opengl3 0.0.1.pre1

Sign up to get free protection for your applications and to get access to all the features.
Files changed (158) hide show
  1. data/.gitignore +21 -0
  2. data/Gemfile +4 -0
  3. data/LICENSE.txt +22 -0
  4. data/README.md +87 -0
  5. data/Rakefile +17 -0
  6. data/examples/math3d.rb +65 -0
  7. data/examples/ogl-2_1-basic.rb +107 -0
  8. data/examples/ogl-3_2-basic.rb +128 -0
  9. data/examples/ogl-3_2-cube.rb +203 -0
  10. data/examples/ogl-4_0-quad_tessellation.rb +283 -0
  11. data/examples/ogl-4_0-triangle_tessellation.rb +262 -0
  12. data/lib/glut.rb +125 -0
  13. data/lib/opengl.rb +7 -0
  14. data/lib/opengl/constants.rb +15 -0
  15. data/lib/opengl/constants/core/2_x/GL_VERSION_1_1.yml +230 -0
  16. data/lib/opengl/constants/core/2_x/GL_VERSION_1_2.yml +36 -0
  17. data/lib/opengl/constants/core/2_x/GL_VERSION_1_3.yml +59 -0
  18. data/lib/opengl/constants/core/2_x/GL_VERSION_1_4.yml +16 -0
  19. data/lib/opengl/constants/core/2_x/GL_VERSION_1_5.yml +28 -0
  20. data/lib/opengl/constants/core/2_x/GL_VERSION_2_0.yml +80 -0
  21. data/lib/opengl/constants/core/2_x/GL_VERSION_2_1.yml +16 -0
  22. data/lib/opengl/constants/core/3_0/GL_ARB_depth_buffer_float.yml +3 -0
  23. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_object.yml +77 -0
  24. data/lib/opengl/constants/core/3_0/GL_ARB_framebuffer_sRGB.yml +1 -0
  25. data/lib/opengl/constants/core/3_0/GL_ARB_half_float_vertex.yml +1 -0
  26. data/lib/opengl/constants/core/3_0/GL_ARB_map_buffer_range.yml +6 -0
  27. data/lib/opengl/constants/core/3_0/GL_ARB_texture_compression_rgtc.yml +4 -0
  28. data/lib/opengl/constants/core/3_0/GL_ARB_texture_rg.yml +22 -0
  29. data/lib/opengl/constants/core/3_0/GL_ARB_vertex_array_object.yml +1 -0
  30. data/lib/opengl/constants/core/3_0/GL_VERSION_3_0.yml +224 -0
  31. data/lib/opengl/constants/core/3_1/GL_ARB_copy_buffer.yml +4 -0
  32. data/lib/opengl/constants/core/3_1/GL_ARB_uniform_buffer_object.yml +33 -0
  33. data/lib/opengl/constants/core/3_1/GL_VERSION_3_1.yml +65 -0
  34. data/lib/opengl/constants/core/3_2/GL_ARB_depth_clamp.yml +1 -0
  35. data/lib/opengl/constants/core/3_2/GL_ARB_provoking_vertex.yml +4 -0
  36. data/lib/opengl/constants/core/3_2/GL_ARB_seamless_cube_map.yml +1 -0
  37. data/lib/opengl/constants/core/3_2/GL_ARB_sync.yml +15 -0
  38. data/lib/opengl/constants/core/3_2/GL_ARB_texture_multisample.yml +21 -0
  39. data/lib/opengl/constants/core/3_2/GL_VERSION_3_2.yml +76 -0
  40. data/lib/opengl/constants/core/3_3/GL_ARB_blend_func_extended.yml +5 -0
  41. data/lib/opengl/constants/core/3_3/GL_ARB_occlusion_query2.yml +1 -0
  42. data/lib/opengl/constants/core/3_3/GL_ARB_sampler_objects.yml +1 -0
  43. data/lib/opengl/constants/core/3_3/GL_ARB_texture_rgb10_a2ui.yml +1 -0
  44. data/lib/opengl/constants/core/3_3/GL_ARB_texture_swizzle.yml +5 -0
  45. data/lib/opengl/constants/core/3_3/GL_ARB_timer_query.yml +2 -0
  46. data/lib/opengl/constants/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +2 -0
  47. data/lib/opengl/constants/core/3_3/GL_VERSION_3_3.yml +25 -0
  48. data/lib/opengl/constants/core/4_0/GL_ARB_draw_indirect.yml +2 -0
  49. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader5.yml +6 -0
  50. data/lib/opengl/constants/core/4_0/GL_ARB_gpu_shader_fp64.yml +13 -0
  51. data/lib/opengl/constants/core/4_0/GL_ARB_shader_subroutine.yml +11 -0
  52. data/lib/opengl/constants/core/4_0/GL_ARB_tessellation_shader.yml +37 -0
  53. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback2.yml +6 -0
  54. data/lib/opengl/constants/core/4_0/GL_ARB_transform_feedback3.yml +2 -0
  55. data/lib/opengl/constants/core/4_0/GL_VERSION_4_0.yml +88 -0
  56. data/lib/opengl/constants/core/4_1/GL_ARB_ES2_compatibility.yml +16 -0
  57. data/lib/opengl/constants/core/4_1/GL_ARB_get_program_binary.yml +4 -0
  58. data/lib/opengl/constants/core/4_1/GL_ARB_separate_shader_objects.yml +9 -0
  59. data/lib/opengl/constants/core/4_1/GL_ARB_viewport_array.yml +13 -0
  60. data/lib/opengl/constants/core/4_1/GL_VERSION_4_1.yml +44 -0
  61. data/lib/opengl/constants/core/4_2/GL_ARB_compressed_texture_pixel_storage.yml +8 -0
  62. data/lib/opengl/constants/core/4_2/GL_ARB_internalformat_query.yml +1 -0
  63. data/lib/opengl/constants/core/4_2/GL_ARB_map_buffer_alignment.yml +1 -0
  64. data/lib/opengl/constants/core/4_2/GL_ARB_shader_atomic_counters.yml +29 -0
  65. data/lib/opengl/constants/core/4_2/GL_ARB_shader_image_load_store.yml +64 -0
  66. data/lib/opengl/constants/core/4_2/GL_ARB_texture_storage.yml +1 -0
  67. data/lib/opengl/constants/core/4_2/GL_VERSION_4_2.yml +116 -0
  68. data/lib/opengl/constants/core/4_3/GL_ARB_ES3_compatibility.yml +13 -0
  69. data/lib/opengl/constants/core/4_3/GL_ARB_compute_shader.yml +18 -0
  70. data/lib/opengl/constants/core/4_3/GL_ARB_explicit_uniform_location.yml +1 -0
  71. data/lib/opengl/constants/core/4_3/GL_ARB_framebuffer_no_attachments.yml +9 -0
  72. data/lib/opengl/constants/core/4_3/GL_ARB_internalformat_query2.yml +115 -0
  73. data/lib/opengl/constants/core/4_3/GL_ARB_program_interface_query.yml +50 -0
  74. data/lib/opengl/constants/core/4_3/GL_ARB_shader_storage_buffer_object.yml +18 -0
  75. data/lib/opengl/constants/core/4_3/GL_ARB_stencil_texturing.yml +1 -0
  76. data/lib/opengl/constants/core/4_3/GL_ARB_texture_buffer_range.yml +3 -0
  77. data/lib/opengl/constants/core/4_3/GL_ARB_texture_view.yml +5 -0
  78. data/lib/opengl/constants/core/4_3/GL_ARB_vertex_attrib_binding.yml +7 -0
  79. data/lib/opengl/constants/core/4_3/GL_KHR_debug.yml +41 -0
  80. data/lib/opengl/constants/core/4_3/GL_VERSION_4_3.yml +281 -0
  81. data/lib/opengl/constants/ext/GL_EXT_texture_compression_s3tc.yml +4 -0
  82. data/lib/opengl/constants/ext/GL_EXT_texture_filter_anisotropic.yml +2 -0
  83. data/lib/opengl/constants/ext/GL_EXT_texture_sRGB.yml +16 -0
  84. data/lib/opengl/debugging.rb +38 -0
  85. data/lib/opengl/gl.rb +26 -0
  86. data/lib/opengl/platform.rb +4 -0
  87. data/lib/opengl/platform/base.rb +30 -0
  88. data/lib/opengl/platform/darwin.rb +24 -0
  89. data/lib/opengl/platform/linux.rb +25 -0
  90. data/lib/opengl/platform/types/darwin.yml +2 -0
  91. data/lib/opengl/platform/types/default.yml +27 -0
  92. data/lib/opengl/platform/types/linux.yml +2 -0
  93. data/lib/opengl/raw.rb +44 -0
  94. data/lib/opengl/raw/core/2_x/GL_VERSION_1_0.yml +259 -0
  95. data/lib/opengl/raw/core/2_x/GL_VERSION_1_1.yml +106 -0
  96. data/lib/opengl/raw/core/2_x/GL_VERSION_1_2.yml +60 -0
  97. data/lib/opengl/raw/core/2_x/GL_VERSION_1_3.yml +85 -0
  98. data/lib/opengl/raw/core/2_x/GL_VERSION_1_4.yml +43 -0
  99. data/lib/opengl/raw/core/2_x/GL_VERSION_1_5.yml +103 -0
  100. data/lib/opengl/raw/core/2_x/GL_VERSION_2_0.yml +537 -0
  101. data/lib/opengl/raw/core/2_x/GL_VERSION_2_1.yml +43 -0
  102. data/lib/opengl/raw/core/3_0/GL_ARB_framebuffer_object.yml +128 -0
  103. data/lib/opengl/raw/core/3_0/GL_ARB_map_buffer_range.yml +14 -0
  104. data/lib/opengl/raw/core/3_0/GL_ARB_vertex_array_object.yml +19 -0
  105. data/lib/opengl/raw/core/3_0/GL_VERSION_3_0.yml +340 -0
  106. data/lib/opengl/raw/core/3_1/GL_ARB_copy_buffer.yml +9 -0
  107. data/lib/opengl/raw/core/3_1/GL_ARB_uniform_buffer_object.yml +50 -0
  108. data/lib/opengl/raw/core/3_1/GL_VERSION_3_1.yml +26 -0
  109. data/lib/opengl/raw/core/3_2/GL_ARB_draw_elements_base_vertex.yml +37 -0
  110. data/lib/opengl/raw/core/3_2/GL_ARB_provoking_vertex.yml +5 -0
  111. data/lib/opengl/raw/core/3_2/GL_ARB_sync.yml +39 -0
  112. data/lib/opengl/raw/core/3_2/GL_ARB_texture_multisample.yml +31 -0
  113. data/lib/opengl/raw/core/3_2/GL_VERSION_3_2.yml +20 -0
  114. data/lib/opengl/raw/core/3_3/GL_ARB_blend_func_extended.yml +13 -0
  115. data/lib/opengl/raw/core/3_3/GL_ARB_sampler_objects.yml +80 -0
  116. data/lib/opengl/raw/core/3_3/GL_ARB_timer_query.yml +18 -0
  117. data/lib/opengl/raw/core/3_3/GL_ARB_vertex_type_2_10_10_10_rev.yml +57 -0
  118. data/lib/opengl/raw/core/3_3/GL_VERSION_3_3.yml +6 -0
  119. data/lib/opengl/raw/core/4_0/GL_ARB_draw_indirect.yml +12 -0
  120. data/lib/opengl/raw/core/4_0/GL_ARB_gpu_shader_fp64.yml +120 -0
  121. data/lib/opengl/raw/core/4_0/GL_ARB_shader_subroutine.yml +58 -0
  122. data/lib/opengl/raw/core/4_0/GL_ARB_tessellation_shader.yml +11 -0
  123. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback2.yml +31 -0
  124. data/lib/opengl/raw/core/4_0/GL_ARB_transform_feedback3.yml +25 -0
  125. data/lib/opengl/raw/core/4_0/GL_VERSION_4_0.yml +30 -0
  126. data/lib/opengl/raw/core/4_1/GL_ARB_ES2_compatibility.yml +28 -0
  127. data/lib/opengl/raw/core/4_1/GL_ARB_get_program_binary.yml +22 -0
  128. data/lib/opengl/raw/core/4_1/GL_ARB_separate_shader_objects.yml +429 -0
  129. data/lib/opengl/raw/core/4_1/GL_ARB_vertex_attrib_64bit.yml +61 -0
  130. data/lib/opengl/raw/core/4_1/GL_ARB_viewport_array.yml +63 -0
  131. data/lib/opengl/raw/core/4_1/GL_VERSION_4_1.yml +1 -0
  132. data/lib/opengl/raw/core/4_2/GL_ARB_base_instance.yml +28 -0
  133. data/lib/opengl/raw/core/4_2/GL_ARB_internalformat_query.yml +9 -0
  134. data/lib/opengl/raw/core/4_2/GL_ARB_shader_atomic_counters.yml +8 -0
  135. data/lib/opengl/raw/core/4_2/GL_ARB_shader_image_load_store.yml +15 -0
  136. data/lib/opengl/raw/core/4_2/GL_ARB_texture_storage.yml +52 -0
  137. data/lib/opengl/raw/core/4_2/GL_ARB_transform_feedback_instanced.yml +14 -0
  138. data/lib/opengl/raw/core/4_2/GL_VERSION_4_2.yml +1 -0
  139. data/lib/opengl/type.rb +74 -0
  140. data/lib/opengl/version.rb +3 -0
  141. data/lib/opengl/wrapper.rb +13 -0
  142. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_0.rb +165 -0
  143. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_1.rb +29 -0
  144. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_2.rb +13 -0
  145. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_3.rb +16 -0
  146. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_4.rb +18 -0
  147. data/lib/opengl/wrapper/core/2_x/GL_VERSION_1_5.rb +49 -0
  148. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_0.rb +184 -0
  149. data/lib/opengl/wrapper/core/2_x/GL_VERSION_2_1.rb +13 -0
  150. data/lib/opengl/wrapper/core/3_0/GL_ARB_framebuffer_object.rb +43 -0
  151. data/lib/opengl/wrapper/core/3_0/GL_ARB_map_buffer_range.rb +11 -0
  152. data/lib/opengl/wrapper/core/3_0/GL_ARB_vertex_array_object.rb +16 -0
  153. data/lib/opengl/wrapper/core/3_0/GL_VERSION_3_0.rb +87 -0
  154. data/lib/opengl/wrapper/macros/base.rb +80 -0
  155. data/opengl.gemspec +25 -0
  156. data/spec/spec_helper.rb +8 -0
  157. data/test/test_helper.rb +8 -0
  158. metadata +269 -0
@@ -0,0 +1,36 @@
1
+ GL_UNSIGNED_BYTE_3_3_2: 0x8032
2
+ GL_UNSIGNED_SHORT_4_4_4_4: 0x8033
3
+ GL_UNSIGNED_SHORT_5_5_5_1: 0x8034
4
+ GL_UNSIGNED_INT_8_8_8_8: 0x8035
5
+ GL_UNSIGNED_INT_10_10_10_2: 0x8036
6
+ GL_TEXTURE_BINDING_3D: 0x806A
7
+ GL_PACK_SKIP_IMAGES: 0x806B
8
+ GL_PACK_IMAGE_HEIGHT: 0x806C
9
+ GL_UNPACK_SKIP_IMAGES: 0x806D
10
+ GL_UNPACK_IMAGE_HEIGHT: 0x806E
11
+ GL_TEXTURE_3D: 0x806F
12
+ GL_PROXY_TEXTURE_3D: 0x8070
13
+ GL_TEXTURE_DEPTH: 0x8071
14
+ GL_TEXTURE_WRAP_R: 0x8072
15
+ GL_MAX_3D_TEXTURE_SIZE: 0x8073
16
+ GL_UNSIGNED_BYTE_2_3_3_REV: 0x8362
17
+ GL_UNSIGNED_SHORT_5_6_5: 0x8363
18
+ GL_UNSIGNED_SHORT_5_6_5_REV: 0x8364
19
+ GL_UNSIGNED_SHORT_4_4_4_4_REV: 0x8365
20
+ GL_UNSIGNED_SHORT_1_5_5_5_REV: 0x8366
21
+ GL_UNSIGNED_INT_8_8_8_8_REV: 0x8367
22
+ GL_UNSIGNED_INT_2_10_10_10_REV: 0x8368
23
+ GL_BGR: 0x80E0
24
+ GL_BGRA: 0x80E1
25
+ GL_MAX_ELEMENTS_VERTICES: 0x80E8
26
+ GL_MAX_ELEMENTS_INDICES: 0x80E9
27
+ GL_CLAMP_TO_EDGE: 0x812F
28
+ GL_TEXTURE_MIN_LOD: 0x813A
29
+ GL_TEXTURE_MAX_LOD: 0x813B
30
+ GL_TEXTURE_BASE_LEVEL: 0x813C
31
+ GL_TEXTURE_MAX_LEVEL: 0x813D
32
+ GL_SMOOTH_POINT_SIZE_RANGE: 0x0B12
33
+ GL_SMOOTH_POINT_SIZE_GRANULARITY: 0x0B13
34
+ GL_SMOOTH_LINE_WIDTH_RANGE: 0x0B22
35
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY: 0x0B23
36
+ GL_ALIASED_LINE_WIDTH_RANGE: 0x846E
@@ -0,0 +1,59 @@
1
+ GL_TEXTURE0: 0x84C0
2
+ GL_TEXTURE1: 0x84C1
3
+ GL_TEXTURE2: 0x84C2
4
+ GL_TEXTURE3: 0x84C3
5
+ GL_TEXTURE4: 0x84C4
6
+ GL_TEXTURE5: 0x84C5
7
+ GL_TEXTURE6: 0x84C6
8
+ GL_TEXTURE7: 0x84C7
9
+ GL_TEXTURE8: 0x84C8
10
+ GL_TEXTURE9: 0x84C9
11
+ GL_TEXTURE10: 0x84CA
12
+ GL_TEXTURE11: 0x84CB
13
+ GL_TEXTURE12: 0x84CC
14
+ GL_TEXTURE13: 0x84CD
15
+ GL_TEXTURE14: 0x84CE
16
+ GL_TEXTURE15: 0x84CF
17
+ GL_TEXTURE16: 0x84D0
18
+ GL_TEXTURE17: 0x84D1
19
+ GL_TEXTURE18: 0x84D2
20
+ GL_TEXTURE19: 0x84D3
21
+ GL_TEXTURE20: 0x84D4
22
+ GL_TEXTURE21: 0x84D5
23
+ GL_TEXTURE22: 0x84D6
24
+ GL_TEXTURE23: 0x84D7
25
+ GL_TEXTURE24: 0x84D8
26
+ GL_TEXTURE25: 0x84D9
27
+ GL_TEXTURE26: 0x84DA
28
+ GL_TEXTURE27: 0x84DB
29
+ GL_TEXTURE28: 0x84DC
30
+ GL_TEXTURE29: 0x84DD
31
+ GL_TEXTURE30: 0x84DE
32
+ GL_TEXTURE31: 0x84DF
33
+ GL_ACTIVE_TEXTURE: 0x84E0
34
+ GL_MULTISAMPLE: 0x809D
35
+ GL_SAMPLE_ALPHA_TO_COVERAGE: 0x809E
36
+ GL_SAMPLE_ALPHA_TO_ONE: 0x809F
37
+ GL_SAMPLE_COVERAGE: 0x80A0
38
+ GL_SAMPLE_BUFFERS: 0x80A8
39
+ GL_SAMPLES: 0x80A9
40
+ GL_SAMPLE_COVERAGE_VALUE: 0x80AA
41
+ GL_SAMPLE_COVERAGE_INVERT: 0x80AB
42
+ GL_TEXTURE_CUBE_MAP: 0x8513
43
+ GL_TEXTURE_BINDING_CUBE_MAP: 0x8514
44
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X: 0x8515
45
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 0x8516
46
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 0x8517
47
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 0x8518
48
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 0x8519
49
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 0x851A
50
+ GL_PROXY_TEXTURE_CUBE_MAP: 0x851B
51
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0x851C
52
+ GL_COMPRESSED_RGB: 0x84ED
53
+ GL_COMPRESSED_RGBA: 0x84EE
54
+ GL_TEXTURE_COMPRESSION_HINT: 0x84EF
55
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE: 0x86A0
56
+ GL_TEXTURE_COMPRESSED: 0x86A1
57
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS: 0x86A2
58
+ GL_COMPRESSED_TEXTURE_FORMATS: 0x86A3
59
+ GL_CLAMP_TO_BORDER: 0x812D
@@ -0,0 +1,16 @@
1
+ GL_BLEND_DST_RGB: 0x80C8
2
+ GL_BLEND_SRC_RGB: 0x80C9
3
+ GL_BLEND_DST_ALPHA: 0x80CA
4
+ GL_BLEND_SRC_ALPHA: 0x80CB
5
+ GL_POINT_FADE_THRESHOLD_SIZE: 0x8128
6
+ GL_DEPTH_COMPONENT16: 0x81A5
7
+ GL_DEPTH_COMPONENT24: 0x81A6
8
+ GL_DEPTH_COMPONENT32: 0x81A7
9
+ GL_MIRRORED_REPEAT: 0x8370
10
+ GL_MAX_TEXTURE_LOD_BIAS: 0x84FD
11
+ GL_TEXTURE_LOD_BIAS: 0x8501
12
+ GL_INCR_WRAP: 0x8507
13
+ GL_DECR_WRAP: 0x8508
14
+ GL_TEXTURE_DEPTH_SIZE: 0x884A
15
+ GL_TEXTURE_COMPARE_MODE: 0x884C
16
+ GL_TEXTURE_COMPARE_FUNC: 0x884D
@@ -0,0 +1,28 @@
1
+ GL_BUFFER_SIZE: 0x8764
2
+ GL_BUFFER_USAGE: 0x8765
3
+ GL_QUERY_COUNTER_BITS: 0x8864
4
+ GL_CURRENT_QUERY: 0x8865
5
+ GL_QUERY_RESULT: 0x8866
6
+ GL_QUERY_RESULT_AVAILABLE: 0x8867
7
+ GL_ARRAY_BUFFER: 0x8892
8
+ GL_ELEMENT_ARRAY_BUFFER: 0x8893
9
+ GL_ARRAY_BUFFER_BINDING: 0x8894
10
+ GL_ELEMENT_ARRAY_BUFFER_BINDING: 0x8895
11
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: 0x889F
12
+ GL_READ_ONLY: 0x88B8
13
+ GL_WRITE_ONLY: 0x88B9
14
+ GL_READ_WRITE: 0x88BA
15
+ GL_BUFFER_ACCESS: 0x88BB
16
+ GL_BUFFER_MAPPED: 0x88BC
17
+ GL_BUFFER_MAP_POINTER: 0x88BD
18
+ GL_STREAM_DRAW: 0x88E0
19
+ GL_STREAM_READ: 0x88E1
20
+ GL_STREAM_COPY: 0x88E2
21
+ GL_STATIC_DRAW: 0x88E4
22
+ GL_STATIC_READ: 0x88E5
23
+ GL_STATIC_COPY: 0x88E6
24
+ GL_DYNAMIC_DRAW: 0x88E8
25
+ GL_DYNAMIC_READ: 0x88E9
26
+ GL_DYNAMIC_COPY: 0x88EA
27
+ GL_SAMPLES_PASSED: 0x8914
28
+ GL_SRC1_ALPHA: 0x8589
@@ -0,0 +1,80 @@
1
+ GL_BLEND_EQUATION_RGB: 0x8009
2
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED: 0x8622
3
+ GL_VERTEX_ATTRIB_ARRAY_SIZE: 0x8623
4
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE: 0x8624
5
+ GL_VERTEX_ATTRIB_ARRAY_TYPE: 0x8625
6
+ GL_CURRENT_VERTEX_ATTRIB: 0x8626
7
+ GL_VERTEX_PROGRAM_POINT_SIZE: 0x8642
8
+ GL_VERTEX_ATTRIB_ARRAY_POINTER: 0x8645
9
+ GL_STENCIL_BACK_FUNC: 0x8800
10
+ GL_STENCIL_BACK_FAIL: 0x8801
11
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL: 0x8802
12
+ GL_STENCIL_BACK_PASS_DEPTH_PASS: 0x8803
13
+ GL_MAX_DRAW_BUFFERS: 0x8824
14
+ GL_DRAW_BUFFER0: 0x8825
15
+ GL_DRAW_BUFFER1: 0x8826
16
+ GL_DRAW_BUFFER2: 0x8827
17
+ GL_DRAW_BUFFER3: 0x8828
18
+ GL_DRAW_BUFFER4: 0x8829
19
+ GL_DRAW_BUFFER5: 0x882A
20
+ GL_DRAW_BUFFER6: 0x882B
21
+ GL_DRAW_BUFFER7: 0x882C
22
+ GL_DRAW_BUFFER8: 0x882D
23
+ GL_DRAW_BUFFER9: 0x882E
24
+ GL_DRAW_BUFFER10: 0x882F
25
+ GL_DRAW_BUFFER11: 0x8830
26
+ GL_DRAW_BUFFER12: 0x8831
27
+ GL_DRAW_BUFFER13: 0x8832
28
+ GL_DRAW_BUFFER14: 0x8833
29
+ GL_DRAW_BUFFER15: 0x8834
30
+ GL_BLEND_EQUATION_ALPHA: 0x883D
31
+ GL_MAX_VERTEX_ATTRIBS: 0x8869
32
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: 0x886A
33
+ GL_MAX_TEXTURE_IMAGE_UNITS: 0x8872
34
+ GL_FRAGMENT_SHADER: 0x8B30
35
+ GL_VERTEX_SHADER: 0x8B31
36
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0x8B49
37
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0x8B4A
38
+ GL_MAX_VARYING_FLOATS: 0x8B4B
39
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0x8B4C
40
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0x8B4D
41
+ GL_SHADER_TYPE: 0x8B4F
42
+ GL_FLOAT_VEC2: 0x8B50
43
+ GL_FLOAT_VEC3: 0x8B51
44
+ GL_FLOAT_VEC4: 0x8B52
45
+ GL_INT_VEC2: 0x8B53
46
+ GL_INT_VEC3: 0x8B54
47
+ GL_INT_VEC4: 0x8B55
48
+ GL_BOOL: 0x8B56
49
+ GL_BOOL_VEC2: 0x8B57
50
+ GL_BOOL_VEC3: 0x8B58
51
+ GL_BOOL_VEC4: 0x8B59
52
+ GL_FLOAT_MAT2: 0x8B5A
53
+ GL_FLOAT_MAT3: 0x8B5B
54
+ GL_FLOAT_MAT4: 0x8B5C
55
+ GL_SAMPLER_1D: 0x8B5D
56
+ GL_SAMPLER_2D: 0x8B5E
57
+ GL_SAMPLER_3D: 0x8B5F
58
+ GL_SAMPLER_CUBE: 0x8B60
59
+ GL_SAMPLER_1D_SHADOW: 0x8B61
60
+ GL_SAMPLER_2D_SHADOW: 0x8B62
61
+ GL_DELETE_STATUS: 0x8B80
62
+ GL_COMPILE_STATUS: 0x8B81
63
+ GL_LINK_STATUS: 0x8B82
64
+ GL_VALIDATE_STATUS: 0x8B83
65
+ GL_INFO_LOG_LENGTH: 0x8B84
66
+ GL_ATTACHED_SHADERS: 0x8B85
67
+ GL_ACTIVE_UNIFORMS: 0x8B86
68
+ GL_ACTIVE_UNIFORM_MAX_LENGTH: 0x8B87
69
+ GL_SHADER_SOURCE_LENGTH: 0x8B88
70
+ GL_ACTIVE_ATTRIBUTES: 0x8B89
71
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: 0x8B8A
72
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT: 0x8B8B
73
+ GL_SHADING_LANGUAGE_VERSION: 0x8B8C
74
+ GL_CURRENT_PROGRAM: 0x8B8D
75
+ GL_POINT_SPRITE_COORD_ORIGIN: 0x8CA0
76
+ GL_LOWER_LEFT: 0x8CA1
77
+ GL_UPPER_LEFT: 0x8CA2
78
+ GL_STENCIL_BACK_REF: 0x8CA3
79
+ GL_STENCIL_BACK_VALUE_MASK: 0x8CA4
80
+ GL_STENCIL_BACK_WRITEMASK: 0x8CA5
@@ -0,0 +1,16 @@
1
+ GL_PIXEL_PACK_BUFFER: 0x88EB
2
+ GL_PIXEL_UNPACK_BUFFER: 0x88EC
3
+ GL_PIXEL_PACK_BUFFER_BINDING: 0x88ED
4
+ GL_PIXEL_UNPACK_BUFFER_BINDING: 0x88EF
5
+ GL_FLOAT_MAT2x3: 0x8B65
6
+ GL_FLOAT_MAT2x4: 0x8B66
7
+ GL_FLOAT_MAT3x2: 0x8B67
8
+ GL_FLOAT_MAT3x4: 0x8B68
9
+ GL_FLOAT_MAT4x2: 0x8B69
10
+ GL_FLOAT_MAT4x3: 0x8B6A
11
+ GL_SRGB: 0x8C40
12
+ GL_SRGB8: 0x8C41
13
+ GL_SRGB_ALPHA: 0x8C42
14
+ GL_SRGB8_ALPHA8: 0x8C43
15
+ GL_COMPRESSED_SRGB: 0x8C48
16
+ GL_COMPRESSED_SRGB_ALPHA: 0x8C49
@@ -0,0 +1,3 @@
1
+ GL_DEPTH_COMPONENT32F: 0x8CAC
2
+ GL_DEPTH32F_STENCIL8: 0x8CAD
3
+ GL_FLOAT_32_UNSIGNED_INT_24_8_REV: 0x8DAD
@@ -0,0 +1,77 @@
1
+ GL_INVALID_FRAMEBUFFER_OPERATION: 0x0506
2
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: 0x8210
3
+ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: 0x8211
4
+ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: 0x8212
5
+ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: 0x8213
6
+ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: 0x8214
7
+ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: 0x8215
8
+ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: 0x8216
9
+ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: 0x8217
10
+ GL_FRAMEBUFFER_DEFAULT: 0x8218
11
+ GL_FRAMEBUFFER_UNDEFINED: 0x8219
12
+ GL_DEPTH_STENCIL_ATTACHMENT: 0x821A
13
+ GL_MAX_RENDERBUFFER_SIZE: 0x84E8
14
+ GL_DEPTH_STENCIL: 0x84F9
15
+ GL_UNSIGNED_INT_24_8: 0x84FA
16
+ GL_DEPTH24_STENCIL8: 0x88F0
17
+ GL_TEXTURE_STENCIL_SIZE: 0x88F1
18
+ GL_TEXTURE_RED_TYPE: 0x8C10
19
+ GL_TEXTURE_GREEN_TYPE: 0x8C11
20
+ GL_TEXTURE_BLUE_TYPE: 0x8C12
21
+ GL_TEXTURE_ALPHA_TYPE: 0x8C13
22
+ GL_TEXTURE_DEPTH_TYPE: 0x8C16
23
+ GL_UNSIGNED_NORMALIZED: 0x8C17
24
+ GL_FRAMEBUFFER_BINDING: 0x8CA6
25
+ GL_DRAW_FRAMEBUFFER_BINDING: 0x8CA6 # GL_FRAMEBUFFER_BINDING
26
+ GL_RENDERBUFFER_BINDING: 0x8CA7
27
+ GL_READ_FRAMEBUFFER: 0x8CA8
28
+ GL_DRAW_FRAMEBUFFER: 0x8CA9
29
+ GL_READ_FRAMEBUFFER_BINDING: 0x8CAA
30
+ GL_RENDERBUFFER_SAMPLES: 0x8CAB
31
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: 0x8CD0
32
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: 0x8CD1
33
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: 0x8CD2
34
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: 0x8CD3
35
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: 0x8CD4
36
+ GL_FRAMEBUFFER_COMPLETE: 0x8CD5
37
+ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: 0x8CD6
38
+ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: 0x8CD7
39
+ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: 0x8CDB
40
+ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: 0x8CDC
41
+ GL_FRAMEBUFFER_UNSUPPORTED: 0x8CDD
42
+ GL_MAX_COLOR_ATTACHMENTS: 0x8CDF
43
+ GL_COLOR_ATTACHMENT0: 0x8CE0
44
+ GL_COLOR_ATTACHMENT1: 0x8CE1
45
+ GL_COLOR_ATTACHMENT2: 0x8CE2
46
+ GL_COLOR_ATTACHMENT3: 0x8CE3
47
+ GL_COLOR_ATTACHMENT4: 0x8CE4
48
+ GL_COLOR_ATTACHMENT5: 0x8CE5
49
+ GL_COLOR_ATTACHMENT6: 0x8CE6
50
+ GL_COLOR_ATTACHMENT7: 0x8CE7
51
+ GL_COLOR_ATTACHMENT8: 0x8CE8
52
+ GL_COLOR_ATTACHMENT9: 0x8CE9
53
+ GL_COLOR_ATTACHMENT10: 0x8CEA
54
+ GL_COLOR_ATTACHMENT11: 0x8CEB
55
+ GL_COLOR_ATTACHMENT12: 0x8CEC
56
+ GL_COLOR_ATTACHMENT13: 0x8CED
57
+ GL_COLOR_ATTACHMENT14: 0x8CEE
58
+ GL_COLOR_ATTACHMENT15: 0x8CEF
59
+ GL_DEPTH_ATTACHMENT: 0x8D00
60
+ GL_STENCIL_ATTACHMENT: 0x8D20
61
+ GL_FRAMEBUFFER: 0x8D40
62
+ GL_RENDERBUFFER: 0x8D41
63
+ GL_RENDERBUFFER_WIDTH: 0x8D42
64
+ GL_RENDERBUFFER_HEIGHT: 0x8D43
65
+ GL_RENDERBUFFER_INTERNAL_FORMAT: 0x8D44
66
+ GL_STENCIL_INDEX1: 0x8D46
67
+ GL_STENCIL_INDEX4: 0x8D47
68
+ GL_STENCIL_INDEX8: 0x8D48
69
+ GL_STENCIL_INDEX16: 0x8D49
70
+ GL_RENDERBUFFER_RED_SIZE: 0x8D50
71
+ GL_RENDERBUFFER_GREEN_SIZE: 0x8D51
72
+ GL_RENDERBUFFER_BLUE_SIZE: 0x8D52
73
+ GL_RENDERBUFFER_ALPHA_SIZE: 0x8D53
74
+ GL_RENDERBUFFER_DEPTH_SIZE: 0x8D54
75
+ GL_RENDERBUFFER_STENCIL_SIZE: 0x8D55
76
+ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: 0x8D56
77
+ GL_MAX_SAMPLES: 0x8D57
@@ -0,0 +1 @@
1
+ GL_FRAMEBUFFER_SRGB: 0x8DB9
@@ -0,0 +1 @@
1
+ GL_HALF_FLOAT: 0x140B
@@ -0,0 +1,6 @@
1
+ GL_MAP_READ_BIT: 0x0001
2
+ GL_MAP_WRITE_BIT: 0x0002
3
+ GL_MAP_INVALIDATE_RANGE_BIT: 0x0004
4
+ GL_MAP_INVALIDATE_BUFFER_BIT: 0x0008
5
+ GL_MAP_FLUSH_EXPLICIT_BIT: 0x0010
6
+ GL_MAP_UNSYNCHRONIZED_BIT: 0x0020
@@ -0,0 +1,4 @@
1
+ GL_COMPRESSED_RED_RGTC1: 0x8DBB
2
+ GL_COMPRESSED_SIGNED_RED_RGTC1: 0x8DBC
3
+ GL_COMPRESSED_RG_RGTC2: 0x8DBD
4
+ GL_COMPRESSED_SIGNED_RG_RGTC2: 0x8DBE
@@ -0,0 +1,22 @@
1
+ GL_RG: 0x8227
2
+ GL_RG_INTEGER: 0x8228
3
+ GL_R8: 0x8229
4
+ GL_R16: 0x822A
5
+ GL_RG8: 0x822B
6
+ GL_RG16: 0x822C
7
+ GL_R16F: 0x822D
8
+ GL_R32F: 0x822E
9
+ GL_RG16F: 0x822F
10
+ GL_RG32F: 0x8230
11
+ GL_R8I: 0x8231
12
+ GL_R8UI: 0x8232
13
+ GL_R16I: 0x8233
14
+ GL_R16UI: 0x8234
15
+ GL_R32I: 0x8235
16
+ GL_R32UI: 0x8236
17
+ GL_RG8I: 0x8237
18
+ GL_RG8UI: 0x8238
19
+ GL_RG16I: 0x8239
20
+ GL_RG16UI: 0x823A
21
+ GL_RG32I: 0x823B
22
+ GL_RG32UI: 0x823C
@@ -0,0 +1 @@
1
+ GL_VERTEX_ARRAY_BINDING: 0x85B5
@@ -0,0 +1,224 @@
1
+ GL_COMPARE_REF_TO_TEXTURE: 0x884E
2
+ GL_CLIP_DISTANCE0: 0x3000
3
+ GL_CLIP_DISTANCE1: 0x3001
4
+ GL_CLIP_DISTANCE2: 0x3002
5
+ GL_CLIP_DISTANCE3: 0x3003
6
+ GL_CLIP_DISTANCE4: 0x3004
7
+ GL_CLIP_DISTANCE5: 0x3005
8
+ GL_CLIP_DISTANCE6: 0x3006
9
+ GL_CLIP_DISTANCE7: 0x3007
10
+ GL_MAX_CLIP_DISTANCES: 0x0D32
11
+ GL_MAJOR_VERSION: 0x821B
12
+ GL_MINOR_VERSION: 0x821C
13
+ GL_NUM_EXTENSIONS: 0x821D
14
+ GL_CONTEXT_FLAGS: 0x821E
15
+ GL_COMPRESSED_RED: 0x8225
16
+ GL_COMPRESSED_RG: 0x8226
17
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: 0x0001
18
+ GL_RGBA32F: 0x8814
19
+ GL_RGB32F: 0x8815
20
+ GL_RGBA16F: 0x881A
21
+ GL_RGB16F: 0x881B
22
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER: 0x88FD
23
+ GL_MAX_ARRAY_TEXTURE_LAYERS: 0x88FF
24
+ GL_MIN_PROGRAM_TEXEL_OFFSET: 0x8904
25
+ GL_MAX_PROGRAM_TEXEL_OFFSET: 0x8905
26
+ GL_CLAMP_READ_COLOR: 0x891C
27
+ GL_FIXED_ONLY: 0x891D
28
+ GL_MAX_VARYING_COMPONENTS: 0x8B4B
29
+ GL_TEXTURE_1D_ARRAY: 0x8C18
30
+ GL_PROXY_TEXTURE_1D_ARRAY: 0x8C19
31
+ GL_TEXTURE_2D_ARRAY: 0x8C1A
32
+ GL_PROXY_TEXTURE_2D_ARRAY: 0x8C1B
33
+ GL_TEXTURE_BINDING_1D_ARRAY: 0x8C1C
34
+ GL_TEXTURE_BINDING_2D_ARRAY: 0x8C1D
35
+ GL_R11F_G11F_B10F: 0x8C3A
36
+ GL_UNSIGNED_INT_10F_11F_11F_REV: 0x8C3B
37
+ GL_RGB9_E5: 0x8C3D
38
+ GL_UNSIGNED_INT_5_9_9_9_REV: 0x8C3E
39
+ GL_TEXTURE_SHARED_SIZE: 0x8C3F
40
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: 0x8C76
41
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE: 0x8C7F
42
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 0x8C80
43
+ GL_TRANSFORM_FEEDBACK_VARYINGS: 0x8C83
44
+ GL_TRANSFORM_FEEDBACK_BUFFER_START: 0x8C84
45
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 0x8C85
46
+ GL_PRIMITIVES_GENERATED: 0x8C87
47
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: 0x8C88
48
+ GL_RASTERIZER_DISCARD: 0x8C89
49
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 0x8C8A
50
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0x8C8B
51
+ GL_INTERLEAVED_ATTRIBS: 0x8C8C
52
+ GL_SEPARATE_ATTRIBS: 0x8C8D
53
+ GL_TRANSFORM_FEEDBACK_BUFFER: 0x8C8E
54
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 0x8C8F
55
+ GL_RGBA32UI: 0x8D70
56
+ GL_RGB32UI: 0x8D71
57
+ GL_RGBA16UI: 0x8D76
58
+ GL_RGB16UI: 0x8D77
59
+ GL_RGBA8UI: 0x8D7C
60
+ GL_RGB8UI: 0x8D7D
61
+ GL_RGBA32I: 0x8D82
62
+ GL_RGB32I: 0x8D83
63
+ GL_RGBA16I: 0x8D88
64
+ GL_RGB16I: 0x8D89
65
+ GL_RGBA8I: 0x8D8E
66
+ GL_RGB8I: 0x8D8F
67
+ GL_RED_INTEGER: 0x8D94
68
+ GL_GREEN_INTEGER: 0x8D95
69
+ GL_BLUE_INTEGER: 0x8D96
70
+ GL_RGB_INTEGER: 0x8D98
71
+ GL_RGBA_INTEGER: 0x8D99
72
+ GL_BGR_INTEGER: 0x8D9A
73
+ GL_BGRA_INTEGER: 0x8D9B
74
+ GL_SAMPLER_1D_ARRAY: 0x8DC0
75
+ GL_SAMPLER_2D_ARRAY: 0x8DC1
76
+ GL_SAMPLER_1D_ARRAY_SHADOW: 0x8DC3
77
+ GL_SAMPLER_2D_ARRAY_SHADOW: 0x8DC4
78
+ GL_SAMPLER_CUBE_SHADOW: 0x8DC5
79
+ GL_UNSIGNED_INT_VEC2: 0x8DC6
80
+ GL_UNSIGNED_INT_VEC3: 0x8DC7
81
+ GL_UNSIGNED_INT_VEC4: 0x8DC8
82
+ GL_INT_SAMPLER_1D: 0x8DC9
83
+ GL_INT_SAMPLER_2D: 0x8DCA
84
+ GL_INT_SAMPLER_3D: 0x8DCB
85
+ GL_INT_SAMPLER_CUBE: 0x8DCC
86
+ GL_INT_SAMPLER_1D_ARRAY: 0x8DCE
87
+ GL_INT_SAMPLER_2D_ARRAY: 0x8DCF
88
+ GL_UNSIGNED_INT_SAMPLER_1D: 0x8DD1
89
+ GL_UNSIGNED_INT_SAMPLER_2D: 0x8DD2
90
+ GL_UNSIGNED_INT_SAMPLER_3D: 0x8DD3
91
+ GL_UNSIGNED_INT_SAMPLER_CUBE: 0x8DD4
92
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: 0x8DD6
93
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: 0x8DD7
94
+ GL_QUERY_WAIT: 0x8E13
95
+ GL_QUERY_NO_WAIT: 0x8E14
96
+ GL_QUERY_BY_REGION_WAIT: 0x8E15
97
+ GL_QUERY_BY_REGION_NO_WAIT: 0x8E16
98
+ GL_BUFFER_ACCESS_FLAGS: 0x911F
99
+ GL_BUFFER_MAP_LENGTH: 0x9120
100
+ GL_BUFFER_MAP_OFFSET: 0x9121
101
+ # Reuse tokens from ARB_depth_buffer_float
102
+ # reuse GL_DEPTH_COMPONENT32F
103
+ # reuse GL_DEPTH32F_STENCIL8
104
+ # reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV
105
+ # Reuse tokens from ARB_framebuffer_object
106
+ # reuse GL_INVALID_FRAMEBUFFER_OPERATION
107
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
108
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
109
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
110
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
111
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
112
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
113
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
114
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
115
+ # reuse GL_FRAMEBUFFER_DEFAULT
116
+ # reuse GL_FRAMEBUFFER_UNDEFINED
117
+ # reuse GL_DEPTH_STENCIL_ATTACHMENT
118
+ # reuse GL_INDEX
119
+ # reuse GL_MAX_RENDERBUFFER_SIZE
120
+ # reuse GL_DEPTH_STENCIL
121
+ # reuse GL_UNSIGNED_INT_24_8
122
+ # reuse GL_DEPTH24_STENCIL8
123
+ # reuse GL_TEXTURE_STENCIL_SIZE
124
+ # reuse GL_TEXTURE_RED_TYPE
125
+ # reuse GL_TEXTURE_GREEN_TYPE
126
+ # reuse GL_TEXTURE_BLUE_TYPE
127
+ # reuse GL_TEXTURE_ALPHA_TYPE
128
+ # reuse GL_TEXTURE_DEPTH_TYPE
129
+ # reuse GL_UNSIGNED_NORMALIZED
130
+ # reuse GL_FRAMEBUFFER_BINDING
131
+ # reuse GL_DRAW_FRAMEBUFFER_BINDING
132
+ # reuse GL_RENDERBUFFER_BINDING
133
+ # reuse GL_READ_FRAMEBUFFER
134
+ # reuse GL_DRAW_FRAMEBUFFER
135
+ # reuse GL_READ_FRAMEBUFFER_BINDING
136
+ # reuse GL_RENDERBUFFER_SAMPLES
137
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
138
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
139
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
140
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
141
+ # reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
142
+ # reuse GL_FRAMEBUFFER_COMPLETE
143
+ # reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
144
+ # reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
145
+ # reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
146
+ # reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
147
+ # reuse GL_FRAMEBUFFER_UNSUPPORTED
148
+ # reuse GL_MAX_COLOR_ATTACHMENTS
149
+ # reuse GL_COLOR_ATTACHMENT0
150
+ # reuse GL_COLOR_ATTACHMENT1
151
+ # reuse GL_COLOR_ATTACHMENT2
152
+ # reuse GL_COLOR_ATTACHMENT3
153
+ # reuse GL_COLOR_ATTACHMENT4
154
+ # reuse GL_COLOR_ATTACHMENT5
155
+ # reuse GL_COLOR_ATTACHMENT6
156
+ # reuse GL_COLOR_ATTACHMENT7
157
+ # reuse GL_COLOR_ATTACHMENT8
158
+ # reuse GL_COLOR_ATTACHMENT9
159
+ # reuse GL_COLOR_ATTACHMENT10
160
+ # reuse GL_COLOR_ATTACHMENT11
161
+ # reuse GL_COLOR_ATTACHMENT12
162
+ # reuse GL_COLOR_ATTACHMENT13
163
+ # reuse GL_COLOR_ATTACHMENT14
164
+ # reuse GL_COLOR_ATTACHMENT15
165
+ # reuse GL_DEPTH_ATTACHMENT
166
+ # reuse GL_STENCIL_ATTACHMENT
167
+ # reuse GL_FRAMEBUFFER
168
+ # reuse GL_RENDERBUFFER
169
+ # reuse GL_RENDERBUFFER_WIDTH
170
+ # reuse GL_RENDERBUFFER_HEIGHT
171
+ # reuse GL_RENDERBUFFER_INTERNAL_FORMAT
172
+ # reuse GL_STENCIL_INDEX1
173
+ # reuse GL_STENCIL_INDEX4
174
+ # reuse GL_STENCIL_INDEX8
175
+ # reuse GL_STENCIL_INDEX16
176
+ # reuse GL_RENDERBUFFER_RED_SIZE
177
+ # reuse GL_RENDERBUFFER_GREEN_SIZE
178
+ # reuse GL_RENDERBUFFER_BLUE_SIZE
179
+ # reuse GL_RENDERBUFFER_ALPHA_SIZE
180
+ # reuse GL_RENDERBUFFER_DEPTH_SIZE
181
+ # reuse GL_RENDERBUFFER_STENCIL_SIZE
182
+ # reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
183
+ # reuse GL_MAX_SAMPLES
184
+ # Reuse tokens from ARB_framebuffer_sRGB
185
+ # reuse GL_FRAMEBUFFER_SRGB
186
+ # Reuse tokens from ARB_half_float_vertex
187
+ # reuse GL_HALF_FLOAT
188
+ # Reuse tokens from ARB_map_buffer_range
189
+ # reuse GL_MAP_READ_BIT
190
+ # reuse GL_MAP_WRITE_BIT
191
+ # reuse GL_MAP_INVALIDATE_RANGE_BIT
192
+ # reuse GL_MAP_INVALIDATE_BUFFER_BIT
193
+ # reuse GL_MAP_FLUSH_EXPLICIT_BIT
194
+ # reuse GL_MAP_UNSYNCHRONIZED_BIT
195
+ # Reuse tokens from ARB_texture_compression_rgtc
196
+ # reuse GL_COMPRESSED_RED_RGTC1
197
+ # reuse GL_COMPRESSED_SIGNED_RED_RGTC1
198
+ # reuse GL_COMPRESSED_RG_RGTC2
199
+ # reuse GL_COMPRESSED_SIGNED_RG_RGTC2
200
+ # Reuse tokens from ARB_texture_rg
201
+ # reuse GL_RG
202
+ # reuse GL_RG_INTEGER
203
+ # reuse GL_R8
204
+ # reuse GL_R16
205
+ # reuse GL_RG8
206
+ # reuse GL_RG16
207
+ # reuse GL_R16F
208
+ # reuse GL_R32F
209
+ # reuse GL_RG16F
210
+ # reuse GL_RG32F
211
+ # reuse GL_R8I
212
+ # reuse GL_R8UI
213
+ # reuse GL_R16I
214
+ # reuse GL_R16UI
215
+ # reuse GL_R32I
216
+ # reuse GL_R32UI
217
+ # reuse GL_RG8I
218
+ # reuse GL_RG8UI
219
+ # reuse GL_RG16I
220
+ # reuse GL_RG16UI
221
+ # reuse GL_RG32I
222
+ # reuse GL_RG32UI
223
+ # Reuse tokens from ARB_vertex_array_object
224
+ # reuse GL_VERTEX_ARRAY_BINDING