opengl3 0.0.1.pre1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (158) hide show
  1. data/.gitignore +21 -0
  2. data/Gemfile +4 -0
  3. data/LICENSE.txt +22 -0
  4. data/README.md +87 -0
  5. data/Rakefile +17 -0
  6. data/examples/math3d.rb +65 -0
  7. data/examples/ogl-2_1-basic.rb +107 -0
  8. data/examples/ogl-3_2-basic.rb +128 -0
  9. data/examples/ogl-3_2-cube.rb +203 -0
  10. data/examples/ogl-4_0-quad_tessellation.rb +283 -0
  11. data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
  12. data/lib/glut.rb +125 -0
  13. data/lib/opengl.rb +7 -0
  14. data/lib/opengl/constants.rb +15 -0
  15. data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
  16. data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
  17. data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
  18. data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
  19. data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
  20. data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
  21. data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
  22. data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
  23. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
  24. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
  25. data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
  26. data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
  27. data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
  28. data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
  29. data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
  30. data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
  31. data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
  32. data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
  33. data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
  34. data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
  35. data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
  36. data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
  37. data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
  38. data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
  39. data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
  40. data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
  41. data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
  42. data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
  43. data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
  44. data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
  45. data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
  46. data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
  47. data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
  48. data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
  49. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
  50. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
  51. data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
  52. data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
  53. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
  54. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
  55. data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
  56. data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
  57. data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
  58. data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
  59. data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
  60. data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
  61. data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
  62. data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
  63. data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
  64. data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
  65. data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
  66. data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
  67. data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
  68. data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
  69. data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
  70. data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
  71. data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
  72. data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
  73. data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
  74. data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
  75. data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
  76. data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
  77. data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
  78. data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
  79. data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
  80. data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
  81. data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
  82. data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
  83. data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
  84. data/lib/opengl/debugging.rb +38 -0
  85. data/lib/opengl/gl.rb +26 -0
  86. data/lib/opengl/platform.rb +4 -0
  87. data/lib/opengl/platform/base.rb +30 -0
  88. data/lib/opengl/platform/darwin.rb +24 -0
  89. data/lib/opengl/platform/linux.rb +25 -0
  90. data/lib/opengl/platform/types/darwin.yml +2 -0
  91. data/lib/opengl/platform/types/default.yml +27 -0
  92. data/lib/opengl/platform/types/linux.yml +2 -0
  93. data/lib/opengl/raw.rb +44 -0
  94. data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
  95. data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
  96. data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
  97. data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
  98. data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
  99. data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
  100. data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
  101. data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
  102. data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
  103. data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
  104. data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
  105. data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
  106. data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
  107. data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
  108. data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
  109. data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
  110. data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
  111. data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
  112. data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
  113. data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
  114. data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
  115. data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
  116. data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
  117. data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
  118. data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
  119. data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
  120. data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
  121. data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
  122. data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
  123. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
  124. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
  125. data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
  126. data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
  127. data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
  128. data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
  129. data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
  130. data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
  131. data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
  132. data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
  133. data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
  134. data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
  135. data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
  136. data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
  137. data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
  138. data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
  139. data/lib/opengl/type.rb +74 -0
  140. data/lib/opengl/version.rb +3 -0
  141. data/lib/opengl/wrapper.rb +13 -0
  142. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
  143. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
  144. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
  145. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
  146. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
  147. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
  148. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
  149. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
  150. data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
  151. data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
  152. data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
  153. data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
  154. data/lib/opengl/wrapper/macros/base.rb +80 -0
  155. data/opengl.gemspec +25 -0
  156. data/spec/spec_helper.rb +8 -0
  157. data/test/test_helper.rb +8 -0
  158. metadata +269 -0
@@ -0,0 +1,50 @@
1
+ GL_UNIFORM: 0x92E1
2
+ GL_UNIFORM_BLOCK: 0x92E2
3
+ GL_PROGRAM_INPUT: 0x92E3
4
+ GL_PROGRAM_OUTPUT: 0x92E4
5
+ GL_BUFFER_VARIABLE: 0x92E5
6
+ GL_SHADER_STORAGE_BLOCK: 0x92E6
7
+ # reuse GL_ATOMIC_COUNTER_BUFFER
8
+ GL_VERTEX_SUBROUTINE: 0x92E8
9
+ GL_TESS_CONTROL_SUBROUTINE: 0x92E9
10
+ GL_TESS_EVALUATION_SUBROUTINE: 0x92EA
11
+ GL_GEOMETRY_SUBROUTINE: 0x92EB
12
+ GL_FRAGMENT_SUBROUTINE: 0x92EC
13
+ GL_COMPUTE_SUBROUTINE: 0x92ED
14
+ GL_VERTEX_SUBROUTINE_UNIFORM: 0x92EE
15
+ GL_TESS_CONTROL_SUBROUTINE_UNIFORM: 0x92EF
16
+ GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: 0x92F0
17
+ GL_GEOMETRY_SUBROUTINE_UNIFORM: 0x92F1
18
+ GL_FRAGMENT_SUBROUTINE_UNIFORM: 0x92F2
19
+ GL_COMPUTE_SUBROUTINE_UNIFORM: 0x92F3
20
+ GL_TRANSFORM_FEEDBACK_VARYING: 0x92F4
21
+ GL_ACTIVE_RESOURCES: 0x92F5
22
+ GL_MAX_NAME_LENGTH: 0x92F6
23
+ GL_MAX_NUM_ACTIVE_VARIABLES: 0x92F7
24
+ GL_MAX_NUM_COMPATIBLE_SUBROUTINES: 0x92F8
25
+ GL_NAME_LENGTH: 0x92F9
26
+ GL_TYPE: 0x92FA
27
+ GL_ARRAY_SIZE: 0x92FB
28
+ GL_OFFSET: 0x92FC
29
+ GL_BLOCK_INDEX: 0x92FD
30
+ GL_ARRAY_STRIDE: 0x92FE
31
+ GL_MATRIX_STRIDE: 0x92FF
32
+ GL_IS_ROW_MAJOR: 0x9300
33
+ GL_ATOMIC_COUNTER_BUFFER_INDEX: 0x9301
34
+ GL_BUFFER_BINDING: 0x9302
35
+ GL_BUFFER_DATA_SIZE: 0x9303
36
+ GL_NUM_ACTIVE_VARIABLES: 0x9304
37
+ GL_ACTIVE_VARIABLES: 0x9305
38
+ GL_REFERENCED_BY_VERTEX_SHADER: 0x9306
39
+ GL_REFERENCED_BY_TESS_CONTROL_SHADER: 0x9307
40
+ GL_REFERENCED_BY_TESS_EVALUATION_SHADER: 0x9308
41
+ GL_REFERENCED_BY_GEOMETRY_SHADER: 0x9309
42
+ GL_REFERENCED_BY_FRAGMENT_SHADER: 0x930A
43
+ GL_REFERENCED_BY_COMPUTE_SHADER: 0x930B
44
+ GL_TOP_LEVEL_ARRAY_SIZE: 0x930C
45
+ GL_TOP_LEVEL_ARRAY_STRIDE: 0x930D
46
+ GL_LOCATION: 0x930E
47
+ GL_LOCATION_INDEX: 0x930F
48
+ GL_IS_PER_PATCH: 0x92E7
49
+ # reuse GL_NUM_COMPATIBLE_SUBROUTINES
50
+ # reuse GL_COMPATIBLE_SUBROUTINES
@@ -0,0 +1,18 @@
1
+ GL_SHADER_STORAGE_BUFFER: 0x90D2
2
+ GL_SHADER_STORAGE_BUFFER_BINDING: 0x90D3
3
+ GL_SHADER_STORAGE_BUFFER_START: 0x90D4
4
+ GL_SHADER_STORAGE_BUFFER_SIZE: 0x90D5
5
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: 0x90D6
6
+ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS: 0x90D7
7
+ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS: 0x90D8
8
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS: 0x90D9
9
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: 0x90DA
10
+ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: 0x90DB
11
+ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: 0x90DC
12
+ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 0x90DD
13
+ GL_MAX_SHADER_STORAGE_BLOCK_SIZE: 0x90DE
14
+ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: 0x90DF
15
+ GL_SHADER_STORAGE_BARRIER_BIT: 0x2000
16
+ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: 0x8F39
17
+ # = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
18
+ # reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
@@ -0,0 +1 @@
1
+ GL_DEPTH_STENCIL_TEXTURE_MODE: 0x90EA
@@ -0,0 +1,3 @@
1
+ GL_TEXTURE_BUFFER_OFFSET: 0x919D
2
+ GL_TEXTURE_BUFFER_SIZE: 0x919E
3
+ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT: 0x919F
@@ -0,0 +1,5 @@
1
+ GL_TEXTURE_VIEW_MIN_LEVEL: 0x82DB
2
+ GL_TEXTURE_VIEW_NUM_LEVELS: 0x82DC
3
+ GL_TEXTURE_VIEW_MIN_LAYER: 0x82DD
4
+ GL_TEXTURE_VIEW_NUM_LAYERS: 0x82DE
5
+ GL_TEXTURE_IMMUTABLE_LEVELS: 0x82DF
@@ -0,0 +1,7 @@
1
+ GL_VERTEX_ATTRIB_BINDING: 0x82D4
2
+ GL_VERTEX_ATTRIB_RELATIVE_OFFSET: 0x82D5
3
+ GL_VERTEX_BINDING_DIVISOR: 0x82D6
4
+ GL_VERTEX_BINDING_OFFSET: 0x82D7
5
+ GL_VERTEX_BINDING_STRIDE: 0x82D8
6
+ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0x82D9
7
+ GL_MAX_VERTEX_ATTRIB_BINDINGS: 0x82DA
@@ -0,0 +1,41 @@
1
+ GL_DEBUG_OUTPUT_SYNCHRONOUS: 0x8242
2
+ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 0x8243
3
+ GL_DEBUG_CALLBACK_FUNCTION: 0x8244
4
+ GL_DEBUG_CALLBACK_USER_PARAM: 0x8245
5
+ GL_DEBUG_SOURCE_API: 0x8246
6
+ GL_DEBUG_SOURCE_WINDOW_SYSTEM: 0x8247
7
+ GL_DEBUG_SOURCE_SHADER_COMPILER: 0x8248
8
+ GL_DEBUG_SOURCE_THIRD_PARTY: 0x8249
9
+ GL_DEBUG_SOURCE_APPLICATION: 0x824A
10
+ GL_DEBUG_SOURCE_OTHER: 0x824B
11
+ GL_DEBUG_TYPE_ERROR: 0x824C
12
+ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: 0x824D
13
+ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: 0x824E
14
+ GL_DEBUG_TYPE_PORTABILITY: 0x824F
15
+ GL_DEBUG_TYPE_PERFORMANCE: 0x8250
16
+ GL_DEBUG_TYPE_OTHER: 0x8251
17
+ GL_DEBUG_TYPE_MARKER: 0x8268
18
+ GL_DEBUG_TYPE_PUSH_GROUP: 0x8269
19
+ GL_DEBUG_TYPE_POP_GROUP: 0x826A
20
+ GL_DEBUG_SEVERITY_NOTIFICATION: 0x826B
21
+ GL_MAX_DEBUG_GROUP_STACK_DEPTH: 0x826C
22
+ GL_DEBUG_GROUP_STACK_DEPTH: 0x826D
23
+ GL_BUFFER: 0x82E0
24
+ GL_SHADER: 0x82E1
25
+ GL_PROGRAM: 0x82E2
26
+ GL_QUERY: 0x82E3
27
+ GL_PROGRAM_PIPELINE: 0x82E4
28
+ GL_SAMPLER: 0x82E6
29
+ GL_DISPLAY_LIST: 0x82E7
30
+ # DISPLAY_LIST used in compatibility profile only
31
+ GL_MAX_LABEL_LENGTH: 0x82E8
32
+ GL_MAX_DEBUG_MESSAGE_LENGTH: 0x9143
33
+ GL_MAX_DEBUG_LOGGED_MESSAGES: 0x9144
34
+ GL_DEBUG_LOGGED_MESSAGES: 0x9145
35
+ GL_DEBUG_SEVERITY_HIGH: 0x9146
36
+ GL_DEBUG_SEVERITY_MEDIUM: 0x9147
37
+ GL_DEBUG_SEVERITY_LOW: 0x9148
38
+ GL_DEBUG_OUTPUT: 0x92E0
39
+ GL_CONTEXT_FLAG_DEBUG_BIT: 0x00000002
40
+ # reuse GL_STACK_UNDERFLOW
41
+ # reuse GL_STACK_OVERFLOW
@@ -0,0 +1,281 @@
1
+ GL_NUM_SHADING_LANGUAGE_VERSIONS: 0x82E9
2
+ GL_VERTEX_ATTRIB_ARRAY_LONG: 0x874E
3
+ # Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)
4
+ # Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)
5
+ # Reuse tokens from ARB_shader_image_size (none, GLSL only)
6
+ # Reuse tokens from ARB_ES3_compatibility
7
+ # reuse GL_COMPRESSED_RGB8_ETC2
8
+ # reuse GL_COMPRESSED_SRGB8_ETC2
9
+ # reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
10
+ # reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
11
+ # reuse GL_COMPRESSED_RGBA8_ETC2_EAC
12
+ # reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
13
+ # reuse GL_COMPRESSED_R11_EAC
14
+ # reuse GL_COMPRESSED_SIGNED_R11_EAC
15
+ # reuse GL_COMPRESSED_RG11_EAC
16
+ # reuse GL_COMPRESSED_SIGNED_RG11_EAC
17
+ # reuse GL_PRIMITIVE_RESTART_FIXED_INDEX
18
+ # reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE
19
+ # reuse GL_MAX_ELEMENT_INDEX
20
+ # Reuse tokens from ARB_clear_buffer_object (none)
21
+ # Reuse tokens from ARB_compute_shader
22
+ # reuse GL_COMPUTE_SHADER
23
+ # reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS
24
+ # reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
25
+ # reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS
26
+ # reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
27
+ # reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS
28
+ # reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
29
+ # reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS
30
+ # reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
31
+ # reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS
32
+ # reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT
33
+ # reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE
34
+ # reuse GL_COMPUTE_LOCAL_WORK_SIZE
35
+ # reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
36
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
37
+ # reuse GL_DISPATCH_INDIRECT_BUFFER
38
+ # reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING
39
+ # Reuse tokens from ARB_copy_image (none)
40
+ # Reuse tokens from KHR_debug
41
+ # reuse GL_DEBUG_OUTPUT_SYNCHRONOUS
42
+ # reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
43
+ # reuse GL_DEBUG_CALLBACK_FUNCTION
44
+ # reuse GL_DEBUG_CALLBACK_USER_PARAM
45
+ # reuse GL_DEBUG_SOURCE_API
46
+ # reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM
47
+ # reuse GL_DEBUG_SOURCE_SHADER_COMPILER
48
+ # reuse GL_DEBUG_SOURCE_THIRD_PARTY
49
+ # reuse GL_DEBUG_SOURCE_APPLICATION
50
+ # reuse GL_DEBUG_SOURCE_OTHER
51
+ # reuse GL_DEBUG_TYPE_ERROR
52
+ # reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
53
+ # reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
54
+ # reuse GL_DEBUG_TYPE_PORTABILITY
55
+ # reuse GL_DEBUG_TYPE_PERFORMANCE
56
+ # reuse GL_DEBUG_TYPE_OTHER
57
+ # reuse GL_MAX_DEBUG_MESSAGE_LENGTH
58
+ # reuse GL_MAX_DEBUG_LOGGED_MESSAGES
59
+ # reuse GL_DEBUG_LOGGED_MESSAGES
60
+ # reuse GL_DEBUG_SEVERITY_HIGH
61
+ # reuse GL_DEBUG_SEVERITY_MEDIUM
62
+ # reuse GL_DEBUG_SEVERITY_LOW
63
+ # reuse GL_DEBUG_TYPE_MARKER
64
+ # reuse GL_DEBUG_TYPE_PUSH_GROUP
65
+ # reuse GL_DEBUG_TYPE_POP_GROUP
66
+ # reuse GL_DEBUG_SEVERITY_NOTIFICATION
67
+ # reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH
68
+ # reuse GL_DEBUG_GROUP_STACK_DEPTH
69
+ # reuse GL_BUFFER
70
+ # reuse GL_SHADER
71
+ # reuse GL_PROGRAM
72
+ # reuse GL_QUERY
73
+ # reuse GL_PROGRAM_PIPELINE
74
+ # reuse GL_SAMPLER
75
+ # reuse GL_DISPLAY_LIST
76
+ # reuse GL_MAX_LABEL_LENGTH
77
+ # reuse GL_DEBUG_OUTPUT
78
+ # reuse GL_CONTEXT_FLAG_DEBUG_BIT
79
+ # reuse GL_STACK_UNDERFLOW
80
+ # reuse GL_STACK_OVERFLOW
81
+ # Reuse tokens from ARB_explicit_uniform_location
82
+ # reuse GL_MAX_UNIFORM_LOCATIONS
83
+ # Reuse tokens from ARB_framebuffer_no_attachments
84
+ # reuse GL_FRAMEBUFFER_DEFAULT_WIDTH
85
+ # reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT
86
+ # reuse GL_FRAMEBUFFER_DEFAULT_LAYERS
87
+ # reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES
88
+ # reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS
89
+ # reuse GL_MAX_FRAMEBUFFER_WIDTH
90
+ # reuse GL_MAX_FRAMEBUFFER_HEIGHT
91
+ # reuse GL_MAX_FRAMEBUFFER_LAYERS
92
+ # reuse GL_MAX_FRAMEBUFFER_SAMPLES
93
+ # Reuse tokens from ARB_internalformat_query2
94
+ # reuse GL_INTERNALFORMAT_SUPPORTED
95
+ # reuse GL_INTERNALFORMAT_PREFERRED
96
+ # reuse GL_INTERNALFORMAT_RED_SIZE
97
+ # reuse GL_INTERNALFORMAT_GREEN_SIZE
98
+ # reuse GL_INTERNALFORMAT_BLUE_SIZE
99
+ # reuse GL_INTERNALFORMAT_ALPHA_SIZE
100
+ # reuse GL_INTERNALFORMAT_DEPTH_SIZE
101
+ # reuse GL_INTERNALFORMAT_STENCIL_SIZE
102
+ # reuse GL_INTERNALFORMAT_SHARED_SIZE
103
+ # reuse GL_INTERNALFORMAT_RED_TYPE
104
+ # reuse GL_INTERNALFORMAT_GREEN_TYPE
105
+ # reuse GL_INTERNALFORMAT_BLUE_TYPE
106
+ # reuse GL_INTERNALFORMAT_ALPHA_TYPE
107
+ # reuse GL_INTERNALFORMAT_DEPTH_TYPE
108
+ # reuse GL_INTERNALFORMAT_STENCIL_TYPE
109
+ # reuse GL_MAX_WIDTH
110
+ # reuse GL_MAX_HEIGHT
111
+ # reuse GL_MAX_DEPTH
112
+ # reuse GL_MAX_LAYERS
113
+ # reuse GL_MAX_COMBINED_DIMENSIONS
114
+ # reuse GL_COLOR_COMPONENTS
115
+ # reuse GL_DEPTH_COMPONENTS
116
+ # reuse GL_STENCIL_COMPONENTS
117
+ # reuse GL_COLOR_RENDERABLE
118
+ # reuse GL_DEPTH_RENDERABLE
119
+ # reuse GL_STENCIL_RENDERABLE
120
+ # reuse GL_FRAMEBUFFER_RENDERABLE
121
+ # reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED
122
+ # reuse GL_FRAMEBUFFER_BLEND
123
+ # reuse GL_READ_PIXELS
124
+ # reuse GL_READ_PIXELS_FORMAT
125
+ # reuse GL_READ_PIXELS_TYPE
126
+ # reuse GL_TEXTURE_IMAGE_FORMAT
127
+ # reuse GL_TEXTURE_IMAGE_TYPE
128
+ # reuse GL_GET_TEXTURE_IMAGE_FORMAT
129
+ # reuse GL_GET_TEXTURE_IMAGE_TYPE
130
+ # reuse GL_MIPMAP
131
+ # reuse GL_MANUAL_GENERATE_MIPMAP
132
+ # reuse GL_AUTO_GENERATE_MIPMAP
133
+ # reuse GL_COLOR_ENCODING
134
+ # reuse GL_SRGB_READ
135
+ # reuse GL_SRGB_WRITE
136
+ # reuse GL_FILTER
137
+ # reuse GL_VERTEX_TEXTURE
138
+ # reuse GL_TESS_CONTROL_TEXTURE
139
+ # reuse GL_TESS_EVALUATION_TEXTURE
140
+ # reuse GL_GEOMETRY_TEXTURE
141
+ # reuse GL_FRAGMENT_TEXTURE
142
+ # reuse GL_COMPUTE_TEXTURE
143
+ # reuse GL_TEXTURE_SHADOW
144
+ # reuse GL_TEXTURE_GATHER
145
+ # reuse GL_TEXTURE_GATHER_SHADOW
146
+ # reuse GL_SHADER_IMAGE_LOAD
147
+ # reuse GL_SHADER_IMAGE_STORE
148
+ # reuse GL_SHADER_IMAGE_ATOMIC
149
+ # reuse GL_IMAGE_TEXEL_SIZE
150
+ # reuse GL_IMAGE_COMPATIBILITY_CLASS
151
+ # reuse GL_IMAGE_PIXEL_FORMAT
152
+ # reuse GL_IMAGE_PIXEL_TYPE
153
+ # reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST
154
+ # reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST
155
+ # reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE
156
+ # reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE
157
+ # reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH
158
+ # reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT
159
+ # reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE
160
+ # reuse GL_CLEAR_BUFFER
161
+ # reuse GL_TEXTURE_VIEW
162
+ # reuse GL_VIEW_COMPATIBILITY_CLASS
163
+ # reuse GL_FULL_SUPPORT
164
+ # reuse GL_CAVEAT_SUPPORT
165
+ # reuse GL_IMAGE_CLASS_4_X_32
166
+ # reuse GL_IMAGE_CLASS_2_X_32
167
+ # reuse GL_IMAGE_CLASS_1_X_32
168
+ # reuse GL_IMAGE_CLASS_4_X_16
169
+ # reuse GL_IMAGE_CLASS_2_X_16
170
+ # reuse GL_IMAGE_CLASS_1_X_16
171
+ # reuse GL_IMAGE_CLASS_4_X_8
172
+ # reuse GL_IMAGE_CLASS_2_X_8
173
+ # reuse GL_IMAGE_CLASS_1_X_8
174
+ # reuse GL_IMAGE_CLASS_11_11_10
175
+ # reuse GL_IMAGE_CLASS_10_10_10_2
176
+ # reuse GL_VIEW_CLASS_128_BITS
177
+ # reuse GL_VIEW_CLASS_96_BITS
178
+ # reuse GL_VIEW_CLASS_64_BITS
179
+ # reuse GL_VIEW_CLASS_48_BITS
180
+ # reuse GL_VIEW_CLASS_32_BITS
181
+ # reuse GL_VIEW_CLASS_24_BITS
182
+ # reuse GL_VIEW_CLASS_16_BITS
183
+ # reuse GL_VIEW_CLASS_8_BITS
184
+ # reuse GL_VIEW_CLASS_S3TC_DXT1_RGB
185
+ # reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA
186
+ # reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA
187
+ # reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA
188
+ # reuse GL_VIEW_CLASS_RGTC1_RED
189
+ # reuse GL_VIEW_CLASS_RGTC2_RG
190
+ # reuse GL_VIEW_CLASS_BPTC_UNORM
191
+ # reuse GL_VIEW_CLASS_BPTC_FLOAT
192
+ # Reuse tokens from ARB_invalidate_subdata (none)
193
+ # Reuse tokens from ARB_multi_draw_indirect (none)
194
+ # Reuse tokens from ARB_program_interface_query
195
+ # reuse GL_UNIFORM
196
+ # reuse GL_UNIFORM_BLOCK
197
+ # reuse GL_PROGRAM_INPUT
198
+ # reuse GL_PROGRAM_OUTPUT
199
+ # reuse GL_BUFFER_VARIABLE
200
+ # reuse GL_SHADER_STORAGE_BLOCK
201
+ # reuse GL_VERTEX_SUBROUTINE
202
+ # reuse GL_TESS_CONTROL_SUBROUTINE
203
+ # reuse GL_TESS_EVALUATION_SUBROUTINE
204
+ # reuse GL_GEOMETRY_SUBROUTINE
205
+ # reuse GL_FRAGMENT_SUBROUTINE
206
+ # reuse GL_COMPUTE_SUBROUTINE
207
+ # reuse GL_VERTEX_SUBROUTINE_UNIFORM
208
+ # reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM
209
+ # reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM
210
+ # reuse GL_GEOMETRY_SUBROUTINE_UNIFORM
211
+ # reuse GL_FRAGMENT_SUBROUTINE_UNIFORM
212
+ # reuse GL_COMPUTE_SUBROUTINE_UNIFORM
213
+ # reuse GL_TRANSFORM_FEEDBACK_VARYING
214
+ # reuse GL_ACTIVE_RESOURCES
215
+ # reuse GL_MAX_NAME_LENGTH
216
+ # reuse GL_MAX_NUM_ACTIVE_VARIABLES
217
+ # reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES
218
+ # reuse GL_NAME_LENGTH
219
+ # reuse GL_TYPE
220
+ # reuse GL_ARRAY_SIZE
221
+ # reuse GL_OFFSET
222
+ # reuse GL_BLOCK_INDEX
223
+ # reuse GL_ARRAY_STRIDE
224
+ # reuse GL_MATRIX_STRIDE
225
+ # reuse GL_IS_ROW_MAJOR
226
+ # reuse GL_ATOMIC_COUNTER_BUFFER_INDEX
227
+ # reuse GL_BUFFER_BINDING
228
+ # reuse GL_BUFFER_DATA_SIZE
229
+ # reuse GL_NUM_ACTIVE_VARIABLES
230
+ # reuse GL_ACTIVE_VARIABLES
231
+ # reuse GL_REFERENCED_BY_VERTEX_SHADER
232
+ # reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER
233
+ # reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER
234
+ # reuse GL_REFERENCED_BY_GEOMETRY_SHADER
235
+ # reuse GL_REFERENCED_BY_FRAGMENT_SHADER
236
+ # reuse GL_REFERENCED_BY_COMPUTE_SHADER
237
+ # reuse GL_TOP_LEVEL_ARRAY_SIZE
238
+ # reuse GL_TOP_LEVEL_ARRAY_STRIDE
239
+ # reuse GL_LOCATION
240
+ # reuse GL_LOCATION_INDEX
241
+ # reuse GL_IS_PER_PATCH
242
+ # Reuse tokens from ARB_robust_buffer_access_behavior (none)
243
+ # Reuse tokens from ARB_shader_storage_buffer_object
244
+ # reuse GL_SHADER_STORAGE_BUFFER
245
+ # reuse GL_SHADER_STORAGE_BUFFER_BINDING
246
+ # reuse GL_SHADER_STORAGE_BUFFER_START
247
+ # reuse GL_SHADER_STORAGE_BUFFER_SIZE
248
+ # reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
249
+ # reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
250
+ # reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
251
+ # reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
252
+ # reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
253
+ # reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
254
+ # reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
255
+ # reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
256
+ # reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE
257
+ # reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
258
+ # reuse GL_SHADER_STORAGE_BARRIER_BIT
259
+ # reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
260
+ # Reuse tokens from ARB_stencil_texturing
261
+ # reuse GL_DEPTH_STENCIL_TEXTURE_MODE
262
+ # Reuse tokens from ARB_texture_buffer_range
263
+ # reuse GL_TEXTURE_BUFFER_OFFSET
264
+ # reuse GL_TEXTURE_BUFFER_SIZE
265
+ # reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
266
+ # Reuse tokens from ARB_texture_query_levels (none)
267
+ # Reuse tokens from ARB_texture_storage_multisample (none)
268
+ # Reuse tokens from ARB_texture_view
269
+ # reuse GL_TEXTURE_VIEW_MIN_LEVEL
270
+ # reuse GL_TEXTURE_VIEW_NUM_LEVELS
271
+ # reuse GL_TEXTURE_VIEW_MIN_LAYER
272
+ # reuse GL_TEXTURE_VIEW_NUM_LAYERS
273
+ # reuse GL_TEXTURE_IMMUTABLE_LEVELS
274
+ # Reuse tokens from ARB_vertex_attrib_binding
275
+ # reuse GL_VERTEX_ATTRIB_BINDING
276
+ # reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET
277
+ # reuse GL_VERTEX_BINDING_DIVISOR
278
+ # reuse GL_VERTEX_BINDING_OFFSET
279
+ # reuse GL_VERTEX_BINDING_STRIDE
280
+ # reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
281
+ # reuse GL_MAX_VERTEX_ATTRIB_BINDINGS
@@ -0,0 +1,4 @@
1
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 0x83F0
2
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 0x83F1
3
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 0x83F2
4
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 0x83F3
@@ -0,0 +1,2 @@
1
+ GL_TEXTURE_MAX_ANISOTROPY_EXT: 0x84FE
2
+ GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0x84FF
@@ -0,0 +1,16 @@
1
+ GL_SRGB_EXT: 0x8C40
2
+ GL_SRGB8_EXT: 0x8C41
3
+ GL_SRGB_ALPHA_EXT: 0x8C42
4
+ GL_SRGB8_ALPHA8_EXT: 0x8C43
5
+ GL_SLUMINANCE_ALPHA_EXT: 0x8C44
6
+ GL_SLUMINANCE8_ALPHA8_EXT: 0x8C45
7
+ GL_SLUMINANCE_EXT: 0x8C46
8
+ GL_SLUMINANCE8_EXT: 0x8C47
9
+ GL_COMPRESSED_SRGB_EXT: 0x8C48
10
+ GL_COMPRESSED_SRGB_ALPHA_EXT: 0x8C49
11
+ GL_COMPRESSED_SLUMINANCE_EXT: 0x8C4A
12
+ GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 0x8C4B
13
+ GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 0x8C4C
14
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 0x8C4D
15
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 0x8C4E
16
+ GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 0x8C4F