rmath3d 1.0.0
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- checksums.yaml +7 -0
- data/ChangeLog +73 -0
- data/LICENSE.txt +21 -0
- data/README.txt +154 -0
- data/Rakefile +42 -0
- data/ext/rmath3d/RMath3D.h +35 -0
- data/ext/rmath3d/RMtx3.c +370 -0
- data/ext/rmath3d/RMtx3.h +95 -0
- data/ext/rmath3d/RMtx4.c +572 -0
- data/ext/rmath3d/RMtx4.h +110 -0
- data/ext/rmath3d/RQuat.c +367 -0
- data/ext/rmath3d/RQuat.h +92 -0
- data/ext/rmath3d/RType.h +76 -0
- data/ext/rmath3d/RVec3.c +285 -0
- data/ext/rmath3d/RVec3.h +89 -0
- data/ext/rmath3d/RVec4.c +215 -0
- data/ext/rmath3d/RVec4.h +86 -0
- data/ext/rmath3d/extconf.rb +9 -0
- data/ext/rmath3d/rmath3d.c +5999 -0
- data/lib/rmath3d/rmath3d_plain.rb +3311 -0
- data/sample/opengl-bindings/load_matrix.rb +174 -0
- data/sample/opengl2/load_matrix.rb +118 -0
- data/sample/simple/transform.rb +11 -0
- data/test/test.rb +15 -0
- data/test/test_RMtx3.rb +517 -0
- data/test/test_RMtx4.rb +735 -0
- data/test/test_RQuat.rb +381 -0
- data/test/test_RVec3.rb +308 -0
- data/test/test_RVec4.rb +287 -0
- metadata +74 -0
data/ext/rmath3d/RMtx3.h
ADDED
@@ -0,0 +1,95 @@
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/* -*- C -*- */
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#ifndef RMATHMTX3_H_INCLUDED
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#define RMATHMTX3_H_INCLUDED
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#include "RType.h"
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struct RVec3;
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struct RQuat;
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typedef struct RMtx3
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{
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union
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{
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/* NOTE : column-major */
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struct
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{
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rmReal e00, e10, e20;
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rmReal e01, e11, e21;
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rmReal e02, e12, e22;
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};
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rmReal e[9];
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};
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} RMtx3;
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#ifdef __cplusplus
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extern "C" {
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#endif
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void RMtx3SetElements( RMtx3* out,
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rmReal e00, rmReal e01, rmReal e02,
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rmReal e10, rmReal e11, rmReal e12,
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rmReal e20, rmReal e21, rmReal e22
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);
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void RMtx3SetElement( RMtx3* out, int row, int col, rmReal e );
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rmReal RMtx3GetElement( const RMtx3* in, int row, int col );
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void RMtx3GetRow( struct RVec3* out, const RMtx3* in, int row );
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void RMtx3GetColumn( struct RVec3* out, const RMtx3* in, int col );
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void RMtx3SetRow( struct RMtx3* out, const RVec3* in, int row );
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void RMtx3SetColumn( struct RMtx3* out, const RVec3* in, int col );
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void RMtx3Copy( RMtx3* out, const RMtx3* in );
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void RMtx3Zero( RMtx3* out );
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void RMtx3Identity( RMtx3* out );
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rmReal RMtx3Determinant( const RMtx3* in );
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void RMtx3Transpose( RMtx3* out, const RMtx3* in );
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rmReal RMtx3Inverse( RMtx3* out, const RMtx3* in );
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void RMtx3RotationX( RMtx3* out, rmReal radian );
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void RMtx3RotationY( RMtx3* out, rmReal radian );
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void RMtx3RotationZ( RMtx3* out, rmReal radian );
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void RMtx3RotationAxis( RMtx3* out, const struct RVec3* axis, rmReal radian );
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void RMtx3RotationQuaternion( RMtx3* out, const struct RQuat* q );
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void RMtx3Scaling( RMtx3* out, rmReal sx, rmReal sy, rmReal sz );
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int RMtx3Equal( const RMtx3* m1, const RMtx3* m2 );
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void RMtx3Add( RMtx3* out, const RMtx3* m1, const RMtx3* m2 );
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void RMtx3Sub( RMtx3* out, const RMtx3* m1, const RMtx3* m2 );
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void RMtx3Mul( RMtx3* out, const RMtx3* m1, const RMtx3* m2 );
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void RMtx3Scale( RMtx3* out, const RMtx3* m, rmReal f );
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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RMath : Ruby math module for 3D Applications
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Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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data/ext/rmath3d/RMtx4.c
ADDED
@@ -0,0 +1,572 @@
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#include <math.h>
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#include <string.h>
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#include "RVec3.h"
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#include "RVec4.h"
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#include "RQuat.h"
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#include "RMtx3.h"
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#include "RMtx4.h"
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/* NOTE : column-major */
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#define SET_ELEMENT(out, row, col, val) (out)->e[(col)*4+(row)] = (val)
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#define GET_ELEMENT(in, row, col) ((in)->e[(col)*4+(row)])
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void
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RMtx4SetElement( RMtx4* out, int row, int col, rmReal e )
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{
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SET_ELEMENT( out, row, col, e );
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}
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rmReal
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RMtx4GetElement( const RMtx4* in, int row, int col )
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{
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return GET_ELEMENT( in, row, col );
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}
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void
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RMtx4GetRow( RVec4* out, const RMtx4* in, int row )
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{
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RVec4SetX( out, GET_ELEMENT( in, row, 0 ) );
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RVec4SetY( out, GET_ELEMENT( in, row, 1 ) );
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RVec4SetZ( out, GET_ELEMENT( in, row, 2 ) );
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RVec4SetW( out, GET_ELEMENT( in, row, 3 ) );
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}
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void
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RMtx4GetColumn( RVec4* out, const RMtx4* in, int col )
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{
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RVec4SetX( out, GET_ELEMENT( in, 0, col ) );
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RVec4SetY( out, GET_ELEMENT( in, 1, col ) );
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RVec4SetZ( out, GET_ELEMENT( in, 2, col ) );
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RVec4SetW( out, GET_ELEMENT( in, 3, col ) );
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}
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void
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RMtx4SetRow( RMtx4* out, const RVec4* in, int row )
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{
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47
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SET_ELEMENT( out, row, 0, RVec4GetElement( in, 0 ) );
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SET_ELEMENT( out, row, 1, RVec4GetElement( in, 1 ) );
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SET_ELEMENT( out, row, 2, RVec4GetElement( in, 2 ) );
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SET_ELEMENT( out, row, 3, RVec4GetElement( in, 3 ) );
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}
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void
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RMtx4SetColumn( RMtx4* out, const RVec4* in, int col )
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{
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SET_ELEMENT( out, 0, col, RVec4GetElement( in, 0 ) );
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SET_ELEMENT( out, 1, col, RVec4GetElement( in, 1 ) );
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SET_ELEMENT( out, 2, col, RVec4GetElement( in, 2 ) );
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SET_ELEMENT( out, 3, col, RVec4GetElement( in, 3 ) );
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}
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void
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RMtx4GetUpper3x3( RMtx3* out, const RMtx4* in )
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{
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RMtx3SetElements( out,
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GET_ELEMENT(in,0,0), GET_ELEMENT(in,0,1), GET_ELEMENT(in,0,2),
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GET_ELEMENT(in,1,0), GET_ELEMENT(in,1,1), GET_ELEMENT(in,1,2),
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GET_ELEMENT(in,2,0), GET_ELEMENT(in,2,1), GET_ELEMENT(in,2,2) );
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}
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void
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RMtx4SetUpper3x3( RMtx4* out, const RMtx3* in )
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{
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SET_ELEMENT( out, 0, 0, RMtx3GetElement( in, 0, 0 ) );
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SET_ELEMENT( out, 0, 1, RMtx3GetElement( in, 0, 1 ) );
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SET_ELEMENT( out, 0, 2, RMtx3GetElement( in, 0, 2 ) );
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SET_ELEMENT( out, 1, 0, RMtx3GetElement( in, 1, 0 ) );
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SET_ELEMENT( out, 1, 1, RMtx3GetElement( in, 1, 1 ) );
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SET_ELEMENT( out, 1, 2, RMtx3GetElement( in, 1, 2 ) );
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SET_ELEMENT( out, 2, 0, RMtx3GetElement( in, 2, 0 ) );
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SET_ELEMENT( out, 2, 1, RMtx3GetElement( in, 2, 1 ) );
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SET_ELEMENT( out, 2, 2, RMtx3GetElement( in, 2, 2 ) );
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}
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void
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RMtx4Copy( RMtx4* out, const RMtx4* in )
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{
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memmove( out, in, sizeof(RMtx4) );
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}
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void
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RMtx4SetElements( RMtx4* out,
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rmReal e00, rmReal e01, rmReal e02, rmReal e03,
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rmReal e10, rmReal e11, rmReal e12, rmReal e13,
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rmReal e20, rmReal e21, rmReal e22, rmReal e23,
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rmReal e30, rmReal e31, rmReal e32, rmReal e33
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)
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{
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SET_ELEMENT( out, 0, 0, e00 );
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SET_ELEMENT( out, 0, 1, e01 );
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SET_ELEMENT( out, 0, 2, e02 );
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SET_ELEMENT( out, 0, 3, e03 );
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SET_ELEMENT( out, 1, 0, e10 );
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SET_ELEMENT( out, 1, 1, e11 );
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SET_ELEMENT( out, 1, 2, e12 );
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SET_ELEMENT( out, 1, 3, e13 );
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108
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+
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SET_ELEMENT( out, 2, 0, e20 );
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SET_ELEMENT( out, 2, 1, e21 );
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SET_ELEMENT( out, 2, 2, e22 );
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SET_ELEMENT( out, 2, 3, e23 );
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+
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SET_ELEMENT( out, 3, 0, e30 );
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SET_ELEMENT( out, 3, 1, e31 );
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SET_ELEMENT( out, 3, 2, e32 );
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SET_ELEMENT( out, 3, 3, e33 );
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}
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void
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121
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RMtx4Zero( RMtx4* out )
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{
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123
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int row, col;
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for ( row = 0; row < 4; ++row )
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for ( col = 0; col < 4; ++col )
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SET_ELEMENT( out, row, col, 0.0f );
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}
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128
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129
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void
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RMtx4Identity( RMtx4* out )
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{
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132
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int row, col;
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for ( row = 0; row < 4; ++row )
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for ( col = 0; col < 4; ++col )
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SET_ELEMENT( out, row, col, (row==col) ? 1.0f : 0.0f );
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}
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rmReal
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RMtx4Determinant( const RMtx4* in )
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{
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141
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#define I( r, c ) GET_ELEMENT( in, (r), (c) )
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#define D( e00,e01,e02, e10,e11,e12, e20,e21,e22 ) \
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( (e00)*((e11)*(e22)-(e12)*(e21)) \
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- (e01)*((e10)*(e22)-(e12)*(e20)) \
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+ (e02)*((e10)*(e21)-(e11)*(e20)) )
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146
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+
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return
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I(0,0) * D( I(1,1),I(1,2),I(1,3), I(2,1),I(2,2),I(2,3), I(3,1),I(3,2),I(3,3) ) -
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149
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I(0,1) * D( I(1,0),I(1,2),I(1,3), I(2,0),I(2,2),I(2,3), I(3,0),I(3,2),I(3,3) ) +
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150
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I(0,2) * D( I(1,0),I(1,1),I(1,3), I(2,0),I(2,1),I(2,3), I(3,0),I(3,1),I(3,3) ) -
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151
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I(0,3) * D( I(1,0),I(1,1),I(1,2), I(2,0),I(2,1),I(2,2), I(3,0),I(3,1),I(3,2) ) ;
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152
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#undef I
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154
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#undef D
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}
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156
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+
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157
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void
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158
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RMtx4Transpose( RMtx4* out, const RMtx4* in )
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159
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{
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160
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int row, col;
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161
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RMtx4 tmp;
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162
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for ( row = 0; row < 4; ++row )
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for ( col = 0; col < 4; ++col )
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SET_ELEMENT( &tmp, row, col, GET_ELEMENT( in, col, row ) );
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166
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RMtx4Copy( out, &tmp );
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167
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}
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168
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+
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169
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rmReal
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RMtx4Inverse( RMtx4* out, const RMtx4* in )
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{
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172
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#define I( r, c ) GET_ELEMENT( in, (r), (c) )
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173
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#define R( r, c ) GET_ELEMENT( &result, (r), (c) )
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#define D( e00,e01,e02, e10,e11,e12, e20,e21,e22 ) \
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175
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( (e00)*((e11)*(e22)-(e12)*(e21)) \
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- (e01)*((e10)*(e22)-(e12)*(e20)) \
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+ (e02)*((e10)*(e21)-(e11)*(e20)) )
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178
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+
|
179
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RMtx4 result;
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rmReal det;
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181
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+
|
182
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SET_ELEMENT( &result, 0, 0,
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D( I(1,1),I(1,2),I(1,3), I(2,1),I(2,2),I(2,3), I(3,1),I(3,2),I(3,3) ) );
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184
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+
|
185
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SET_ELEMENT( &result, 0, 1,
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186
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-D( I(0,1),I(0,2),I(0,3), I(2,1),I(2,2),I(2,3), I(3,1),I(3,2),I(3,3) ) );
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187
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+
|
188
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SET_ELEMENT( &result, 0, 2,
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189
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D( I(0,1),I(0,2),I(0,3), I(1,1),I(1,2),I(1,3), I(3,1),I(3,2),I(3,3) ) );
|
190
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+
|
191
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SET_ELEMENT( &result, 0, 3,
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192
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-D( I(0,1),I(0,2),I(0,3), I(1,1),I(1,2),I(1,3), I(2,1),I(2,2),I(2,3) ) );
|
193
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+
|
194
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SET_ELEMENT( &result, 1, 0,
|
195
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-D( I(1,0),I(1,2),I(1,3), I(2,0),I(2,2),I(2,3), I(3,0),I(3,2),I(3,3) ) );
|
196
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+
|
197
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+
SET_ELEMENT( &result, 1, 1,
|
198
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D( I(0,0),I(0,2),I(0,3), I(2,0),I(2,2),I(2,3), I(3,0),I(3,2),I(3,3) ) );
|
199
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+
|
200
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+
SET_ELEMENT( &result, 1, 2,
|
201
|
+
-D( I(0,0),I(0,2),I(0,3), I(1,0),I(1,2),I(1,3), I(3,0),I(3,2),I(3,3) ) );
|
202
|
+
|
203
|
+
SET_ELEMENT( &result, 1, 3,
|
204
|
+
D( I(0,0),I(0,2),I(0,3), I(1,0),I(1,2),I(1,3), I(2,0),I(2,2),I(2,3) ) );
|
205
|
+
|
206
|
+
SET_ELEMENT( &result, 2, 0,
|
207
|
+
D( I(1,0),I(1,1),I(1,3), I(2,0),I(2,1),I(2,3), I(3,0),I(3,1),I(3,3) ) );
|
208
|
+
|
209
|
+
SET_ELEMENT( &result, 2, 1,
|
210
|
+
-D( I(0,0),I(0,1),I(0,3), I(2,0),I(2,1),I(2,3), I(3,0),I(3,1),I(3,3) ) );
|
211
|
+
|
212
|
+
SET_ELEMENT( &result, 2, 2,
|
213
|
+
D( I(0,0),I(0,1),I(0,3), I(1,0),I(1,1),I(1,3), I(3,0),I(3,1),I(3,3) ) );
|
214
|
+
|
215
|
+
SET_ELEMENT( &result, 2, 3,
|
216
|
+
-D( I(0,0),I(0,1),I(0,3), I(1,0),I(1,1),I(1,3), I(2,0),I(2,1),I(2,3) ) );
|
217
|
+
|
218
|
+
SET_ELEMENT( &result, 3, 0,
|
219
|
+
-D( I(1,0),I(1,1),I(1,2), I(2,0),I(2,1),I(2,2), I(3,0),I(3,1),I(3,2) ) );
|
220
|
+
|
221
|
+
SET_ELEMENT( &result, 3, 1,
|
222
|
+
D( I(0,0),I(0,1),I(0,2), I(2,0),I(2,1),I(2,2), I(3,0),I(3,1),I(3,2) ) );
|
223
|
+
|
224
|
+
SET_ELEMENT( &result, 3, 2,
|
225
|
+
-D( I(0,0),I(0,1),I(0,2), I(1,0),I(1,1),I(1,2), I(3,0),I(3,1),I(3,2) ) );
|
226
|
+
|
227
|
+
SET_ELEMENT( &result, 3, 3,
|
228
|
+
D( I(0,0),I(0,1),I(0,2), I(1,0),I(1,1),I(1,2), I(2,0),I(2,1),I(2,2) ) );
|
229
|
+
|
230
|
+
det = I(0,0) * R(0,0) + I(0,1) * R(1,0) + I(0,2) * R(2,0) + I(0,3) * R(3,0);
|
231
|
+
|
232
|
+
if ( rmFabs(det) < RMATH_TOLERANCE )
|
233
|
+
return det;
|
234
|
+
|
235
|
+
RMtx4Scale( out, &result, 1.0f / det );
|
236
|
+
|
237
|
+
return det;
|
238
|
+
|
239
|
+
#undef I
|
240
|
+
#undef R
|
241
|
+
#undef D
|
242
|
+
}
|
243
|
+
|
244
|
+
|
245
|
+
void
|
246
|
+
RMtx4Translation( RMtx4* out, rmReal tx, rmReal ty, rmReal tz )
|
247
|
+
{
|
248
|
+
RMtx4Identity( out );
|
249
|
+
SET_ELEMENT( out, 0, 3, tx );
|
250
|
+
SET_ELEMENT( out, 1, 3, ty );
|
251
|
+
SET_ELEMENT( out, 2, 3, tz );
|
252
|
+
}
|
253
|
+
|
254
|
+
/* http://en.wikipedia.org/wiki/Rotation_representation_%28mathematics%29
|
255
|
+
http://en.wikipedia.org/wiki/Rotation_matrix
|
256
|
+
*/
|
257
|
+
void
|
258
|
+
RMtx4RotationX( RMtx4* out, rmReal radian )
|
259
|
+
{
|
260
|
+
rmReal s = rmSin( radian );
|
261
|
+
rmReal c = rmCos( radian );
|
262
|
+
|
263
|
+
RMtx4Identity( out );
|
264
|
+
SET_ELEMENT( out, 1, 1, c );
|
265
|
+
SET_ELEMENT( out, 1, 2, -s );
|
266
|
+
SET_ELEMENT( out, 2, 1, s );
|
267
|
+
SET_ELEMENT( out, 2, 2, c );
|
268
|
+
}
|
269
|
+
|
270
|
+
/* http://en.wikipedia.org/wiki/Rotation_representation_%28mathematics%29
|
271
|
+
http://en.wikipedia.org/wiki/Rotation_matrix
|
272
|
+
*/
|
273
|
+
void
|
274
|
+
RMtx4RotationY( RMtx4* out, rmReal radian )
|
275
|
+
{
|
276
|
+
rmReal s = rmSin( radian );
|
277
|
+
rmReal c = rmCos( radian );
|
278
|
+
|
279
|
+
RMtx4Identity( out );
|
280
|
+
SET_ELEMENT( out, 0, 0, c );
|
281
|
+
SET_ELEMENT( out, 0, 2, s );
|
282
|
+
SET_ELEMENT( out, 2, 0, -s );
|
283
|
+
SET_ELEMENT( out, 2, 2, c );
|
284
|
+
}
|
285
|
+
|
286
|
+
/* http://en.wikipedia.org/wiki/Rotation_representation_%28mathematics%29
|
287
|
+
http://en.wikipedia.org/wiki/Rotation_matrix
|
288
|
+
*/
|
289
|
+
void
|
290
|
+
RMtx4RotationZ( RMtx4* out, rmReal radian )
|
291
|
+
{
|
292
|
+
rmReal s = rmSin( radian );
|
293
|
+
rmReal c = rmCos( radian );
|
294
|
+
|
295
|
+
RMtx4Identity( out );
|
296
|
+
SET_ELEMENT( out, 0, 0, c );
|
297
|
+
SET_ELEMENT( out, 0, 1, -s );
|
298
|
+
SET_ELEMENT( out, 1, 0, s );
|
299
|
+
SET_ELEMENT( out, 1, 1, c );
|
300
|
+
}
|
301
|
+
|
302
|
+
/* http://en.wikipedia.org/wiki/Rotation_matrix
|
303
|
+
*/
|
304
|
+
void
|
305
|
+
RMtx4RotationAxis( RMtx4* out, const RVec3* axis, rmReal radian )
|
306
|
+
{
|
307
|
+
rmReal s = rmSin( radian );
|
308
|
+
rmReal c = rmCos( radian );
|
309
|
+
rmReal C = 1.0f - c;
|
310
|
+
rmReal x = RVec3GetX( axis );
|
311
|
+
rmReal y = RVec3GetY( axis );
|
312
|
+
rmReal z = RVec3GetZ( axis );
|
313
|
+
|
314
|
+
RMtx4Identity( out );
|
315
|
+
SET_ELEMENT( out, 0, 0, x*x*C + c );
|
316
|
+
SET_ELEMENT( out, 0, 1, x*y*C - z*s );
|
317
|
+
SET_ELEMENT( out, 0, 2, z*x*C + y*s );
|
318
|
+
SET_ELEMENT( out, 1, 0, x*y*C + z*s );
|
319
|
+
SET_ELEMENT( out, 1, 1, y*y*C + c );
|
320
|
+
SET_ELEMENT( out, 1, 2, y*z*C - x*s );
|
321
|
+
SET_ELEMENT( out, 2, 0, z*x*C - y*s );
|
322
|
+
SET_ELEMENT( out, 2, 1, y*z*C + x*s );
|
323
|
+
SET_ELEMENT( out, 2, 2, z*z*C + c );
|
324
|
+
}
|
325
|
+
|
326
|
+
/* From Quaternion to Matrix and Back
|
327
|
+
http://www.intel.com/cd/ids/developer/asmo-na/eng/293748.htm
|
328
|
+
*/
|
329
|
+
void
|
330
|
+
RMtx4RotationQuaternion( RMtx4* out, const struct RQuat* q )
|
331
|
+
{
|
332
|
+
rmReal x = RQuatGetX( q );
|
333
|
+
rmReal y = RQuatGetY( q );
|
334
|
+
rmReal z = RQuatGetZ( q );
|
335
|
+
rmReal w = RQuatGetW( q );
|
336
|
+
|
337
|
+
rmReal x2 = 2.0f * x;
|
338
|
+
rmReal y2 = 2.0f * y;
|
339
|
+
rmReal z2 = 2.0f * z;
|
340
|
+
|
341
|
+
rmReal xx2 = x * x2;
|
342
|
+
rmReal yy2 = y * y2;
|
343
|
+
rmReal zz2 = z * z2;
|
344
|
+
|
345
|
+
rmReal yz2 = y * z2;
|
346
|
+
rmReal wx2 = w * x2;
|
347
|
+
rmReal xy2 = x * y2;
|
348
|
+
rmReal wz2 = w * z2;
|
349
|
+
rmReal xz2 = x * z2;
|
350
|
+
rmReal wy2 = w * y2;
|
351
|
+
|
352
|
+
RMtx4Identity( out );
|
353
|
+
SET_ELEMENT( out, 0, 0, 1.0f - yy2 - zz2 );
|
354
|
+
SET_ELEMENT( out, 1, 0, xy2 + wz2 );
|
355
|
+
SET_ELEMENT( out, 2, 0, xz2 - wy2 );
|
356
|
+
SET_ELEMENT( out, 0, 1, xy2 - wz2 );
|
357
|
+
SET_ELEMENT( out, 1, 1, 1.0f - xx2 - zz2 );
|
358
|
+
SET_ELEMENT( out, 2, 1, yz2 + wx2 );
|
359
|
+
SET_ELEMENT( out, 0, 2, xz2 + wy2 );
|
360
|
+
SET_ELEMENT( out, 1, 2, yz2 - wx2 );
|
361
|
+
SET_ELEMENT( out, 2, 2, 1.0f - xx2 - yy2 );
|
362
|
+
}
|
363
|
+
|
364
|
+
void
|
365
|
+
RMtx4Scaling( RMtx4* out, rmReal sx, rmReal sy, rmReal sz )
|
366
|
+
{
|
367
|
+
RMtx4Identity( out );
|
368
|
+
SET_ELEMENT( out, 0, 0, sx );
|
369
|
+
SET_ELEMENT( out, 1, 1, sy );
|
370
|
+
SET_ELEMENT( out, 2, 2, sz );
|
371
|
+
}
|
372
|
+
|
373
|
+
|
374
|
+
int
|
375
|
+
RMtx4Equal( const RMtx4* m1, const RMtx4* m2 )
|
376
|
+
{
|
377
|
+
if ( 0 == memcmp( m1, m2, sizeof(RMtx4) ) )
|
378
|
+
return !0;
|
379
|
+
else
|
380
|
+
return 0;
|
381
|
+
}
|
382
|
+
|
383
|
+
|
384
|
+
void
|
385
|
+
RMtx4Add( RMtx4* out, const RMtx4* m1, const RMtx4* m2 )
|
386
|
+
{
|
387
|
+
int row, col;
|
388
|
+
RMtx4 tmp;
|
389
|
+
for ( row = 0; row < 4; ++row )
|
390
|
+
for ( col = 0; col < 4; ++col )
|
391
|
+
SET_ELEMENT( &tmp, row, col,
|
392
|
+
GET_ELEMENT( m1, row, col ) + GET_ELEMENT( m2, row, col ) );
|
393
|
+
|
394
|
+
RMtx4Copy( out, &tmp );
|
395
|
+
}
|
396
|
+
|
397
|
+
void
|
398
|
+
RMtx4Sub( RMtx4* out, const RMtx4* m1, const RMtx4* m2 )
|
399
|
+
{
|
400
|
+
int row, col;
|
401
|
+
for ( row = 0; row < 4; ++row )
|
402
|
+
for ( col = 0; col < 4; ++col )
|
403
|
+
SET_ELEMENT( out, row, col,
|
404
|
+
GET_ELEMENT( m1, row, col ) - GET_ELEMENT( m2, row, col ) );
|
405
|
+
}
|
406
|
+
|
407
|
+
void
|
408
|
+
RMtx4Mul( RMtx4* out, const RMtx4* m1, const RMtx4* m2 )
|
409
|
+
{
|
410
|
+
int row, col;
|
411
|
+
RMtx4 tmp;
|
412
|
+
for ( row = 0; row < 4; ++row )
|
413
|
+
{
|
414
|
+
for ( col = 0; col < 4; ++col )
|
415
|
+
{
|
416
|
+
int i;
|
417
|
+
rmReal sum = 0.0f;
|
418
|
+
for ( i = 0; i < 4; ++i )
|
419
|
+
{
|
420
|
+
sum += GET_ELEMENT( m1, row, i ) * GET_ELEMENT( m2, i, col );
|
421
|
+
}
|
422
|
+
SET_ELEMENT( &tmp, row, col, sum );
|
423
|
+
}
|
424
|
+
}
|
425
|
+
|
426
|
+
RMtx4Copy( out, &tmp );
|
427
|
+
}
|
428
|
+
|
429
|
+
void
|
430
|
+
RMtx4Scale( RMtx4* out, const RMtx4* m, rmReal f )
|
431
|
+
{
|
432
|
+
int row, col;
|
433
|
+
for ( row = 0; row < 4; ++row )
|
434
|
+
for ( col = 0; col < 4; ++col )
|
435
|
+
SET_ELEMENT( out, row, col,
|
436
|
+
GET_ELEMENT( m, row, col ) * f );
|
437
|
+
}
|
438
|
+
|
439
|
+
/* http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/lookat.html
|
440
|
+
http://msdn.microsoft.com/en-us/library/bb205343.aspx
|
441
|
+
*/
|
442
|
+
void
|
443
|
+
RMtx4LookAtRH( RMtx4* out, const RVec3* eye, const RVec3* at, const RVec3* up )
|
444
|
+
{
|
445
|
+
#define AX(i) RVec3GetElement( &axis_x, i )
|
446
|
+
#define AY(i) RVec3GetElement( &axis_y, i )
|
447
|
+
#define AZ(i) RVec3GetElement( &axis_z, i )
|
448
|
+
|
449
|
+
RVec3 axis_x, axis_y, axis_z;
|
450
|
+
|
451
|
+
RMtx4Identity( out );
|
452
|
+
|
453
|
+
RVec3Sub( &axis_z, eye, at );
|
454
|
+
RVec3Normalize( &axis_z, &axis_z );
|
455
|
+
|
456
|
+
RVec3Cross( &axis_x, up, &axis_z );
|
457
|
+
RVec3Normalize( &axis_x, &axis_x );
|
458
|
+
|
459
|
+
RVec3Cross( &axis_y, &axis_z, &axis_x );
|
460
|
+
|
461
|
+
SET_ELEMENT( out, 0, 0, AX(0) );
|
462
|
+
SET_ELEMENT( out, 0, 1, AX(1) );
|
463
|
+
SET_ELEMENT( out, 0, 2, AX(2) );
|
464
|
+
SET_ELEMENT( out, 0, 3, -RVec3Dot(&axis_x, eye) );
|
465
|
+
|
466
|
+
SET_ELEMENT( out, 1, 0, AY(0) );
|
467
|
+
SET_ELEMENT( out, 1, 1, AY(1) );
|
468
|
+
SET_ELEMENT( out, 1, 2, AY(2) );
|
469
|
+
SET_ELEMENT( out, 1, 3, -RVec3Dot(&axis_y, eye) );
|
470
|
+
|
471
|
+
SET_ELEMENT( out, 2, 0, AZ(0) );
|
472
|
+
SET_ELEMENT( out, 2, 1, AZ(1) );
|
473
|
+
SET_ELEMENT( out, 2, 2, AZ(2) );
|
474
|
+
SET_ELEMENT( out, 2, 3, -RVec3Dot(&axis_z, eye) );
|
475
|
+
|
476
|
+
#undef AX
|
477
|
+
#undef AY
|
478
|
+
#undef AZ
|
479
|
+
}
|
480
|
+
|
481
|
+
void
|
482
|
+
RMtx4PerspectiveRH( RMtx4* out, rmReal width, rmReal height, rmReal znear, rmReal zfar )
|
483
|
+
{
|
484
|
+
RMtx4PerspectiveOffCenterRH( out, -width/2.0f, width/2.0f, -height/2.0f, height/2.0f, znear, zfar );
|
485
|
+
}
|
486
|
+
|
487
|
+
/* http://pyopengl.sourceforge.net/documentation/manual/gluPerspective.3G.html
|
488
|
+
*/
|
489
|
+
void
|
490
|
+
RMtx4PerspectiveFovRH( RMtx4* out, rmReal fovy_radian, rmReal aspect, rmReal znear, rmReal zfar )
|
491
|
+
{
|
492
|
+
rmReal f = rmTan( fovy_radian / 2.0f );
|
493
|
+
f = 1.0f / f;
|
494
|
+
|
495
|
+
RMtx4Identity( out );
|
496
|
+
SET_ELEMENT( out, 0, 0, f / aspect );
|
497
|
+
SET_ELEMENT( out, 1, 1, f );
|
498
|
+
SET_ELEMENT( out, 2, 2, (zfar+znear)/(znear-zfar) );
|
499
|
+
SET_ELEMENT( out, 2, 3, 2*zfar*znear/(znear-zfar) );
|
500
|
+
SET_ELEMENT( out, 3, 2, -1.0f );
|
501
|
+
SET_ELEMENT( out, 3, 3, 0.0f );
|
502
|
+
}
|
503
|
+
|
504
|
+
/* http://pyopengl.sourceforge.net/documentation/manual/glFrustum.3G.html
|
505
|
+
*/
|
506
|
+
void
|
507
|
+
RMtx4PerspectiveOffCenterRH( RMtx4* out, rmReal left, rmReal right, rmReal bottom, rmReal top, rmReal znear, rmReal zfar )
|
508
|
+
{
|
509
|
+
rmReal A = (right+left) / (right-left);
|
510
|
+
rmReal B = (top+bottom) / (top-bottom);
|
511
|
+
rmReal C = -(zfar+znear) / (zfar-znear);
|
512
|
+
rmReal D = -(2*znear*zfar) / (zfar-znear);
|
513
|
+
|
514
|
+
RMtx4Identity( out );
|
515
|
+
SET_ELEMENT( out, 0, 0, 2*znear/(right-left) );
|
516
|
+
SET_ELEMENT( out, 0, 2, A );
|
517
|
+
SET_ELEMENT( out, 1, 1, 2*znear/(top-bottom) );
|
518
|
+
SET_ELEMENT( out, 1, 2, B );
|
519
|
+
SET_ELEMENT( out, 2, 2, C );
|
520
|
+
SET_ELEMENT( out, 2, 3, D );
|
521
|
+
SET_ELEMENT( out, 3, 2, -1.0f );
|
522
|
+
SET_ELEMENT( out, 3, 3, 0.0f );
|
523
|
+
}
|
524
|
+
|
525
|
+
void
|
526
|
+
RMtx4OrthoRH( RMtx4* out, rmReal width, rmReal height, rmReal znear, rmReal zfar )
|
527
|
+
{
|
528
|
+
RMtx4OrthoOffCenterRH( out, -width/2.0f, width/2.0f, -height/2.0f, height/2.0f, znear, zfar );
|
529
|
+
}
|
530
|
+
|
531
|
+
/* http://pyopengl.sourceforge.net/documentation/manual/glOrtho.3G.html
|
532
|
+
*/
|
533
|
+
void
|
534
|
+
RMtx4OrthoOffCenterRH( RMtx4* out, rmReal left, rmReal right, rmReal bottom, rmReal top, rmReal znear, rmReal zfar )
|
535
|
+
{
|
536
|
+
rmReal tx = (right+left) / (right-left);
|
537
|
+
rmReal ty = (top+bottom) / (top-bottom);
|
538
|
+
rmReal tz = (zfar+znear) / (zfar-znear);
|
539
|
+
|
540
|
+
RMtx4Identity( out );
|
541
|
+
SET_ELEMENT( out, 0, 0, 2.0f/(right-left) );
|
542
|
+
SET_ELEMENT( out, 0, 3, tx );
|
543
|
+
SET_ELEMENT( out, 1, 1, 2.0f/(top-bottom) );
|
544
|
+
SET_ELEMENT( out, 1, 3, ty );
|
545
|
+
SET_ELEMENT( out, 2, 2, -2.0f/(zfar-znear) );
|
546
|
+
SET_ELEMENT( out, 2, 3, tz );
|
547
|
+
}
|
548
|
+
|
549
|
+
|
550
|
+
/*
|
551
|
+
RMath : Ruby math module for 3D Applications
|
552
|
+
Copyright (c) 2008- vaiorabbit <http://twitter.com/vaiorabbit>
|
553
|
+
|
554
|
+
This software is provided 'as-is', without any express or implied
|
555
|
+
warranty. In no event will the authors be held liable for any damages
|
556
|
+
arising from the use of this software.
|
557
|
+
|
558
|
+
Permission is granted to anyone to use this software for any purpose,
|
559
|
+
including commercial applications, and to alter it and redistribute it
|
560
|
+
freely, subject to the following restrictions:
|
561
|
+
|
562
|
+
1. The origin of this software must not be misrepresented; you must not
|
563
|
+
claim that you wrote the original software. If you use this software
|
564
|
+
in a product, an acknowledgment in the product documentation would be
|
565
|
+
appreciated but is not required.
|
566
|
+
|
567
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
568
|
+
misrepresented as being the original software.
|
569
|
+
|
570
|
+
3. This notice may not be removed or altered from any source
|
571
|
+
distribution.
|
572
|
+
*/
|