opengl3 0.0.1.pre1
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- data/.gitignore +21 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +87 -0
- data/Rakefile +17 -0
- data/examples/math3d.rb +65 -0
- data/examples/ogl-2_1-basic.rb +107 -0
- data/examples/ogl-3_2-basic.rb +128 -0
- data/examples/ogl-3_2-cube.rb +203 -0
- data/examples/ogl-4_0-quad_tessellation.rb +283 -0
- data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
- data/lib/glut.rb +125 -0
- data/lib/opengl.rb +7 -0
- data/lib/opengl/constants.rb +15 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
- data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
- data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
- data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
- data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
- data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
- data/lib/opengl/debugging.rb +38 -0
- data/lib/opengl/gl.rb +26 -0
- data/lib/opengl/platform.rb +4 -0
- data/lib/opengl/platform/base.rb +30 -0
- data/lib/opengl/platform/darwin.rb +24 -0
- data/lib/opengl/platform/linux.rb +25 -0
- data/lib/opengl/platform/types/darwin.yml +2 -0
- data/lib/opengl/platform/types/default.yml +27 -0
- data/lib/opengl/platform/types/linux.yml +2 -0
- data/lib/opengl/raw.rb +44 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
- data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
- data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
- data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
- data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
- data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
- data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
- data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
- data/lib/opengl/type.rb +74 -0
- data/lib/opengl/version.rb +3 -0
- data/lib/opengl/wrapper.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
- data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
- data/lib/opengl/wrapper/macros/base.rb +80 -0
- data/opengl.gemspec +25 -0
- data/spec/spec_helper.rb +8 -0
- data/test/test_helper.rb +8 -0
- metadata +269 -0
@@ -0,0 +1,33 @@
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GL_UNIFORM_BUFFER: 0x8A11
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GL_UNIFORM_BUFFER_BINDING: 0x8A28
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GL_UNIFORM_BUFFER_START: 0x8A29
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GL_UNIFORM_BUFFER_SIZE: 0x8A2A
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GL_MAX_VERTEX_UNIFORM_BLOCKS: 0x8A2B
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0x8A2C
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0x8A2D
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GL_MAX_COMBINED_UNIFORM_BLOCKS: 0x8A2E
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GL_MAX_UNIFORM_BUFFER_BINDINGS: 0x8A2F
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GL_MAX_UNIFORM_BLOCK_SIZE: 0x8A30
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0x8A31
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0x8A32
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0x8A33
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GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0x8A34
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GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: 0x8A35
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GL_ACTIVE_UNIFORM_BLOCKS: 0x8A36
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GL_UNIFORM_TYPE: 0x8A37
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GL_UNIFORM_SIZE: 0x8A38
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GL_UNIFORM_NAME_LENGTH: 0x8A39
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GL_UNIFORM_BLOCK_INDEX: 0x8A3A
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GL_UNIFORM_OFFSET: 0x8A3B
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GL_UNIFORM_ARRAY_STRIDE: 0x8A3C
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GL_UNIFORM_MATRIX_STRIDE: 0x8A3D
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GL_UNIFORM_IS_ROW_MAJOR: 0x8A3E
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GL_UNIFORM_BLOCK_BINDING: 0x8A3F
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GL_UNIFORM_BLOCK_DATA_SIZE: 0x8A40
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GL_UNIFORM_BLOCK_NAME_LENGTH: 0x8A41
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: 0x8A42
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GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: 0x8A43
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GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: 0x8A44
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GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER: 0x8A45
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GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: 0x8A46
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GL_INVALID_INDEX: 0xFFFFFFFF
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GL_SAMPLER_2D_RECT: 0x8B63
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GL_SAMPLER_2D_RECT_SHADOW: 0x8B64
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GL_SAMPLER_BUFFER: 0x8DC2
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GL_INT_SAMPLER_2D_RECT: 0x8DCD
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GL_INT_SAMPLER_BUFFER: 0x8DD0
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GL_UNSIGNED_INT_SAMPLER_2D_RECT: 0x8DD5
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GL_UNSIGNED_INT_SAMPLER_BUFFER: 0x8DD8
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GL_TEXTURE_BUFFER: 0x8C2A
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GL_MAX_TEXTURE_BUFFER_SIZE: 0x8C2B
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GL_TEXTURE_BINDING_BUFFER: 0x8C2C
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GL_TEXTURE_BUFFER_DATA_STORE_BINDING: 0x8C2D
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GL_TEXTURE_RECTANGLE: 0x84F5
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GL_TEXTURE_BINDING_RECTANGLE: 0x84F6
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GL_PROXY_TEXTURE_RECTANGLE: 0x84F7
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GL_MAX_RECTANGLE_TEXTURE_SIZE: 0x84F8
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GL_RED_SNORM: 0x8F90
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GL_RG_SNORM: 0x8F91
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GL_RGB_SNORM: 0x8F92
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GL_RGBA_SNORM: 0x8F93
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GL_R8_SNORM: 0x8F94
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GL_RG8_SNORM: 0x8F95
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GL_RGB8_SNORM: 0x8F96
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GL_RGBA8_SNORM: 0x8F97
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GL_R16_SNORM: 0x8F98
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GL_RG16_SNORM: 0x8F99
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GL_RGB16_SNORM: 0x8F9A
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GL_RGBA16_SNORM: 0x8F9B
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GL_SIGNED_NORMALIZED: 0x8F9C
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GL_PRIMITIVE_RESTART: 0x8F9D
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GL_PRIMITIVE_RESTART_INDEX: 0x8F9E
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# Reuse tokens from ARB_copy_buffer
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# reuse GL_COPY_READ_BUFFER
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# reuse GL_COPY_WRITE_BUFFER
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# Reuse tokens from ARB_draw_instanced (none)
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# Reuse tokens from ARB_uniform_buffer_object
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# reuse GL_UNIFORM_BUFFER
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# reuse GL_UNIFORM_BUFFER_BINDING
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# reuse GL_UNIFORM_BUFFER_START
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# reuse GL_UNIFORM_BUFFER_SIZE
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# reuse GL_MAX_VERTEX_UNIFORM_BLOCKS
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# reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS
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# reuse GL_MAX_COMBINED_UNIFORM_BLOCKS
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# reuse GL_MAX_UNIFORM_BUFFER_BINDINGS
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# reuse GL_MAX_UNIFORM_BLOCK_SIZE
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# reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
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# reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
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# reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
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# reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
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# reuse GL_ACTIVE_UNIFORM_BLOCKS
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# reuse GL_UNIFORM_TYPE
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# reuse GL_UNIFORM_SIZE
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# reuse GL_UNIFORM_NAME_LENGTH
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# reuse GL_UNIFORM_BLOCK_INDEX
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# reuse GL_UNIFORM_OFFSET
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# reuse GL_UNIFORM_ARRAY_STRIDE
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# reuse GL_UNIFORM_MATRIX_STRIDE
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# reuse GL_UNIFORM_IS_ROW_MAJOR
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# reuse GL_UNIFORM_BLOCK_BINDING
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# reuse GL_UNIFORM_BLOCK_DATA_SIZE
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# reuse GL_UNIFORM_BLOCK_NAME_LENGTH
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# reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
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# reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
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# reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
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# reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
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# reuse GL_INVALID_INDEX
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GL_DEPTH_CLAMP: 0x864F
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GL_TEXTURE_CUBE_MAP_SEAMLESS: 0x884F
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GL_MAX_SERVER_WAIT_TIMEOUT: 0x9111
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GL_OBJECT_TYPE: 0x9112
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GL_SYNC_CONDITION: 0x9113
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GL_SYNC_STATUS: 0x9114
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GL_SYNC_FLAGS: 0x9115
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6
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+
GL_SYNC_FENCE: 0x9116
|
7
|
+
GL_SYNC_GPU_COMMANDS_COMPLETE: 0x9117
|
8
|
+
GL_UNSIGNALED: 0x9118
|
9
|
+
GL_SIGNALED: 0x9119
|
10
|
+
GL_ALREADY_SIGNALED: 0x911A
|
11
|
+
GL_TIMEOUT_EXPIRED: 0x911B
|
12
|
+
GL_CONDITION_SATISFIED: 0x911C
|
13
|
+
GL_WAIT_FAILED: 0x911D
|
14
|
+
GL_SYNC_FLUSH_COMMANDS_BIT: 0x00000001
|
15
|
+
GL_TIMEOUT_IGNORED: 0xFFFFFFFFFFFFFFFF
|
@@ -0,0 +1,21 @@
|
|
1
|
+
GL_SAMPLE_POSITION: 0x8E50
|
2
|
+
GL_SAMPLE_MASK: 0x8E51
|
3
|
+
GL_SAMPLE_MASK_VALUE: 0x8E52
|
4
|
+
GL_MAX_SAMPLE_MASK_WORDS: 0x8E59
|
5
|
+
GL_TEXTURE_2D_MULTISAMPLE: 0x9100
|
6
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE: 0x9101
|
7
|
+
GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 0x9102
|
8
|
+
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 0x9103
|
9
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE: 0x9104
|
10
|
+
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 0x9105
|
11
|
+
GL_TEXTURE_SAMPLES: 0x9106
|
12
|
+
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS: 0x9107
|
13
|
+
GL_SAMPLER_2D_MULTISAMPLE: 0x9108
|
14
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE: 0x9109
|
15
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: 0x910A
|
16
|
+
GL_SAMPLER_2D_MULTISAMPLE_ARRAY: 0x910B
|
17
|
+
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: 0x910C
|
18
|
+
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: 0x910D
|
19
|
+
GL_MAX_COLOR_TEXTURE_SAMPLES: 0x910E
|
20
|
+
GL_MAX_DEPTH_TEXTURE_SAMPLES: 0x910F
|
21
|
+
GL_MAX_INTEGER_SAMPLES: 0x9110
|
@@ -0,0 +1,76 @@
|
|
1
|
+
GL_CONTEXT_CORE_PROFILE_BIT: 0x00000001
|
2
|
+
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: 0x00000002
|
3
|
+
GL_LINES_ADJACENCY: 0x000A
|
4
|
+
GL_LINE_STRIP_ADJACENCY: 0x000B
|
5
|
+
GL_TRIANGLES_ADJACENCY: 0x000C
|
6
|
+
GL_TRIANGLE_STRIP_ADJACENCY: 0x000D
|
7
|
+
GL_PROGRAM_POINT_SIZE: 0x8642
|
8
|
+
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0x8C29
|
9
|
+
GL_FRAMEBUFFER_ATTACHMENT_LAYERED: 0x8DA7
|
10
|
+
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: 0x8DA8
|
11
|
+
GL_GEOMETRY_SHADER: 0x8DD9
|
12
|
+
GL_GEOMETRY_VERTICES_OUT: 0x8916
|
13
|
+
GL_GEOMETRY_INPUT_TYPE: 0x8917
|
14
|
+
GL_GEOMETRY_OUTPUT_TYPE: 0x8918
|
15
|
+
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0x8DDF
|
16
|
+
GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0x8DE0
|
17
|
+
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0x8DE1
|
18
|
+
GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0x9122
|
19
|
+
GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0x9123
|
20
|
+
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0x9124
|
21
|
+
GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0x9125
|
22
|
+
GL_CONTEXT_PROFILE_MASK: 0x9126
|
23
|
+
# reuse GL_MAX_VARYING_COMPONENTS
|
24
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
|
25
|
+
# Reuse tokens from ARB_depth_clamp
|
26
|
+
# reuse GL_DEPTH_CLAMP
|
27
|
+
# Reuse tokens from ARB_draw_elements_base_vertex (none)
|
28
|
+
# Reuse tokens from ARB_fragment_coord_conventions (none)
|
29
|
+
# Reuse tokens from ARB_provoking_vertex
|
30
|
+
# reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
|
31
|
+
# reuse GL_FIRST_VERTEX_CONVENTION
|
32
|
+
# reuse GL_LAST_VERTEX_CONVENTION
|
33
|
+
# reuse GL_PROVOKING_VERTEX
|
34
|
+
# Reuse tokens from ARB_seamless_cube_map
|
35
|
+
# reuse GL_TEXTURE_CUBE_MAP_SEAMLESS
|
36
|
+
# Reuse tokens from ARB_sync
|
37
|
+
# reuse GL_MAX_SERVER_WAIT_TIMEOUT
|
38
|
+
# reuse GL_OBJECT_TYPE
|
39
|
+
# reuse GL_SYNC_CONDITION
|
40
|
+
# reuse GL_SYNC_STATUS
|
41
|
+
# reuse GL_SYNC_FLAGS
|
42
|
+
# reuse GL_SYNC_FENCE
|
43
|
+
# reuse GL_SYNC_GPU_COMMANDS_COMPLETE
|
44
|
+
# reuse GL_UNSIGNALED
|
45
|
+
# reuse GL_SIGNALED
|
46
|
+
# reuse GL_ALREADY_SIGNALED
|
47
|
+
# reuse GL_TIMEOUT_EXPIRED
|
48
|
+
# reuse GL_CONDITION_SATISFIED
|
49
|
+
# reuse GL_WAIT_FAILED
|
50
|
+
# reuse GL_TIMEOUT_IGNORED
|
51
|
+
# reuse GL_SYNC_FLUSH_COMMANDS_BIT
|
52
|
+
# reuse GL_TIMEOUT_IGNORED
|
53
|
+
# Reuse tokens from ARB_texture_multisample
|
54
|
+
# reuse GL_SAMPLE_POSITION
|
55
|
+
# reuse GL_SAMPLE_MASK
|
56
|
+
# reuse GL_SAMPLE_MASK_VALUE
|
57
|
+
# reuse GL_MAX_SAMPLE_MASK_WORDS
|
58
|
+
# reuse GL_TEXTURE_2D_MULTISAMPLE
|
59
|
+
# reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE
|
60
|
+
# reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
61
|
+
# reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
|
62
|
+
# reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE
|
63
|
+
# reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
|
64
|
+
# reuse GL_TEXTURE_SAMPLES
|
65
|
+
# reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
|
66
|
+
# reuse GL_SAMPLER_2D_MULTISAMPLE
|
67
|
+
# reuse GL_INT_SAMPLER_2D_MULTISAMPLE
|
68
|
+
# reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
|
69
|
+
# reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY
|
70
|
+
# reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
|
71
|
+
# reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
|
72
|
+
# reuse GL_MAX_COLOR_TEXTURE_SAMPLES
|
73
|
+
# reuse GL_MAX_DEPTH_TEXTURE_SAMPLES
|
74
|
+
# reuse GL_MAX_INTEGER_SAMPLES
|
75
|
+
# Don't need to reuse tokens from ARB_vertex_array_bgra
|
76
|
+
# since they're already in 1.2 core
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_ANY_SAMPLES_PASSED: 0x8C2F
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_SAMPLER_BINDING: 0x8919
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_RGB10_A2UI: 0x906F
|
@@ -0,0 +1,25 @@
|
|
1
|
+
GL_VERTEX_ATTRIB_ARRAY_DIVISOR: 0x88FE
|
2
|
+
# Reuse tokens from ARB_blend_func_extended
|
3
|
+
# reuse GL_SRC1_COLOR
|
4
|
+
# reuse GL_ONE_MINUS_SRC1_COLOR
|
5
|
+
# reuse GL_ONE_MINUS_SRC1_ALPHA
|
6
|
+
# reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
|
7
|
+
# Reuse tokens from ARB_explicit_attrib_location (none)
|
8
|
+
# Reuse tokens from ARB_occlusion_query2
|
9
|
+
# reuse GL_ANY_SAMPLES_PASSED
|
10
|
+
# Reuse tokens from ARB_sampler_objects
|
11
|
+
# reuse GL_SAMPLER_BINDING
|
12
|
+
# Reuse tokens from ARB_shader_bit_encoding (none)
|
13
|
+
# Reuse tokens from ARB_texture_rgb10_a2ui
|
14
|
+
# reuse GL_RGB10_A2UI
|
15
|
+
# Reuse tokens from ARB_texture_swizzle
|
16
|
+
# reuse GL_TEXTURE_SWIZZLE_R
|
17
|
+
# reuse GL_TEXTURE_SWIZZLE_G
|
18
|
+
# reuse GL_TEXTURE_SWIZZLE_B
|
19
|
+
# reuse GL_TEXTURE_SWIZZLE_A
|
20
|
+
# reuse GL_TEXTURE_SWIZZLE_RGBA
|
21
|
+
# Reuse tokens from ARB_timer_query
|
22
|
+
# reuse GL_TIME_ELAPSED
|
23
|
+
# reuse GL_TIMESTAMP
|
24
|
+
# Reuse tokens from ARB_vertex_type_2_10_10_10_rev
|
25
|
+
# reuse GL_INT_2_10_10_10_REV
|
@@ -0,0 +1,13 @@
|
|
1
|
+
# reuse GL_DOUBLE
|
2
|
+
GL_DOUBLE_VEC2: 0x8FFC
|
3
|
+
GL_DOUBLE_VEC3: 0x8FFD
|
4
|
+
GL_DOUBLE_VEC4: 0x8FFE
|
5
|
+
GL_DOUBLE_MAT2: 0x8F46
|
6
|
+
GL_DOUBLE_MAT3: 0x8F47
|
7
|
+
GL_DOUBLE_MAT4: 0x8F48
|
8
|
+
GL_DOUBLE_MAT2x3: 0x8F49
|
9
|
+
GL_DOUBLE_MAT2x4: 0x8F4A
|
10
|
+
GL_DOUBLE_MAT3x2: 0x8F4B
|
11
|
+
GL_DOUBLE_MAT3x4: 0x8F4C
|
12
|
+
GL_DOUBLE_MAT4x2: 0x8F4D
|
13
|
+
GL_DOUBLE_MAT4x3: 0x8F4E
|
@@ -0,0 +1,11 @@
|
|
1
|
+
GL_ACTIVE_SUBROUTINES: 0x8DE5
|
2
|
+
GL_ACTIVE_SUBROUTINE_UNIFORMS: 0x8DE6
|
3
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS: 0x8E47
|
4
|
+
GL_ACTIVE_SUBROUTINE_MAX_LENGTH: 0x8E48
|
5
|
+
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH: 0x8E49
|
6
|
+
GL_MAX_SUBROUTINES: 0x8DE7
|
7
|
+
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0x8DE8
|
8
|
+
GL_NUM_COMPATIBLE_SUBROUTINES: 0x8E4A
|
9
|
+
GL_COMPATIBLE_SUBROUTINES: 0x8E4B
|
10
|
+
# reuse GL_UNIFORM_SIZE
|
11
|
+
# reuse GL_UNIFORM_NAME_LENGTH
|
@@ -0,0 +1,37 @@
|
|
1
|
+
GL_PATCHES: 0x000E
|
2
|
+
GL_PATCH_VERTICES: 0x8E72
|
3
|
+
GL_PATCH_DEFAULT_INNER_LEVEL: 0x8E73
|
4
|
+
GL_PATCH_DEFAULT_OUTER_LEVEL: 0x8E74
|
5
|
+
GL_TESS_CONTROL_OUTPUT_VERTICES: 0x8E75
|
6
|
+
GL_TESS_GEN_MODE: 0x8E76
|
7
|
+
GL_TESS_GEN_SPACING: 0x8E77
|
8
|
+
GL_TESS_GEN_VERTEX_ORDER: 0x8E78
|
9
|
+
GL_TESS_GEN_POINT_MODE: 0x8E79
|
10
|
+
# reuse GL_TRIANGLES
|
11
|
+
# reuse GL_QUADS
|
12
|
+
GL_ISOLINES: 0x8E7A
|
13
|
+
# reuse GL_EQUAL
|
14
|
+
GL_FRACTIONAL_ODD: 0x8E7B
|
15
|
+
GL_FRACTIONAL_EVEN: 0x8E7C
|
16
|
+
# reuse GL_CCW
|
17
|
+
# reuse GL_CW
|
18
|
+
GL_MAX_PATCH_VERTICES: 0x8E7D
|
19
|
+
GL_MAX_TESS_GEN_LEVEL: 0x8E7E
|
20
|
+
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0x8E7F
|
21
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0x8E80
|
22
|
+
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0x8E81
|
23
|
+
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0x8E82
|
24
|
+
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0x8E83
|
25
|
+
GL_MAX_TESS_PATCH_COMPONENTS: 0x8E84
|
26
|
+
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0x8E85
|
27
|
+
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0x8E86
|
28
|
+
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0x8E89
|
29
|
+
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0x8E8A
|
30
|
+
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0x886C
|
31
|
+
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0x886D
|
32
|
+
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0x8E1E
|
33
|
+
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS: 0x8E1F
|
34
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER: 0x84F0
|
35
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER: 0x84F1
|
36
|
+
GL_TESS_EVALUATION_SHADER: 0x8E87
|
37
|
+
GL_TESS_CONTROL_SHADER: 0x8E88
|
@@ -0,0 +1,6 @@
|
|
1
|
+
GL_TRANSFORM_FEEDBACK: 0x8E22
|
2
|
+
GL_TRANSFORM_FEEDBACK_PAUSED: 0x8E23
|
3
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 0x8E23 # GL_TRANSFORM_FEEDBACK_PAUSED
|
4
|
+
GL_TRANSFORM_FEEDBACK_ACTIVE: 0x8E24
|
5
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 0x8E24 # GL_TRANSFORM_FEEDBACK_ACTIVE
|
6
|
+
GL_TRANSFORM_FEEDBACK_BINDING: 0x8E25
|
@@ -0,0 +1,88 @@
|
|
1
|
+
GL_SAMPLE_SHADING: 0x8C36
|
2
|
+
GL_MIN_SAMPLE_SHADING_VALUE: 0x8C37
|
3
|
+
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0x8E5E
|
4
|
+
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0x8E5F
|
5
|
+
GL_TEXTURE_CUBE_MAP_ARRAY: 0x9009
|
6
|
+
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 0x900A
|
7
|
+
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 0x900B
|
8
|
+
GL_SAMPLER_CUBE_MAP_ARRAY: 0x900C
|
9
|
+
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: 0x900D
|
10
|
+
GL_INT_SAMPLER_CUBE_MAP_ARRAY: 0x900E
|
11
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: 0x900F
|
12
|
+
# Reuse tokens from ARB_texture_query_lod (none)
|
13
|
+
# Reuse tokens from ARB_draw_buffers_blend (none)
|
14
|
+
# Reuse tokens from ARB_draw_indirect
|
15
|
+
# reuse GL_DRAW_INDIRECT_BUFFER
|
16
|
+
# reuse GL_DRAW_INDIRECT_BUFFER_BINDING
|
17
|
+
# Reuse tokens from ARB_gpu_shader5
|
18
|
+
# reuse GL_GEOMETRY_SHADER_INVOCATIONS
|
19
|
+
# reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS
|
20
|
+
# reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET
|
21
|
+
# reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
|
22
|
+
# reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS
|
23
|
+
# reuse GL_MAX_VERTEX_STREAMS
|
24
|
+
# Reuse tokens from ARB_gpu_shader_fp64
|
25
|
+
# reuse GL_DOUBLE_VEC2
|
26
|
+
# reuse GL_DOUBLE_VEC3
|
27
|
+
# reuse GL_DOUBLE_VEC4
|
28
|
+
# reuse GL_DOUBLE_MAT2
|
29
|
+
# reuse GL_DOUBLE_MAT3
|
30
|
+
# reuse GL_DOUBLE_MAT4
|
31
|
+
# reuse GL_DOUBLE_MAT2x3
|
32
|
+
# reuse GL_DOUBLE_MAT2x4
|
33
|
+
# reuse GL_DOUBLE_MAT3x2
|
34
|
+
# reuse GL_DOUBLE_MAT3x4
|
35
|
+
# reuse GL_DOUBLE_MAT4x2
|
36
|
+
# reuse GL_DOUBLE_MAT4x3
|
37
|
+
# Reuse tokens from ARB_shader_subroutine
|
38
|
+
# reuse GL_ACTIVE_SUBROUTINES
|
39
|
+
# reuse GL_ACTIVE_SUBROUTINE_UNIFORMS
|
40
|
+
# reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
|
41
|
+
# reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH
|
42
|
+
# reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH
|
43
|
+
# reuse GL_MAX_SUBROUTINES
|
44
|
+
# reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
|
45
|
+
# reuse GL_NUM_COMPATIBLE_SUBROUTINES
|
46
|
+
# reuse GL_COMPATIBLE_SUBROUTINES
|
47
|
+
# Reuse tokens from ARB_tessellation_shader
|
48
|
+
# reuse GL_PATCHES
|
49
|
+
# reuse GL_PATCH_VERTICES
|
50
|
+
# reuse GL_PATCH_DEFAULT_INNER_LEVEL
|
51
|
+
# reuse GL_PATCH_DEFAULT_OUTER_LEVEL
|
52
|
+
# reuse GL_TESS_CONTROL_OUTPUT_VERTICES
|
53
|
+
# reuse GL_TESS_GEN_MODE
|
54
|
+
# reuse GL_TESS_GEN_SPACING
|
55
|
+
# reuse GL_TESS_GEN_VERTEX_ORDER
|
56
|
+
# reuse GL_TESS_GEN_POINT_MODE
|
57
|
+
# reuse GL_ISOLINES
|
58
|
+
# reuse GL_FRACTIONAL_ODD
|
59
|
+
# reuse GL_FRACTIONAL_EVEN
|
60
|
+
# reuse GL_MAX_PATCH_VERTICES
|
61
|
+
# reuse GL_MAX_TESS_GEN_LEVEL
|
62
|
+
# reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
|
63
|
+
# reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
|
64
|
+
# reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
|
65
|
+
# reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
|
66
|
+
# reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
|
67
|
+
# reuse GL_MAX_TESS_PATCH_COMPONENTS
|
68
|
+
# reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
|
69
|
+
# reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
|
70
|
+
# reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
|
71
|
+
# reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
|
72
|
+
# reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
|
73
|
+
# reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
|
74
|
+
# reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
|
75
|
+
# reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
|
76
|
+
# reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER
|
77
|
+
# reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER
|
78
|
+
# reuse GL_TESS_EVALUATION_SHADER
|
79
|
+
# reuse GL_TESS_CONTROL_SHADER
|
80
|
+
# Reuse tokens from ARB_texture_buffer_object_rgb32 (none)
|
81
|
+
# Reuse tokens from ARB_transform_feedback2
|
82
|
+
# reuse GL_TRANSFORM_FEEDBACK
|
83
|
+
# reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
|
84
|
+
# reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
|
85
|
+
# reuse GL_TRANSFORM_FEEDBACK_BINDING
|
86
|
+
# Reuse tokens from ARB_transform_feedback3
|
87
|
+
# reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
|
88
|
+
# reuse GL_MAX_VERTEX_STREAMS
|