ end
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+
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+ # Draw 2 diagonal lines to form an X
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+ display = Proc.new do
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+ glClear(GL_COLOR_BUFFER_BIT)
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+
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+ glColor(0.0, 1.0, 0.0)
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+ glPushMatrix()
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+ glRotate(-$rotAngle, 0.0, 0.0, 0.1)
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+ glBegin(GL_LINES)
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+ glVertex(-0.5, 0.5)
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+ glVertex(0.5, -0.5)
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+ glEnd()
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+ glPopMatrix()
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+
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+ glColor(0.0, 0.0, 1.0)
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+ glPushMatrix()
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+ glRotate($rotAngle, 0.0, 0.0, 0.1)
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+ glBegin(GL_LINES)
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+ glVertex(0.5, 0.5)
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+ glVertex(-0.5, -0.5)
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+ glEnd()
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+ glPopMatrix()
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+ glutSwapBuffers()
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+ end
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+
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+ reshape = Proc.new do |w, h|
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ if (w <= h)
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+ gluOrtho2D(-1.0, 1.0, -1.0*h/w, 1.0*h/w)
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+ else
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+ gluOrtho2D(-1.0*w/h, 1.0*w/h, -1.0, 1.0)
91
+ end
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+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ end
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+
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+ keyboard = Proc.new do |key, x, y|
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+ case (key)
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+ when ?r,?R
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+ $rotAngle = $rotAngle + 20.0
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+ $rotAngle = 0.0 if ($rotAngle >= 360.0)
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+ glutPostRedisplay()
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+ when ?\e # Escape Key
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+ exit(0)
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+ end
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+ end
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+
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+ # Main Loop
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+ # Open window with initial window size, title bar,
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+ # RGBA display mode, and handle input events.
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+ glutInit
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+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
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+ glutInitWindowSize(500, 500)
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+ glutInitWindowPosition(100, 100)
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+ glutCreateWindow($0)
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+ init()
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+ glutReshapeFunc(reshape)
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+ glutKeyboardFunc(keyboard)
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+ glutDisplayFunc(display)
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+ glutMainLoop()
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+ #
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+ # Copyright (c) Mark J. Kilgard, 1994.
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+ #
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+ # (c) Copyright 1993, Silicon Graphics, Inc.
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+ # ALL RIGHTS RESERVED
6
+ # Permission to use, copy, modify, and distribute this software for
7
+ # any purpose and without fee is hereby granted, provided that the above
8
+ # copyright notice appear in all copies and that both the copyright notice
9
+ # and this permission notice appear in supporting documentation, and that
10
+ # the name of Silicon Graphics, Inc. not be used in advertising
11
+ # or publicity pertaining to distribution of the software without specific,
12
+ # written prior permission.
13
+ #
14
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
15
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
16
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
17
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
18
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
19
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
20
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
21
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
22
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
23
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
24
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
25
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
26
+ #
27
+ # US Government Users Restricted Rights
28
+ # Use, duplication, or disclosure by the Government is subject to
29
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
30
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
31
+ # clause at DFARS 252.227-7013 and/or in similar or successor
32
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
33
+ # Unpublished-- rights reserved under the copyright laws of the
34
+ # United States. Contractor/manufacturer is Silicon Graphics,
35
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
36
+ #
37
+ # OpenGL(TM) is a trademark of Silicon Graphics, Inc.
38
+ #
39
+ # accanti.c
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+
41
+ require 'opengl'
42
+ require 'jitter'
43
+ include Gl,Glu,Glut
44
+
45
+ # Initialize lighting and other values.
46
+ def myinit
47
+ mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
48
+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
49
+ light_position = [ 0.0, 0.0, 10.0, 1.0 ]
50
+ lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
51
+
52
+ glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
53
+ glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
54
+ glMaterial(GL_FRONT, GL_SHININESS, 50.0)
55
+ glLight(GL_LIGHT0, GL_POSITION, light_position)
56
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
57
+
58
+ glEnable(GL_LIGHTING)
59
+ glEnable(GL_LIGHT0)
60
+ glDepthFunc(GL_LESS)
61
+ glEnable(GL_DEPTH_TEST)
62
+ glShadeModel(GL_FLAT)
63
+
64
+ glClearColor(0.0, 0.0, 0.0, 0.0)
65
+ glClearAccum(0.0, 0.0, 0.0, 0.0)
66
+ end
67
+
68
+ def displayObjects
69
+ torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
70
+ cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
71
+ sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
72
+ octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
73
+
74
+ glPushMatrix()
75
+ glRotate(30.0, 1.0, 0.0, 0.0)
76
+
77
+ glPushMatrix()
78
+ glTranslate(-0.80, 0.35, 0.0)
79
+ glRotate(100.0, 1.0, 0.0, 0.0)
80
+ glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
81
+ glutSolidTorus(0.275, 0.85, 16, 16)
82
+ glPopMatrix()
83
+
84
+ glPushMatrix()
85
+ glTranslate(-0.75, -0.50, 0.0)
86
+ glRotate(45.0, 0.0, 0.0, 1.0)
87
+ glRotate(45.0, 1.0, 0.0, 0.0)
88
+ glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
89
+ glutSolidCube(1.5)
90
+ glPopMatrix()
91
+
92
+ glPushMatrix()
93
+ glTranslate(0.75, 0.60, 0.0)
94
+ glRotate(30.0, 1.0, 0.0, 0.0)
95
+ glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
96
+ glutSolidSphere(1.0, 16, 16)
97
+ glPopMatrix()
98
+
99
+ glPushMatrix()
100
+ glTranslate(0.70, -0.90, 0.25)
101
+ glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
102
+ glutSolidOctahedron()
103
+ glPopMatrix()
104
+
105
+ glPopMatrix()
106
+ end
107
+
108
+ ACSIZE=8
109
+
110
+ myDisplay = proc do
111
+ viewport = glGetDoublev(GL_VIEWPORT)
112
+
113
+ glClear(GL_ACCUM_BUFFER_BIT)
114
+ for jitter in 0...ACSIZE
115
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
116
+ glPushMatrix()
117
+ # Note that 4.5 is the distance in world space between
118
+ # left and right and bottom and top.
119
+ # This formula converts fractional pixel movement to
120
+ # world coordinates.
121
+ glTranslate($j8[jitter][0]*4.5/viewport[2], $j8[jitter][1]*4.5/viewport[3], 0.0)
122
+ displayObjects()
123
+ glPopMatrix()
124
+ glAccum(GL_ACCUM, 1.0/ACSIZE)
125
+ end
126
+ glAccum(GL_RETURN, 1.0)
127
+ glutSwapBuffers()
128
+ end
129
+
130
+ myReshape = proc do |w, h|
131
+ glViewport(0, 0, w, h)
132
+ glMatrixMode(GL_PROJECTION)
133
+ glLoadIdentity()
134
+ if (w <= h)
135
+ glOrtho(-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0)
136
+ else
137
+ glOrtho(-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0)
138
+ end
139
+ glMatrixMode(GL_MODELVIEW)
140
+ end
141
+
142
+ keyboard = Proc.new do |key, x, y|
143
+ case (key)
144
+ when ?\e
145
+ exit(0);
146
+ end
147
+ end
148
+
149
+ # Main Loop
150
+ # Open window with initial window size, title bar,
151
+ # RGBA display mode, and handle input events.
152
+ #
153
+ glutInit()
154
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
155
+ glutInitWindowSize(500, 500)
156
+ glutInitWindowPosition(100, 100)
157
+ glutCreateWindow($0)
158
+ myinit()
159
+ glutReshapeFunc(myReshape)
160
+ glutDisplayFunc(myDisplay)
161
+ glutKeyboardFunc(keyboard)
162
+ glutMainLoop()
@@ -0,0 +1,215 @@
1
+ #
2
+ # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
+ # any purpose and without fee is hereby granted, provided that the above
6
+ # copyright notice appear in all copies and that both the copyright notice
7
+ # and this permission notice appear in supporting documentation, and that
8
+ # the name of Silicon Graphics, Inc. not be used in advertising
9
+ # or publicity pertaining to distribution of the software without specific,
10
+ # written prior permission.
11
+ #
12
+ # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
+ # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
14
+ # INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
15
+ # FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
16
+ # GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
17
+ # SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
18
+ # KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
19
+ # LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
20
+ # THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
21
+ # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
+ # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
+ # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
+ #
25
+ # US Government Users Restricted Rights
26
+ # Use, duplication, or disclosure by the Government is subject to
27
+ # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
+ # (c)(1)(ii) of the Rights in Technical Data and Computer Software
29
+ # clause at DFARS 252.227-7013 and/or in similar or successor
30
+ # clauses in the FAR or the DOD or NASA FAR Supplement.
31
+ # Unpublished-- rights reserved under the copyright laws of the
32
+ # United States. Contractor/manufacturer is Silicon Graphics,
33
+ # Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
34
+ #
35
+ # OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
36
+ #
37
+ # accpersp.c
38
+ # Use the accumulation buffer to do full-scene antialiasing
39
+ # on a scene with perspective projection, using the special
40
+ # routines accFrustum() and accPerspective().
41
+
42
+ require 'opengl'
43
+ include Gl,Glu,Glut
44
+
45
+ $j8 = [
46
+ [-0.334818, 0.435331],
47
+ [ 0.286438, -0.393495],
48
+ [ 0.459462, 0.141540],
49
+ [-0.414498, -0.192829],
50
+ [-0.183790, 0.082102],
51
+ [-0.079263, -0.317383],
52
+ [ 0.102254, 0.299133],
53
+ [ 0.164216, -0.054399]
54
+ ]
55
+
56
+ # accFrustum()
57
+ # The first 6 arguments are identical to the glFrustum() call.
58
+ #
59
+ # pixdx and pixdy are anti-alias jitter in pixels.
60
+ # Set both equal to 0.0 for no anti-alias jitter.
61
+ # eyedx and eyedy are depth-of field jitter in pixels.
62
+ # Set both equal to 0.0 for no depth of field effects.
63
+ #
64
+ # focus is distance from eye to plane in focus.
65
+ # focus must be greater than, but not equal to 0.0.
66
+ #
67
+ # Note that accFrustum() calls glTranslatef(). You will
68
+ # probably want to insure that your ModelView matrix has been
69
+ # initialized to identity before calling accFrustum().
70
+
71
+ def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
72
+ viewport = glGetDoublev(GL_VIEWPORT)
73
+
74
+ xwsize = right - left
75
+ ywsize = top - bottom
76
+
77
+ dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
78
+ dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
79
+
80
+ glMatrixMode(GL_PROJECTION)
81
+ glLoadIdentity()
82
+ glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
83
+ glMatrixMode(GL_MODELVIEW)
84
+ glLoadIdentity()
85
+ glTranslate(-eyedx, -eyedy, 0.0)
86
+ end
87
+
88
+ # accPerspective()
89
+ #
90
+ # The first 4 arguments are identical to the gluPerspective() call.
91
+ # pixdx and pixdy are anti-alias jitter in pixels.
92
+ # Set both equal to 0.0 for no anti-alias jitter.
93
+ # eyedx and eyedy are depth-of field jitter in pixels.
94
+ # Set both equal to 0.0 for no depth of field effects.
95
+ #
96
+ # focus is distance from eye to plane in focus.
97
+ # focus must be greater than, but not equal to 0.0.
98
+ #
99
+ # Note that accPerspective() calls accFrustum().
100
+
101
+ def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
102
+ fov2 = ((fovy*Math::PI) / 180.0) / 2.0
103
+
104
+ top = nnear / (Math::cos(fov2) / Math::sin(fov2))
105
+ bottom = -top
106
+
107
+ right = top * aspect
108
+ left = -right
109
+
110
+ accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
111
+ end
112
+
113
+ # Initialize lighting and other values.
114
+ def init
115
+ mat_ambient = [ 1.0, 1.0, 1.0, 1.0 ]
116
+ mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
117
+ light_position = [ 0.0, 0.0, 10.0, 1.0 ]
118
+ lm_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
119
+
120
+ glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
121
+ glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
122
+ glMaterial(GL_FRONT, GL_SHININESS, 50.0)
123
+ glLight(GL_LIGHT0, GL_POSITION, light_position)
124
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lm_ambient)
125
+
126
+ glEnable(GL_LIGHTING)
127
+ glEnable(GL_LIGHT0)
128
+ glEnable(GL_DEPTH_TEST)
129
+ glShadeModel(GL_FLAT)
130
+
131
+ glClearColor(0.0, 0.0, 0.0, 0.0)
132
+ glClearAccum(0.0, 0.0, 0.0, 0.0)
133
+ end
134
+
135
+ def displayObjects
136
+ torus_diffuse = [ 0.7, 0.7, 0.0, 1.0 ]
137
+ cube_diffuse = [ 0.0, 0.7, 0.7, 1.0 ]
138
+ sphere_diffuse = [ 0.7, 0.0, 0.7, 1.0 ]
139
+ octa_diffuse = [ 0.7, 0.4, 0.4, 1.0 ]
140
+
141
+ glPushMatrix()
142
+ glTranslate(0.0, 0.0, -5.0)
143
+ glRotate(30.0, 1.0, 0.0, 0.0)
144
+
145
+ glPushMatrix()
146
+ glTranslate(-0.80, 0.35, 0.0)
147
+ glRotate(100.0, 1.0, 0.0, 0.0)
148
+ glMaterial(GL_FRONT, GL_DIFFUSE, torus_diffuse)
149
+ glutSolidTorus(0.275, 0.85, 16, 16)
150
+ glPopMatrix()
151
+
152
+ glPushMatrix()
153
+ glTranslate(-0.75, -0.50, 0.0)
154
+ glRotate(45.0, 0.0, 0.0, 1.0)
155
+ glRotate(45.0, 1.0, 0.0, 0.0)
156
+ glMaterial(GL_FRONT, GL_DIFFUSE, cube_diffuse)
157
+ glutSolidCube(1.5)
158
+ glPopMatrix()
159
+
160
+ glPushMatrix()
161
+ glTranslate(0.75, 0.60, 0.0)
162
+ glRotate(30.0, 1.0, 0.0, 0.0)
163
+ glMaterial(GL_FRONT, GL_DIFFUSE, sphere_diffuse)
164
+ glutSolidSphere(1.0, 16, 16)
165
+ glPopMatrix()
166
+
167
+ glPushMatrix()
168
+ glTranslate(0.70, -0.90, 0.25)
169
+ glMaterial(GL_FRONT, GL_DIFFUSE, octa_diffuse)
170
+ glutSolidOctahedron()
171
+ glPopMatrix()
172
+
173
+ glPopMatrix()
174
+ end
175
+
176
+ ACSIZE=8
177
+
178
+ display = proc do
179
+ viewport = glGetDoublev(GL_VIEWPORT)
180
+
181
+ glClear(GL_ACCUM_BUFFER_BIT)
182
+ for jitter in 0...ACSIZE
183
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
184
+ accPerspective(50.0, viewport[2]/ viewport[3], 1.0, 15.0, $j8[jitter][0], $j8[jitter][1], 0.0, 0.0, 1.0)
185
+ displayObjects()
186
+ glAccum(GL_ACCUM, 1.0/ACSIZE)
187
+ end
188
+ glAccum(GL_RETURN, 1.0)
189
+ glutSwapBuffers()
190
+ end
191
+
192
+ reshape = proc do |w, h|
193
+ glViewport(0, 0, w, h)
194
+ end
195
+
196
+ keyboard = proc do |key, x, y|
197
+ case (key)
198
+ when ?\e
199
+ exit(0)
200
+ end
201
+ end
202
+
203
+ # Main Loop
204
+ # Be certain you request an accumulation buffer.
205
+
206
+ glutInit()
207
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
208
+ glutInitWindowSize(500, 500)
209
+ glutInitWindowPosition(100, 100)
210
+ glutCreateWindow($0)
211
+ init()
212
+ glutReshapeFunc(reshape)
213
+ glutDisplayFunc(display)
214
+ glutKeyboardFunc(keyboard)
215
+ glutMainLoop()