opengl 0.8.0 → 0.9.0
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- checksums.yaml +7 -0
- checksums.yaml.gz.sig +1 -0
- data.tar.gz.sig +0 -0
- data/.gitignore +2 -1
- data/.travis.yml +19 -0
- data/History.rdoc +26 -0
- data/Manifest.txt +3 -23
- data/README.rdoc +43 -37
- data/Rakefile +6 -62
- data/examples/NeHe/nehe_lesson02.rb +3 -2
- data/examples/NeHe/nehe_lesson03.rb +3 -2
- data/examples/NeHe/nehe_lesson04.rb +3 -1
- data/examples/NeHe/nehe_lesson05.rb +4 -1
- data/examples/NeHe/nehe_lesson06.rb +9 -6
- data/examples/NeHe/nehe_lesson07.rb +9 -6
- data/examples/NeHe/nehe_lesson08.rb +9 -6
- data/examples/NeHe/nehe_lesson09.rb +10 -6
- data/examples/NeHe/nehe_lesson11.rb +9 -6
- data/examples/NeHe/nehe_lesson12.rb +9 -6
- data/examples/NeHe/nehe_lesson16.rb +50 -47
- data/examples/NeHe/nehe_lesson19.rb +10 -7
- data/examples/NeHe/nehe_lesson36.rb +234 -229
- data/examples/OrangeBook/brick.rb +227 -225
- data/examples/OrangeBook/particle.rb +233 -231
- data/examples/RedBook/aapoly.rb +71 -70
- data/examples/RedBook/aargb.rb +54 -52
- data/examples/RedBook/accanti.rb +96 -94
- data/examples/RedBook/accpersp.rb +106 -104
- data/examples/RedBook/alpha.rb +54 -52
- data/examples/RedBook/alpha3D.rb +90 -88
- data/examples/RedBook/bezcurve.rb +48 -46
- data/examples/RedBook/bezmesh.rb +71 -69
- data/examples/RedBook/checker.rb +57 -55
- data/examples/RedBook/clip.rb +41 -39
- data/examples/RedBook/colormat.rb +72 -70
- data/examples/RedBook/cube.rb +39 -37
- data/examples/RedBook/depthcue.rb +37 -35
- data/examples/RedBook/dof.rb +110 -109
- data/examples/RedBook/double.rb +40 -38
- data/examples/RedBook/drawf.rb +30 -28
- data/examples/RedBook/feedback.rb +79 -77
- data/examples/RedBook/fog.rb +90 -89
- data/examples/RedBook/font.rb +78 -76
- data/examples/RedBook/hello.rb +29 -27
- data/examples/RedBook/image.rb +57 -55
- data/examples/RedBook/jitter.rb +131 -131
- data/examples/RedBook/light.rb +2 -1
- data/examples/RedBook/lines.rb +70 -68
- data/examples/RedBook/list.rb +48 -46
- data/examples/RedBook/material.rb +200 -199
- data/examples/RedBook/mipmap.rb +84 -82
- data/examples/RedBook/model.rb +55 -53
- data/examples/RedBook/movelight.rb +52 -50
- data/examples/RedBook/pickdepth.rb +103 -101
- data/examples/RedBook/planet.rb +46 -44
- data/examples/RedBook/quadric.rb +97 -95
- data/examples/RedBook/robot.rb +55 -53
- data/examples/RedBook/select.rb +118 -116
- data/examples/RedBook/smooth.rb +35 -33
- data/examples/RedBook/stencil.rb +96 -94
- data/examples/RedBook/stroke.rb +75 -73
- data/examples/RedBook/surface.rb +93 -91
- data/examples/RedBook/teaambient.rb +71 -69
- data/examples/RedBook/teapots.rb +105 -103
- data/examples/RedBook/tess.rb +96 -94
- data/examples/RedBook/texbind.rb +79 -77
- data/examples/RedBook/texgen.rb +88 -86
- data/examples/RedBook/texturesurf.rb +57 -55
- data/examples/RedBook/varray.rb +85 -83
- data/examples/RedBook/wrap.rb +76 -74
- data/examples/misc/OGLBench.rb +114 -113
- data/examples/misc/anisotropic.rb +154 -152
- data/examples/misc/fbo_test.rb +37 -36
- data/examples/misc/font-glut.rb +47 -46
- data/examples/misc/glfwtest.rb +16 -16
- data/examples/misc/plane.rb +13 -13
- data/examples/misc/readpixel.rb +66 -65
- data/examples/misc/sdltest.rb +21 -19
- data/examples/misc/trislam.rb +548 -547
- data/ext/opengl/common.h +16 -38
- data/ext/opengl/conv.h +39 -41
- data/ext/opengl/extconf.rb +4 -31
- data/ext/opengl/funcdef.h +126 -124
- data/ext/opengl/gl-1.0-1.1.c +1917 -1917
- data/ext/opengl/gl-1.2.c +4 -667
- data/ext/opengl/gl-1.3.c +9 -9
- data/ext/opengl/gl-1.4.c +8 -8
- data/ext/opengl/gl-1.5.c +1 -1
- data/ext/opengl/gl-2.0.c +392 -388
- data/ext/opengl/gl-3.0.c +493 -0
- data/ext/opengl/gl-enums.c +1523 -5
- data/ext/opengl/gl-enums.h +4679 -122
- data/ext/opengl/gl-error.c +7 -7
- data/ext/opengl/gl-error.h +4 -4
- data/ext/opengl/gl-ext-arb.c +468 -464
- data/ext/opengl/gl-ext-ext.c +18 -18
- data/ext/opengl/gl-ext-nv.c +15 -15
- data/ext/opengl/gl.c +2 -0
- data/ext/opengl/gl_buffer.c +92 -92
- data/ext/opengl/opengl.c +1 -7
- data/lib/opengl.rb +23 -59
- data/lib/opengl/test_case.rb +1 -2
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +18 -22
- data/test/test_gl_10_11.rb +220 -220
- data/test/test_gl_12.rb +11 -122
- data/test/test_gl_13.rb +202 -210
- data/test/test_gl_14.rb +16 -19
- data/test/test_gl_15.rb +2 -4
- data/test/test_gl_20.rb +45 -58
- data/test/test_gl_21.rb +46 -163
- data/test/test_gl_ext_arb.rb +54 -72
- data/test/test_gl_ext_ati.rb +0 -2
- data/test/test_gl_ext_ext.rb +66 -66
- data/test/test_gl_ext_gremedy.rb +8 -15
- data/test/test_gl_ext_nv.rb +109 -112
- data/test/test_opengl_buffer.rb +8 -25
- data/utils/README +0 -5
- data/utils/enumgen.rb +72 -76
- data/utils/extlistgen.rb +55 -55
- metadata +87 -66
- metadata.gz.sig +2 -0
- data/Rakefile.cross +0 -107
- data/docs/build_install.txt +0 -119
- data/docs/extensions.txt.in +0 -348
- data/docs/history.txt +0 -66
- data/docs/requirements_and_design.txt +0 -117
- data/docs/roadmap.txt +0 -28
- data/docs/scientific_use.txt +0 -35
- data/docs/supplies/page_template.html +0 -71
- data/docs/thanks.txt +0 -29
- data/docs/tutorial.txt +0 -469
- data/ext/opengl/glu-enums.c +0 -164
- data/ext/opengl/glu-enums.h +0 -463
- data/ext/opengl/glu.c +0 -1534
- data/ext/opengl/glut.c +0 -1145
- data/ext/opengl/glut_callbacks.c +0 -845
- data/lib/glu.rb +0 -1
- data/lib/glut.rb +0 -1
- data/test/test_glu.rb +0 -309
- data/utils/mkdn2html.rb +0 -59
- data/utils/post-mkdn2html.rb +0 -91
- data/website/images/ogl.jpg +0 -0
- data/website/images/tab_bottom.gif +0 -0
- data/website/style.css +0 -198
@@ -1,6 +1,9 @@
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class Lesson07
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include Gl
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@filter %= 3
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puts "texture #{@filter}"
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def load_texture
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png =
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image = png.to_rgba_stream
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@textures = glGenTextures 3
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glBindTexture GL_TEXTURE_2D, @textures[0]
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end
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require 'glut'
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class Lesson08
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@filter %= 3
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puts "texture #{@filter}"
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def load_texture
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png = ChunkyPNG::Image.from_file(File.expand_path('../glass.png', __FILE__))
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glBindTexture GL_TEXTURE_2D, @textures[0]
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end
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class Lesson09
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glutDestroyWindow @window
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png = ChunkyPNG::Image.from_file(File.expand_path('../star.png', __FILE__))
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image = png.
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@textures = glGenTextures 3
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glBindTexture GL_TEXTURE_2D, @textures[0]
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end
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class Lesson11
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glutDestroyWindow @window
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exit 0
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end
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def load_texture
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png =
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png = ChunkyPNG::Image.from_file(File.expand_path('../tim.png', __FILE__))
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class Lesson12
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include Gl
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when ?\e
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glutDestroyWindow @window
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exit 0
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end
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def load_texture
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png =
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png = ChunkyPNG::Image.from_file(File.expand_path('../crate.png', __FILE__))
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height = png.height
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width = png.width
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image = png.
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image = png.to_rgba_stream.each_byte.to_a
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@textures = glGenTextures 1
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glBindTexture GL_TEXTURE_2D, @textures[0]
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class Lesson16
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include Gl
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@filter = 0
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@fog_mode = [
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GL_EXP,
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GL_EXP2,
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GL_LINEAR
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@fog_filter = 0
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end
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def reshape width, height
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width
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height = 1.0 if height.zero?
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glBegin GL_QUADS do
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# front face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0,
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(
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glVertex3f(1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0,
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# back face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0,
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, -1.0, -1.0)
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# top face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0,
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0,
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, 1.0, -1.0)
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# bottom face
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, -1.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0,
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glVertex3f(-1.0, -1.0, 1.0)
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# right face
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glTexCoord2f(1.0, 0.0)
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glVertex3f(
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glVertex3f(1.0, -1.0, -1.0)
|
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glTexCoord2f(0.0, 0.0)
|
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glVertex3f(
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glVertex3f(1.0, 1.0, -1.0)
|
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glTexCoord2f(0.0, 1.0)
|
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glVertex3f(
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glVertex3f(1.0, 1.0, 1.0)
|
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glTexCoord2f(1.0, 1.0)
|
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glVertex3f(
|
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glVertex3f(1.0, -1.0, 1.0)
|
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# left face
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glTexCoord2f(0.0, 0.0)
|
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0,
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0,
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(-1.0,
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glVertex3f(-1.0, 1.0, -1.0)
|
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end
|
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@xrot += 0.03
|
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def keyboard key, x, y
|
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case key
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when ?\e
|
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glutDestroyWindow @window
|
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exit 0
|
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+
when 'F' then
|
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@fullscreen = !@fullscreen
|
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+
if @fullscreen then
|
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glutFullScreen
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+
else
|
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glutPositionWindow 0, 0
|
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|
+
end
|
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|
+
when 'f' then
|
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|
+
@fog_filter += 1
|
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|
+
@fog_filter %= 3
|
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|
+
|
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|
+
glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
|
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+
puts "fog #{@fog_filter}"
|
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189
|
end
|
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glutPostRedisplay
|
189
192
|
end
|
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193
|
|
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194
|
def load_texture
|
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|
-
png =
|
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|
+
png = ChunkyPNG::Image.from_file(File.expand_path('../crate.png', __FILE__))
|
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+
|
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height = png.height
|
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width = png.width
|
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|
|
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image = png.
|
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+
image = png.to_rgba_stream.each_byte.to_a
|
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201
|
|
198
202
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@textures = glGenTextures 1
|
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glBindTexture GL_TEXTURE_2D, @textures[0]
|
@@ -205,4 +209,3 @@ class Lesson16
|
|
205
209
|
end
|
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|
|
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211
|
Lesson16.new
|
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|
-
|
@@ -1,6 +1,9 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
1
3
|
require 'opengl'
|
2
|
-
require '
|
3
|
-
require '
|
4
|
+
require 'glu'
|
5
|
+
require 'glut'
|
6
|
+
require 'chunky_png'
|
4
7
|
|
5
8
|
class Lesson19
|
6
9
|
include Gl
|
@@ -110,7 +113,7 @@ class Lesson19
|
|
110
113
|
|
111
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|
@particles.each do |particle|
|
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115
|
next unless particle.active
|
113
|
-
|
116
|
+
|
114
117
|
x = particle.x
|
115
118
|
y = particle.y
|
116
119
|
z = particle.z + @zoom
|
@@ -167,7 +170,7 @@ class Lesson19
|
|
167
170
|
when ?\e
|
168
171
|
glutDestroyWindow @window
|
169
172
|
exit 0
|
170
|
-
when 'F' then
|
173
|
+
when 'F' then
|
171
174
|
@fullscreen = !@fullscreen
|
172
175
|
|
173
176
|
if @fullscreen then
|
@@ -187,11 +190,12 @@ class Lesson19
|
|
187
190
|
end
|
188
191
|
|
189
192
|
def load_texture
|
190
|
-
png =
|
193
|
+
png = ChunkyPNG::Image.from_file(File.expand_path('../particle.png', __FILE__))
|
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|
+
|
191
195
|
height = png.height
|
192
196
|
width = png.width
|
193
197
|
|
194
|
-
image = png.
|
198
|
+
image = png.to_rgba_stream.each_byte.to_a
|
195
199
|
|
196
200
|
@textures = glGenTextures 1
|
197
201
|
glBindTexture GL_TEXTURE_2D, @textures[0]
|
@@ -203,4 +207,3 @@ class Lesson19
|
|
203
207
|
end
|
204
208
|
|
205
209
|
Lesson19.new
|
206
|
-
|
@@ -1,290 +1,295 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
1
3
|
# Nehe Lesson 36 Code
|
2
4
|
# modified from immediate mode to use vertex arrays for helix drawing
|
3
5
|
require 'opengl'
|
6
|
+
require 'glu'
|
7
|
+
require 'glut'
|
8
|
+
|
4
9
|
include Gl,Glu,Glut
|
5
10
|
include Math
|
6
11
|
|
7
12
|
def emptyTexture
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
13
|
+
# Create Storage Space For Texture Data (128x128x4)
|
14
|
+
data = ([0]*4*128*128).pack("f*")
|
15
|
+
txtnumber = glGenTextures(1) # Create 1 Texture
|
16
|
+
glBindTexture(GL_TEXTURE_2D, txtnumber[0]) # Bind The Texture
|
17
|
+
glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
|
18
|
+
GL_RGBA, GL_FLOAT, data) # Build Texture Using Information In data
|
19
|
+
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
|
20
|
+
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
|
21
|
+
return txtnumber[0] # Return The Texture ID
|
17
22
|
end
|
18
23
|
|
19
24
|
def init
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
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|
26
|
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|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
|
37
|
-
|
38
|
-
|
39
|
-
|
40
|
-
|
41
|
-
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
25
|
+
global_ambient = [0.2, 0.2, 0.2, 1.0] # Set Ambient Lighting To Fairly Dark Light (No Color)
|
26
|
+
light0pos = [0.0, 5.0, 10.0, 1.0] # Set The Light Position
|
27
|
+
light0ambient = [0.2, 0.2, 0.2, 1.0] # More Ambient Light
|
28
|
+
light0diffuse = [0.3, 0.3, 0.3, 1.0] # Set The Diffuse Light A Bit Brighter
|
29
|
+
light0specular = [0.8, 0.8, 0.8, 1.0] # Fairly Bright Specular Lighting
|
30
|
+
|
31
|
+
lmodel_ambient = [0.2,0.2,0.2,1.0] # And More Ambient Light
|
32
|
+
|
33
|
+
$angle = 0.0 # Set Starting Angle To Zero
|
34
|
+
|
35
|
+
$lasttime = 0
|
36
|
+
|
37
|
+
$blurTexture = emptyTexture() # Create Our Empty Texture
|
38
|
+
|
39
|
+
$helix_v,$helix_n = createHelix()
|
40
|
+
glVertexPointer(3,GL_FLOAT,0,$helix_v.flatten.pack("f*"))
|
41
|
+
glNormalPointer(GL_FLOAT,0,$helix_n.flatten.pack("f*"))
|
42
|
+
|
43
|
+
glLoadIdentity() # Reset The Modelview Matrix
|
44
|
+
|
45
|
+
glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
46
|
+
|
47
|
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient) # Set The Ambient Light Model
|
48
|
+
|
49
|
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,global_ambient) # Set The Global Ambient Light Model
|
50
|
+
glLightfv(GL_LIGHT0, GL_POSITION, light0pos) # Set The Lights Position
|
51
|
+
glLightfv(GL_LIGHT0, GL_AMBIENT, light0ambient) # Set The Ambient Light
|
52
|
+
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0diffuse) # Set The Diffuse Light
|
53
|
+
glLightfv(GL_LIGHT0, GL_SPECULAR, light0specular) # Set Up Specular Lighting
|
54
|
+
glEnable(GL_LIGHTING) # Enable Lighting
|
55
|
+
glEnable(GL_LIGHT0) # Enable Light0
|
56
|
+
|
57
|
+
glShadeModel(GL_SMOOTH) # Select Smooth Shading
|
58
|
+
|
59
|
+
glMateriali(GL_FRONT, GL_SHININESS, 128)
|
60
|
+
glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
56
61
|
end
|
57
62
|
|
58
63
|
# Keyboard handler to exit when ESC is typed
|
59
64
|
keyboard = lambda do |key, x, y|
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
+
case(key)
|
66
|
+
when ?\e
|
67
|
+
exit(0)
|
68
|
+
end
|
69
|
+
glutPostRedisplay
|
65
70
|
end
|
66
71
|
|
67
72
|
reshape = lambda do |w,h|
|
68
|
-
|
69
|
-
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
75
|
-
|
73
|
+
glMatrixMode(GL_PROJECTION)
|
74
|
+
glViewport(0,0,w,h)
|
75
|
+
glLoadIdentity()
|
76
|
+
width = 0.5
|
77
|
+
height = 0.5 * h/w;
|
78
|
+
glFrustum(-width,width,-height,height,1.0,2000.0)
|
79
|
+
glMatrixMode(GL_MODELVIEW)
|
80
|
+
glViewport(0,0,w,h)
|
76
81
|
end
|
77
82
|
|
78
83
|
def viewOrtho
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
84
|
+
glMatrixMode(GL_PROJECTION) # Select Projection
|
85
|
+
glPushMatrix() # Push The Matrix
|
86
|
+
glLoadIdentity() # Reset The Matrix
|
87
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
88
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
89
|
+
glOrtho( 0, width , height , 0, -1, 1 ) # Select Ortho Mode (widthxheight)
|
90
|
+
glMatrixMode(GL_MODELVIEW) # Select Modelview Matrix
|
91
|
+
glPushMatrix() # Push The Matrix
|
92
|
+
glLoadIdentity() # Reset The Matrix
|
88
93
|
end
|
89
94
|
|
90
95
|
def viewPerspective # Set Up A Perspective View
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
96
|
+
glMatrixMode( GL_PROJECTION ) # Select Projection
|
97
|
+
glPopMatrix() # Pop The Matrix
|
98
|
+
glMatrixMode( GL_MODELVIEW ) # Select Modelview
|
99
|
+
glPopMatrix() # Pop The Matrix
|
95
100
|
end
|
96
101
|
|
97
102
|
def normalize(v)
|
98
|
-
|
99
|
-
|
100
|
-
|
103
|
+
len = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
|
104
|
+
return v if len==0
|
105
|
+
[ v[0] / len, v[1] / len, v[2] / len ]
|
101
106
|
end
|
102
107
|
|
103
108
|
def calcNormal(v) # Calculates Normal For A Quad Using 3 Points
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
|
122
|
-
|
109
|
+
# Finds The Vector Between 2 Points By Subtracting
|
110
|
+
# The x,y,z Coordinates From One Point To Another.
|
111
|
+
# Calculate The Vector From Point 1 To Point 0
|
112
|
+
v1, v2, out = [], [], []
|
113
|
+
x,y,z = 0,1,2
|
114
|
+
|
115
|
+
v1[x] = v[0][x] - v[1][x] # Vector 1.x=Vertex[0].x-Vertex[1].x
|
116
|
+
v1[y] = v[0][y] - v[1][y] # Vector 1.y=Vertex[0].y-Vertex[1].y
|
117
|
+
v1[z] = v[0][z] - v[1][z] # Vector 1.z=Vertex[0].y-Vertex[1].z
|
118
|
+
# Calculate The Vector From Point 2 To Point 1
|
119
|
+
v2[x] = v[1][x] - v[2][x] # Vector 2.x=Vertex[0].x-Vertex[1].x
|
120
|
+
v2[y] = v[1][y] - v[2][y] # Vector 2.y=Vertex[0].y-Vertex[1].y
|
121
|
+
v2[z] = v[1][z] - v[2][z] # Vector 2.z=Vertex[0].z-Vertex[1].z
|
122
|
+
# Compute The Cross Product To Give Us A Surface Normal
|
123
|
+
out[x] = v1[y]*v2[z] - v1[z]*v2[y] # Cross Product For Y - Z
|
124
|
+
out[y] = v1[z]*v2[x] - v1[x]*v2[z] # Cross Product For X - Z
|
125
|
+
out[z] = v1[x]*v2[y] - v1[y]*v2[x] # Cross Product For X - Y
|
126
|
+
|
127
|
+
normalize(out)
|
123
128
|
end
|
124
129
|
|
125
130
|
def createHelix() # creates helix VA
|
126
|
-
|
127
|
-
|
128
|
-
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
|
150
|
-
|
151
|
-
|
152
|
-
|
153
|
-
|
154
|
-
|
155
|
-
|
156
|
-
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
161
|
-
|
162
|
-
|
163
|
-
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
131
|
+
twists = 5
|
132
|
+
r = 1.5
|
133
|
+
|
134
|
+
helix_v = []
|
135
|
+
helix_n = []
|
136
|
+
|
137
|
+
0.step(360,20) do |phi| # 360 Degrees In Steps Of 20
|
138
|
+
0.step(360*twists,20) do |theta| # 360 Degrees * Number Of Twists In Steps Of 20
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v= phi/180.0*PI # Calculate Angle Of First Point ( 0 )
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u= theta/180.0*PI # Calculate Angle Of First Point ( 0 )
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+
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+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (1st Point)
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+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (1st Point)
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+
z=((u-(2.0*PI)) + sin(v))*r # Calculate z Position (1st Point)
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+
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+
v0 = [x,y,z]
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+
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v= phi/180.0*PI # Calculate Angle Of Second Point ( 0 )
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u= (theta+20)/180.0*PI # Calculate Angle Of Second Point ( 20 )
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+
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x= cos(u)*(2.0+cos(v))*r # Calculate x Position (2nd Point)
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y= sin(u)*(2.0+cos(v))*r # Calculate y Position (2nd Point)
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z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (2nd Point)
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154
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+
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v1 = [x,y,z]
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+
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v= (phi+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
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+
u= (theta+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
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159
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+
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x= cos(u)*(2.0+cos(v))*r # Calculate x Position (3rd Point)
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y= sin(u)*(2.0+cos(v))*r # Calculate y Position (3rd Point)
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z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (3rd Point)
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+
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v2 = [x,y,z]
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+
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v= (phi+20)/180.0*PI # Calculate Angle Of Fourth Point ( 20 )
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u= (theta)/180.0*PI # Calculate Angle Of Fourth Point ( 0 )
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+
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x= cos(u)*(2.0+cos(v))*r # Calculate x Position (4th Point)
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y= sin(u)*(2.0+cos(v))*r # Calculate y Position (4th Point)
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z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (4th Point)
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+
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v3 = [x,y,z]
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+
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normal = calcNormal([v0,v1,v2,v3]) # Calculate The Quad Normal
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helix_v << v0 << v1 << v2 << v3
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helix_n << normal << normal << normal << normal
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+
end
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+
end
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+
[helix_v,helix_n]
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end
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-
def processHelix() # Draws A Helix
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180
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+
def processHelix() # Draws A Helix
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glfMaterialColor = [0.4,0.2,0.8,1.0] # Set The Material Color
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specular = [1.0,1.0,1.0,1.0] # Sets Up Specular Lighting
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183
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-
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187
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+
glLoadIdentity() # Reset The Modelview Matrix
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+
gluLookAt(0, 5, 50, 0, 0, 0, 0, 1, 0) # Eye Position (0,5,50) Center Of Scene (0,0,0), Up On Y Axis
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189
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185
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-
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190
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+
glPushMatrix() # Push The Modelview Matrix
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191
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-
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-
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189
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-
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192
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+
glTranslatef(0,0,-50) # Translate 50 Units Into The Screen
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+
glRotatef($angle/2.0,1,0,0) # Rotate By angle/2 On The X-Axis
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+
glRotatef($angle/3.0,0,1,0) # Rotate By angle/3 On The Y-Axis
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195
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191
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-
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192
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-
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196
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+
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,glfMaterialColor)
|
197
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+
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular)
|
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198
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-
|
195
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-
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196
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-
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197
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-
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198
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-
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199
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
200
|
+
glEnableClientState(GL_NORMAL_ARRAY)
|
201
|
+
glDrawArrays(GL_QUADS,0,$helix_v.size)
|
202
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
203
|
+
glDisableClientState(GL_NORMAL_ARRAY)
|
199
204
|
|
200
|
-
|
205
|
+
glPopMatrix() # Pop The Matrix
|
201
206
|
end
|
202
207
|
|
203
208
|
def drawBlur(times,inc)
|
204
|
-
|
205
|
-
|
206
|
-
|
207
|
-
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208
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-
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209
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-
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210
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-
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211
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-
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212
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-
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213
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-
|
214
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-
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215
|
-
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216
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-
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217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
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-
|
223
|
-
|
224
|
-
|
225
|
-
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
|
234
|
-
|
235
|
-
|
236
|
-
|
237
|
-
|
238
|
-
|
239
|
-
|
240
|
-
|
241
|
-
|
242
|
-
|
243
|
-
|
244
|
-
|
245
|
-
|
246
|
-
|
247
|
-
|
248
|
-
|
209
|
+
spost = 0.0 # Starting Texture Coordinate Offset
|
210
|
+
alphainc = 0.9 / times # Fade Speed For Alpha Blending
|
211
|
+
alpha = 0.2 # Starting Alpha Value
|
212
|
+
|
213
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
214
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
215
|
+
# Disable AutoTexture Coordinates
|
216
|
+
glDisable(GL_TEXTURE_GEN_S)
|
217
|
+
glDisable(GL_TEXTURE_GEN_T)
|
218
|
+
|
219
|
+
glEnable(GL_TEXTURE_2D) # Enable 2D Texture Mapping
|
220
|
+
glDisable(GL_DEPTH_TEST) # Disable Depth Testing
|
221
|
+
glBlendFunc(GL_SRC_ALPHA,GL_ONE) # Set Blending Mode
|
222
|
+
glEnable(GL_BLEND) # Enable Blending
|
223
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
224
|
+
viewOrtho() # Switch To An Ortho View
|
225
|
+
|
226
|
+
alphainc = alpha / times # alphainc=0.2 / Times To Render Blur
|
227
|
+
|
228
|
+
glBegin(GL_QUADS) # Begin Drawing Quads
|
229
|
+
0.upto(times-1) do |num| # Number Of Times To Render Blur
|
230
|
+
glColor4f(1.0, 1.0, 1.0, alpha) # Set The Alpha Value (Starts At 0.2)
|
231
|
+
glTexCoord2f(0+spost,1-spost) # Texture Coordinate ( 0, 1 )
|
232
|
+
glVertex2f(0,0) # First Vertex ( 0, 0 )
|
233
|
+
|
234
|
+
glTexCoord2f(0+spost,0+spost) # Texture Coordinate ( 0, 0 )
|
235
|
+
glVertex2f(0,height) # Second Vertex ( 0, height )
|
236
|
+
|
237
|
+
glTexCoord2f(1-spost,0+spost) # Texture Coordinate ( 1, 0 )
|
238
|
+
glVertex2f(width,height) # Third Vertex ( width, height )
|
239
|
+
|
240
|
+
glTexCoord2f(1-spost,1-spost) # Texture Coordinate ( 1, 1 )
|
241
|
+
glVertex2f(width,0) # Fourth Vertex ( width, 0 )
|
242
|
+
|
243
|
+
spost += inc # Gradually Increase spost (Zooming Closer To Texture Center)
|
244
|
+
alpha = alpha - alphainc # Gradually Decrease alpha (Gradually Fading Image Out)
|
245
|
+
end
|
246
|
+
glEnd() # Done Drawing Quads
|
247
|
+
|
248
|
+
viewPerspective() # Switch To A Perspective View
|
249
|
+
|
250
|
+
glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
251
|
+
glDisable(GL_TEXTURE_2D) # Disable 2D Texture Mapping
|
252
|
+
glDisable(GL_BLEND) # Disable Blending
|
253
|
+
glBindTexture(GL_TEXTURE_2D,0) # Unbind The Blur Texture
|
249
254
|
end
|
250
255
|
|
251
256
|
|
252
257
|
def renderToTexture
|
253
|
-
|
258
|
+
glViewport(0,0,128,128); # Set Our Viewport (Match Texture Size)
|
254
259
|
|
255
|
-
|
260
|
+
processHelix() # Render The Helix
|
256
261
|
|
257
|
-
|
262
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
258
263
|
|
259
|
-
|
260
|
-
|
264
|
+
# Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
|
265
|
+
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0)
|
261
266
|
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
+
glClearColor(0.0, 0.0, 0.5, 0.5) # Set The Clear Color To Medium Blue
|
268
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear The Screen And Depth Buffer
|
269
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
270
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
271
|
+
glViewport(0 , 0,width,height) # Set Viewport (0,0 to widthxheight)
|
267
272
|
end
|
268
273
|
|
269
274
|
drawGLScene = lambda do # Draw The Scene
|
270
|
-
|
271
|
-
|
272
|
-
|
273
|
-
|
274
|
-
|
275
|
-
|
276
|
-
|
277
|
-
|
278
|
-
|
275
|
+
glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
276
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear Screen And Depth Buffer
|
277
|
+
glLoadIdentity() # Reset The View
|
278
|
+
renderToTexture() # Render To A Texture
|
279
|
+
processHelix() # Draw Our Helix
|
280
|
+
drawBlur(25,0.02) # Draw The Blur Effect
|
281
|
+
glFlush() # Flush The GL Rendering Pipeline
|
282
|
+
glutSwapBuffers()
|
283
|
+
sleep(0.001) # don't hog all cpu time
|
279
284
|
end
|
280
285
|
|
281
286
|
idle = lambda do
|
282
|
-
|
283
|
-
|
284
|
-
|
285
|
-
|
287
|
+
now = glutGet(GLUT_ELAPSED_TIME)
|
288
|
+
elapsed = now - $lasttime
|
289
|
+
$angle += (elapsed * 0.03) # Update angle Based On The Clock
|
290
|
+
$lasttime = now
|
286
291
|
|
287
|
-
|
292
|
+
glutPostRedisplay()
|
288
293
|
end
|
289
294
|
|
290
295
|
# Main
|