opengl3 0.0.1.pre1
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- data/.gitignore +21 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +87 -0
- data/Rakefile +17 -0
- data/examples/math3d.rb +65 -0
- data/examples/ogl-2_1-basic.rb +107 -0
- data/examples/ogl-3_2-basic.rb +128 -0
- data/examples/ogl-3_2-cube.rb +203 -0
- data/examples/ogl-4_0-quad_tessellation.rb +283 -0
- data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
- data/lib/glut.rb +125 -0
- data/lib/opengl.rb +7 -0
- data/lib/opengl/constants.rb +15 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
- data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
- data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
- data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
- data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
- data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
- data/lib/opengl/debugging.rb +38 -0
- data/lib/opengl/gl.rb +26 -0
- data/lib/opengl/platform.rb +4 -0
- data/lib/opengl/platform/base.rb +30 -0
- data/lib/opengl/platform/darwin.rb +24 -0
- data/lib/opengl/platform/linux.rb +25 -0
- data/lib/opengl/platform/types/darwin.yml +2 -0
- data/lib/opengl/platform/types/default.yml +27 -0
- data/lib/opengl/platform/types/linux.yml +2 -0
- data/lib/opengl/raw.rb +44 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
- data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
- data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
- data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
- data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
- data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
- data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
- data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
- data/lib/opengl/type.rb +74 -0
- data/lib/opengl/version.rb +3 -0
- data/lib/opengl/wrapper.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
- data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
- data/lib/opengl/wrapper/macros/base.rb +80 -0
- data/opengl.gemspec +25 -0
- data/spec/spec_helper.rb +8 -0
- data/test/test_helper.rb +8 -0
- metadata +269 -0
@@ -0,0 +1,16 @@
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GL_FIXED: 0x140C
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GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x8B9A
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GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x8B9B
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GL_LOW_FLOAT: 0x8DF0
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GL_MEDIUM_FLOAT: 0x8DF1
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GL_HIGH_FLOAT: 0x8DF2
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GL_LOW_INT: 0x8DF3
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GL_MEDIUM_INT: 0x8DF4
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GL_HIGH_INT: 0x8DF5
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GL_SHADER_COMPILER: 0x8DFA
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GL_SHADER_BINARY_FORMATS: 0x8DF8
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GL_NUM_SHADER_BINARY_FORMATS: 0x8DF9
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GL_MAX_VERTEX_UNIFORM_VECTORS: 0x8DFB
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GL_MAX_VARYING_VECTORS: 0x8DFC
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GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0x8DFD
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GL_RGB565: 0x8D62
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GL_VERTEX_SHADER_BIT: 0x00000001
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GL_FRAGMENT_SHADER_BIT: 0x00000002
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GL_GEOMETRY_SHADER_BIT: 0x00000004
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GL_TESS_CONTROL_SHADER_BIT: 0x00000008
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GL_TESS_EVALUATION_SHADER_BIT: 0x00000010
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GL_ALL_SHADER_BITS: 0xFFFFFFFF
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GL_PROGRAM_SEPARABLE: 0x8258
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GL_ACTIVE_PROGRAM: 0x8259
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GL_PROGRAM_PIPELINE_BINDING: 0x825A
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# reuse GL_SCISSOR_BOX
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# reuse GL_VIEWPORT
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# reuse GL_DEPTH_RANGE
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# reuse GL_SCISSOR_TEST
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GL_MAX_VIEWPORTS: 0x825B
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GL_VIEWPORT_SUBPIXEL_BITS: 0x825C
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GL_VIEWPORT_BOUNDS_RANGE: 0x825D
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GL_LAYER_PROVOKING_VERTEX: 0x825E
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GL_VIEWPORT_INDEX_PROVOKING_VERTEX: 0x825F
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GL_UNDEFINED_VERTEX: 0x8260
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# reuse GL_FIRST_VERTEX_CONVENTION
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# reuse GL_LAST_VERTEX_CONVENTION
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# reuse GL_PROVOKING_VERTEX
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{}
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# Reuse tokens from ARB_ES2_compatibility
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# reuse GL_FIXED
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# reuse GL_IMPLEMENTATION_COLOR_READ_TYPE
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# reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT
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# reuse GL_LOW_FLOAT
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# reuse GL_MEDIUM_FLOAT
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# reuse GL_HIGH_FLOAT
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# reuse GL_LOW_INT
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# reuse GL_MEDIUM_INT
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# reuse GL_HIGH_INT
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# reuse GL_SHADER_COMPILER
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# reuse GL_SHADER_BINARY_FORMATS
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# reuse GL_NUM_SHADER_BINARY_FORMATS
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# reuse GL_MAX_VERTEX_UNIFORM_VECTORS
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# reuse GL_MAX_VARYING_VECTORS
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# reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS
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# reuse GL_RGB565
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# Reuse tokens from ARB_get_program_binary
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# reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT
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# reuse GL_PROGRAM_BINARY_LENGTH
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# reuse GL_NUM_PROGRAM_BINARY_FORMATS
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# reuse GL_PROGRAM_BINARY_FORMATS
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# Reuse tokens from ARB_separate_shader_objects
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# reuse GL_VERTEX_SHADER_BIT
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# reuse GL_FRAGMENT_SHADER_BIT
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# reuse GL_GEOMETRY_SHADER_BIT
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# reuse GL_TESS_CONTROL_SHADER_BIT
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# reuse GL_TESS_EVALUATION_SHADER_BIT
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# reuse GL_ALL_SHADER_BITS
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# reuse GL_PROGRAM_SEPARABLE
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# reuse GL_ACTIVE_PROGRAM
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# reuse GL_PROGRAM_PIPELINE_BINDING
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# Reuse tokens from ARB_shader_precision (none)
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# Reuse tokens from ARB_vertex_attrib_64bit
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# - all are in GL 3.0 and 4.0 already
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# Reuse tokens from ARB_viewport_array
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# - some are in GL 1.1 and ARB_provoking_vertex already
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# reuse GL_MAX_VIEWPORTS
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# reuse GL_VIEWPORT_SUBPIXEL_BITS
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# reuse GL_VIEWPORT_BOUNDS_RANGE
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# reuse GL_LAYER_PROVOKING_VERTEX
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# reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX
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# reuse GL_UNDEFINED_VERTEX
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GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0x9127
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GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0x9128
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GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0x9129
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GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0x912A
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GL_PACK_COMPRESSED_BLOCK_WIDTH: 0x912B
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GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0x912C
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GL_PACK_COMPRESSED_BLOCK_DEPTH: 0x912D
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GL_PACK_COMPRESSED_BLOCK_SIZE: 0x912E
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GL_NUM_SAMPLE_COUNTS: 0x9380
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GL_MIN_MAP_BUFFER_ALIGNMENT: 0x90BC
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GL_ATOMIC_COUNTER_BUFFER: 0x92C0
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GL_ATOMIC_COUNTER_BUFFER_BINDING: 0x92C1
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GL_ATOMIC_COUNTER_BUFFER_START: 0x92C2
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GL_ATOMIC_COUNTER_BUFFER_SIZE: 0x92C3
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GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE: 0x92C4
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS: 0x92C5
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GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES: 0x92C6
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER: 0x92C7
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER: 0x92C8
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER: 0x92C9
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER: 0x92CA
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GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER: 0x92CB
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0x92CC
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+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0x92CD
|
15
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0x92CE
|
16
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0x92CF
|
17
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0x92D0
|
18
|
+
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0x92D1
|
19
|
+
GL_MAX_VERTEX_ATOMIC_COUNTERS: 0x92D2
|
20
|
+
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0x92D3
|
21
|
+
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0x92D4
|
22
|
+
GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0x92D5
|
23
|
+
GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0x92D6
|
24
|
+
GL_MAX_COMBINED_ATOMIC_COUNTERS: 0x92D7
|
25
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0x92D8
|
26
|
+
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0x92DC
|
27
|
+
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: 0x92D9
|
28
|
+
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX: 0x92DA
|
29
|
+
GL_UNSIGNED_INT_ATOMIC_COUNTER: 0x92DB
|
@@ -0,0 +1,64 @@
|
|
1
|
+
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT: 0x00000001
|
2
|
+
GL_ELEMENT_ARRAY_BARRIER_BIT: 0x00000002
|
3
|
+
GL_UNIFORM_BARRIER_BIT: 0x00000004
|
4
|
+
GL_TEXTURE_FETCH_BARRIER_BIT: 0x00000008
|
5
|
+
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT: 0x00000020
|
6
|
+
GL_COMMAND_BARRIER_BIT: 0x00000040
|
7
|
+
GL_PIXEL_BUFFER_BARRIER_BIT: 0x00000080
|
8
|
+
GL_TEXTURE_UPDATE_BARRIER_BIT: 0x00000100
|
9
|
+
GL_BUFFER_UPDATE_BARRIER_BIT: 0x00000200
|
10
|
+
GL_FRAMEBUFFER_BARRIER_BIT: 0x00000400
|
11
|
+
GL_TRANSFORM_FEEDBACK_BARRIER_BIT: 0x00000800
|
12
|
+
GL_ATOMIC_COUNTER_BARRIER_BIT: 0x00001000
|
13
|
+
GL_ALL_BARRIER_BITS: 0xFFFFFFFF
|
14
|
+
GL_MAX_IMAGE_UNITS: 0x8F38
|
15
|
+
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0x8F39
|
16
|
+
GL_IMAGE_BINDING_NAME: 0x8F3A
|
17
|
+
GL_IMAGE_BINDING_LEVEL: 0x8F3B
|
18
|
+
GL_IMAGE_BINDING_LAYERED: 0x8F3C
|
19
|
+
GL_IMAGE_BINDING_LAYER: 0x8F3D
|
20
|
+
GL_IMAGE_BINDING_ACCESS: 0x8F3E
|
21
|
+
GL_IMAGE_1D: 0x904C
|
22
|
+
GL_IMAGE_2D: 0x904D
|
23
|
+
GL_IMAGE_3D: 0x904E
|
24
|
+
GL_IMAGE_2D_RECT: 0x904F
|
25
|
+
GL_IMAGE_CUBE: 0x9050
|
26
|
+
GL_IMAGE_BUFFER: 0x9051
|
27
|
+
GL_IMAGE_1D_ARRAY: 0x9052
|
28
|
+
GL_IMAGE_2D_ARRAY: 0x9053
|
29
|
+
GL_IMAGE_CUBE_MAP_ARRAY: 0x9054
|
30
|
+
GL_IMAGE_2D_MULTISAMPLE: 0x9055
|
31
|
+
GL_IMAGE_2D_MULTISAMPLE_ARRAY: 0x9056
|
32
|
+
GL_INT_IMAGE_1D: 0x9057
|
33
|
+
GL_INT_IMAGE_2D: 0x9058
|
34
|
+
GL_INT_IMAGE_3D: 0x9059
|
35
|
+
GL_INT_IMAGE_2D_RECT: 0x905A
|
36
|
+
GL_INT_IMAGE_CUBE: 0x905B
|
37
|
+
GL_INT_IMAGE_BUFFER: 0x905C
|
38
|
+
GL_INT_IMAGE_1D_ARRAY: 0x905D
|
39
|
+
GL_INT_IMAGE_2D_ARRAY: 0x905E
|
40
|
+
GL_INT_IMAGE_CUBE_MAP_ARRAY: 0x905F
|
41
|
+
GL_INT_IMAGE_2D_MULTISAMPLE: 0x9060
|
42
|
+
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: 0x9061
|
43
|
+
GL_UNSIGNED_INT_IMAGE_1D: 0x9062
|
44
|
+
GL_UNSIGNED_INT_IMAGE_2D: 0x9063
|
45
|
+
GL_UNSIGNED_INT_IMAGE_3D: 0x9064
|
46
|
+
GL_UNSIGNED_INT_IMAGE_2D_RECT: 0x9065
|
47
|
+
GL_UNSIGNED_INT_IMAGE_CUBE: 0x9066
|
48
|
+
GL_UNSIGNED_INT_IMAGE_BUFFER: 0x9067
|
49
|
+
GL_UNSIGNED_INT_IMAGE_1D_ARRAY: 0x9068
|
50
|
+
GL_UNSIGNED_INT_IMAGE_2D_ARRAY: 0x9069
|
51
|
+
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: 0x906A
|
52
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: 0x906B
|
53
|
+
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: 0x906C
|
54
|
+
GL_MAX_IMAGE_SAMPLES: 0x906D
|
55
|
+
GL_IMAGE_BINDING_FORMAT: 0x906E
|
56
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE: 0x90C7
|
57
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: 0x90C8
|
58
|
+
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: 0x90C9
|
59
|
+
GL_MAX_VERTEX_IMAGE_UNIFORMS: 0x90CA
|
60
|
+
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0x90CB
|
61
|
+
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0x90CC
|
62
|
+
GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0x90CD
|
63
|
+
GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0x90CE
|
64
|
+
GL_MAX_COMBINED_IMAGE_UNIFORMS: 0x90CF
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_TEXTURE_IMMUTABLE_FORMAT: 0x912F
|
@@ -0,0 +1,116 @@
|
|
1
|
+
{}
|
2
|
+
# Reuse tokens from ARB_base_instance (none)
|
3
|
+
# Reuse tokens from ARB_shading_language_420pack (none)
|
4
|
+
# Reuse tokens from ARB_transform_feedback_instanced (none)
|
5
|
+
# Reuse tokens from ARB_compressed_texture_pixel_storage
|
6
|
+
# reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH
|
7
|
+
# reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT
|
8
|
+
# reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH
|
9
|
+
# reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE
|
10
|
+
# reuse GL_PACK_COMPRESSED_BLOCK_WIDTH
|
11
|
+
# reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT
|
12
|
+
# reuse GL_PACK_COMPRESSED_BLOCK_DEPTH
|
13
|
+
# reuse GL_PACK_COMPRESSED_BLOCK_SIZE
|
14
|
+
# Reuse tokens from ARB_conservative_depth (none)
|
15
|
+
# Reuse tokens from ARB_internalformat_query
|
16
|
+
# reuse GL_NUM_SAMPLE_COUNTS
|
17
|
+
# Reuse tokens from ARB_map_buffer_alignment
|
18
|
+
# reuse GL_MIN_MAP_BUFFER_ALIGNMENT
|
19
|
+
# Reuse tokens from ARB_shader_atomic_counters
|
20
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER
|
21
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_BINDING
|
22
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_START
|
23
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_SIZE
|
24
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE
|
25
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS
|
26
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES
|
27
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER
|
28
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER
|
29
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER
|
30
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER
|
31
|
+
# reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER
|
32
|
+
# reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
|
33
|
+
# reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
|
34
|
+
# reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
|
35
|
+
# reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
|
36
|
+
# reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
|
37
|
+
# reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
|
38
|
+
# reuse GL_MAX_VERTEX_ATOMIC_COUNTERS
|
39
|
+
# reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
|
40
|
+
# reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
|
41
|
+
# reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS
|
42
|
+
# reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS
|
43
|
+
# reuse GL_MAX_COMBINED_ATOMIC_COUNTERS
|
44
|
+
# reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
|
45
|
+
# reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
|
46
|
+
# reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS
|
47
|
+
# reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
|
48
|
+
# reuse GL_UNSIGNED_INT_ATOMIC_COUNTER
|
49
|
+
# Reuse tokens from ARB_shader_image_load_store
|
50
|
+
# reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT
|
51
|
+
# reuse GL_ELEMENT_ARRAY_BARRIER_BIT
|
52
|
+
# reuse GL_UNIFORM_BARRIER_BIT
|
53
|
+
# reuse GL_TEXTURE_FETCH_BARRIER_BIT
|
54
|
+
# reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
|
55
|
+
# reuse GL_COMMAND_BARRIER_BIT
|
56
|
+
# reuse GL_PIXEL_BUFFER_BARRIER_BIT
|
57
|
+
# reuse GL_TEXTURE_UPDATE_BARRIER_BIT
|
58
|
+
# reuse GL_BUFFER_UPDATE_BARRIER_BIT
|
59
|
+
# reuse GL_FRAMEBUFFER_BARRIER_BIT
|
60
|
+
# reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT
|
61
|
+
# reuse GL_ATOMIC_COUNTER_BARRIER_BIT
|
62
|
+
# reuse GL_ALL_BARRIER_BITS
|
63
|
+
# reuse GL_MAX_IMAGE_UNITS
|
64
|
+
# reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
|
65
|
+
# reuse GL_IMAGE_BINDING_NAME
|
66
|
+
# reuse GL_IMAGE_BINDING_LEVEL
|
67
|
+
# reuse GL_IMAGE_BINDING_LAYERED
|
68
|
+
# reuse GL_IMAGE_BINDING_LAYER
|
69
|
+
# reuse GL_IMAGE_BINDING_ACCESS
|
70
|
+
# reuse GL_IMAGE_1D
|
71
|
+
# reuse GL_IMAGE_2D
|
72
|
+
# reuse GL_IMAGE_3D
|
73
|
+
# reuse GL_IMAGE_2D_RECT
|
74
|
+
# reuse GL_IMAGE_CUBE
|
75
|
+
# reuse GL_IMAGE_BUFFER
|
76
|
+
# reuse GL_IMAGE_1D_ARRAY
|
77
|
+
# reuse GL_IMAGE_2D_ARRAY
|
78
|
+
# reuse GL_IMAGE_CUBE_MAP_ARRAY
|
79
|
+
# reuse GL_IMAGE_2D_MULTISAMPLE
|
80
|
+
# reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY
|
81
|
+
# reuse GL_INT_IMAGE_1D
|
82
|
+
# reuse GL_INT_IMAGE_2D
|
83
|
+
# reuse GL_INT_IMAGE_3D
|
84
|
+
# reuse GL_INT_IMAGE_2D_RECT
|
85
|
+
# reuse GL_INT_IMAGE_CUBE
|
86
|
+
# reuse GL_INT_IMAGE_BUFFER
|
87
|
+
# reuse GL_INT_IMAGE_1D_ARRAY
|
88
|
+
# reuse GL_INT_IMAGE_2D_ARRAY
|
89
|
+
# reuse GL_INT_IMAGE_CUBE_MAP_ARRAY
|
90
|
+
# reuse GL_INT_IMAGE_2D_MULTISAMPLE
|
91
|
+
# reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
|
92
|
+
# reuse GL_UNSIGNED_INT_IMAGE_1D
|
93
|
+
# reuse GL_UNSIGNED_INT_IMAGE_2D
|
94
|
+
# reuse GL_UNSIGNED_INT_IMAGE_3D
|
95
|
+
# reuse GL_UNSIGNED_INT_IMAGE_2D_RECT
|
96
|
+
# reuse GL_UNSIGNED_INT_IMAGE_CUBE
|
97
|
+
# reuse GL_UNSIGNED_INT_IMAGE_BUFFER
|
98
|
+
# reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY
|
99
|
+
# reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY
|
100
|
+
# reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
|
101
|
+
# reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
|
102
|
+
# reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
|
103
|
+
# reuse GL_MAX_IMAGE_SAMPLES
|
104
|
+
# reuse GL_IMAGE_BINDING_FORMAT
|
105
|
+
# reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
|
106
|
+
# reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
|
107
|
+
# reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
|
108
|
+
# reuse GL_MAX_VERTEX_IMAGE_UNIFORMS
|
109
|
+
# reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
|
110
|
+
# reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
|
111
|
+
# reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS
|
112
|
+
# reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS
|
113
|
+
# reuse GL_MAX_COMBINED_IMAGE_UNIFORMS
|
114
|
+
# Reuse tokens from ARB_shading_language_packing (none)
|
115
|
+
# Reuse tokens from ARB_texture_storage
|
116
|
+
# reuse GL_TEXTURE_IMMUTABLE_FORMAT
|
@@ -0,0 +1,13 @@
|
|
1
|
+
GL_COMPRESSED_RGB8_ETC2: 0x9274
|
2
|
+
GL_COMPRESSED_SRGB8_ETC2: 0x9275
|
3
|
+
GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: 0x9276
|
4
|
+
GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: 0x9277
|
5
|
+
GL_COMPRESSED_RGBA8_ETC2_EAC: 0x9278
|
6
|
+
GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: 0x9279
|
7
|
+
GL_COMPRESSED_R11_EAC: 0x9270
|
8
|
+
GL_COMPRESSED_SIGNED_R11_EAC: 0x9271
|
9
|
+
GL_COMPRESSED_RG11_EAC: 0x9272
|
10
|
+
GL_COMPRESSED_SIGNED_RG11_EAC: 0x9273
|
11
|
+
GL_PRIMITIVE_RESTART_FIXED_INDEX: 0x8D69
|
12
|
+
GL_ANY_SAMPLES_PASSED_CONSERVATIVE: 0x8D6A
|
13
|
+
GL_MAX_ELEMENT_INDEX: 0x8D6B
|
@@ -0,0 +1,18 @@
|
|
1
|
+
GL_COMPUTE_SHADER: 0x91B9
|
2
|
+
GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0x91BB
|
3
|
+
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0x91BC
|
4
|
+
GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0x91BD
|
5
|
+
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0x8262
|
6
|
+
GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0x8263
|
7
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0x8264
|
8
|
+
GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0x8265
|
9
|
+
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0x8266
|
10
|
+
GL_MAX_COMPUTE_LOCAL_INVOCATIONS: 0x90EB
|
11
|
+
GL_MAX_COMPUTE_WORK_GROUP_COUNT: 0x91BE
|
12
|
+
GL_MAX_COMPUTE_WORK_GROUP_SIZE: 0x91BF
|
13
|
+
GL_COMPUTE_LOCAL_WORK_SIZE: 0x8267
|
14
|
+
GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER: 0x90EC
|
15
|
+
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER: 0x90ED
|
16
|
+
GL_DISPATCH_INDIRECT_BUFFER: 0x90EE
|
17
|
+
GL_DISPATCH_INDIRECT_BUFFER_BINDING: 0x90EF
|
18
|
+
GL_COMPUTE_SHADER_BIT: 0x00000020
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_MAX_UNIFORM_LOCATIONS: 0x826E
|
@@ -0,0 +1,9 @@
|
|
1
|
+
GL_FRAMEBUFFER_DEFAULT_WIDTH: 0x9310
|
2
|
+
GL_FRAMEBUFFER_DEFAULT_HEIGHT: 0x9311
|
3
|
+
GL_FRAMEBUFFER_DEFAULT_LAYERS: 0x9312
|
4
|
+
GL_FRAMEBUFFER_DEFAULT_SAMPLES: 0x9313
|
5
|
+
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS: 0x9314
|
6
|
+
GL_MAX_FRAMEBUFFER_WIDTH: 0x9315
|
7
|
+
GL_MAX_FRAMEBUFFER_HEIGHT: 0x9316
|
8
|
+
GL_MAX_FRAMEBUFFER_LAYERS: 0x9317
|
9
|
+
GL_MAX_FRAMEBUFFER_SAMPLES: 0x9318
|
@@ -0,0 +1,115 @@
|
|
1
|
+
# reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
|
2
|
+
# reuse GL_NUM_SAMPLE_COUNTS
|
3
|
+
# reuse GL_RENDERBUFFER
|
4
|
+
# reuse GL_SAMPLES
|
5
|
+
# reuse GL_TEXTURE_1D
|
6
|
+
# reuse GL_TEXTURE_1D_ARRAY
|
7
|
+
# reuse GL_TEXTURE_2D
|
8
|
+
# reuse GL_TEXTURE_2D_ARRAY
|
9
|
+
# reuse GL_TEXTURE_3D
|
10
|
+
# reuse GL_TEXTURE_CUBE_MAP
|
11
|
+
# reuse GL_TEXTURE_CUBE_MAP_ARRAY
|
12
|
+
# reuse GL_TEXTURE_RECTANGLE
|
13
|
+
# reuse GL_TEXTURE_BUFFER
|
14
|
+
# reuse GL_TEXTURE_2D_MULTISAMPLE
|
15
|
+
# reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|
16
|
+
# reuse GL_TEXTURE_COMPRESSED
|
17
|
+
GL_INTERNALFORMAT_SUPPORTED: 0x826F
|
18
|
+
GL_INTERNALFORMAT_PREFERRED: 0x8270
|
19
|
+
GL_INTERNALFORMAT_RED_SIZE: 0x8271
|
20
|
+
GL_INTERNALFORMAT_GREEN_SIZE: 0x8272
|
21
|
+
GL_INTERNALFORMAT_BLUE_SIZE: 0x8273
|
22
|
+
GL_INTERNALFORMAT_ALPHA_SIZE: 0x8274
|
23
|
+
GL_INTERNALFORMAT_DEPTH_SIZE: 0x8275
|
24
|
+
GL_INTERNALFORMAT_STENCIL_SIZE: 0x8276
|
25
|
+
GL_INTERNALFORMAT_SHARED_SIZE: 0x8277
|
26
|
+
GL_INTERNALFORMAT_RED_TYPE: 0x8278
|
27
|
+
GL_INTERNALFORMAT_GREEN_TYPE: 0x8279
|
28
|
+
GL_INTERNALFORMAT_BLUE_TYPE: 0x827A
|
29
|
+
GL_INTERNALFORMAT_ALPHA_TYPE: 0x827B
|
30
|
+
GL_INTERNALFORMAT_DEPTH_TYPE: 0x827C
|
31
|
+
GL_INTERNALFORMAT_STENCIL_TYPE: 0x827D
|
32
|
+
GL_MAX_WIDTH: 0x827E
|
33
|
+
GL_MAX_HEIGHT: 0x827F
|
34
|
+
GL_MAX_DEPTH: 0x8280
|
35
|
+
GL_MAX_LAYERS: 0x8281
|
36
|
+
GL_MAX_COMBINED_DIMENSIONS: 0x8282
|
37
|
+
GL_COLOR_COMPONENTS: 0x8283
|
38
|
+
GL_DEPTH_COMPONENTS: 0x8284
|
39
|
+
GL_STENCIL_COMPONENTS: 0x8285
|
40
|
+
GL_COLOR_RENDERABLE: 0x8286
|
41
|
+
GL_DEPTH_RENDERABLE: 0x8287
|
42
|
+
GL_STENCIL_RENDERABLE: 0x8288
|
43
|
+
GL_FRAMEBUFFER_RENDERABLE: 0x8289
|
44
|
+
GL_FRAMEBUFFER_RENDERABLE_LAYERED: 0x828A
|
45
|
+
GL_FRAMEBUFFER_BLEND: 0x828B
|
46
|
+
GL_READ_PIXELS: 0x828C
|
47
|
+
GL_READ_PIXELS_FORMAT: 0x828D
|
48
|
+
GL_READ_PIXELS_TYPE: 0x828E
|
49
|
+
GL_TEXTURE_IMAGE_FORMAT: 0x828F
|
50
|
+
GL_TEXTURE_IMAGE_TYPE: 0x8290
|
51
|
+
GL_GET_TEXTURE_IMAGE_FORMAT: 0x8291
|
52
|
+
GL_GET_TEXTURE_IMAGE_TYPE: 0x8292
|
53
|
+
GL_MIPMAP: 0x8293
|
54
|
+
GL_MANUAL_GENERATE_MIPMAP: 0x8294
|
55
|
+
GL_AUTO_GENERATE_MIPMAP: 0x8295
|
56
|
+
GL_COLOR_ENCODING: 0x8296
|
57
|
+
GL_SRGB_READ: 0x8297
|
58
|
+
GL_SRGB_WRITE: 0x8298
|
59
|
+
GL_SRGB_DECODE_ARB: 0x8299
|
60
|
+
GL_FILTER: 0x829A
|
61
|
+
GL_VERTEX_TEXTURE: 0x829B
|
62
|
+
GL_TESS_CONTROL_TEXTURE: 0x829C
|
63
|
+
GL_TESS_EVALUATION_TEXTURE: 0x829D
|
64
|
+
GL_GEOMETRY_TEXTURE: 0x829E
|
65
|
+
GL_FRAGMENT_TEXTURE: 0x829F
|
66
|
+
GL_COMPUTE_TEXTURE: 0x82A0
|
67
|
+
GL_TEXTURE_SHADOW: 0x82A1
|
68
|
+
GL_TEXTURE_GATHER: 0x82A2
|
69
|
+
GL_TEXTURE_GATHER_SHADOW: 0x82A3
|
70
|
+
GL_SHADER_IMAGE_LOAD: 0x82A4
|
71
|
+
GL_SHADER_IMAGE_STORE: 0x82A5
|
72
|
+
GL_SHADER_IMAGE_ATOMIC: 0x82A6
|
73
|
+
GL_IMAGE_TEXEL_SIZE: 0x82A7
|
74
|
+
GL_IMAGE_COMPATIBILITY_CLASS: 0x82A8
|
75
|
+
GL_IMAGE_PIXEL_FORMAT: 0x82A9
|
76
|
+
GL_IMAGE_PIXEL_TYPE: 0x82AA
|
77
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST: 0x82AC
|
78
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST: 0x82AD
|
79
|
+
GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE: 0x82AE
|
80
|
+
GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE: 0x82AF
|
81
|
+
GL_TEXTURE_COMPRESSED_BLOCK_WIDTH: 0x82B1
|
82
|
+
GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT: 0x82B2
|
83
|
+
GL_TEXTURE_COMPRESSED_BLOCK_SIZE: 0x82B3
|
84
|
+
GL_CLEAR_BUFFER: 0x82B4
|
85
|
+
GL_TEXTURE_VIEW: 0x82B5
|
86
|
+
GL_VIEW_COMPATIBILITY_CLASS: 0x82B6
|
87
|
+
GL_FULL_SUPPORT: 0x82B7
|
88
|
+
GL_CAVEAT_SUPPORT: 0x82B8
|
89
|
+
GL_IMAGE_CLASS_4_X_32: 0x82B9
|
90
|
+
GL_IMAGE_CLASS_2_X_32: 0x82BA
|
91
|
+
GL_IMAGE_CLASS_1_X_32: 0x82BB
|
92
|
+
GL_IMAGE_CLASS_4_X_16: 0x82BC
|
93
|
+
GL_IMAGE_CLASS_2_X_16: 0x82BD
|
94
|
+
GL_IMAGE_CLASS_1_X_16: 0x82BE
|
95
|
+
GL_IMAGE_CLASS_4_X_8: 0x82BF
|
96
|
+
GL_IMAGE_CLASS_2_X_8: 0x82C0
|
97
|
+
GL_IMAGE_CLASS_1_X_8: 0x82C1
|
98
|
+
GL_IMAGE_CLASS_11_11_10: 0x82C2
|
99
|
+
GL_IMAGE_CLASS_10_10_10_2: 0x82C3
|
100
|
+
GL_VIEW_CLASS_128_BITS: 0x82C4
|
101
|
+
GL_VIEW_CLASS_96_BITS: 0x82C5
|
102
|
+
GL_VIEW_CLASS_64_BITS: 0x82C6
|
103
|
+
GL_VIEW_CLASS_48_BITS: 0x82C7
|
104
|
+
GL_VIEW_CLASS_32_BITS: 0x82C8
|
105
|
+
GL_VIEW_CLASS_24_BITS: 0x82C9
|
106
|
+
GL_VIEW_CLASS_16_BITS: 0x82CA
|
107
|
+
GL_VIEW_CLASS_8_BITS: 0x82CB
|
108
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGB: 0x82CC
|
109
|
+
GL_VIEW_CLASS_S3TC_DXT1_RGBA: 0x82CD
|
110
|
+
GL_VIEW_CLASS_S3TC_DXT3_RGBA: 0x82CE
|
111
|
+
GL_VIEW_CLASS_S3TC_DXT5_RGBA: 0x82CF
|
112
|
+
GL_VIEW_CLASS_RGTC1_RED: 0x82D0
|
113
|
+
GL_VIEW_CLASS_RGTC2_RG: 0x82D1
|
114
|
+
GL_VIEW_CLASS_BPTC_UNORM: 0x82D2
|
115
|
+
GL_VIEW_CLASS_BPTC_FLOAT: 0x82D3
|