opengl3 0.0.1.pre1

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Files changed (158) hide show
  1. data/.gitignore +21 -0
  2. data/Gemfile +4 -0
  3. data/LICENSE.txt +22 -0
  4. data/README.md +87 -0
  5. data/Rakefile +17 -0
  6. data/examples/math3d.rb +65 -0
  7. data/examples/ogl-2_1-basic.rb +107 -0
  8. data/examples/ogl-3_2-basic.rb +128 -0
  9. data/examples/ogl-3_2-cube.rb +203 -0
  10. data/examples/ogl-4_0-quad_tessellation.rb +283 -0
  11. data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
  12. data/lib/glut.rb +125 -0
  13. data/lib/opengl.rb +7 -0
  14. data/lib/opengl/constants.rb +15 -0
  15. data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
  16. data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
  17. data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
  18. data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
  19. data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
  20. data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
  21. data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
  22. data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
  23. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
  24. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
  25. data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
  26. data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
  27. data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
  28. data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
  29. data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
  30. data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
  31. data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
  32. data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
  33. data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
  34. data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
  35. data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
  36. data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
  37. data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
  38. data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
  39. data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
  40. data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
  41. data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
  42. data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
  43. data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
  44. data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
  45. data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
  46. data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
  47. data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
  48. data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
  49. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
  50. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
  51. data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
  52. data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
  53. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
  54. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
  55. data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
  56. data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
  57. data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
  58. data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
  59. data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
  60. data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
  61. data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
  62. data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
  63. data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
  64. data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
  65. data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
  66. data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
  67. data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
  68. data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
  69. data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
  70. data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
  71. data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
  72. data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
  73. data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
  74. data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
  75. data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
  76. data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
  77. data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
  78. data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
  79. data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
  80. data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
  81. data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
  82. data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
  83. data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
  84. data/lib/opengl/debugging.rb +38 -0
  85. data/lib/opengl/gl.rb +26 -0
  86. data/lib/opengl/platform.rb +4 -0
  87. data/lib/opengl/platform/base.rb +30 -0
  88. data/lib/opengl/platform/darwin.rb +24 -0
  89. data/lib/opengl/platform/linux.rb +25 -0
  90. data/lib/opengl/platform/types/darwin.yml +2 -0
  91. data/lib/opengl/platform/types/default.yml +27 -0
  92. data/lib/opengl/platform/types/linux.yml +2 -0
  93. data/lib/opengl/raw.rb +44 -0
  94. data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
  95. data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
  96. data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
  97. data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
  98. data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
  99. data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
  100. data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
  101. data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
  102. data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
  103. data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
  104. data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
  105. data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
  106. data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
  107. data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
  108. data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
  109. data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
  110. data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
  111. data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
  112. data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
  113. data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
  114. data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
  115. data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
  116. data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
  117. data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
  118. data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
  119. data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
  120. data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
  121. data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
  122. data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
  123. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
  124. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
  125. data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
  126. data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
  127. data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
  128. data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
  129. data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
  130. data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
  131. data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
  132. data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
  133. data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
  134. data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
  135. data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
  136. data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
  137. data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
  138. data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
  139. data/lib/opengl/type.rb +74 -0
  140. data/lib/opengl/version.rb +3 -0
  141. data/lib/opengl/wrapper.rb +13 -0
  142. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
  143. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
  144. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
  145. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
  146. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
  147. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
  148. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
  149. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
  150. data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
  151. data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
  152. data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
  153. data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
  154. data/lib/opengl/wrapper/macros/base.rb +80 -0
  155. data/opengl.gemspec +25 -0
  156. data/spec/spec_helper.rb +8 -0
  157. data/test/test_helper.rb +8 -0
  158. metadata +269 -0
@@ -0,0 +1,16 @@
1
+ GL_FIXED: 0x140C
2
+ GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A
3
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B
4
+ GL_LOW_FLOAT: 0x8DF0
5
+ GL_MEDIUM_FLOAT: 0x8DF1
6
+ GL_HIGH_FLOAT: 0x8DF2
7
+ GL_LOW_INT: 0x8DF3
8
+ GL_MEDIUM_INT: 0x8DF4
9
+ GL_HIGH_INT: 0x8DF5
10
+ GL_SHADER_COMPILER: 0x8DFA
11
+ GL_SHADER_BINARY_FORMATS: 0x8DF8
12
+ GL_NUM_SHADER_BINARY_FORMATS: 0x8DF9
13
+ GL_MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB
14
+ GL_MAX_VARYING_VECTORS: 0x8DFC
15
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD
16
+ GL_RGB565: 0x8D62
@@ -0,0 +1,4 @@
1
+ GL_PROGRAM_BINARY_RETRIEVABLE_HINT: 0x8257
2
+ GL_PROGRAM_BINARY_LENGTH: 0x8741
3
+ GL_NUM_PROGRAM_BINARY_FORMATS: 0x87FE
4
+ GL_PROGRAM_BINARY_FORMATS: 0x87FF
@@ -0,0 +1,9 @@
1
+ GL_VERTEX_SHADER_BIT: 0x00000001
2
+ GL_FRAGMENT_SHADER_BIT: 0x00000002
3
+ GL_GEOMETRY_SHADER_BIT: 0x00000004
4
+ GL_TESS_CONTROL_SHADER_BIT: 0x00000008
5
+ GL_TESS_EVALUATION_SHADER_BIT: 0x00000010
6
+ GL_ALL_SHADER_BITS: 0xFFFFFFFF
7
+ GL_PROGRAM_SEPARABLE: 0x8258
8
+ GL_ACTIVE_PROGRAM: 0x8259
9
+ GL_PROGRAM_PIPELINE_BINDING: 0x825A
@@ -0,0 +1,13 @@
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+ # reuse GL_SCISSOR_BOX
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+ # reuse GL_VIEWPORT
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+ # reuse GL_DEPTH_RANGE
4
+ # reuse GL_SCISSOR_TEST
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+ GL_MAX_VIEWPORTS: 0x825B
6
+ GL_VIEWPORT_SUBPIXEL_BITS: 0x825C
7
+ GL_VIEWPORT_BOUNDS_RANGE: 0x825D
8
+ GL_LAYER_PROVOKING_VERTEX: 0x825E
9
+ GL_VIEWPORT_INDEX_PROVOKING_VERTEX: 0x825F
10
+ GL_UNDEFINED_VERTEX: 0x8260
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+ # reuse GL_FIRST_VERTEX_CONVENTION
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+ # reuse GL_LAST_VERTEX_CONVENTION
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+ # reuse GL_PROVOKING_VERTEX
@@ -0,0 +1,44 @@
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+ {}
2
+ # Reuse tokens from ARB_ES2_compatibility
3
+ # reuse GL_FIXED
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+ # reuse GL_IMPLEMENTATION_COLOR_READ_TYPE
5
+ # reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT
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+ # reuse GL_LOW_FLOAT
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+ # reuse GL_MEDIUM_FLOAT
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+ # reuse GL_HIGH_FLOAT
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+ # reuse GL_LOW_INT
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+ # reuse GL_MEDIUM_INT
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+ # reuse GL_HIGH_INT
12
+ # reuse GL_SHADER_COMPILER
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+ # reuse GL_SHADER_BINARY_FORMATS
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+ # reuse GL_NUM_SHADER_BINARY_FORMATS
15
+ # reuse GL_MAX_VERTEX_UNIFORM_VECTORS
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+ # reuse GL_MAX_VARYING_VECTORS
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+ # reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS
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+ # reuse GL_RGB565
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+ # Reuse tokens from ARB_get_program_binary
20
+ # reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT
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+ # reuse GL_PROGRAM_BINARY_LENGTH
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+ # reuse GL_NUM_PROGRAM_BINARY_FORMATS
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+ # reuse GL_PROGRAM_BINARY_FORMATS
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+ # Reuse tokens from ARB_separate_shader_objects
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+ # reuse GL_VERTEX_SHADER_BIT
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+ # reuse GL_FRAGMENT_SHADER_BIT
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+ # reuse GL_GEOMETRY_SHADER_BIT
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+ # reuse GL_TESS_CONTROL_SHADER_BIT
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+ # reuse GL_TESS_EVALUATION_SHADER_BIT
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+ # reuse GL_ALL_SHADER_BITS
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+ # reuse GL_PROGRAM_SEPARABLE
32
+ # reuse GL_ACTIVE_PROGRAM
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+ # reuse GL_PROGRAM_PIPELINE_BINDING
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+ # Reuse tokens from ARB_shader_precision (none)
35
+ # Reuse tokens from ARB_vertex_attrib_64bit
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+ # - all are in GL 3.0 and 4.0 already
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+ # Reuse tokens from ARB_viewport_array
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+ # - some are in GL 1.1 and ARB_provoking_vertex already
39
+ # reuse GL_MAX_VIEWPORTS
40
+ # reuse GL_VIEWPORT_SUBPIXEL_BITS
41
+ # reuse GL_VIEWPORT_BOUNDS_RANGE
42
+ # reuse GL_LAYER_PROVOKING_VERTEX
43
+ # reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX
44
+ # reuse GL_UNDEFINED_VERTEX
@@ -0,0 +1,8 @@
1
+ GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0x9127
2
+ GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0x9128
3
+ GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0x9129
4
+ GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0x912A
5
+ GL_PACK_COMPRESSED_BLOCK_WIDTH: 0x912B
6
+ GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0x912C
7
+ GL_PACK_COMPRESSED_BLOCK_DEPTH: 0x912D
8
+ GL_PACK_COMPRESSED_BLOCK_SIZE: 0x912E
@@ -0,0 +1 @@
1
+ GL_NUM_SAMPLE_COUNTS: 0x9380
@@ -0,0 +1 @@
1
+ GL_MIN_MAP_BUFFER_ALIGNMENT: 0x90BC
@@ -0,0 +1,29 @@
1
+ GL_ATOMIC_COUNTER_BUFFER: 0x92C0
2
+ GL_ATOMIC_COUNTER_BUFFER_BINDING: 0x92C1
3
+ GL_ATOMIC_COUNTER_BUFFER_START: 0x92C2
4
+ GL_ATOMIC_COUNTER_BUFFER_SIZE: 0x92C3
5
+ GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: 0x92C4
6
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: 0x92C5
7
+ GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: 0x92C6
8
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: 0x92C7
9
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: 0x92C8
10
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: 0x92C9
11
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: 0x92CA
12
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: 0x92CB
13
+ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0x92CC
14
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0x92CD
15
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0x92CE
16
+ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0x92CF
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+ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0x92D0
18
+ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0x92D1
19
+ GL_MAX_VERTEX_ATOMIC_COUNTERS: 0x92D2
20
+ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0x92D3
21
+ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0x92D4
22
+ GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0x92D5
23
+ GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0x92D6
24
+ GL_MAX_COMBINED_ATOMIC_COUNTERS: 0x92D7
25
+ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0x92D8
26
+ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0x92DC
27
+ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: 0x92D9
28
+ GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: 0x92DA
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+ GL_UNSIGNED_INT_ATOMIC_COUNTER: 0x92DB
@@ -0,0 +1,64 @@
1
+ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: 0x00000001
2
+ GL_ELEMENT_ARRAY_BARRIER_BIT: 0x00000002
3
+ GL_UNIFORM_BARRIER_BIT: 0x00000004
4
+ GL_TEXTURE_FETCH_BARRIER_BIT: 0x00000008
5
+ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: 0x00000020
6
+ GL_COMMAND_BARRIER_BIT: 0x00000040
7
+ GL_PIXEL_BUFFER_BARRIER_BIT: 0x00000080
8
+ GL_TEXTURE_UPDATE_BARRIER_BIT: 0x00000100
9
+ GL_BUFFER_UPDATE_BARRIER_BIT: 0x00000200
10
+ GL_FRAMEBUFFER_BARRIER_BIT: 0x00000400
11
+ GL_TRANSFORM_FEEDBACK_BARRIER_BIT: 0x00000800
12
+ GL_ATOMIC_COUNTER_BARRIER_BIT: 0x00001000
13
+ GL_ALL_BARRIER_BITS: 0xFFFFFFFF
14
+ GL_MAX_IMAGE_UNITS: 0x8F38
15
+ GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0x8F39
16
+ GL_IMAGE_BINDING_NAME: 0x8F3A
17
+ GL_IMAGE_BINDING_LEVEL: 0x8F3B
18
+ GL_IMAGE_BINDING_LAYERED: 0x8F3C
19
+ GL_IMAGE_BINDING_LAYER: 0x8F3D
20
+ GL_IMAGE_BINDING_ACCESS: 0x8F3E
21
+ GL_IMAGE_1D: 0x904C
22
+ GL_IMAGE_2D: 0x904D
23
+ GL_IMAGE_3D: 0x904E
24
+ GL_IMAGE_2D_RECT: 0x904F
25
+ GL_IMAGE_CUBE: 0x9050
26
+ GL_IMAGE_BUFFER: 0x9051
27
+ GL_IMAGE_1D_ARRAY: 0x9052
28
+ GL_IMAGE_2D_ARRAY: 0x9053
29
+ GL_IMAGE_CUBE_MAP_ARRAY: 0x9054
30
+ GL_IMAGE_2D_MULTISAMPLE: 0x9055
31
+ GL_IMAGE_2D_MULTISAMPLE_ARRAY: 0x9056
32
+ GL_INT_IMAGE_1D: 0x9057
33
+ GL_INT_IMAGE_2D: 0x9058
34
+ GL_INT_IMAGE_3D: 0x9059
35
+ GL_INT_IMAGE_2D_RECT: 0x905A
36
+ GL_INT_IMAGE_CUBE: 0x905B
37
+ GL_INT_IMAGE_BUFFER: 0x905C
38
+ GL_INT_IMAGE_1D_ARRAY: 0x905D
39
+ GL_INT_IMAGE_2D_ARRAY: 0x905E
40
+ GL_INT_IMAGE_CUBE_MAP_ARRAY: 0x905F
41
+ GL_INT_IMAGE_2D_MULTISAMPLE: 0x9060
42
+ GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: 0x9061
43
+ GL_UNSIGNED_INT_IMAGE_1D: 0x9062
44
+ GL_UNSIGNED_INT_IMAGE_2D: 0x9063
45
+ GL_UNSIGNED_INT_IMAGE_3D: 0x9064
46
+ GL_UNSIGNED_INT_IMAGE_2D_RECT: 0x9065
47
+ GL_UNSIGNED_INT_IMAGE_CUBE: 0x9066
48
+ GL_UNSIGNED_INT_IMAGE_BUFFER: 0x9067
49
+ GL_UNSIGNED_INT_IMAGE_1D_ARRAY: 0x9068
50
+ GL_UNSIGNED_INT_IMAGE_2D_ARRAY: 0x9069
51
+ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: 0x906A
52
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: 0x906B
53
+ GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: 0x906C
54
+ GL_MAX_IMAGE_SAMPLES: 0x906D
55
+ GL_IMAGE_BINDING_FORMAT: 0x906E
56
+ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: 0x90C7
57
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: 0x90C8
58
+ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: 0x90C9
59
+ GL_MAX_VERTEX_IMAGE_UNIFORMS: 0x90CA
60
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0x90CB
61
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0x90CC
62
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0x90CD
63
+ GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0x90CE
64
+ GL_MAX_COMBINED_IMAGE_UNIFORMS: 0x90CF
@@ -0,0 +1 @@
1
+ GL_TEXTURE_IMMUTABLE_FORMAT: 0x912F
@@ -0,0 +1,116 @@
1
+ {}
2
+ # Reuse tokens from ARB_base_instance (none)
3
+ # Reuse tokens from ARB_shading_language_420pack (none)
4
+ # Reuse tokens from ARB_transform_feedback_instanced (none)
5
+ # Reuse tokens from ARB_compressed_texture_pixel_storage
6
+ # reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH
7
+ # reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
8
+ # reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH
9
+ # reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE
10
+ # reuse GL_PACK_COMPRESSED_BLOCK_WIDTH
11
+ # reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT
12
+ # reuse GL_PACK_COMPRESSED_BLOCK_DEPTH
13
+ # reuse GL_PACK_COMPRESSED_BLOCK_SIZE
14
+ # Reuse tokens from ARB_conservative_depth (none)
15
+ # Reuse tokens from ARB_internalformat_query
16
+ # reuse GL_NUM_SAMPLE_COUNTS
17
+ # Reuse tokens from ARB_map_buffer_alignment
18
+ # reuse GL_MIN_MAP_BUFFER_ALIGNMENT
19
+ # Reuse tokens from ARB_shader_atomic_counters
20
+ # reuse GL_ATOMIC_COUNTER_BUFFER
21
+ # reuse GL_ATOMIC_COUNTER_BUFFER_BINDING
22
+ # reuse GL_ATOMIC_COUNTER_BUFFER_START
23
+ # reuse GL_ATOMIC_COUNTER_BUFFER_SIZE
24
+ # reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
25
+ # reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
26
+ # reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
27
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
28
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
29
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
30
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
31
+ # reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
32
+ # reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
33
+ # reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
34
+ # reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
35
+ # reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
36
+ # reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
37
+ # reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
38
+ # reuse GL_MAX_VERTEX_ATOMIC_COUNTERS
39
+ # reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
40
+ # reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
41
+ # reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS
42
+ # reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS
43
+ # reuse GL_MAX_COMBINED_ATOMIC_COUNTERS
44
+ # reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
45
+ # reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
46
+ # reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
47
+ # reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
48
+ # reuse GL_UNSIGNED_INT_ATOMIC_COUNTER
49
+ # Reuse tokens from ARB_shader_image_load_store
50
+ # reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
51
+ # reuse GL_ELEMENT_ARRAY_BARRIER_BIT
52
+ # reuse GL_UNIFORM_BARRIER_BIT
53
+ # reuse GL_TEXTURE_FETCH_BARRIER_BIT
54
+ # reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
55
+ # reuse GL_COMMAND_BARRIER_BIT
56
+ # reuse GL_PIXEL_BUFFER_BARRIER_BIT
57
+ # reuse GL_TEXTURE_UPDATE_BARRIER_BIT
58
+ # reuse GL_BUFFER_UPDATE_BARRIER_BIT
59
+ # reuse GL_FRAMEBUFFER_BARRIER_BIT
60
+ # reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT
61
+ # reuse GL_ATOMIC_COUNTER_BARRIER_BIT
62
+ # reuse GL_ALL_BARRIER_BITS
63
+ # reuse GL_MAX_IMAGE_UNITS
64
+ # reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
65
+ # reuse GL_IMAGE_BINDING_NAME
66
+ # reuse GL_IMAGE_BINDING_LEVEL
67
+ # reuse GL_IMAGE_BINDING_LAYERED
68
+ # reuse GL_IMAGE_BINDING_LAYER
69
+ # reuse GL_IMAGE_BINDING_ACCESS
70
+ # reuse GL_IMAGE_1D
71
+ # reuse GL_IMAGE_2D
72
+ # reuse GL_IMAGE_3D
73
+ # reuse GL_IMAGE_2D_RECT
74
+ # reuse GL_IMAGE_CUBE
75
+ # reuse GL_IMAGE_BUFFER
76
+ # reuse GL_IMAGE_1D_ARRAY
77
+ # reuse GL_IMAGE_2D_ARRAY
78
+ # reuse GL_IMAGE_CUBE_MAP_ARRAY
79
+ # reuse GL_IMAGE_2D_MULTISAMPLE
80
+ # reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY
81
+ # reuse GL_INT_IMAGE_1D
82
+ # reuse GL_INT_IMAGE_2D
83
+ # reuse GL_INT_IMAGE_3D
84
+ # reuse GL_INT_IMAGE_2D_RECT
85
+ # reuse GL_INT_IMAGE_CUBE
86
+ # reuse GL_INT_IMAGE_BUFFER
87
+ # reuse GL_INT_IMAGE_1D_ARRAY
88
+ # reuse GL_INT_IMAGE_2D_ARRAY
89
+ # reuse GL_INT_IMAGE_CUBE_MAP_ARRAY
90
+ # reuse GL_INT_IMAGE_2D_MULTISAMPLE
91
+ # reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
92
+ # reuse GL_UNSIGNED_INT_IMAGE_1D
93
+ # reuse GL_UNSIGNED_INT_IMAGE_2D
94
+ # reuse GL_UNSIGNED_INT_IMAGE_3D
95
+ # reuse GL_UNSIGNED_INT_IMAGE_2D_RECT
96
+ # reuse GL_UNSIGNED_INT_IMAGE_CUBE
97
+ # reuse GL_UNSIGNED_INT_IMAGE_BUFFER
98
+ # reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY
99
+ # reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY
100
+ # reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
101
+ # reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
102
+ # reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
103
+ # reuse GL_MAX_IMAGE_SAMPLES
104
+ # reuse GL_IMAGE_BINDING_FORMAT
105
+ # reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
106
+ # reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
107
+ # reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
108
+ # reuse GL_MAX_VERTEX_IMAGE_UNIFORMS
109
+ # reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
110
+ # reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
111
+ # reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS
112
+ # reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS
113
+ # reuse GL_MAX_COMBINED_IMAGE_UNIFORMS
114
+ # Reuse tokens from ARB_shading_language_packing (none)
115
+ # Reuse tokens from ARB_texture_storage
116
+ # reuse GL_TEXTURE_IMMUTABLE_FORMAT
@@ -0,0 +1,13 @@
1
+ GL_COMPRESSED_RGB8_ETC2: 0x9274
2
+ GL_COMPRESSED_SRGB8_ETC2: 0x9275
3
+ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 0x9276
4
+ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 0x9277
5
+ GL_COMPRESSED_RGBA8_ETC2_EAC: 0x9278
6
+ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 0x9279
7
+ GL_COMPRESSED_R11_EAC: 0x9270
8
+ GL_COMPRESSED_SIGNED_R11_EAC: 0x9271
9
+ GL_COMPRESSED_RG11_EAC: 0x9272
10
+ GL_COMPRESSED_SIGNED_RG11_EAC: 0x9273
11
+ GL_PRIMITIVE_RESTART_FIXED_INDEX: 0x8D69
12
+ GL_ANY_SAMPLES_PASSED_CONSERVATIVE: 0x8D6A
13
+ GL_MAX_ELEMENT_INDEX: 0x8D6B
@@ -0,0 +1,18 @@
1
+ GL_COMPUTE_SHADER: 0x91B9
2
+ GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0x91BB
3
+ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0x91BC
4
+ GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0x91BD
5
+ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0x8262
6
+ GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0x8263
7
+ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0x8264
8
+ GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0x8265
9
+ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0x8266
10
+ GL_MAX_COMPUTE_LOCAL_INVOCATIONS: 0x90EB
11
+ GL_MAX_COMPUTE_WORK_GROUP_COUNT: 0x91BE
12
+ GL_MAX_COMPUTE_WORK_GROUP_SIZE: 0x91BF
13
+ GL_COMPUTE_LOCAL_WORK_SIZE: 0x8267
14
+ GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: 0x90EC
15
+ GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: 0x90ED
16
+ GL_DISPATCH_INDIRECT_BUFFER: 0x90EE
17
+ GL_DISPATCH_INDIRECT_BUFFER_BINDING: 0x90EF
18
+ GL_COMPUTE_SHADER_BIT: 0x00000020
@@ -0,0 +1 @@
1
+ GL_MAX_UNIFORM_LOCATIONS: 0x826E
@@ -0,0 +1,9 @@
1
+ GL_FRAMEBUFFER_DEFAULT_WIDTH: 0x9310
2
+ GL_FRAMEBUFFER_DEFAULT_HEIGHT: 0x9311
3
+ GL_FRAMEBUFFER_DEFAULT_LAYERS: 0x9312
4
+ GL_FRAMEBUFFER_DEFAULT_SAMPLES: 0x9313
5
+ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 0x9314
6
+ GL_MAX_FRAMEBUFFER_WIDTH: 0x9315
7
+ GL_MAX_FRAMEBUFFER_HEIGHT: 0x9316
8
+ GL_MAX_FRAMEBUFFER_LAYERS: 0x9317
9
+ GL_MAX_FRAMEBUFFER_SAMPLES: 0x9318
@@ -0,0 +1,115 @@
1
+ # reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
2
+ # reuse GL_NUM_SAMPLE_COUNTS
3
+ # reuse GL_RENDERBUFFER
4
+ # reuse GL_SAMPLES
5
+ # reuse GL_TEXTURE_1D
6
+ # reuse GL_TEXTURE_1D_ARRAY
7
+ # reuse GL_TEXTURE_2D
8
+ # reuse GL_TEXTURE_2D_ARRAY
9
+ # reuse GL_TEXTURE_3D
10
+ # reuse GL_TEXTURE_CUBE_MAP
11
+ # reuse GL_TEXTURE_CUBE_MAP_ARRAY
12
+ # reuse GL_TEXTURE_RECTANGLE
13
+ # reuse GL_TEXTURE_BUFFER
14
+ # reuse GL_TEXTURE_2D_MULTISAMPLE
15
+ # reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY
16
+ # reuse GL_TEXTURE_COMPRESSED
17
+ GL_INTERNALFORMAT_SUPPORTED: 0x826F
18
+ GL_INTERNALFORMAT_PREFERRED: 0x8270
19
+ GL_INTERNALFORMAT_RED_SIZE: 0x8271
20
+ GL_INTERNALFORMAT_GREEN_SIZE: 0x8272
21
+ GL_INTERNALFORMAT_BLUE_SIZE: 0x8273
22
+ GL_INTERNALFORMAT_ALPHA_SIZE: 0x8274
23
+ GL_INTERNALFORMAT_DEPTH_SIZE: 0x8275
24
+ GL_INTERNALFORMAT_STENCIL_SIZE: 0x8276
25
+ GL_INTERNALFORMAT_SHARED_SIZE: 0x8277
26
+ GL_INTERNALFORMAT_RED_TYPE: 0x8278
27
+ GL_INTERNALFORMAT_GREEN_TYPE: 0x8279
28
+ GL_INTERNALFORMAT_BLUE_TYPE: 0x827A
29
+ GL_INTERNALFORMAT_ALPHA_TYPE: 0x827B
30
+ GL_INTERNALFORMAT_DEPTH_TYPE: 0x827C
31
+ GL_INTERNALFORMAT_STENCIL_TYPE: 0x827D
32
+ GL_MAX_WIDTH: 0x827E
33
+ GL_MAX_HEIGHT: 0x827F
34
+ GL_MAX_DEPTH: 0x8280
35
+ GL_MAX_LAYERS: 0x8281
36
+ GL_MAX_COMBINED_DIMENSIONS: 0x8282
37
+ GL_COLOR_COMPONENTS: 0x8283
38
+ GL_DEPTH_COMPONENTS: 0x8284
39
+ GL_STENCIL_COMPONENTS: 0x8285
40
+ GL_COLOR_RENDERABLE: 0x8286
41
+ GL_DEPTH_RENDERABLE: 0x8287
42
+ GL_STENCIL_RENDERABLE: 0x8288
43
+ GL_FRAMEBUFFER_RENDERABLE: 0x8289
44
+ GL_FRAMEBUFFER_RENDERABLE_LAYERED: 0x828A
45
+ GL_FRAMEBUFFER_BLEND: 0x828B
46
+ GL_READ_PIXELS: 0x828C
47
+ GL_READ_PIXELS_FORMAT: 0x828D
48
+ GL_READ_PIXELS_TYPE: 0x828E
49
+ GL_TEXTURE_IMAGE_FORMAT: 0x828F
50
+ GL_TEXTURE_IMAGE_TYPE: 0x8290
51
+ GL_GET_TEXTURE_IMAGE_FORMAT: 0x8291
52
+ GL_GET_TEXTURE_IMAGE_TYPE: 0x8292
53
+ GL_MIPMAP: 0x8293
54
+ GL_MANUAL_GENERATE_MIPMAP: 0x8294
55
+ GL_AUTO_GENERATE_MIPMAP: 0x8295
56
+ GL_COLOR_ENCODING: 0x8296
57
+ GL_SRGB_READ: 0x8297
58
+ GL_SRGB_WRITE: 0x8298
59
+ GL_SRGB_DECODE_ARB: 0x8299
60
+ GL_FILTER: 0x829A
61
+ GL_VERTEX_TEXTURE: 0x829B
62
+ GL_TESS_CONTROL_TEXTURE: 0x829C
63
+ GL_TESS_EVALUATION_TEXTURE: 0x829D
64
+ GL_GEOMETRY_TEXTURE: 0x829E
65
+ GL_FRAGMENT_TEXTURE: 0x829F
66
+ GL_COMPUTE_TEXTURE: 0x82A0
67
+ GL_TEXTURE_SHADOW: 0x82A1
68
+ GL_TEXTURE_GATHER: 0x82A2
69
+ GL_TEXTURE_GATHER_SHADOW: 0x82A3
70
+ GL_SHADER_IMAGE_LOAD: 0x82A4
71
+ GL_SHADER_IMAGE_STORE: 0x82A5
72
+ GL_SHADER_IMAGE_ATOMIC: 0x82A6
73
+ GL_IMAGE_TEXEL_SIZE: 0x82A7
74
+ GL_IMAGE_COMPATIBILITY_CLASS: 0x82A8
75
+ GL_IMAGE_PIXEL_FORMAT: 0x82A9
76
+ GL_IMAGE_PIXEL_TYPE: 0x82AA
77
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: 0x82AC
78
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: 0x82AD
79
+ GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: 0x82AE
80
+ GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: 0x82AF
81
+ GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: 0x82B1
82
+ GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: 0x82B2
83
+ GL_TEXTURE_COMPRESSED_BLOCK_SIZE: 0x82B3
84
+ GL_CLEAR_BUFFER: 0x82B4
85
+ GL_TEXTURE_VIEW: 0x82B5
86
+ GL_VIEW_COMPATIBILITY_CLASS: 0x82B6
87
+ GL_FULL_SUPPORT: 0x82B7
88
+ GL_CAVEAT_SUPPORT: 0x82B8
89
+ GL_IMAGE_CLASS_4_X_32: 0x82B9
90
+ GL_IMAGE_CLASS_2_X_32: 0x82BA
91
+ GL_IMAGE_CLASS_1_X_32: 0x82BB
92
+ GL_IMAGE_CLASS_4_X_16: 0x82BC
93
+ GL_IMAGE_CLASS_2_X_16: 0x82BD
94
+ GL_IMAGE_CLASS_1_X_16: 0x82BE
95
+ GL_IMAGE_CLASS_4_X_8: 0x82BF
96
+ GL_IMAGE_CLASS_2_X_8: 0x82C0
97
+ GL_IMAGE_CLASS_1_X_8: 0x82C1
98
+ GL_IMAGE_CLASS_11_11_10: 0x82C2
99
+ GL_IMAGE_CLASS_10_10_10_2: 0x82C3
100
+ GL_VIEW_CLASS_128_BITS: 0x82C4
101
+ GL_VIEW_CLASS_96_BITS: 0x82C5
102
+ GL_VIEW_CLASS_64_BITS: 0x82C6
103
+ GL_VIEW_CLASS_48_BITS: 0x82C7
104
+ GL_VIEW_CLASS_32_BITS: 0x82C8
105
+ GL_VIEW_CLASS_24_BITS: 0x82C9
106
+ GL_VIEW_CLASS_16_BITS: 0x82CA
107
+ GL_VIEW_CLASS_8_BITS: 0x82CB
108
+ GL_VIEW_CLASS_S3TC_DXT1_RGB: 0x82CC
109
+ GL_VIEW_CLASS_S3TC_DXT1_RGBA: 0x82CD
110
+ GL_VIEW_CLASS_S3TC_DXT3_RGBA: 0x82CE
111
+ GL_VIEW_CLASS_S3TC_DXT5_RGBA: 0x82CF
112
+ GL_VIEW_CLASS_RGTC1_RED: 0x82D0
113
+ GL_VIEW_CLASS_RGTC2_RG: 0x82D1
114
+ GL_VIEW_CLASS_BPTC_UNORM: 0x82D2
115
+ GL_VIEW_CLASS_BPTC_FLOAT: 0x82D3