propane 3.6.0-java → 3.10.0-java
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.mvn/extensions.xml +1 -1
- data/.travis.yml +1 -1
- data/CHANGELOG.md +5 -1
- data/README.md +6 -13
- data/Rakefile +7 -6
- data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
- data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/lib/java/monkstone/ColorUtil.java +127 -0
- data/lib/java/monkstone/MathToolModule.java +287 -0
- data/lib/java/monkstone/PropaneLibrary.java +46 -0
- data/lib/java/monkstone/core/LibraryProxy.java +136 -0
- data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
- data/lib/java/monkstone/fastmath/Deglut.java +71 -0
- data/lib/java/monkstone/fastmath/package-info.java +6 -0
- data/lib/java/monkstone/filechooser/Chooser.java +39 -0
- data/lib/java/monkstone/noise/FastTerrain.java +874 -0
- data/lib/java/monkstone/noise/Noise.java +90 -0
- data/lib/java/monkstone/noise/NoiseGenerator.java +75 -0
- data/lib/java/monkstone/noise/NoiseMode.java +28 -0
- data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
- data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
- data/lib/java/monkstone/noise/SmoothTerrain.java +1099 -0
- data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
- data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
- data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
- data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
- data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
- data/lib/java/monkstone/slider/Slider.java +61 -0
- data/lib/java/monkstone/slider/SliderBar.java +245 -0
- data/lib/java/monkstone/slider/SliderGroup.java +56 -0
- data/lib/java/monkstone/slider/WheelHandler.java +35 -0
- data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
- data/lib/java/monkstone/vecmath/JRender.java +56 -0
- data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
- data/lib/java/monkstone/vecmath/package-info.java +20 -0
- data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
- data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
- data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
- data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
- data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
- data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
- data/lib/java/monkstone/videoevent/package-info.java +20 -0
- data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
- data/lib/java/processing/awt/PImageAWT.java +377 -0
- data/lib/java/processing/awt/PShapeJava2D.java +387 -0
- data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
- data/lib/java/processing/awt/ShimAWT.java +581 -0
- data/lib/java/processing/core/PApplet.java +15156 -0
- data/lib/java/processing/core/PConstants.java +523 -0
- data/lib/java/processing/core/PFont.java +1126 -0
- data/lib/java/processing/core/PGraphics.java +8600 -0
- data/lib/java/processing/core/PImage.java +3377 -0
- data/lib/java/processing/core/PMatrix.java +208 -0
- data/lib/java/processing/core/PMatrix2D.java +562 -0
- data/lib/java/processing/core/PMatrix3D.java +890 -0
- data/lib/java/processing/core/PShape.java +3561 -0
- data/lib/java/processing/core/PShapeOBJ.java +483 -0
- data/lib/java/processing/core/PShapeSVG.java +2016 -0
- data/lib/java/processing/core/PStyle.java +63 -0
- data/lib/java/processing/core/PSurface.java +198 -0
- data/lib/java/processing/core/PSurfaceNone.java +431 -0
- data/lib/java/processing/core/PVector.java +1066 -0
- data/lib/java/processing/core/ThinkDifferent.java +115 -0
- data/lib/java/processing/data/DoubleDict.java +850 -0
- data/lib/java/processing/data/DoubleList.java +928 -0
- data/lib/java/processing/data/FloatDict.java +847 -0
- data/lib/java/processing/data/FloatList.java +936 -0
- data/lib/java/processing/data/IntDict.java +807 -0
- data/lib/java/processing/data/IntList.java +936 -0
- data/lib/java/processing/data/JSONArray.java +1260 -0
- data/lib/java/processing/data/JSONObject.java +2282 -0
- data/lib/java/processing/data/JSONTokener.java +435 -0
- data/lib/java/processing/data/LongDict.java +802 -0
- data/lib/java/processing/data/LongList.java +937 -0
- data/lib/java/processing/data/Sort.java +46 -0
- data/lib/java/processing/data/StringDict.java +613 -0
- data/lib/java/processing/data/StringList.java +800 -0
- data/lib/java/processing/data/Table.java +4936 -0
- data/lib/java/processing/data/TableRow.java +198 -0
- data/lib/java/processing/data/XML.java +1156 -0
- data/lib/java/processing/dxf/RawDXF.java +404 -0
- data/lib/java/processing/event/Event.java +125 -0
- data/lib/java/processing/event/KeyEvent.java +70 -0
- data/lib/java/processing/event/MouseEvent.java +114 -0
- data/lib/java/processing/event/TouchEvent.java +57 -0
- data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
- data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
- data/lib/java/processing/net/Client.java +744 -0
- data/lib/java/processing/net/Server.java +388 -0
- data/lib/java/processing/opengl/FontTexture.java +378 -0
- data/lib/java/processing/opengl/FrameBuffer.java +513 -0
- data/lib/java/processing/opengl/LinePath.java +627 -0
- data/lib/java/processing/opengl/LineStroker.java +681 -0
- data/lib/java/processing/opengl/PGL.java +3483 -0
- data/lib/java/processing/opengl/PGraphics2D.java +615 -0
- data/lib/java/processing/opengl/PGraphics3D.java +281 -0
- data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
- data/lib/java/processing/opengl/PJOGL.java +2008 -0
- data/lib/java/processing/opengl/PShader.java +1484 -0
- data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
- data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
- data/lib/java/processing/opengl/Texture.java +1696 -0
- data/lib/java/processing/opengl/VertexBuffer.java +88 -0
- data/lib/java/processing/opengl/cursors/arrow.png +0 -0
- data/lib/java/processing/opengl/cursors/cross.png +0 -0
- data/lib/java/processing/opengl/cursors/hand.png +0 -0
- data/lib/java/processing/opengl/cursors/license.txt +27 -0
- data/lib/java/processing/opengl/cursors/move.png +0 -0
- data/lib/java/processing/opengl/cursors/text.png +0 -0
- data/lib/java/processing/opengl/cursors/wait.png +0 -0
- data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
- data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
- data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
- data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
- data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
- data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
- data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
- data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
- data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
- data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
- data/lib/propane/app.rb +9 -10
- data/lib/propane/runner.rb +10 -12
- data/lib/propane/version.rb +1 -1
- data/library/pdf/pdf.rb +7 -0
- data/library/svg/svg.rb +7 -0
- data/mvnw +3 -3
- data/mvnw.cmd +2 -2
- data/pom.rb +30 -3
- data/pom.xml +54 -3
- data/propane.gemspec +7 -3
- data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/MathToolModule.java +30 -30
- data/src/main/java/monkstone/PropaneLibrary.java +2 -0
- data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/fastmath/DegLutTables.java +111 -0
- data/src/main/java/monkstone/fastmath/Deglut.java +6 -56
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/OpenSimplex2F.java +813 -0
- data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -0
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/JRender.java +6 -6
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
- data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
- data/src/main/java/processing/core/PApplet.java +13242 -13374
- data/src/main/java/processing/core/PConstants.java +155 -163
- data/src/main/java/processing/core/PGraphics.java +118 -111
- data/src/main/java/processing/opengl/PJOGL.java +6 -5
- data/src/main/java/processing/pdf/PGraphicsPDF.java +581 -0
- data/src/main/java/processing/svg/PGraphicsSVG.java +378 -0
- data/test/deglut_spec_test.rb +2 -2
- data/vendors/Rakefile +1 -1
- metadata +146 -17
- data/library/simplex_noise/simplex_noise.rb +0 -5
- data/src/main/java/monkstone/noise/SimplexNoise.java +0 -436
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@@ -28,6 +28,8 @@ public class PropaneLibrary implements Library {
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*/
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public static void load(final Ruby runtime) {
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MathToolModule.createMathToolModule(runtime);
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FastNoiseModuleJava.createNoiseModule(runtime);
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SmoothNoiseModuleJava.createNoiseModule(runtime);
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Deglut.createDeglut(runtime);
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Vec2.createVec2(runtime);
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Vec3.createVec3(runtime);
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package monkstone;
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import monkstone.noise.OpenSimplex2S;
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import org.jruby.Ruby;
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import org.jruby.RubyFixnum;
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import org.jruby.RubyFloat;
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import org.jruby.RubyModule;
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import org.jruby.anno.JRubyMethod;
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import org.jruby.anno.JRubyModule;
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import org.jruby.runtime.ThreadContext;
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import org.jruby.runtime.builtin.IRubyObject;
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/**
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*
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* @author Martin Prout
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*/
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@JRubyModule(name = "SmoothNoise")
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public class SmoothNoiseModuleJava {
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static OpenSimplex2S ng = new OpenSimplex2S(System.currentTimeMillis());
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/**
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*
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* @param runtime Ruby
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*/
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public static void createNoiseModule(Ruby runtime) {
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RubyModule noiseModule = runtime.defineModule("SmoothNoise");
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noiseModule.defineAnnotatedMethods(SmoothNoiseModuleJava.class);
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}
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/**
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*
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* @param context ThreadContext
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* @param recv IRubyObject
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* @param args array of numeric values
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* @return mapped value RubyFloat
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*/
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@JRubyMethod(name = "tnoise", rest = true, module = true)
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public static IRubyObject terrainNoiseImpl(ThreadContext context, IRubyObject recv, IRubyObject[] args) {
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double result = 0;
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double one;
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double two;
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double three;
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double four;
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switch (args.length) {
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case 2:
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise2_XBeforeY(one, two);
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break;
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case 3:
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three = args[2] instanceof RubyFloat ? ((RubyFloat) args[2]).getValue() : ((RubyFixnum) args[2]).getDoubleValue();
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise3_XYBeforeZ(one, two, three);
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break;
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case 4:
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four = args[3] instanceof RubyFloat ? ((RubyFloat) args[3]).getValue() : ((RubyFixnum) args[3]).getDoubleValue();
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three = args[2] instanceof RubyFloat ? ((RubyFloat) args[2]).getValue() : ((RubyFixnum) args[2]).getDoubleValue();
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise4_XYBeforeZW(one, two, three, four);
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break;
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default:
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throw new RuntimeException("Min 2D Max 4D Noise");
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}
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return RubyFloat.newFloat(context.runtime, result);
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}
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* @param recv IRubyObject
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* @return mapped value RubyFloat
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*/
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@JRubyMethod(name = "noise", rest = true, module = true)
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public static IRubyObject noiseImpl(ThreadContext context, IRubyObject recv, IRubyObject[] args) {
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double result = 0;
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double one;
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double two;
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double three;
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double four;
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switch (args.length) {
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case 1:
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise2(one, 0);
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break;
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case 2:
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise2(one, two);
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break;
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case 3:
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three = args[2] instanceof RubyFloat ? ((RubyFloat) args[2]).getValue() : ((RubyFixnum) args[2]).getDoubleValue();
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise3_Classic(one, two, three);
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break;
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case 4:
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four = args[3] instanceof RubyFloat ? ((RubyFloat) args[3]).getValue() : ((RubyFixnum) args[3]).getDoubleValue();
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three = args[2] instanceof RubyFloat ? ((RubyFloat) args[2]).getValue() : ((RubyFixnum) args[2]).getDoubleValue();
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two = args[1] instanceof RubyFloat ? ((RubyFloat) args[1]).getValue() : ((RubyFixnum) args[1]).getDoubleValue();
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one = args[0] instanceof RubyFloat ? ((RubyFloat) args[0]).getValue() : ((RubyFixnum) args[0]).getDoubleValue();
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result = ng.noise4_Classic(one, two, three, four);
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break;
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default:
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throw new RuntimeException("Maximum of 4D Noise");
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}
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return RubyFloat.newFloat(context.runtime, result);
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}
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// @JRubyMethod(name = "noise_seed", rest = true, module = true)
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// public static IRubyObject noiseSeedImpl(ThreadContext context, IRubyObject recv, IRubyObject arg) {
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// long seed;
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// if (arg instanceof RubyNumeric) {
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// seed = ((RubyNumeric) arg).getLongValue();
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// ng = new OpenSimplex2S(seed);
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// return RubyBoolean.newBoolean(context.runtime, true);
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// }
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// return RubyBoolean.newBoolean(context.runtime, false);
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// }
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}
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/*
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* Copyright (c) 2021 Martin Prout
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* http://creativecommons.org/licenses/LGPL/2.1/
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package monkstone.fastmath;
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public final class DegLutTables {
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/**
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*
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*/
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static public float PI = 3.1415927f;
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/**
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*
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*/
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public static final float PI2 = PI * 2;
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static private final int SIN_BITS = 15; // 16KB. Adjust for accuracy.
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static private final int SIN_MASK = ~(-1 << SIN_BITS);
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static private final int SIN_COUNT = SIN_MASK + 1;
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+
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private static final float RAD_FULL = PI * 2;
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private static final float DEG_FULL = 360;
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private static final float RAD_TO_INDEX = SIN_COUNT / RAD_FULL;
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private static final float DEG_TO_INDEX = SIN_COUNT / DEG_FULL;
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+
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/**
|
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* multiply by this to convert from radians to degrees
|
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*/
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public static final float RADIANS_TO_DEGREES = 180f / PI;
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|
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/**
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*
|
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*/
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public static final float RAD_DEG = RADIANS_TO_DEGREES;
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/**
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* multiply by this to convert from degrees to radians
|
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*/
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public static final float DEGREES_TO_RADIANS = PI / 180;
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/**
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*
|
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*/
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public static final float DEG_RAD = DEGREES_TO_RADIANS;
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static private class Sin {
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static float[] table = new float[SIN_COUNT];
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static {
|
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for (int i = 0; i < SIN_COUNT; i++) {
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table[i] = (float) Math.sin((i + 0.5f) / SIN_COUNT * RAD_FULL);
|
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+
}
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for (int i = 0; i < 360; i += 90) {
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table[(int) (i * DEG_TO_INDEX) & SIN_MASK] = (float) Math.sin(i * DEGREES_TO_RADIANS);
|
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}
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}
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}
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|
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/**
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* Returns the sine in radians from a lookup table.
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* @param radians
|
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* @return
|
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|
+
*/
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|
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static public float sin(float radians) {
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return Sin.table[(int) (radians * RAD_TO_INDEX) & SIN_MASK];
|
|
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|
+
}
|
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|
+
|
|
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+
/**
|
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85
|
+
* Returns the cosine in radians from a lookup table.
|
|
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|
+
* @param radians
|
|
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|
+
* @return
|
|
88
|
+
*/
|
|
89
|
+
static public float cos(float radians) {
|
|
90
|
+
return Sin.table[(int) ((radians + PI / 2) * RAD_TO_INDEX) & SIN_MASK];
|
|
91
|
+
}
|
|
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|
+
|
|
93
|
+
/**
|
|
94
|
+
* Returns the sine in radians from a lookup table.
|
|
95
|
+
* @param degrees
|
|
96
|
+
* @return
|
|
97
|
+
*/
|
|
98
|
+
static public float sinDeg(float degrees) {
|
|
99
|
+
return Sin.table[(int) (degrees * DEG_TO_INDEX) & SIN_MASK];
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Returns the cosine in radians from a lookup table.
|
|
104
|
+
* @param degrees
|
|
105
|
+
* @return
|
|
106
|
+
*/
|
|
107
|
+
static public float cosDeg(float degrees) {
|
|
108
|
+
return Sin.table[(int) ((degrees + 90) * DEG_TO_INDEX) & SIN_MASK];
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/*
|
|
2
|
-
* Copyright (c) 2015-
|
|
2
|
+
* Copyright (c) 2015-21 Martin Prout
|
|
3
3
|
*
|
|
4
4
|
* This library is free software; you can redistribute it and/or
|
|
5
5
|
* modify it under the terms of the GNU Lesser General Public
|
|
@@ -20,7 +20,7 @@
|
|
|
20
20
|
package monkstone.fastmath;
|
|
21
21
|
|
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22
22
|
import org.jruby.Ruby;
|
|
23
|
-
import org.jruby.
|
|
23
|
+
import org.jruby.RubyNumeric;
|
|
24
24
|
import org.jruby.RubyModule;
|
|
25
25
|
import org.jruby.anno.JRubyModule;
|
|
26
26
|
import org.jruby.anno.JRubyMethod;
|
|
@@ -34,38 +34,6 @@ import org.jruby.runtime.builtin.IRubyObject;
|
|
|
34
34
|
@JRubyModule(name = "DegLut")
|
|
35
35
|
public class Deglut {
|
|
36
36
|
|
|
37
|
-
/**
|
|
38
|
-
* Lookup table for degree cosine/sine, has a fixed precision 1.0 degrees
|
|
39
|
-
* Quite accurate but imprecise
|
|
40
|
-
*
|
|
41
|
-
* @author Martin Prout <martin_p@lineone.net>
|
|
42
|
-
*/
|
|
43
|
-
static final double[] SIN_DEG_LUT = new double[91];
|
|
44
|
-
/**
|
|
45
|
-
*
|
|
46
|
-
*/
|
|
47
|
-
public static final double TO_RADIANS = Math.PI / 180;
|
|
48
|
-
/**
|
|
49
|
-
*
|
|
50
|
-
*/
|
|
51
|
-
private static boolean initialized = false;
|
|
52
|
-
|
|
53
|
-
private final static int NINETY = 90;
|
|
54
|
-
private final static int FULL = 360;
|
|
55
|
-
private static final long serialVersionUID = -1466528933765940101L;
|
|
56
|
-
|
|
57
|
-
/**
|
|
58
|
-
* Initialize sin table with values (first quadrant only)
|
|
59
|
-
*/
|
|
60
|
-
public static final void initTable() {
|
|
61
|
-
if (initialized == false) {
|
|
62
|
-
for (int i = 0; i <= NINETY; i++) {
|
|
63
|
-
SIN_DEG_LUT[i] = Math.sin(TO_RADIANS * i);
|
|
64
|
-
}
|
|
65
|
-
initialized = true;
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
|
|
69
37
|
/**
|
|
70
38
|
*
|
|
71
39
|
* @param runtime Ruby
|
|
@@ -73,7 +41,6 @@ public class Deglut {
|
|
|
73
41
|
public static void createDeglut(final Ruby runtime) {
|
|
74
42
|
RubyModule deglutModule = runtime.defineModule("DegLut");
|
|
75
43
|
deglutModule.defineAnnotatedMethods(Deglut.class);
|
|
76
|
-
Deglut.initTable();
|
|
77
44
|
}
|
|
78
45
|
|
|
79
46
|
/**
|
|
@@ -84,18 +51,9 @@ public class Deglut {
|
|
|
84
51
|
* @return sin IRubyObject
|
|
85
52
|
*/
|
|
86
53
|
@JRubyMethod(name = "sin", module = true)
|
|
87
|
-
|
|
88
54
|
public static IRubyObject sin(ThreadContext context, IRubyObject recv, IRubyObject other) {
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
thet += FULL; // Needed because negative modulus plays badly in java
|
|
92
|
-
}
|
|
93
|
-
int theta = thet % FULL;
|
|
94
|
-
int y = theta % NINETY;
|
|
95
|
-
double result = (theta < NINETY) ? SIN_DEG_LUT[y] : (theta < 180)
|
|
96
|
-
? SIN_DEG_LUT[NINETY - y] : (theta < 270)
|
|
97
|
-
? -SIN_DEG_LUT[y] : -SIN_DEG_LUT[NINETY - y];
|
|
98
|
-
return context.runtime.newFloat(result);
|
|
55
|
+
float thet = (float) ((RubyNumeric) other).getLongValue();
|
|
56
|
+
return context.runtime.newFloat(DegLutTables.sinDeg(thet));
|
|
99
57
|
}
|
|
100
58
|
|
|
101
59
|
/**
|
|
@@ -107,15 +65,7 @@ public class Deglut {
|
|
|
107
65
|
*/
|
|
108
66
|
@JRubyMethod(name = "cos", module = true)
|
|
109
67
|
public static IRubyObject cos(ThreadContext context, IRubyObject recv, IRubyObject other) {
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
thet += FULL; // Needed because negative modulus plays badly in java
|
|
113
|
-
}
|
|
114
|
-
int theta = thet % FULL;
|
|
115
|
-
int y = theta % NINETY;
|
|
116
|
-
double result = (theta < NINETY) ? SIN_DEG_LUT[NINETY - y] : (theta < 180)
|
|
117
|
-
? -SIN_DEG_LUT[y] : (theta < 270)
|
|
118
|
-
? -SIN_DEG_LUT[NINETY - y] : SIN_DEG_LUT[y];
|
|
119
|
-
return context.runtime.newFloat(result);
|
|
68
|
+
float thet = (float) ((RubyNumeric) other).getLongValue();
|
|
69
|
+
return context.runtime.newFloat(DegLutTables.cosDeg(thet));
|
|
120
70
|
}
|
|
121
71
|
}
|
|
@@ -0,0 +1,813 @@
|
|
|
1
|
+
package monkstone.noise;
|
|
2
|
+
/**
|
|
3
|
+
* K.jpg's OpenSimplex 2, faster variant
|
|
4
|
+
*
|
|
5
|
+
* - 2D is standard simplex implemented using a lookup table.
|
|
6
|
+
* - 3D is "Re-oriented 4-point BCC noise" which constructs a
|
|
7
|
+
* congruent BCC lattice in a much different way than usual.
|
|
8
|
+
* - 4D constructs the lattice as a union of five copies of its
|
|
9
|
+
* reciprocal. It successively finds the closest point on each.
|
|
10
|
+
*
|
|
11
|
+
* Multiple versions of each function are provided. See the
|
|
12
|
+
* documentation above each, for more info.
|
|
13
|
+
*/
|
|
14
|
+
public class OpenSimplex2F {
|
|
15
|
+
|
|
16
|
+
private static final int PSIZE = 2048;
|
|
17
|
+
private static final int PMASK = 2047;
|
|
18
|
+
|
|
19
|
+
private final short[] perm;
|
|
20
|
+
private final Grad2[] permGrad2;
|
|
21
|
+
private final Grad3[] permGrad3;
|
|
22
|
+
private final Grad4[] permGrad4;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
*
|
|
26
|
+
* @param seed
|
|
27
|
+
*/
|
|
28
|
+
public OpenSimplex2F(long seed) {
|
|
29
|
+
perm = new short[PSIZE];
|
|
30
|
+
permGrad2 = new Grad2[PSIZE];
|
|
31
|
+
permGrad3 = new Grad3[PSIZE];
|
|
32
|
+
permGrad4 = new Grad4[PSIZE];
|
|
33
|
+
short[] source = new short[PSIZE];
|
|
34
|
+
for (short i = 0; i < PSIZE; i++)
|
|
35
|
+
source[i] = i;
|
|
36
|
+
for (int i = PSIZE - 1; i >= 0; i--) {
|
|
37
|
+
seed = seed * 6364136223846793005L + 1442695040888963407L;
|
|
38
|
+
int r = (int)((seed + 31) % (i + 1));
|
|
39
|
+
if (r < 0)
|
|
40
|
+
r += i + 1;
|
|
41
|
+
perm[i] = source[r];
|
|
42
|
+
permGrad2[i] = GRADIENTS_2D[perm[i]];
|
|
43
|
+
permGrad3[i] = GRADIENTS_3D[perm[i]];
|
|
44
|
+
permGrad4[i] = GRADIENTS_4D[perm[i]];
|
|
45
|
+
source[r] = source[i];
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
/*
|
|
50
|
+
* Noise Evaluators
|
|
51
|
+
*/
|
|
52
|
+
|
|
53
|
+
/**
|
|
54
|
+
* 2D Simplex noise, standard lattice orientation.
|
|
55
|
+
* @param x
|
|
56
|
+
* @param y
|
|
57
|
+
* @return
|
|
58
|
+
*/
|
|
59
|
+
public double noise2(double x, double y) {
|
|
60
|
+
|
|
61
|
+
// Get points for A2* lattice
|
|
62
|
+
double s = 0.366025403784439 * (x + y);
|
|
63
|
+
double xs = x + s, ys = y + s;
|
|
64
|
+
|
|
65
|
+
return noise2_Base(xs, ys);
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
/**
|
|
69
|
+
* 2D Simplex noise, with Y pointing down the main diagonal.Might be better for a 2D sandbox style game, where Y is vertical.Probably slightly less optimal for heightmaps or continent maps.
|
|
70
|
+
* @param x
|
|
71
|
+
* @param y
|
|
72
|
+
* @return
|
|
73
|
+
*/
|
|
74
|
+
public double noise2_XBeforeY(double x, double y) {
|
|
75
|
+
|
|
76
|
+
// Skew transform and rotation baked into one.
|
|
77
|
+
double xx = x * 0.7071067811865476;
|
|
78
|
+
double yy = y * 1.224744871380249;
|
|
79
|
+
|
|
80
|
+
return noise2_Base(yy + xx, yy - xx);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* 2D Simplex noise base.
|
|
85
|
+
* Lookup table implementation inspired by DigitalShadow.
|
|
86
|
+
*/
|
|
87
|
+
private double noise2_Base(double xs, double ys) {
|
|
88
|
+
double value = 0;
|
|
89
|
+
|
|
90
|
+
// Get base points and offsets
|
|
91
|
+
int xsb = fastFloor(xs), ysb = fastFloor(ys);
|
|
92
|
+
double xsi = xs - xsb, ysi = ys - ysb;
|
|
93
|
+
|
|
94
|
+
// Index to point list
|
|
95
|
+
int index = (int)((ysi - xsi) / 2 + 1);
|
|
96
|
+
|
|
97
|
+
double ssi = (xsi + ysi) * -0.211324865405187;
|
|
98
|
+
double xi = xsi + ssi, yi = ysi + ssi;
|
|
99
|
+
|
|
100
|
+
// Point contributions
|
|
101
|
+
for (int i = 0; i < 3; i++) {
|
|
102
|
+
LatticePoint2D c = LOOKUP_2D[index + i];
|
|
103
|
+
|
|
104
|
+
double dx = xi + c.dx, dy = yi + c.dy;
|
|
105
|
+
double attn = 0.5 - dx * dx - dy * dy;
|
|
106
|
+
if (attn <= 0) continue;
|
|
107
|
+
|
|
108
|
+
int pxm = (xsb + c.xsv) & PMASK, pym = (ysb + c.ysv) & PMASK;
|
|
109
|
+
Grad2 grad = permGrad2[perm[pxm] ^ pym];
|
|
110
|
+
double extrapolation = grad.dx * dx + grad.dy * dy;
|
|
111
|
+
|
|
112
|
+
attn *= attn;
|
|
113
|
+
value += attn * attn * extrapolation;
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
return value;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
/**
|
|
120
|
+
* 3D Re-oriented 4-point BCC noise, classic orientation.Proper substitute for 3D Simplex in light of Forbidden Formulae.Use noise3_XYBeforeZ or noise3_XZBeforeY instead, wherever appropriate.
|
|
121
|
+
* @param x
|
|
122
|
+
* @param y
|
|
123
|
+
* @param z
|
|
124
|
+
* @return
|
|
125
|
+
*/
|
|
126
|
+
public double noise3_Classic(double x, double y, double z) {
|
|
127
|
+
|
|
128
|
+
// Re-orient the cubic lattices via rotation, to produce the expected look on cardinal planar slices.
|
|
129
|
+
// If texturing objects that don't tend to have cardinal plane faces, you could even remove this.
|
|
130
|
+
// Orthonormal rotation. Not a skew transform.
|
|
131
|
+
double r = (2.0 / 3.0) * (x + y + z);
|
|
132
|
+
double xr = r - x, yr = r - y, zr = r - z;
|
|
133
|
+
|
|
134
|
+
// Evaluate both lattices to form a BCC lattice.
|
|
135
|
+
return noise3_BCC(xr, yr, zr);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Y).Recommended for 3D terrain and time-varied animations.The Z coordinate should always be the "different" coordinate in your use case.If Y is vertical in world coordinates, call noise3_XYBeforeZ(x, z, Y) or use noise3_XZBeforeY.If Z is vertical in world coordinates, call noise3_XYBeforeZ(x, y, Z).
|
|
140
|
+
* For a time varied animation, call noise3_XYBeforeZ(x, y, T).
|
|
141
|
+
* @param x
|
|
142
|
+
* @param y
|
|
143
|
+
* @param z
|
|
144
|
+
* @return
|
|
145
|
+
*/
|
|
146
|
+
public double noise3_XYBeforeZ(double x, double y, double z) {
|
|
147
|
+
|
|
148
|
+
// Re-orient the cubic lattices without skewing, to make X and Y triangular like 2D.
|
|
149
|
+
// Orthonormal rotation. Not a skew transform.
|
|
150
|
+
double xy = x + y;
|
|
151
|
+
double s2 = xy * -0.211324865405187;
|
|
152
|
+
double zz = z * 0.577350269189626;
|
|
153
|
+
double xr = x + s2 - zz, yr = y + s2 - zz;
|
|
154
|
+
double zr = xy * 0.577350269189626 + zz;
|
|
155
|
+
|
|
156
|
+
// Evaluate both lattices to form a BCC lattice.
|
|
157
|
+
return noise3_BCC(xr, yr, zr);
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
/**
|
|
161
|
+
* 3D Re-oriented 4-point BCC noise, with better visual isotropy in (X, Z).Recommended for 3D terrain and time-varied animations.The Y coordinate should always be the "different" coordinate in your use case.If Y is vertical in world coordinates, call noise3_XZBeforeY(x, Y, z).If Z is vertical in world coordinates, call noise3_XZBeforeY(x, Z, y) or use noise3_XYBeforeZ.
|
|
162
|
+
* For a time varied animation, call noise3_XZBeforeY(x, T, y) or use noise3_XYBeforeZ.
|
|
163
|
+
* @param x
|
|
164
|
+
* @param y
|
|
165
|
+
* @param z
|
|
166
|
+
* @return
|
|
167
|
+
*/
|
|
168
|
+
public double noise3_XZBeforeY(double x, double y, double z) {
|
|
169
|
+
|
|
170
|
+
// Re-orient the cubic lattices without skewing, to make X and Z triangular like 2D.
|
|
171
|
+
// Orthonormal rotation. Not a skew transform.
|
|
172
|
+
double xz = x + z;
|
|
173
|
+
double s2 = xz * -0.211324865405187;
|
|
174
|
+
double yy = y * 0.577350269189626;
|
|
175
|
+
double xr = x + s2 - yy; double zr = z + s2 - yy;
|
|
176
|
+
double yr = xz * 0.577350269189626 + yy;
|
|
177
|
+
|
|
178
|
+
// Evaluate both lattices to form a BCC lattice.
|
|
179
|
+
return noise3_BCC(xr, yr, zr);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* Generate overlapping cubic lattices for 3D Re-oriented BCC noise.
|
|
184
|
+
* Lookup table implementation inspired by DigitalShadow.
|
|
185
|
+
* It was actually faster to narrow down the points in the loop itself,
|
|
186
|
+
* than to build up the index with enough info to isolate 4 points.
|
|
187
|
+
*/
|
|
188
|
+
private double noise3_BCC(double xr, double yr, double zr) {
|
|
189
|
+
|
|
190
|
+
// Get base and offsets inside cube of first lattice.
|
|
191
|
+
int xrb = fastFloor(xr), yrb = fastFloor(yr), zrb = fastFloor(zr);
|
|
192
|
+
double xri = xr - xrb, yri = yr - yrb, zri = zr - zrb;
|
|
193
|
+
|
|
194
|
+
// Identify which octant of the cube we're in. This determines which cell
|
|
195
|
+
// in the other cubic lattice we're in, and also narrows down one point on each.
|
|
196
|
+
int xht = (int)(xri + 0.5), yht = (int)(yri + 0.5), zht = (int)(zri + 0.5);
|
|
197
|
+
int index = (xht) | (yht << 1) | (zht << 2);
|
|
198
|
+
|
|
199
|
+
// Point contributions
|
|
200
|
+
double value = 0;
|
|
201
|
+
LatticePoint3D c = LOOKUP_3D[index];
|
|
202
|
+
while (c != null) {
|
|
203
|
+
double dxr = xri + c.dxr, dyr = yri + c.dyr, dzr = zri + c.dzr;
|
|
204
|
+
double attn = 0.5 - dxr * dxr - dyr * dyr - dzr * dzr;
|
|
205
|
+
if (attn < 0) {
|
|
206
|
+
c = c.nextOnFailure;
|
|
207
|
+
} else {
|
|
208
|
+
int pxm = (xrb + c.xrv) & PMASK, pym = (yrb + c.yrv) & PMASK, pzm = (zrb + c.zrv) & PMASK;
|
|
209
|
+
Grad3 grad = permGrad3[perm[perm[pxm] ^ pym] ^ pzm];
|
|
210
|
+
double extrapolation = grad.dx * dxr + grad.dy * dyr + grad.dz * dzr;
|
|
211
|
+
|
|
212
|
+
attn *= attn;
|
|
213
|
+
value += attn * attn * extrapolation;
|
|
214
|
+
c = c.nextOnSuccess;
|
|
215
|
+
}
|
|
216
|
+
}
|
|
217
|
+
return value;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
/**
|
|
221
|
+
* 4D OpenSimplex2F noise, classic lattice orientation.
|
|
222
|
+
* @param x
|
|
223
|
+
* @param y
|
|
224
|
+
* @param w
|
|
225
|
+
* @param z
|
|
226
|
+
* @return
|
|
227
|
+
*/
|
|
228
|
+
public double noise4_Classic(double x, double y, double z, double w) {
|
|
229
|
+
|
|
230
|
+
// Get points for A4 lattice
|
|
231
|
+
double s = -0.138196601125011 * (x + y + z + w);
|
|
232
|
+
double xs = x + s, ys = y + s, zs = z + s, ws = w + s;
|
|
233
|
+
|
|
234
|
+
return noise4_Base(xs, ys, zs, ws);
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
/**
|
|
238
|
+
* 4D OpenSimplex2F noise, with XY and ZW forming orthogonal triangular-based planes.Recommended for 3D terrain, where X and Y (or Z and W) are horizontal.Recommended for noise(x, y, sin(time), cos(time)) trick.
|
|
239
|
+
* @param x
|
|
240
|
+
* @param z
|
|
241
|
+
* @param y
|
|
242
|
+
* @param w
|
|
243
|
+
* @return
|
|
244
|
+
*/
|
|
245
|
+
public double noise4_XYBeforeZW(double x, double y, double z, double w) {
|
|
246
|
+
|
|
247
|
+
double s2 = (x + y) * -0.178275657951399372 + (z + w) * 0.215623393288842828;
|
|
248
|
+
double t2 = (z + w) * -0.403949762580207112 + (x + y) * -0.375199083010075342;
|
|
249
|
+
double xs = x + s2, ys = y + s2, zs = z + t2, ws = w + t2;
|
|
250
|
+
|
|
251
|
+
return noise4_Base(xs, ys, zs, ws);
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
/**
|
|
255
|
+
* 4D OpenSimplex2F noise, with XZ and YW forming orthogonal triangular-based planes.Recommended for 3D terrain, where X and Z (or Y and W) are horizontal.
|
|
256
|
+
* @param x
|
|
257
|
+
* @param z
|
|
258
|
+
* @param y
|
|
259
|
+
* @param w
|
|
260
|
+
* @return
|
|
261
|
+
*/
|
|
262
|
+
public double noise4_XZBeforeYW(double x, double y, double z, double w) {
|
|
263
|
+
|
|
264
|
+
double s2 = (x + z) * -0.178275657951399372 + (y + w) * 0.215623393288842828;
|
|
265
|
+
double t2 = (y + w) * -0.403949762580207112 + (x + z) * -0.375199083010075342;
|
|
266
|
+
double xs = x + s2, ys = y + t2, zs = z + s2, ws = w + t2;
|
|
267
|
+
|
|
268
|
+
return noise4_Base(xs, ys, zs, ws);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
/**
|
|
272
|
+
* 4D OpenSimplex2F noise, with XYZ oriented like noise3_Classic,
|
|
273
|
+
* and W for an extra degree of freedom.W repeats eventually.Recommended for time-varied animations which texture a 3D object (W=time)
|
|
274
|
+
* @param x
|
|
275
|
+
* @param w
|
|
276
|
+
* @param y
|
|
277
|
+
* @param z
|
|
278
|
+
* @return
|
|
279
|
+
*/
|
|
280
|
+
public double noise4_XYZBeforeW(double x, double y, double z, double w) {
|
|
281
|
+
|
|
282
|
+
double xyz = x + y + z;
|
|
283
|
+
double ww = w * 0.2236067977499788;
|
|
284
|
+
double s2 = xyz * -0.16666666666666666 + ww;
|
|
285
|
+
double xs = x + s2, ys = y + s2, zs = z + s2, ws = -0.5 * xyz + ww;
|
|
286
|
+
|
|
287
|
+
return noise4_Base(xs, ys, zs, ws);
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
/**
|
|
291
|
+
* 4D OpenSimplex2F noise base.
|
|
292
|
+
* Current implementation not fully optimized by lookup tables.
|
|
293
|
+
* But still comes out slightly ahead of Gustavson's Simplex in tests.
|
|
294
|
+
*/
|
|
295
|
+
private double noise4_Base(double xs, double ys, double zs, double ws) {
|
|
296
|
+
double value = 0;
|
|
297
|
+
|
|
298
|
+
// Get base points and offsets
|
|
299
|
+
int xsb = fastFloor(xs), ysb = fastFloor(ys), zsb = fastFloor(zs), wsb = fastFloor(ws);
|
|
300
|
+
double xsi = xs - xsb, ysi = ys - ysb, zsi = zs - zsb, wsi = ws - wsb;
|
|
301
|
+
|
|
302
|
+
// If we're in the lower half, flip so we can repeat the code for the upper half. We'll flip back later.
|
|
303
|
+
double siSum = xsi + ysi + zsi + wsi;
|
|
304
|
+
double ssi = siSum * 0.309016994374947; // Prep for vertex contributions.
|
|
305
|
+
boolean inLowerHalf = siSum < 2;
|
|
306
|
+
if (inLowerHalf) {
|
|
307
|
+
xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
|
|
308
|
+
siSum = 4 - siSum;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
// Consider opposing vertex pairs of the octahedron formed by the central cross-section of the stretched tesseract
|
|
312
|
+
double aabb = xsi + ysi - zsi - wsi, abab = xsi - ysi + zsi - wsi, abba = xsi - ysi - zsi + wsi;
|
|
313
|
+
double aabbScore = Math.abs(aabb), ababScore = Math.abs(abab), abbaScore = Math.abs(abba);
|
|
314
|
+
|
|
315
|
+
// Find the closest point on the stretched tesseract as if it were the upper half
|
|
316
|
+
int vertexIndex, via, vib;
|
|
317
|
+
double asi, bsi;
|
|
318
|
+
if (aabbScore > ababScore && aabbScore > abbaScore) {
|
|
319
|
+
if (aabb > 0) {
|
|
320
|
+
asi = zsi; bsi = wsi; vertexIndex = 0b0011; via = 0b0111; vib = 0b1011;
|
|
321
|
+
} else {
|
|
322
|
+
asi = xsi; bsi = ysi; vertexIndex = 0b1100; via = 0b1101; vib = 0b1110;
|
|
323
|
+
}
|
|
324
|
+
} else if (ababScore > abbaScore) {
|
|
325
|
+
if (abab > 0) {
|
|
326
|
+
asi = ysi; bsi = wsi; vertexIndex = 0b0101; via = 0b0111; vib = 0b1101;
|
|
327
|
+
} else {
|
|
328
|
+
asi = xsi; bsi = zsi; vertexIndex = 0b1010; via = 0b1011; vib = 0b1110;
|
|
329
|
+
}
|
|
330
|
+
} else {
|
|
331
|
+
if (abba > 0) {
|
|
332
|
+
asi = ysi; bsi = zsi; vertexIndex = 0b1001; via = 0b1011; vib = 0b1101;
|
|
333
|
+
} else {
|
|
334
|
+
asi = xsi; bsi = wsi; vertexIndex = 0b0110; via = 0b0111; vib = 0b1110;
|
|
335
|
+
}
|
|
336
|
+
}
|
|
337
|
+
if (bsi > asi) {
|
|
338
|
+
via = vib;
|
|
339
|
+
double temp = bsi;
|
|
340
|
+
bsi = asi;
|
|
341
|
+
asi = temp;
|
|
342
|
+
}
|
|
343
|
+
if (siSum + asi > 3) {
|
|
344
|
+
vertexIndex = via;
|
|
345
|
+
if (siSum + bsi > 4) {
|
|
346
|
+
vertexIndex = 0b1111;
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
// Now flip back if we're actually in the lower half.
|
|
351
|
+
if (inLowerHalf) {
|
|
352
|
+
xsi = 1 - xsi; ysi = 1 - ysi; zsi = 1 - zsi; wsi = 1 - wsi;
|
|
353
|
+
vertexIndex ^= 0b1111;
|
|
354
|
+
}
|
|
355
|
+
|
|
356
|
+
// Five points to add, total, from five copies of the A4 lattice.
|
|
357
|
+
for (int i = 0; i < 5; i++) {
|
|
358
|
+
|
|
359
|
+
// Update xsb/etc. and add the lattice point's contribution.
|
|
360
|
+
LatticePoint4D c = VERTICES_4D[vertexIndex];
|
|
361
|
+
xsb += c.xsv; ysb += c.ysv; zsb += c.zsv; wsb += c.wsv;
|
|
362
|
+
double xi = xsi + ssi, yi = ysi + ssi, zi = zsi + ssi, wi = wsi + ssi;
|
|
363
|
+
double dx = xi + c.dx, dy = yi + c.dy, dz = zi + c.dz, dw = wi + c.dw;
|
|
364
|
+
double attn = 0.5 - dx * dx - dy * dy - dz * dz - dw * dw;
|
|
365
|
+
if (attn > 0) {
|
|
366
|
+
int pxm = xsb & PMASK, pym = ysb & PMASK, pzm = zsb & PMASK, pwm = wsb & PMASK;
|
|
367
|
+
Grad4 grad = permGrad4[perm[perm[perm[pxm] ^ pym] ^ pzm] ^ pwm];
|
|
368
|
+
double ramped = grad.dx * dx + grad.dy * dy + grad.dz * dz + grad.dw * dw;
|
|
369
|
+
|
|
370
|
+
attn *= attn;
|
|
371
|
+
value += attn * attn * ramped;
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
// Maybe this helps the compiler/JVM/LLVM/etc. know we can end the loop here. Maybe not.
|
|
375
|
+
if (i == 4) break;
|
|
376
|
+
|
|
377
|
+
// Update the relative skewed coordinates to reference the vertex we just added.
|
|
378
|
+
// Rather, reference its counterpart on the lattice copy that is shifted down by
|
|
379
|
+
// the vector <-0.2, -0.2, -0.2, -0.2>
|
|
380
|
+
xsi += c.xsi; ysi += c.ysi; zsi += c.zsi; wsi += c.wsi;
|
|
381
|
+
ssi += c.ssiDelta;
|
|
382
|
+
|
|
383
|
+
// Next point is the closest vertex on the 4-simplex whose base vertex is the aforementioned vertex.
|
|
384
|
+
double score0 = 1.0 + ssi * (-1.0 / 0.309016994374947); // Seems slightly faster than 1.0-xsi-ysi-zsi-wsi
|
|
385
|
+
vertexIndex = 0b0000;
|
|
386
|
+
if (xsi >= ysi && xsi >= zsi && xsi >= wsi && xsi >= score0) {
|
|
387
|
+
vertexIndex = 0b0001;
|
|
388
|
+
}
|
|
389
|
+
else if (ysi > xsi && ysi >= zsi && ysi >= wsi && ysi >= score0) {
|
|
390
|
+
vertexIndex = 0b0010;
|
|
391
|
+
}
|
|
392
|
+
else if (zsi > xsi && zsi > ysi && zsi >= wsi && zsi >= score0) {
|
|
393
|
+
vertexIndex = 0b0100;
|
|
394
|
+
}
|
|
395
|
+
else if (wsi > xsi && wsi > ysi && wsi > zsi && wsi >= score0) {
|
|
396
|
+
vertexIndex = 0b1000;
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
return value;
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
/*
|
|
404
|
+
* Utility
|
|
405
|
+
*/
|
|
406
|
+
|
|
407
|
+
private static int fastFloor(double x) {
|
|
408
|
+
int xi = (int)x;
|
|
409
|
+
return x < xi ? xi - 1 : xi;
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
/*
|
|
413
|
+
* Definitions
|
|
414
|
+
*/
|
|
415
|
+
|
|
416
|
+
private static final LatticePoint2D[] LOOKUP_2D;
|
|
417
|
+
private static final LatticePoint3D[] LOOKUP_3D;
|
|
418
|
+
private static final LatticePoint4D[] VERTICES_4D;
|
|
419
|
+
static {
|
|
420
|
+
LOOKUP_2D = new LatticePoint2D[4];
|
|
421
|
+
LOOKUP_3D = new LatticePoint3D[8];
|
|
422
|
+
VERTICES_4D = new LatticePoint4D[16];
|
|
423
|
+
|
|
424
|
+
LOOKUP_2D[0] = new LatticePoint2D(1, 0);
|
|
425
|
+
LOOKUP_2D[1] = new LatticePoint2D(0, 0);
|
|
426
|
+
LOOKUP_2D[2] = new LatticePoint2D(1, 1);
|
|
427
|
+
LOOKUP_2D[3] = new LatticePoint2D(0, 1);
|
|
428
|
+
|
|
429
|
+
for (int i = 0; i < 8; i++) {
|
|
430
|
+
int i1, j1, k1, i2, j2, k2;
|
|
431
|
+
i1 = (i) & 1; j1 = (i >> 1) & 1; k1 = (i >> 2) & 1;
|
|
432
|
+
i2 = i1 ^ 1; j2 = j1 ^ 1; k2 = k1 ^ 1;
|
|
433
|
+
|
|
434
|
+
// The two points within this octant, one from each of the two cubic half-lattices.
|
|
435
|
+
LatticePoint3D c0 = new LatticePoint3D(i1, j1, k1, 0);
|
|
436
|
+
LatticePoint3D c1 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + k2, 1);
|
|
437
|
+
|
|
438
|
+
// Each single step away on the first half-lattice.
|
|
439
|
+
LatticePoint3D c2 = new LatticePoint3D(i1 ^ 1, j1, k1, 0);
|
|
440
|
+
LatticePoint3D c3 = new LatticePoint3D(i1, j1 ^ 1, k1, 0);
|
|
441
|
+
LatticePoint3D c4 = new LatticePoint3D(i1, j1, k1 ^ 1, 0);
|
|
442
|
+
|
|
443
|
+
// Each single step away on the second half-lattice.
|
|
444
|
+
LatticePoint3D c5 = new LatticePoint3D(i1 + (i2 ^ 1), j1 + j2, k1 + k2, 1);
|
|
445
|
+
LatticePoint3D c6 = new LatticePoint3D(i1 + i2, j1 + (j2 ^ 1), k1 + k2, 1);
|
|
446
|
+
LatticePoint3D c7 = new LatticePoint3D(i1 + i2, j1 + j2, k1 + (k2 ^ 1), 1);
|
|
447
|
+
|
|
448
|
+
// First two are guaranteed.
|
|
449
|
+
c0.nextOnFailure = c0.nextOnSuccess = c1;
|
|
450
|
+
c1.nextOnFailure = c1.nextOnSuccess = c2;
|
|
451
|
+
|
|
452
|
+
// Once we find one on the first half-lattice, the rest are out.
|
|
453
|
+
// In addition, knowing c2 rules out c5.
|
|
454
|
+
c2.nextOnFailure = c3; c2.nextOnSuccess = c6;
|
|
455
|
+
c3.nextOnFailure = c4; c3.nextOnSuccess = c5;
|
|
456
|
+
c4.nextOnFailure = c4.nextOnSuccess = c5;
|
|
457
|
+
|
|
458
|
+
// Once we find one on the second half-lattice, the rest are out.
|
|
459
|
+
c5.nextOnFailure = c6; c5.nextOnSuccess = null;
|
|
460
|
+
c6.nextOnFailure = c7; c6.nextOnSuccess = null;
|
|
461
|
+
c7.nextOnFailure = c7.nextOnSuccess = null;
|
|
462
|
+
|
|
463
|
+
LOOKUP_3D[i] = c0;
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
for (int i = 0; i < 16; i++) {
|
|
467
|
+
VERTICES_4D[i] = new LatticePoint4D((i) & 1, (i >> 1) & 1, (i >> 2) & 1, (i >> 3) & 1);
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
|
|
471
|
+
private static class LatticePoint2D {
|
|
472
|
+
int xsv, ysv;
|
|
473
|
+
double dx, dy;
|
|
474
|
+
public LatticePoint2D(int xsv, int ysv) {
|
|
475
|
+
this.xsv = xsv; this.ysv = ysv;
|
|
476
|
+
double ssv = (xsv + ysv) * -0.211324865405187;
|
|
477
|
+
this.dx = -xsv - ssv;
|
|
478
|
+
this.dy = -ysv - ssv;
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
|
|
482
|
+
private static class LatticePoint3D {
|
|
483
|
+
public double dxr, dyr, dzr;
|
|
484
|
+
public int xrv, yrv, zrv;
|
|
485
|
+
LatticePoint3D nextOnFailure, nextOnSuccess;
|
|
486
|
+
public LatticePoint3D(int xrv, int yrv, int zrv, int lattice) {
|
|
487
|
+
this.dxr = -xrv + lattice * 0.5; this.dyr = -yrv + lattice * 0.5; this.dzr = -zrv + lattice * 0.5;
|
|
488
|
+
this.xrv = xrv + lattice * 1024; this.yrv = yrv + lattice * 1024; this.zrv = zrv + lattice * 1024;
|
|
489
|
+
}
|
|
490
|
+
}
|
|
491
|
+
|
|
492
|
+
private static class LatticePoint4D {
|
|
493
|
+
int xsv, ysv, zsv, wsv;
|
|
494
|
+
double dx, dy, dz, dw;
|
|
495
|
+
double xsi, ysi, zsi, wsi;
|
|
496
|
+
double ssiDelta;
|
|
497
|
+
public LatticePoint4D(int xsv, int ysv, int zsv, int wsv) {
|
|
498
|
+
this.xsv = xsv + 409; this.ysv = ysv + 409; this.zsv = zsv + 409; this.wsv = wsv + 409;
|
|
499
|
+
double ssv = (xsv + ysv + zsv + wsv) * 0.309016994374947;
|
|
500
|
+
this.dx = -xsv - ssv;
|
|
501
|
+
this.dy = -ysv - ssv;
|
|
502
|
+
this.dz = -zsv - ssv;
|
|
503
|
+
this.dw = -wsv - ssv;
|
|
504
|
+
this.xsi = xsi = 0.2 - xsv;
|
|
505
|
+
this.ysi = ysi = 0.2 - ysv;
|
|
506
|
+
this.zsi = zsi = 0.2 - zsv;
|
|
507
|
+
this.wsi = wsi = 0.2 - wsv;
|
|
508
|
+
this.ssiDelta = (0.8 - xsv - ysv - zsv - wsv) * 0.309016994374947;
|
|
509
|
+
}
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
/*
|
|
513
|
+
* Gradients
|
|
514
|
+
*/
|
|
515
|
+
|
|
516
|
+
private static class Grad2 {
|
|
517
|
+
double dx, dy;
|
|
518
|
+
public Grad2(double dx, double dy) {
|
|
519
|
+
this.dx = dx; this.dy = dy;
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
|
|
523
|
+
private static class Grad3 {
|
|
524
|
+
double dx, dy, dz;
|
|
525
|
+
public Grad3(double dx, double dy, double dz) {
|
|
526
|
+
this.dx = dx; this.dy = dy; this.dz = dz;
|
|
527
|
+
}
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
private static class Grad4 {
|
|
531
|
+
double dx, dy, dz, dw;
|
|
532
|
+
public Grad4(double dx, double dy, double dz, double dw) {
|
|
533
|
+
this.dx = dx; this.dy = dy; this.dz = dz; this.dw = dw;
|
|
534
|
+
}
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
private static final double N2 = 0.01001634121365712;
|
|
538
|
+
private static final double N3 = 0.030485933181293584;
|
|
539
|
+
private static final double N4 = 0.009202377986303158;
|
|
540
|
+
private static final Grad2[] GRADIENTS_2D;
|
|
541
|
+
private static final Grad3[] GRADIENTS_3D;
|
|
542
|
+
private static final Grad4[] GRADIENTS_4D;
|
|
543
|
+
static {
|
|
544
|
+
|
|
545
|
+
GRADIENTS_2D = new Grad2[PSIZE];
|
|
546
|
+
Grad2[] grad2 = {
|
|
547
|
+
new Grad2( 0.130526192220052, 0.99144486137381),
|
|
548
|
+
new Grad2( 0.38268343236509, 0.923879532511287),
|
|
549
|
+
new Grad2( 0.608761429008721, 0.793353340291235),
|
|
550
|
+
new Grad2( 0.793353340291235, 0.608761429008721),
|
|
551
|
+
new Grad2( 0.923879532511287, 0.38268343236509),
|
|
552
|
+
new Grad2( 0.99144486137381, 0.130526192220051),
|
|
553
|
+
new Grad2( 0.99144486137381, -0.130526192220051),
|
|
554
|
+
new Grad2( 0.923879532511287, -0.38268343236509),
|
|
555
|
+
new Grad2( 0.793353340291235, -0.60876142900872),
|
|
556
|
+
new Grad2( 0.608761429008721, -0.793353340291235),
|
|
557
|
+
new Grad2( 0.38268343236509, -0.923879532511287),
|
|
558
|
+
new Grad2( 0.130526192220052, -0.99144486137381),
|
|
559
|
+
new Grad2(-0.130526192220052, -0.99144486137381),
|
|
560
|
+
new Grad2(-0.38268343236509, -0.923879532511287),
|
|
561
|
+
new Grad2(-0.608761429008721, -0.793353340291235),
|
|
562
|
+
new Grad2(-0.793353340291235, -0.608761429008721),
|
|
563
|
+
new Grad2(-0.923879532511287, -0.38268343236509),
|
|
564
|
+
new Grad2(-0.99144486137381, -0.130526192220052),
|
|
565
|
+
new Grad2(-0.99144486137381, 0.130526192220051),
|
|
566
|
+
new Grad2(-0.923879532511287, 0.38268343236509),
|
|
567
|
+
new Grad2(-0.793353340291235, 0.608761429008721),
|
|
568
|
+
new Grad2(-0.608761429008721, 0.793353340291235),
|
|
569
|
+
new Grad2(-0.38268343236509, 0.923879532511287),
|
|
570
|
+
new Grad2(-0.130526192220052, 0.99144486137381)
|
|
571
|
+
};
|
|
572
|
+
for (Grad2 grad21 : grad2) {
|
|
573
|
+
grad21.dx /= N2;
|
|
574
|
+
grad21.dy /= N2;
|
|
575
|
+
}
|
|
576
|
+
for (int i = 0; i < PSIZE; i++) {
|
|
577
|
+
GRADIENTS_2D[i] = grad2[i % grad2.length];
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
GRADIENTS_3D = new Grad3[PSIZE];
|
|
581
|
+
Grad3[] grad3 = {
|
|
582
|
+
new Grad3(-2.22474487139, -2.22474487139, -1.0),
|
|
583
|
+
new Grad3(-2.22474487139, -2.22474487139, 1.0),
|
|
584
|
+
new Grad3(-3.0862664687972017, -1.1721513422464978, 0.0),
|
|
585
|
+
new Grad3(-1.1721513422464978, -3.0862664687972017, 0.0),
|
|
586
|
+
new Grad3(-2.22474487139, -1.0, -2.22474487139),
|
|
587
|
+
new Grad3(-2.22474487139, 1.0, -2.22474487139),
|
|
588
|
+
new Grad3(-1.1721513422464978, 0.0, -3.0862664687972017),
|
|
589
|
+
new Grad3(-3.0862664687972017, 0.0, -1.1721513422464978),
|
|
590
|
+
new Grad3(-2.22474487139, -1.0, 2.22474487139),
|
|
591
|
+
new Grad3(-2.22474487139, 1.0, 2.22474487139),
|
|
592
|
+
new Grad3(-3.0862664687972017, 0.0, 1.1721513422464978),
|
|
593
|
+
new Grad3(-1.1721513422464978, 0.0, 3.0862664687972017),
|
|
594
|
+
new Grad3(-2.22474487139, 2.22474487139, -1.0),
|
|
595
|
+
new Grad3(-2.22474487139, 2.22474487139, 1.0),
|
|
596
|
+
new Grad3(-1.1721513422464978, 3.0862664687972017, 0.0),
|
|
597
|
+
new Grad3(-3.0862664687972017, 1.1721513422464978, 0.0),
|
|
598
|
+
new Grad3(-1.0, -2.22474487139, -2.22474487139),
|
|
599
|
+
new Grad3( 1.0, -2.22474487139, -2.22474487139),
|
|
600
|
+
new Grad3( 0.0, -3.0862664687972017, -1.1721513422464978),
|
|
601
|
+
new Grad3( 0.0, -1.1721513422464978, -3.0862664687972017),
|
|
602
|
+
new Grad3(-1.0, -2.22474487139, 2.22474487139),
|
|
603
|
+
new Grad3( 1.0, -2.22474487139, 2.22474487139),
|
|
604
|
+
new Grad3( 0.0, -1.1721513422464978, 3.0862664687972017),
|
|
605
|
+
new Grad3( 0.0, -3.0862664687972017, 1.1721513422464978),
|
|
606
|
+
new Grad3(-1.0, 2.22474487139, -2.22474487139),
|
|
607
|
+
new Grad3( 1.0, 2.22474487139, -2.22474487139),
|
|
608
|
+
new Grad3( 0.0, 1.1721513422464978, -3.0862664687972017),
|
|
609
|
+
new Grad3( 0.0, 3.0862664687972017, -1.1721513422464978),
|
|
610
|
+
new Grad3(-1.0, 2.22474487139, 2.22474487139),
|
|
611
|
+
new Grad3( 1.0, 2.22474487139, 2.22474487139),
|
|
612
|
+
new Grad3( 0.0, 3.0862664687972017, 1.1721513422464978),
|
|
613
|
+
new Grad3( 0.0, 1.1721513422464978, 3.0862664687972017),
|
|
614
|
+
new Grad3( 2.22474487139, -2.22474487139, -1.0),
|
|
615
|
+
new Grad3( 2.22474487139, -2.22474487139, 1.0),
|
|
616
|
+
new Grad3( 1.1721513422464978, -3.0862664687972017, 0.0),
|
|
617
|
+
new Grad3( 3.0862664687972017, -1.1721513422464978, 0.0),
|
|
618
|
+
new Grad3( 2.22474487139, -1.0, -2.22474487139),
|
|
619
|
+
new Grad3( 2.22474487139, 1.0, -2.22474487139),
|
|
620
|
+
new Grad3( 3.0862664687972017, 0.0, -1.1721513422464978),
|
|
621
|
+
new Grad3( 1.1721513422464978, 0.0, -3.0862664687972017),
|
|
622
|
+
new Grad3( 2.22474487139, -1.0, 2.22474487139),
|
|
623
|
+
new Grad3( 2.22474487139, 1.0, 2.22474487139),
|
|
624
|
+
new Grad3( 1.1721513422464978, 0.0, 3.0862664687972017),
|
|
625
|
+
new Grad3( 3.0862664687972017, 0.0, 1.1721513422464978),
|
|
626
|
+
new Grad3( 2.22474487139, 2.22474487139, -1.0),
|
|
627
|
+
new Grad3( 2.22474487139, 2.22474487139, 1.0),
|
|
628
|
+
new Grad3( 3.0862664687972017, 1.1721513422464978, 0.0),
|
|
629
|
+
new Grad3( 1.1721513422464978, 3.0862664687972017, 0.0)
|
|
630
|
+
};
|
|
631
|
+
for (Grad3 grad31 : grad3) {
|
|
632
|
+
grad31.dx /= N3;
|
|
633
|
+
grad31.dy /= N3;
|
|
634
|
+
grad31.dz /= N3;
|
|
635
|
+
}
|
|
636
|
+
for (int i = 0; i < PSIZE; i++) {
|
|
637
|
+
GRADIENTS_3D[i] = grad3[i % grad3.length];
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
GRADIENTS_4D = new Grad4[PSIZE];
|
|
641
|
+
Grad4[] grad4 = {
|
|
642
|
+
new Grad4(-0.753341017856078, -0.37968289875261624, -0.37968289875261624, -0.37968289875261624),
|
|
643
|
+
new Grad4(-0.7821684431180708, -0.4321472685365301, -0.4321472685365301, 0.12128480194602098),
|
|
644
|
+
new Grad4(-0.7821684431180708, -0.4321472685365301, 0.12128480194602098, -0.4321472685365301),
|
|
645
|
+
new Grad4(-0.7821684431180708, 0.12128480194602098, -0.4321472685365301, -0.4321472685365301),
|
|
646
|
+
new Grad4(-0.8586508742123365, -0.508629699630796, 0.044802370851755174, 0.044802370851755174),
|
|
647
|
+
new Grad4(-0.8586508742123365, 0.044802370851755174, -0.508629699630796, 0.044802370851755174),
|
|
648
|
+
new Grad4(-0.8586508742123365, 0.044802370851755174, 0.044802370851755174, -0.508629699630796),
|
|
649
|
+
new Grad4(-0.9982828964265062, -0.03381941603233842, -0.03381941603233842, -0.03381941603233842),
|
|
650
|
+
new Grad4(-0.37968289875261624, -0.753341017856078, -0.37968289875261624, -0.37968289875261624),
|
|
651
|
+
new Grad4(-0.4321472685365301, -0.7821684431180708, -0.4321472685365301, 0.12128480194602098),
|
|
652
|
+
new Grad4(-0.4321472685365301, -0.7821684431180708, 0.12128480194602098, -0.4321472685365301),
|
|
653
|
+
new Grad4( 0.12128480194602098, -0.7821684431180708, -0.4321472685365301, -0.4321472685365301),
|
|
654
|
+
new Grad4(-0.508629699630796, -0.8586508742123365, 0.044802370851755174, 0.044802370851755174),
|
|
655
|
+
new Grad4( 0.044802370851755174, -0.8586508742123365, -0.508629699630796, 0.044802370851755174),
|
|
656
|
+
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+
new Grad4( 0.03381941603233842, 0.9982828964265062, 0.03381941603233842, 0.03381941603233842),
|
|
787
|
+
new Grad4(-0.044802370851755174, 0.8586508742123365, -0.044802370851755174, 0.508629699630796),
|
|
788
|
+
new Grad4(-0.044802370851755174, 0.8586508742123365, 0.508629699630796, -0.044802370851755174),
|
|
789
|
+
new Grad4(-0.12128480194602098, 0.7821684431180708, 0.4321472685365301, 0.4321472685365301),
|
|
790
|
+
new Grad4( 0.508629699630796, 0.8586508742123365, -0.044802370851755174, -0.044802370851755174),
|
|
791
|
+
new Grad4( 0.4321472685365301, 0.7821684431180708, -0.12128480194602098, 0.4321472685365301),
|
|
792
|
+
new Grad4( 0.4321472685365301, 0.7821684431180708, 0.4321472685365301, -0.12128480194602098),
|
|
793
|
+
new Grad4( 0.37968289875261624, 0.753341017856078, 0.37968289875261624, 0.37968289875261624),
|
|
794
|
+
new Grad4( 0.9982828964265062, 0.03381941603233842, 0.03381941603233842, 0.03381941603233842),
|
|
795
|
+
new Grad4( 0.8586508742123365, -0.044802370851755174, -0.044802370851755174, 0.508629699630796),
|
|
796
|
+
new Grad4( 0.8586508742123365, -0.044802370851755174, 0.508629699630796, -0.044802370851755174),
|
|
797
|
+
new Grad4( 0.7821684431180708, -0.12128480194602098, 0.4321472685365301, 0.4321472685365301),
|
|
798
|
+
new Grad4( 0.8586508742123365, 0.508629699630796, -0.044802370851755174, -0.044802370851755174),
|
|
799
|
+
new Grad4( 0.7821684431180708, 0.4321472685365301, -0.12128480194602098, 0.4321472685365301),
|
|
800
|
+
new Grad4( 0.7821684431180708, 0.4321472685365301, 0.4321472685365301, -0.12128480194602098),
|
|
801
|
+
new Grad4( 0.753341017856078, 0.37968289875261624, 0.37968289875261624, 0.37968289875261624)
|
|
802
|
+
};
|
|
803
|
+
for (Grad4 grad41 : grad4) {
|
|
804
|
+
grad41.dx /= N4;
|
|
805
|
+
grad41.dy /= N4;
|
|
806
|
+
grad41.dz /= N4;
|
|
807
|
+
grad41.dw /= N4;
|
|
808
|
+
}
|
|
809
|
+
for (int i = 0; i < PSIZE; i++) {
|
|
810
|
+
GRADIENTS_4D[i] = grad4[i % grad4.length];
|
|
811
|
+
}
|
|
812
|
+
}
|
|
813
|
+
}
|