opengl 0.7.0.pre1-x86-mingw32 → 0.7.0.pre2-x86-mingw32

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Files changed (103) hide show
  1. data/.autotest +29 -0
  2. data/.gitignore +5 -8
  3. data/History.rdoc +33 -0
  4. data/Manifest.txt +72 -57
  5. data/README.rdoc +72 -25
  6. data/Rakefile +60 -72
  7. data/Rakefile.cross +5 -2
  8. data/{doc → docs}/build_install.txt +0 -0
  9. data/{doc → docs}/extensions.txt.in +0 -0
  10. data/{doc → docs}/history.txt +0 -0
  11. data/{doc → docs}/requirements_and_design.txt +0 -0
  12. data/{doc → docs}/roadmap.txt +0 -0
  13. data/{doc → docs}/scientific_use.txt +0 -0
  14. data/{doc → docs}/supplies/page_template.html +0 -0
  15. data/{doc → docs}/thanks.txt +0 -0
  16. data/{doc → docs}/tutorial.txt +0 -0
  17. data/examples/NeHe/NeHe.png +0 -0
  18. data/examples/NeHe/crate.png +0 -0
  19. data/examples/NeHe/glass.png +0 -0
  20. data/examples/NeHe/nehe_lesson02.rb +82 -83
  21. data/examples/NeHe/nehe_lesson03.rb +88 -88
  22. data/examples/NeHe/nehe_lesson04.rb +93 -96
  23. data/examples/NeHe/nehe_lesson05.rb +137 -144
  24. data/examples/NeHe/nehe_lesson06.rb +183 -0
  25. data/examples/NeHe/nehe_lesson07.rb +237 -0
  26. data/examples/NeHe/nehe_lesson08.rb +252 -0
  27. data/examples/NeHe/nehe_lesson09.rb +199 -0
  28. data/examples/NeHe/nehe_lesson11.rb +173 -0
  29. data/examples/NeHe/nehe_lesson12.rb +200 -0
  30. data/examples/NeHe/nehe_lesson16.rb +208 -0
  31. data/examples/NeHe/nehe_lesson19.rb +206 -0
  32. data/examples/NeHe/particle.png +0 -0
  33. data/examples/NeHe/star.png +0 -0
  34. data/examples/NeHe/tim.png +0 -0
  35. data/examples/RedBook/light.rb +154 -0
  36. data/examples/misc/OGLBench.rb +2 -2
  37. data/examples/misc/trislam.rb +2 -2
  38. data/ext/{common → opengl}/common.h +2 -11
  39. data/ext/{common → opengl}/conv.h +43 -31
  40. data/ext/{glut → opengl}/extconf.rb +14 -7
  41. data/ext/{common → opengl}/funcdef.h +155 -125
  42. data/ext/{gl → opengl}/gl-1.0-1.1.c +426 -162
  43. data/ext/{gl → opengl}/gl-1.2.c +70 -66
  44. data/ext/{gl → opengl}/gl-1.3.c +19 -19
  45. data/ext/{gl → opengl}/gl-1.4.c +23 -23
  46. data/ext/{gl → opengl}/gl-1.5.c +46 -47
  47. data/ext/{gl → opengl}/gl-2.0.c +66 -60
  48. data/ext/{gl → opengl}/gl-2.1.c +4 -4
  49. data/ext/{gl → opengl}/gl-enums.c +2 -1
  50. data/ext/{common → opengl}/gl-enums.h +0 -0
  51. data/ext/{gl → opengl}/gl-error.c +12 -4
  52. data/ext/{common → opengl}/gl-error.h +7 -2
  53. data/ext/{gl → opengl}/gl-ext-3dfx.c +1 -1
  54. data/ext/{gl → opengl}/gl-ext-arb.c +75 -70
  55. data/ext/{gl → opengl}/gl-ext-ati.c +3 -3
  56. data/ext/{gl → opengl}/gl-ext-ext.c +54 -54
  57. data/ext/{gl → opengl}/gl-ext-gremedy.c +3 -3
  58. data/ext/{gl → opengl}/gl-ext-nv.c +49 -48
  59. data/ext/{common → opengl}/gl-types.h +0 -0
  60. data/ext/{gl → opengl}/gl.c +8 -10
  61. data/ext/{glu → opengl}/glu-enums.c +1 -1
  62. data/ext/{common → opengl}/glu-enums.h +0 -0
  63. data/ext/{glu → opengl}/glu.c +7 -3
  64. data/ext/{glut → opengl}/glut.c +98 -48
  65. data/ext/opengl/opengl.c +11 -0
  66. data/lib/gl.rb +1 -0
  67. data/lib/glu.rb +1 -0
  68. data/lib/glut.rb +1 -0
  69. data/lib/opengl.rb +13 -14
  70. data/lib/opengl/opengl.so +0 -0
  71. data/lib/opengl/test_case.rb +87 -0
  72. data/test/{tc_misc.rb → test_gl.rb} +2 -14
  73. data/test/test_gl_10_11.rb +1363 -0
  74. data/test/test_gl_12.rb +182 -0
  75. data/test/{tc_func_13.rb → test_gl_13.rb} +14 -14
  76. data/test/test_gl_14.rb +221 -0
  77. data/test/test_gl_15.rb +260 -0
  78. data/test/test_gl_20.rb +430 -0
  79. data/test/test_gl_21.rb +553 -0
  80. data/test/test_gl_ext_arb.rb +526 -0
  81. data/test/{tc_ext_ati.rb → test_gl_ext_ati.rb} +11 -14
  82. data/test/test_gl_ext_ext.rb +608 -0
  83. data/test/{tc_ext_gremedy.rb → test_gl_ext_gremedy.rb} +6 -6
  84. data/test/test_gl_ext_nv.rb +352 -0
  85. data/test/test_glu.rb +309 -0
  86. metadata +159 -102
  87. data/History.txt +0 -36
  88. data/ext/gl/extconf.rb +0 -43
  89. data/ext/glu/extconf.rb +0 -51
  90. data/test/README +0 -10
  91. data/test/tc_common.rb +0 -98
  92. data/test/tc_ext_arb.rb +0 -467
  93. data/test/tc_ext_ext.rb +0 -551
  94. data/test/tc_ext_nv.rb +0 -357
  95. data/test/tc_func_10_11.rb +0 -1281
  96. data/test/tc_func_12.rb +0 -186
  97. data/test/tc_func_14.rb +0 -197
  98. data/test/tc_func_15.rb +0 -270
  99. data/test/tc_func_20.rb +0 -346
  100. data/test/tc_func_21.rb +0 -541
  101. data/test/tc_glu.rb +0 -310
  102. data/test/tc_include_gl.rb +0 -35
  103. data/test/tc_require_gl.rb +0 -34
@@ -1,346 +0,0 @@
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- #
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- # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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- #
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- # This program is distributed under the terms of the MIT license.
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- # See the included MIT-LICENSE file for the terms of this license.
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- #
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- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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- # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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- # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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- # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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- # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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- # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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- # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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- #
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-
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- require 'test/unit'
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-
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- class Test_20 < Test::Unit::TestCase
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- def setup
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- common_setup()
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- end
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-
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- def teardown
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- common_teardown()
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- end
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-
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- def test_glblendequationseparate
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- return if not supported?(2.0)
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- glBlendEquationSeparate(GL_MIN,GL_MAX)
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- assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB),GL_MIN)
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- assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA),GL_MAX)
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- glBlendEquationSeparate(GL_MAX,GL_MIN)
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- assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB),GL_MAX)
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- assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA),GL_MIN)
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- end
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-
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- def test_stencilops
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- return if not supported?(2.0)
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-
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- glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
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- assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_ZERO)
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- assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_INCR)
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- assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_DECR)
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- glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
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- assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_INCR)
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- assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_DECR)
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- assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_ZERO)
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-
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- glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
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- assert_equal(glGetIntegerv(GL_STENCIL_FUNC),GL_LEQUAL)
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- assert_equal(glGetIntegerv(GL_STENCIL_REF),1)
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- assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK),0)
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- glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
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- assert_equal(glGetIntegerv(GL_STENCIL_FUNC),GL_GEQUAL)
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- assert_equal(glGetIntegerv(GL_STENCIL_REF),0)
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- assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK),1)
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-
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- glStencilMaskSeparate(GL_FRONT,1)
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- assert_equal(glGetIntegerv( GL_STENCIL_WRITEMASK),1)
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- glStencilMaskSeparate(GL_FRONT,0)
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- assert_equal(glGetIntegerv(GL_STENCIL_WRITEMASK),0)
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- end
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-
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- def test_gldrawbuf
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- return if not supported?(2.0)
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- glDrawBuffers([GL_FRONT_LEFT,GL_BACK_LEFT])
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- assert_equal(glGetIntegerv(GL_DRAW_BUFFER0),GL_FRONT_LEFT)
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- assert_equal(glGetIntegerv(GL_DRAW_BUFFER1),GL_BACK_LEFT)
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- end
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-
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- def test_glvertexattrib
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- return if not supported?(2.0)
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- # 1
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- glVertexAttrib1d(1,2.0)
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- assert_equal(glGetVertexAttribdv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,0.0,0.0,1.0])
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- glVertexAttrib1dv(1,[3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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- glVertexAttrib1f(1,2.0)
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- assert_equal(glGetVertexAttribiv(1,GL_CURRENT_VERTEX_ATTRIB), [2,0,0,1])
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- glVertexAttrib1fv(1,[3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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- glVertexAttrib1s(1,2)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,0.0,0.0,1.0])
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- glVertexAttrib1sv(1,[3])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,0.0,0.0,1.0])
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- # 2
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- glVertexAttrib2d(1,2.0,2.0)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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- glVertexAttrib2dv(1,[3.0,3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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- glVertexAttrib2f(1,2.0,2.0)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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- glVertexAttrib2fv(1,[3.0,3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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- glVertexAttrib2s(1,2,2)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,0.0,1.0])
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- glVertexAttrib2sv(1,[3,3])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,0.0,1.0])
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- # 3
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- glVertexAttrib3d(1,2.0,2.0,2.0)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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- glVertexAttrib3dv(1,[3.0,3.0,3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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- glVertexAttrib3f(1,2.0,2.0,2.0)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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- glVertexAttrib3fv(1,[3.0,3.0,3.0])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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- glVertexAttrib3s(1,2,2,2)
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [2.0,2.0,2.0,1.0])
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- glVertexAttrib3sv(1,[3,3,3])
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [3.0,3.0,3.0,1.0])
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- # 4N
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- glVertexAttrib4Nbv(1,[2**7-1,2**7-1,2**7-1,2**7-1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4Niv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4Nsv(1,[2**15-1,2**15-1,2**15-1,2**15-1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4Nub(1,0,0,0,0)
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4Nubv(1,[2**8-1,2**8-1,2**8-1,2**8-1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4Nuiv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4Nusv(1,[2**16-1,2**16-1,2**16-1,2**16-1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- # 4
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- glVertexAttrib4bv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4d(1,1,1,1,1)
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4dv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4f(1,1,1,1,1)
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4fv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4iv(1,[1,1,1,1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4s(1,0,0,0,0)
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4sv(1,[1,1,1,1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4ubv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- glVertexAttrib4uiv(1,[1,1,1,1])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [1,1,1,1]))
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- glVertexAttrib4usv(1,[0,0,0,0])
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- assert(approx_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB), [0,0,0,0]))
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- end
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-
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- def test_vertexattribpointer
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- return if not supported?(2.0)
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-
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- vaa = [1,1,1,1, 2,2,2,2].pack("f*")
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- glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,vaa)
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- assert_equal(glGetVertexAttribPointerv(1),vaa)
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-
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- glEnableVertexAttribArray(1)
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-
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- glBegin(GL_POINTS)
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- glArrayElement(1)
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- glEnd()
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- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB),[2,2,2,2])
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-
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- glDisableVertexAttribArray(1)
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- end
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-
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- def test_shaders
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- return if not supported?(2.0)
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-
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- vertex_shader_source = "void main() { gl_Position = ftransform();}"
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-
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- program = glCreateProgram()
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- assert_equal(glIsProgram(program),true)
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-
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- vs = glCreateShader(GL_VERTEX_SHADER)
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- assert_equal(glIsShader(vs),true)
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-
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- glShaderSource(vs,vertex_shader_source)
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- assert_equal(glGetShaderSource(vs),vertex_shader_source)
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-
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- assert_equal(glGetShaderiv(vs, GL_SHADER_TYPE),GL_VERTEX_SHADER)
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- glCompileShader(vs)
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- assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
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-
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- vslog = glGetShaderInfoLog(vs)
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- assert_equal(vslog.class,String)
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-
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- glAttachShader(program,vs)
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- assert_equal(glGetAttachedShaders(program),vs)
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- glDetachShader(program,vs)
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- assert_equal(glGetAttachedShaders(program),nil)
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- glAttachShader(program,vs)
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-
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- glValidateProgram(program)
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- assert_equal(glGetProgramiv(program,GL_VALIDATE_STATUS),GL_TRUE)
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- prlog = glGetProgramInfoLog(program)
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- assert_equal(prlog.class,String)
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-
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- glLinkProgram(program)
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- assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
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-
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- glUseProgram(program)
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- assert_equal(glGetIntegerv(GL_CURRENT_PROGRAM),program)
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-
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- glUseProgram(0)
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-
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- glDetachShader(program,vs)
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- glDeleteShader(vs)
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- assert_equal(glIsShader(vs),false)
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-
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- glDeleteProgram(program)
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- assert_equal(glIsProgram(program),false)
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- end
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-
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- def test_shaders_2
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- return if not supported?(2.0)
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-
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- vertex_shader_source = "attribute vec4 test; uniform float testvec1; uniform vec2 testvec2; uniform vec3 testvec3; uniform vec4 testvec4; uniform int testivec1; uniform ivec2 testivec2; uniform ivec3 testivec3; uniform ivec4 testivec4; void main() { gl_Position = testvec1 * test * testvec2.x * testvec3.x * testivec1 * testivec2.x * testivec3.x * testivec4.x + testvec4;}"
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- program = glCreateProgram()
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- vs = glCreateShader(GL_VERTEX_SHADER)
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-
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- glShaderSource(vs,vertex_shader_source)
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- glCompileShader(vs)
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-
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- assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
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- glAttachShader(program,vs)
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-
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- glBindAttribLocation(program,2,"test")
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- glLinkProgram(program)
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- assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
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- glUseProgram(program)
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-
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- assert_equal(glGetAttribLocation(program,"test"),2)
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- assert((tv1l = glGetUniformLocation(program,"testvec1"))>=0)
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- assert((tv2l = glGetUniformLocation(program,"testvec2"))>=0)
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- assert((tv3l = glGetUniformLocation(program,"testvec3"))>=0)
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- assert((tv4l = glGetUniformLocation(program,"testvec4"))>=0)
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- assert((tv1il = glGetUniformLocation(program,"testivec1"))>=0)
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- assert((tv2il = glGetUniformLocation(program,"testivec2"))>=0)
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- assert((tv3il = glGetUniformLocation(program,"testivec3"))>=0)
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- assert((tv4il = glGetUniformLocation(program,"testivec4"))>=0)
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-
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- ##
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- assert_equal(glGetActiveAttrib(program,0),[1,GL_FLOAT_VEC4,"test"])
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- assert_equal(glGetActiveUniform(program,tv1il),[1,GL_INT,"testivec1"])
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-
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- # f
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- glUniform1f(tv1l,2.0)
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- assert_equal(glGetUniformfv(program,tv1l),2.0)
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- glUniform2f(tv2l,2.0,2.0)
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- assert_equal(glGetUniformfv(program,tv2l),[2.0,2.0])
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- glUniform3f(tv3l,2.0,2.0,2.0)
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- assert_equal(glGetUniformfv(program,tv3l),[2.0,2.0,2.0])
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- glUniform4f(tv4l,2.0,2.0,2.0,2.0)
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- assert_equal(glGetUniformfv(program,tv4l),[2.0,2.0,2.0,2.0])
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- # i
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- glUniform1i(tv1il,3)
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- assert_equal(glGetUniformiv(program,tv1il),3)
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- glUniform2i(tv2il,3,3)
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- assert_equal(glGetUniformiv(program,tv2il),[3,3])
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- glUniform3i(tv3il,3,3,3)
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- assert_equal(glGetUniformiv(program,tv3il),[3,3,3])
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- glUniform4i(tv4il,3,3,3,3)
266
- assert_equal(glGetUniformiv(program,tv4il),[3,3,3,3])
267
- # fv
268
- glUniform1fv(tv1l,[3.0])
269
- assert_equal(glGetUniformfv(program,tv1l),3.0)
270
- glUniform2fv(tv2l,[3.0,3.0])
271
- assert_equal(glGetUniformfv(program,tv2l),[3.0,3.0])
272
- glUniform3fv(tv3l,[3.0,3.0,3.0])
273
- assert_equal(glGetUniformfv(program,tv3l),[3.0,3.0,3.0])
274
- glUniform4fv(tv4l,[3.0,3.0,3.0,3.0])
275
- assert_equal(glGetUniformfv(program,tv4l),[3.0,3.0,3.0,3.0])
276
- # iv
277
- glUniform1iv(tv1il,[2])
278
- assert_equal(glGetUniformiv(program,tv1il),2)
279
- glUniform2iv(tv2il,[2,2])
280
- assert_equal(glGetUniformiv(program,tv2il),[2,2])
281
- glUniform3iv(tv3il,[2,2,2])
282
- assert_equal(glGetUniformiv(program,tv3il),[2,2,2])
283
- glUniform4iv(tv4il,[2,2,2,2])
284
- assert_equal(glGetUniformiv(program,tv4il),[2,2,2,2])
285
-
286
- glDeleteShader(vs)
287
- glDeleteProgram(program)
288
- end
289
-
290
- def test_shaders_3
291
- return if not supported?(2.0)
292
-
293
- vertex_shader_source = "uniform mat2 testmat2; uniform mat3 testmat3; uniform mat4 testmat4; void main() { gl_Position = gl_Vertex * testmat4[0].x * testmat3[0].x * testmat2[0].x;}"
294
-
295
- program = glCreateProgram()
296
- vs = glCreateShader(GL_VERTEX_SHADER)
297
-
298
- glShaderSource(vs,vertex_shader_source)
299
- glCompileShader(vs)
300
-
301
- assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
302
- glAttachShader(program,vs)
303
-
304
- glLinkProgram(program)
305
- assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
306
- glUseProgram(program)
307
- #
308
- assert((tm2l = glGetUniformLocation(program,"testmat2"))>=0)
309
- assert((tm3l = glGetUniformLocation(program,"testmat3"))>=0)
310
- assert((tm4l = glGetUniformLocation(program,"testmat4"))>=0)
311
-
312
- glUniformMatrix2fv(tm2l, GL_TRUE, [0,1, 1,0])
313
- assert_equal(glGetUniformfv(program,tm2l),[0,1,1,0])
314
-
315
- glUniformMatrix3fv(tm3l, GL_TRUE, [0,1,0, 1,0,1, 0,1,0])
316
- assert_equal(glGetUniformfv(program,tm3l),[0,1,0, 1,0,1, 0,1,0])
317
-
318
- glUniformMatrix4fv(tm4l, GL_TRUE, [0,1,0,1, 1,0,1,0, 0,1,0,1, 1,0,1,0])
319
- assert_equal(glGetUniformfv(program,tm4l),[0,1,0,1, 1,0,1,0, 0,1,0,1, 1,0,1,0])
320
- end
321
-
322
-
323
- def test_buffered_vertexattribpointer
324
- return if not supported?(2.0)
325
-
326
- vaa = [1,1,1,1, 2,2,2,2].pack("f*")
327
-
328
- buffers = glGenBuffers(1)
329
-
330
- glBindBuffer(GL_ARRAY_BUFFER,buffers[0])
331
- glBufferData(GL_ARRAY_BUFFER,8*4,vaa,GL_DYNAMIC_DRAW)
332
-
333
- glVertexAttribPointer(1,4,GL_FLOAT,GL_FALSE,0,0)
334
- assert_equal(glGetVertexAttribPointerv(1),0)
335
-
336
- glEnableVertexAttribArray(1)
337
-
338
- glBegin(GL_POINTS)
339
- glArrayElement(1)
340
- glEnd()
341
- assert_equal(glGetVertexAttribfv(1,GL_CURRENT_VERTEX_ATTRIB),[2,2,2,2])
342
-
343
- glDisableVertexAttribArray(1)
344
- glDeleteBuffers(buffers)
345
- end
346
- end
@@ -1,541 +0,0 @@
1
- #
2
- # Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
3
- #
4
- # This program is distributed under the terms of the MIT license.
5
- # See the included MIT-LICENSE file for the terms of this license.
6
- #
7
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
8
- # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
9
- # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
10
- # IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
11
- # CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
12
- # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
13
- # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
14
- #
15
-
16
- require 'test/unit'
17
-
18
- class Test_21 < Test::Unit::TestCase
19
- def setup
20
- common_setup()
21
- end
22
-
23
- def teardown
24
- common_teardown()
25
- end
26
-
27
- def test_gluniformmatrix21
28
- return if not supported?(2.1)
29
-
30
- vertex_shader_source = "#version 120\n uniform mat2x3 testmat23; uniform mat3x2 testmat32; uniform mat2x4 testmat24; uniform mat4x2 testmat42; uniform mat3x4 testmat34; uniform mat4x3 testmat43; void main() { gl_Position = gl_Vertex * testmat23[0].x * testmat32[0].x * testmat24[0].x * testmat42[0].x * testmat34[0].x * testmat43[0].x;}"
31
-
32
- program = glCreateProgram()
33
- vs = glCreateShader(GL_VERTEX_SHADER)
34
-
35
- glShaderSource(vs,vertex_shader_source)
36
- glCompileShader(vs)
37
-
38
- assert_equal(glGetShaderiv(vs,GL_COMPILE_STATUS),GL_TRUE)
39
- glAttachShader(program,vs)
40
-
41
- glLinkProgram(program)
42
- assert_equal(glGetProgramiv(program,GL_LINK_STATUS),GL_TRUE)
43
- glUseProgram(program)
44
-
45
- assert((tm23l = glGetUniformLocation(program,"testmat23"))>=0)
46
- assert((tm32l = glGetUniformLocation(program,"testmat32"))>=0)
47
- assert((tm24l = glGetUniformLocation(program,"testmat24"))>=0)
48
- assert((tm42l = glGetUniformLocation(program,"testmat42"))>=0)
49
- assert((tm34l = glGetUniformLocation(program,"testmat34"))>=0)
50
- assert((tm43l = glGetUniformLocation(program,"testmat43"))>=0)
51
-
52
- glUniformMatrix2x3fv(tm23l, GL_FALSE, [0,1, 1,0, 0,1])
53
- assert_equal(glGetUniformfv(program,tm23l),[0,1, 1,0, 0,1])
54
- glUniformMatrix3x2fv(tm32l, GL_FALSE, [1,0, 0,1, 1,0])
55
- assert_equal(glGetUniformfv(program,tm32l),[1,0, 0,1, 1,0])
56
-
57
- glUniformMatrix2x4fv(tm24l, GL_FALSE, [0,1, 1,0, 0,1, 1,0])
58
- assert_equal(glGetUniformfv(program,tm24l),[0,1, 1,0, 0,1, 1,0])
59
- glUniformMatrix4x2fv(tm42l, GL_FALSE, [1,0, 0,1, 1,0, 0,1])
60
- assert_equal(glGetUniformfv(program,tm42l),[1,0, 0,1, 1,0, 0,1])
61
-
62
- glUniformMatrix3x4fv(tm34l, GL_FALSE, [0,1,1, 1,0,1, 0,1,1, 1,0,1])
63
- assert_equal(glGetUniformfv(program,tm34l),[0,1,1, 1,0,1, 0,1,1, 1,0,1])
64
- glUniformMatrix4x3fv(tm43l, GL_FALSE, [1,0,0, 0,1,0, 1,0,0, 0,1,0])
65
- assert_equal(glGetUniformfv(program,tm43l),[1,0,0, 0,1,0, 1,0,0, 0,1,0])
66
-
67
- # 2
68
- m = Matrix.rows([[0,1],[1,0],[0,1]])
69
- glUniformMatrix2x3fv(tm23l, GL_FALSE, m)
70
- assert_equal(glGetUniformfv(program,tm23l),[0,1, 1,0, 0,1])
71
- m = Matrix.rows([[0,1,1],[0,0,1]])
72
- glUniformMatrix3x2fv(tm32l, GL_FALSE, m)
73
- assert_equal(glGetUniformfv(program,tm32l),[0,1,1, 0,0,1])
74
-
75
- m = Matrix.rows([[0,1],[1,0],[0,1],[1,0]])
76
- glUniformMatrix2x4fv(tm24l, GL_FALSE, m)
77
- assert_equal(glGetUniformfv(program,tm24l),[0,1, 1,0, 0,1, 1,0])
78
- m = Matrix.rows([[0,1,1,1],[0,0,1,1]])
79
- glUniformMatrix4x2fv(tm42l, GL_FALSE, m)
80
- assert_equal(glGetUniformfv(program,tm42l),[0,1,1,1, 0,0,1,1])
81
-
82
- m = Matrix.rows([[0,1,0],[1,0,1],[0,1,0],[1,0,1]])
83
- glUniformMatrix3x4fv(tm34l, GL_FALSE, m)
84
- assert_equal(glGetUniformfv(program,tm34l),[0,1,0, 1,0,1, 0,1,0, 1,0,1])
85
-
86
- m = Matrix.rows([[0,1,1,1],[0,0,1,1],[1,1,0,0]])
87
- glUniformMatrix4x3fv(tm43l, GL_FALSE, m)
88
- assert_equal(glGetUniformfv(program,tm43l),[0,1,1,1, 0,0,1,1, 1,1,0,0])
89
-
90
- # 3
91
- assert_raise ArgumentError do glUniformMatrix2x3fv(tm23l, GL_FALSE, [1,2,3,4]) end
92
- assert_raise ArgumentError do glUniformMatrix3x2fv(tm32l, GL_FALSE, [1,2,3,4]) end
93
- assert_raise ArgumentError do glUniformMatrix2x4fv(tm24l, GL_FALSE, [1,2,3,4]) end
94
- assert_raise ArgumentError do glUniformMatrix4x2fv(tm42l, GL_FALSE, [1,2,3,4]) end
95
- assert_raise ArgumentError do glUniformMatrix3x4fv(tm34l, GL_FALSE, [1,2,3,4]) end
96
- assert_raise ArgumentError do glUniformMatrix4x3fv(tm43l, GL_FALSE, [1,2,3,4]) end
97
- end
98
-
99
- def test_pixelunpack_bitmap
100
- return if not supported?(2.1)
101
- glOrtho(0,$window_size,0,$window_size,0,-1)
102
-
103
- bitmap = [ 0x55 ] * 8 # 64 bits (8x8 bitmap), stipple pattern
104
- glPixelStorei(GL_PACK_ALIGNMENT,1)
105
- glPixelStorei(GL_UNPACK_ALIGNMENT,1)
106
-
107
- buffers = glGenBuffers(1)
108
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
109
- glBufferData(GL_PIXEL_UNPACK_BUFFER,8,bitmap.pack("C*"),GL_DYNAMIC_DRAW)
110
-
111
- glBitmap(8,8,0,0,0,0,0)
112
- data = glReadPixels(0,0,8,8,GL_RED,GL_UNSIGNED_BYTE)
113
- assert_equal(data.unpack("C*"),[0,255] * 32)
114
-
115
- glDeleteBuffers(buffers)
116
- end
117
-
118
- def test_pixelunpack_color_convolution
119
- return if not supported?(2.1)
120
-
121
- ct = ([0]*3+[1]*3+[0]*3+[1]*3).pack("f*")
122
- ct2 = ([1]*3+[0]*3+[1]*3+[0]*3).pack("f*")
123
-
124
- buffers = glGenBuffers(2)
125
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
126
- glBufferData(GL_PIXEL_UNPACK_BUFFER,4*3*4,ct,GL_DYNAMIC_DRAW)
127
-
128
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
129
- glBufferData(GL_PIXEL_UNPACK_BUFFER,4*3*4,ct2,GL_DYNAMIC_DRAW)
130
-
131
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
132
- glColorTable(GL_COLOR_TABLE,GL_RGB8,4,GL_RGB,GL_FLOAT,0)
133
- assert_equal(glGetColorTable(GL_COLOR_TABLE,GL_RGB,GL_FLOAT),ct)
134
- glConvolutionFilter1D(GL_CONVOLUTION_1D, GL_RGB8, 4, GL_RGB, GL_FLOAT,0)
135
- assert_equal(glGetConvolutionFilter(GL_CONVOLUTION_1D, GL_RGB, GL_FLOAT),ct)
136
-
137
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
138
- glColorSubTable(GL_COLOR_TABLE,0,4,GL_RGB,GL_FLOAT,0)
139
- assert_equal(glGetColorTable(GL_COLOR_TABLE,GL_RGB,GL_FLOAT),ct2)
140
- glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_RGB8, 2,2, GL_RGB, GL_FLOAT,0)
141
- assert_equal(glGetConvolutionFilter(GL_CONVOLUTION_2D, GL_RGB, GL_FLOAT),ct2)
142
-
143
- glDeleteBuffers(buffers)
144
- end
145
-
146
- def test_pixelunpack_separable
147
- return if not supported?(2.1)
148
-
149
- sf_a = ([0]*3+[1]*3).pack("f*")
150
- sf_b = ([1]*3+[0]*3).pack("f*")
151
-
152
- buffers = glGenBuffers(1)
153
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
154
- glBufferData(GL_PIXEL_UNPACK_BUFFER,2*3*4 *2,sf_a + sf_b,GL_DYNAMIC_DRAW)
155
-
156
- glSeparableFilter2D(GL_SEPARABLE_2D,GL_RGB8, 2,2,GL_RGB,GL_FLOAT,0,2*3*4)
157
- assert_equal(glGetSeparableFilter(GL_SEPARABLE_2D,GL_RGB,GL_FLOAT), [sf_a,sf_b])
158
-
159
- glDeleteBuffers(buffers)
160
- end
161
-
162
- def test_pixelunpack_drawpixels
163
- return if not supported?(2.1)
164
-
165
- glClearColor(0,0,0,0)
166
- glClear(GL_COLOR_BUFFER_BIT)
167
-
168
- image = ([1.0] * 3 * 16).pack("f*")
169
-
170
- buffers = glGenBuffers(1)
171
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
172
- glBufferData(GL_PIXEL_UNPACK_BUFFER,3*16*4,image,GL_DYNAMIC_DRAW)
173
-
174
- glDrawPixels(4,4,GL_RGB,GL_FLOAT,0)
175
-
176
- data = glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT)
177
- assert_equal(data,image)
178
-
179
- glDeleteBuffers(buffers)
180
- end
181
-
182
- def test_pixelunpack_polygonstipple
183
- return if not supported?(2.1)
184
-
185
- stipple = ([0x12] * 128).pack("c*")
186
- buffers = glGenBuffers(1)
187
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
188
- glBufferData(GL_PIXEL_UNPACK_BUFFER,128,stipple,GL_DYNAMIC_DRAW)
189
-
190
- glPolygonStipple(0)
191
- assert_equal(glGetPolygonStipple(),stipple)
192
- glDeleteBuffers(buffers)
193
- end
194
-
195
-
196
- def test_pixelunpack_texturecompression
197
- return if not supported?(2.1)
198
- return if not supported?("GL_EXT_texture_compression_s3tc")
199
-
200
- # S3TC/DXT5 compressed 2x2 pixels stipple patterns [w,b,b,w] and [b,w,w,b]
201
- image_1 = [0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x01,0x54,0x5C,0x5C].pack("C*")
202
- image_2 = [0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x54,0x01,0x0D,0x0D].pack("C*")
203
-
204
- textures = glGenTextures(3)
205
- glBindTexture(GL_TEXTURE_1D,textures[0])
206
- glBindTexture(GL_TEXTURE_2D,textures[1])
207
- glBindTexture(GL_TEXTURE_3D,textures[2])
208
-
209
- buffers = glGenBuffers(2)
210
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
211
- glBufferData(GL_PIXEL_UNPACK_BUFFER,16,image_1,GL_DYNAMIC_DRAW)
212
-
213
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
214
- glBufferData(GL_PIXEL_UNPACK_BUFFER,16,image_2,GL_DYNAMIC_DRAW)
215
-
216
- # Note: 1D and 3D compressed textures are not supported by S3TC/DXTn, and usually not supported at all
217
-
218
- # 1D
219
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
220
- begin
221
- glCompressedTexImage1D(GL_TEXTURE_1D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,4,0,16,0)
222
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_1D,0), image_1)
223
- rescue Gl::Error => err
224
- assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
225
- end
226
-
227
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
228
- begin
229
- glCompressedTexSubImage1D(GL_TEXTURE_1D,0,0,4,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,16,0)
230
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_1D,0), image_2)
231
- rescue Gl::Error => err
232
- assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
233
- end
234
-
235
- # 2D
236
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
237
- glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,2,2,0,16,0)
238
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_2D,0), image_1)
239
-
240
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
241
- glCompressedTexSubImage2D(GL_TEXTURE_2D,0,0,0,2,2,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,16,0)
242
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_2D,0), image_2)
243
-
244
- # 3D
245
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
246
- begin
247
- glCompressedTexImage3D(GL_TEXTURE_3D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,2,2,1,0,16,0)
248
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_3D,0), image_1)
249
- rescue Gl::Error => err
250
- assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
251
- end
252
-
253
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
254
- begin
255
- glCompressedTexSubImage3D(GL_TEXTURE_3D,0, 0,0,0, 2,2,1, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16, 0)
256
- assert_equal(glGetCompressedTexImage(GL_TEXTURE_3D,0), image_2)
257
- rescue Gl::Error => err
258
- assert(err.id == GL_INVALID_ENUM || err.id == GL_INVALID_OPERATION)
259
- end
260
-
261
- glDeleteBuffers(buffers)
262
- glDeleteTextures(textures)
263
- end
264
-
265
- def test_pixelunpack_texture
266
- return if not supported?(2.1)
267
-
268
- textures = glGenTextures(3)
269
- image_1 = ([0,0,0,1,1,1] * 8).pack("f*") # 16 RGB pixels
270
- image_2 = ([1,1,1,0,0,0] * 8).pack("f*") # 16 RGB pixels
271
-
272
- buffers = glGenBuffers(2)
273
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
274
- glBufferData(GL_PIXEL_UNPACK_BUFFER,6*8*4,image_1,GL_DYNAMIC_DRAW)
275
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
276
- glBufferData(GL_PIXEL_UNPACK_BUFFER,6*8*4,image_2,GL_DYNAMIC_DRAW)
277
-
278
- # 3D
279
- glBindTexture(GL_TEXTURE_3D,textures[0])
280
-
281
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
282
- glTexImage3D(GL_TEXTURE_3D,0,GL_RGB8,2,2,4,0,GL_RGB,GL_FLOAT,0)
283
- assert_equal(glGetTexImage(GL_TEXTURE_3D,0,GL_RGB,GL_FLOAT),image_1)
284
-
285
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
286
- glTexSubImage3D(GL_TEXTURE_3D,0, 0,0,0, 2,2,4,GL_RGB,GL_FLOAT,0)
287
- assert_equal(glGetTexImage(GL_TEXTURE_3D,0,GL_RGB,GL_FLOAT),image_2)
288
-
289
- # 2D
290
- glBindTexture(GL_TEXTURE_2D,textures[1])
291
-
292
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
293
- glTexImage2D(GL_TEXTURE_2D,0,GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, 0)
294
- assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT), image_1)
295
-
296
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
297
- glTexSubImage2D(GL_TEXTURE_2D,0, 0,0, 4,4,GL_RGB,GL_FLOAT,0)
298
- assert_equal(glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT),image_2)
299
-
300
- # 1D
301
- glBindTexture(GL_TEXTURE_1D,textures[2])
302
-
303
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
304
-
305
- glTexImage1D(GL_TEXTURE_1D,0,GL_RGB8, 16, 0, GL_RGB, GL_FLOAT, 0)
306
- assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT), image_1)
307
-
308
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[1])
309
- glTexSubImage1D(GL_TEXTURE_1D,0, 0, 16,GL_RGB,GL_FLOAT,0)
310
- assert_equal(glGetTexImage(GL_TEXTURE_1D,0,GL_RGB,GL_FLOAT),image_2)
311
-
312
- glDeleteBuffers(buffers)
313
- glDeleteTextures(textures)
314
- end
315
-
316
- def test_pixelunpack_pixelmap
317
- return if not supported?(2.1)
318
- data_1 = [1,2,3,4].pack("f*")
319
- data_2 = [5,6,7,8].pack("I*")
320
- data_3 = [9,10,11,12].pack("S*")
321
-
322
- buffers = glGenBuffers(3)
323
- glBindBuffer(GL_PIXEL_UNPACK_BUFFER,buffers[0])
324
- glBufferData(GL_PIXEL_UNPACK_BUFFER,4*4+4*4+4*2,data_1+data_2+data_3,GL_DYNAMIC_DRAW)
325
-
326
- glPixelMapfv(GL_PIXEL_MAP_I_TO_I,4,0)
327
- assert_equal(glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I), [1,2,3,4])
328
-
329
- glPixelMapuiv(GL_PIXEL_MAP_I_TO_I,4,4*4)
330
- assert_equal(glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I),[5,6,7,8])
331
-
332
- glPixelMapusv(GL_PIXEL_MAP_I_TO_I,4,4*4+4*4)
333
- assert_equal(glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I),[9,10,11,12])
334
-
335
- glDeleteBuffers(buffers)
336
- end
337
-
338
- def test_pixelpack_readpixels
339
- return if not supported?(2.1)
340
- glClearColor(0,0,0,0)
341
- glClear(GL_COLOR_BUFFER_BIT)
342
-
343
- image = ([1.0] * 3 * 16).pack("f*")
344
- glDrawPixels(4,4,GL_RGB,GL_FLOAT,image)
345
-
346
- buffers = glGenBuffers(1)
347
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
348
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,4*4*4*3, nil, GL_STREAM_READ)
349
- glReadPixels(0,0,4,4,GL_RGB,GL_FLOAT,0)
350
-
351
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
352
- assert_equal(data,image)
353
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
354
-
355
- glDeleteBuffers(buffers)
356
- end
357
-
358
- def test_pixelpack_pixelmap
359
- return if not supported?(2.1)
360
-
361
- buffers = glGenBuffers(1)
362
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
363
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,4*4, nil, GL_STREAM_READ)
364
-
365
- # fv
366
- glPixelMapfv(GL_PIXEL_MAP_I_TO_I,[1,2,3,4])
367
- glGetPixelMapfv(GL_PIXEL_MAP_I_TO_I,0)
368
-
369
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
370
- assert_equal([1,2,3,4].pack("f*"),data)
371
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
372
-
373
- # uiv
374
- glPixelMapuiv(GL_PIXEL_MAP_I_TO_I,[5,6,7,8])
375
- glGetPixelMapuiv(GL_PIXEL_MAP_I_TO_I,0)
376
-
377
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
378
- assert_equal([5,6,7,8].pack("I*"),data)
379
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
380
-
381
- # usv
382
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,4*2, nil, GL_STREAM_READ)
383
-
384
- glPixelMapusv(GL_PIXEL_MAP_I_TO_I,[9,10,11,12])
385
- glGetPixelMapusv(GL_PIXEL_MAP_I_TO_I,0)
386
-
387
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
388
- assert_equal([9,10,11,12].pack("S*"),data)
389
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
390
-
391
- glDeleteBuffers(buffers)
392
- end
393
-
394
- def test_pixelpack_polygonstipple
395
- return if not supported?(2.1)
396
-
397
- stipple = [0x12] * 128
398
-
399
- buffers = glGenBuffers(1)
400
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
401
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,128, nil, GL_STREAM_READ)
402
-
403
- glPolygonStipple(stipple.pack("c*"))
404
- glGetPolygonStipple(0)
405
-
406
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
407
- assert_equal(stipple.pack("c*"),data)
408
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
409
-
410
- glDeleteBuffers(buffers)
411
- end
412
-
413
- def test_pixelpack_separablefilter
414
- return if not supported?(2.1)
415
- sf_a = ([0]*3+[1]*3).pack("f*")
416
- sf_b = ([1]*3+[0]*3).pack("f*")
417
-
418
- buffers = glGenBuffers(1)
419
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
420
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,6*4 + 6*4, nil, GL_STREAM_READ)
421
-
422
- glSeparableFilter2D(GL_SEPARABLE_2D,GL_RGB8, 2,2,GL_RGB,GL_FLOAT,sf_a,sf_b)
423
- glGetSeparableFilter(GL_SEPARABLE_2D,GL_RGB,GL_FLOAT,0,6*4,0)
424
-
425
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
426
- assert_equal(data,sf_a + sf_b)
427
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
428
-
429
- glDeleteBuffers(buffers)
430
- end
431
-
432
- def test_pixelpack_convolutionfilter
433
- return if not supported?(2.1)
434
-
435
- cf = ([0]*3+[1]*3+[0]*3+[1]*3).pack("f*")
436
-
437
- buffers = glGenBuffers(1)
438
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
439
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,3*4*4, nil, GL_STREAM_READ)
440
-
441
- glConvolutionFilter1D(GL_CONVOLUTION_1D, GL_RGB8, 4, GL_RGB, GL_FLOAT,cf)
442
-
443
- glGetConvolutionFilter(GL_CONVOLUTION_1D, GL_RGB, GL_FLOAT,0)
444
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
445
- assert_equal(data,cf)
446
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
447
-
448
- glDeleteBuffers(buffers)
449
- end
450
-
451
- def test_pixelpack_histogram
452
- return if not supported?(2.1)
453
-
454
- glEnable(GL_HISTOGRAM)
455
-
456
- glHistogram(GL_HISTOGRAM,1,GL_RGB8,GL_FALSE)
457
-
458
- buffers = glGenBuffers(1)
459
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
460
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,3*4, nil, GL_STREAM_READ)
461
-
462
- glDrawPixels(2,1,GL_RGB,GL_FLOAT,[1,1,1,1,1,1].pack("f*"))
463
- glGetHistogram(GL_HISTOGRAM,GL_FALSE,GL_RGB,GL_FLOAT,0)
464
-
465
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
466
- assert_equal(data.unpack("f*"),[2,2,2])
467
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
468
-
469
- glDeleteBuffers(buffers)
470
- glDisable(GL_HISTOGRAM)
471
- end
472
-
473
- def test_pixelpack_minmax
474
- return if not supported?(2.1)
475
-
476
- glEnable(GL_MINMAX)
477
-
478
- glMinmax(GL_MINMAX,GL_RGB8,GL_FALSE)
479
-
480
- buffers = glGenBuffers(1)
481
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
482
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,6*4, nil, GL_STREAM_READ)
483
-
484
- glDrawPixels(2,1,GL_RGB,GL_FLOAT,[0,0,0,1,1,1].pack("f*"))
485
- glGetMinmax(GL_MINMAX,GL_FALSE,GL_RGB,GL_FLOAT,0)
486
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
487
- assert_equal(data.unpack("f*"),[0,0,0,1,1,1])
488
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
489
-
490
- glDeleteBuffers(buffers)
491
- glDisable(GL_MINMAX)
492
- end
493
-
494
- def test_pixelpack_teximage
495
- return if not supported?(2.1)
496
-
497
- textures = glGenTextures(1)
498
- glBindTexture(GL_TEXTURE_2D,textures[0])
499
-
500
- image = ([0,0,0,1,1,1] * 8).pack("f*") # 16 RGB pixels
501
-
502
- buffers = glGenBuffers(1)
503
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
504
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,16*3*4, nil, GL_STREAM_READ)
505
-
506
- glTexImage2D(GL_TEXTURE_2D,0,GL_RGB8, 4, 4, 0, GL_RGB, GL_FLOAT, image)
507
- glGetTexImage(GL_TEXTURE_2D,0,GL_RGB,GL_FLOAT,0)
508
-
509
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
510
- assert_equal(data,image)
511
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
512
-
513
- glDeleteBuffers(buffers)
514
- glDeleteTextures(textures)
515
- end
516
-
517
- def test_pixelpack_compressedteximage
518
- return if not supported?(2.1)
519
- return if not supported?("GL_EXT_texture_compression_s3tc")
520
-
521
- # S3TC/DXT5 compressed 2x2 pixels stipple pattern [w,b,b,w]
522
- image = [0xFF,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0xFF,0x00,0x00,0x01,0x54,0x5C,0x5C].pack("C*")
523
-
524
- textures = glGenTextures(1)
525
- glBindTexture(GL_TEXTURE_2D,textures[0])
526
-
527
- buffers = glGenBuffers(1)
528
- glBindBuffer(GL_PIXEL_PACK_BUFFER,buffers[0])
529
- glBufferData(GL_PIXEL_PACK_BUFFER_ARB,image.size, nil, GL_STREAM_READ)
530
-
531
- glCompressedTexImage2D(GL_TEXTURE_2D,0,GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,2,2,0,16,image)
532
- glGetCompressedTexImage(GL_TEXTURE_2D,0,0)
533
-
534
- data = glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY)
535
- assert_equal(data,image)
536
- glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB)
537
-
538
- glDeleteBuffers(buffers)
539
- glDeleteTextures(textures)
540
- end
541
- end