opengl 0.8.0 → 0.9.0

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Files changed (145) hide show
  1. checksums.yaml +7 -0
  2. checksums.yaml.gz.sig +1 -0
  3. data.tar.gz.sig +0 -0
  4. data/.gitignore +2 -1
  5. data/.travis.yml +19 -0
  6. data/History.rdoc +26 -0
  7. data/Manifest.txt +3 -23
  8. data/README.rdoc +43 -37
  9. data/Rakefile +6 -62
  10. data/examples/NeHe/nehe_lesson02.rb +3 -2
  11. data/examples/NeHe/nehe_lesson03.rb +3 -2
  12. data/examples/NeHe/nehe_lesson04.rb +3 -1
  13. data/examples/NeHe/nehe_lesson05.rb +4 -1
  14. data/examples/NeHe/nehe_lesson06.rb +9 -6
  15. data/examples/NeHe/nehe_lesson07.rb +9 -6
  16. data/examples/NeHe/nehe_lesson08.rb +9 -6
  17. data/examples/NeHe/nehe_lesson09.rb +10 -6
  18. data/examples/NeHe/nehe_lesson11.rb +9 -6
  19. data/examples/NeHe/nehe_lesson12.rb +9 -6
  20. data/examples/NeHe/nehe_lesson16.rb +50 -47
  21. data/examples/NeHe/nehe_lesson19.rb +10 -7
  22. data/examples/NeHe/nehe_lesson36.rb +234 -229
  23. data/examples/OrangeBook/brick.rb +227 -225
  24. data/examples/OrangeBook/particle.rb +233 -231
  25. data/examples/RedBook/aapoly.rb +71 -70
  26. data/examples/RedBook/aargb.rb +54 -52
  27. data/examples/RedBook/accanti.rb +96 -94
  28. data/examples/RedBook/accpersp.rb +106 -104
  29. data/examples/RedBook/alpha.rb +54 -52
  30. data/examples/RedBook/alpha3D.rb +90 -88
  31. data/examples/RedBook/bezcurve.rb +48 -46
  32. data/examples/RedBook/bezmesh.rb +71 -69
  33. data/examples/RedBook/checker.rb +57 -55
  34. data/examples/RedBook/clip.rb +41 -39
  35. data/examples/RedBook/colormat.rb +72 -70
  36. data/examples/RedBook/cube.rb +39 -37
  37. data/examples/RedBook/depthcue.rb +37 -35
  38. data/examples/RedBook/dof.rb +110 -109
  39. data/examples/RedBook/double.rb +40 -38
  40. data/examples/RedBook/drawf.rb +30 -28
  41. data/examples/RedBook/feedback.rb +79 -77
  42. data/examples/RedBook/fog.rb +90 -89
  43. data/examples/RedBook/font.rb +78 -76
  44. data/examples/RedBook/hello.rb +29 -27
  45. data/examples/RedBook/image.rb +57 -55
  46. data/examples/RedBook/jitter.rb +131 -131
  47. data/examples/RedBook/light.rb +2 -1
  48. data/examples/RedBook/lines.rb +70 -68
  49. data/examples/RedBook/list.rb +48 -46
  50. data/examples/RedBook/material.rb +200 -199
  51. data/examples/RedBook/mipmap.rb +84 -82
  52. data/examples/RedBook/model.rb +55 -53
  53. data/examples/RedBook/movelight.rb +52 -50
  54. data/examples/RedBook/pickdepth.rb +103 -101
  55. data/examples/RedBook/planet.rb +46 -44
  56. data/examples/RedBook/quadric.rb +97 -95
  57. data/examples/RedBook/robot.rb +55 -53
  58. data/examples/RedBook/select.rb +118 -116
  59. data/examples/RedBook/smooth.rb +35 -33
  60. data/examples/RedBook/stencil.rb +96 -94
  61. data/examples/RedBook/stroke.rb +75 -73
  62. data/examples/RedBook/surface.rb +93 -91
  63. data/examples/RedBook/teaambient.rb +71 -69
  64. data/examples/RedBook/teapots.rb +105 -103
  65. data/examples/RedBook/tess.rb +96 -94
  66. data/examples/RedBook/texbind.rb +79 -77
  67. data/examples/RedBook/texgen.rb +88 -86
  68. data/examples/RedBook/texturesurf.rb +57 -55
  69. data/examples/RedBook/varray.rb +85 -83
  70. data/examples/RedBook/wrap.rb +76 -74
  71. data/examples/misc/OGLBench.rb +114 -113
  72. data/examples/misc/anisotropic.rb +154 -152
  73. data/examples/misc/fbo_test.rb +37 -36
  74. data/examples/misc/font-glut.rb +47 -46
  75. data/examples/misc/glfwtest.rb +16 -16
  76. data/examples/misc/plane.rb +13 -13
  77. data/examples/misc/readpixel.rb +66 -65
  78. data/examples/misc/sdltest.rb +21 -19
  79. data/examples/misc/trislam.rb +548 -547
  80. data/ext/opengl/common.h +16 -38
  81. data/ext/opengl/conv.h +39 -41
  82. data/ext/opengl/extconf.rb +4 -31
  83. data/ext/opengl/funcdef.h +126 -124
  84. data/ext/opengl/gl-1.0-1.1.c +1917 -1917
  85. data/ext/opengl/gl-1.2.c +4 -667
  86. data/ext/opengl/gl-1.3.c +9 -9
  87. data/ext/opengl/gl-1.4.c +8 -8
  88. data/ext/opengl/gl-1.5.c +1 -1
  89. data/ext/opengl/gl-2.0.c +392 -388
  90. data/ext/opengl/gl-3.0.c +493 -0
  91. data/ext/opengl/gl-enums.c +1523 -5
  92. data/ext/opengl/gl-enums.h +4679 -122
  93. data/ext/opengl/gl-error.c +7 -7
  94. data/ext/opengl/gl-error.h +4 -4
  95. data/ext/opengl/gl-ext-arb.c +468 -464
  96. data/ext/opengl/gl-ext-ext.c +18 -18
  97. data/ext/opengl/gl-ext-nv.c +15 -15
  98. data/ext/opengl/gl.c +2 -0
  99. data/ext/opengl/gl_buffer.c +92 -92
  100. data/ext/opengl/opengl.c +1 -7
  101. data/lib/opengl.rb +23 -59
  102. data/lib/opengl/test_case.rb +1 -2
  103. data/test/dummy.xorg.conf +140 -0
  104. data/test/test_gl.rb +18 -22
  105. data/test/test_gl_10_11.rb +220 -220
  106. data/test/test_gl_12.rb +11 -122
  107. data/test/test_gl_13.rb +202 -210
  108. data/test/test_gl_14.rb +16 -19
  109. data/test/test_gl_15.rb +2 -4
  110. data/test/test_gl_20.rb +45 -58
  111. data/test/test_gl_21.rb +46 -163
  112. data/test/test_gl_ext_arb.rb +54 -72
  113. data/test/test_gl_ext_ati.rb +0 -2
  114. data/test/test_gl_ext_ext.rb +66 -66
  115. data/test/test_gl_ext_gremedy.rb +8 -15
  116. data/test/test_gl_ext_nv.rb +109 -112
  117. data/test/test_opengl_buffer.rb +8 -25
  118. data/utils/README +0 -5
  119. data/utils/enumgen.rb +72 -76
  120. data/utils/extlistgen.rb +55 -55
  121. metadata +87 -66
  122. metadata.gz.sig +2 -0
  123. data/Rakefile.cross +0 -107
  124. data/docs/build_install.txt +0 -119
  125. data/docs/extensions.txt.in +0 -348
  126. data/docs/history.txt +0 -66
  127. data/docs/requirements_and_design.txt +0 -117
  128. data/docs/roadmap.txt +0 -28
  129. data/docs/scientific_use.txt +0 -35
  130. data/docs/supplies/page_template.html +0 -71
  131. data/docs/thanks.txt +0 -29
  132. data/docs/tutorial.txt +0 -469
  133. data/ext/opengl/glu-enums.c +0 -164
  134. data/ext/opengl/glu-enums.h +0 -463
  135. data/ext/opengl/glu.c +0 -1534
  136. data/ext/opengl/glut.c +0 -1145
  137. data/ext/opengl/glut_callbacks.c +0 -845
  138. data/lib/glu.rb +0 -1
  139. data/lib/glut.rb +0 -1
  140. data/test/test_glu.rb +0 -309
  141. data/utils/mkdn2html.rb +0 -59
  142. data/utils/post-mkdn2html.rb +0 -91
  143. data/website/images/ogl.jpg +0 -0
  144. data/website/images/tab_bottom.gif +0 -0
  145. data/website/style.css +0 -198
@@ -2,14 +2,14 @@
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  # Copyright (c) Mark J. Kilgard, 1994.
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  #
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  # (c) Copyright 1993, Silicon Graphics, Inc.
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- # ALL RIGHTS RESERVED
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- # Permission to use, copy, modify, and distribute this software for
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+ # ALL RIGHTS RESERVED
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+ # Permission to use, copy, modify, and distribute this software for
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  # any purpose and without fee is hereby granted, provided that the above
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  # copyright notice appear in all copies and that both the copyright notice
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- # and this permission notice appear in supporting documentation, and that
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+ # and this permission notice appear in supporting documentation, and that
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  # the name of Silicon Graphics, Inc. not be used in advertising
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  # or publicity pertaining to distribution of the software without specific,
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- # written prior permission.
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+ # written prior permission.
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  #
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  # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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  # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -23,8 +23,8 @@
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  # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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  # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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  # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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- #
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- # US Government Users Restricted Rights
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+ #
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+ # US Government Users Restricted Rights
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  # Use, duplication, or disclosure by the Government is subject to
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  # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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  # (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -44,153 +44,155 @@
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  # the viewing volume is at the same position, each time. In
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  # this case, the gold teapot remains in focus.
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  require 'opengl'
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- require 'jitter'
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+ require 'glu'
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+ require 'glut'
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+ require_relative 'jitter'
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  include Gl,Glu,Glut
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50
52
  # accFrustum()
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  # The first 6 arguments are identical to the glFrustum() call.
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- #
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- # pixdx and pixdy are anti-alias jitter in pixels.
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+ #
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+ # pixdx and pixdy are anti-alias jitter in pixels.
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  # Set both equal to 0.0 for no anti-alias jitter.
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- # eyedx and eyedy are depth-of field jitter in pixels.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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  # Set both equal to 0.0 for no depth of field effects.
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  #
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- # focus is distance from eye to plane in focus.
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+ # focus is distance from eye to plane in focus.
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  # focus must be greater than, but not equal to 0.0.
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  #
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- # Note that accFrustum() calls glTranslatef(). You will
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- # probably want to insure that your ModelView matrix has been
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+ # Note that accFrustum() calls glTranslatef(). You will
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+ # probably want to insure that your ModelView matrix has been
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  # initialized to identity before calling accFrustum().
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66
  def accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
65
- viewport = glGetDoublev(GL_VIEWPORT)
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-
67
- xwsize = right - left
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- ywsize = top - bottom
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-
70
- dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
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- dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
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-
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- glMatrixMode(GL_PROJECTION)
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- glLoadIdentity()
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- glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
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- glMatrixMode(GL_MODELVIEW)
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- glLoadIdentity()
78
- glTranslate(-eyedx, -eyedy, 0.0)
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+ viewport = glGetDoublev(GL_VIEWPORT)
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+
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+ xwsize = right - left
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+ ywsize = top - bottom
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+
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+ dx = -(pixdx*xwsize/viewport[2] + eyedx*nnear/focus)
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+ dy = -(pixdy*ywsize/viewport[3] + eyedy*nnear/focus)
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+
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+ glFrustum(left + dx, right + dx, bottom + dy, top + dy, nnear, ffar)
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+ glMatrixMode(GL_MODELVIEW)
79
+ glLoadIdentity()
80
+ glTranslate(-eyedx, -eyedy, 0.0)
79
81
  end
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82
 
81
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  # accPerspective()
82
- #
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+ #
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  # The first 4 arguments are identical to the gluPerspective() call.
84
- # pixdx and pixdy are anti-alias jitter in pixels.
86
+ # pixdx and pixdy are anti-alias jitter in pixels.
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87
  # Set both equal to 0.0 for no anti-alias jitter.
86
- # eyedx and eyedy are depth-of field jitter in pixels.
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+ # eyedx and eyedy are depth-of field jitter in pixels.
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  # Set both equal to 0.0 for no depth of field effects.
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  #
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- # focus is distance from eye to plane in focus.
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+ # focus is distance from eye to plane in focus.
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  # focus must be greater than, but not equal to 0.0.
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93
  #
92
94
  # Note that accPerspective() calls accFrustum().
93
95
  def accPerspective(fovy, aspect, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
94
- fov2 = ((fovy*Math::PI) / 180.0) / 2.0
95
-
96
- top = nnear / (Math::cos(fov2) / Math::sin(fov2))
97
- bottom = -top
98
-
99
- right = top * aspect
100
- left = -right
101
-
102
- accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
96
+ fov2 = ((fovy*Math::PI) / 180.0) / 2.0
97
+
98
+ top = nnear / (Math::cos(fov2) / Math::sin(fov2))
99
+ bottom = -top
100
+
101
+ right = top * aspect
102
+ left = -right
103
+
104
+ accFrustum(left, right, bottom, top, nnear, ffar, pixdx, pixdy, eyedx, eyedy, focus)
103
105
  end
104
106
 
105
107
 
106
108
  def myinit
107
- ambient = [ 0.0, 0.0, 0.0, 1.0 ]
108
- diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
109
- position = [ 0.0, 3.0, 3.0, 0.0 ]
110
-
111
- lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
112
- local_view = [ 0.0 ]
113
-
114
- glEnable(GL_DEPTH_TEST)
115
- glDepthFunc(GL_LESS)
116
-
117
- glLight(GL_LIGHT0, GL_AMBIENT, ambient)
118
- glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
119
- glLight(GL_LIGHT0, GL_POSITION, position)
120
-
121
- glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
122
- glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
123
-
124
- glFrontFace(GL_CW)
125
- glEnable(GL_LIGHTING)
126
- glEnable(GL_LIGHT0)
127
- glEnable(GL_AUTO_NORMAL)
128
- glEnable(GL_NORMALIZE)
129
-
130
- glMatrixMode(GL_MODELVIEW)
131
- glLoadIdentity()
132
-
133
- glClearColor(0.0, 0.0, 0.0, 0.0)
134
- glClearAccum(0.0, 0.0, 0.0, 0.0)
109
+ ambient = [ 0.0, 0.0, 0.0, 1.0 ]
110
+ diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
111
+ position = [ 0.0, 3.0, 3.0, 0.0 ]
112
+
113
+ lmodel_ambient = [ 0.2, 0.2, 0.2, 1.0 ]
114
+ local_view = [ 0.0 ]
115
+
116
+ glEnable(GL_DEPTH_TEST)
117
+ glDepthFunc(GL_LESS)
118
+
119
+ glLight(GL_LIGHT0, GL_AMBIENT, ambient)
120
+ glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
121
+ glLight(GL_LIGHT0, GL_POSITION, position)
122
+
123
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
124
+ glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
125
+
126
+ glFrontFace(GL_CW)
127
+ glEnable(GL_LIGHTING)
128
+ glEnable(GL_LIGHT0)
129
+ glEnable(GL_AUTO_NORMAL)
130
+ glEnable(GL_NORMALIZE)
131
+
132
+ glMatrixMode(GL_MODELVIEW)
133
+ glLoadIdentity()
134
+
135
+ glClearColor(0.0, 0.0, 0.0, 0.0)
136
+ glClearAccum(0.0, 0.0, 0.0, 0.0)
135
137
  end
136
138
 
137
139
  def renderTeapot (x, y, z, ambr, ambg, ambb, difr, difg, difb, specr, specg, specb, shine)
138
- glPushMatrix()
139
- glTranslate(x, y, z)
140
- mat = []
141
- mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
142
- glMaterial(GL_FRONT, GL_AMBIENT, mat)
143
- mat[0] = difr; mat[1] = difg; mat[2] = difb
144
- glMaterial(GL_FRONT, GL_DIFFUSE, mat)
145
- mat[0] = specr; mat[1] = specg; mat[2] = specb
146
- glMaterial(GL_FRONT, GL_SPECULAR, mat)
147
- glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
148
- glutSolidTeapot(0.5)
149
- glPopMatrix()
140
+ glPushMatrix()
141
+ glTranslate(x, y, z)
142
+ mat = []
143
+ mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0
144
+ glMaterial(GL_FRONT, GL_AMBIENT, mat)
145
+ mat[0] = difr; mat[1] = difg; mat[2] = difb
146
+ glMaterial(GL_FRONT, GL_DIFFUSE, mat)
147
+ mat[0] = specr; mat[1] = specg; mat[2] = specb
148
+ glMaterial(GL_FRONT, GL_SPECULAR, mat)
149
+ glMaterial(GL_FRONT, GL_SHININESS, shine*128.0)
150
+ glutSolidTeapot(0.5)
151
+ glPopMatrix()
150
152
  end
151
153
 
152
- # display() draws 5 teapots into the accumulation buffer
154
+ # display() draws 5 teapots into the accumulation buffer
153
155
  # several times each time with a jittered perspective.
154
- # The focal point is at z = 5.0, so the gold teapot will
156
+ # The focal point is at z = 5.0, so the gold teapot will
155
157
  # stay in focus. The amount of jitter is adjusted by the
156
158
  # magnitude of the accPerspective() jitter in this example, 0.33.
157
159
  # In this example, the teapots are drawn 8 times. See jitter.rb
158
160
  display = proc do
159
- viewport = glGetDoublev(GL_VIEWPORT)
160
- glClear(GL_ACCUM_BUFFER_BIT)
161
-
162
- for jitter in 0...8
163
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
164
- accPerspective(45.0,
165
- viewport[2]/ viewport[3],
166
- 1.0, 15.0, 0.0, 0.0,
167
- 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
168
- # ruby, gold, silver, emerald, and cyan teapots
169
- renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
170
- renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
171
- renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
172
- renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
173
- renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
174
- glAccum(GL_ACCUM, 0.125)
175
- end
176
-
177
- glAccum(GL_RETURN, 1.0)
178
- glutSwapBuffers()
161
+ viewport = glGetDoublev(GL_VIEWPORT)
162
+ glClear(GL_ACCUM_BUFFER_BIT)
163
+
164
+ for jitter in 0...8
165
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
166
+ accPerspective(45.0,
167
+ viewport[2]/ viewport[3],
168
+ 1.0, 15.0, 0.0, 0.0,
169
+ 0.33*$j8[jitter][0], 0.33*$j8[jitter][1], 5.0)
170
+ # ruby, gold, silver, emerald, and cyan teapots
171
+ renderTeapot(-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175, 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6)
172
+ renderTeapot(-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745, 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4)
173
+ renderTeapot(0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225, 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4)
174
+ renderTeapot(1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6)
175
+ renderTeapot(1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, 0.50196078, 0.50196078, 0.50196078, 0.25)
176
+ glAccum(GL_ACCUM, 0.125)
177
+ end
178
+
179
+ glAccum(GL_RETURN, 1.0)
180
+ glutSwapBuffers()
179
181
  end
180
182
 
181
183
  myReshape = proc do |w, h|
182
- glViewport(0, 0, w, h)
184
+ glViewport(0, 0, w, h)
183
185
  end
184
186
 
185
187
  keyboard = proc do |key, x, y|
186
- case (key)
187
- when ?\e
188
- exit(0)
189
- end
188
+ case (key)
189
+ when ?\e
190
+ exit(0)
191
+ end
190
192
  end
191
193
 
192
194
  # Main Loop
193
- # Open window with initial window size, title bar,
195
+ # Open window with initial window size, title bar,
194
196
  # RGBA display mode, depth buffer, and handle input events.
195
197
  glutInit()
196
198
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_ACCUM | GLUT_DEPTH)
@@ -202,4 +204,3 @@ glutReshapeFunc(myReshape)
202
204
  glutDisplayFunc(display)
203
205
  glutKeyboardFunc(keyboard)
204
206
  glutMainLoop()
205
-
@@ -1,13 +1,13 @@
1
1
  #
2
2
  # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
- # ALL RIGHTS RESERVED
4
- # Permission to use, copy, modify, and distribute this software for
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
5
  # any purpose and without fee is hereby granted, provided that the above
6
6
  # copyright notice appear in all copies and that both the copyright notice
7
- # and this permission notice appear in supporting documentation, and that
7
+ # and this permission notice appear in supporting documentation, and that
8
8
  # the name of Silicon Graphics, Inc. not be used in advertising
9
9
  # or publicity pertaining to distribution of the software without specific,
10
- # written prior permission.
10
+ # written prior permission.
11
11
  #
12
12
  # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
13
  # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -21,8 +21,8 @@
21
21
  # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
22
  # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
23
  # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
- #
25
- # US Government Users Restricted Rights
24
+ #
25
+ # US Government Users Restricted Rights
26
26
  # Use, duplication, or disclosure by the Government is subject to
27
27
  # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
28
  # (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -39,67 +39,69 @@
39
39
  # Pressing the left mouse button rotates the rectangle.
40
40
  # Pressing the middle mouse button stops the rotation.
41
41
  require 'opengl'
42
+ require 'glu'
43
+ require 'glut'
42
44
  require 'rational'
43
45
  include Gl,Glu,Glut
44
46
 
45
47
  $spin = 0.0
46
48
 
47
49
  display = Proc.new do
48
- glClear(GL_COLOR_BUFFER_BIT)
49
- glPushMatrix()
50
- glRotate($spin, 0.0, 0.0, 1.0)
51
- glColor(1.0, 1.0, 1.0)
52
- glRect(-25.0, -25.0, 25.0, 25.0)
53
- glPopMatrix()
54
- glutSwapBuffers()
50
+ glClear(GL_COLOR_BUFFER_BIT)
51
+ glPushMatrix()
52
+ glRotate($spin, 0.0, 0.0, 1.0)
53
+ glColor(1.0, 1.0, 1.0)
54
+ glRect(-25.0, -25.0, 25.0, 25.0)
55
+ glPopMatrix()
56
+ glutSwapBuffers()
55
57
  end
56
58
 
57
59
  $spinDisplay = Proc.new do
58
- $spin = $spin + 4.0
59
- $spin = $spin - 360.0 if ($spin > 360.0)
60
- glutPostRedisplay()
60
+ $spin = $spin + 4.0
61
+ $spin = $spin - 360.0 if ($spin > 360.0)
62
+ glutPostRedisplay()
61
63
  end
62
64
 
63
65
  def init
64
- glClearColor(0.0, 0.0, 0.0, 0.0)
65
- glShadeModel(GL_FLAT)
66
+ glClearColor(0.0, 0.0, 0.0, 0.0)
67
+ glShadeModel(GL_FLAT)
66
68
  end
67
69
 
68
70
  reshape = Proc.new do |w, h|
69
- glViewport(0, 0, w, h)
70
- glMatrixMode(GL_PROJECTION)
71
- glLoadIdentity()
72
- glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0)
73
- glMatrixMode(GL_MODELVIEW)
74
- glLoadIdentity()
71
+ glViewport(0, 0, w, h)
72
+ glMatrixMode(GL_PROJECTION)
73
+ glLoadIdentity()
74
+ glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0)
75
+ glMatrixMode(GL_MODELVIEW)
76
+ glLoadIdentity()
75
77
  end
76
78
 
77
79
  mouse = Proc.new do |button, state, x, y|
78
- case button
79
- when GLUT_LEFT_BUTTON
80
- glutIdleFunc($spinDisplay) if (state == GLUT_DOWN)
81
- when GLUT_MIDDLE_BUTTON
82
- glutIdleFunc(nil) if (state == GLUT_DOWN)
83
- end
80
+ case button
81
+ when GLUT_LEFT_BUTTON
82
+ glutIdleFunc($spinDisplay) if (state == GLUT_DOWN)
83
+ when GLUT_MIDDLE_BUTTON
84
+ glutIdleFunc(nil) if (state == GLUT_DOWN)
85
+ end
84
86
  end
85
87
 
86
88
  keyboard = Proc.new do |key, x, y|
87
- case (key)
88
- when ?\e
89
- exit(0)
90
- end
89
+ case (key)
90
+ when ?\e
91
+ exit(0)
92
+ end
91
93
  end
92
-
94
+
93
95
  # Request double buffer display mode.
94
96
  # Register mouse input callback functions
95
97
  glutInit
96
98
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
97
- glutInitWindowSize(500, 500)
99
+ glutInitWindowSize(500, 500)
98
100
  glutInitWindowPosition(100, 100)
99
101
  glutCreateWindow($0)
100
102
  init()
101
- glutDisplayFunc(display)
102
- glutReshapeFunc(reshape)
103
+ glutDisplayFunc(display)
104
+ glutReshapeFunc(reshape)
103
105
  glutKeyboardFunc(keyboard)
104
106
  glutMouseFunc(mouse)
105
107
  glutMainLoop()
@@ -1,13 +1,13 @@
1
1
  #
2
2
  # Copyright (c) 1993-1997, Silicon Graphics, Inc.
3
- # ALL RIGHTS RESERVED
4
- # Permission to use, copy, modify, and distribute this software for
3
+ # ALL RIGHTS RESERVED
4
+ # Permission to use, copy, modify, and distribute this software for
5
5
  # any purpose and without fee is hereby granted, provided that the above
6
6
  # copyright notice appear in all copies and that both the copyright notice
7
- # and this permission notice appear in supporting documentation, and that
7
+ # and this permission notice appear in supporting documentation, and that
8
8
  # the name of Silicon Graphics, Inc. not be used in advertising
9
9
  # or publicity pertaining to distribution of the software without specific,
10
- # written prior permission.
10
+ # written prior permission.
11
11
  #
12
12
  # THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
13
13
  # AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
@@ -21,8 +21,8 @@
21
21
  # ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
22
22
  # ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
23
23
  # POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
24
- #
25
- # US Government Users Restricted Rights
24
+ #
25
+ # US Government Users Restricted Rights
26
26
  # Use, duplication, or disclosure by the Government is subject to
27
27
  # restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
28
28
  # (c)(1)(ii) of the Rights in Technical Data and Computer Software
@@ -38,46 +38,48 @@
38
38
  # Draws the bitmapped letter F on the screen (several times).
39
39
  # This demonstrates use of the glBitmap() call.
40
40
  require 'opengl'
41
+ require 'glu'
42
+ require 'glut'
41
43
  include Gl,Glu,Glut
42
44
 
43
45
  $rasters = [
44
- 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
45
- 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
46
- 0xff, 0xc0, 0xff, 0xc0
46
+ 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
47
+ 0xff, 0x00, 0xff, 0x00, 0xc0, 0x00, 0xc0, 0x00, 0xc0, 0x00,
48
+ 0xff, 0xc0, 0xff, 0xc0
47
49
  ].pack("C*")
48
50
 
49
51
  def init
50
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
51
- glClearColor(0.0, 0.0, 0.0, 0.0)
52
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1)
53
+ glClearColor(0.0, 0.0, 0.0, 0.0)
52
54
  end
53
55
 
54
56
  display = Proc.new do
55
- glClear(GL_COLOR_BUFFER_BIT)
56
- glColor(1.0, 1.0, 1.0)
57
- glRasterPos2i(20, 20)
58
- glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
59
- glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
60
- glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
61
- glutSwapBuffers()
57
+ glClear(GL_COLOR_BUFFER_BIT)
58
+ glColor(1.0, 1.0, 1.0)
59
+ glRasterPos2i(20, 20)
60
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
61
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
62
+ glBitmap(10, 12, 0.0, 0.0, 11.0, 0.0, $rasters)
63
+ glutSwapBuffers()
62
64
  end
63
65
 
64
66
  reshape = Proc.new do |w, h|
65
- glViewport(0, 0, w, h)
66
- glMatrixMode(GL_PROJECTION)
67
- glLoadIdentity()
68
- glOrtho(0, w, 0, h, -1.0, 1.0)
69
- glMatrixMode(GL_MODELVIEW)
67
+ glViewport(0, 0, w, h)
68
+ glMatrixMode(GL_PROJECTION)
69
+ glLoadIdentity()
70
+ glOrtho(0, w, 0, h, -1.0, 1.0)
71
+ glMatrixMode(GL_MODELVIEW)
70
72
  end
71
73
 
72
74
  keyboard = Proc.new do |key, x, y|
73
- case (key)
74
- when ?\e
75
- exit(0)
76
- end
75
+ case (key)
76
+ when ?\e
77
+ exit(0)
78
+ end
77
79
  end
78
80
 
79
81
  # Main Loop
80
- # Open window with initial window size, title bar,
82
+ # Open window with initial window size, title bar,
81
83
  # RGBA display mode, and handle input events.
82
84
  glutInit
83
85
  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)