propane 3.4.2-java → 3.5.0-java
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- checksums.yaml +4 -4
- data/.mvn/wrapper/MavenWrapperDownloader.java +1 -1
- data/.travis.yml +1 -1
- data/CHANGELOG.md +5 -1
- data/Gemfile +2 -0
- data/README.md +15 -3
- data/Rakefile +9 -10
- data/bin/propane +3 -1
- data/lib/propane.rb +2 -1
- data/lib/propane/app.rb +2 -1
- data/lib/propane/creators/sketch_class.rb +7 -1
- data/lib/propane/creators/sketch_factory.rb +4 -2
- data/lib/propane/creators/sketch_writer.rb +1 -0
- data/lib/propane/helper_methods.rb +22 -22
- data/lib/propane/helpers/numeric.rb +2 -0
- data/lib/propane/helpers/version_error.rb +1 -0
- data/lib/propane/library.rb +5 -1
- data/lib/propane/library_loader.rb +2 -0
- data/lib/propane/native_folder.rb +10 -9
- data/lib/propane/native_loader.rb +3 -0
- data/lib/propane/runner.rb +11 -5
- data/lib/propane/version.rb +2 -1
- data/library/boids/boids.rb +21 -11
- data/library/color_group/color_group.rb +2 -0
- data/library/control_panel/control_panel.rb +8 -5
- data/library/dxf/dxf.rb +2 -0
- data/library/file_chooser/chooser.rb +10 -9
- data/library/file_chooser/file_chooser.rb +10 -9
- data/library/library_proxy/library_proxy.rb +2 -0
- data/library/net/net.rb +2 -0
- data/library/simplex_noise/simplex_noise.rb +2 -0
- data/library/slider/slider.rb +23 -22
- data/library/vector_utils/vector_utils.rb +4 -0
- data/library/video_event/video_event.rb +2 -0
- data/pom.rb +46 -45
- data/pom.xml +4 -4
- data/propane.gemspec +8 -7
- data/src/main/java/monkstone/ColorUtil.java +1 -3
- data/src/main/java/monkstone/MathToolModule.java +1 -1
- data/src/main/java/monkstone/PropaneLibrary.java +2 -2
- data/src/main/java/monkstone/fastmath/Deglut.java +1 -1
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/SimplexNoise.java +2 -2
- data/src/main/java/monkstone/slider/CustomHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/CustomVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleHorizontalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SimpleVerticalSlider.java +1 -1
- data/src/main/java/monkstone/slider/SliderBar.java +1 -1
- data/src/main/java/monkstone/slider/SliderGroup.java +1 -1
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/package-info.java +1 -1
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +1 -1
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +1 -2
- data/src/main/java/monkstone/videoevent/CaptureEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/MovieEvent.java +1 -1
- data/src/main/java/monkstone/videoevent/package-info.java +1 -1
- data/src/main/java/processing/awt/PGraphicsJava2D.java +788 -283
- data/src/main/java/processing/awt/PImageAWT.java +260 -0
- data/src/main/java/processing/awt/PShapeJava2D.java +56 -53
- data/src/main/java/processing/awt/PSurfaceAWT.java +309 -211
- data/src/main/java/processing/awt/ShimAWT.java +580 -0
- data/src/main/java/processing/core/PApplet.java +2877 -2098
- data/src/main/java/processing/core/PConstants.java +477 -447
- data/src/main/java/processing/core/PFont.java +930 -884
- data/src/main/java/processing/core/PGraphics.java +337 -309
- data/src/main/java/processing/core/PImage.java +1689 -1689
- data/src/main/java/processing/core/PMatrix.java +172 -159
- data/src/main/java/processing/core/PMatrix2D.java +456 -410
- data/src/main/java/processing/core/PMatrix3D.java +755 -735
- data/src/main/java/processing/core/PShape.java +2910 -2656
- data/src/main/java/processing/core/PShapeOBJ.java +97 -94
- data/src/main/java/processing/core/PShapeSVG.java +1656 -1462
- data/src/main/java/processing/core/PStyle.java +40 -37
- data/src/main/java/processing/core/PSurface.java +134 -97
- data/src/main/java/processing/core/PSurfaceNone.java +292 -218
- data/src/main/java/processing/core/PVector.java +991 -966
- data/src/main/java/processing/core/ThinkDifferent.java +12 -8
- data/src/main/java/processing/data/DoubleDict.java +756 -710
- data/src/main/java/processing/data/DoubleList.java +749 -696
- data/src/main/java/processing/data/FloatDict.java +748 -702
- data/src/main/java/processing/data/FloatList.java +751 -697
- data/src/main/java/processing/data/IntDict.java +720 -673
- data/src/main/java/processing/data/IntList.java +699 -633
- data/src/main/java/processing/data/JSONArray.java +931 -873
- data/src/main/java/processing/data/JSONObject.java +1262 -1165
- data/src/main/java/processing/data/JSONTokener.java +351 -341
- data/src/main/java/processing/data/LongDict.java +710 -663
- data/src/main/java/processing/data/LongList.java +701 -635
- data/src/main/java/processing/data/Sort.java +37 -41
- data/src/main/java/processing/data/StringDict.java +525 -486
- data/src/main/java/processing/data/StringList.java +626 -580
- data/src/main/java/processing/data/Table.java +3693 -3513
- data/src/main/java/processing/data/TableRow.java +182 -183
- data/src/main/java/processing/data/XML.java +954 -880
- data/src/main/java/processing/event/Event.java +87 -67
- data/src/main/java/processing/event/KeyEvent.java +48 -41
- data/src/main/java/processing/event/MouseEvent.java +87 -113
- data/src/main/java/processing/event/TouchEvent.java +10 -6
- data/src/main/java/processing/javafx/PSurfaceFX.java +26 -0
- data/src/main/java/processing/net/Client.java +20 -20
- data/src/main/java/processing/net/Server.java +9 -9
- data/src/main/java/processing/opengl/FontTexture.java +286 -266
- data/src/main/java/processing/opengl/FrameBuffer.java +390 -376
- data/src/main/java/processing/opengl/LinePath.java +130 -91
- data/src/main/java/processing/opengl/LineStroker.java +593 -582
- data/src/main/java/processing/opengl/PGL.java +645 -579
- data/src/main/java/processing/opengl/PGraphics2D.java +408 -315
- data/src/main/java/processing/opengl/PGraphics3D.java +107 -72
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +12287 -12030
- data/src/main/java/processing/opengl/PJOGL.java +1743 -1672
- data/src/main/java/processing/opengl/PShader.java +345 -416
- data/src/main/java/processing/opengl/PShapeOpenGL.java +4601 -4543
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +1113 -1029
- data/src/main/java/processing/opengl/Texture.java +1489 -1401
- data/src/main/java/processing/opengl/VertexBuffer.java +57 -55
- data/test/create_test.rb +21 -20
- data/test/deglut_spec_test.rb +4 -2
- data/test/helper_methods_test.rb +49 -20
- data/test/math_tool_test.rb +39 -32
- data/test/native_folder.rb +47 -0
- data/test/respond_to_test.rb +3 -2
- data/test/sketches/key_event.rb +2 -2
- data/test/sketches/library/my_library/my_library.rb +3 -0
- data/test/test_helper.rb +2 -0
- data/test/vecmath_spec_test.rb +35 -22
- data/vendors/Rakefile +28 -22
- metadata +13 -13
- data/src/main/java/processing/opengl/shaders/LightVert-brcm.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +0 -154
- data/src/main/java/processing/opengl/shaders/TexLightVert-brcm.glsl +0 -160
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +0 -160
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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Part of the Processing project - http://processing.org
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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package processing.core;
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package processing.core;
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import processing.core.PApplet;
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/**
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* A class to describe a two or three dimensional vector. This datatype
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* velocity, and/or acceleration. Technically, <em>position</em> is a point
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* velocity changes per time unit, expressed as a vector). Since vectors
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* href="http://processing.googlecode.com/svn/trunk/processing/build/javadoc/core/">developer's reference.</a>
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* Initially based on the Vector3D class by <a href="http://www.shiffman.net">Dan Shiffman</a>.
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static public PVector random2D(PVector target, PApplet parent) {
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? fromAngle((float) (Math.random() * Math.PI * 2), target)
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* @usage web_application
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* @return the random PVector
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static public PVector random3D() {
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|
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* @param parent current PApplet instance
|
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|
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* @return the random PVector
|
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|
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*/
|
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|
-
static public PVector random3D(PApplet parent) {
|
283
|
-
return random3D(null, parent);
|
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|
-
}
|
285
|
-
|
286
|
-
/**
|
287
|
-
* Set a 3D vector to a random unit vector with a random direction
|
288
|
-
*
|
289
|
-
* @param target the target vector (if null, a new vector will be created)
|
290
|
-
* @return the random PVector
|
291
|
-
*/
|
292
|
-
static public PVector random3D(PVector target) {
|
293
|
-
return random3D(target, null);
|
294
|
-
}
|
295
|
-
|
296
|
-
/**
|
297
|
-
* Make a new 3D unit vector with a random direction
|
298
|
-
*
|
299
|
-
* @return the random PVector
|
300
|
-
*/
|
301
|
-
static public PVector random3D(PVector target, PApplet parent) {
|
302
|
-
float angle;
|
303
|
-
float vz;
|
304
|
-
if (parent == null) {
|
305
|
-
angle = (float) (Math.random() * Math.PI * 2);
|
306
|
-
vz = (float) (Math.random() * 2 - 1);
|
307
|
-
} else {
|
308
|
-
angle = parent.random(PConstants.TWO_PI);
|
309
|
-
vz = parent.random(-1, 1);
|
310
|
-
}
|
311
|
-
float vx = (float) (Math.sqrt(1 - vz * vz) * Math.cos(angle));
|
312
|
-
float vy = (float) (Math.sqrt(1 - vz * vz) * Math.sin(angle));
|
313
|
-
if (target == null) {
|
314
|
-
target = new PVector(vx, vy, vz);
|
315
|
-
//target.normalize(); // Should be unnecessary
|
316
|
-
} else {
|
317
|
-
target.set(vx, vy, vz);
|
318
|
-
}
|
319
|
-
return target;
|
320
|
-
}
|
321
|
-
|
322
|
-
/**
|
323
|
-
* ( begin auto-generated from PVector_sub.xml )
|
324
|
-
*
|
325
|
-
* Make a new 2D unit vector from an angle.
|
326
|
-
*
|
327
|
-
* ( end auto-generated )
|
328
|
-
*
|
329
|
-
* @webref pvector:method
|
330
|
-
* @usage web_application
|
331
|
-
* @brief Make a new 2D unit vector from an angle
|
332
|
-
* @param angle the angle in radians
|
333
|
-
* @return the new unit PVector
|
334
|
-
*/
|
335
|
-
static public PVector fromAngle(float angle) {
|
336
|
-
return fromAngle(angle, null);
|
337
|
-
}
|
338
|
-
|
339
|
-
/**
|
340
|
-
* Make a new 2D unit vector from an angle
|
341
|
-
*
|
342
|
-
* @param target the target vector (if null, a new vector will be created)
|
343
|
-
* @return the PVector
|
344
|
-
*/
|
345
|
-
static public PVector fromAngle(float angle, PVector target) {
|
346
|
-
if (target == null) {
|
347
|
-
target = new PVector((float) Math.cos(angle), (float) Math.sin(angle), 0);
|
348
|
-
} else {
|
349
|
-
target.set((float) Math.cos(angle), (float) Math.sin(angle), 0);
|
350
|
-
}
|
351
|
-
return target;
|
352
|
-
}
|
353
|
-
|
354
|
-
/**
|
355
|
-
* ( begin auto-generated from PVector_copy.xml )
|
356
|
-
*
|
357
|
-
* Gets a copy of the vector, returns a PVector object.
|
358
|
-
*
|
359
|
-
* ( end auto-generated )
|
360
|
-
*
|
361
|
-
* @webref pvector:method
|
362
|
-
* @usage web_application
|
363
|
-
* @brief Get a copy of the vector
|
364
|
-
*/
|
365
|
-
public PVector copy() {
|
366
|
-
return new PVector(x, y, z);
|
367
|
-
}
|
368
|
-
|
369
|
-
@Deprecated
|
370
|
-
public PVector get() {
|
371
|
-
return copy();
|
372
|
-
}
|
373
|
-
|
374
|
-
/**
|
375
|
-
* @param target
|
376
|
-
*/
|
377
|
-
public float[] get(float[] target) {
|
378
|
-
if (target == null) {
|
379
|
-
return new float[]{x, y, z};
|
380
|
-
}
|
381
|
-
if (target.length >= 2) {
|
382
|
-
target[0] = x;
|
383
|
-
target[1] = y;
|
384
|
-
}
|
385
|
-
if (target.length >= 3) {
|
386
|
-
target[2] = z;
|
387
|
-
}
|
388
|
-
return target;
|
389
|
-
}
|
390
|
-
|
391
|
-
/**
|
392
|
-
* ( begin auto-generated from PVector_mag.xml )
|
393
|
-
*
|
394
|
-
* Calculates the magnitude (length) of the vector and returns the result as
|
395
|
-
* a float (this is simply the equation <em>sqrt(x*x + y*y + z*z)</em>.)
|
396
|
-
*
|
397
|
-
* ( end auto-generated )
|
398
|
-
*
|
399
|
-
* @webref pvector:method
|
400
|
-
* @usage web_application
|
401
|
-
* @brief Calculate the magnitude of the vector
|
402
|
-
* @return magnitude (length) of the vector
|
403
|
-
* @see PVector#magSq()
|
404
|
-
*/
|
405
|
-
public float mag() {
|
406
|
-
return (float) Math.sqrt(x * x + y * y + z * z);
|
407
|
-
}
|
408
|
-
|
409
|
-
/**
|
410
|
-
* ( begin auto-generated from PVector_mag.xml )
|
411
|
-
*
|
412
|
-
* Calculates the squared magnitude of the vector and returns the result as
|
413
|
-
* a float (this is simply the equation <em>(x*x + y*y + z*z)</em>.) Faster
|
414
|
-
* if the real length is not required in the case of comparing vectors, etc.
|
415
|
-
*
|
416
|
-
* ( end auto-generated )
|
417
|
-
*
|
418
|
-
* @webref pvector:method
|
419
|
-
* @usage web_application
|
420
|
-
* @brief Calculate the magnitude of the vector, squared
|
421
|
-
* @return squared magnitude of the vector
|
422
|
-
* @see PVector#mag()
|
423
|
-
*/
|
424
|
-
public float magSq() {
|
425
|
-
return (x * x + y * y + z * z);
|
426
|
-
}
|
427
|
-
|
428
|
-
/**
|
429
|
-
* ( begin auto-generated from PVector_add.xml )
|
430
|
-
*
|
431
|
-
* Adds x, y, and z components to a vector, adds one vector to another, or
|
432
|
-
* adds two independent vectors together. The version of the method that
|
433
|
-
* adds two vectors together is a static method and returns a PVector, the
|
434
|
-
* others have no return value -- they act directly on the vector. See the
|
435
|
-
* examples for more context.
|
436
|
-
*
|
437
|
-
* ( end auto-generated )
|
438
|
-
*
|
439
|
-
* @webref pvector:method
|
440
|
-
* @usage web_application
|
441
|
-
* @param v the vector to be added
|
442
|
-
* @brief Adds x, y, and z components to a vector, one vector to another, or
|
443
|
-
* two independent vectors
|
444
|
-
*/
|
445
|
-
public PVector add(PVector v) {
|
446
|
-
x += v.x;
|
447
|
-
y += v.y;
|
448
|
-
z += v.z;
|
449
|
-
return this;
|
450
|
-
}
|
451
|
-
|
452
|
-
/**
|
453
|
-
* @param x x component of the vector
|
454
|
-
* @param y y component of the vector
|
455
|
-
*/
|
456
|
-
public PVector add(float x, float y) {
|
457
|
-
this.x += x;
|
458
|
-
this.y += y;
|
459
|
-
return this;
|
68
|
+
/**
|
69
|
+
* ( begin auto-generated from PVector_x.xml )
|
70
|
+
*
|
71
|
+
* The x component of the vector. This field (variable) can be used to both
|
72
|
+
* get and set the value (see above example.)
|
73
|
+
*
|
74
|
+
*
|
75
|
+
*
|
76
|
+
* @webref pvector:field
|
77
|
+
* @usage web_application
|
78
|
+
* @brief The x component of the vector
|
79
|
+
*/
|
80
|
+
public float x;
|
81
|
+
|
82
|
+
/**
|
83
|
+
* ( begin auto-generated from PVector_y.xml )
|
84
|
+
*
|
85
|
+
* The y component of the vector. This field (variable) can be used to both
|
86
|
+
* get and set the value (see above example.)
|
87
|
+
*
|
88
|
+
*
|
89
|
+
*
|
90
|
+
* @webref pvector:field
|
91
|
+
* @usage web_application
|
92
|
+
* @brief The y component of the vector
|
93
|
+
*/
|
94
|
+
public float y;
|
95
|
+
|
96
|
+
/**
|
97
|
+
* ( begin auto-generated from PVector_z.xml )
|
98
|
+
*
|
99
|
+
* The z component of the vector. This field (variable) can be used to both
|
100
|
+
* get and set the value (see above example.)
|
101
|
+
*
|
102
|
+
*
|
103
|
+
*
|
104
|
+
* @webref pvector:field
|
105
|
+
* @usage web_application
|
106
|
+
* @brief The z component of the vector
|
107
|
+
*/
|
108
|
+
public float z;
|
109
|
+
|
110
|
+
/** Array so that this can be temporarily used in an array context */
|
111
|
+
transient protected float[] array;
|
112
|
+
|
113
|
+
|
114
|
+
/**
|
115
|
+
* Constructor for an empty vector: x, y, and z are set to 0.
|
116
|
+
*/
|
117
|
+
public PVector() {
|
118
|
+
}
|
119
|
+
|
120
|
+
|
121
|
+
/**
|
122
|
+
* Constructor for a 3D vector.
|
123
|
+
*
|
124
|
+
* @param x the x coordinate.
|
125
|
+
* @param y the y coordinate.
|
126
|
+
* @param z the z coordinate.
|
127
|
+
*/
|
128
|
+
public PVector(float x, float y, float z) {
|
129
|
+
this.x = x;
|
130
|
+
this.y = y;
|
131
|
+
this.z = z;
|
132
|
+
}
|
133
|
+
|
134
|
+
|
135
|
+
/**
|
136
|
+
* Constructor for a 2D vector: z coordinate is set to 0.
|
137
|
+
*/
|
138
|
+
public PVector(float x, float y) {
|
139
|
+
this.x = x;
|
140
|
+
this.y = y;
|
141
|
+
}
|
142
|
+
|
143
|
+
|
144
|
+
/**
|
145
|
+
* ( begin auto-generated from PVector_set.xml )
|
146
|
+
*
|
147
|
+
* Sets the x, y, and z component of the vector using two or three separate
|
148
|
+
* variables, the data from a PVector, or the values from a float array.
|
149
|
+
*
|
150
|
+
*
|
151
|
+
*
|
152
|
+
* @webref pvector:method
|
153
|
+
* @param x the x component of the vector
|
154
|
+
* @param y the y component of the vector
|
155
|
+
* @param z the z component of the vector
|
156
|
+
* @brief Set the components of the vector
|
157
|
+
*/
|
158
|
+
public PVector set(float x, float y, float z) {
|
159
|
+
this.x = x;
|
160
|
+
this.y = y;
|
161
|
+
this.z = z;
|
162
|
+
return this;
|
163
|
+
}
|
164
|
+
|
165
|
+
|
166
|
+
/**
|
167
|
+
* @param x the x component of the vector
|
168
|
+
* @param y the y component of the vector
|
169
|
+
*/
|
170
|
+
public PVector set(float x, float y) {
|
171
|
+
this.x = x;
|
172
|
+
this.y = y;
|
173
|
+
this.z = 0;
|
174
|
+
return this;
|
175
|
+
}
|
176
|
+
|
177
|
+
|
178
|
+
/**
|
179
|
+
* @param v any variable of type PVector
|
180
|
+
*/
|
181
|
+
public PVector set(PVector v) {
|
182
|
+
x = v.x;
|
183
|
+
y = v.y;
|
184
|
+
z = v.z;
|
185
|
+
return this;
|
186
|
+
}
|
187
|
+
|
188
|
+
|
189
|
+
/**
|
190
|
+
* Set the x, y (and maybe z) coordinates using a float[] array as the source.
|
191
|
+
* @param source array to copy from
|
192
|
+
*/
|
193
|
+
public PVector set(float[] source) {
|
194
|
+
if (source.length >= 2) {
|
195
|
+
x = source[0];
|
196
|
+
y = source[1];
|
460
197
|
}
|
461
|
-
|
462
|
-
|
463
|
-
|
464
|
-
|
465
|
-
public PVector add(float x, float y, float z) {
|
466
|
-
this.x += x;
|
467
|
-
this.y += y;
|
468
|
-
this.z += z;
|
469
|
-
return this;
|
470
|
-
}
|
471
|
-
|
472
|
-
/**
|
473
|
-
* Add two vectors
|
474
|
-
*
|
475
|
-
* @param v1 a vector
|
476
|
-
* @param v2 another vector
|
477
|
-
*/
|
478
|
-
static public PVector add(PVector v1, PVector v2) {
|
479
|
-
return add(v1, v2, null);
|
480
|
-
}
|
481
|
-
|
482
|
-
/**
|
483
|
-
* Add two vectors into a target vector
|
484
|
-
*
|
485
|
-
* @param target the target vector (if null, a new vector will be created)
|
486
|
-
*/
|
487
|
-
static public PVector add(PVector v1, PVector v2, PVector target) {
|
488
|
-
if (target == null) {
|
489
|
-
target = new PVector(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
490
|
-
} else {
|
491
|
-
target.set(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
492
|
-
}
|
493
|
-
return target;
|
494
|
-
}
|
495
|
-
|
496
|
-
/**
|
497
|
-
* ( begin auto-generated from PVector_sub.xml )
|
498
|
-
*
|
499
|
-
* Subtracts x, y, and z components from a vector, subtracts one vector from
|
500
|
-
* another, or subtracts two independent vectors. The version of the method
|
501
|
-
* that subtracts two vectors is a static method and returns a PVector, the
|
502
|
-
* others have no return value -- they act directly on the vector. See the
|
503
|
-
* examples for more context.
|
504
|
-
*
|
505
|
-
* ( end auto-generated )
|
506
|
-
*
|
507
|
-
* @webref pvector:method
|
508
|
-
* @usage web_application
|
509
|
-
* @param v any variable of type PVector
|
510
|
-
* @brief Subtract x, y, and z components from a vector, one vector from
|
511
|
-
* another, or two independent vectors
|
512
|
-
*/
|
513
|
-
public PVector sub(PVector v) {
|
514
|
-
x -= v.x;
|
515
|
-
y -= v.y;
|
516
|
-
z -= v.z;
|
517
|
-
return this;
|
518
|
-
}
|
519
|
-
|
520
|
-
/**
|
521
|
-
* @param x the x component of the vector
|
522
|
-
* @param y the y component of the vector
|
523
|
-
*/
|
524
|
-
public PVector sub(float x, float y) {
|
525
|
-
this.x -= x;
|
526
|
-
this.y -= y;
|
527
|
-
return this;
|
528
|
-
}
|
529
|
-
|
530
|
-
/**
|
531
|
-
* @param z the z component of the vector
|
532
|
-
*/
|
533
|
-
public PVector sub(float x, float y, float z) {
|
534
|
-
this.x -= x;
|
535
|
-
this.y -= y;
|
536
|
-
this.z -= z;
|
537
|
-
return this;
|
538
|
-
}
|
539
|
-
|
540
|
-
/**
|
541
|
-
* Subtract one vector from another
|
542
|
-
*
|
543
|
-
* @param v1 the x, y, and z components of a PVector object
|
544
|
-
* @param v2 the x, y, and z components of a PVector object
|
545
|
-
*/
|
546
|
-
static public PVector sub(PVector v1, PVector v2) {
|
547
|
-
return sub(v1, v2, null);
|
548
|
-
}
|
549
|
-
|
550
|
-
/**
|
551
|
-
* Subtract one vector from another and store in another vector
|
552
|
-
*
|
553
|
-
* @param target PVector in which to store the result
|
554
|
-
*/
|
555
|
-
static public PVector sub(PVector v1, PVector v2, PVector target) {
|
556
|
-
if (target == null) {
|
557
|
-
target = new PVector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
558
|
-
} else {
|
559
|
-
target.set(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
560
|
-
}
|
561
|
-
return target;
|
562
|
-
}
|
563
|
-
|
564
|
-
/**
|
565
|
-
* ( begin auto-generated from PVector_mult.xml )
|
566
|
-
*
|
567
|
-
* Multiplies a vector by a scalar or multiplies one vector by another.
|
568
|
-
*
|
569
|
-
* ( end auto-generated )
|
570
|
-
*
|
571
|
-
* @webref pvector:method
|
572
|
-
* @usage web_application
|
573
|
-
* @brief Multiply a vector by a scalar
|
574
|
-
* @param n the number to multiply with the vector
|
575
|
-
*/
|
576
|
-
public PVector mult(float n) {
|
577
|
-
x *= n;
|
578
|
-
y *= n;
|
579
|
-
z *= n;
|
580
|
-
return this;
|
581
|
-
}
|
582
|
-
|
583
|
-
/**
|
584
|
-
* @param v the vector to multiply by the scalar
|
585
|
-
*/
|
586
|
-
static public PVector mult(PVector v, float n) {
|
587
|
-
return mult(v, n, null);
|
588
|
-
}
|
589
|
-
|
590
|
-
/**
|
591
|
-
* Multiply a vector by a scalar, and write the result into a target
|
592
|
-
* PVector.
|
593
|
-
*
|
594
|
-
* @param target PVector in which to store the result
|
595
|
-
*/
|
596
|
-
static public PVector mult(PVector v, float n, PVector target) {
|
597
|
-
if (target == null) {
|
598
|
-
target = new PVector(v.x * n, v.y * n, v.z * n);
|
599
|
-
} else {
|
600
|
-
target.set(v.x * n, v.y * n, v.z * n);
|
601
|
-
}
|
602
|
-
return target;
|
603
|
-
}
|
604
|
-
|
605
|
-
/**
|
606
|
-
* ( begin auto-generated from PVector_div.xml )
|
607
|
-
*
|
608
|
-
* Divides a vector by a scalar or divides one vector by another.
|
609
|
-
*
|
610
|
-
* ( end auto-generated )
|
611
|
-
*
|
612
|
-
* @webref pvector:method
|
613
|
-
* @usage web_application
|
614
|
-
* @brief Divide a vector by a scalar
|
615
|
-
* @param n the number by which to divide the vector
|
616
|
-
*/
|
617
|
-
public PVector div(float n) {
|
618
|
-
x /= n;
|
619
|
-
y /= n;
|
620
|
-
z /= n;
|
621
|
-
return this;
|
622
|
-
}
|
623
|
-
|
624
|
-
/**
|
625
|
-
* Divide a vector by a scalar and return the result in a new vector.
|
626
|
-
*
|
627
|
-
* @param v the vector to divide by the scalar
|
628
|
-
* @return a new vector that is v1 / n
|
629
|
-
*/
|
630
|
-
static public PVector div(PVector v, float n) {
|
631
|
-
return div(v, n, null);
|
632
|
-
}
|
633
|
-
|
634
|
-
/**
|
635
|
-
* Divide a vector by a scalar and store the result in another vector.
|
636
|
-
*
|
637
|
-
* @param target PVector in which to store the result
|
638
|
-
*/
|
639
|
-
static public PVector div(PVector v, float n, PVector target) {
|
640
|
-
if (target == null) {
|
641
|
-
target = new PVector(v.x / n, v.y / n, v.z / n);
|
642
|
-
} else {
|
643
|
-
target.set(v.x / n, v.y / n, v.z / n);
|
644
|
-
}
|
645
|
-
return target;
|
198
|
+
if (source.length >= 3) {
|
199
|
+
z = source[2];
|
200
|
+
} else {
|
201
|
+
z = 0;
|
646
202
|
}
|
647
|
-
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
|
664
|
-
|
665
|
-
|
203
|
+
return this;
|
204
|
+
}
|
205
|
+
|
206
|
+
|
207
|
+
/**
|
208
|
+
* ( begin auto-generated from PVector_random2D.xml )
|
209
|
+
*
|
210
|
+
* Make a new 2D unit vector with a random direction. If you pass in "this"
|
211
|
+
* as an argument, it will use the PApplet's random number generator. You can
|
212
|
+
* also pass in a target PVector to fill.
|
213
|
+
*
|
214
|
+
* @webref pvector:method
|
215
|
+
* @usage web_application
|
216
|
+
* @return the random PVector
|
217
|
+
* @brief Make a new 2D unit vector with a random direction.
|
218
|
+
* @see PVector#random3D()
|
219
|
+
*/
|
220
|
+
static public PVector random2D() {
|
221
|
+
return random2D(null, null);
|
222
|
+
}
|
223
|
+
|
224
|
+
|
225
|
+
/**
|
226
|
+
* Make a new 2D unit vector with a random direction
|
227
|
+
* using Processing's current random number generator
|
228
|
+
* @param parent current PApplet instance
|
229
|
+
* @return the random PVector
|
230
|
+
*/
|
231
|
+
static public PVector random2D(PApplet parent) {
|
232
|
+
return random2D(null, parent);
|
233
|
+
}
|
234
|
+
|
235
|
+
/**
|
236
|
+
* Set a 2D vector to a random unit vector with a random direction
|
237
|
+
* @param target the target vector (if null, a new vector will be created)
|
238
|
+
* @return the random PVector
|
239
|
+
*/
|
240
|
+
static public PVector random2D(PVector target) {
|
241
|
+
return random2D(target, null);
|
242
|
+
}
|
243
|
+
|
244
|
+
|
245
|
+
/**
|
246
|
+
* Make a new 2D unit vector with a random direction. Pass in the parent
|
247
|
+
* PApplet if you want randomSeed() to work (and be predictable). Or leave
|
248
|
+
* it null and be... random.
|
249
|
+
* @return the random PVector
|
250
|
+
*/
|
251
|
+
static public PVector random2D(PVector target, PApplet parent) {
|
252
|
+
return (parent == null) ?
|
253
|
+
fromAngle((float) (Math.random() * Math.PI*2), target) :
|
254
|
+
fromAngle(parent.random(PConstants.TAU), target);
|
255
|
+
}
|
256
|
+
|
257
|
+
|
258
|
+
/**
|
259
|
+
* ( begin auto-generated from PVector_random3D.xml )
|
260
|
+
*
|
261
|
+
* Make a new 3D unit vector with a random direction. If you pass in "this"
|
262
|
+
* as an argument, it will use the PApplet's random number generator. You can
|
263
|
+
* also pass in a target PVector to fill.
|
264
|
+
*
|
265
|
+
* @webref pvector:method
|
266
|
+
* @usage web_application
|
267
|
+
* @return the random PVector
|
268
|
+
* @brief Make a new 3D unit vector with a random direction.
|
269
|
+
* @see PVector#random2D()
|
270
|
+
*/
|
271
|
+
static public PVector random3D() {
|
272
|
+
return random3D(null, null);
|
273
|
+
}
|
274
|
+
|
275
|
+
|
276
|
+
/**
|
277
|
+
* Make a new 3D unit vector with a random direction
|
278
|
+
* using Processing's current random number generator
|
279
|
+
* @param parent current PApplet instance
|
280
|
+
* @return the random PVector
|
281
|
+
*/
|
282
|
+
static public PVector random3D(PApplet parent) {
|
283
|
+
return random3D(null, parent);
|
284
|
+
}
|
285
|
+
|
286
|
+
|
287
|
+
/**
|
288
|
+
* Set a 3D vector to a random unit vector with a random direction
|
289
|
+
* @param target the target vector (if null, a new vector will be created)
|
290
|
+
* @return the random PVector
|
291
|
+
*/
|
292
|
+
static public PVector random3D(PVector target) {
|
293
|
+
return random3D(target, null);
|
294
|
+
}
|
295
|
+
|
296
|
+
|
297
|
+
/**
|
298
|
+
* Make a new 3D unit vector with a random direction
|
299
|
+
* @return the random PVector
|
300
|
+
*/
|
301
|
+
static public PVector random3D(PVector target, PApplet parent) {
|
302
|
+
float angle;
|
303
|
+
float vz;
|
304
|
+
if (parent == null) {
|
305
|
+
angle = (float) (Math.random()*Math.PI*2);
|
306
|
+
vz = (float) (Math.random()*2-1);
|
307
|
+
} else {
|
308
|
+
angle = parent.random(PConstants.TWO_PI);
|
309
|
+
vz = parent.random(-1,1);
|
666
310
|
}
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
|
672
|
-
|
673
|
-
|
674
|
-
float dx = v1.x - v2.x;
|
675
|
-
float dy = v1.y - v2.y;
|
676
|
-
float dz = v1.z - v2.z;
|
677
|
-
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
|
311
|
+
float vx = (float) (Math.sqrt(1-vz*vz)*Math.cos(angle));
|
312
|
+
float vy = (float) (Math.sqrt(1-vz*vz)*Math.sin(angle));
|
313
|
+
if (target == null) {
|
314
|
+
target = new PVector(vx, vy, vz);
|
315
|
+
//target.normalize(); // Should be unnecessary
|
316
|
+
} else {
|
317
|
+
target.set(vx,vy,vz);
|
678
318
|
}
|
679
|
-
|
680
|
-
|
681
|
-
|
682
|
-
|
683
|
-
|
684
|
-
|
685
|
-
|
686
|
-
|
687
|
-
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
319
|
+
return target;
|
320
|
+
}
|
321
|
+
|
322
|
+
|
323
|
+
/**
|
324
|
+
* ( begin auto-generated from PVector_sub.xml )
|
325
|
+
*
|
326
|
+
* Make a new 2D unit vector from an angle.
|
327
|
+
*
|
328
|
+
*
|
329
|
+
*
|
330
|
+
* @webref pvector:method
|
331
|
+
* @usage web_application
|
332
|
+
* @brief Make a new 2D unit vector from an angle
|
333
|
+
* @param angle the angle in radians
|
334
|
+
* @return the new unit PVector
|
335
|
+
*/
|
336
|
+
static public PVector fromAngle(float angle) {
|
337
|
+
return fromAngle(angle,null);
|
338
|
+
}
|
339
|
+
|
340
|
+
|
341
|
+
/**
|
342
|
+
* Make a new 2D unit vector from an angle
|
343
|
+
*
|
344
|
+
* @param target the target vector (if null, a new vector will be created)
|
345
|
+
* @return the PVector
|
346
|
+
*/
|
347
|
+
static public PVector fromAngle(float angle, PVector target) {
|
348
|
+
if (target == null) {
|
349
|
+
target = new PVector((float)Math.cos(angle),(float)Math.sin(angle),0);
|
350
|
+
} else {
|
351
|
+
target.set((float)Math.cos(angle),(float)Math.sin(angle),0);
|
695
352
|
}
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
|
700
|
-
|
701
|
-
|
702
|
-
|
703
|
-
|
353
|
+
return target;
|
354
|
+
}
|
355
|
+
|
356
|
+
|
357
|
+
/**
|
358
|
+
* ( begin auto-generated from PVector_copy.xml )
|
359
|
+
*
|
360
|
+
* Gets a copy of the vector, returns a PVector object.
|
361
|
+
*
|
362
|
+
*
|
363
|
+
*
|
364
|
+
* @webref pvector:method
|
365
|
+
* @usage web_application
|
366
|
+
* @brief Get a copy of the vector
|
367
|
+
*/
|
368
|
+
public PVector copy() {
|
369
|
+
return new PVector(x, y, z);
|
370
|
+
}
|
371
|
+
|
372
|
+
|
373
|
+
@Deprecated
|
374
|
+
public PVector get() {
|
375
|
+
return copy();
|
376
|
+
}
|
377
|
+
|
378
|
+
|
379
|
+
/**
|
380
|
+
* @param target
|
381
|
+
*/
|
382
|
+
public float[] get(float[] target) {
|
383
|
+
if (target == null) {
|
384
|
+
return new float[] { x, y, z };
|
704
385
|
}
|
705
|
-
|
706
|
-
|
707
|
-
|
708
|
-
* @param v2 any variable of type PVector
|
709
|
-
*/
|
710
|
-
static public float dot(PVector v1, PVector v2) {
|
711
|
-
return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
386
|
+
if (target.length >= 2) {
|
387
|
+
target[0] = x;
|
388
|
+
target[1] = y;
|
712
389
|
}
|
713
|
-
|
714
|
-
|
715
|
-
* ( begin auto-generated from PVector_cross.xml )
|
716
|
-
*
|
717
|
-
* Calculates and returns a vector composed of the cross product between two
|
718
|
-
* vectors.
|
719
|
-
*
|
720
|
-
* ( end auto-generated )
|
721
|
-
*
|
722
|
-
* @webref pvector:method
|
723
|
-
* @param v the vector to calculate the cross product
|
724
|
-
* @brief Calculate and return the cross product
|
725
|
-
*/
|
726
|
-
public PVector cross(PVector v) {
|
727
|
-
return cross(v, null);
|
728
|
-
}
|
729
|
-
|
730
|
-
/**
|
731
|
-
* @param v any variable of type PVector
|
732
|
-
* @param target PVector to store the result
|
733
|
-
*/
|
734
|
-
public PVector cross(PVector v, PVector target) {
|
735
|
-
float crossX = y * v.z - v.y * z;
|
736
|
-
float crossY = z * v.x - v.z * x;
|
737
|
-
float crossZ = x * v.y - v.x * y;
|
738
|
-
|
739
|
-
if (target == null) {
|
740
|
-
target = new PVector(crossX, crossY, crossZ);
|
741
|
-
} else {
|
742
|
-
target.set(crossX, crossY, crossZ);
|
743
|
-
}
|
744
|
-
return target;
|
745
|
-
}
|
746
|
-
|
747
|
-
/**
|
748
|
-
* @param v1 any variable of type PVector
|
749
|
-
* @param v2 any variable of type PVector
|
750
|
-
* @param target PVector to store the result
|
751
|
-
*/
|
752
|
-
static public PVector cross(PVector v1, PVector v2, PVector target) {
|
753
|
-
float crossX = v1.y * v2.z - v2.y * v1.z;
|
754
|
-
float crossY = v1.z * v2.x - v2.z * v1.x;
|
755
|
-
float crossZ = v1.x * v2.y - v2.x * v1.y;
|
756
|
-
|
757
|
-
if (target == null) {
|
758
|
-
target = new PVector(crossX, crossY, crossZ);
|
759
|
-
} else {
|
760
|
-
target.set(crossX, crossY, crossZ);
|
761
|
-
}
|
762
|
-
return target;
|
763
|
-
}
|
764
|
-
|
765
|
-
/**
|
766
|
-
* ( begin auto-generated from PVector_normalize.xml )
|
767
|
-
*
|
768
|
-
* Normalize the vector to length 1 (make it a unit vector).
|
769
|
-
*
|
770
|
-
* ( end auto-generated )
|
771
|
-
*
|
772
|
-
* @webref pvector:method
|
773
|
-
* @usage web_application
|
774
|
-
* @brief Normalize the vector to a length of 1
|
775
|
-
*/
|
776
|
-
public PVector normalize() {
|
777
|
-
float m = mag();
|
778
|
-
if (m != 0 && m != 1) {
|
779
|
-
div(m);
|
780
|
-
}
|
781
|
-
return this;
|
390
|
+
if (target.length >= 3) {
|
391
|
+
target[2] = z;
|
782
392
|
}
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
|
797
|
-
|
798
|
-
|
393
|
+
return target;
|
394
|
+
}
|
395
|
+
|
396
|
+
|
397
|
+
/**
|
398
|
+
* ( begin auto-generated from PVector_mag.xml )
|
399
|
+
*
|
400
|
+
* Calculates the magnitude (length) of the vector and returns the result
|
401
|
+
* as a float (this is simply the equation <em>sqrt(x*x + y*y + z*z)</em>.)
|
402
|
+
*
|
403
|
+
*
|
404
|
+
*
|
405
|
+
* @webref pvector:method
|
406
|
+
* @usage web_application
|
407
|
+
* @brief Calculate the magnitude of the vector
|
408
|
+
* @return magnitude (length) of the vector
|
409
|
+
* @see PVector#magSq()
|
410
|
+
*/
|
411
|
+
public float mag() {
|
412
|
+
return (float) Math.sqrt(x*x + y*y + z*z);
|
413
|
+
}
|
414
|
+
|
415
|
+
|
416
|
+
/**
|
417
|
+
* ( begin auto-generated from PVector_mag.xml )
|
418
|
+
*
|
419
|
+
* Calculates the squared magnitude of the vector and returns the result
|
420
|
+
* as a float (this is simply the equation <em>(x*x + y*y + z*z)</em>.)
|
421
|
+
* Faster if the real length is not required in the
|
422
|
+
* case of comparing vectors, etc.
|
423
|
+
*
|
424
|
+
*
|
425
|
+
*
|
426
|
+
* @webref pvector:method
|
427
|
+
* @usage web_application
|
428
|
+
* @brief Calculate the magnitude of the vector, squared
|
429
|
+
* @return squared magnitude of the vector
|
430
|
+
* @see PVector#mag()
|
431
|
+
*/
|
432
|
+
public float magSq() {
|
433
|
+
return (x*x + y*y + z*z);
|
434
|
+
}
|
435
|
+
|
436
|
+
|
437
|
+
/**
|
438
|
+
* ( begin auto-generated from PVector_add.xml )
|
439
|
+
*
|
440
|
+
* Adds x, y, and z components to a vector, adds one vector to another, or
|
441
|
+
* adds two independent vectors together. The version of the method that
|
442
|
+
* adds two vectors together is a static method and returns a PVector, the
|
443
|
+
* others have no return value -- they act directly on the vector. See the
|
444
|
+
* examples for more context.
|
445
|
+
*
|
446
|
+
*
|
447
|
+
*
|
448
|
+
* @webref pvector:method
|
449
|
+
* @usage web_application
|
450
|
+
* @param v the vector to be added
|
451
|
+
* @brief Adds x, y, and z components to a vector, one vector to another, or two independent vectors
|
452
|
+
*/
|
453
|
+
public PVector add(PVector v) {
|
454
|
+
x += v.x;
|
455
|
+
y += v.y;
|
456
|
+
z += v.z;
|
457
|
+
return this;
|
458
|
+
}
|
459
|
+
|
460
|
+
|
461
|
+
/**
|
462
|
+
* @param x x component of the vector
|
463
|
+
* @param y y component of the vector
|
464
|
+
*/
|
465
|
+
public PVector add(float x, float y) {
|
466
|
+
this.x += x;
|
467
|
+
this.y += y;
|
468
|
+
return this;
|
469
|
+
}
|
470
|
+
|
471
|
+
|
472
|
+
/**
|
473
|
+
* @param z z component of the vector
|
474
|
+
*/
|
475
|
+
public PVector add(float x, float y, float z) {
|
476
|
+
this.x += x;
|
477
|
+
this.y += y;
|
478
|
+
this.z += z;
|
479
|
+
return this;
|
480
|
+
}
|
481
|
+
|
482
|
+
|
483
|
+
/**
|
484
|
+
* Add two vectors
|
485
|
+
* @param v1 a vector
|
486
|
+
* @param v2 another vector
|
487
|
+
*/
|
488
|
+
static public PVector add(PVector v1, PVector v2) {
|
489
|
+
return add(v1, v2, null);
|
490
|
+
}
|
491
|
+
|
492
|
+
|
493
|
+
/**
|
494
|
+
* Add two vectors into a target vector
|
495
|
+
* @param target the target vector (if null, a new vector will be created)
|
496
|
+
*/
|
497
|
+
static public PVector add(PVector v1, PVector v2, PVector target) {
|
498
|
+
if (target == null) {
|
499
|
+
target = new PVector(v1.x + v2.x,v1.y + v2.y, v1.z + v2.z);
|
500
|
+
} else {
|
501
|
+
target.set(v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
|
799
502
|
}
|
800
|
-
|
801
|
-
|
802
|
-
|
803
|
-
|
804
|
-
|
805
|
-
|
806
|
-
|
807
|
-
|
808
|
-
|
809
|
-
|
810
|
-
|
811
|
-
|
812
|
-
|
813
|
-
|
814
|
-
|
815
|
-
|
816
|
-
|
817
|
-
|
818
|
-
|
819
|
-
|
503
|
+
return target;
|
504
|
+
}
|
505
|
+
|
506
|
+
|
507
|
+
/**
|
508
|
+
* ( begin auto-generated from PVector_sub.xml )
|
509
|
+
*
|
510
|
+
* Subtracts x, y, and z components from a vector, subtracts one vector
|
511
|
+
* from another, or subtracts two independent vectors. The version of the
|
512
|
+
* method that subtracts two vectors is a static method and returns a
|
513
|
+
* PVector, the others have no return value -- they act directly on the
|
514
|
+
* vector. See the examples for more context.
|
515
|
+
*
|
516
|
+
*
|
517
|
+
*
|
518
|
+
* @webref pvector:method
|
519
|
+
* @usage web_application
|
520
|
+
* @param v any variable of type PVector
|
521
|
+
* @brief Subtract x, y, and z components from a vector, one vector from another, or two independent vectors
|
522
|
+
*/
|
523
|
+
public PVector sub(PVector v) {
|
524
|
+
x -= v.x;
|
525
|
+
y -= v.y;
|
526
|
+
z -= v.z;
|
527
|
+
return this;
|
528
|
+
}
|
529
|
+
|
530
|
+
|
531
|
+
/**
|
532
|
+
* @param x the x component of the vector
|
533
|
+
* @param y the y component of the vector
|
534
|
+
*/
|
535
|
+
public PVector sub(float x, float y) {
|
536
|
+
this.x -= x;
|
537
|
+
this.y -= y;
|
538
|
+
return this;
|
539
|
+
}
|
540
|
+
|
541
|
+
|
542
|
+
/**
|
543
|
+
* @param z the z component of the vector
|
544
|
+
*/
|
545
|
+
public PVector sub(float x, float y, float z) {
|
546
|
+
this.x -= x;
|
547
|
+
this.y -= y;
|
548
|
+
this.z -= z;
|
549
|
+
return this;
|
550
|
+
}
|
551
|
+
|
552
|
+
|
553
|
+
/**
|
554
|
+
* Subtract one vector from another
|
555
|
+
* @param v1 the x, y, and z components of a PVector object
|
556
|
+
* @param v2 the x, y, and z components of a PVector object
|
557
|
+
*/
|
558
|
+
static public PVector sub(PVector v1, PVector v2) {
|
559
|
+
return sub(v1, v2, null);
|
560
|
+
}
|
561
|
+
|
562
|
+
|
563
|
+
/**
|
564
|
+
* Subtract one vector from another and store in another vector
|
565
|
+
* @param target PVector in which to store the result
|
566
|
+
*/
|
567
|
+
static public PVector sub(PVector v1, PVector v2, PVector target) {
|
568
|
+
if (target == null) {
|
569
|
+
target = new PVector(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
570
|
+
} else {
|
571
|
+
target.set(v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
|
820
572
|
}
|
821
|
-
|
822
|
-
|
823
|
-
|
824
|
-
|
825
|
-
|
826
|
-
|
827
|
-
|
828
|
-
|
829
|
-
|
830
|
-
|
831
|
-
|
832
|
-
|
833
|
-
|
834
|
-
|
835
|
-
|
836
|
-
|
837
|
-
|
838
|
-
|
573
|
+
return target;
|
574
|
+
}
|
575
|
+
|
576
|
+
|
577
|
+
/**
|
578
|
+
* ( begin auto-generated from PVector_mult.xml )
|
579
|
+
*
|
580
|
+
* Multiplies a vector by a scalar or multiplies one vector by another.
|
581
|
+
*
|
582
|
+
*
|
583
|
+
*
|
584
|
+
* @webref pvector:method
|
585
|
+
* @usage web_application
|
586
|
+
* @brief Multiply a vector by a scalar
|
587
|
+
* @param n the number to multiply with the vector
|
588
|
+
*/
|
589
|
+
public PVector mult(float n) {
|
590
|
+
x *= n;
|
591
|
+
y *= n;
|
592
|
+
z *= n;
|
593
|
+
return this;
|
594
|
+
}
|
595
|
+
|
596
|
+
|
597
|
+
/**
|
598
|
+
* @param v the vector to multiply by the scalar
|
599
|
+
*/
|
600
|
+
static public PVector mult(PVector v, float n) {
|
601
|
+
return mult(v, n, null);
|
602
|
+
}
|
603
|
+
|
604
|
+
|
605
|
+
/**
|
606
|
+
* Multiply a vector by a scalar, and write the result into a target PVector.
|
607
|
+
* @param target PVector in which to store the result
|
608
|
+
*/
|
609
|
+
static public PVector mult(PVector v, float n, PVector target) {
|
610
|
+
if (target == null) {
|
611
|
+
target = new PVector(v.x*n, v.y*n, v.z*n);
|
612
|
+
} else {
|
613
|
+
target.set(v.x*n, v.y*n, v.z*n);
|
839
614
|
}
|
840
|
-
|
841
|
-
|
842
|
-
|
843
|
-
|
844
|
-
|
845
|
-
|
846
|
-
|
847
|
-
|
848
|
-
|
849
|
-
|
850
|
-
|
851
|
-
|
615
|
+
return target;
|
616
|
+
}
|
617
|
+
|
618
|
+
|
619
|
+
/**
|
620
|
+
* ( begin auto-generated from PVector_div.xml )
|
621
|
+
*
|
622
|
+
* Divides a vector by a scalar or divides one vector by another.
|
623
|
+
*
|
624
|
+
*
|
625
|
+
*
|
626
|
+
* @webref pvector:method
|
627
|
+
* @usage web_application
|
628
|
+
* @brief Divide a vector by a scalar
|
629
|
+
* @param n the number by which to divide the vector
|
630
|
+
*/
|
631
|
+
public PVector div(float n) {
|
632
|
+
x /= n;
|
633
|
+
y /= n;
|
634
|
+
z /= n;
|
635
|
+
return this;
|
636
|
+
}
|
637
|
+
|
638
|
+
|
639
|
+
/**
|
640
|
+
* Divide a vector by a scalar and return the result in a new vector.
|
641
|
+
* @param v the vector to divide by the scalar
|
642
|
+
* @return a new vector that is v1 / n
|
643
|
+
*/
|
644
|
+
static public PVector div(PVector v, float n) {
|
645
|
+
return div(v, n, null);
|
646
|
+
}
|
647
|
+
|
648
|
+
|
649
|
+
/**
|
650
|
+
* Divide a vector by a scalar and store the result in another vector.
|
651
|
+
* @param target PVector in which to store the result
|
652
|
+
*/
|
653
|
+
static public PVector div(PVector v, float n, PVector target) {
|
654
|
+
if (target == null) {
|
655
|
+
target = new PVector(v.x/n, v.y/n, v.z/n);
|
656
|
+
} else {
|
657
|
+
target.set(v.x/n, v.y/n, v.z/n);
|
852
658
|
}
|
853
|
-
|
854
|
-
|
855
|
-
|
856
|
-
|
857
|
-
|
858
|
-
|
859
|
-
|
860
|
-
|
861
|
-
|
862
|
-
|
863
|
-
|
864
|
-
|
865
|
-
|
866
|
-
|
867
|
-
|
868
|
-
|
659
|
+
return target;
|
660
|
+
}
|
661
|
+
|
662
|
+
|
663
|
+
/**
|
664
|
+
* ( begin auto-generated from PVector_dist.xml )
|
665
|
+
*
|
666
|
+
* Calculates the Euclidean distance between two points (considering a
|
667
|
+
* point as a vector object).
|
668
|
+
*
|
669
|
+
*
|
670
|
+
*
|
671
|
+
* @webref pvector:method
|
672
|
+
* @usage web_application
|
673
|
+
* @param v the x, y, and z coordinates of a PVector
|
674
|
+
* @brief Calculate the distance between two points
|
675
|
+
*/
|
676
|
+
public float dist(PVector v) {
|
677
|
+
float dx = x - v.x;
|
678
|
+
float dy = y - v.y;
|
679
|
+
float dz = z - v.z;
|
680
|
+
return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
|
681
|
+
}
|
682
|
+
|
683
|
+
|
684
|
+
/**
|
685
|
+
* @param v1 any variable of type PVector
|
686
|
+
* @param v2 any variable of type PVector
|
687
|
+
* @return the Euclidean distance between v1 and v2
|
688
|
+
*/
|
689
|
+
static public float dist(PVector v1, PVector v2) {
|
690
|
+
float dx = v1.x - v2.x;
|
691
|
+
float dy = v1.y - v2.y;
|
692
|
+
float dz = v1.z - v2.z;
|
693
|
+
return (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
|
694
|
+
}
|
695
|
+
|
696
|
+
|
697
|
+
/**
|
698
|
+
* ( begin auto-generated from PVector_dot.xml )
|
699
|
+
*
|
700
|
+
* Calculates the dot product of two vectors.
|
701
|
+
*
|
702
|
+
*
|
703
|
+
*
|
704
|
+
* @webref pvector:method
|
705
|
+
* @usage web_application
|
706
|
+
* @param v any variable of type PVector
|
707
|
+
* @return the dot product
|
708
|
+
* @brief Calculate the dot product of two vectors
|
709
|
+
*/
|
710
|
+
public float dot(PVector v) {
|
711
|
+
return x*v.x + y*v.y + z*v.z;
|
712
|
+
}
|
713
|
+
|
714
|
+
|
715
|
+
/**
|
716
|
+
* @param x x component of the vector
|
717
|
+
* @param y y component of the vector
|
718
|
+
* @param z z component of the vector
|
719
|
+
*/
|
720
|
+
public float dot(float x, float y, float z) {
|
721
|
+
return this.x*x + this.y*y + this.z*z;
|
722
|
+
}
|
723
|
+
|
724
|
+
|
725
|
+
/**
|
726
|
+
* @param v1 any variable of type PVector
|
727
|
+
* @param v2 any variable of type PVector
|
728
|
+
*/
|
729
|
+
static public float dot(PVector v1, PVector v2) {
|
730
|
+
return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
|
731
|
+
}
|
732
|
+
|
733
|
+
|
734
|
+
/**
|
735
|
+
* ( begin auto-generated from PVector_cross.xml )
|
736
|
+
*
|
737
|
+
* Calculates and returns a vector composed of the cross product between
|
738
|
+
* two vectors.
|
739
|
+
*
|
740
|
+
*
|
741
|
+
*
|
742
|
+
* @webref pvector:method
|
743
|
+
* @param v the vector to calculate the cross product
|
744
|
+
* @brief Calculate and return the cross product
|
745
|
+
*/
|
746
|
+
public PVector cross(PVector v) {
|
747
|
+
return cross(v, null);
|
748
|
+
}
|
749
|
+
|
750
|
+
|
751
|
+
/**
|
752
|
+
* @param v any variable of type PVector
|
753
|
+
* @param target PVector to store the result
|
754
|
+
*/
|
755
|
+
public PVector cross(PVector v, PVector target) {
|
756
|
+
float crossX = y * v.z - v.y * z;
|
757
|
+
float crossY = z * v.x - v.z * x;
|
758
|
+
float crossZ = x * v.y - v.x * y;
|
759
|
+
|
760
|
+
if (target == null) {
|
761
|
+
target = new PVector(crossX, crossY, crossZ);
|
762
|
+
} else {
|
763
|
+
target.set(crossX, crossY, crossZ);
|
869
764
|
}
|
870
|
-
|
871
|
-
|
872
|
-
|
873
|
-
|
765
|
+
return target;
|
766
|
+
}
|
767
|
+
|
768
|
+
|
769
|
+
/**
|
770
|
+
* @param v1 any variable of type PVector
|
771
|
+
* @param v2 any variable of type PVector
|
772
|
+
* @param target PVector to store the result
|
773
|
+
*/
|
774
|
+
static public PVector cross(PVector v1, PVector v2, PVector target) {
|
775
|
+
float crossX = v1.y * v2.z - v2.y * v1.z;
|
776
|
+
float crossY = v1.z * v2.x - v2.z * v1.x;
|
777
|
+
float crossZ = v1.x * v2.y - v2.x * v1.y;
|
778
|
+
|
779
|
+
if (target == null) {
|
780
|
+
target = new PVector(crossX, crossY, crossZ);
|
781
|
+
} else {
|
782
|
+
target.set(crossX, crossY, crossZ);
|
874
783
|
}
|
875
|
-
|
876
|
-
|
877
|
-
|
878
|
-
|
879
|
-
|
880
|
-
|
881
|
-
|
882
|
-
|
883
|
-
|
884
|
-
|
885
|
-
|
886
|
-
|
887
|
-
|
888
|
-
|
889
|
-
|
890
|
-
|
891
|
-
|
892
|
-
|
893
|
-
|
894
|
-
return this;
|
784
|
+
return target;
|
785
|
+
}
|
786
|
+
|
787
|
+
|
788
|
+
/**
|
789
|
+
* ( begin auto-generated from PVector_normalize.xml )
|
790
|
+
*
|
791
|
+
* Normalize the vector to length 1 (make it a unit vector).
|
792
|
+
*
|
793
|
+
*
|
794
|
+
*
|
795
|
+
* @webref pvector:method
|
796
|
+
* @usage web_application
|
797
|
+
* @brief Normalize the vector to a length of 1
|
798
|
+
*/
|
799
|
+
public PVector normalize() {
|
800
|
+
float m = mag();
|
801
|
+
if (m != 0 && m != 1) {
|
802
|
+
div(m);
|
895
803
|
}
|
804
|
+
return this;
|
805
|
+
}
|
896
806
|
|
897
|
-
/**
|
898
|
-
* ( begin auto-generated from PVector_rotate.xml )
|
899
|
-
*
|
900
|
-
* Linear interpolate the vector to another vector
|
901
|
-
*
|
902
|
-
* ( end auto-generated )
|
903
|
-
*
|
904
|
-
* @webref pvector:method
|
905
|
-
* @usage web_application
|
906
|
-
* @brief Linear interpolate the vector to another vector
|
907
|
-
* @param v the vector to lerp to
|
908
|
-
* @param amt The amount of interpolation; some value between 0.0 (old
|
909
|
-
* vector) and 1.0 (new vector). 0.1 is very near the old vector; 0.5 is
|
910
|
-
* halfway in between.
|
911
|
-
* @see PApplet#lerp(float, float, float)
|
912
|
-
*/
|
913
|
-
public PVector lerp(PVector v, float amt) {
|
914
|
-
x = PApplet.lerp(x, v.x, amt);
|
915
|
-
y = PApplet.lerp(y, v.y, amt);
|
916
|
-
z = PApplet.lerp(z, v.z, amt);
|
917
|
-
return this;
|
918
|
-
}
|
919
807
|
|
920
|
-
|
921
|
-
|
922
|
-
|
923
|
-
|
924
|
-
|
925
|
-
|
926
|
-
|
927
|
-
PVector v = v1.copy();
|
928
|
-
v.lerp(v2, amt);
|
929
|
-
return v;
|
808
|
+
/**
|
809
|
+
* @param target Set to null to create a new vector
|
810
|
+
* @return a new vector (if target was null), or target
|
811
|
+
*/
|
812
|
+
public PVector normalize(PVector target) {
|
813
|
+
if (target == null) {
|
814
|
+
target = new PVector();
|
930
815
|
}
|
931
|
-
|
932
|
-
|
933
|
-
|
934
|
-
|
935
|
-
|
936
|
-
* @param y the y component to lerp to
|
937
|
-
* @param z the z component to lerp to
|
938
|
-
*/
|
939
|
-
public PVector lerp(float x, float y, float z, float amt) {
|
940
|
-
this.x = PApplet.lerp(this.x, x, amt);
|
941
|
-
this.y = PApplet.lerp(this.y, y, amt);
|
942
|
-
this.z = PApplet.lerp(this.z, z, amt);
|
943
|
-
return this;
|
816
|
+
float m = mag();
|
817
|
+
if (m > 0) {
|
818
|
+
target.set(x/m, y/m, z/m);
|
819
|
+
} else {
|
820
|
+
target.set(x, y, z);
|
944
821
|
}
|
945
|
-
|
946
|
-
|
947
|
-
|
948
|
-
|
949
|
-
|
950
|
-
|
951
|
-
|
952
|
-
|
953
|
-
|
954
|
-
|
955
|
-
|
956
|
-
|
957
|
-
|
958
|
-
|
959
|
-
|
960
|
-
|
961
|
-
|
962
|
-
|
963
|
-
|
964
|
-
|
965
|
-
}
|
966
|
-
if (v2.x == 0 && v2.y == 0 && v2.z == 0) {
|
967
|
-
return 0.0f;
|
968
|
-
}
|
969
|
-
|
970
|
-
double dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
971
|
-
double v1mag = Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
|
972
|
-
double v2mag = Math.sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
|
973
|
-
// This should be a number between -1 and 1, since it's "normalized"
|
974
|
-
double amt = dot / (v1mag * v2mag);
|
975
|
-
// But if it's not due to rounding error, then we need to fix it
|
976
|
-
// http://code.google.com/p/processing/issues/detail?id=340
|
977
|
-
// Otherwise if outside the range, acos() will return NaN
|
978
|
-
// http://www.cppreference.com/wiki/c/math/acos
|
979
|
-
if (amt <= -1) {
|
980
|
-
return PConstants.PI;
|
981
|
-
} else if (amt >= 1) {
|
982
|
-
// http://code.google.com/p/processing/issues/detail?id=435
|
983
|
-
return 0;
|
984
|
-
}
|
985
|
-
return (float) Math.acos(amt);
|
822
|
+
return target;
|
823
|
+
}
|
824
|
+
|
825
|
+
|
826
|
+
/**
|
827
|
+
* ( begin auto-generated from PVector_limit.xml )
|
828
|
+
*
|
829
|
+
* Limit the magnitude of this vector to the value used for the <b>max</b> parameter.
|
830
|
+
*
|
831
|
+
*
|
832
|
+
*
|
833
|
+
* @webref pvector:method
|
834
|
+
* @usage web_application
|
835
|
+
* @param max the maximum magnitude for the vector
|
836
|
+
* @brief Limit the magnitude of the vector
|
837
|
+
*/
|
838
|
+
public PVector limit(float max) {
|
839
|
+
if (magSq() > max*max) {
|
840
|
+
normalize();
|
841
|
+
mult(max);
|
986
842
|
}
|
987
|
-
|
988
|
-
|
989
|
-
|
990
|
-
|
843
|
+
return this;
|
844
|
+
}
|
845
|
+
|
846
|
+
|
847
|
+
/**
|
848
|
+
* ( begin auto-generated from PVector_setMag.xml )
|
849
|
+
*
|
850
|
+
* Set the magnitude of this vector to the value used for the <b>len</b> parameter.
|
851
|
+
*
|
852
|
+
*
|
853
|
+
*
|
854
|
+
* @webref pvector:method
|
855
|
+
* @usage web_application
|
856
|
+
* @param len the new length for this vector
|
857
|
+
* @brief Set the magnitude of the vector
|
858
|
+
*/
|
859
|
+
public PVector setMag(float len) {
|
860
|
+
normalize();
|
861
|
+
mult(len);
|
862
|
+
return this;
|
863
|
+
}
|
864
|
+
|
865
|
+
|
866
|
+
/**
|
867
|
+
* Sets the magnitude of this vector, storing the result in another vector.
|
868
|
+
* @param target Set to null to create a new vector
|
869
|
+
* @param len the new length for the new vector
|
870
|
+
* @return a new vector (if target was null), or target
|
871
|
+
*/
|
872
|
+
public PVector setMag(PVector target, float len) {
|
873
|
+
target = normalize(target);
|
874
|
+
target.mult(len);
|
875
|
+
return target;
|
876
|
+
}
|
877
|
+
|
878
|
+
|
879
|
+
/**
|
880
|
+
* ( begin auto-generated from PVector_setMag.xml )
|
881
|
+
*
|
882
|
+
* Calculate the angle of rotation for this vector (only 2D vectors)
|
883
|
+
*
|
884
|
+
*
|
885
|
+
*
|
886
|
+
* @webref pvector:method
|
887
|
+
* @usage web_application
|
888
|
+
* @return the angle of rotation
|
889
|
+
* @brief Calculate the angle of rotation for this vector
|
890
|
+
*/
|
891
|
+
public float heading() {
|
892
|
+
float angle = (float) Math.atan2(y, x);
|
893
|
+
return angle;
|
894
|
+
}
|
895
|
+
|
896
|
+
|
897
|
+
@Deprecated
|
898
|
+
public float heading2D() {
|
899
|
+
return heading();
|
900
|
+
}
|
901
|
+
|
902
|
+
|
903
|
+
/**
|
904
|
+
* ( begin auto-generated from PVector_rotate.xml )
|
905
|
+
*
|
906
|
+
* Rotate the vector by an angle (only 2D vectors), magnitude remains the same
|
907
|
+
*
|
908
|
+
*
|
909
|
+
*
|
910
|
+
* @webref pvector:method
|
911
|
+
* @usage web_application
|
912
|
+
* @brief Rotate the vector by an angle (2D only)
|
913
|
+
* @param theta the angle of rotation
|
914
|
+
*/
|
915
|
+
public PVector rotate(float theta) {
|
916
|
+
float temp = x;
|
917
|
+
// Might need to check for rounding errors like with angleBetween function?
|
918
|
+
x = x*PApplet.cos(theta) - y*PApplet.sin(theta);
|
919
|
+
y = temp*PApplet.sin(theta) + y*PApplet.cos(theta);
|
920
|
+
return this;
|
921
|
+
}
|
922
|
+
|
923
|
+
|
924
|
+
/**
|
925
|
+
* ( begin auto-generated from PVector_rotate.xml )
|
926
|
+
*
|
927
|
+
* Linear interpolate the vector to another vector
|
928
|
+
*
|
929
|
+
*
|
930
|
+
*
|
931
|
+
* @webref pvector:method
|
932
|
+
* @usage web_application
|
933
|
+
* @brief Linear interpolate the vector to another vector
|
934
|
+
* @param v the vector to lerp to
|
935
|
+
* @param amt The amount of interpolation; some value between 0.0 (old vector) and 1.0 (new vector). 0.1 is very near the old vector; 0.5 is halfway in between.
|
936
|
+
* @see PApplet#lerp(float, float, float)
|
937
|
+
*/
|
938
|
+
public PVector lerp(PVector v, float amt) {
|
939
|
+
x = PApplet.lerp(x, v.x, amt);
|
940
|
+
y = PApplet.lerp(y, v.y, amt);
|
941
|
+
z = PApplet.lerp(z, v.z, amt);
|
942
|
+
return this;
|
943
|
+
}
|
944
|
+
|
945
|
+
|
946
|
+
/**
|
947
|
+
* Linear interpolate between two vectors (returns a new PVector object)
|
948
|
+
* @param v1 the vector to start from
|
949
|
+
* @param v2 the vector to lerp to
|
950
|
+
*/
|
951
|
+
public static PVector lerp(PVector v1, PVector v2, float amt) {
|
952
|
+
PVector v = v1.copy();
|
953
|
+
v.lerp(v2, amt);
|
954
|
+
return v;
|
955
|
+
}
|
956
|
+
|
957
|
+
|
958
|
+
/**
|
959
|
+
* Linear interpolate the vector to x,y,z values
|
960
|
+
* @param x the x component to lerp to
|
961
|
+
* @param y the y component to lerp to
|
962
|
+
* @param z the z component to lerp to
|
963
|
+
*/
|
964
|
+
public PVector lerp(float x, float y, float z, float amt) {
|
965
|
+
this.x = PApplet.lerp(this.x, x, amt);
|
966
|
+
this.y = PApplet.lerp(this.y, y, amt);
|
967
|
+
this.z = PApplet.lerp(this.z, z, amt);
|
968
|
+
return this;
|
969
|
+
}
|
970
|
+
|
971
|
+
|
972
|
+
/**
|
973
|
+
* ( begin auto-generated from PVector_angleBetween.xml )
|
974
|
+
*
|
975
|
+
* Calculates and returns the angle (in radians) between two vectors.
|
976
|
+
*
|
977
|
+
*
|
978
|
+
*
|
979
|
+
* @webref pvector:method
|
980
|
+
* @usage web_application
|
981
|
+
* @param v1 the x, y, and z components of a PVector
|
982
|
+
* @param v2 the x, y, and z components of a PVector
|
983
|
+
* @brief Calculate and return the angle between two vectors
|
984
|
+
*/
|
985
|
+
static public float angleBetween(PVector v1, PVector v2) {
|
986
|
+
|
987
|
+
// We get NaN if we pass in a zero vector which can cause problems
|
988
|
+
// Zero seems like a reasonable angle between a (0,0,0) vector and something else
|
989
|
+
if (v1.x == 0 && v1.y == 0 && v1.z == 0 ) return 0.0f;
|
990
|
+
if (v2.x == 0 && v2.y == 0 && v2.z == 0 ) return 0.0f;
|
991
|
+
|
992
|
+
double dot = v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
|
993
|
+
double v1mag = Math.sqrt(v1.x * v1.x + v1.y * v1.y + v1.z * v1.z);
|
994
|
+
double v2mag = Math.sqrt(v2.x * v2.x + v2.y * v2.y + v2.z * v2.z);
|
995
|
+
// This should be a number between -1 and 1, since it's "normalized"
|
996
|
+
double amt = dot / (v1mag * v2mag);
|
997
|
+
// But if it's not due to rounding error, then we need to fix it
|
998
|
+
// http://code.google.com/p/processing/issues/detail?id=340
|
999
|
+
// Otherwise if outside the range, acos() will return NaN
|
1000
|
+
// http://www.cppreference.com/wiki/c/math/acos
|
1001
|
+
if (amt <= -1) {
|
1002
|
+
return PConstants.PI;
|
1003
|
+
} else if (amt >= 1) {
|
1004
|
+
// http://code.google.com/p/processing/issues/detail?id=435
|
1005
|
+
return 0;
|
991
1006
|
}
|
992
|
-
|
993
|
-
|
994
|
-
|
995
|
-
|
996
|
-
|
997
|
-
|
998
|
-
|
999
|
-
|
1000
|
-
|
1001
|
-
|
1002
|
-
|
1003
|
-
|
1004
|
-
|
1005
|
-
|
1006
|
-
|
1007
|
-
|
1008
|
-
|
1009
|
-
|
1010
|
-
|
1011
|
-
|
1012
|
-
|
1013
|
-
|
1014
|
-
|
1007
|
+
return (float) Math.acos(amt);
|
1008
|
+
}
|
1009
|
+
|
1010
|
+
|
1011
|
+
@Override
|
1012
|
+
public String toString() {
|
1013
|
+
return "[ " + x + ", " + y + ", " + z + " ]";
|
1014
|
+
}
|
1015
|
+
|
1016
|
+
|
1017
|
+
/**
|
1018
|
+
* ( begin auto-generated from PVector_array.xml )
|
1019
|
+
*
|
1020
|
+
* Return a representation of this vector as a float array. This is only
|
1021
|
+
* for temporary use. If used in any other fashion, the contents should be
|
1022
|
+
* copied by using the <b>PVector.get()</b> method to copy into your own array.
|
1023
|
+
*
|
1024
|
+
*
|
1025
|
+
*
|
1026
|
+
* @webref pvector:method
|
1027
|
+
* @usage: web_application
|
1028
|
+
* @brief Return a representation of the vector as a float array
|
1029
|
+
*/
|
1030
|
+
public float[] array() {
|
1031
|
+
if (array == null) {
|
1032
|
+
array = new float[3];
|
1015
1033
|
}
|
1034
|
+
array[0] = x;
|
1035
|
+
array[1] = y;
|
1036
|
+
array[2] = z;
|
1037
|
+
return array;
|
1038
|
+
}
|
1016
1039
|
|
1017
|
-
@Override
|
1018
|
-
public boolean equals(Object obj) {
|
1019
|
-
if (!(obj instanceof PVector)) {
|
1020
|
-
return false;
|
1021
|
-
}
|
1022
|
-
final PVector p = (PVector) obj;
|
1023
|
-
return x == p.x && y == p.y && z == p.z;
|
1024
|
-
}
|
1025
1040
|
|
1026
|
-
|
1027
|
-
|
1028
|
-
|
1029
|
-
|
1030
|
-
result = 31 * result + Float.floatToIntBits(y);
|
1031
|
-
result = 31 * result + Float.floatToIntBits(z);
|
1032
|
-
return result;
|
1041
|
+
@Override
|
1042
|
+
public boolean equals(Object obj) {
|
1043
|
+
if (!(obj instanceof PVector)) {
|
1044
|
+
return false;
|
1033
1045
|
}
|
1046
|
+
final PVector p = (PVector) obj;
|
1047
|
+
return x == p.x && y == p.y && z == p.z;
|
1048
|
+
}
|
1049
|
+
|
1050
|
+
|
1051
|
+
@Override
|
1052
|
+
public int hashCode() {
|
1053
|
+
int result = 1;
|
1054
|
+
result = 31 * result + Float.floatToIntBits(x);
|
1055
|
+
result = 31 * result + Float.floatToIntBits(y);
|
1056
|
+
result = 31 * result + Float.floatToIntBits(z);
|
1057
|
+
return result;
|
1058
|
+
}
|
1034
1059
|
}
|