opengl3 0.0.1.pre1
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- data/.gitignore +21 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +87 -0
- data/Rakefile +17 -0
- data/examples/math3d.rb +65 -0
- data/examples/ogl-2_1-basic.rb +107 -0
- data/examples/ogl-3_2-basic.rb +128 -0
- data/examples/ogl-3_2-cube.rb +203 -0
- data/examples/ogl-4_0-quad_tessellation.rb +283 -0
- data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
- data/lib/glut.rb +125 -0
- data/lib/opengl.rb +7 -0
- data/lib/opengl/constants.rb +15 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
- data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
- data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
- data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
- data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
- data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
- data/lib/opengl/debugging.rb +38 -0
- data/lib/opengl/gl.rb +26 -0
- data/lib/opengl/platform.rb +4 -0
- data/lib/opengl/platform/base.rb +30 -0
- data/lib/opengl/platform/darwin.rb +24 -0
- data/lib/opengl/platform/linux.rb +25 -0
- data/lib/opengl/platform/types/darwin.yml +2 -0
- data/lib/opengl/platform/types/default.yml +27 -0
- data/lib/opengl/platform/types/linux.yml +2 -0
- data/lib/opengl/raw.rb +44 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
- data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
- data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
- data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
- data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
- data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
- data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
- data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
- data/lib/opengl/type.rb +74 -0
- data/lib/opengl/version.rb +3 -0
- data/lib/opengl/wrapper.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
- data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
- data/lib/opengl/wrapper/macros/base.rb +80 -0
- data/opengl.gemspec +25 -0
- data/spec/spec_helper.rb +8 -0
- data/test/test_helper.rb +8 -0
- metadata +269 -0
@@ -0,0 +1,50 @@
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GL_UNIFORM: 0x92E1
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GL_UNIFORM_BLOCK: 0x92E2
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GL_PROGRAM_INPUT: 0x92E3
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GL_PROGRAM_OUTPUT: 0x92E4
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GL_BUFFER_VARIABLE: 0x92E5
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GL_SHADER_STORAGE_BLOCK: 0x92E6
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# reuse GL_ATOMIC_COUNTER_BUFFER
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GL_VERTEX_SUBROUTINE: 0x92E8
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GL_TESS_CONTROL_SUBROUTINE: 0x92E9
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GL_TESS_EVALUATION_SUBROUTINE: 0x92EA
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GL_GEOMETRY_SUBROUTINE: 0x92EB
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GL_FRAGMENT_SUBROUTINE: 0x92EC
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GL_COMPUTE_SUBROUTINE: 0x92ED
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GL_VERTEX_SUBROUTINE_UNIFORM: 0x92EE
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GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 0x92EF
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GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 0x92F0
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GL_GEOMETRY_SUBROUTINE_UNIFORM: 0x92F1
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GL_FRAGMENT_SUBROUTINE_UNIFORM: 0x92F2
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GL_COMPUTE_SUBROUTINE_UNIFORM: 0x92F3
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GL_TRANSFORM_FEEDBACK_VARYING: 0x92F4
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GL_ACTIVE_RESOURCES: 0x92F5
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GL_MAX_NAME_LENGTH: 0x92F6
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GL_MAX_NUM_ACTIVE_VARIABLES: 0x92F7
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GL_MAX_NUM_COMPATIBLE_SUBROUTINES: 0x92F8
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GL_NAME_LENGTH: 0x92F9
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GL_TYPE: 0x92FA
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GL_ARRAY_SIZE: 0x92FB
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GL_OFFSET: 0x92FC
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GL_BLOCK_INDEX: 0x92FD
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GL_ARRAY_STRIDE: 0x92FE
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GL_MATRIX_STRIDE: 0x92FF
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GL_IS_ROW_MAJOR: 0x9300
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GL_ATOMIC_COUNTER_BUFFER_INDEX: 0x9301
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GL_BUFFER_BINDING: 0x9302
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GL_BUFFER_DATA_SIZE: 0x9303
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GL_NUM_ACTIVE_VARIABLES: 0x9304
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GL_ACTIVE_VARIABLES: 0x9305
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GL_REFERENCED_BY_VERTEX_SHADER: 0x9306
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GL_REFERENCED_BY_TESS_CONTROL_SHADER: 0x9307
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GL_REFERENCED_BY_TESS_EVALUATION_SHADER: 0x9308
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GL_REFERENCED_BY_GEOMETRY_SHADER: 0x9309
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GL_REFERENCED_BY_FRAGMENT_SHADER: 0x930A
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GL_REFERENCED_BY_COMPUTE_SHADER: 0x930B
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GL_TOP_LEVEL_ARRAY_SIZE: 0x930C
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GL_TOP_LEVEL_ARRAY_STRIDE: 0x930D
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GL_LOCATION: 0x930E
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GL_LOCATION_INDEX: 0x930F
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GL_IS_PER_PATCH: 0x92E7
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# reuse GL_NUM_COMPATIBLE_SUBROUTINES
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# reuse GL_COMPATIBLE_SUBROUTINES
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GL_SHADER_STORAGE_BUFFER: 0x90D2
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GL_SHADER_STORAGE_BUFFER_BINDING: 0x90D3
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GL_SHADER_STORAGE_BUFFER_START: 0x90D4
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GL_SHADER_STORAGE_BUFFER_SIZE: 0x90D5
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 0x90D6
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GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 0x90D7
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 0x90D8
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 0x90D9
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 0x90DA
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 0x90DB
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GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 0x90DC
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GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 0x90DD
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GL_MAX_SHADER_STORAGE_BLOCK_SIZE: 0x90DE
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GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: 0x90DF
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GL_SHADER_STORAGE_BARRIER_BIT: 0x2000
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GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 0x8F39
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# = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
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# reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
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GL_DEPTH_STENCIL_TEXTURE_MODE: 0x90EA
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GL_VERTEX_ATTRIB_BINDING: 0x82D4
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GL_VERTEX_ATTRIB_RELATIVE_OFFSET: 0x82D5
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GL_VERTEX_BINDING_DIVISOR: 0x82D6
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GL_VERTEX_BINDING_OFFSET: 0x82D7
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GL_VERTEX_BINDING_STRIDE: 0x82D8
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GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0x82D9
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GL_MAX_VERTEX_ATTRIB_BINDINGS: 0x82DA
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GL_DEBUG_OUTPUT_SYNCHRONOUS: 0x8242
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GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 0x8243
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GL_DEBUG_CALLBACK_FUNCTION: 0x8244
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GL_DEBUG_CALLBACK_USER_PARAM: 0x8245
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GL_DEBUG_SOURCE_API: 0x8246
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GL_DEBUG_SOURCE_WINDOW_SYSTEM: 0x8247
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GL_DEBUG_SOURCE_SHADER_COMPILER: 0x8248
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GL_DEBUG_SOURCE_THIRD_PARTY: 0x8249
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GL_DEBUG_SOURCE_APPLICATION: 0x824A
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GL_DEBUG_SOURCE_OTHER: 0x824B
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GL_DEBUG_TYPE_ERROR: 0x824C
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GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: 0x824D
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: 0x824E
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GL_DEBUG_TYPE_PORTABILITY: 0x824F
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GL_DEBUG_TYPE_PERFORMANCE: 0x8250
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GL_DEBUG_TYPE_OTHER: 0x8251
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GL_DEBUG_TYPE_MARKER: 0x8268
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GL_DEBUG_TYPE_PUSH_GROUP: 0x8269
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GL_DEBUG_TYPE_POP_GROUP: 0x826A
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GL_DEBUG_SEVERITY_NOTIFICATION: 0x826B
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GL_MAX_DEBUG_GROUP_STACK_DEPTH: 0x826C
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GL_DEBUG_GROUP_STACK_DEPTH: 0x826D
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GL_BUFFER: 0x82E0
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GL_SHADER: 0x82E1
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GL_PROGRAM: 0x82E2
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GL_QUERY: 0x82E3
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GL_PROGRAM_PIPELINE: 0x82E4
|
28
|
+
GL_SAMPLER: 0x82E6
|
29
|
+
GL_DISPLAY_LIST: 0x82E7
|
30
|
+
# DISPLAY_LIST used in compatibility profile only
|
31
|
+
GL_MAX_LABEL_LENGTH: 0x82E8
|
32
|
+
GL_MAX_DEBUG_MESSAGE_LENGTH: 0x9143
|
33
|
+
GL_MAX_DEBUG_LOGGED_MESSAGES: 0x9144
|
34
|
+
GL_DEBUG_LOGGED_MESSAGES: 0x9145
|
35
|
+
GL_DEBUG_SEVERITY_HIGH: 0x9146
|
36
|
+
GL_DEBUG_SEVERITY_MEDIUM: 0x9147
|
37
|
+
GL_DEBUG_SEVERITY_LOW: 0x9148
|
38
|
+
GL_DEBUG_OUTPUT: 0x92E0
|
39
|
+
GL_CONTEXT_FLAG_DEBUG_BIT: 0x00000002
|
40
|
+
# reuse GL_STACK_UNDERFLOW
|
41
|
+
# reuse GL_STACK_OVERFLOW
|
@@ -0,0 +1,281 @@
|
|
1
|
+
GL_NUM_SHADING_LANGUAGE_VERSIONS: 0x82E9
|
2
|
+
GL_VERTEX_ATTRIB_ARRAY_LONG: 0x874E
|
3
|
+
# Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)
|
4
|
+
# Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)
|
5
|
+
# Reuse tokens from ARB_shader_image_size (none, GLSL only)
|
6
|
+
# Reuse tokens from ARB_ES3_compatibility
|
7
|
+
# reuse GL_COMPRESSED_RGB8_ETC2
|
8
|
+
# reuse GL_COMPRESSED_SRGB8_ETC2
|
9
|
+
# reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
10
|
+
# reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
11
|
+
# reuse GL_COMPRESSED_RGBA8_ETC2_EAC
|
12
|
+
# reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
|
13
|
+
# reuse GL_COMPRESSED_R11_EAC
|
14
|
+
# reuse GL_COMPRESSED_SIGNED_R11_EAC
|
15
|
+
# reuse GL_COMPRESSED_RG11_EAC
|
16
|
+
# reuse GL_COMPRESSED_SIGNED_RG11_EAC
|
17
|
+
# reuse GL_PRIMITIVE_RESTART_FIXED_INDEX
|
18
|
+
# reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE
|
19
|
+
# reuse GL_MAX_ELEMENT_INDEX
|
20
|
+
# Reuse tokens from ARB_clear_buffer_object (none)
|
21
|
+
# Reuse tokens from ARB_compute_shader
|
22
|
+
# reuse GL_COMPUTE_SHADER
|
23
|
+
# reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS
|
24
|
+
# reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
|
25
|
+
# reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS
|
26
|
+
# reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
|
27
|
+
# reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS
|
28
|
+
# reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
|
29
|
+
# reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS
|
30
|
+
# reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
|
31
|
+
# reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS
|
32
|
+
# reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT
|
33
|
+
# reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE
|
34
|
+
# reuse GL_COMPUTE_LOCAL_WORK_SIZE
|
35
|
+
# reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
|
36
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
|
37
|
+
# reuse GL_DISPATCH_INDIRECT_BUFFER
|
38
|
+
# reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING
|
39
|
+
# Reuse tokens from ARB_copy_image (none)
|
40
|
+
# Reuse tokens from KHR_debug
|
41
|
+
# reuse GL_DEBUG_OUTPUT_SYNCHRONOUS
|
42
|
+
# reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
|
43
|
+
# reuse GL_DEBUG_CALLBACK_FUNCTION
|
44
|
+
# reuse GL_DEBUG_CALLBACK_USER_PARAM
|
45
|
+
# reuse GL_DEBUG_SOURCE_API
|
46
|
+
# reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM
|
47
|
+
# reuse GL_DEBUG_SOURCE_SHADER_COMPILER
|
48
|
+
# reuse GL_DEBUG_SOURCE_THIRD_PARTY
|
49
|
+
# reuse GL_DEBUG_SOURCE_APPLICATION
|
50
|
+
# reuse GL_DEBUG_SOURCE_OTHER
|
51
|
+
# reuse GL_DEBUG_TYPE_ERROR
|
52
|
+
# reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
|
53
|
+
# reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
|
54
|
+
# reuse GL_DEBUG_TYPE_PORTABILITY
|
55
|
+
# reuse GL_DEBUG_TYPE_PERFORMANCE
|
56
|
+
# reuse GL_DEBUG_TYPE_OTHER
|
57
|
+
# reuse GL_MAX_DEBUG_MESSAGE_LENGTH
|
58
|
+
# reuse GL_MAX_DEBUG_LOGGED_MESSAGES
|
59
|
+
# reuse GL_DEBUG_LOGGED_MESSAGES
|
60
|
+
# reuse GL_DEBUG_SEVERITY_HIGH
|
61
|
+
# reuse GL_DEBUG_SEVERITY_MEDIUM
|
62
|
+
# reuse GL_DEBUG_SEVERITY_LOW
|
63
|
+
# reuse GL_DEBUG_TYPE_MARKER
|
64
|
+
# reuse GL_DEBUG_TYPE_PUSH_GROUP
|
65
|
+
# reuse GL_DEBUG_TYPE_POP_GROUP
|
66
|
+
# reuse GL_DEBUG_SEVERITY_NOTIFICATION
|
67
|
+
# reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH
|
68
|
+
# reuse GL_DEBUG_GROUP_STACK_DEPTH
|
69
|
+
# reuse GL_BUFFER
|
70
|
+
# reuse GL_SHADER
|
71
|
+
# reuse GL_PROGRAM
|
72
|
+
# reuse GL_QUERY
|
73
|
+
# reuse GL_PROGRAM_PIPELINE
|
74
|
+
# reuse GL_SAMPLER
|
75
|
+
# reuse GL_DISPLAY_LIST
|
76
|
+
# reuse GL_MAX_LABEL_LENGTH
|
77
|
+
# reuse GL_DEBUG_OUTPUT
|
78
|
+
# reuse GL_CONTEXT_FLAG_DEBUG_BIT
|
79
|
+
# reuse GL_STACK_UNDERFLOW
|
80
|
+
# reuse GL_STACK_OVERFLOW
|
81
|
+
# Reuse tokens from ARB_explicit_uniform_location
|
82
|
+
# reuse GL_MAX_UNIFORM_LOCATIONS
|
83
|
+
# Reuse tokens from ARB_framebuffer_no_attachments
|
84
|
+
# reuse GL_FRAMEBUFFER_DEFAULT_WIDTH
|
85
|
+
# reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT
|
86
|
+
# reuse GL_FRAMEBUFFER_DEFAULT_LAYERS
|
87
|
+
# reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES
|
88
|
+
# reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
|
89
|
+
# reuse GL_MAX_FRAMEBUFFER_WIDTH
|
90
|
+
# reuse GL_MAX_FRAMEBUFFER_HEIGHT
|
91
|
+
# reuse GL_MAX_FRAMEBUFFER_LAYERS
|
92
|
+
# reuse GL_MAX_FRAMEBUFFER_SAMPLES
|
93
|
+
# Reuse tokens from ARB_internalformat_query2
|
94
|
+
# reuse GL_INTERNALFORMAT_SUPPORTED
|
95
|
+
# reuse GL_INTERNALFORMAT_PREFERRED
|
96
|
+
# reuse GL_INTERNALFORMAT_RED_SIZE
|
97
|
+
# reuse GL_INTERNALFORMAT_GREEN_SIZE
|
98
|
+
# reuse GL_INTERNALFORMAT_BLUE_SIZE
|
99
|
+
# reuse GL_INTERNALFORMAT_ALPHA_SIZE
|
100
|
+
# reuse GL_INTERNALFORMAT_DEPTH_SIZE
|
101
|
+
# reuse GL_INTERNALFORMAT_STENCIL_SIZE
|
102
|
+
# reuse GL_INTERNALFORMAT_SHARED_SIZE
|
103
|
+
# reuse GL_INTERNALFORMAT_RED_TYPE
|
104
|
+
# reuse GL_INTERNALFORMAT_GREEN_TYPE
|
105
|
+
# reuse GL_INTERNALFORMAT_BLUE_TYPE
|
106
|
+
# reuse GL_INTERNALFORMAT_ALPHA_TYPE
|
107
|
+
# reuse GL_INTERNALFORMAT_DEPTH_TYPE
|
108
|
+
# reuse GL_INTERNALFORMAT_STENCIL_TYPE
|
109
|
+
# reuse GL_MAX_WIDTH
|
110
|
+
# reuse GL_MAX_HEIGHT
|
111
|
+
# reuse GL_MAX_DEPTH
|
112
|
+
# reuse GL_MAX_LAYERS
|
113
|
+
# reuse GL_MAX_COMBINED_DIMENSIONS
|
114
|
+
# reuse GL_COLOR_COMPONENTS
|
115
|
+
# reuse GL_DEPTH_COMPONENTS
|
116
|
+
# reuse GL_STENCIL_COMPONENTS
|
117
|
+
# reuse GL_COLOR_RENDERABLE
|
118
|
+
# reuse GL_DEPTH_RENDERABLE
|
119
|
+
# reuse GL_STENCIL_RENDERABLE
|
120
|
+
# reuse GL_FRAMEBUFFER_RENDERABLE
|
121
|
+
# reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED
|
122
|
+
# reuse GL_FRAMEBUFFER_BLEND
|
123
|
+
# reuse GL_READ_PIXELS
|
124
|
+
# reuse GL_READ_PIXELS_FORMAT
|
125
|
+
# reuse GL_READ_PIXELS_TYPE
|
126
|
+
# reuse GL_TEXTURE_IMAGE_FORMAT
|
127
|
+
# reuse GL_TEXTURE_IMAGE_TYPE
|
128
|
+
# reuse GL_GET_TEXTURE_IMAGE_FORMAT
|
129
|
+
# reuse GL_GET_TEXTURE_IMAGE_TYPE
|
130
|
+
# reuse GL_MIPMAP
|
131
|
+
# reuse GL_MANUAL_GENERATE_MIPMAP
|
132
|
+
# reuse GL_AUTO_GENERATE_MIPMAP
|
133
|
+
# reuse GL_COLOR_ENCODING
|
134
|
+
# reuse GL_SRGB_READ
|
135
|
+
# reuse GL_SRGB_WRITE
|
136
|
+
# reuse GL_FILTER
|
137
|
+
# reuse GL_VERTEX_TEXTURE
|
138
|
+
# reuse GL_TESS_CONTROL_TEXTURE
|
139
|
+
# reuse GL_TESS_EVALUATION_TEXTURE
|
140
|
+
# reuse GL_GEOMETRY_TEXTURE
|
141
|
+
# reuse GL_FRAGMENT_TEXTURE
|
142
|
+
# reuse GL_COMPUTE_TEXTURE
|
143
|
+
# reuse GL_TEXTURE_SHADOW
|
144
|
+
# reuse GL_TEXTURE_GATHER
|
145
|
+
# reuse GL_TEXTURE_GATHER_SHADOW
|
146
|
+
# reuse GL_SHADER_IMAGE_LOAD
|
147
|
+
# reuse GL_SHADER_IMAGE_STORE
|
148
|
+
# reuse GL_SHADER_IMAGE_ATOMIC
|
149
|
+
# reuse GL_IMAGE_TEXEL_SIZE
|
150
|
+
# reuse GL_IMAGE_COMPATIBILITY_CLASS
|
151
|
+
# reuse GL_IMAGE_PIXEL_FORMAT
|
152
|
+
# reuse GL_IMAGE_PIXEL_TYPE
|
153
|
+
# reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
|
154
|
+
# reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
|
155
|
+
# reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
|
156
|
+
# reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
|
157
|
+
# reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
|
158
|
+
# reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
|
159
|
+
# reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE
|
160
|
+
# reuse GL_CLEAR_BUFFER
|
161
|
+
# reuse GL_TEXTURE_VIEW
|
162
|
+
# reuse GL_VIEW_COMPATIBILITY_CLASS
|
163
|
+
# reuse GL_FULL_SUPPORT
|
164
|
+
# reuse GL_CAVEAT_SUPPORT
|
165
|
+
# reuse GL_IMAGE_CLASS_4_X_32
|
166
|
+
# reuse GL_IMAGE_CLASS_2_X_32
|
167
|
+
# reuse GL_IMAGE_CLASS_1_X_32
|
168
|
+
# reuse GL_IMAGE_CLASS_4_X_16
|
169
|
+
# reuse GL_IMAGE_CLASS_2_X_16
|
170
|
+
# reuse GL_IMAGE_CLASS_1_X_16
|
171
|
+
# reuse GL_IMAGE_CLASS_4_X_8
|
172
|
+
# reuse GL_IMAGE_CLASS_2_X_8
|
173
|
+
# reuse GL_IMAGE_CLASS_1_X_8
|
174
|
+
# reuse GL_IMAGE_CLASS_11_11_10
|
175
|
+
# reuse GL_IMAGE_CLASS_10_10_10_2
|
176
|
+
# reuse GL_VIEW_CLASS_128_BITS
|
177
|
+
# reuse GL_VIEW_CLASS_96_BITS
|
178
|
+
# reuse GL_VIEW_CLASS_64_BITS
|
179
|
+
# reuse GL_VIEW_CLASS_48_BITS
|
180
|
+
# reuse GL_VIEW_CLASS_32_BITS
|
181
|
+
# reuse GL_VIEW_CLASS_24_BITS
|
182
|
+
# reuse GL_VIEW_CLASS_16_BITS
|
183
|
+
# reuse GL_VIEW_CLASS_8_BITS
|
184
|
+
# reuse GL_VIEW_CLASS_S3TC_DXT1_RGB
|
185
|
+
# reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA
|
186
|
+
# reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA
|
187
|
+
# reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA
|
188
|
+
# reuse GL_VIEW_CLASS_RGTC1_RED
|
189
|
+
# reuse GL_VIEW_CLASS_RGTC2_RG
|
190
|
+
# reuse GL_VIEW_CLASS_BPTC_UNORM
|
191
|
+
# reuse GL_VIEW_CLASS_BPTC_FLOAT
|
192
|
+
# Reuse tokens from ARB_invalidate_subdata (none)
|
193
|
+
# Reuse tokens from ARB_multi_draw_indirect (none)
|
194
|
+
# Reuse tokens from ARB_program_interface_query
|
195
|
+
# reuse GL_UNIFORM
|
196
|
+
# reuse GL_UNIFORM_BLOCK
|
197
|
+
# reuse GL_PROGRAM_INPUT
|
198
|
+
# reuse GL_PROGRAM_OUTPUT
|
199
|
+
# reuse GL_BUFFER_VARIABLE
|
200
|
+
# reuse GL_SHADER_STORAGE_BLOCK
|
201
|
+
# reuse GL_VERTEX_SUBROUTINE
|
202
|
+
# reuse GL_TESS_CONTROL_SUBROUTINE
|
203
|
+
# reuse GL_TESS_EVALUATION_SUBROUTINE
|
204
|
+
# reuse GL_GEOMETRY_SUBROUTINE
|
205
|
+
# reuse GL_FRAGMENT_SUBROUTINE
|
206
|
+
# reuse GL_COMPUTE_SUBROUTINE
|
207
|
+
# reuse GL_VERTEX_SUBROUTINE_UNIFORM
|
208
|
+
# reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM
|
209
|
+
# reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
|
210
|
+
# reuse GL_GEOMETRY_SUBROUTINE_UNIFORM
|
211
|
+
# reuse GL_FRAGMENT_SUBROUTINE_UNIFORM
|
212
|
+
# reuse GL_COMPUTE_SUBROUTINE_UNIFORM
|
213
|
+
# reuse GL_TRANSFORM_FEEDBACK_VARYING
|
214
|
+
# reuse GL_ACTIVE_RESOURCES
|
215
|
+
# reuse GL_MAX_NAME_LENGTH
|
216
|
+
# reuse GL_MAX_NUM_ACTIVE_VARIABLES
|
217
|
+
# reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES
|
218
|
+
# reuse GL_NAME_LENGTH
|
219
|
+
# reuse GL_TYPE
|
220
|
+
# reuse GL_ARRAY_SIZE
|
221
|
+
# reuse GL_OFFSET
|
222
|
+
# reuse GL_BLOCK_INDEX
|
223
|
+
# reuse GL_ARRAY_STRIDE
|
224
|
+
# reuse GL_MATRIX_STRIDE
|
225
|
+
# reuse GL_IS_ROW_MAJOR
|
226
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_INDEX
|
227
|
+
# reuse GL_BUFFER_BINDING
|
228
|
+
# reuse GL_BUFFER_DATA_SIZE
|
229
|
+
# reuse GL_NUM_ACTIVE_VARIABLES
|
230
|
+
# reuse GL_ACTIVE_VARIABLES
|
231
|
+
# reuse GL_REFERENCED_BY_VERTEX_SHADER
|
232
|
+
# reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER
|
233
|
+
# reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER
|
234
|
+
# reuse GL_REFERENCED_BY_GEOMETRY_SHADER
|
235
|
+
# reuse GL_REFERENCED_BY_FRAGMENT_SHADER
|
236
|
+
# reuse GL_REFERENCED_BY_COMPUTE_SHADER
|
237
|
+
# reuse GL_TOP_LEVEL_ARRAY_SIZE
|
238
|
+
# reuse GL_TOP_LEVEL_ARRAY_STRIDE
|
239
|
+
# reuse GL_LOCATION
|
240
|
+
# reuse GL_LOCATION_INDEX
|
241
|
+
# reuse GL_IS_PER_PATCH
|
242
|
+
# Reuse tokens from ARB_robust_buffer_access_behavior (none)
|
243
|
+
# Reuse tokens from ARB_shader_storage_buffer_object
|
244
|
+
# reuse GL_SHADER_STORAGE_BUFFER
|
245
|
+
# reuse GL_SHADER_STORAGE_BUFFER_BINDING
|
246
|
+
# reuse GL_SHADER_STORAGE_BUFFER_START
|
247
|
+
# reuse GL_SHADER_STORAGE_BUFFER_SIZE
|
248
|
+
# reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
|
249
|
+
# reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
|
250
|
+
# reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
|
251
|
+
# reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
|
252
|
+
# reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
|
253
|
+
# reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
|
254
|
+
# reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
|
255
|
+
# reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
|
256
|
+
# reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE
|
257
|
+
# reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
|
258
|
+
# reuse GL_SHADER_STORAGE_BARRIER_BIT
|
259
|
+
# reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
|
260
|
+
# Reuse tokens from ARB_stencil_texturing
|
261
|
+
# reuse GL_DEPTH_STENCIL_TEXTURE_MODE
|
262
|
+
# Reuse tokens from ARB_texture_buffer_range
|
263
|
+
# reuse GL_TEXTURE_BUFFER_OFFSET
|
264
|
+
# reuse GL_TEXTURE_BUFFER_SIZE
|
265
|
+
# reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
|
266
|
+
# Reuse tokens from ARB_texture_query_levels (none)
|
267
|
+
# Reuse tokens from ARB_texture_storage_multisample (none)
|
268
|
+
# Reuse tokens from ARB_texture_view
|
269
|
+
# reuse GL_TEXTURE_VIEW_MIN_LEVEL
|
270
|
+
# reuse GL_TEXTURE_VIEW_NUM_LEVELS
|
271
|
+
# reuse GL_TEXTURE_VIEW_MIN_LAYER
|
272
|
+
# reuse GL_TEXTURE_VIEW_NUM_LAYERS
|
273
|
+
# reuse GL_TEXTURE_IMMUTABLE_LEVELS
|
274
|
+
# Reuse tokens from ARB_vertex_attrib_binding
|
275
|
+
# reuse GL_VERTEX_ATTRIB_BINDING
|
276
|
+
# reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET
|
277
|
+
# reuse GL_VERTEX_BINDING_DIVISOR
|
278
|
+
# reuse GL_VERTEX_BINDING_OFFSET
|
279
|
+
# reuse GL_VERTEX_BINDING_STRIDE
|
280
|
+
# reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
|
281
|
+
# reuse GL_MAX_VERTEX_ATTRIB_BINDINGS
|
@@ -0,0 +1,16 @@
|
|
1
|
+
GL_SRGB_EXT: 0x8C40
|
2
|
+
GL_SRGB8_EXT: 0x8C41
|
3
|
+
GL_SRGB_ALPHA_EXT: 0x8C42
|
4
|
+
GL_SRGB8_ALPHA8_EXT: 0x8C43
|
5
|
+
GL_SLUMINANCE_ALPHA_EXT: 0x8C44
|
6
|
+
GL_SLUMINANCE8_ALPHA8_EXT: 0x8C45
|
7
|
+
GL_SLUMINANCE_EXT: 0x8C46
|
8
|
+
GL_SLUMINANCE8_EXT: 0x8C47
|
9
|
+
GL_COMPRESSED_SRGB_EXT: 0x8C48
|
10
|
+
GL_COMPRESSED_SRGB_ALPHA_EXT: 0x8C49
|
11
|
+
GL_COMPRESSED_SLUMINANCE_EXT: 0x8C4A
|
12
|
+
GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 0x8C4B
|
13
|
+
GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 0x8C4C
|
14
|
+
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 0x8C4D
|
15
|
+
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 0x8C4E
|
16
|
+
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 0x8C4F
|