rmath3d 1.0.0
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- checksums.yaml +7 -0
- data/ChangeLog +73 -0
- data/LICENSE.txt +21 -0
- data/README.txt +154 -0
- data/Rakefile +42 -0
- data/ext/rmath3d/RMath3D.h +35 -0
- data/ext/rmath3d/RMtx3.c +370 -0
- data/ext/rmath3d/RMtx3.h +95 -0
- data/ext/rmath3d/RMtx4.c +572 -0
- data/ext/rmath3d/RMtx4.h +110 -0
- data/ext/rmath3d/RQuat.c +367 -0
- data/ext/rmath3d/RQuat.h +92 -0
- data/ext/rmath3d/RType.h +76 -0
- data/ext/rmath3d/RVec3.c +285 -0
- data/ext/rmath3d/RVec3.h +89 -0
- data/ext/rmath3d/RVec4.c +215 -0
- data/ext/rmath3d/RVec4.h +86 -0
- data/ext/rmath3d/extconf.rb +9 -0
- data/ext/rmath3d/rmath3d.c +5999 -0
- data/lib/rmath3d/rmath3d_plain.rb +3311 -0
- data/sample/opengl-bindings/load_matrix.rb +174 -0
- data/sample/opengl2/load_matrix.rb +118 -0
- data/sample/simple/transform.rb +11 -0
- data/test/test.rb +15 -0
- data/test/test_RMtx3.rb +517 -0
- data/test/test_RMtx4.rb +735 -0
- data/test/test_RQuat.rb +381 -0
- data/test/test_RVec3.rb +308 -0
- data/test/test_RVec4.rb +287 -0
- metadata +74 -0
data/ext/rmath3d/RQuat.h
ADDED
@@ -0,0 +1,92 @@
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/* -*- C -*- */
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#ifndef RMATHQUAT_H_INCLUDED
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#define RMATHQUAT_H_INCLUDED
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#include "RType.h"
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struct RVec3;
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struct RMtx4;
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typedef struct RQuat
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{
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union
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{
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struct
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{
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rmReal x, y, z, w;
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};
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rmReal e[4];
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};
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} RQuat;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void RQuatSetElements( RQuat* out, rmReal x, rmReal y, rmReal z, rmReal w );
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void RQuatSetElement( RQuat* out, int at, rmReal f );
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void RQuatSetX( RQuat* out, rmReal x );
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void RQuatSetY( RQuat* out, rmReal y );
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void RQuatSetZ( RQuat* out, rmReal z );
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void RQuatSetW( RQuat* out, rmReal w );
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void RQuatSetXYZ( RQuat* out, const struct RVec3* v );
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rmReal RQuatGetElement( const RQuat* in, int at );
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rmReal RQuatGetX( const RQuat* in );
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rmReal RQuatGetY( const RQuat* in );
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rmReal RQuatGetZ( const RQuat* in );
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rmReal RQuatGetW( const RQuat* in );
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void RQuatGetXYZ( struct RVec3* out, const RQuat* in );
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int RQuatEqual( const RQuat* q1, const RQuat* q2 );
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rmReal RQuatDot( const RQuat* q1, const RQuat* q2 );
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void RQuatIdentity( RQuat* out );
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void RQuatCopy( RQuat* out, const RQuat* in );
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void RQuatNormalize( RQuat* out, const RQuat* in );
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void RQuatConjugate( RQuat* out, const RQuat* in );
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void RQuatInverse( RQuat* out, const RQuat* in );
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void RQuatAdd( RQuat* out, const RQuat* q1, const RQuat* q2 );
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void RQuatSub( RQuat* out, const RQuat* q1, const RQuat* q2 );
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void RQuatMul( RQuat* out, const RQuat* q1, const RQuat* q2 );
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void RQuatScale( RQuat* out, const RQuat* in, rmReal f );
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rmReal RQuatLength( const RQuat* in );
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rmReal RQuatLengthSq( const RQuat* in );
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void RQuatSlerp( RQuat* out, const RQuat* q1, const RQuat* q2, rmReal t );
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void RQuatRotationMatrix( RQuat* out, const struct RMtx4* mtx );
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void RQuatRotationAxis( RQuat* out, const struct RVec3* axis, rmReal radian );
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void RQuatToAxisAngle( const RQuat* in, struct RVec3* axis, rmReal* radian );
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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RMath : Ruby math module for 3D Applications
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Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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81
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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86
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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data/ext/rmath3d/RType.h
ADDED
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#ifndef RTYPE_H_INCLUDED
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#define RTYPE_H_INCLUDED
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/*
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* Build Configuration
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*
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* * RMATH_SINGLE_PRECISION : float (32-bit single scalar)
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*/
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/*
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#define RMATH_SINGLE_PRECISION
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*/
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#if defined(RMATH_SINGLE_PRECISION)
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typedef float rmReal;
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#else
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typedef double rmReal;
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#endif
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#if defined(RMATH_SINGLE_PRECISION)
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# define RMATH_TOLERANCE (1e-6)
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#else
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# define RMATH_TOLERANCE (1e-15)
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#endif
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#if defined(RMATH_SINGLE_PRECISION)
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#define rmAcos acosf
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#define rmAsin asinf
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#define rmAtan atanf
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#define rmAtan2 atan2f
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#define rmCos cosf
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#define rmSin sinf
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#define rmTan tanf
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#define rmSqrt sqrtf
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#define rmFabs fabsf
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#else
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#define rmAcos acos
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#define rmAsin asin
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#define rmAtan atan
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#define rmAtan2 atan2
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#define rmCos cos
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#define rmSin sin
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#define rmTan tan
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#define rmSqrt sqrt
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#define rmFabs fabs
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#endif
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#endif
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/*
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55
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RMath : Ruby math module for 3D Applications
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56
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+
Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
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57
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+
|
58
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+
This software is provided 'as-is', without any express or implied
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59
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+
warranty. In no event will the authors be held liable for any damages
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60
|
+
arising from the use of this software.
|
61
|
+
|
62
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+
Permission is granted to anyone to use this software for any purpose,
|
63
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+
including commercial applications, and to alter it and redistribute it
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64
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+
freely, subject to the following restrictions:
|
65
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+
|
66
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+
1. The origin of this software must not be misrepresented; you must not
|
67
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+
claim that you wrote the original software. If you use this software
|
68
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+
in a product, an acknowledgment in the product documentation would be
|
69
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+
appreciated but is not required.
|
70
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+
|
71
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+
2. Altered source versions must be plainly marked as such, and must not be
|
72
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+
misrepresented as being the original software.
|
73
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+
|
74
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+
3. This notice may not be removed or altered from any source
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75
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+
distribution.
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76
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+
*/
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data/ext/rmath3d/RVec3.c
ADDED
@@ -0,0 +1,285 @@
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1
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#include <math.h>
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#include <string.h>
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3
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#include "RVec3.h"
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#include "RVec4.h"
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#include "RQuat.h"
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#include "RMtx3.h"
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#include "RMtx4.h"
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#define SET_ELEMENT( out, at, f )
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void
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RVec3SetElement( RVec3* out, int at, rmReal f )
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{
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out->e[at] = f;
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}
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void
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RVec3SetX( RVec3* out, rmReal x )
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{
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out->x = x;
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}
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void
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RVec3SetY( RVec3* out, rmReal y )
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{
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out->y = y;
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}
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void
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RVec3SetZ( RVec3* out, rmReal z )
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{
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out->z = z;
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}
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void
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RVec3SetElements( RVec3* out, rmReal x, rmReal y, rmReal z )
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{
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RVec3SetX( out, x );
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RVec3SetY( out, y );
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RVec3SetZ( out, z );
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}
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rmReal
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RVec3GetElement( const RVec3* in, int at )
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{
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return in->e[at];
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}
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rmReal
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RVec3GetX( const RVec3* in )
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{
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return in->x;
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}
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rmReal
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RVec3GetY( const RVec3* in )
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{
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return in->y;
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60
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}
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rmReal
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RVec3GetZ( const RVec3* in )
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{
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return in->z;
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66
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}
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|
68
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int
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RVec3Equal( const RVec3* v1, const RVec3* v2 )
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70
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{
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71
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if ( 0 == memcmp( v1, v2, sizeof(RVec3) ) )
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return !0;
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73
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else
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return 0;
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75
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}
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|
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void
|
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RVec3Add( RVec3* out, const RVec3* v1, const RVec3* v2 )
|
79
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{
|
80
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out->x = v1->x + v2->x;
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81
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out->y = v1->y + v2->y;
|
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out->z = v1->z + v2->z;
|
83
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}
|
84
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+
|
85
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void
|
86
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RVec3Sub( RVec3* out, const RVec3* v1, const RVec3* v2 )
|
87
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{
|
88
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out->x = v1->x - v2->x;
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89
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out->y = v1->y - v2->y;
|
90
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out->z = v1->z - v2->z;
|
91
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+
}
|
92
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+
|
93
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+
void
|
94
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RVec3Scale( RVec3* out, const RVec3* in, rmReal f )
|
95
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{
|
96
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out->x = in->x * f;
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97
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out->y = in->y * f;
|
98
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out->z = in->z * f;
|
99
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}
|
100
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+
|
101
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void
|
102
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RVec3Cross( RVec3* out, const RVec3* v1, const RVec3* v2 )
|
103
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{
|
104
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RVec3 tmp;
|
105
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rmReal v1x, v1y, v1z, v2x, v2y, v2z;
|
106
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+
|
107
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v1x = v1->x;
|
108
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v1y = v1->y;
|
109
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v1z = v1->z;
|
110
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v2x = v2->x;
|
111
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v2y = v2->y;
|
112
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v2z = v2->z;
|
113
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+
|
114
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tmp.x = v1y*v2z - v1z*v2y;
|
115
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tmp.y = v1z*v2x - v1x*v2z;
|
116
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tmp.z = v1x*v2y - v1y*v2x;
|
117
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+
|
118
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RVec3Copy( out, &tmp );
|
119
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}
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120
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+
|
121
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rmReal
|
122
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RVec3LengthSq( const RVec3* in )
|
123
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{
|
124
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return in->x*in->x + in->y*in->y + in->z*in->z;
|
125
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+
}
|
126
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+
|
127
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rmReal
|
128
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RVec3Length( const RVec3* in )
|
129
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{
|
130
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return rmSqrt( in->x*in->x + in->y*in->y + in->z*in->z );
|
131
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+
}
|
132
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+
|
133
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rmReal
|
134
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RVec3Dot( const RVec3* v1, const RVec3* v2 )
|
135
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+
{
|
136
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return v1->x*v2->x + v1->y*v2->y + v1->z*v2->z;
|
137
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+
}
|
138
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+
|
139
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+
void
|
140
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+
RVec3Copy( RVec3* out, const RVec3* in )
|
141
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+
{
|
142
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out->x = in->x;
|
143
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+
out->y = in->y;
|
144
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out->z = in->z;
|
145
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+
}
|
146
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+
|
147
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+
void
|
148
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RVec3Normalize( RVec3* out, const RVec3* in )
|
149
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+
{
|
150
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rmReal length = RVec3Length( in );
|
151
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RVec3Scale( out, in, 1.0f/length );
|
152
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}
|
153
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+
|
154
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+
void
|
155
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RVec3Transform( RVec4* out, const RMtx4* m, const RVec3* in )
|
156
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+
{
|
157
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+
RVec4 result, in_vec4;
|
158
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+
int row;
|
159
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+
|
160
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+
RVec4SetXYZ( &in_vec4, in );
|
161
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+
RVec4SetW( &in_vec4, 1.0f );
|
162
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+
for ( row = 0; row < 4; ++row )
|
163
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+
{
|
164
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+
RVec4 row_vector;
|
165
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+
RMtx4GetRow( &row_vector, m, row );
|
166
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+
RVec4SetElement( &result, row, RVec4Dot( &row_vector, &in_vec4 ) );
|
167
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+
}
|
168
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+
RVec4Copy( out, &result );
|
169
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+
}
|
170
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+
|
171
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+
void
|
172
|
+
RVec3TransformCoord( RVec3* out, const RMtx4* m, const RVec3* in )
|
173
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+
{
|
174
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+
RVec4 tmp;
|
175
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+
rmReal w;
|
176
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+
|
177
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+
RVec3Transform( &tmp, m, in );
|
178
|
+
w = RVec4GetW( &tmp );
|
179
|
+
w = 1.0f / w;
|
180
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+
|
181
|
+
out->x = w * RVec4GetX( &tmp );
|
182
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+
out->y = w * RVec4GetY( &tmp );
|
183
|
+
out->z = w * RVec4GetZ( &tmp );
|
184
|
+
}
|
185
|
+
|
186
|
+
void
|
187
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+
RVec3TransformNormal( RVec3* out, const RMtx4* m, const RVec3* in )
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+
{
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+
RVec4 result, in_vec4;
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+
int row;
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+
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+
RVec4SetXYZ( &in_vec4, in );
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+
RVec4SetW( &in_vec4, 0.0f );
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+
for ( row = 0; row < 4; ++row )
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+
{
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+
RVec4 row_vector;
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+
RMtx4GetRow( &row_vector, m, row );
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+
RVec4SetElement( &result, row, RVec4Dot( &row_vector, &in_vec4 ) );
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+
}
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+
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201
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+
out->x = RVec4GetX( &result );
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+
out->y = RVec4GetY( &result );
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+
out->z = RVec4GetZ( &result );
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+
}
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+
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+
void
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207
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+
RVec3TransformRS( RVec3* out, const RMtx3* m, const RVec3* in )
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+
{
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209
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+
RVec3 result;
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210
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+
int row;
|
211
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+
|
212
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+
for ( row = 0; row < 3; ++row )
|
213
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+
{
|
214
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+
RVec3 row_vector;
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215
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+
RMtx3GetRow( &row_vector, m, row );
|
216
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+
RVec3SetElement( &result, row, RVec3Dot( &row_vector, in ) );
|
217
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+
}
|
218
|
+
|
219
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+
out->x = RVec3GetX( &result );
|
220
|
+
out->y = RVec3GetY( &result );
|
221
|
+
out->z = RVec3GetZ( &result );
|
222
|
+
}
|
223
|
+
|
224
|
+
void
|
225
|
+
RVec3TransformRSTransposed( RVec3* out, const struct RMtx3* m, const RVec3* in )
|
226
|
+
{
|
227
|
+
RVec3 result;
|
228
|
+
int column;
|
229
|
+
|
230
|
+
for ( column = 0; column < 3; ++column )
|
231
|
+
{
|
232
|
+
RVec3 column_vector;
|
233
|
+
RMtx3GetColumn( &column_vector, m, column );
|
234
|
+
RVec3SetElement( &result, column, RVec3Dot( &column_vector, in ) );
|
235
|
+
}
|
236
|
+
|
237
|
+
out->x = RVec3GetX( &result );
|
238
|
+
out->y = RVec3GetY( &result );
|
239
|
+
out->z = RVec3GetZ( &result );
|
240
|
+
}
|
241
|
+
|
242
|
+
void
|
243
|
+
RVec3TransformByQuaternion( RVec3* out, const struct RQuat* q, const RVec3* in )
|
244
|
+
{
|
245
|
+
rmReal qcx = -q->x;
|
246
|
+
rmReal qcy = -q->y;
|
247
|
+
rmReal qcz = -q->z;
|
248
|
+
rmReal qcw = q->w;
|
249
|
+
rmReal v_x = in->x;
|
250
|
+
rmReal v_y = in->y;
|
251
|
+
rmReal v_z = in->z;
|
252
|
+
|
253
|
+
rmReal t_x = q->w*v_x + q->y*v_z - q->z*v_y;
|
254
|
+
rmReal t_y = q->w*v_y - q->x*v_z + q->z*v_x;
|
255
|
+
rmReal t_z = q->w*v_z + q->x*v_y - q->y*v_x ;
|
256
|
+
rmReal t_w = - q->x*v_x - q->y*v_y - q->z*v_z;
|
257
|
+
|
258
|
+
out->x = t_w*qcx + t_x*qcw + t_y*qcz - t_z*qcy;
|
259
|
+
out->y = t_w*qcy - t_x*qcz + t_y*qcw + t_z*qcx;
|
260
|
+
out->z = t_w*qcz + t_x*qcy - t_y*qcx + t_z*qcw;
|
261
|
+
}
|
262
|
+
|
263
|
+
/*
|
264
|
+
RMath : Ruby math module for 3D Applications
|
265
|
+
Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>.
|
266
|
+
|
267
|
+
This software is provided 'as-is', without any express or implied
|
268
|
+
warranty. In no event will the authors be held liable for any damages
|
269
|
+
arising from the use of this software.
|
270
|
+
|
271
|
+
Permission is granted to anyone to use this software for any purpose,
|
272
|
+
including commercial applications, and to alter it and redistribute it
|
273
|
+
freely, subject to the following restrictions:
|
274
|
+
|
275
|
+
1. The origin of this software must not be misrepresented; you must not
|
276
|
+
claim that you wrote the original software. If you use this software
|
277
|
+
in a product, an acknowledgment in the product documentation would be
|
278
|
+
appreciated but is not required.
|
279
|
+
|
280
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
281
|
+
misrepresented as being the original software.
|
282
|
+
|
283
|
+
3. This notice may not be removed or altered from any source
|
284
|
+
distribution.
|
285
|
+
*/
|