rmath3d 1.0.0
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- checksums.yaml +7 -0
- data/ChangeLog +73 -0
- data/LICENSE.txt +21 -0
- data/README.txt +154 -0
- data/Rakefile +42 -0
- data/ext/rmath3d/RMath3D.h +35 -0
- data/ext/rmath3d/RMtx3.c +370 -0
- data/ext/rmath3d/RMtx3.h +95 -0
- data/ext/rmath3d/RMtx4.c +572 -0
- data/ext/rmath3d/RMtx4.h +110 -0
- data/ext/rmath3d/RQuat.c +367 -0
- data/ext/rmath3d/RQuat.h +92 -0
- data/ext/rmath3d/RType.h +76 -0
- data/ext/rmath3d/RVec3.c +285 -0
- data/ext/rmath3d/RVec3.h +89 -0
- data/ext/rmath3d/RVec4.c +215 -0
- data/ext/rmath3d/RVec4.h +86 -0
- data/ext/rmath3d/extconf.rb +9 -0
- data/ext/rmath3d/rmath3d.c +5999 -0
- data/lib/rmath3d/rmath3d_plain.rb +3311 -0
- data/sample/opengl-bindings/load_matrix.rb +174 -0
- data/sample/opengl2/load_matrix.rb +118 -0
- data/sample/simple/transform.rb +11 -0
- data/test/test.rb +15 -0
- data/test/test_RMtx3.rb +517 -0
- data/test/test_RMtx4.rb +735 -0
- data/test/test_RQuat.rb +381 -0
- data/test/test_RVec3.rb +308 -0
- data/test/test_RVec4.rb +287 -0
- metadata +74 -0
data/ext/rmath3d/RMtx4.h
ADDED
@@ -0,0 +1,110 @@
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/* -*- C -*- */
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#ifndef RMATHMTX4_H_INCLUDED
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#define RMATHMTX4_H_INCLUDED
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#include "RType.h"
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struct RVec3;
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struct RVec4;
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struct RQuat;
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typedef struct RMtx4
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{
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union
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{
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/* NOTE : column-major */
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struct
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{
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rmReal e00, e10, e20, e30;
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rmReal e01, e11, e21, e31;
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rmReal e02, e12, e22, e32;
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rmReal e03, e13, e23, e33;
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};
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rmReal e[16];
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};
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} RMtx4;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void RMtx4SetElements( RMtx4* out,
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rmReal e00, rmReal e01, rmReal e02, rmReal e03,
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rmReal e10, rmReal e11, rmReal e12, rmReal e13,
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rmReal e20, rmReal e21, rmReal e22, rmReal e23,
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rmReal e30, rmReal e31, rmReal e32, rmReal e33
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);
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void RMtx4SetElement( RMtx4* out, int row, int col, rmReal e );
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rmReal RMtx4GetElement( const RMtx4* in, int row, int col );
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void RMtx4GetRow( struct RVec4* out, const RMtx4* in, int row );
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void RMtx4GetColumn( struct RVec4* out, const RMtx4* in, int col );
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void RMtx4SetRow( struct RMtx4* out, const struct RVec4* in, int row );
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void RMtx4SetColumn( struct RMtx4* out, const struct RVec4* in, int col );
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void RMtx4GetUpper3x3( struct RMtx3* out, const struct RMtx4* in );
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void RMtx4SetUpper3x3( struct RMtx4* out, const struct RMtx3* in );
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void RMtx4Copy( RMtx4* out, const RMtx4* in );
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void RMtx4Zero( RMtx4* out );
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void RMtx4Identity( RMtx4* out );
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rmReal RMtx4Determinant( const RMtx4* in );
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void RMtx4Transpose( RMtx4* out, const RMtx4* in );
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rmReal RMtx4Inverse( RMtx4* out, const RMtx4* in );
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void RMtx4Translation( RMtx4* out, rmReal tx, rmReal ty, rmReal tz );
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void RMtx4RotationX( RMtx4* out, rmReal radian );
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void RMtx4RotationY( RMtx4* out, rmReal radian );
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void RMtx4RotationZ( RMtx4* out, rmReal radian );
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void RMtx4RotationAxis( RMtx4* out, const struct RVec3* axis, rmReal radian );
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void RMtx4RotationQuaternion( RMtx4* out, const struct RQuat* q );
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void RMtx4Scaling( RMtx4* out, rmReal sx, rmReal sy, rmReal sz );
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int RMtx4Equal( const RMtx4* m1, const RMtx4* m2 );
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void RMtx4Add( RMtx4* out, const RMtx4* m1, const RMtx4* m2 );
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void RMtx4Sub( RMtx4* out, const RMtx4* m1, const RMtx4* m2 );
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void RMtx4Mul( RMtx4* out, const RMtx4* m1, const RMtx4* m2 );
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void RMtx4Scale( RMtx4* out, const RMtx4* m, rmReal f );
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void RMtx4LookAtRH( RMtx4* out, const struct RVec3* eye, const struct RVec3* at, const struct RVec3* up );
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void RMtx4PerspectiveRH( RMtx4* out, rmReal width, rmReal height, rmReal znear, rmReal zfar );
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void RMtx4PerspectiveFovRH( RMtx4* out, rmReal fovy_radian, rmReal aspect, rmReal znear, rmReal zfar );
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void RMtx4PerspectiveOffCenterRH( RMtx4* out, rmReal left, rmReal right, rmReal bottom, rmReal top, rmReal znear, rmReal zfar );
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void RMtx4OrthoRH( RMtx4* out, rmReal width, rmReal height, rmReal znear, rmReal zfar );
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void RMtx4OrthoOffCenterRH( RMtx4* out, rmReal left, rmReal right, rmReal bottom, rmReal top, rmReal znear, rmReal zfar );
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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RMath : Ruby math module for 3D Applications
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Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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data/ext/rmath3d/RQuat.c
ADDED
@@ -0,0 +1,367 @@
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1
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#include <math.h>
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#include <string.h>
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#include "RVec3.h"
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#include "RMtx4.h"
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#include "RQuat.h"
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void
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RQuatSetElements( RQuat* out, rmReal x, rmReal y, rmReal z, rmReal w )
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{
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RQuatSetX( out, x );
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RQuatSetY( out, y );
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RQuatSetZ( out, z );
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RQuatSetW( out, w );
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}
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void
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RQuatSetElement( RQuat* out, int at, rmReal f )
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{
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out->e[at] = f;
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}
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void
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RQuatSetX( RQuat* out, rmReal x )
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{
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out->x = x;
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}
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void
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RQuatSetY( RQuat* out, rmReal y )
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{
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out->y = y;
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}
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void
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RQuatSetZ( RQuat* out, rmReal z )
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{
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out->z = z;
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}
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void
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RQuatSetW( RQuat* out, rmReal w )
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{
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out->w = w;
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}
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void
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RQuatSetXYZ( RQuat* out, const struct RVec3* v )
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{
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out->x = RVec3GetX( v );
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out->y = RVec3GetY( v );
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out->z = RVec3GetZ( v );
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}
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rmReal
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RQuatGetElement( const RQuat* in, int at )
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{
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return in->e[at];
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}
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rmReal
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RQuatGetX( const RQuat* in )
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{
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return in->x;
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}
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rmReal
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RQuatGetY( const RQuat* in )
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{
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return in->y;
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}
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rmReal
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RQuatGetZ( const RQuat* in )
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{
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return in->z;
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}
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rmReal
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RQuatGetW( const RQuat* in )
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{
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return in->w;
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}
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void
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RQuatGetXYZ( struct RVec3* out, const RQuat* in )
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{
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RVec3SetX( out, in->x );
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RVec3SetY( out, in->y );
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RVec3SetZ( out, in->z );
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}
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int
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RQuatEqual( const RQuat* q1, const RQuat* q2 )
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{
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if ( 0 == memcmp( q1, q2, sizeof(RQuat) ) )
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return !0;
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else
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return 0;
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}
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rmReal
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RQuatDot( const RQuat* q1, const RQuat* q2 )
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{
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return q1->x*q2->x + q1->y*q2->y + q1->z*q2->z + q1->w*q2->w;
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}
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void
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RQuatIdentity( RQuat* out )
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{
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RQuatSetElements( out, 0.0f, 0.0f, 0.0f, 1.0f );
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}
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void
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RQuatCopy( RQuat* out, const RQuat* in )
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{
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out->x = in->x;
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out->y = in->y;
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out->z = in->z;
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out->w = in->w;
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}
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void
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RQuatNormalize( RQuat* out, const RQuat* in )
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{
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rmReal length = RQuatLength( in );
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RQuatScale( out, in, 1.0f/length );
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}
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void
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RQuatConjugate( RQuat* out, const RQuat* in )
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{
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out->x = -in->x;
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out->y = -in->y;
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out->z = -in->z;
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out->w = in->w;
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}
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void
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RQuatInverse( RQuat* out, const RQuat* in )
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{
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rmReal length_sq = RQuatLengthSq( in );
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RQuat qc;
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RQuatConjugate( &qc, in );
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RQuatScale( &qc, &qc, 1.0f/length_sq );
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RQuatCopy( out, &qc );
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}
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void
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RQuatAdd( RQuat* out, const RQuat* q1, const RQuat* q2 )
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{
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out->x = q1->x + q2->x;
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out->y = q1->y + q2->y;
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out->z = q1->z + q2->z;
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out->w = q1->w + q2->w;
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}
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void
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RQuatSub( RQuat* out, const RQuat* q1, const RQuat* q2 )
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{
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out->x = q1->x - q2->x;
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out->y = q1->y - q2->y;
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out->z = q1->z - q2->z;
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out->w = q1->w - q2->w;
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}
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/* http://en.wikipedia.org/wiki/Quaternion
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*/
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void
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RQuatMul( RQuat* out, const RQuat* q1, const RQuat* q2 )
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{
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rmReal x, y, z, w;
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rmReal q1x = q1->x;
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rmReal q1y = q1->y;
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rmReal q1z = q1->z;
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rmReal q1w = q1->w;
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rmReal q2x = q2->x;
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rmReal q2y = q2->y;
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rmReal q2z = q2->z;
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rmReal q2w = q2->w;
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x = q1w*q2x + q1x*q2w + q1y*q2z - q1z*q2y;
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y = q1w*q2y - q1x*q2z + q1y*q2w + q1z*q2x;
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z = q1w*q2z + q1x*q2y - q1y*q2x + q1z*q2w;
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w = q1w*q2w - q1x*q2x - q1y*q2y - q1z*q2z;
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191
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RQuatSetElements( out, x, y, z, w );
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}
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194
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195
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void
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RQuatScale( RQuat* out, const RQuat* in, rmReal f )
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197
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{
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out->x = in->x * f;
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out->y = in->y * f;
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out->z = in->z * f;
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out->w = in->w * f;
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202
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}
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203
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|
204
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rmReal
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RQuatLength( const RQuat* in )
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207
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{
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208
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return rmSqrt( in->x*in->x + in->y*in->y + in->z*in->z + in->w*in->w );
|
209
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}
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210
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|
211
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rmReal
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212
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RQuatLengthSq( const RQuat* in )
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213
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{
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214
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return in->x*in->x + in->y*in->y + in->z*in->z + in->w*in->w;
|
215
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}
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216
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+
|
217
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+
|
218
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/* Quaternion Algebra and Calculus
|
219
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http://www.geometrictools.com/Documentation/Quaternions.pdf
|
220
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*/
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221
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void
|
222
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RQuatSlerp( RQuat* out, const RQuat* q1, const RQuat* q2, rmReal t )
|
223
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+
{
|
224
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+
rmReal s1, s2;
|
225
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rmReal it = 1.0f - t;
|
226
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rmReal cosine = RQuatDot( q1, q2 );
|
227
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+
RQuat qn1, qn2, qResult;
|
228
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RQuatCopy( &qn1, q1 );
|
229
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+
RQuatCopy( &qn2, q2 );
|
230
|
+
|
231
|
+
if ( cosine < 0.0f )
|
232
|
+
{
|
233
|
+
cosine *= -1.0f;
|
234
|
+
RQuatScale( &qn1, &qn1, -1.0f );
|
235
|
+
}
|
236
|
+
|
237
|
+
if ( (1.0f - cosine) > RMATH_TOLERANCE )
|
238
|
+
{
|
239
|
+
rmReal theta = rmAcos( cosine );
|
240
|
+
rmReal sin_theta = rmSin( theta );
|
241
|
+
|
242
|
+
s1 = rmSin( it * theta ) / sin_theta;
|
243
|
+
s2 = rmSin( t * theta ) / sin_theta;
|
244
|
+
}
|
245
|
+
else
|
246
|
+
{
|
247
|
+
s1 = it;
|
248
|
+
s2 = t;
|
249
|
+
}
|
250
|
+
|
251
|
+
RQuatScale( &qn1, &qn1, s1 );
|
252
|
+
RQuatScale( &qn2, &qn2, s2 );
|
253
|
+
RQuatAdd( &qResult, &qn1, &qn2 );
|
254
|
+
|
255
|
+
RQuatCopy( out, &qResult );
|
256
|
+
}
|
257
|
+
|
258
|
+
|
259
|
+
/* From Quaternion to Matrix and Back
|
260
|
+
http://www.intel.com/cd/ids/developer/asmo-na/eng/293748.htm
|
261
|
+
*/
|
262
|
+
void
|
263
|
+
RQuatRotationMatrix( RQuat* out, const struct RMtx4* mtx )
|
264
|
+
{
|
265
|
+
#define I( r, c ) RMtx4GetElement( mtx, (r), (c) )
|
266
|
+
|
267
|
+
/* assumes:
|
268
|
+
- mtx represents rotation (contains no scaling factor)
|
269
|
+
- I(3,3) == 1.0f
|
270
|
+
*/
|
271
|
+
rmReal diag00 = I( 0, 0 );
|
272
|
+
rmReal diag11 = I( 1, 1 );
|
273
|
+
rmReal diag22 = I( 2, 2 );
|
274
|
+
|
275
|
+
if ( diag00 + diag11 + diag22 > 0.0f )
|
276
|
+
{
|
277
|
+
rmReal t = diag00 + diag11 + diag22 + 1.0f;
|
278
|
+
rmReal s = 1.0f / ( rmSqrt( t ) * 2.0f );
|
279
|
+
RQuatSetW( out, s * t );
|
280
|
+
RQuatSetZ( out, (I(1,0) - I(0,1)) * s );
|
281
|
+
RQuatSetY( out, (I(0,2) - I(2,0)) * s );
|
282
|
+
RQuatSetX( out, (I(2,1) - I(1,2)) * s );
|
283
|
+
}
|
284
|
+
else if ( diag00 > diag11 && diag00 > diag22 )
|
285
|
+
{
|
286
|
+
rmReal t = diag00 - diag11 - diag22 + 1.0f;
|
287
|
+
rmReal s = 1.0f / ( rmSqrt( t ) * 2.0f );
|
288
|
+
RQuatSetX( out, s * t );
|
289
|
+
RQuatSetY( out, (I(1,0) + I(0,1)) * s );
|
290
|
+
RQuatSetZ( out, (I(0,2) + I(2,0)) * s );
|
291
|
+
RQuatSetW( out, (I(2,1) - I(1,2)) * s );
|
292
|
+
}
|
293
|
+
else if ( diag11 > diag22 )
|
294
|
+
{
|
295
|
+
rmReal t = -diag00 + diag11 - diag22 + 1.0f;
|
296
|
+
rmReal s = 1.0f / ( rmSqrt( t ) * 2.0f );
|
297
|
+
RQuatSetY( out, s * t );
|
298
|
+
RQuatSetX( out, (I(1,0) + I(0,1)) * s );
|
299
|
+
RQuatSetW( out, (I(0,2) - I(2,0)) * s );
|
300
|
+
RQuatSetZ( out, (I(2,1) + I(1,2)) * s );
|
301
|
+
}
|
302
|
+
else
|
303
|
+
{
|
304
|
+
rmReal t = -diag00 - diag11 + diag22 + 1.0f;
|
305
|
+
rmReal s = 1.0f / ( rmSqrt( t ) * 2.0f );
|
306
|
+
RQuatSetZ( out, s * t );
|
307
|
+
RQuatSetW( out, (I(1,0) - I(0,1)) * s );
|
308
|
+
RQuatSetX( out, (I(0,2) + I(2,0)) * s );
|
309
|
+
RQuatSetY( out, (I(2,1) + I(1,2)) * s );
|
310
|
+
}
|
311
|
+
|
312
|
+
#undef I
|
313
|
+
}
|
314
|
+
|
315
|
+
void
|
316
|
+
RQuatRotationAxis( RQuat* out, const struct RVec3* axis, rmReal radian )
|
317
|
+
{
|
318
|
+
rmReal s = rmSin( radian / 2.0f );
|
319
|
+
rmReal x, y, z, w;
|
320
|
+
|
321
|
+
x = s * RVec3GetX( axis );
|
322
|
+
y = s * RVec3GetY( axis );
|
323
|
+
z = s * RVec3GetZ( axis );
|
324
|
+
w = rmCos( radian / 2.0f );
|
325
|
+
|
326
|
+
RQuatSetElements( out, x, y, z, w );
|
327
|
+
}
|
328
|
+
|
329
|
+
void
|
330
|
+
RQuatToAxisAngle( const RQuat* in, struct RVec3* axis, rmReal* radian )
|
331
|
+
{
|
332
|
+
if ( axis )
|
333
|
+
{
|
334
|
+
RVec3 a;
|
335
|
+
RVec3SetElements( &a, in->x, in->y, in->z );
|
336
|
+
RVec3Normalize( axis, &a );
|
337
|
+
}
|
338
|
+
|
339
|
+
if ( radian )
|
340
|
+
{
|
341
|
+
*radian = 2.0f * rmAcos( in->w );
|
342
|
+
}
|
343
|
+
}
|
344
|
+
|
345
|
+
/*
|
346
|
+
RMath : Ruby math module for 3D Applications
|
347
|
+
Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
|
348
|
+
|
349
|
+
This software is provided 'as-is', without any express or implied
|
350
|
+
warranty. In no event will the authors be held liable for any damages
|
351
|
+
arising from the use of this software.
|
352
|
+
|
353
|
+
Permission is granted to anyone to use this software for any purpose,
|
354
|
+
including commercial applications, and to alter it and redistribute it
|
355
|
+
freely, subject to the following restrictions:
|
356
|
+
|
357
|
+
1. The origin of this software must not be misrepresented; you must not
|
358
|
+
claim that you wrote the original software. If you use this software
|
359
|
+
in a product, an acknowledgment in the product documentation would be
|
360
|
+
appreciated but is not required.
|
361
|
+
|
362
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
363
|
+
misrepresented as being the original software.
|
364
|
+
|
365
|
+
3. This notice may not be removed or altered from any source
|
366
|
+
distribution.
|
367
|
+
*/
|