propane 3.4.2-java → 3.5.0-java
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- checksums.yaml +4 -4
- data/.mvn/wrapper/MavenWrapperDownloader.java +1 -1
- data/.travis.yml +1 -1
- data/CHANGELOG.md +5 -1
- data/Gemfile +2 -0
- data/README.md +15 -3
- data/Rakefile +9 -10
- data/bin/propane +3 -1
- data/lib/propane.rb +2 -1
- data/lib/propane/app.rb +2 -1
- data/lib/propane/creators/sketch_class.rb +7 -1
- data/lib/propane/creators/sketch_factory.rb +4 -2
- data/lib/propane/creators/sketch_writer.rb +1 -0
- data/lib/propane/helper_methods.rb +22 -22
- data/lib/propane/helpers/numeric.rb +2 -0
- data/lib/propane/helpers/version_error.rb +1 -0
- data/lib/propane/library.rb +5 -1
- data/lib/propane/library_loader.rb +2 -0
- data/lib/propane/native_folder.rb +10 -9
- data/lib/propane/native_loader.rb +3 -0
- data/lib/propane/runner.rb +11 -5
- data/lib/propane/version.rb +2 -1
- data/library/boids/boids.rb +21 -11
- data/library/color_group/color_group.rb +2 -0
- data/library/control_panel/control_panel.rb +8 -5
- data/library/dxf/dxf.rb +2 -0
- data/library/file_chooser/chooser.rb +10 -9
- data/library/file_chooser/file_chooser.rb +10 -9
- data/library/library_proxy/library_proxy.rb +2 -0
- data/library/net/net.rb +2 -0
- data/library/simplex_noise/simplex_noise.rb +2 -0
- data/library/slider/slider.rb +23 -22
- data/library/vector_utils/vector_utils.rb +4 -0
- data/library/video_event/video_event.rb +2 -0
- data/pom.rb +46 -45
- data/pom.xml +4 -4
- data/propane.gemspec +8 -7
- data/src/main/java/monkstone/ColorUtil.java +1 -3
- data/src/main/java/monkstone/MathToolModule.java +1 -1
- data/src/main/java/monkstone/PropaneLibrary.java +2 -2
- data/src/main/java/monkstone/fastmath/Deglut.java +1 -1
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/SimplexNoise.java +2 -2
- data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SliderBar.java +1 -1
- data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/package-info.java +1 -1
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -2
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/package-info.java +1 -1
- data/src/main/java/processing/awt/PGraphicsJava2D.java +788 -283
- data/src/main/java/processing/awt/PImageAWT.java +260 -0
- data/src/main/java/processing/awt/PShapeJava2D.java +56 -53
- data/src/main/java/processing/awt/PSurfaceAWT.java +309 -211
- data/src/main/java/processing/awt/ShimAWT.java +580 -0
- data/src/main/java/processing/core/PApplet.java +2877 -2098
- data/src/main/java/processing/core/PConstants.java +477 -447
- data/src/main/java/processing/core/PFont.java +930 -884
- data/src/main/java/processing/core/PGraphics.java +337 -309
- data/src/main/java/processing/core/PImage.java +1689 -1689
- data/src/main/java/processing/core/PMatrix.java +172 -159
- data/src/main/java/processing/core/PMatrix2D.java +456 -410
- data/src/main/java/processing/core/PMatrix3D.java +755 -735
- data/src/main/java/processing/core/PShape.java +2910 -2656
- data/src/main/java/processing/core/PShapeOBJ.java +97 -94
- data/src/main/java/processing/core/PShapeSVG.java +1656 -1462
- data/src/main/java/processing/core/PStyle.java +40 -37
- data/src/main/java/processing/core/PSurface.java +134 -97
- data/src/main/java/processing/core/PSurfaceNone.java +292 -218
- data/src/main/java/processing/core/PVector.java +991 -966
- data/src/main/java/processing/core/ThinkDifferent.java +12 -8
- data/src/main/java/processing/data/DoubleDict.java +756 -710
- data/src/main/java/processing/data/DoubleList.java +749 -696
- data/src/main/java/processing/data/FloatDict.java +748 -702
- data/src/main/java/processing/data/FloatList.java +751 -697
- data/src/main/java/processing/data/IntDict.java +720 -673
- data/src/main/java/processing/data/IntList.java +699 -633
- data/src/main/java/processing/data/JSONArray.java +931 -873
- data/src/main/java/processing/data/JSONObject.java +1262 -1165
- data/src/main/java/processing/data/JSONTokener.java +351 -341
- data/src/main/java/processing/data/LongDict.java +710 -663
- data/src/main/java/processing/data/LongList.java +701 -635
- data/src/main/java/processing/data/Sort.java +37 -41
- data/src/main/java/processing/data/StringDict.java +525 -486
- data/src/main/java/processing/data/StringList.java +626 -580
- data/src/main/java/processing/data/Table.java +3693 -3513
- data/src/main/java/processing/data/TableRow.java +182 -183
- data/src/main/java/processing/data/XML.java +954 -880
- data/src/main/java/processing/event/Event.java +87 -67
- data/src/main/java/processing/event/KeyEvent.java +48 -41
- data/src/main/java/processing/event/MouseEvent.java +87 -113
- data/src/main/java/processing/event/TouchEvent.java +10 -6
- data/src/main/java/processing/javafx/PSurfaceFX.java +26 -0
- data/src/main/java/processing/net/Client.java +20 -20
- data/src/main/java/processing/net/Server.java +9 -9
- data/src/main/java/processing/opengl/FontTexture.java +286 -266
- data/src/main/java/processing/opengl/FrameBuffer.java +390 -376
- data/src/main/java/processing/opengl/LinePath.java +130 -91
- data/src/main/java/processing/opengl/LineStroker.java +593 -582
- data/src/main/java/processing/opengl/PGL.java +645 -579
- data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
- data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12287 -12030
- data/src/main/java/processing/opengl/PJOGL.java +1743 -1672
- data/src/main/java/processing/opengl/PShader.java +345 -416
- data/src/main/java/processing/opengl/PShapeOpenGL.java +4601 -4543
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +1113 -1029
- data/src/main/java/processing/opengl/Texture.java +1489 -1401
- data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
- data/test/create_test.rb +21 -20
- data/test/deglut_spec_test.rb +4 -2
- data/test/helper_methods_test.rb +49 -20
- data/test/math_tool_test.rb +39 -32
- data/test/native_folder.rb +47 -0
- data/test/respond_to_test.rb +3 -2
- data/test/sketches/key_event.rb +2 -2
- data/test/sketches/library/my_library/my_library.rb +3 -0
- data/test/test_helper.rb +2 -0
- data/test/vecmath_spec_test.rb +35 -22
- data/vendors/Rakefile +28 -22
- metadata +13 -13
- data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.opengl;
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import processing.core.*;
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import java.util.HashMap;
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/**
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* This class encapsulates a GLSL shader program, including a vertex
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* fragment shader. Based on the GLSLShader class from GLGraphics, which
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* was originally based in the code by JohnG:
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* This class encapsulates a GLSL shader program, including a vertex
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* and a fragment shader. Based on the GLSLShader class from GLGraphics, which
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* in turn was originally based in the code by JohnG:
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* http://processing.org/discourse/beta/num_1159494801.html
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*
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* @webref rendering:shaders
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*/
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public class PShader implements PConstants {
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static protected final int
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static protected final int
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static protected final int
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static protected final int
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static protected final int
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static protected final int TEXTURE = 5;
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static protected final int POINT = 0;
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static protected final int LINE = 1;
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static protected final int POLY = 2;
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static protected final int COLOR = 3;
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static protected final int LIGHT = 4;
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static protected final int TEXTURE = 5;
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static protected final int TEXLIGHT = 6;
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static protected String pointShaderAttrRegexp
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static protected String pointShaderInRegexp
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static protected String lineShaderAttrRegexp
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static protected String lineShaderInRegexp
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static protected String pointShaderDefRegexp
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static protected String lineShaderDefRegexp
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static protected String colorShaderDefRegexp
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static protected String lightShaderDefRegexp
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static protected String texShaderDefRegexp
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static protected String texlightShaderDefRegexp
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static protected String polyShaderDefRegexp
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static protected String triShaderAttrRegexp
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static protected String quadShaderAttrRegexp
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static protected String pointShaderAttrRegexp =
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"attribute *vec2 *offset";
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static protected String pointShaderInRegexp =
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"in *vec2 *offset;";
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static protected String lineShaderAttrRegexp =
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"attribute *vec4 *direction";
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static protected String lineShaderInRegexp =
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"in *vec4 *direction";
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static protected String pointShaderDefRegexp =
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"#define *PROCESSING_POINT_SHADER";
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static protected String lineShaderDefRegexp =
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"#define *PROCESSING_LINE_SHADER";
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static protected String colorShaderDefRegexp =
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"#define *PROCESSING_COLOR_SHADER";
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static protected String lightShaderDefRegexp =
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"#define *PROCESSING_LIGHT_SHADER";
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static protected String texShaderDefRegexp =
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"#define *PROCESSING_TEXTURE_SHADER";
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static protected String texlightShaderDefRegexp =
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"#define *PROCESSING_TEXLIGHT_SHADER";
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static protected String polyShaderDefRegexp =
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"#define *PROCESSING_POLYGON_SHADER";
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static protected String triShaderAttrRegexp =
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"#define *PROCESSING_TRIANGLES_SHADER";
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"#define *PROCESSING_QUADS_SHADER";
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public PShader(PApplet parent) {
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primaryPG = (PGraphicsOpenGL)
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* shaders.
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/**
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* @return
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return bound;
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@@ -381,94 +389,88 @@ public class PShader implements PConstants {
|
|
381
389
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* @param x first component of the variable to modify
|
382
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*/
|
383
391
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public void set(String name, int x) {
|
384
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-
setUniformImpl(name, UniformValue.INT1, new int[]{x});
|
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+
setUniformImpl(name, UniformValue.INT1, new int[] { x });
|
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}
|
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|
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/**
|
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-
* @param
|
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-
* @param x
|
390
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-
* @param y second component of the variable to modify. The variable has to be
|
391
|
-
* declared with an array/vector type in the shader (i.e.: int[2], vec2)
|
396
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+
* @param y second component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[2], vec2)
|
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*/
|
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398
|
public void set(String name, int x, int y) {
|
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|
-
setUniformImpl(name, UniformValue.INT2, new int[]{x, y});
|
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+
setUniformImpl(name, UniformValue.INT2, new int[] { x, y });
|
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}
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/**
|
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* @param
|
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-
* @param x
|
400
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-
* @param y
|
401
|
-
* @param z third component of the variable to modify. The variable has to be
|
402
|
-
* declared with an array/vector type in the shader (i.e.: int[3], vec3)
|
403
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+
* @param z third component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[3], vec3)
|
403
404
|
*/
|
404
405
|
public void set(String name, int x, int y, int z) {
|
405
|
-
setUniformImpl(name, UniformValue.INT3, new int[]{x, y, z});
|
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+
setUniformImpl(name, UniformValue.INT3, new int[] { x, y, z });
|
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}
|
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408
|
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|
/**
|
409
|
-
* @param
|
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-
* @param x
|
411
|
-
* @param y
|
412
|
-
* @param z
|
413
|
-
* @param w fourth component of the variable to modify. The variable has to be
|
414
|
-
* declared with an array/vector type in the shader (i.e.: int[4], vec4)
|
410
|
+
* @param w fourth component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[4], vec4)
|
415
411
|
*/
|
416
412
|
public void set(String name, int x, int y, int z, int w) {
|
417
|
-
setUniformImpl(name, UniformValue.INT4, new int[]{x, y, z, w});
|
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+
setUniformImpl(name, UniformValue.INT4, new int[] { x, y, z, w });
|
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414
|
}
|
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415
|
|
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+
|
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417
|
public void set(String name, float x) {
|
421
|
-
setUniformImpl(name, UniformValue.FLOAT1, new float[]{x});
|
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|
+
setUniformImpl(name, UniformValue.FLOAT1, new float[] { x });
|
422
419
|
}
|
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420
|
|
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|
+
|
424
422
|
public void set(String name, float x, float y) {
|
425
|
-
setUniformImpl(name, UniformValue.FLOAT2, new float[]{x, y});
|
423
|
+
setUniformImpl(name, UniformValue.FLOAT2, new float[] { x, y });
|
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|
}
|
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|
|
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+
|
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427
|
public void set(String name, float x, float y, float z) {
|
429
|
-
setUniformImpl(name, UniformValue.FLOAT3, new float[]{x, y, z});
|
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|
+
setUniformImpl(name, UniformValue.FLOAT3, new float[] { x, y, z });
|
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|
}
|
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430
|
|
431
|
+
|
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432
|
public void set(String name, float x, float y, float z, float w) {
|
433
|
-
setUniformImpl(name, UniformValue.FLOAT4, new float[]{x, y, z, w});
|
433
|
+
setUniformImpl(name, UniformValue.FLOAT4, new float[] { x, y, z, w });
|
434
434
|
}
|
435
435
|
|
436
436
|
/**
|
437
|
-
* @param
|
438
|
-
* @param vec modifies all the components of an array/vector uniform variable.
|
439
|
-
* PVector can only be used if the type of the variable is vec3.
|
437
|
+
* @param vec modifies all the components of an array/vector uniform variable. PVector can only be used if the type of the variable is vec3.
|
440
438
|
*/
|
441
439
|
public void set(String name, PVector vec) {
|
442
440
|
setUniformImpl(name, UniformValue.FLOAT3,
|
443
|
-
|
441
|
+
new float[] { vec.x, vec.y, vec.z });
|
444
442
|
}
|
445
443
|
|
444
|
+
|
446
445
|
public void set(String name, boolean x) {
|
447
|
-
setUniformImpl(name, UniformValue.INT1, new int[]{(x)
|
446
|
+
setUniformImpl(name, UniformValue.INT1, new int[] { (x)?1:0 });
|
448
447
|
}
|
449
448
|
|
449
|
+
|
450
450
|
public void set(String name, boolean x, boolean y) {
|
451
451
|
setUniformImpl(name, UniformValue.INT2,
|
452
|
-
|
452
|
+
new int[] { (x)?1:0, (y)?1:0 });
|
453
453
|
}
|
454
454
|
|
455
|
+
|
455
456
|
public void set(String name, boolean x, boolean y, boolean z) {
|
456
457
|
setUniformImpl(name, UniformValue.INT3,
|
457
|
-
|
458
|
+
new int[] { (x)?1:0, (y)?1:0, (z)?1:0 });
|
458
459
|
}
|
459
460
|
|
461
|
+
|
460
462
|
public void set(String name, boolean x, boolean y, boolean z, boolean w) {
|
461
463
|
setUniformImpl(name, UniformValue.INT4,
|
462
|
-
|
464
|
+
new int[] { (x)?1:0, (y)?1:0, (z)?1:0, (w)?1:0 });
|
463
465
|
}
|
464
466
|
|
467
|
+
|
465
468
|
public void set(String name, int[] vec) {
|
466
469
|
set(name, vec, 1);
|
467
470
|
}
|
468
471
|
|
472
|
+
|
469
473
|
/**
|
470
|
-
* @param name
|
471
|
-
* @param vec
|
472
474
|
* @param ncoords number of coordinates per element, max 4
|
473
475
|
*/
|
474
476
|
public void set(String name, int[] vec, int ncoords) {
|
@@ -481,17 +483,19 @@ public class PShader implements PConstants {
|
|
481
483
|
} else if (ncoords == 4) {
|
482
484
|
setUniformImpl(name, UniformValue.INT4VEC, vec);
|
483
485
|
} else if (4 < ncoords) {
|
484
|
-
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
485
|
-
|
486
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are " +
|
487
|
+
"supported.");
|
486
488
|
} else {
|
487
489
|
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
488
490
|
}
|
489
491
|
}
|
490
492
|
|
493
|
+
|
491
494
|
public void set(String name, float[] vec) {
|
492
495
|
set(name, vec, 1);
|
493
496
|
}
|
494
497
|
|
498
|
+
|
495
499
|
public void set(String name, float[] vec, int ncoords) {
|
496
500
|
if (ncoords == 1) {
|
497
501
|
setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
|
@@ -502,84 +506,86 @@ public class PShader implements PConstants {
|
|
502
506
|
} else if (ncoords == 4) {
|
503
507
|
setUniformImpl(name, UniformValue.FLOAT4VEC, vec);
|
504
508
|
} else if (4 < ncoords) {
|
505
|
-
PGraphics.showWarning("Only up to 4 coordinates per element are "
|
506
|
-
|
509
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are " +
|
510
|
+
"supported.");
|
507
511
|
} else {
|
508
512
|
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
509
513
|
}
|
510
514
|
}
|
511
515
|
|
516
|
+
|
512
517
|
public void set(String name, boolean[] vec) {
|
513
518
|
set(name, vec, 1);
|
514
519
|
}
|
515
520
|
|
521
|
+
|
516
522
|
public void set(String name, boolean[] boolvec, int ncoords) {
|
517
523
|
int[] vec = new int[boolvec.length];
|
518
524
|
for (int i = 0; i < boolvec.length; i++) {
|
519
|
-
vec[i] = (boolvec[i])
|
525
|
+
vec[i] = (boolvec[i])?1:0;
|
520
526
|
}
|
521
527
|
set(name, vec, ncoords);
|
522
528
|
}
|
523
529
|
|
530
|
+
|
524
531
|
/**
|
525
|
-
* @param name
|
526
532
|
* @param mat matrix of values
|
527
533
|
*/
|
528
534
|
public void set(String name, PMatrix2D mat) {
|
529
|
-
float[] matv = {mat.m00, mat.m01,
|
530
|
-
|
535
|
+
float[] matv = { mat.m00, mat.m01,
|
536
|
+
mat.m10, mat.m11 };
|
531
537
|
setUniformImpl(name, UniformValue.MAT2, matv);
|
532
538
|
}
|
533
539
|
|
540
|
+
|
534
541
|
public void set(String name, PMatrix3D mat) {
|
535
542
|
set(name, mat, false);
|
536
543
|
}
|
537
544
|
|
538
545
|
/**
|
539
|
-
* @param name
|
540
|
-
* @param mat
|
541
546
|
* @param use3x3 enforces the matrix is 3 x 3
|
542
547
|
*/
|
543
548
|
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
544
549
|
if (use3x3) {
|
545
|
-
float[] matv = {mat.m00, mat.m01, mat.m02,
|
546
|
-
|
547
|
-
|
550
|
+
float[] matv = { mat.m00, mat.m01, mat.m02,
|
551
|
+
mat.m10, mat.m11, mat.m12,
|
552
|
+
mat.m20, mat.m21, mat.m22 };
|
548
553
|
setUniformImpl(name, UniformValue.MAT3, matv);
|
549
554
|
} else {
|
550
|
-
float[] matv = {mat.m00, mat.m01, mat.m02, mat.m03,
|
551
|
-
|
552
|
-
|
553
|
-
|
555
|
+
float[] matv = { mat.m00, mat.m01, mat.m02, mat.m03,
|
556
|
+
mat.m10, mat.m11, mat.m12, mat.m13,
|
557
|
+
mat.m20, mat.m21, mat.m22, mat.m23,
|
558
|
+
mat.m30, mat.m31, mat.m32, mat.m33 };
|
554
559
|
setUniformImpl(name, UniformValue.MAT4, matv);
|
555
560
|
}
|
556
561
|
}
|
557
562
|
|
558
563
|
/**
|
559
|
-
* @param
|
560
|
-
* @param tex sets the sampler uniform variable to read from this image
|
561
|
-
* texture
|
564
|
+
* @param tex sets the sampler uniform variable to read from this image texture
|
562
565
|
*/
|
563
566
|
public void set(String name, PImage tex) {
|
564
567
|
setUniformImpl(name, UniformValue.SAMPLER2D, tex);
|
565
568
|
}
|
566
569
|
|
570
|
+
|
567
571
|
/**
|
568
572
|
* Extra initialization method that can be used by subclasses, called after
|
569
|
-
* compiling and attaching the vertex and fragment shaders, and before
|
570
|
-
* the shader program.
|
573
|
+
* compiling and attaching the vertex and fragment shaders, and before
|
574
|
+
* linking the shader program.
|
571
575
|
*
|
572
576
|
*/
|
573
577
|
protected void setup() {
|
574
578
|
}
|
575
579
|
|
580
|
+
|
576
581
|
protected void draw(int idxId, int count, int offset) {
|
577
582
|
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, idxId);
|
578
583
|
pgl.drawElements(PGL.TRIANGLES, count, PGL.INDEX_TYPE,
|
579
|
-
|
584
|
+
offset * PGL.SIZEOF_INDEX);
|
580
585
|
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
|
581
586
|
}
|
582
587
|
|
588
|
+
|
583
589
|
/**
|
584
590
|
* Returns the ID location of the attribute parameter given its name.
|
585
591
|
*
|
@@ -591,6 +597,7 @@ public class PShader implements PConstants {
|
|
591
597
|
return pgl.getAttribLocation(glProgram, name);
|
592
598
|
}
|
593
599
|
|
600
|
+
|
594
601
|
/**
|
595
602
|
* Returns the ID location of the uniform parameter given its name.
|
596
603
|
*
|
@@ -602,38 +609,44 @@ public class PShader implements PConstants {
|
|
602
609
|
return pgl.getUniformLocation(glProgram, name);
|
603
610
|
}
|
604
611
|
|
612
|
+
|
605
613
|
protected void setAttributeVBO(int loc, int vboId, int size, int type,
|
606
|
-
|
614
|
+
boolean normalized, int stride, int offset) {
|
607
615
|
if (-1 < loc) {
|
608
616
|
pgl.bindBuffer(PGL.ARRAY_BUFFER, vboId);
|
609
617
|
pgl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
|
610
618
|
}
|
611
619
|
}
|
612
620
|
|
621
|
+
|
613
622
|
protected void setUniformValue(int loc, int x) {
|
614
623
|
if (-1 < loc) {
|
615
624
|
pgl.uniform1i(loc, x);
|
616
625
|
}
|
617
626
|
}
|
618
627
|
|
628
|
+
|
619
629
|
protected void setUniformValue(int loc, int x, int y) {
|
620
630
|
if (-1 < loc) {
|
621
631
|
pgl.uniform2i(loc, x, y);
|
622
632
|
}
|
623
633
|
}
|
624
634
|
|
635
|
+
|
625
636
|
protected void setUniformValue(int loc, int x, int y, int z) {
|
626
637
|
if (-1 < loc) {
|
627
638
|
pgl.uniform3i(loc, x, y, z);
|
628
639
|
}
|
629
640
|
}
|
630
641
|
|
642
|
+
|
631
643
|
protected void setUniformValue(int loc, int x, int y, int z, int w) {
|
632
644
|
if (-1 < loc) {
|
633
645
|
pgl.uniform4i(loc, x, y, z, w);
|
634
646
|
}
|
635
647
|
}
|
636
648
|
|
649
|
+
|
637
650
|
protected void setUniformValue(int loc, float x) {
|
638
651
|
if (-1 < loc) {
|
639
652
|
pgl.uniform1f(loc, x);
|
@@ -646,20 +659,23 @@ public class PShader implements PConstants {
|
|
646
659
|
}
|
647
660
|
}
|
648
661
|
|
662
|
+
|
649
663
|
protected void setUniformValue(int loc, float x, float y, float z) {
|
650
664
|
if (-1 < loc) {
|
651
665
|
pgl.uniform3f(loc, x, y, z);
|
652
666
|
}
|
653
667
|
}
|
654
668
|
|
669
|
+
|
655
670
|
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
656
671
|
if (-1 < loc) {
|
657
672
|
pgl.uniform4f(loc, x, y, z, w);
|
658
673
|
}
|
659
674
|
}
|
660
675
|
|
676
|
+
|
661
677
|
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
662
|
-
|
678
|
+
int length) {
|
663
679
|
if (-1 < loc) {
|
664
680
|
updateIntBuffer(vec);
|
665
681
|
switch (ncoords) {
|
@@ -681,8 +697,9 @@ public class PShader implements PConstants {
|
|
681
697
|
}
|
682
698
|
}
|
683
699
|
|
700
|
+
|
684
701
|
protected void setUniformVector(int loc, float[] vec, int ncoords,
|
685
|
-
|
702
|
+
int length) {
|
686
703
|
if (-1 < loc) {
|
687
704
|
updateFloatBuffer(vec);
|
688
705
|
switch (ncoords) {
|
@@ -704,6 +721,7 @@ public class PShader implements PConstants {
|
|
704
721
|
}
|
705
722
|
}
|
706
723
|
|
724
|
+
|
707
725
|
protected void setUniformMatrix(int loc, float[] mat) {
|
708
726
|
if (-1 < loc) {
|
709
727
|
updateFloatBuffer(mat);
|
@@ -723,6 +741,7 @@ public class PShader implements PConstants {
|
|
723
741
|
}
|
724
742
|
}
|
725
743
|
|
744
|
+
|
726
745
|
protected void setUniformTex(int loc, Texture tex) {
|
727
746
|
if (texUnits != null) {
|
728
747
|
Integer unit = texUnits.get(loc);
|
@@ -735,6 +754,7 @@ public class PShader implements PConstants {
|
|
735
754
|
}
|
736
755
|
}
|
737
756
|
|
757
|
+
|
738
758
|
protected void setUniformImpl(String name, int type, Object value) {
|
739
759
|
if (uniformValues == null) {
|
740
760
|
uniformValues = new HashMap<>();
|
@@ -742,176 +762,120 @@ public class PShader implements PConstants {
|
|
742
762
|
uniformValues.put(name, new UniformValue(type, value));
|
743
763
|
}
|
744
764
|
|
765
|
+
|
745
766
|
protected void consumeUniforms() {
|
746
767
|
if (uniformValues != null && 0 < uniformValues.size()) {
|
747
768
|
int unit = 0;
|
748
|
-
for (String name
|
769
|
+
for (String name: uniformValues.keySet()) {
|
749
770
|
int loc = getUniformLoc(name);
|
750
771
|
if (loc == -1) {
|
751
|
-
PGraphics.showWarning("The shader doesn't have a uniform called \""
|
752
|
-
|
753
|
-
|
772
|
+
PGraphics.showWarning("The shader doesn't have a uniform called \"" +
|
773
|
+
name + "\" OR the uniform was removed during " +
|
774
|
+
"compilation because it was unused.");
|
754
775
|
continue;
|
755
776
|
}
|
756
777
|
UniformValue val = uniformValues.get(name);
|
757
|
-
|
758
|
-
|
759
|
-
|
760
|
-
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
|
768
|
-
|
769
|
-
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
|
797
|
-
|
798
|
-
|
799
|
-
|
800
|
-
|
801
|
-
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
|
809
|
-
|
810
|
-
|
811
|
-
|
812
|
-
|
813
|
-
|
814
|
-
|
815
|
-
|
816
|
-
|
817
|
-
|
818
|
-
|
819
|
-
|
820
|
-
|
821
|
-
|
822
|
-
|
823
|
-
|
824
|
-
|
825
|
-
|
826
|
-
|
827
|
-
|
828
|
-
|
829
|
-
|
830
|
-
|
831
|
-
|
832
|
-
|
833
|
-
|
834
|
-
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
|
839
|
-
|
840
|
-
|
841
|
-
case UniformValue.FLOAT2VEC:
|
842
|
-
{
|
843
|
-
float[] v = ((float[]) val.value);
|
844
|
-
updateFloatBuffer(v);
|
845
|
-
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
846
|
-
break;
|
847
|
-
}
|
848
|
-
case UniformValue.FLOAT3VEC:
|
849
|
-
{
|
850
|
-
float[] v = ((float[]) val.value);
|
851
|
-
updateFloatBuffer(v);
|
852
|
-
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
853
|
-
break;
|
854
|
-
}
|
855
|
-
case UniformValue.FLOAT4VEC:
|
856
|
-
{
|
857
|
-
float[] v = ((float[]) val.value);
|
858
|
-
updateFloatBuffer(v);
|
859
|
-
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
860
|
-
break;
|
861
|
-
}
|
862
|
-
case UniformValue.MAT2:
|
863
|
-
{
|
864
|
-
float[] v = ((float[]) val.value);
|
865
|
-
updateFloatBuffer(v);
|
866
|
-
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
867
|
-
break;
|
868
|
-
}
|
869
|
-
case UniformValue.MAT3:
|
870
|
-
{
|
871
|
-
float[] v = ((float[]) val.value);
|
872
|
-
updateFloatBuffer(v);
|
873
|
-
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
874
|
-
break;
|
875
|
-
}
|
876
|
-
case UniformValue.MAT4:
|
877
|
-
{
|
878
|
-
float[] v = ((float[]) val.value);
|
879
|
-
updateFloatBuffer(v);
|
880
|
-
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
881
|
-
break;
|
882
|
-
}
|
883
|
-
case UniformValue.SAMPLER2D:
|
884
|
-
PImage img = (PImage) val.value;
|
885
|
-
Texture tex = currentPG.getTexture(img);
|
886
|
-
if (textures == null) {
|
887
|
-
textures = new HashMap<>();
|
888
|
-
} textures.put(loc, tex);
|
889
|
-
if (texUnits == null) {
|
890
|
-
texUnits = new HashMap<>();
|
891
|
-
} if (texUnits.containsKey(loc)) {
|
892
|
-
unit = texUnits.get(loc);
|
893
|
-
pgl.uniform1i(loc, unit);
|
894
|
-
} else {
|
895
|
-
texUnits.put(loc, unit);
|
896
|
-
pgl.uniform1i(loc, unit);
|
897
|
-
} unit++;
|
898
|
-
break;
|
899
|
-
default:
|
900
|
-
break;
|
778
|
+
if (val.type == UniformValue.INT1) {
|
779
|
+
int[] v = ((int[])val.value);
|
780
|
+
pgl.uniform1i(loc, v[0]);
|
781
|
+
} else if (val.type == UniformValue.INT2) {
|
782
|
+
int[] v = ((int[])val.value);
|
783
|
+
pgl.uniform2i(loc, v[0], v[1]);
|
784
|
+
} else if (val.type == UniformValue.INT3) {
|
785
|
+
int[] v = ((int[])val.value);
|
786
|
+
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
787
|
+
} else if (val.type == UniformValue.INT4) {
|
788
|
+
int[] v = ((int[])val.value);
|
789
|
+
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
790
|
+
} else if (val.type == UniformValue.FLOAT1) {
|
791
|
+
float[] v = ((float[])val.value);
|
792
|
+
pgl.uniform1f(loc, v[0]);
|
793
|
+
} else if (val.type == UniformValue.FLOAT2) {
|
794
|
+
float[] v = ((float[])val.value);
|
795
|
+
pgl.uniform2f(loc, v[0], v[1]);
|
796
|
+
} else if (val.type == UniformValue.FLOAT3) {
|
797
|
+
float[] v = ((float[])val.value);
|
798
|
+
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
799
|
+
} else if (val.type == UniformValue.FLOAT4) {
|
800
|
+
float[] v = ((float[])val.value);
|
801
|
+
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
802
|
+
} else if (val.type == UniformValue.INT1VEC) {
|
803
|
+
int[] v = ((int[])val.value);
|
804
|
+
updateIntBuffer(v);
|
805
|
+
pgl.uniform1iv(loc, v.length, intBuffer);
|
806
|
+
} else if (val.type == UniformValue.INT2VEC) {
|
807
|
+
int[] v = ((int[])val.value);
|
808
|
+
updateIntBuffer(v);
|
809
|
+
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
810
|
+
} else if (val.type == UniformValue.INT3VEC) {
|
811
|
+
int[] v = ((int[])val.value);
|
812
|
+
updateIntBuffer(v);
|
813
|
+
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
814
|
+
} else if (val.type == UniformValue.INT4VEC) {
|
815
|
+
int[] v = ((int[])val.value);
|
816
|
+
updateIntBuffer(v);
|
817
|
+
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
818
|
+
} else if (val.type == UniformValue.FLOAT1VEC) {
|
819
|
+
float[] v = ((float[])val.value);
|
820
|
+
updateFloatBuffer(v);
|
821
|
+
pgl.uniform1fv(loc, v.length, floatBuffer);
|
822
|
+
} else if (val.type == UniformValue.FLOAT2VEC) {
|
823
|
+
float[] v = ((float[])val.value);
|
824
|
+
updateFloatBuffer(v);
|
825
|
+
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
826
|
+
} else if (val.type == UniformValue.FLOAT3VEC) {
|
827
|
+
float[] v = ((float[])val.value);
|
828
|
+
updateFloatBuffer(v);
|
829
|
+
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
830
|
+
} else if (val.type == UniformValue.FLOAT4VEC) {
|
831
|
+
float[] v = ((float[])val.value);
|
832
|
+
updateFloatBuffer(v);
|
833
|
+
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
834
|
+
} else if (val.type == UniformValue.MAT2) {
|
835
|
+
float[] v = ((float[])val.value);
|
836
|
+
updateFloatBuffer(v);
|
837
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
838
|
+
} else if (val.type == UniformValue.MAT3) {
|
839
|
+
float[] v = ((float[])val.value);
|
840
|
+
updateFloatBuffer(v);
|
841
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
842
|
+
} else if (val.type == UniformValue.MAT4) {
|
843
|
+
float[] v = ((float[])val.value);
|
844
|
+
updateFloatBuffer(v);
|
845
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
846
|
+
} else if (val.type == UniformValue.SAMPLER2D) {
|
847
|
+
PImage img = (PImage)val.value;
|
848
|
+
Texture tex = currentPG.getTexture(img);
|
849
|
+
|
850
|
+
if (textures == null) textures = new HashMap<>();
|
851
|
+
textures.put(loc, tex);
|
852
|
+
|
853
|
+
if (texUnits == null) texUnits = new HashMap<>();
|
854
|
+
if (texUnits.containsKey(loc)) {
|
855
|
+
unit = texUnits.get(loc);
|
856
|
+
pgl.uniform1i(loc, unit);
|
857
|
+
} else {
|
858
|
+
texUnits.put(loc, unit);
|
859
|
+
pgl.uniform1i(loc, unit);
|
860
|
+
}
|
861
|
+
unit++;
|
901
862
|
}
|
902
863
|
}
|
903
864
|
uniformValues.clear();
|
904
865
|
}
|
905
866
|
}
|
906
867
|
|
868
|
+
|
907
869
|
protected void updateIntBuffer(int[] vec) {
|
908
870
|
intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
|
909
871
|
}
|
910
872
|
|
873
|
+
|
911
874
|
protected void updateFloatBuffer(float[] vec) {
|
912
875
|
floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
|
913
876
|
}
|
914
877
|
|
878
|
+
|
915
879
|
protected void bindTextures() {
|
916
880
|
if (textures != null && texUnits != null) {
|
917
881
|
textures.keySet().forEach((loc) -> {
|
@@ -927,6 +891,7 @@ public class PShader implements PConstants {
|
|
927
891
|
}
|
928
892
|
}
|
929
893
|
|
894
|
+
|
930
895
|
protected void unbindTextures() {
|
931
896
|
if (textures != null && texUnits != null) {
|
932
897
|
textures.keySet().forEach((loc) -> {
|
@@ -943,6 +908,7 @@ public class PShader implements PConstants {
|
|
943
908
|
}
|
944
909
|
}
|
945
910
|
|
911
|
+
|
946
912
|
public void init() {
|
947
913
|
if (glProgram == 0 || contextIsOutdated()) {
|
948
914
|
create();
|
@@ -959,11 +925,13 @@ public class PShader implements PConstants {
|
|
959
925
|
}
|
960
926
|
}
|
961
927
|
|
928
|
+
|
962
929
|
protected void create() {
|
963
930
|
context = pgl.getCurrentContext();
|
964
931
|
glres = new GLResourceShader(this);
|
965
932
|
}
|
966
933
|
|
934
|
+
|
967
935
|
protected boolean compile() {
|
968
936
|
boolean vertRes = true;
|
969
937
|
if (hasVertexShader()) {
|
@@ -982,23 +950,25 @@ public class PShader implements PConstants {
|
|
982
950
|
return vertRes && fragRes;
|
983
951
|
}
|
984
952
|
|
953
|
+
|
985
954
|
protected void validate() {
|
986
955
|
pgl.getProgramiv(glProgram, PGL.LINK_STATUS, intBuffer);
|
987
956
|
boolean linked = intBuffer.get(0) != 0;
|
988
957
|
if (!linked) {
|
989
|
-
PGraphics.showException("Cannot link shader program:\n"
|
990
|
-
|
958
|
+
PGraphics.showException("Cannot link shader program:\n" +
|
959
|
+
pgl.getProgramInfoLog(glProgram));
|
991
960
|
}
|
992
961
|
|
993
962
|
pgl.validateProgram(glProgram);
|
994
963
|
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
995
964
|
boolean validated = intBuffer.get(0) != 0;
|
996
965
|
if (!validated) {
|
997
|
-
PGraphics.showException("Cannot validate shader program:\n"
|
998
|
-
|
966
|
+
PGraphics.showException("Cannot validate shader program:\n" +
|
967
|
+
pgl.getProgramInfoLog(glProgram));
|
999
968
|
}
|
1000
969
|
}
|
1001
970
|
|
971
|
+
|
1002
972
|
protected boolean contextIsOutdated() {
|
1003
973
|
boolean outdated = !pgl.contextIsCurrent(context);
|
1004
974
|
if (outdated) {
|
@@ -1007,16 +977,20 @@ public class PShader implements PConstants {
|
|
1007
977
|
return outdated;
|
1008
978
|
}
|
1009
979
|
|
980
|
+
|
981
|
+
|
1010
982
|
protected boolean hasVertexShader() {
|
1011
983
|
return vertexShaderSource != null && 0 < vertexShaderSource.length;
|
1012
984
|
}
|
1013
985
|
|
986
|
+
|
1014
987
|
protected boolean hasFragmentShader() {
|
1015
988
|
return fragmentShaderSource != null && 0 < fragmentShaderSource.length;
|
1016
989
|
}
|
1017
990
|
|
991
|
+
|
1018
992
|
/**
|
1019
|
-
* @
|
993
|
+
* @param shaderSource a string containing the shader's code
|
1020
994
|
*/
|
1021
995
|
protected boolean compileVertexShader() {
|
1022
996
|
pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n"));
|
@@ -1025,14 +999,15 @@ public class PShader implements PConstants {
|
|
1025
999
|
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
1026
1000
|
boolean compiled = intBuffer.get(0) != 0;
|
1027
1001
|
if (!compiled) {
|
1028
|
-
PGraphics.showException("Cannot compile vertex shader:\n"
|
1029
|
-
|
1002
|
+
PGraphics.showException("Cannot compile vertex shader:\n" +
|
1003
|
+
pgl.getShaderInfoLog(glVertex));
|
1030
1004
|
return false;
|
1031
1005
|
} else {
|
1032
1006
|
return true;
|
1033
1007
|
}
|
1034
1008
|
}
|
1035
1009
|
|
1010
|
+
|
1036
1011
|
/**
|
1037
1012
|
* @return
|
1038
1013
|
*/
|
@@ -1043,14 +1018,15 @@ public class PShader implements PConstants {
|
|
1043
1018
|
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
1044
1019
|
boolean compiled = intBuffer.get(0) != 0;
|
1045
1020
|
if (!compiled) {
|
1046
|
-
PGraphics.showException("Cannot compile fragment shader:\n"
|
1047
|
-
|
1021
|
+
PGraphics.showException("Cannot compile fragment shader:\n" +
|
1022
|
+
pgl.getShaderInfoLog(glFragment));
|
1048
1023
|
return false;
|
1049
1024
|
} else {
|
1050
1025
|
return true;
|
1051
1026
|
}
|
1052
1027
|
}
|
1053
1028
|
|
1029
|
+
|
1054
1030
|
protected void dispose() {
|
1055
1031
|
if (glres != null) {
|
1056
1032
|
glres.dispose();
|
@@ -1061,71 +1037,78 @@ public class PShader implements PConstants {
|
|
1061
1037
|
}
|
1062
1038
|
}
|
1063
1039
|
|
1040
|
+
|
1064
1041
|
static protected int getShaderType(String[] source, int defaultType) {
|
1065
1042
|
for (String source1 : source) {
|
1066
1043
|
String line = source1.trim();
|
1067
|
-
if (PApplet.match(line, colorShaderDefRegexp) != null)
|
1044
|
+
if (PApplet.match(line, colorShaderDefRegexp) != null)
|
1068
1045
|
return PShader.COLOR;
|
1069
|
-
|
1046
|
+
else if (PApplet.match(line, lightShaderDefRegexp) != null)
|
1070
1047
|
return PShader.LIGHT;
|
1071
|
-
|
1048
|
+
else if (PApplet.match(line, texShaderDefRegexp) != null)
|
1072
1049
|
return PShader.TEXTURE;
|
1073
|
-
|
1050
|
+
else if (PApplet.match(line, texlightShaderDefRegexp) != null)
|
1074
1051
|
return PShader.TEXLIGHT;
|
1075
|
-
|
1052
|
+
else if (PApplet.match(line, polyShaderDefRegexp) != null)
|
1076
1053
|
return PShader.POLY;
|
1077
|
-
|
1054
|
+
else if (PApplet.match(line, triShaderAttrRegexp) != null)
|
1078
1055
|
return PShader.POLY;
|
1079
|
-
|
1056
|
+
else if (PApplet.match(line, quadShaderAttrRegexp) != null)
|
1080
1057
|
return PShader.POLY;
|
1081
|
-
|
1058
|
+
else if (PApplet.match(line, pointShaderDefRegexp) != null)
|
1082
1059
|
return PShader.POINT;
|
1083
|
-
|
1060
|
+
else if (PApplet.match(line, lineShaderDefRegexp) != null)
|
1084
1061
|
return PShader.LINE;
|
1085
|
-
|
1062
|
+
else if (PApplet.match(line, pointShaderAttrRegexp) != null)
|
1086
1063
|
return PShader.POINT;
|
1087
|
-
|
1064
|
+
else if (PApplet.match(line, pointShaderInRegexp) != null)
|
1088
1065
|
return PShader.POINT;
|
1089
|
-
|
1066
|
+
else if (PApplet.match(line, lineShaderAttrRegexp) != null)
|
1090
1067
|
return PShader.LINE;
|
1091
|
-
|
1068
|
+
else if (PApplet.match(line, lineShaderInRegexp) != null)
|
1092
1069
|
return PShader.LINE;
|
1093
|
-
}
|
1094
1070
|
}
|
1095
1071
|
return defaultType;
|
1096
1072
|
}
|
1097
1073
|
|
1074
|
+
|
1098
1075
|
// ***************************************************************************
|
1099
1076
|
//
|
1100
1077
|
// Processing specific
|
1078
|
+
|
1079
|
+
|
1101
1080
|
protected int getType() {
|
1102
1081
|
return type;
|
1103
1082
|
}
|
1104
1083
|
|
1084
|
+
|
1105
1085
|
protected void setType(int type) {
|
1106
1086
|
this.type = type;
|
1107
1087
|
}
|
1108
1088
|
|
1089
|
+
|
1109
1090
|
protected boolean hasType() {
|
1110
1091
|
return POINT <= type && type <= TEXLIGHT;
|
1111
1092
|
}
|
1112
1093
|
|
1094
|
+
|
1113
1095
|
protected boolean isPointShader() {
|
1114
1096
|
return type == POINT;
|
1115
1097
|
}
|
1116
1098
|
|
1099
|
+
|
1117
1100
|
protected boolean isLineShader() {
|
1118
1101
|
return type == LINE;
|
1119
1102
|
}
|
1120
1103
|
|
1104
|
+
|
1121
1105
|
protected boolean isPolyShader() {
|
1122
1106
|
return POLY <= type && type <= TEXLIGHT;
|
1123
1107
|
}
|
1124
1108
|
|
1109
|
+
|
1125
1110
|
protected boolean checkPolyType(int type) {
|
1126
|
-
if (getType() == PShader.POLY)
|
1127
|
-
return true;
|
1128
|
-
}
|
1111
|
+
if (getType() == PShader.POLY) return true;
|
1129
1112
|
|
1130
1113
|
if (getType() != type) {
|
1131
1114
|
switch (type) {
|
@@ -1150,23 +1133,22 @@ public class PShader implements PConstants {
|
|
1150
1133
|
return true;
|
1151
1134
|
}
|
1152
1135
|
|
1136
|
+
|
1153
1137
|
protected int getLastTexUnit() {
|
1154
1138
|
return texUnits == null ? -1 : texUnits.size() - 1;
|
1155
1139
|
}
|
1156
1140
|
|
1141
|
+
|
1157
1142
|
protected void setRenderer(PGraphicsOpenGL pg) {
|
1158
1143
|
this.currentPG = pg;
|
1159
1144
|
}
|
1160
1145
|
|
1146
|
+
|
1161
1147
|
protected void loadAttributes() {
|
1162
|
-
if (loadedAttributes)
|
1163
|
-
return;
|
1164
|
-
}
|
1148
|
+
if (loadedAttributes) return;
|
1165
1149
|
|
1166
1150
|
vertexLoc = getAttributeLoc("vertex");
|
1167
|
-
if (vertexLoc == -1)
|
1168
|
-
vertexLoc = getAttributeLoc("position");
|
1169
|
-
}
|
1151
|
+
if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
|
1170
1152
|
|
1171
1153
|
colorLoc = getAttributeLoc("color");
|
1172
1154
|
texCoordLoc = getAttributeLoc("texCoord");
|
@@ -1187,24 +1169,20 @@ public class PShader implements PConstants {
|
|
1187
1169
|
loadedAttributes = true;
|
1188
1170
|
}
|
1189
1171
|
|
1172
|
+
|
1190
1173
|
protected void loadUniforms() {
|
1191
|
-
if (loadedUniforms)
|
1192
|
-
return;
|
1193
|
-
}
|
1174
|
+
if (loadedUniforms) return;
|
1194
1175
|
transformMatLoc = getUniformLoc("transform");
|
1195
|
-
if (transformMatLoc == -1)
|
1176
|
+
if (transformMatLoc == -1)
|
1196
1177
|
transformMatLoc = getUniformLoc("transformMatrix");
|
1197
|
-
}
|
1198
1178
|
|
1199
1179
|
modelviewMatLoc = getUniformLoc("modelview");
|
1200
|
-
if (modelviewMatLoc == -1)
|
1180
|
+
if (modelviewMatLoc == -1)
|
1201
1181
|
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
1202
|
-
}
|
1203
1182
|
|
1204
1183
|
projectionMatLoc = getUniformLoc("projection");
|
1205
|
-
if (projectionMatLoc == -1)
|
1184
|
+
if (projectionMatLoc == -1)
|
1206
1185
|
projectionMatLoc = getUniformLoc("projectionMatrix");
|
1207
|
-
}
|
1208
1186
|
|
1209
1187
|
viewportLoc = getUniformLoc("viewport");
|
1210
1188
|
resolutionLoc = getUniformLoc("resolution");
|
@@ -1234,6 +1212,7 @@ public class PShader implements PConstants {
|
|
1234
1212
|
loadedUniforms = true;
|
1235
1213
|
}
|
1236
1214
|
|
1215
|
+
|
1237
1216
|
protected void setCommonUniforms() {
|
1238
1217
|
if (-1 < transformMatLoc) {
|
1239
1218
|
currentPG.updateGLProjmodelview();
|
@@ -1274,6 +1253,7 @@ public class PShader implements PConstants {
|
|
1274
1253
|
}
|
1275
1254
|
}
|
1276
1255
|
|
1256
|
+
|
1277
1257
|
protected void bindTyped() {
|
1278
1258
|
if (currentPG == null) {
|
1279
1259
|
setRenderer(primaryPG.getCurrentPG());
|
@@ -1282,36 +1262,20 @@ public class PShader implements PConstants {
|
|
1282
1262
|
}
|
1283
1263
|
setCommonUniforms();
|
1284
1264
|
|
1285
|
-
if (-1 < vertexLoc)
|
1286
|
-
|
1287
|
-
|
1288
|
-
if (-1 <
|
1289
|
-
pgl.enableVertexAttribArray(colorLoc);
|
1290
|
-
}
|
1291
|
-
if (-1 < texCoordLoc) {
|
1292
|
-
pgl.enableVertexAttribArray(texCoordLoc);
|
1293
|
-
}
|
1294
|
-
if (-1 < normalLoc) {
|
1295
|
-
pgl.enableVertexAttribArray(normalLoc);
|
1296
|
-
}
|
1265
|
+
if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
|
1266
|
+
if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
|
1267
|
+
if (-1 < texCoordLoc) pgl.enableVertexAttribArray(texCoordLoc);
|
1268
|
+
if (-1 < normalLoc) pgl.enableVertexAttribArray(normalLoc);
|
1297
1269
|
|
1298
1270
|
if (-1 < normalMatLoc) {
|
1299
1271
|
currentPG.updateGLNormal();
|
1300
1272
|
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1301
1273
|
}
|
1302
1274
|
|
1303
|
-
if (-1 < ambientLoc)
|
1304
|
-
|
1305
|
-
|
1306
|
-
if (-1 <
|
1307
|
-
pgl.enableVertexAttribArray(specularLoc);
|
1308
|
-
}
|
1309
|
-
if (-1 < emissiveLoc) {
|
1310
|
-
pgl.enableVertexAttribArray(emissiveLoc);
|
1311
|
-
}
|
1312
|
-
if (-1 < shininessLoc) {
|
1313
|
-
pgl.enableVertexAttribArray(shininessLoc);
|
1314
|
-
}
|
1275
|
+
if (-1 < ambientLoc) pgl.enableVertexAttribArray(ambientLoc);
|
1276
|
+
if (-1 < specularLoc) pgl.enableVertexAttribArray(specularLoc);
|
1277
|
+
if (-1 < emissiveLoc) pgl.enableVertexAttribArray(emissiveLoc);
|
1278
|
+
if (-1 < shininessLoc) pgl.enableVertexAttribArray(shininessLoc);
|
1315
1279
|
|
1316
1280
|
int count = currentPG.lightCount;
|
1317
1281
|
setUniformValue(lightCountLoc, count);
|
@@ -1322,21 +1286,17 @@ public class PShader implements PConstants {
|
|
1322
1286
|
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1323
1287
|
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1324
1288
|
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1325
|
-
|
1289
|
+
3, count);
|
1326
1290
|
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1327
1291
|
}
|
1328
1292
|
|
1329
|
-
if (-1 < directionLoc)
|
1330
|
-
pgl.enableVertexAttribArray(directionLoc);
|
1331
|
-
}
|
1293
|
+
if (-1 < directionLoc) pgl.enableVertexAttribArray(directionLoc);
|
1332
1294
|
|
1333
|
-
if (-1 < offsetLoc)
|
1334
|
-
pgl.enableVertexAttribArray(offsetLoc);
|
1335
|
-
}
|
1295
|
+
if (-1 < offsetLoc) pgl.enableVertexAttribArray(offsetLoc);
|
1336
1296
|
|
1337
1297
|
if (-1 < perspectiveLoc) {
|
1338
|
-
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE)
|
1339
|
-
|
1298
|
+
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE) &&
|
1299
|
+
currentPG.nonOrthoProjection()) {
|
1340
1300
|
setUniformValue(perspectiveLoc, 1);
|
1341
1301
|
} else {
|
1342
1302
|
setUniformValue(perspectiveLoc, 0);
|
@@ -1358,13 +1318,9 @@ public class PShader implements PConstants {
|
|
1358
1318
|
}
|
1359
1319
|
|
1360
1320
|
protected void unbindTyped() {
|
1361
|
-
if (-1 < offsetLoc)
|
1362
|
-
pgl.disableVertexAttribArray(offsetLoc);
|
1363
|
-
}
|
1321
|
+
if (-1 < offsetLoc) pgl.disableVertexAttribArray(offsetLoc);
|
1364
1322
|
|
1365
|
-
if (-1 < directionLoc)
|
1366
|
-
pgl.disableVertexAttribArray(directionLoc);
|
1367
|
-
}
|
1323
|
+
if (-1 < directionLoc) pgl.disableVertexAttribArray(directionLoc);
|
1368
1324
|
|
1369
1325
|
if (-1 < textureLoc && texture != null) {
|
1370
1326
|
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
@@ -1373,31 +1329,15 @@ public class PShader implements PConstants {
|
|
1373
1329
|
texture = null;
|
1374
1330
|
}
|
1375
1331
|
|
1376
|
-
if (-1 < ambientLoc)
|
1377
|
-
|
1378
|
-
|
1379
|
-
if (-1 <
|
1380
|
-
pgl.disableVertexAttribArray(specularLoc);
|
1381
|
-
}
|
1382
|
-
if (-1 < emissiveLoc) {
|
1383
|
-
pgl.disableVertexAttribArray(emissiveLoc);
|
1384
|
-
}
|
1385
|
-
if (-1 < shininessLoc) {
|
1386
|
-
pgl.disableVertexAttribArray(shininessLoc);
|
1387
|
-
}
|
1332
|
+
if (-1 < ambientLoc) pgl.disableVertexAttribArray(ambientLoc);
|
1333
|
+
if (-1 < specularLoc) pgl.disableVertexAttribArray(specularLoc);
|
1334
|
+
if (-1 < emissiveLoc) pgl.disableVertexAttribArray(emissiveLoc);
|
1335
|
+
if (-1 < shininessLoc) pgl.disableVertexAttribArray(shininessLoc);
|
1388
1336
|
|
1389
|
-
if (-1 < vertexLoc)
|
1390
|
-
|
1391
|
-
|
1392
|
-
if (-1 <
|
1393
|
-
pgl.disableVertexAttribArray(colorLoc);
|
1394
|
-
}
|
1395
|
-
if (-1 < texCoordLoc) {
|
1396
|
-
pgl.disableVertexAttribArray(texCoordLoc);
|
1397
|
-
}
|
1398
|
-
if (-1 < normalLoc) {
|
1399
|
-
pgl.disableVertexAttribArray(normalLoc);
|
1400
|
-
}
|
1337
|
+
if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
|
1338
|
+
if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
|
1339
|
+
if (-1 < texCoordLoc) pgl.disableVertexAttribArray(texCoordLoc);
|
1340
|
+
if (-1 < normalLoc) pgl.disableVertexAttribArray(normalLoc);
|
1401
1341
|
|
1402
1342
|
if (-1 < ppixelsLoc) {
|
1403
1343
|
pgl.enableFBOLayer();
|
@@ -1414,29 +1354,29 @@ public class PShader implements PConstants {
|
|
1414
1354
|
|
1415
1355
|
float scaleu = 1;
|
1416
1356
|
float scalev = 1;
|
1417
|
-
float dispu
|
1418
|
-
float dispv
|
1357
|
+
float dispu = 0;
|
1358
|
+
float dispv = 0;
|
1419
1359
|
|
1420
1360
|
if (tex != null) {
|
1421
1361
|
if (tex.invertedX()) {
|
1422
1362
|
scaleu = -1;
|
1423
|
-
dispu
|
1363
|
+
dispu = 1;
|
1424
1364
|
}
|
1425
1365
|
|
1426
1366
|
if (tex.invertedY()) {
|
1427
1367
|
scalev = -1;
|
1428
|
-
dispv
|
1368
|
+
dispv = 1;
|
1429
1369
|
}
|
1430
1370
|
|
1431
1371
|
scaleu *= tex.maxTexcoordU();
|
1432
|
-
dispu
|
1372
|
+
dispu *= tex.maxTexcoordU();
|
1433
1373
|
scalev *= tex.maxTexcoordV();
|
1434
|
-
dispv
|
1374
|
+
dispv *= tex.maxTexcoordV();
|
1435
1375
|
|
1436
1376
|
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1437
1377
|
|
1438
1378
|
if (-1 < textureLoc) {
|
1439
|
-
texUnit =
|
1379
|
+
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1440
1380
|
setUniformValue(textureLoc, texUnit);
|
1441
1381
|
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1442
1382
|
tex.bind();
|
@@ -1447,26 +1387,15 @@ public class PShader implements PConstants {
|
|
1447
1387
|
if (tcmat == null) {
|
1448
1388
|
tcmat = new float[16];
|
1449
1389
|
}
|
1450
|
-
tcmat[0] = scaleu;
|
1451
|
-
tcmat[
|
1452
|
-
tcmat[
|
1453
|
-
tcmat[
|
1454
|
-
tcmat[1] = 0;
|
1455
|
-
tcmat[5] = scalev;
|
1456
|
-
tcmat[9] = 0;
|
1457
|
-
tcmat[13] = dispv;
|
1458
|
-
tcmat[2] = 0;
|
1459
|
-
tcmat[6] = 0;
|
1460
|
-
tcmat[10] = 0;
|
1461
|
-
tcmat[14] = 0;
|
1462
|
-
tcmat[3] = 0;
|
1463
|
-
tcmat[7] = 0;
|
1464
|
-
tcmat[11] = 0;
|
1465
|
-
tcmat[15] = 0;
|
1390
|
+
tcmat[0] = scaleu; tcmat[4] = 0; tcmat[ 8] = 0; tcmat[12] = dispu;
|
1391
|
+
tcmat[1] = 0; tcmat[5] = scalev; tcmat[ 9] = 0; tcmat[13] = dispv;
|
1392
|
+
tcmat[2] = 0; tcmat[6] = 0; tcmat[10] = 0; tcmat[14] = 0;
|
1393
|
+
tcmat[3] = 0; tcmat[7] = 0; tcmat[11] = 0; tcmat[15] = 0;
|
1466
1394
|
setUniformMatrix(texMatrixLoc, tcmat);
|
1467
1395
|
}
|
1468
1396
|
}
|
1469
1397
|
|
1398
|
+
|
1470
1399
|
protected boolean supportsTexturing() {
|
1471
1400
|
return -1 < textureLoc;
|
1472
1401
|
}
|
@@ -1484,85 +1413,85 @@ public class PShader implements PConstants {
|
|
1484
1413
|
}
|
1485
1414
|
|
1486
1415
|
protected boolean accessLightAttribs() {
|
1487
|
-
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc
|
1488
|
-
|
1416
|
+
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc ||
|
1417
|
+
-1 < shininessLoc;
|
1489
1418
|
}
|
1490
1419
|
|
1491
1420
|
protected void setVertexAttribute(int vboId, int size, int type,
|
1492
|
-
|
1421
|
+
int stride, int offset) {
|
1493
1422
|
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1494
1423
|
}
|
1495
1424
|
|
1496
1425
|
protected void setColorAttribute(int vboId, int size, int type,
|
1497
|
-
|
1426
|
+
int stride, int offset) {
|
1498
1427
|
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1499
1428
|
}
|
1500
1429
|
|
1501
1430
|
protected void setNormalAttribute(int vboId, int size, int type,
|
1502
|
-
|
1431
|
+
int stride, int offset) {
|
1503
1432
|
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1504
1433
|
}
|
1505
1434
|
|
1506
1435
|
protected void setTexcoordAttribute(int vboId, int size, int type,
|
1507
|
-
|
1436
|
+
int stride, int offset) {
|
1508
1437
|
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1509
1438
|
}
|
1510
1439
|
|
1511
1440
|
protected void setAmbientAttribute(int vboId, int size, int type,
|
1512
|
-
|
1441
|
+
int stride, int offset) {
|
1513
1442
|
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1514
1443
|
}
|
1515
1444
|
|
1516
1445
|
protected void setSpecularAttribute(int vboId, int size, int type,
|
1517
|
-
|
1446
|
+
int stride, int offset) {
|
1518
1447
|
setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
|
1519
1448
|
}
|
1520
1449
|
|
1521
1450
|
protected void setEmissiveAttribute(int vboId, int size, int type,
|
1522
|
-
|
1451
|
+
int stride, int offset) {
|
1523
1452
|
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1524
1453
|
}
|
1525
1454
|
|
1526
1455
|
protected void setShininessAttribute(int vboId, int size, int type,
|
1527
|
-
|
1456
|
+
int stride, int offset) {
|
1528
1457
|
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1529
1458
|
}
|
1530
1459
|
|
1531
1460
|
protected void setLineAttribute(int vboId, int size, int type,
|
1532
|
-
|
1461
|
+
int stride, int offset) {
|
1533
1462
|
setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
|
1534
1463
|
}
|
1535
1464
|
|
1536
1465
|
protected void setPointAttribute(int vboId, int size, int type,
|
1537
|
-
|
1466
|
+
int stride, int offset) {
|
1538
1467
|
setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
|
1539
1468
|
}
|
1540
1469
|
|
1470
|
+
|
1541
1471
|
// ***************************************************************************
|
1542
1472
|
//
|
1543
1473
|
// Class to store a user-specified value for a uniform parameter
|
1544
1474
|
// in the shader
|
1545
1475
|
protected static class UniformValue {
|
1546
|
-
|
1547
|
-
static final int
|
1548
|
-
static final int
|
1549
|
-
static final int
|
1550
|
-
static final int
|
1551
|
-
static final int
|
1552
|
-
static final int
|
1553
|
-
static final int
|
1554
|
-
static final int
|
1555
|
-
static final int
|
1556
|
-
static final int
|
1557
|
-
static final int
|
1558
|
-
static final int INT4VEC = 11;
|
1476
|
+
static final int INT1 = 0;
|
1477
|
+
static final int INT2 = 1;
|
1478
|
+
static final int INT3 = 2;
|
1479
|
+
static final int INT4 = 3;
|
1480
|
+
static final int FLOAT1 = 4;
|
1481
|
+
static final int FLOAT2 = 5;
|
1482
|
+
static final int FLOAT3 = 6;
|
1483
|
+
static final int FLOAT4 = 7;
|
1484
|
+
static final int INT1VEC = 8;
|
1485
|
+
static final int INT2VEC = 9;
|
1486
|
+
static final int INT3VEC = 10;
|
1487
|
+
static final int INT4VEC = 11;
|
1559
1488
|
static final int FLOAT1VEC = 12;
|
1560
1489
|
static final int FLOAT2VEC = 13;
|
1561
1490
|
static final int FLOAT3VEC = 14;
|
1562
1491
|
static final int FLOAT4VEC = 15;
|
1563
|
-
static final int MAT2
|
1564
|
-
static final int MAT3
|
1565
|
-
static final int MAT4
|
1492
|
+
static final int MAT2 = 16;
|
1493
|
+
static final int MAT3 = 17;
|
1494
|
+
static final int MAT4 = 18;
|
1566
1495
|
static final int SAMPLER2D = 19;
|
1567
1496
|
|
1568
1497
|
int type;
|