opengl 0.8.0 → 0.9.0
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- checksums.yaml +7 -0
- checksums.yaml.gz.sig +1 -0
- data.tar.gz.sig +0 -0
- data/.gitignore +2 -1
- data/.travis.yml +19 -0
- data/History.rdoc +26 -0
- data/Manifest.txt +3 -23
- data/README.rdoc +43 -37
- data/Rakefile +6 -62
- data/examples/NeHe/nehe_lesson02.rb +3 -2
- data/examples/NeHe/nehe_lesson03.rb +3 -2
- data/examples/NeHe/nehe_lesson04.rb +3 -1
- data/examples/NeHe/nehe_lesson05.rb +4 -1
- data/examples/NeHe/nehe_lesson06.rb +9 -6
- data/examples/NeHe/nehe_lesson07.rb +9 -6
- data/examples/NeHe/nehe_lesson08.rb +9 -6
- data/examples/NeHe/nehe_lesson09.rb +10 -6
- data/examples/NeHe/nehe_lesson11.rb +9 -6
- data/examples/NeHe/nehe_lesson12.rb +9 -6
- data/examples/NeHe/nehe_lesson16.rb +50 -47
- data/examples/NeHe/nehe_lesson19.rb +10 -7
- data/examples/NeHe/nehe_lesson36.rb +234 -229
- data/examples/OrangeBook/brick.rb +227 -225
- data/examples/OrangeBook/particle.rb +233 -231
- data/examples/RedBook/aapoly.rb +71 -70
- data/examples/RedBook/aargb.rb +54 -52
- data/examples/RedBook/accanti.rb +96 -94
- data/examples/RedBook/accpersp.rb +106 -104
- data/examples/RedBook/alpha.rb +54 -52
- data/examples/RedBook/alpha3D.rb +90 -88
- data/examples/RedBook/bezcurve.rb +48 -46
- data/examples/RedBook/bezmesh.rb +71 -69
- data/examples/RedBook/checker.rb +57 -55
- data/examples/RedBook/clip.rb +41 -39
- data/examples/RedBook/colormat.rb +72 -70
- data/examples/RedBook/cube.rb +39 -37
- data/examples/RedBook/depthcue.rb +37 -35
- data/examples/RedBook/dof.rb +110 -109
- data/examples/RedBook/double.rb +40 -38
- data/examples/RedBook/drawf.rb +30 -28
- data/examples/RedBook/feedback.rb +79 -77
- data/examples/RedBook/fog.rb +90 -89
- data/examples/RedBook/font.rb +78 -76
- data/examples/RedBook/hello.rb +29 -27
- data/examples/RedBook/image.rb +57 -55
- data/examples/RedBook/jitter.rb +131 -131
- data/examples/RedBook/light.rb +2 -1
- data/examples/RedBook/lines.rb +70 -68
- data/examples/RedBook/list.rb +48 -46
- data/examples/RedBook/material.rb +200 -199
- data/examples/RedBook/mipmap.rb +84 -82
- data/examples/RedBook/model.rb +55 -53
- data/examples/RedBook/movelight.rb +52 -50
- data/examples/RedBook/pickdepth.rb +103 -101
- data/examples/RedBook/planet.rb +46 -44
- data/examples/RedBook/quadric.rb +97 -95
- data/examples/RedBook/robot.rb +55 -53
- data/examples/RedBook/select.rb +118 -116
- data/examples/RedBook/smooth.rb +35 -33
- data/examples/RedBook/stencil.rb +96 -94
- data/examples/RedBook/stroke.rb +75 -73
- data/examples/RedBook/surface.rb +93 -91
- data/examples/RedBook/teaambient.rb +71 -69
- data/examples/RedBook/teapots.rb +105 -103
- data/examples/RedBook/tess.rb +96 -94
- data/examples/RedBook/texbind.rb +79 -77
- data/examples/RedBook/texgen.rb +88 -86
- data/examples/RedBook/texturesurf.rb +57 -55
- data/examples/RedBook/varray.rb +85 -83
- data/examples/RedBook/wrap.rb +76 -74
- data/examples/misc/OGLBench.rb +114 -113
- data/examples/misc/anisotropic.rb +154 -152
- data/examples/misc/fbo_test.rb +37 -36
- data/examples/misc/font-glut.rb +47 -46
- data/examples/misc/glfwtest.rb +16 -16
- data/examples/misc/plane.rb +13 -13
- data/examples/misc/readpixel.rb +66 -65
- data/examples/misc/sdltest.rb +21 -19
- data/examples/misc/trislam.rb +548 -547
- data/ext/opengl/common.h +16 -38
- data/ext/opengl/conv.h +39 -41
- data/ext/opengl/extconf.rb +4 -31
- data/ext/opengl/funcdef.h +126 -124
- data/ext/opengl/gl-1.0-1.1.c +1917 -1917
- data/ext/opengl/gl-1.2.c +4 -667
- data/ext/opengl/gl-1.3.c +9 -9
- data/ext/opengl/gl-1.4.c +8 -8
- data/ext/opengl/gl-1.5.c +1 -1
- data/ext/opengl/gl-2.0.c +392 -388
- data/ext/opengl/gl-3.0.c +493 -0
- data/ext/opengl/gl-enums.c +1523 -5
- data/ext/opengl/gl-enums.h +4679 -122
- data/ext/opengl/gl-error.c +7 -7
- data/ext/opengl/gl-error.h +4 -4
- data/ext/opengl/gl-ext-arb.c +468 -464
- data/ext/opengl/gl-ext-ext.c +18 -18
- data/ext/opengl/gl-ext-nv.c +15 -15
- data/ext/opengl/gl.c +2 -0
- data/ext/opengl/gl_buffer.c +92 -92
- data/ext/opengl/opengl.c +1 -7
- data/lib/opengl.rb +23 -59
- data/lib/opengl/test_case.rb +1 -2
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +18 -22
- data/test/test_gl_10_11.rb +220 -220
- data/test/test_gl_12.rb +11 -122
- data/test/test_gl_13.rb +202 -210
- data/test/test_gl_14.rb +16 -19
- data/test/test_gl_15.rb +2 -4
- data/test/test_gl_20.rb +45 -58
- data/test/test_gl_21.rb +46 -163
- data/test/test_gl_ext_arb.rb +54 -72
- data/test/test_gl_ext_ati.rb +0 -2
- data/test/test_gl_ext_ext.rb +66 -66
- data/test/test_gl_ext_gremedy.rb +8 -15
- data/test/test_gl_ext_nv.rb +109 -112
- data/test/test_opengl_buffer.rb +8 -25
- data/utils/README +0 -5
- data/utils/enumgen.rb +72 -76
- data/utils/extlistgen.rb +55 -55
- metadata +87 -66
- metadata.gz.sig +2 -0
- data/Rakefile.cross +0 -107
- data/docs/build_install.txt +0 -119
- data/docs/extensions.txt.in +0 -348
- data/docs/history.txt +0 -66
- data/docs/requirements_and_design.txt +0 -117
- data/docs/roadmap.txt +0 -28
- data/docs/scientific_use.txt +0 -35
- data/docs/supplies/page_template.html +0 -71
- data/docs/thanks.txt +0 -29
- data/docs/tutorial.txt +0 -469
- data/ext/opengl/glu-enums.c +0 -164
- data/ext/opengl/glu-enums.h +0 -463
- data/ext/opengl/glu.c +0 -1534
- data/ext/opengl/glut.c +0 -1145
- data/ext/opengl/glut_callbacks.c +0 -845
- data/lib/glu.rb +0 -1
- data/lib/glut.rb +0 -1
- data/test/test_glu.rb +0 -309
- data/utils/mkdn2html.rb +0 -59
- data/utils/post-mkdn2html.rb +0 -91
- data/website/images/ogl.jpg +0 -0
- data/website/images/tab_bottom.gif +0 -0
- data/website/style.css +0 -198
data/docs/history.txt
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Project history
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===============
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The [original ruby-opengl](http://www2.giganet.net/~yoshi/) was written
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by Yoshi.
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James A. desperately wanted to get the OpenGL Ruby bindings working on his Mac,
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but they wouldn't even compile on OSX. After a little bit of tweaking, he made
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his patched bindings available to the ruby community in a very informal manner.
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John G. then wanted to clean it up and add some docs to it, and so started
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tweaking and put up a new site and made his changes available.
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Then Peter M. came along and decided to try updating ruby-opengl using SWIG,
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as it seemed easier than doing everything by hand. Peter wrote the new code,
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John started the actual RubyForge project, put up a new site, and Peter
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committed the code.
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Thu M. V. joined the project with a lot of energy, and the mailing list
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was showing a good bit of activity.
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After some experience, we began to question whether SWIG was necessary/helpful
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for a project of this nature. The leaning was that people want to abandon
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SWIG and go back to maintaining the binding files by hand. Thu even provided
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a script to help with the manual coding that would be required without using
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SWIG.
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The reasoning at the time was:
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Pro-SWIG:
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* Could use the .i files for another project, perhaps (OTOH, we couldn't
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use previous .i files on this project...)
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* It's supposed to require less manual coding.
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Con-SWIG:
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* yet another tool to learn
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* OpenGL isn't really all that big
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* OpenGL doesn't change a lot
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* A lot of boilerplate and overhead in the generated files because SWIG is
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a general tool.
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In September 2006, we stopped using SWIG. Thu and Peter began fine tuning
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Thu's original `utils/mkwrap.rb` script.
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Development stalled in October 2006.
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Development picked up again towards the end of 2006. After a long hiatus
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and getting a new release of mkrf out the door, version 0.33 (following the
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numbering of original Yoshi's bindings which stalled at 0.32) was released.
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During first half of 2007, we added large portion of code, as well as number
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of unit tests, creating near-complete support for OpenGL 2.1.
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Support for MS Windows was also added during this time.
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Version 0.40 was released in July 2007.
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Version 0.50 was released in October 2007.
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Version 0.60 was released in December 2007.
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Design
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======
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This document records the requirements, high-level design, and the
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specifications for the ruby-opengl project.
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The content of this document was gleaned from the postings on the
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ruby-opengl-dev list and internal notes from John G., Peter M., Vo Minh Thu,
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and Robert K.
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Requirements
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------------
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* ruby-opengl is a Ruby extension library which wraps the OpenGL, GLU,
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and GLUT libraries.
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* ruby-opengl shall provide three base modules: *BaseGL*, *BaseGLU*, and
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*BaseGLUT* (the "Base Modules").
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Note: "BaseGL" etc. are not the names that appear in the code -- they are
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just handles so we can write about them in documents like this one.
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* The Base Modules shall be separately loadable.
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* BaseGL shall not depend on any of the other Ruby modules.
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* BaseGLU shall depend on, at most, BaseGL.
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* BaseGLUT shall depend on, at most, BaseGLU and BaseGL.
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* Base Module syntax shall closely follow the standard C-syntax.
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The syntax for a Ruby program that uses the base modules, shall closely
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follow the standard C-like syntax that OpenGL programmers are used to,
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and that most OpenGL examples are published in:
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{{ruby}}
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require 'gl'
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Gl.glBegin( Gl::GL_POLYGON )
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Gl.glVertex2d( 0, 0 )
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Gl.glVertex2d( 0, 1 )
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Gl.glVertex2d( 1, 1 )
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Gl.glVertex2d( 1, 0 )
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Gl.glEnd
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Or:
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{{ruby}}
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require 'gl'
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include Gl
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glBegin( GL_POLYGON )
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glVertex2d( 0, 0 )
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glVertex2d( 0, 1 )
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glVertex2d( 1, 1 )
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glVertex2d( 1, 0 )
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glEnd
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The rationale for adopting the C-like syntax is:
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* Makes it familiar to OpenGL programmers.
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* Removes the burden of learning OpenGL plus some Ruby-isms, just to
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get started.
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* Makes it easier to port OpenGL programs to/from ruby-opengl.
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* The current OpenGL documentation more naturally fits ruby-opengl.
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* Putting "gl", "glu" and "glut" in front of all the names (i.e.,
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following the C-like syntax) leaves common variable names open for
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the programmers (e.g., "vertex", "color" etc. are popular topics in
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3D programming, so not robbing the ruby namespace of such valuable
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real-estate seems nice).
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* It shall be possible to check out the project from svn, compile and test
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on the following platforms: Mac OS X, GNU/Linux. MS Windows operating
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systems may also be supported in the future.
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* The project will make a number of pre-compiled extensions available as gems.
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* The project will supply source code and build scripts (via svn checkout)
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conducive to straightforward porting to other platforms.
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* There shall be a test suite that exercises each call in each of the Base
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modules.
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* All project documentation will be in Markdown format in files that end in
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`.txt`.
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* The project will make some efforts to track versions of OpenGL.
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### Things in the future
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do next. This list is not really requirements, but a list of nice ideas to
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try:
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* Provide wrappers for glBegin/glEnd, eg: polygon()...translates to
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glBegin(GL_POLYGON)....glEnd
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* Untyped versions of the multi-typed gl functions: e.g., a single
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glVertex that examines its arguments and calls the appropriate
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glVertex{234}{fisdv} call in BaseGL.
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Implementation
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Our plan is to continue on with Yoshi's original code, modified
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to use standard OpenGL-style constant and function names.
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### Build environment ###
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The build environment will use:
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* use rake and mkrf.
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* minimize the number of additional tools required
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Roadmap
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=======
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* Write comprehensive API documentation
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* Create more example code
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* Add RMagick(ImageMagick) integration for easy image handling (textures,screenshots)
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* Support all pixelstore modes (currently forced to default values by
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any function getting/setting data affected by it)
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Possible Features
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========
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* Add **all** OpenGL extensions (some are obsolete or not really used or useful at all)
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* Add direct mapping on ruby types for vertex arrays, buffers and image data to allow high performance data operations from within ruby
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- this should be modeled after Perl's OpenGL::Array
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- Update: preliminary tests shows that performance-wise there is no need for it, as the Ruby interpreter overhead is currently larger than immediate-mode calls overhead, so any potential speed gains are in domain of 1-5%. It still may be good idea from usability perspective, although that would require more comprehensive design, not just simple wrapper.
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* Support for r/w VBO buffer mapping - gl(Un)MapBuffer (is it needed?)
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Scientific Use
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--------------
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Though not directly related to ruby-opengl, this page contains a
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few tidbits of general info that might possibly be of interest to
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a number of users.
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There are currently two bindings to the [GNU Scientific Library][1] (GSL):
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* Yoshiki's Ruby/GSL (<http://rb-gsl.rubyforge.org/>) --
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Comes with an API reference. Also, I've been told that the API has been
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worked a bit to be more comfortable for Ruby programmers.
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* Arno's ruby-gsl (<http://ruby-gsl.sourceforge.net/>) --
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more of a straight wrapper around the C API.
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[1]: http://www.gnu.org/software/gsl/
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<a href="http://rubyforge.org/softwaremap/trove_list.php?form_cat=97">Browse Rubyforge</a>
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for more.
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Links
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-----
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* <http://sciruby.codeforpeople.com/sr.cgi/FrontPage> -- SciRuby wiki.
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* <http://narray.rubyforge.org/> -- Numerical n-dimensional Array class.
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* <http://www.kitp.ucsb.edu/~paxton/tioga.html> -- Tioga. Create plots using
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Ruby and TeX.
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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Thank you
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Usage Tutorial
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==============
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This page should serve as tutorial and also as reference to Ruby bindings for OpenGL
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language. It is assumed that you have basic understanding of both OpenGL and Ruby.
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Table of Contents
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==============
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<a name="naming_conventions"></a>
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Function parameters
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Return values
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-------------
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preallocated buffer and they will fill it with values; sometimes you have to even query
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value or array:
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...
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p color # will be [1.0,1.0,1.0,1.0]
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<a name="matrices"></a>
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Matrices
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-------------
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[ 4, 5, 6, 7 ],
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[ 8, 9,10,11 ],
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[ 12,13,14,15 ] ]
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[ 4, 5, 6, 7 ],
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[ 8, 9,10,11 ],
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[ 12,13,14,15 ] ] )
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glLoadMatrixf(matrix_a)
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glLoadMatrixf(matrix_b)
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Note that as OpenGL uses column-major
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row-major matrices or arrays in ruby.
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Textures and other raw data
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-------------
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Data for textures, arrays, buffers etc. can be specified either as ruby arrays or directly as raw packed strings -
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{{ruby}}
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...
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0, # mipmap level
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GL_RGB, # components per pixel
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GL_FLOAT # component type
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...
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For storage, packed strings are more memory efficient than ruby arrays, but
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cannot be easily changed or manipulated.
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<a name="error_checking"></a>
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Error Checking
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Starting with version 0.60.0, ruby-opengl performs automatic checking of OpenGL and GLU errors.
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Functions:
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{{ruby}}
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When the checking is enabled (default), glGetError() is executed after each OpenGL call, and should error
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occur, Gl::Error exception is raised:
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begin
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...
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end
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It is usually good idea to leave error checking on for all your code, as OpenGL errors have habit to pop-up in
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unexpected places. For now there is no measurable performance hit for error checking, although this may depend
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<a name="examples"></a>
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The Examples
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Various examples are in 'examples' directory of the bindings. To run them, manually pass them to `ruby` like:
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If you get 'opengl not found' error, and you installed ruby-opengl from gems, your
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shell or ruby installation is probably not configured to use the gems; in that case type:
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ruby -rubygems some_sample.rb
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The `README` file in the `examples` directory contains some notes on the examples.
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<a name="extensions"></a>
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OpenGL Version and Extensions
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-----------
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To query for available OpenGL version or OpenGL extension, use Gl.is_available? function:
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{{ruby}}
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# true if OpenGL version is 2.0 or later is available
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Gl.is_available?(2.0)
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...
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# returns true if GL_ARB_shadow is available on this system
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Gl.is_available?("GL_ARB_shadow")
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For list of what extensions are supported in ruby-opengl see this [page](extensions.html)
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The extensions' function names once again follows the C API. Some extensions were over time
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promoted to ARB or even to OpenGL core, retaining their function names just with suffix changed
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or removed. However sometimes the functions semantics was changed in the process, so to avoid
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confusion, ruby-opengl bindings will strictly adhere to the C naming, e.g. :
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{{ruby}}
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# will call the function from GL_ARB_transpose_matrix extension
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glLoadTransposeMatrixfARB(matrix)
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...
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# will call the function from OpenGL 1.3
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glLoadTransposeMatrixf(matrix)
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<b>Note:</b> ruby-opengl is compiled against OpenGL 1.1, and all functions and enums from later
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versions of OpenGL and from extensions are loaded dynamically at runtime. That means that all
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of OpenGL 2.1 and supported extensions are available even if the ruby-opengl bindings are
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compiled on platform which lacks proper libraries or headers (like for example Windows without
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installed graphic drivers). This should ease binary-only distribution and application packaging.
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<a name="selection_feedback"></a>
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Selection/Feedback queries
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-----------
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Querying selection and feedback is different from C. Example:
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{{ruby}}
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# this will create selection buffer 512*sizeof(GLuint) long
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buf = glselectbuffer(512)
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# enter feedback mode
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glRenderMode(GL_SELECT)
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... # draw something here
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# return to render mode
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count = glRenderMode(GL_RENDER)
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# at this point the buf string is freezed and contains
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# the selection data, which you can recover with unpack
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# function
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data = buf.unpack("I*") # I for unsigned integer
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# also, next call to glRenderMode(GL_SELECT) will overwrite
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# the 'buf' buffer with new data
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The feedback query follows the same pattern, only the data are stored
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as floats.
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<a name="vertex_arrays"></a>
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Vertex Arrays
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-----------
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In current state, vertex arrays are not very efficient in ruby-opengl, as it is not possible to change
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the array content once it is specified, and there is overhead for converting between ruby and C representation
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of numbers. Using display lists for static and immediate mode for dynamic objects is recommended instead.
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You can specify the data the same way as [texture data](#textures). Example:
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{{ruby}}
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normals = [0,1,0, 1,0,0, 1,1,1]
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glNormalPointer(GL_FLOAT,0,normals)
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...
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glEnable(GL_NORMAL_ARRAY)
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glDrawArrays(...)
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...
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This applies to all *pointer functions. glGetPointerv will return reference to the frozen string
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previously specified.
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<a name="buffer_objects"></a>
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Buffer Objects
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-----------
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Once again, in current state buffer objects (VBOs in particular) are not very efficient in ruby-opengl.
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Unlike textures and vertex arrays, the data for buffers *must* be prepacked by using .pack() function,
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as buffers does not retain information about the storage type. Mapping of the buffer afterwards is read-only.
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Like in C, buffer binding affects some functions in way that if particular buffer is bound, the related
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functions (for example glTexImage) take integer offset in place of data string argument. This is also true
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for getter functions (e.g. glGetTexImage) - instead of returning the data string, they take offset as they're
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last argument (so in ruby they take one extra argument), and will write the data in the bound buffer as expected.
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VBO example:
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{{ruby}}
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# specify 3 vertices, 2*float each
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data = [0,0, 0,1, 1,1].pack("f*")
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...
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# generate buffer name
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buffers = glGenBuffers(1)
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# bind to the name to ARRAY buffer for vertex array
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glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
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# here the data is specified, size is n*sizeof(float)
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# note that you don't get to specify type, as buffers
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# operate on byte level
|
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glBufferData(GL_ARRAY_BUFFER,6*4,data,GL_DYNAMIC_DRAW)
|
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...
|
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|
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# here instead of specyfing the data, you pass '0' (or
|
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# positive integer) as offset to the bound buffer
|
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glVertexPointer(2,GL_FLOAT,0,0)
|
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...
|
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glEnableClientState(GL_VERTEX_ARRAY)
|
384
|
-
...
|
385
|
-
|
386
|
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<a name="glut_sdl"></a>
|
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|
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GLUT, SDL, GLFW..
|
388
|
-
---------
|
389
|
-
When it comes to low-level task like GL window creation, input and event handling, the first choice is GLUT,
|
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|
-
as it is readilly available alongside OpenGL. However both GLUT itself and its implementations
|
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|
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have their drawbacks, and for that and other reasons there are number of replacement libraries.
|
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|
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You can use any of them with ruby-opengl (as long as there are ruby bindings for them).
|
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|
-
|
394
|
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Here is example for [SDL](http://www.kmc.gr.jp/~ohai/index.en.html):
|
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|
-
|
396
|
-
{{ruby}}
|
397
|
-
require 'opengl'
|
398
|
-
require 'sdl'
|
399
|
-
# init
|
400
|
-
SDL.init(SDL::INIT_VIDEO)
|
401
|
-
SDL.setGLAttr(SDL::GL_DOUBLEBUFFER,1)
|
402
|
-
SDL.setVideoMode(512,512,32,SDL::OPENGL)
|
403
|
-
...
|
404
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
405
|
-
...
|
406
|
-
SDL.GLSwapBuffers()
|
407
|
-
...
|
408
|
-
|
409
|
-
and another example for [GLFW](http://ruby-glfw.rubyforge.org/):
|
410
|
-
|
411
|
-
{{ruby}}
|
412
|
-
require 'opengl'
|
413
|
-
require 'glfw'
|
414
|
-
# init
|
415
|
-
Glfw.glfwOpenWindow( 500,500, 0,0,0,0, 32,0, Glfw::GLFW_WINDOW )
|
416
|
-
...
|
417
|
-
Gl.glVertex3f(1.0,0.0,0.0)
|
418
|
-
...
|
419
|
-
Glfw.glfwSwapBuffers()
|
420
|
-
...
|
421
|
-
|
422
|
-
<a name="glut_callbacks"></a>
|
423
|
-
GLUT callbacks
|
424
|
-
--------------
|
425
|
-
|
426
|
-
The GLUT callback functions are specified as Proc objects, which you can
|
427
|
-
either create with lambda as:
|
428
|
-
|
429
|
-
{{ruby}}
|
430
|
-
reshape = lambda do |w, h|
|
431
|
-
...
|
432
|
-
end
|
433
|
-
...
|
434
|
-
glutReshapeFunc( reshape )
|
435
|
-
|
436
|
-
or by conversion from normal functions:
|
437
|
-
|
438
|
-
{{ruby}}
|
439
|
-
def reshape(w,h)
|
440
|
-
...
|
441
|
-
end
|
442
|
-
...
|
443
|
-
glutReshapeFunc( method("reshape").to_proc )
|
444
|
-
|
445
|
-
Note: An older notation you'll see instead of `lambda` is `proc`. The
|
446
|
-
PickAxe v2 notes that `proc` is "mildly deprecated" in favor of `lambda`.
|
447
|
-
You'll also sometimes see `Proc.new` used in place of either. Pages 359-360 of
|
448
|
-
PickAxe v2 describe the differences between using `lambda` and `Proc.new`,
|
449
|
-
but for our purposes either will be fine.
|
450
|
-
|
451
|
-
<a name="internals"></a>
|
452
|
-
Internals
|
453
|
-
---------
|
454
|
-
|
455
|
-
The directory structure follows current Ruby standards, with a few
|
456
|
-
extra directories added.
|
457
|
-
|
458
|
-
* `doc/` -- Contains documentation for the project (from which this
|
459
|
-
website is generated).
|
460
|
-
* `examples/` -- Example programs.
|
461
|
-
* `ext/` -- Contains subdirectories, one for each of the three extension
|
462
|
-
modules (gl, glu, glut). Herein are the files needed to compile the extension
|
463
|
-
modules.
|
464
|
-
* `lib/` -- Files that the user is meant to `require` in their own code.
|
465
|
-
* `test/` -- Contains automatic testsuite for the bindings
|
466
|
-
* `utils` -- Some utility scripts used to help generate code, documentation
|
467
|
-
and website.
|
468
|
-
* `website` -- After running `rake gen_website` this directory will contain
|
469
|
-
the ruby-opengl website.
|