opengl3 0.0.1.pre1
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- data/.gitignore +21 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +87 -0
- data/Rakefile +17 -0
- data/examples/math3d.rb +65 -0
- data/examples/ogl-2_1-basic.rb +107 -0
- data/examples/ogl-3_2-basic.rb +128 -0
- data/examples/ogl-3_2-cube.rb +203 -0
- data/examples/ogl-4_0-quad_tessellation.rb +283 -0
- data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
- data/lib/glut.rb +125 -0
- data/lib/opengl.rb +7 -0
- data/lib/opengl/constants.rb +15 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
- data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
- data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
- data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
- data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
- data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
- data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
- data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
- data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
- data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
- data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
- data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
- data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
- data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
- data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
- data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
- data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
- data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
- data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
- data/lib/opengl/debugging.rb +38 -0
- data/lib/opengl/gl.rb +26 -0
- data/lib/opengl/platform.rb +4 -0
- data/lib/opengl/platform/base.rb +30 -0
- data/lib/opengl/platform/darwin.rb +24 -0
- data/lib/opengl/platform/linux.rb +25 -0
- data/lib/opengl/platform/types/darwin.yml +2 -0
- data/lib/opengl/platform/types/default.yml +27 -0
- data/lib/opengl/platform/types/linux.yml +2 -0
- data/lib/opengl/raw.rb +44 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
- data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
- data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
- data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
- data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
- data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
- data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
- data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
- data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
- data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
- data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
- data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
- data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
- data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
- data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
- data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
- data/lib/opengl/type.rb +74 -0
- data/lib/opengl/version.rb +3 -0
- data/lib/opengl/wrapper.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
- data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
- data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
- data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
- data/lib/opengl/wrapper/macros/base.rb +80 -0
- data/opengl.gemspec +25 -0
- data/spec/spec_helper.rb +8 -0
- data/test/test_helper.rb +8 -0
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GL_BUFFER_USAGE: 0x8765
|
3
|
+
GL_QUERY_COUNTER_BITS: 0x8864
|
4
|
+
GL_CURRENT_QUERY: 0x8865
|
5
|
+
GL_QUERY_RESULT: 0x8866
|
6
|
+
GL_QUERY_RESULT_AVAILABLE: 0x8867
|
7
|
+
GL_ARRAY_BUFFER: 0x8892
|
8
|
+
GL_ELEMENT_ARRAY_BUFFER: 0x8893
|
9
|
+
GL_ARRAY_BUFFER_BINDING: 0x8894
|
10
|
+
GL_ELEMENT_ARRAY_BUFFER_BINDING: 0x8895
|
11
|
+
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F
|
12
|
+
GL_READ_ONLY: 0x88B8
|
13
|
+
GL_WRITE_ONLY: 0x88B9
|
14
|
+
GL_READ_WRITE: 0x88BA
|
15
|
+
GL_BUFFER_ACCESS: 0x88BB
|
16
|
+
GL_BUFFER_MAPPED: 0x88BC
|
17
|
+
GL_BUFFER_MAP_POINTER: 0x88BD
|
18
|
+
GL_STREAM_DRAW: 0x88E0
|
19
|
+
GL_STREAM_READ: 0x88E1
|
20
|
+
GL_STREAM_COPY: 0x88E2
|
21
|
+
GL_STATIC_DRAW: 0x88E4
|
22
|
+
GL_STATIC_READ: 0x88E5
|
23
|
+
GL_STATIC_COPY: 0x88E6
|
24
|
+
GL_DYNAMIC_DRAW: 0x88E8
|
25
|
+
GL_DYNAMIC_READ: 0x88E9
|
26
|
+
GL_DYNAMIC_COPY: 0x88EA
|
27
|
+
GL_SAMPLES_PASSED: 0x8914
|
28
|
+
GL_SRC1_ALPHA: 0x8589
|
@@ -0,0 +1,80 @@
|
|
1
|
+
GL_BLEND_EQUATION_RGB: 0x8009
|
2
|
+
GL_VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622
|
3
|
+
GL_VERTEX_ATTRIB_ARRAY_SIZE: 0x8623
|
4
|
+
GL_VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624
|
5
|
+
GL_VERTEX_ATTRIB_ARRAY_TYPE: 0x8625
|
6
|
+
GL_CURRENT_VERTEX_ATTRIB: 0x8626
|
7
|
+
GL_VERTEX_PROGRAM_POINT_SIZE: 0x8642
|
8
|
+
GL_VERTEX_ATTRIB_ARRAY_POINTER: 0x8645
|
9
|
+
GL_STENCIL_BACK_FUNC: 0x8800
|
10
|
+
GL_STENCIL_BACK_FAIL: 0x8801
|
11
|
+
GL_STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802
|
12
|
+
GL_STENCIL_BACK_PASS_DEPTH_PASS: 0x8803
|
13
|
+
GL_MAX_DRAW_BUFFERS: 0x8824
|
14
|
+
GL_DRAW_BUFFER0: 0x8825
|
15
|
+
GL_DRAW_BUFFER1: 0x8826
|
16
|
+
GL_DRAW_BUFFER2: 0x8827
|
17
|
+
GL_DRAW_BUFFER3: 0x8828
|
18
|
+
GL_DRAW_BUFFER4: 0x8829
|
19
|
+
GL_DRAW_BUFFER5: 0x882A
|
20
|
+
GL_DRAW_BUFFER6: 0x882B
|
21
|
+
GL_DRAW_BUFFER7: 0x882C
|
22
|
+
GL_DRAW_BUFFER8: 0x882D
|
23
|
+
GL_DRAW_BUFFER9: 0x882E
|
24
|
+
GL_DRAW_BUFFER10: 0x882F
|
25
|
+
GL_DRAW_BUFFER11: 0x8830
|
26
|
+
GL_DRAW_BUFFER12: 0x8831
|
27
|
+
GL_DRAW_BUFFER13: 0x8832
|
28
|
+
GL_DRAW_BUFFER14: 0x8833
|
29
|
+
GL_DRAW_BUFFER15: 0x8834
|
30
|
+
GL_BLEND_EQUATION_ALPHA: 0x883D
|
31
|
+
GL_MAX_VERTEX_ATTRIBS: 0x8869
|
32
|
+
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A
|
33
|
+
GL_MAX_TEXTURE_IMAGE_UNITS: 0x8872
|
34
|
+
GL_FRAGMENT_SHADER: 0x8B30
|
35
|
+
GL_VERTEX_SHADER: 0x8B31
|
36
|
+
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0x8B49
|
37
|
+
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0x8B4A
|
38
|
+
GL_MAX_VARYING_FLOATS: 0x8B4B
|
39
|
+
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C
|
40
|
+
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D
|
41
|
+
GL_SHADER_TYPE: 0x8B4F
|
42
|
+
GL_FLOAT_VEC2: 0x8B50
|
43
|
+
GL_FLOAT_VEC3: 0x8B51
|
44
|
+
GL_FLOAT_VEC4: 0x8B52
|
45
|
+
GL_INT_VEC2: 0x8B53
|
46
|
+
GL_INT_VEC3: 0x8B54
|
47
|
+
GL_INT_VEC4: 0x8B55
|
48
|
+
GL_BOOL: 0x8B56
|
49
|
+
GL_BOOL_VEC2: 0x8B57
|
50
|
+
GL_BOOL_VEC3: 0x8B58
|
51
|
+
GL_BOOL_VEC4: 0x8B59
|
52
|
+
GL_FLOAT_MAT2: 0x8B5A
|
53
|
+
GL_FLOAT_MAT3: 0x8B5B
|
54
|
+
GL_FLOAT_MAT4: 0x8B5C
|
55
|
+
GL_SAMPLER_1D: 0x8B5D
|
56
|
+
GL_SAMPLER_2D: 0x8B5E
|
57
|
+
GL_SAMPLER_3D: 0x8B5F
|
58
|
+
GL_SAMPLER_CUBE: 0x8B60
|
59
|
+
GL_SAMPLER_1D_SHADOW: 0x8B61
|
60
|
+
GL_SAMPLER_2D_SHADOW: 0x8B62
|
61
|
+
GL_DELETE_STATUS: 0x8B80
|
62
|
+
GL_COMPILE_STATUS: 0x8B81
|
63
|
+
GL_LINK_STATUS: 0x8B82
|
64
|
+
GL_VALIDATE_STATUS: 0x8B83
|
65
|
+
GL_INFO_LOG_LENGTH: 0x8B84
|
66
|
+
GL_ATTACHED_SHADERS: 0x8B85
|
67
|
+
GL_ACTIVE_UNIFORMS: 0x8B86
|
68
|
+
GL_ACTIVE_UNIFORM_MAX_LENGTH: 0x8B87
|
69
|
+
GL_SHADER_SOURCE_LENGTH: 0x8B88
|
70
|
+
GL_ACTIVE_ATTRIBUTES: 0x8B89
|
71
|
+
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: 0x8B8A
|
72
|
+
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: 0x8B8B
|
73
|
+
GL_SHADING_LANGUAGE_VERSION: 0x8B8C
|
74
|
+
GL_CURRENT_PROGRAM: 0x8B8D
|
75
|
+
GL_POINT_SPRITE_COORD_ORIGIN: 0x8CA0
|
76
|
+
GL_LOWER_LEFT: 0x8CA1
|
77
|
+
GL_UPPER_LEFT: 0x8CA2
|
78
|
+
GL_STENCIL_BACK_REF: 0x8CA3
|
79
|
+
GL_STENCIL_BACK_VALUE_MASK: 0x8CA4
|
80
|
+
GL_STENCIL_BACK_WRITEMASK: 0x8CA5
|
@@ -0,0 +1,16 @@
|
|
1
|
+
GL_PIXEL_PACK_BUFFER: 0x88EB
|
2
|
+
GL_PIXEL_UNPACK_BUFFER: 0x88EC
|
3
|
+
GL_PIXEL_PACK_BUFFER_BINDING: 0x88ED
|
4
|
+
GL_PIXEL_UNPACK_BUFFER_BINDING: 0x88EF
|
5
|
+
GL_FLOAT_MAT2x3: 0x8B65
|
6
|
+
GL_FLOAT_MAT2x4: 0x8B66
|
7
|
+
GL_FLOAT_MAT3x2: 0x8B67
|
8
|
+
GL_FLOAT_MAT3x4: 0x8B68
|
9
|
+
GL_FLOAT_MAT4x2: 0x8B69
|
10
|
+
GL_FLOAT_MAT4x3: 0x8B6A
|
11
|
+
GL_SRGB: 0x8C40
|
12
|
+
GL_SRGB8: 0x8C41
|
13
|
+
GL_SRGB_ALPHA: 0x8C42
|
14
|
+
GL_SRGB8_ALPHA8: 0x8C43
|
15
|
+
GL_COMPRESSED_SRGB: 0x8C48
|
16
|
+
GL_COMPRESSED_SRGB_ALPHA: 0x8C49
|
@@ -0,0 +1,77 @@
|
|
1
|
+
GL_INVALID_FRAMEBUFFER_OPERATION: 0x0506
|
2
|
+
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 0x8210
|
3
|
+
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 0x8211
|
4
|
+
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 0x8212
|
5
|
+
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 0x8213
|
6
|
+
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 0x8214
|
7
|
+
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 0x8215
|
8
|
+
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 0x8216
|
9
|
+
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 0x8217
|
10
|
+
GL_FRAMEBUFFER_DEFAULT: 0x8218
|
11
|
+
GL_FRAMEBUFFER_UNDEFINED: 0x8219
|
12
|
+
GL_DEPTH_STENCIL_ATTACHMENT: 0x821A
|
13
|
+
GL_MAX_RENDERBUFFER_SIZE: 0x84E8
|
14
|
+
GL_DEPTH_STENCIL: 0x84F9
|
15
|
+
GL_UNSIGNED_INT_24_8: 0x84FA
|
16
|
+
GL_DEPTH24_STENCIL8: 0x88F0
|
17
|
+
GL_TEXTURE_STENCIL_SIZE: 0x88F1
|
18
|
+
GL_TEXTURE_RED_TYPE: 0x8C10
|
19
|
+
GL_TEXTURE_GREEN_TYPE: 0x8C11
|
20
|
+
GL_TEXTURE_BLUE_TYPE: 0x8C12
|
21
|
+
GL_TEXTURE_ALPHA_TYPE: 0x8C13
|
22
|
+
GL_TEXTURE_DEPTH_TYPE: 0x8C16
|
23
|
+
GL_UNSIGNED_NORMALIZED: 0x8C17
|
24
|
+
GL_FRAMEBUFFER_BINDING: 0x8CA6
|
25
|
+
GL_DRAW_FRAMEBUFFER_BINDING: 0x8CA6 # GL_FRAMEBUFFER_BINDING
|
26
|
+
GL_RENDERBUFFER_BINDING: 0x8CA7
|
27
|
+
GL_READ_FRAMEBUFFER: 0x8CA8
|
28
|
+
GL_DRAW_FRAMEBUFFER: 0x8CA9
|
29
|
+
GL_READ_FRAMEBUFFER_BINDING: 0x8CAA
|
30
|
+
GL_RENDERBUFFER_SAMPLES: 0x8CAB
|
31
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0
|
32
|
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1
|
33
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2
|
34
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3
|
35
|
+
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 0x8CD4
|
36
|
+
GL_FRAMEBUFFER_COMPLETE: 0x8CD5
|
37
|
+
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6
|
38
|
+
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7
|
39
|
+
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: 0x8CDB
|
40
|
+
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: 0x8CDC
|
41
|
+
GL_FRAMEBUFFER_UNSUPPORTED: 0x8CDD
|
42
|
+
GL_MAX_COLOR_ATTACHMENTS: 0x8CDF
|
43
|
+
GL_COLOR_ATTACHMENT0: 0x8CE0
|
44
|
+
GL_COLOR_ATTACHMENT1: 0x8CE1
|
45
|
+
GL_COLOR_ATTACHMENT2: 0x8CE2
|
46
|
+
GL_COLOR_ATTACHMENT3: 0x8CE3
|
47
|
+
GL_COLOR_ATTACHMENT4: 0x8CE4
|
48
|
+
GL_COLOR_ATTACHMENT5: 0x8CE5
|
49
|
+
GL_COLOR_ATTACHMENT6: 0x8CE6
|
50
|
+
GL_COLOR_ATTACHMENT7: 0x8CE7
|
51
|
+
GL_COLOR_ATTACHMENT8: 0x8CE8
|
52
|
+
GL_COLOR_ATTACHMENT9: 0x8CE9
|
53
|
+
GL_COLOR_ATTACHMENT10: 0x8CEA
|
54
|
+
GL_COLOR_ATTACHMENT11: 0x8CEB
|
55
|
+
GL_COLOR_ATTACHMENT12: 0x8CEC
|
56
|
+
GL_COLOR_ATTACHMENT13: 0x8CED
|
57
|
+
GL_COLOR_ATTACHMENT14: 0x8CEE
|
58
|
+
GL_COLOR_ATTACHMENT15: 0x8CEF
|
59
|
+
GL_DEPTH_ATTACHMENT: 0x8D00
|
60
|
+
GL_STENCIL_ATTACHMENT: 0x8D20
|
61
|
+
GL_FRAMEBUFFER: 0x8D40
|
62
|
+
GL_RENDERBUFFER: 0x8D41
|
63
|
+
GL_RENDERBUFFER_WIDTH: 0x8D42
|
64
|
+
GL_RENDERBUFFER_HEIGHT: 0x8D43
|
65
|
+
GL_RENDERBUFFER_INTERNAL_FORMAT: 0x8D44
|
66
|
+
GL_STENCIL_INDEX1: 0x8D46
|
67
|
+
GL_STENCIL_INDEX4: 0x8D47
|
68
|
+
GL_STENCIL_INDEX8: 0x8D48
|
69
|
+
GL_STENCIL_INDEX16: 0x8D49
|
70
|
+
GL_RENDERBUFFER_RED_SIZE: 0x8D50
|
71
|
+
GL_RENDERBUFFER_GREEN_SIZE: 0x8D51
|
72
|
+
GL_RENDERBUFFER_BLUE_SIZE: 0x8D52
|
73
|
+
GL_RENDERBUFFER_ALPHA_SIZE: 0x8D53
|
74
|
+
GL_RENDERBUFFER_DEPTH_SIZE: 0x8D54
|
75
|
+
GL_RENDERBUFFER_STENCIL_SIZE: 0x8D55
|
76
|
+
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 0x8D56
|
77
|
+
GL_MAX_SAMPLES: 0x8D57
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_FRAMEBUFFER_SRGB: 0x8DB9
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_HALF_FLOAT: 0x140B
|
@@ -0,0 +1,22 @@
|
|
1
|
+
GL_RG: 0x8227
|
2
|
+
GL_RG_INTEGER: 0x8228
|
3
|
+
GL_R8: 0x8229
|
4
|
+
GL_R16: 0x822A
|
5
|
+
GL_RG8: 0x822B
|
6
|
+
GL_RG16: 0x822C
|
7
|
+
GL_R16F: 0x822D
|
8
|
+
GL_R32F: 0x822E
|
9
|
+
GL_RG16F: 0x822F
|
10
|
+
GL_RG32F: 0x8230
|
11
|
+
GL_R8I: 0x8231
|
12
|
+
GL_R8UI: 0x8232
|
13
|
+
GL_R16I: 0x8233
|
14
|
+
GL_R16UI: 0x8234
|
15
|
+
GL_R32I: 0x8235
|
16
|
+
GL_R32UI: 0x8236
|
17
|
+
GL_RG8I: 0x8237
|
18
|
+
GL_RG8UI: 0x8238
|
19
|
+
GL_RG16I: 0x8239
|
20
|
+
GL_RG16UI: 0x823A
|
21
|
+
GL_RG32I: 0x823B
|
22
|
+
GL_RG32UI: 0x823C
|
@@ -0,0 +1 @@
|
|
1
|
+
GL_VERTEX_ARRAY_BINDING: 0x85B5
|
@@ -0,0 +1,224 @@
|
|
1
|
+
GL_COMPARE_REF_TO_TEXTURE: 0x884E
|
2
|
+
GL_CLIP_DISTANCE0: 0x3000
|
3
|
+
GL_CLIP_DISTANCE1: 0x3001
|
4
|
+
GL_CLIP_DISTANCE2: 0x3002
|
5
|
+
GL_CLIP_DISTANCE3: 0x3003
|
6
|
+
GL_CLIP_DISTANCE4: 0x3004
|
7
|
+
GL_CLIP_DISTANCE5: 0x3005
|
8
|
+
GL_CLIP_DISTANCE6: 0x3006
|
9
|
+
GL_CLIP_DISTANCE7: 0x3007
|
10
|
+
GL_MAX_CLIP_DISTANCES: 0x0D32
|
11
|
+
GL_MAJOR_VERSION: 0x821B
|
12
|
+
GL_MINOR_VERSION: 0x821C
|
13
|
+
GL_NUM_EXTENSIONS: 0x821D
|
14
|
+
GL_CONTEXT_FLAGS: 0x821E
|
15
|
+
GL_COMPRESSED_RED: 0x8225
|
16
|
+
GL_COMPRESSED_RG: 0x8226
|
17
|
+
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: 0x0001
|
18
|
+
GL_RGBA32F: 0x8814
|
19
|
+
GL_RGB32F: 0x8815
|
20
|
+
GL_RGBA16F: 0x881A
|
21
|
+
GL_RGB16F: 0x881B
|
22
|
+
GL_VERTEX_ATTRIB_ARRAY_INTEGER: 0x88FD
|
23
|
+
GL_MAX_ARRAY_TEXTURE_LAYERS: 0x88FF
|
24
|
+
GL_MIN_PROGRAM_TEXEL_OFFSET: 0x8904
|
25
|
+
GL_MAX_PROGRAM_TEXEL_OFFSET: 0x8905
|
26
|
+
GL_CLAMP_READ_COLOR: 0x891C
|
27
|
+
GL_FIXED_ONLY: 0x891D
|
28
|
+
GL_MAX_VARYING_COMPONENTS: 0x8B4B
|
29
|
+
GL_TEXTURE_1D_ARRAY: 0x8C18
|
30
|
+
GL_PROXY_TEXTURE_1D_ARRAY: 0x8C19
|
31
|
+
GL_TEXTURE_2D_ARRAY: 0x8C1A
|
32
|
+
GL_PROXY_TEXTURE_2D_ARRAY: 0x8C1B
|
33
|
+
GL_TEXTURE_BINDING_1D_ARRAY: 0x8C1C
|
34
|
+
GL_TEXTURE_BINDING_2D_ARRAY: 0x8C1D
|
35
|
+
GL_R11F_G11F_B10F: 0x8C3A
|
36
|
+
GL_UNSIGNED_INT_10F_11F_11F_REV: 0x8C3B
|
37
|
+
GL_RGB9_E5: 0x8C3D
|
38
|
+
GL_UNSIGNED_INT_5_9_9_9_REV: 0x8C3E
|
39
|
+
GL_TEXTURE_SHARED_SIZE: 0x8C3F
|
40
|
+
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: 0x8C76
|
41
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_MODE: 0x8C7F
|
42
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 0x8C80
|
43
|
+
GL_TRANSFORM_FEEDBACK_VARYINGS: 0x8C83
|
44
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_START: 0x8C84
|
45
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 0x8C85
|
46
|
+
GL_PRIMITIVES_GENERATED: 0x8C87
|
47
|
+
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 0x8C88
|
48
|
+
GL_RASTERIZER_DISCARD: 0x8C89
|
49
|
+
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 0x8C8A
|
50
|
+
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0x8C8B
|
51
|
+
GL_INTERLEAVED_ATTRIBS: 0x8C8C
|
52
|
+
GL_SEPARATE_ATTRIBS: 0x8C8D
|
53
|
+
GL_TRANSFORM_FEEDBACK_BUFFER: 0x8C8E
|
54
|
+
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 0x8C8F
|
55
|
+
GL_RGBA32UI: 0x8D70
|
56
|
+
GL_RGB32UI: 0x8D71
|
57
|
+
GL_RGBA16UI: 0x8D76
|
58
|
+
GL_RGB16UI: 0x8D77
|
59
|
+
GL_RGBA8UI: 0x8D7C
|
60
|
+
GL_RGB8UI: 0x8D7D
|
61
|
+
GL_RGBA32I: 0x8D82
|
62
|
+
GL_RGB32I: 0x8D83
|
63
|
+
GL_RGBA16I: 0x8D88
|
64
|
+
GL_RGB16I: 0x8D89
|
65
|
+
GL_RGBA8I: 0x8D8E
|
66
|
+
GL_RGB8I: 0x8D8F
|
67
|
+
GL_RED_INTEGER: 0x8D94
|
68
|
+
GL_GREEN_INTEGER: 0x8D95
|
69
|
+
GL_BLUE_INTEGER: 0x8D96
|
70
|
+
GL_RGB_INTEGER: 0x8D98
|
71
|
+
GL_RGBA_INTEGER: 0x8D99
|
72
|
+
GL_BGR_INTEGER: 0x8D9A
|
73
|
+
GL_BGRA_INTEGER: 0x8D9B
|
74
|
+
GL_SAMPLER_1D_ARRAY: 0x8DC0
|
75
|
+
GL_SAMPLER_2D_ARRAY: 0x8DC1
|
76
|
+
GL_SAMPLER_1D_ARRAY_SHADOW: 0x8DC3
|
77
|
+
GL_SAMPLER_2D_ARRAY_SHADOW: 0x8DC4
|
78
|
+
GL_SAMPLER_CUBE_SHADOW: 0x8DC5
|
79
|
+
GL_UNSIGNED_INT_VEC2: 0x8DC6
|
80
|
+
GL_UNSIGNED_INT_VEC3: 0x8DC7
|
81
|
+
GL_UNSIGNED_INT_VEC4: 0x8DC8
|
82
|
+
GL_INT_SAMPLER_1D: 0x8DC9
|
83
|
+
GL_INT_SAMPLER_2D: 0x8DCA
|
84
|
+
GL_INT_SAMPLER_3D: 0x8DCB
|
85
|
+
GL_INT_SAMPLER_CUBE: 0x8DCC
|
86
|
+
GL_INT_SAMPLER_1D_ARRAY: 0x8DCE
|
87
|
+
GL_INT_SAMPLER_2D_ARRAY: 0x8DCF
|
88
|
+
GL_UNSIGNED_INT_SAMPLER_1D: 0x8DD1
|
89
|
+
GL_UNSIGNED_INT_SAMPLER_2D: 0x8DD2
|
90
|
+
GL_UNSIGNED_INT_SAMPLER_3D: 0x8DD3
|
91
|
+
GL_UNSIGNED_INT_SAMPLER_CUBE: 0x8DD4
|
92
|
+
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: 0x8DD6
|
93
|
+
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: 0x8DD7
|
94
|
+
GL_QUERY_WAIT: 0x8E13
|
95
|
+
GL_QUERY_NO_WAIT: 0x8E14
|
96
|
+
GL_QUERY_BY_REGION_WAIT: 0x8E15
|
97
|
+
GL_QUERY_BY_REGION_NO_WAIT: 0x8E16
|
98
|
+
GL_BUFFER_ACCESS_FLAGS: 0x911F
|
99
|
+
GL_BUFFER_MAP_LENGTH: 0x9120
|
100
|
+
GL_BUFFER_MAP_OFFSET: 0x9121
|
101
|
+
# Reuse tokens from ARB_depth_buffer_float
|
102
|
+
# reuse GL_DEPTH_COMPONENT32F
|
103
|
+
# reuse GL_DEPTH32F_STENCIL8
|
104
|
+
# reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV
|
105
|
+
# Reuse tokens from ARB_framebuffer_object
|
106
|
+
# reuse GL_INVALID_FRAMEBUFFER_OPERATION
|
107
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
|
108
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
|
109
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
110
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
111
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
112
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
113
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
|
114
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
115
|
+
# reuse GL_FRAMEBUFFER_DEFAULT
|
116
|
+
# reuse GL_FRAMEBUFFER_UNDEFINED
|
117
|
+
# reuse GL_DEPTH_STENCIL_ATTACHMENT
|
118
|
+
# reuse GL_INDEX
|
119
|
+
# reuse GL_MAX_RENDERBUFFER_SIZE
|
120
|
+
# reuse GL_DEPTH_STENCIL
|
121
|
+
# reuse GL_UNSIGNED_INT_24_8
|
122
|
+
# reuse GL_DEPTH24_STENCIL8
|
123
|
+
# reuse GL_TEXTURE_STENCIL_SIZE
|
124
|
+
# reuse GL_TEXTURE_RED_TYPE
|
125
|
+
# reuse GL_TEXTURE_GREEN_TYPE
|
126
|
+
# reuse GL_TEXTURE_BLUE_TYPE
|
127
|
+
# reuse GL_TEXTURE_ALPHA_TYPE
|
128
|
+
# reuse GL_TEXTURE_DEPTH_TYPE
|
129
|
+
# reuse GL_UNSIGNED_NORMALIZED
|
130
|
+
# reuse GL_FRAMEBUFFER_BINDING
|
131
|
+
# reuse GL_DRAW_FRAMEBUFFER_BINDING
|
132
|
+
# reuse GL_RENDERBUFFER_BINDING
|
133
|
+
# reuse GL_READ_FRAMEBUFFER
|
134
|
+
# reuse GL_DRAW_FRAMEBUFFER
|
135
|
+
# reuse GL_READ_FRAMEBUFFER_BINDING
|
136
|
+
# reuse GL_RENDERBUFFER_SAMPLES
|
137
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
|
138
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
|
139
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
|
140
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
|
141
|
+
# reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
|
142
|
+
# reuse GL_FRAMEBUFFER_COMPLETE
|
143
|
+
# reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
|
144
|
+
# reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
|
145
|
+
# reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
|
146
|
+
# reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
|
147
|
+
# reuse GL_FRAMEBUFFER_UNSUPPORTED
|
148
|
+
# reuse GL_MAX_COLOR_ATTACHMENTS
|
149
|
+
# reuse GL_COLOR_ATTACHMENT0
|
150
|
+
# reuse GL_COLOR_ATTACHMENT1
|
151
|
+
# reuse GL_COLOR_ATTACHMENT2
|
152
|
+
# reuse GL_COLOR_ATTACHMENT3
|
153
|
+
# reuse GL_COLOR_ATTACHMENT4
|
154
|
+
# reuse GL_COLOR_ATTACHMENT5
|
155
|
+
# reuse GL_COLOR_ATTACHMENT6
|
156
|
+
# reuse GL_COLOR_ATTACHMENT7
|
157
|
+
# reuse GL_COLOR_ATTACHMENT8
|
158
|
+
# reuse GL_COLOR_ATTACHMENT9
|
159
|
+
# reuse GL_COLOR_ATTACHMENT10
|
160
|
+
# reuse GL_COLOR_ATTACHMENT11
|
161
|
+
# reuse GL_COLOR_ATTACHMENT12
|
162
|
+
# reuse GL_COLOR_ATTACHMENT13
|
163
|
+
# reuse GL_COLOR_ATTACHMENT14
|
164
|
+
# reuse GL_COLOR_ATTACHMENT15
|
165
|
+
# reuse GL_DEPTH_ATTACHMENT
|
166
|
+
# reuse GL_STENCIL_ATTACHMENT
|
167
|
+
# reuse GL_FRAMEBUFFER
|
168
|
+
# reuse GL_RENDERBUFFER
|
169
|
+
# reuse GL_RENDERBUFFER_WIDTH
|
170
|
+
# reuse GL_RENDERBUFFER_HEIGHT
|
171
|
+
# reuse GL_RENDERBUFFER_INTERNAL_FORMAT
|
172
|
+
# reuse GL_STENCIL_INDEX1
|
173
|
+
# reuse GL_STENCIL_INDEX4
|
174
|
+
# reuse GL_STENCIL_INDEX8
|
175
|
+
# reuse GL_STENCIL_INDEX16
|
176
|
+
# reuse GL_RENDERBUFFER_RED_SIZE
|
177
|
+
# reuse GL_RENDERBUFFER_GREEN_SIZE
|
178
|
+
# reuse GL_RENDERBUFFER_BLUE_SIZE
|
179
|
+
# reuse GL_RENDERBUFFER_ALPHA_SIZE
|
180
|
+
# reuse GL_RENDERBUFFER_DEPTH_SIZE
|
181
|
+
# reuse GL_RENDERBUFFER_STENCIL_SIZE
|
182
|
+
# reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
|
183
|
+
# reuse GL_MAX_SAMPLES
|
184
|
+
# Reuse tokens from ARB_framebuffer_sRGB
|
185
|
+
# reuse GL_FRAMEBUFFER_SRGB
|
186
|
+
# Reuse tokens from ARB_half_float_vertex
|
187
|
+
# reuse GL_HALF_FLOAT
|
188
|
+
# Reuse tokens from ARB_map_buffer_range
|
189
|
+
# reuse GL_MAP_READ_BIT
|
190
|
+
# reuse GL_MAP_WRITE_BIT
|
191
|
+
# reuse GL_MAP_INVALIDATE_RANGE_BIT
|
192
|
+
# reuse GL_MAP_INVALIDATE_BUFFER_BIT
|
193
|
+
# reuse GL_MAP_FLUSH_EXPLICIT_BIT
|
194
|
+
# reuse GL_MAP_UNSYNCHRONIZED_BIT
|
195
|
+
# Reuse tokens from ARB_texture_compression_rgtc
|
196
|
+
# reuse GL_COMPRESSED_RED_RGTC1
|
197
|
+
# reuse GL_COMPRESSED_SIGNED_RED_RGTC1
|
198
|
+
# reuse GL_COMPRESSED_RG_RGTC2
|
199
|
+
# reuse GL_COMPRESSED_SIGNED_RG_RGTC2
|
200
|
+
# Reuse tokens from ARB_texture_rg
|
201
|
+
# reuse GL_RG
|
202
|
+
# reuse GL_RG_INTEGER
|
203
|
+
# reuse GL_R8
|
204
|
+
# reuse GL_R16
|
205
|
+
# reuse GL_RG8
|
206
|
+
# reuse GL_RG16
|
207
|
+
# reuse GL_R16F
|
208
|
+
# reuse GL_R32F
|
209
|
+
# reuse GL_RG16F
|
210
|
+
# reuse GL_RG32F
|
211
|
+
# reuse GL_R8I
|
212
|
+
# reuse GL_R8UI
|
213
|
+
# reuse GL_R16I
|
214
|
+
# reuse GL_R16UI
|
215
|
+
# reuse GL_R32I
|
216
|
+
# reuse GL_R32UI
|
217
|
+
# reuse GL_RG8I
|
218
|
+
# reuse GL_RG8UI
|
219
|
+
# reuse GL_RG16I
|
220
|
+
# reuse GL_RG16UI
|
221
|
+
# reuse GL_RG32I
|
222
|
+
# reuse GL_RG32UI
|
223
|
+
# Reuse tokens from ARB_vertex_array_object
|
224
|
+
# reuse GL_VERTEX_ARRAY_BINDING
|