propane 3.6.0-java → 3.10.0-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. checksums.yaml +4 -4
  2. data/.mvn/extensions.xml +1 -1
  3. data/.travis.yml +1 -1
  4. data/CHANGELOG.md +5 -1
  5. data/README.md +6 -13
  6. data/Rakefile +7 -6
  7. data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
  8. data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  9. data/lib/java/monkstone/ColorUtil.java +127 -0
  10. data/lib/java/monkstone/MathToolModule.java +287 -0
  11. data/lib/java/monkstone/PropaneLibrary.java +46 -0
  12. data/lib/java/monkstone/core/LibraryProxy.java +136 -0
  13. data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
  14. data/lib/java/monkstone/fastmath/Deglut.java +71 -0
  15. data/lib/java/monkstone/fastmath/package-info.java +6 -0
  16. data/lib/java/monkstone/filechooser/Chooser.java +39 -0
  17. data/lib/java/monkstone/noise/FastTerrain.java +874 -0
  18. data/lib/java/monkstone/noise/Noise.java +90 -0
  19. data/lib/java/monkstone/noise/NoiseGenerator.java +75 -0
  20. data/lib/java/monkstone/noise/NoiseMode.java +28 -0
  21. data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
  22. data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
  23. data/lib/java/monkstone/noise/SmoothTerrain.java +1099 -0
  24. data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
  25. data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
  26. data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
  27. data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
  28. data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
  29. data/lib/java/monkstone/slider/Slider.java +61 -0
  30. data/lib/java/monkstone/slider/SliderBar.java +245 -0
  31. data/lib/java/monkstone/slider/SliderGroup.java +56 -0
  32. data/lib/java/monkstone/slider/WheelHandler.java +35 -0
  33. data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
  34. data/lib/java/monkstone/vecmath/JRender.java +56 -0
  35. data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
  36. data/lib/java/monkstone/vecmath/package-info.java +20 -0
  37. data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
  38. data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
  39. data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
  40. data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
  41. data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
  42. data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
  43. data/lib/java/monkstone/videoevent/package-info.java +20 -0
  44. data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
  45. data/lib/java/processing/awt/PImageAWT.java +377 -0
  46. data/lib/java/processing/awt/PShapeJava2D.java +387 -0
  47. data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
  48. data/lib/java/processing/awt/ShimAWT.java +581 -0
  49. data/lib/java/processing/core/PApplet.java +15156 -0
  50. data/lib/java/processing/core/PConstants.java +523 -0
  51. data/lib/java/processing/core/PFont.java +1126 -0
  52. data/lib/java/processing/core/PGraphics.java +8600 -0
  53. data/lib/java/processing/core/PImage.java +3377 -0
  54. data/lib/java/processing/core/PMatrix.java +208 -0
  55. data/lib/java/processing/core/PMatrix2D.java +562 -0
  56. data/lib/java/processing/core/PMatrix3D.java +890 -0
  57. data/lib/java/processing/core/PShape.java +3561 -0
  58. data/lib/java/processing/core/PShapeOBJ.java +483 -0
  59. data/lib/java/processing/core/PShapeSVG.java +2016 -0
  60. data/lib/java/processing/core/PStyle.java +63 -0
  61. data/lib/java/processing/core/PSurface.java +198 -0
  62. data/lib/java/processing/core/PSurfaceNone.java +431 -0
  63. data/lib/java/processing/core/PVector.java +1066 -0
  64. data/lib/java/processing/core/ThinkDifferent.java +115 -0
  65. data/lib/java/processing/data/DoubleDict.java +850 -0
  66. data/lib/java/processing/data/DoubleList.java +928 -0
  67. data/lib/java/processing/data/FloatDict.java +847 -0
  68. data/lib/java/processing/data/FloatList.java +936 -0
  69. data/lib/java/processing/data/IntDict.java +807 -0
  70. data/lib/java/processing/data/IntList.java +936 -0
  71. data/lib/java/processing/data/JSONArray.java +1260 -0
  72. data/lib/java/processing/data/JSONObject.java +2282 -0
  73. data/lib/java/processing/data/JSONTokener.java +435 -0
  74. data/lib/java/processing/data/LongDict.java +802 -0
  75. data/lib/java/processing/data/LongList.java +937 -0
  76. data/lib/java/processing/data/Sort.java +46 -0
  77. data/lib/java/processing/data/StringDict.java +613 -0
  78. data/lib/java/processing/data/StringList.java +800 -0
  79. data/lib/java/processing/data/Table.java +4936 -0
  80. data/lib/java/processing/data/TableRow.java +198 -0
  81. data/lib/java/processing/data/XML.java +1156 -0
  82. data/lib/java/processing/dxf/RawDXF.java +404 -0
  83. data/lib/java/processing/event/Event.java +125 -0
  84. data/lib/java/processing/event/KeyEvent.java +70 -0
  85. data/lib/java/processing/event/MouseEvent.java +114 -0
  86. data/lib/java/processing/event/TouchEvent.java +57 -0
  87. data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
  88. data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
  89. data/lib/java/processing/net/Client.java +744 -0
  90. data/lib/java/processing/net/Server.java +388 -0
  91. data/lib/java/processing/opengl/FontTexture.java +378 -0
  92. data/lib/java/processing/opengl/FrameBuffer.java +513 -0
  93. data/lib/java/processing/opengl/LinePath.java +627 -0
  94. data/lib/java/processing/opengl/LineStroker.java +681 -0
  95. data/lib/java/processing/opengl/PGL.java +3483 -0
  96. data/lib/java/processing/opengl/PGraphics2D.java +615 -0
  97. data/lib/java/processing/opengl/PGraphics3D.java +281 -0
  98. data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
  99. data/lib/java/processing/opengl/PJOGL.java +2008 -0
  100. data/lib/java/processing/opengl/PShader.java +1484 -0
  101. data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
  102. data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
  103. data/lib/java/processing/opengl/Texture.java +1696 -0
  104. data/lib/java/processing/opengl/VertexBuffer.java +88 -0
  105. data/lib/java/processing/opengl/cursors/arrow.png +0 -0
  106. data/lib/java/processing/opengl/cursors/cross.png +0 -0
  107. data/lib/java/processing/opengl/cursors/hand.png +0 -0
  108. data/lib/java/processing/opengl/cursors/license.txt +27 -0
  109. data/lib/java/processing/opengl/cursors/move.png +0 -0
  110. data/lib/java/processing/opengl/cursors/text.png +0 -0
  111. data/lib/java/processing/opengl/cursors/wait.png +0 -0
  112. data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  113. data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  114. data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  115. data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
  116. data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  117. data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
  118. data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  119. data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  120. data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
  121. data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  122. data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  123. data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  124. data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
  125. data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
  126. data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
  127. data/lib/propane/app.rb +9 -10
  128. data/lib/propane/runner.rb +10 -12
  129. data/lib/propane/version.rb +1 -1
  130. data/library/pdf/pdf.rb +7 -0
  131. data/library/svg/svg.rb +7 -0
  132. data/mvnw +3 -3
  133. data/mvnw.cmd +2 -2
  134. data/pom.rb +30 -3
  135. data/pom.xml +54 -3
  136. data/propane.gemspec +7 -3
  137. data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
  138. data/src/main/java/monkstone/MathToolModule.java +30 -30
  139. data/src/main/java/monkstone/PropaneLibrary.java +2 -0
  140. data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
  141. data/src/main/java/monkstone/fastmath/DegLutTables.java +111 -0
  142. data/src/main/java/monkstone/fastmath/Deglut.java +6 -56
  143. data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
  144. data/src/main/java/monkstone/noise/OpenSimplex2F.java +813 -0
  145. data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -0
  146. data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
  147. data/src/main/java/monkstone/vecmath/JRender.java +6 -6
  148. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
  149. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
  150. data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
  151. data/src/main/java/processing/core/PApplet.java +13242 -13374
  152. data/src/main/java/processing/core/PConstants.java +155 -163
  153. data/src/main/java/processing/core/PGraphics.java +118 -111
  154. data/src/main/java/processing/opengl/PJOGL.java +6 -5
  155. data/src/main/java/processing/pdf/PGraphicsPDF.java +581 -0
  156. data/src/main/java/processing/svg/PGraphicsSVG.java +378 -0
  157. data/test/deglut_spec_test.rb +2 -2
  158. data/vendors/Rakefile +1 -1
  159. metadata +146 -17
  160. data/library/simplex_noise/simplex_noise.rb +0 -5
  161. data/src/main/java/monkstone/noise/SimplexNoise.java +0 -436
@@ -0,0 +1,1066 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-17 The Processing Foundation
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+ Copyright (c) 2008-12 Ben Fry and Casey Reas
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+ Copyright (c) 2008 Dan Shiffman
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Lesser General Public
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+ License version 2.1 as published by the Free Software Foundation.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General
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+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
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+ */
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+
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+ package processing.core;
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+
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+ import java.io.Serializable;
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+
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+
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+ /**
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+ * ( begin auto-generated from PVector.xml )
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+ *
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+ * A class to describe a two or three dimensional vector. This datatype
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+ * stores two or three variables that are commonly used as a position,
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+ * velocity, and/or acceleration. Technically, <em>position</em> is a point
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+ * and <em>velocity</em> and <em>acceleration</em> are vectors, but this is
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+ * often simplified to consider all three as vectors. For example, if you
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+ * consider a rectangle moving across the screen, at any given instant it
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+ * has a position (the object's location, expressed as a point.), a
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+ * velocity (the rate at which the object's position changes per time unit,
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+ * expressed as a vector), and acceleration (the rate at which the object's
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+ * velocity changes per time unit, expressed as a vector). Since vectors
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+ * represent groupings of values, we cannot simply use traditional
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+ * addition/multiplication/etc. Instead, we'll need to do some "vector"
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+ * math, which is made easy by the methods inside the <b>PVector</b>
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+ * class.
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+ *
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+ * The methods for this class are extensive. For a complete list, visit the
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+ * <a
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+ * href="http://processing.googlecode.com/svn/trunk/processing/build/javadoc/core/">developer's reference.</a>
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+ *
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+ * ( end auto-generated )
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+ *
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+ * A class to describe a two or three dimensional vector.
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+ * <p>
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+ * The result of all functions are applied to the vector itself, with the
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+ * exception of cross(), which returns a new PVector (or writes to a specified
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+ * 'target' PVector). That is, add() will add the contents of one vector to
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+ * this one. Using add() with additional parameters allows you to put the
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+ * result into a new PVector. Functions that act on multiple vectors also
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+ * include static versions. Because creating new objects can be computationally
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+ * expensive, most functions include an optional 'target' PVector, so that a
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+ * new PVector object is not created with each operation.
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+ * <p>
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+ * Initially based on the Vector3D class by <a href="http://www.shiffman.net">Dan Shiffman</a>.
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+ *
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+ * @webref math
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+ */
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+ public class PVector implements Serializable {
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+ /**
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+ * ( begin auto-generated from PVector_x.xml )
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+ *
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+ * The x component of the vector. This field (variable) can be used to both
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+ * get and set the value (see above example.)
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+ *
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+ * ( end auto-generated )
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+ *
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+ * @webref pvector:field
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+ * @usage web_application
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+ * @brief The x component of the vector
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+ */
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+ public float x;
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+
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+ /**
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+ * ( begin auto-generated from PVector_y.xml )
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+ *
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+ * The y component of the vector. This field (variable) can be used to both
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+ * get and set the value (see above example.)
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+ *
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+ * ( end auto-generated )
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+ *
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+ * @webref pvector:field
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+ * @usage web_application
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+ * @brief The y component of the vector
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+ */
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+ public float y;
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+
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+ /**
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+ * ( begin auto-generated from PVector_z.xml )
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+ *
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+ * The z component of the vector. This field (variable) can be used to both
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+ * get and set the value (see above example.)
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+ *
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+ * ( end auto-generated )
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+ *
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+ * @webref pvector:field
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+ * @usage web_application
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+ * @brief The z component of the vector
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+ */
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+ public float z;
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+
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+ /** Array so that this can be temporarily used in an array context */
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+ transient protected float[] array;
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+
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+
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+ /**
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+ * Constructor for an empty vector: x, y, and z are set to 0.
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+ */
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+ public PVector() {
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+ }
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+
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+
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+ /**
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+ * Constructor for a 3D vector.
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+ *
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+ * @param x the x coordinate.
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+ * @param y the y coordinate.
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+ * @param z the z coordinate.
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+ */
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+ public PVector(float x, float y, float z) {
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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+ }
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+
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+
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+ /**
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+ * Constructor for a 2D vector: z coordinate is set to 0.
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+ */
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+ public PVector(float x, float y) {
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+ this.x = x;
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+ this.y = y;
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+ }
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+
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+
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+ /**
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+ * ( begin auto-generated from PVector_set.xml )
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+ *
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+ * Sets the x, y, and z component of the vector using two or three separate
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+ * variables, the data from a PVector, or the values from a float array.
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+ *
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+ * ( end auto-generated )
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+ *
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+ * @webref pvector:method
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+ * @param x the x component of the vector
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+ * @param y the y component of the vector
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+ * @param z the z component of the vector
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+ * @brief Set the components of the vector
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+ */
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+ public PVector set(float x, float y, float z) {
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+ this.x = x;
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+ this.y = y;
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+ this.z = z;
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+ return this;
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+ }
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+
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+
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+ /**
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+ * @param x the x component of the vector
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+ * @param y the y component of the vector
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+ */
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+ public PVector set(float x, float y) {
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+ this.x = x;
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+ this.y = y;
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+ this.z = 0;
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+ return this;
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+ }
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+
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+
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+ /**
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+ * @param v any variable of type PVector
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+ */
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+ public PVector set(PVector v) {
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+ x = v.x;
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+ y = v.y;
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+ z = v.z;
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+ return this;
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+ }
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+
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+
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+ /**
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+ * Set the x, y (and maybe z) coordinates using a float[] array as the source.
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+ * @param source array to copy from
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+ */
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+ public PVector set(float[] source) {
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+ if (source.length >= 2) {
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+ x = source[0];
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+ y = source[1];
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+ }
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+ if (source.length >= 3) {
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+ z = source[2];
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+ } else {
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+ z = 0;
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+ }
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+ return this;
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+ }
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+
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+
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+ /**
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+ * ( begin auto-generated from PVector_random2D.xml )
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+ *
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+ * Make a new 2D unit vector with a random direction. If you pass in "this"
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+ * as an argument, it will use the PApplet's random number generator. You can
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+ * also pass in a target PVector to fill.
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+ *
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+ * @webref pvector:method
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+ * @usage web_application
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+ * @return the random PVector
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+ * @brief Make a new 2D unit vector with a random direction.
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+ * @see PVector#random3D()
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+ */
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+ static public PVector random2D() {
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+ return random2D(null, null);
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+ }
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+
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+
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+ /**
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+ * Make a new 2D unit vector with a random direction
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+ * using Processing's current random number generator
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+ * @param parent current PApplet instance
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+ * @return the random PVector
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+ */
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+ static public PVector random2D(PApplet parent) {
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+ return random2D(null, parent);
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+ }
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+
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+ /**
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+ * Set a 2D vector to a random unit vector with a random direction
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+ * @param target the target vector (if null, a new vector will be created)
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+ * @return the random PVector
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+ */
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+ static public PVector random2D(PVector target) {
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+ return random2D(target, null);
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+ }
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+
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+
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+ /**
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+ * Make a new 2D unit vector with a random direction. Pass in the parent
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+ * PApplet if you want randomSeed() to work (and be predictable). Or leave
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+ * it null and be... random.
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+ * @return the random PVector
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+ */
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+ static public PVector random2D(PVector target, PApplet parent) {
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+ return (parent == null) ?
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+ fromAngle((float) (Math.random() * Math.PI*2), target) :
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+ fromAngle(parent.random(PConstants.TAU), target);
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+ }
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+
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+
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+ /**
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+ * ( begin auto-generated from PVector_random3D.xml )
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+ *
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+ * Make a new 3D unit vector with a random direction. If you pass in "this"
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+ * as an argument, it will use the PApplet's random number generator. You can
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+ * also pass in a target PVector to fill.
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+ *
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+ * @webref pvector:method
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+ * @usage web_application
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+ * @return the random PVector
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+ * @brief Make a new 3D unit vector with a random direction.
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+ * @see PVector#random2D()
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+ */
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+ static public PVector random3D() {
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+ return random3D(null, null);
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+ }
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+
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+
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+ /**
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+ * Make a new 3D unit vector with a random direction
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+ * using Processing's current random number generator
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+ * @param parent current PApplet instance
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+ * @return the random PVector
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+ */
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+ static public PVector random3D(PApplet parent) {
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+ return random3D(null, parent);
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+ }
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+
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+
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+ /**
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+ * Set a 3D vector to a random unit vector with a random direction
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+ * @param target the target vector (if null, a new vector will be created)
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+ * @return the random PVector
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+ */
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+ static public PVector random3D(PVector target) {
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+ return random3D(target, null);
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+ }
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+
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+
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+ /**
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+ * Make a new 3D unit vector with a random direction
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+ * @return the random PVector
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+ */
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+ static public PVector random3D(PVector target, PApplet parent) {
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+ float angle;
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+ float vz;
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+ if (parent == null) {
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+ angle = (float) (Math.random()*Math.PI*2);
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+ vz = (float) (Math.random()*2-1);
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+ } else {
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+ angle = parent.random(PConstants.TWO_PI);
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+ vz = parent.random(-1,1);
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+ }
313
+ float vx = (float) (Math.sqrt(1-vz*vz)*Math.cos(angle));
314
+ float vy = (float) (Math.sqrt(1-vz*vz)*Math.sin(angle));
315
+ if (target == null) {
316
+ target = new PVector(vx, vy, vz);
317
+ //target.normalize(); // Should be unnecessary
318
+ } else {
319
+ target.set(vx,vy,vz);
320
+ }
321
+ return target;
322
+ }
323
+
324
+
325
+ /**
326
+ * ( begin auto-generated from PVector_sub.xml )
327
+ *
328
+ * Make a new 2D unit vector from an angle.
329
+ *
330
+ * ( end auto-generated )
331
+ *
332
+ * @webref pvector:method
333
+ * @usage web_application
334
+ * @brief Make a new 2D unit vector from an angle
335
+ * @param angle the angle in radians
336
+ * @return the new unit PVector
337
+ */
338
+ static public PVector fromAngle(float angle) {
339
+ return fromAngle(angle,null);
340
+ }
341
+
342
+
343
+ /**
344
+ * Make a new 2D unit vector from an angle
345
+ *
346
+ * @param target the target vector (if null, a new vector will be created)
347
+ * @return the PVector
348
+ */
349
+ static public PVector fromAngle(float angle, PVector target) {
350
+ if (target == null) {
351
+ target = new PVector((float)Math.cos(angle),(float)Math.sin(angle),0);
352
+ } else {
353
+ target.set((float)Math.cos(angle),(float)Math.sin(angle),0);
354
+ }
355
+ return target;
356
+ }
357
+
358
+
359
+ /**
360
+ * ( begin auto-generated from PVector_copy.xml )
361
+ *
362
+ * Gets a copy of the vector, returns a PVector object.
363
+ *
364
+ * ( end auto-generated )
365
+ *
366
+ * @webref pvector:method
367
+ * @usage web_application
368
+ * @brief Get a copy of the vector
369
+ */
370
+ public PVector copy() {
371
+ return new PVector(x, y, z);
372
+ }
373
+
374
+
375
+ @Deprecated
376
+ public PVector get() {
377
+ return copy();
378
+ }
379
+
380
+
381
+ /**
382
+ * @param target
383
+ */
384
+ public float[] get(float[] target) {
385
+ if (target == null) {
386
+ return new float[] { x, y, z };
387
+ }
388
+ if (target.length >= 2) {
389
+ target[0] = x;
390
+ target[1] = y;
391
+ }
392
+ if (target.length >= 3) {
393
+ target[2] = z;
394
+ }
395
+ return target;
396
+ }
397
+
398
+
399
+ /**
400
+ * ( begin auto-generated from PVector_mag.xml )
401
+ *
402
+ * Calculates the magnitude (length) of the vector and returns the result
403
+ * as a float (this is simply the equation <em>sqrt(x*x + y*y + z*z)</em>.)
404
+ *
405
+ * ( end auto-generated )
406
+ *
407
+ * @webref pvector:method
408
+ * @usage web_application
409
+ * @brief Calculate the magnitude of the vector
410
+ * @return magnitude (length) of the vector
411
+ * @see PVector#magSq()
412
+ */
413
+ public float mag() {
414
+ return (float) Math.sqrt(x*x + y*y + z*z);
415
+ }
416
+
417
+
418
+ /**
419
+ * ( begin auto-generated from PVector_mag.xml )
420
+ *
421
+ * Calculates the squared magnitude of the vector and returns the result
422
+ * as a float (this is simply the equation <em>(x*x + y*y + z*z)</em>.)
423
+ * Faster if the real length is not required in the
424
+ * case of comparing vectors, etc.
425
+ *
426
+ * ( end auto-generated )
427
+ *
428
+ * @webref pvector:method
429
+ * @usage web_application
430
+ * @brief Calculate the magnitude of the vector, squared
431
+ * @return squared magnitude of the vector
432
+ * @see PVector#mag()
433
+ */
434
+ public float magSq() {
435
+ return (x*x + y*y + z*z);
436
+ }
437
+
438
+
439
+ /**
440
+ * ( begin auto-generated from PVector_add.xml )
441
+ *
442
+ * Adds x, y, and z components to a vector, adds one vector to another, or
443
+ * adds two independent vectors together. The version of the method that
444
+ * adds two vectors together is a static method and returns a PVector, the
445
+ * others have no return value -- they act directly on the vector. See the
446
+ * examples for more context.
447
+ *
448
+ * ( end auto-generated )
449
+ *
450
+ * @webref pvector:method
451
+ * @usage web_application
452
+ * @param v the vector to be added
453
+ * @brief Adds x, y, and z components to a vector, one vector to another, or two independent vectors
454
+ */
455
+ public PVector add(PVector v) {
456
+ x += v.x;
457
+ y += v.y;
458
+ z += v.z;
459
+ return this;
460
+ }
461
+
462
+
463
+ /**
464
+ * @param x x component of the vector
465
+ * @param y y component of the vector
466
+ */
467
+ public PVector add(float x, float y) {
468
+ this.x += x;
469
+ this.y += y;
470
+ return this;
471
+ }
472
+
473
+
474
+ /**
475
+ * @param z z component of the vector
476
+ */
477
+ public PVector add(float x, float y, float z) {
478
+ this.x += x;
479
+ this.y += y;
480
+ this.z += z;
481
+ return this;
482
+ }
483
+
484
+
485
+ /**
486
+ * Add two vectors
487
+ * @param v1 a vector
488
+ * @param v2 another vector
489
+ */
490
+ static public PVector add(PVector v1, PVector v2) {
491
+ return add(v1, v2, null);
492
+ }
493
+
494
+
495
+ /**
496
+ * Add two vectors into a target vector
497
+ * @param target the target vector (if null, a new vector will be created)
498
+ */
499
+ static public PVector add(PVector v1, PVector v2, PVector target) {
500
+ if (target == null) {
501
+ target = new PVector(v1.x + v2.x,v1.y + v2.y, v1.z + v2.z);
502
+ } else {
503
+ target.set(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
504
+ }
505
+ return target;
506
+ }
507
+
508
+
509
+ /**
510
+ * ( begin auto-generated from PVector_sub.xml )
511
+ *
512
+ * Subtracts x, y, and z components from a vector, subtracts one vector
513
+ * from another, or subtracts two independent vectors. The version of the
514
+ * method that subtracts two vectors is a static method and returns a
515
+ * PVector, the others have no return value -- they act directly on the
516
+ * vector. See the examples for more context.
517
+ *
518
+ * ( end auto-generated )
519
+ *
520
+ * @webref pvector:method
521
+ * @usage web_application
522
+ * @param v any variable of type PVector
523
+ * @brief Subtract x, y, and z components from a vector, one vector from another, or two independent vectors
524
+ */
525
+ public PVector sub(PVector v) {
526
+ x -= v.x;
527
+ y -= v.y;
528
+ z -= v.z;
529
+ return this;
530
+ }
531
+
532
+
533
+ /**
534
+ * @param x the x component of the vector
535
+ * @param y the y component of the vector
536
+ */
537
+ public PVector sub(float x, float y) {
538
+ this.x -= x;
539
+ this.y -= y;
540
+ return this;
541
+ }
542
+
543
+
544
+ /**
545
+ * @param z the z component of the vector
546
+ */
547
+ public PVector sub(float x, float y, float z) {
548
+ this.x -= x;
549
+ this.y -= y;
550
+ this.z -= z;
551
+ return this;
552
+ }
553
+
554
+
555
+ /**
556
+ * Subtract one vector from another
557
+ * @param v1 the x, y, and z components of a PVector object
558
+ * @param v2 the x, y, and z components of a PVector object
559
+ */
560
+ static public PVector sub(PVector v1, PVector v2) {
561
+ return sub(v1, v2, null);
562
+ }
563
+
564
+
565
+ /**
566
+ * Subtract one vector from another and store in another vector
567
+ * @param target PVector in which to store the result
568
+ */
569
+ static public PVector sub(PVector v1, PVector v2, PVector target) {
570
+ if (target == null) {
571
+ target = new PVector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
572
+ } else {
573
+ target.set(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
574
+ }
575
+ return target;
576
+ }
577
+
578
+
579
+ /**
580
+ * ( begin auto-generated from PVector_mult.xml )
581
+ *
582
+ * Multiplies a vector by a scalar or multiplies one vector by another.
583
+ *
584
+ * ( end auto-generated )
585
+ *
586
+ * @webref pvector:method
587
+ * @usage web_application
588
+ * @brief Multiply a vector by a scalar
589
+ * @param n the number to multiply with the vector
590
+ */
591
+ public PVector mult(float n) {
592
+ x *= n;
593
+ y *= n;
594
+ z *= n;
595
+ return this;
596
+ }
597
+
598
+
599
+ /**
600
+ * @param v the vector to multiply by the scalar
601
+ */
602
+ static public PVector mult(PVector v, float n) {
603
+ return mult(v, n, null);
604
+ }
605
+
606
+
607
+ /**
608
+ * Multiply a vector by a scalar, and write the result into a target PVector.
609
+ * @param target PVector in which to store the result
610
+ */
611
+ static public PVector mult(PVector v, float n, PVector target) {
612
+ if (target == null) {
613
+ target = new PVector(v.x*n, v.y*n, v.z*n);
614
+ } else {
615
+ target.set(v.x*n, v.y*n, v.z*n);
616
+ }
617
+ return target;
618
+ }
619
+
620
+
621
+ /**
622
+ * ( begin auto-generated from PVector_div.xml )
623
+ *
624
+ * Divides a vector by a scalar or divides one vector by another.
625
+ *
626
+ * ( end auto-generated )
627
+ *
628
+ * @webref pvector:method
629
+ * @usage web_application
630
+ * @brief Divide a vector by a scalar
631
+ * @param n the number by which to divide the vector
632
+ */
633
+ public PVector div(float n) {
634
+ x /= n;
635
+ y /= n;
636
+ z /= n;
637
+ return this;
638
+ }
639
+
640
+
641
+ /**
642
+ * Divide a vector by a scalar and return the result in a new vector.
643
+ * @param v the vector to divide by the scalar
644
+ * @return a new vector that is v1 / n
645
+ */
646
+ static public PVector div(PVector v, float n) {
647
+ return div(v, n, null);
648
+ }
649
+
650
+
651
+ /**
652
+ * Divide a vector by a scalar and store the result in another vector.
653
+ * @param target PVector in which to store the result
654
+ */
655
+ static public PVector div(PVector v, float n, PVector target) {
656
+ if (target == null) {
657
+ target = new PVector(v.x/n, v.y/n, v.z/n);
658
+ } else {
659
+ target.set(v.x/n, v.y/n, v.z/n);
660
+ }
661
+ return target;
662
+ }
663
+
664
+
665
+ /**
666
+ * ( begin auto-generated from PVector_dist.xml )
667
+ *
668
+ * Calculates the Euclidean distance between two points (considering a
669
+ * point as a vector object).
670
+ *
671
+ * ( end auto-generated )
672
+ *
673
+ * @webref pvector:method
674
+ * @usage web_application
675
+ * @param v the x, y, and z coordinates of a PVector
676
+ * @brief Calculate the distance between two points
677
+ */
678
+ public float dist(PVector v) {
679
+ float dx = x - v.x;
680
+ float dy = y - v.y;
681
+ float dz = z - v.z;
682
+ return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
683
+ }
684
+
685
+
686
+ /**
687
+ * @param v1 any variable of type PVector
688
+ * @param v2 any variable of type PVector
689
+ * @return the Euclidean distance between v1 and v2
690
+ */
691
+ static public float dist(PVector v1, PVector v2) {
692
+ float dx = v1.x - v2.x;
693
+ float dy = v1.y - v2.y;
694
+ float dz = v1.z - v2.z;
695
+ return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
696
+ }
697
+
698
+
699
+ /**
700
+ * ( begin auto-generated from PVector_dot.xml )
701
+ *
702
+ * Calculates the dot product of two vectors.
703
+ *
704
+ * ( end auto-generated )
705
+ *
706
+ * @webref pvector:method
707
+ * @usage web_application
708
+ * @param v any variable of type PVector
709
+ * @return the dot product
710
+ * @brief Calculate the dot product of two vectors
711
+ */
712
+ public float dot(PVector v) {
713
+ return x*v.x + y*v.y + z*v.z;
714
+ }
715
+
716
+
717
+ /**
718
+ * @param x x component of the vector
719
+ * @param y y component of the vector
720
+ * @param z z component of the vector
721
+ */
722
+ public float dot(float x, float y, float z) {
723
+ return this.x*x + this.y*y + this.z*z;
724
+ }
725
+
726
+
727
+ /**
728
+ * @param v1 any variable of type PVector
729
+ * @param v2 any variable of type PVector
730
+ */
731
+ static public float dot(PVector v1, PVector v2) {
732
+ return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
733
+ }
734
+
735
+
736
+ /**
737
+ * ( begin auto-generated from PVector_cross.xml )
738
+ *
739
+ * Calculates and returns a vector composed of the cross product between
740
+ * two vectors.
741
+ *
742
+ * ( end auto-generated )
743
+ *
744
+ * @webref pvector:method
745
+ * @param v the vector to calculate the cross product
746
+ * @brief Calculate and return the cross product
747
+ */
748
+ public PVector cross(PVector v) {
749
+ return cross(v, null);
750
+ }
751
+
752
+
753
+ /**
754
+ * @param v any variable of type PVector
755
+ * @param target PVector to store the result
756
+ */
757
+ public PVector cross(PVector v, PVector target) {
758
+ float crossX = y * v.z - v.y * z;
759
+ float crossY = z * v.x - v.z * x;
760
+ float crossZ = x * v.y - v.x * y;
761
+
762
+ if (target == null) {
763
+ target = new PVector(crossX, crossY, crossZ);
764
+ } else {
765
+ target.set(crossX, crossY, crossZ);
766
+ }
767
+ return target;
768
+ }
769
+
770
+
771
+ /**
772
+ * @param v1 any variable of type PVector
773
+ * @param v2 any variable of type PVector
774
+ * @param target PVector to store the result
775
+ */
776
+ static public PVector cross(PVector v1, PVector v2, PVector target) {
777
+ float crossX = v1.y * v2.z - v2.y * v1.z;
778
+ float crossY = v1.z * v2.x - v2.z * v1.x;
779
+ float crossZ = v1.x * v2.y - v2.x * v1.y;
780
+
781
+ if (target == null) {
782
+ target = new PVector(crossX, crossY, crossZ);
783
+ } else {
784
+ target.set(crossX, crossY, crossZ);
785
+ }
786
+ return target;
787
+ }
788
+
789
+
790
+ /**
791
+ * ( begin auto-generated from PVector_normalize.xml )
792
+ *
793
+ * Normalize the vector to length 1 (make it a unit vector).
794
+ *
795
+ * ( end auto-generated )
796
+ *
797
+ * @webref pvector:method
798
+ * @usage web_application
799
+ * @brief Normalize the vector to a length of 1
800
+ */
801
+ public PVector normalize() {
802
+ float m = mag();
803
+ if (m != 0 && m != 1) {
804
+ div(m);
805
+ }
806
+ return this;
807
+ }
808
+
809
+
810
+ /**
811
+ * @param target Set to null to create a new vector
812
+ * @return a new vector (if target was null), or target
813
+ */
814
+ public PVector normalize(PVector target) {
815
+ if (target == null) {
816
+ target = new PVector();
817
+ }
818
+ float m = mag();
819
+ if (m > 0) {
820
+ target.set(x/m, y/m, z/m);
821
+ } else {
822
+ target.set(x, y, z);
823
+ }
824
+ return target;
825
+ }
826
+
827
+
828
+ /**
829
+ * ( begin auto-generated from PVector_limit.xml )
830
+ *
831
+ * Limit the magnitude of this vector to the value used for the <b>max</b> parameter.
832
+ *
833
+ * ( end auto-generated )
834
+ *
835
+ * @webref pvector:method
836
+ * @usage web_application
837
+ * @param max the maximum magnitude for the vector
838
+ * @brief Limit the magnitude of the vector
839
+ */
840
+ public PVector limit(float max) {
841
+ if (magSq() > max*max) {
842
+ normalize();
843
+ mult(max);
844
+ }
845
+ return this;
846
+ }
847
+
848
+
849
+ /**
850
+ * ( begin auto-generated from PVector_setMag.xml )
851
+ *
852
+ * Set the magnitude of this vector to the value used for the <b>len</b> parameter.
853
+ *
854
+ * ( end auto-generated )
855
+ *
856
+ * @webref pvector:method
857
+ * @usage web_application
858
+ * @param len the new length for this vector
859
+ * @brief Set the magnitude of the vector
860
+ */
861
+ public PVector setMag(float len) {
862
+ normalize();
863
+ mult(len);
864
+ return this;
865
+ }
866
+
867
+
868
+ /**
869
+ * Sets the magnitude of this vector, storing the result in another vector.
870
+ * @param target Set to null to create a new vector
871
+ * @param len the new length for the new vector
872
+ * @return a new vector (if target was null), or target
873
+ */
874
+ public PVector setMag(PVector target, float len) {
875
+ target = normalize(target);
876
+ target.mult(len);
877
+ return target;
878
+ }
879
+
880
+
881
+ /**
882
+ * ( begin auto-generated from PVector_setMag.xml )
883
+ *
884
+ * Calculate the angle of rotation for this vector (only 2D vectors)
885
+ *
886
+ * ( end auto-generated )
887
+ *
888
+ * @webref pvector:method
889
+ * @usage web_application
890
+ * @return the angle of rotation
891
+ * @brief Calculate the angle of rotation for this vector
892
+ */
893
+ public float heading() {
894
+ float angle = (float) Math.atan2(y, x);
895
+ return angle;
896
+ }
897
+
898
+
899
+ @Deprecated
900
+ public float heading2D() {
901
+ return heading();
902
+ }
903
+
904
+
905
+ /**
906
+ * ( begin auto-generated from PVector_rotate.xml )
907
+ *
908
+ * Rotate the vector by an angle (only 2D vectors), magnitude remains the same
909
+ *
910
+ * ( end auto-generated )
911
+ *
912
+ * @webref pvector:method
913
+ * @usage web_application
914
+ * @brief Rotate the vector by an angle (2D only)
915
+ * @param theta the angle of rotation
916
+ */
917
+ public PVector rotate(float theta) {
918
+ float temp = x;
919
+ // Might need to check for rounding errors like with angleBetween function?
920
+ x = x*PApplet.cos(theta) - y*PApplet.sin(theta);
921
+ y = temp*PApplet.sin(theta) + y*PApplet.cos(theta);
922
+ return this;
923
+ }
924
+
925
+
926
+ /**
927
+ * ( begin auto-generated from PVector_rotate.xml )
928
+ *
929
+ * Linear interpolate the vector to another vector
930
+ *
931
+ * ( end auto-generated )
932
+ *
933
+ * @webref pvector:method
934
+ * @usage web_application
935
+ * @brief Linear interpolate the vector to another vector
936
+ * @param v the vector to lerp to
937
+ * @param amt The amount of interpolation; some value between 0.0 (old vector) and 1.0 (new vector). 0.1 is very near the old vector; 0.5 is halfway in between.
938
+ * @see PApplet#lerp(float, float, float)
939
+ */
940
+ public PVector lerp(PVector v, float amt) {
941
+ x = PApplet.lerp(x, v.x, amt);
942
+ y = PApplet.lerp(y, v.y, amt);
943
+ z = PApplet.lerp(z, v.z, amt);
944
+ return this;
945
+ }
946
+
947
+
948
+ /**
949
+ * Linear interpolate between two vectors (returns a new PVector object)
950
+ * @param v1 the vector to start from
951
+ * @param v2 the vector to lerp to
952
+ * @param amt
953
+ * @return
954
+ */
955
+ public static PVector lerp(PVector v1, PVector v2, float amt) {
956
+ PVector v = v1.copy();
957
+ v.lerp(v2, amt);
958
+ return v;
959
+ }
960
+
961
+
962
+ /**
963
+ * Linear interpolate the vector to x,y,z values
964
+ * @param x the x component to lerp to
965
+ * @param y the y component to lerp to
966
+ * @param z the z component to lerp to
967
+ * @param amt
968
+ * @return
969
+ */
970
+ public PVector lerp(float x, float y, float z, float amt) {
971
+ this.x = PApplet.lerp(this.x, x, amt);
972
+ this.y = PApplet.lerp(this.y, y, amt);
973
+ this.z = PApplet.lerp(this.z, z, amt);
974
+ return this;
975
+ }
976
+
977
+
978
+ /**
979
+ * ( begin auto-generated from PVector_angleBetween.xml )
980
+ *
981
+ * Calculates and returns the angle (in radians) between two vectors.( end auto-generated )
982
+ *
983
+ *
984
+ * @return
985
+ * @webref pvector:method
986
+ * @usage web_application
987
+ * @param v1 the x, y, and z components of a PVector
988
+ * @param v2 the x, y, and z components of a PVector
989
+ * @brief Calculate and return the angle between two vectors
990
+ */
991
+ static public float angleBetween(PVector v1, PVector v2) {
992
+
993
+ // We get NaN if we pass in a zero vector which can cause problems
994
+ // Zero seems like a reasonable angle between a (0,0,0) vector and something else
995
+ if (v1.x == 0 && v1.y == 0 && v1.z == 0 ) return 0.0f;
996
+ if (v2.x == 0 && v2.y == 0 && v2.z == 0 ) return 0.0f;
997
+
998
+ double dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
999
+ double v1mag = Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
1000
+ double v2mag = Math.sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
1001
+ // This should be a number between -1 and 1, since it's "normalized"
1002
+ double amt = dot / (v1mag * v2mag);
1003
+ // But if it's not due to rounding error, then we need to fix it
1004
+ // http://code.google.com/p/processing/issues/detail?id=340
1005
+ // Otherwise if outside the range, acos() will return NaN
1006
+ // http://www.cppreference.com/wiki/c/math/acos
1007
+ if (amt <= -1) {
1008
+ return PConstants.PI;
1009
+ } else if (amt >= 1) {
1010
+ // http://code.google.com/p/processing/issues/detail?id=435
1011
+ return 0;
1012
+ }
1013
+ return (float) Math.acos(amt);
1014
+ }
1015
+
1016
+
1017
+ @Override
1018
+ public String toString() {
1019
+ return "[ " + x + ", " + y + ", " + z + " ]";
1020
+ }
1021
+
1022
+
1023
+ /**
1024
+ * ( begin auto-generated from PVector_array.xml )
1025
+ *
1026
+ * Return a representation of this vector as a float array.This is only
1027
+ for temporary use. If used in any other fashion, the contents should be
1028
+ copied by using the <b>PVector.get()</b> method to copy into your own array.
1029
+ *
1030
+ * ( end auto-generated )
1031
+ *
1032
+ * @return
1033
+ * @webref pvector:method
1034
+ * @usage: web_application
1035
+ * @brief Return a representation of the vector as a float array
1036
+ */
1037
+ public float[] array() {
1038
+ if (array == null) {
1039
+ array = new float[3];
1040
+ }
1041
+ array[0] = x;
1042
+ array[1] = y;
1043
+ array[2] = z;
1044
+ return array;
1045
+ }
1046
+
1047
+
1048
+ @Override
1049
+ public boolean equals(Object obj) {
1050
+ if (!(obj instanceof PVector)) {
1051
+ return false;
1052
+ }
1053
+ final PVector p = (PVector) obj;
1054
+ return x == p.x && y == p.y && z == p.z;
1055
+ }
1056
+
1057
+
1058
+ @Override
1059
+ public int hashCode() {
1060
+ int result = 1;
1061
+ result = 31 * result + Float.floatToIntBits(x);
1062
+ result = 31 * result + Float.floatToIntBits(y);
1063
+ result = 31 * result + Float.floatToIntBits(z);
1064
+ return result;
1065
+ }
1066
+ }