opengl 0.7.0.pre1-x86-mingw32 → 0.7.0.pre2-x86-mingw32
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- data/.autotest +29 -0
- data/.gitignore +5 -8
- data/History.rdoc +33 -0
- data/Manifest.txt +72 -57
- data/README.rdoc +72 -25
- data/Rakefile +60 -72
- data/Rakefile.cross +5 -2
- data/{doc → docs}/build_install.txt +0 -0
- data/{doc → docs}/extensions.txt.in +0 -0
- data/{doc → docs}/history.txt +0 -0
- data/{doc → docs}/requirements_and_design.txt +0 -0
- data/{doc → docs}/roadmap.txt +0 -0
- data/{doc → docs}/scientific_use.txt +0 -0
- data/{doc → docs}/supplies/page_template.html +0 -0
- data/{doc → docs}/thanks.txt +0 -0
- data/{doc → docs}/tutorial.txt +0 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +82 -83
- data/examples/NeHe/nehe_lesson03.rb +88 -88
- data/examples/NeHe/nehe_lesson04.rb +93 -96
- data/examples/NeHe/nehe_lesson05.rb +137 -144
- data/examples/NeHe/nehe_lesson06.rb +183 -0
- data/examples/NeHe/nehe_lesson07.rb +237 -0
- data/examples/NeHe/nehe_lesson08.rb +252 -0
- data/examples/NeHe/nehe_lesson09.rb +199 -0
- data/examples/NeHe/nehe_lesson11.rb +173 -0
- data/examples/NeHe/nehe_lesson12.rb +200 -0
- data/examples/NeHe/nehe_lesson16.rb +208 -0
- data/examples/NeHe/nehe_lesson19.rb +206 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/RedBook/light.rb +154 -0
- data/examples/misc/OGLBench.rb +2 -2
- data/examples/misc/trislam.rb +2 -2
- data/ext/{common → opengl}/common.h +2 -11
- data/ext/{common → opengl}/conv.h +43 -31
- data/ext/{glut → opengl}/extconf.rb +14 -7
- data/ext/{common → opengl}/funcdef.h +155 -125
- data/ext/{gl → opengl}/gl-1.0-1.1.c +426 -162
- data/ext/{gl → opengl}/gl-1.2.c +70 -66
- data/ext/{gl → opengl}/gl-1.3.c +19 -19
- data/ext/{gl → opengl}/gl-1.4.c +23 -23
- data/ext/{gl → opengl}/gl-1.5.c +46 -47
- data/ext/{gl → opengl}/gl-2.0.c +66 -60
- data/ext/{gl → opengl}/gl-2.1.c +4 -4
- data/ext/{gl → opengl}/gl-enums.c +2 -1
- data/ext/{common → opengl}/gl-enums.h +0 -0
- data/ext/{gl → opengl}/gl-error.c +12 -4
- data/ext/{common → opengl}/gl-error.h +7 -2
- data/ext/{gl → opengl}/gl-ext-3dfx.c +1 -1
- data/ext/{gl → opengl}/gl-ext-arb.c +75 -70
- data/ext/{gl → opengl}/gl-ext-ati.c +3 -3
- data/ext/{gl → opengl}/gl-ext-ext.c +54 -54
- data/ext/{gl → opengl}/gl-ext-gremedy.c +3 -3
- data/ext/{gl → opengl}/gl-ext-nv.c +49 -48
- data/ext/{common → opengl}/gl-types.h +0 -0
- data/ext/{gl → opengl}/gl.c +8 -10
- data/ext/{glu → opengl}/glu-enums.c +1 -1
- data/ext/{common → opengl}/glu-enums.h +0 -0
- data/ext/{glu → opengl}/glu.c +7 -3
- data/ext/{glut → opengl}/glut.c +98 -48
- data/ext/opengl/opengl.c +11 -0
- data/lib/gl.rb +1 -0
- data/lib/glu.rb +1 -0
- data/lib/glut.rb +1 -0
- data/lib/opengl.rb +13 -14
- data/lib/opengl/opengl.so +0 -0
- data/lib/opengl/test_case.rb +87 -0
- data/test/{tc_misc.rb → test_gl.rb} +2 -14
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +182 -0
- data/test/{tc_func_13.rb → test_gl_13.rb} +14 -14
- data/test/test_gl_14.rb +221 -0
- data/test/test_gl_15.rb +260 -0
- data/test/test_gl_20.rb +430 -0
- data/test/test_gl_21.rb +553 -0
- data/test/test_gl_ext_arb.rb +526 -0
- data/test/{tc_ext_ati.rb → test_gl_ext_ati.rb} +11 -14
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/{tc_ext_gremedy.rb → test_gl_ext_gremedy.rb} +6 -6
- data/test/test_gl_ext_nv.rb +352 -0
- data/test/test_glu.rb +309 -0
- metadata +159 -102
- data/History.txt +0 -36
- data/ext/gl/extconf.rb +0 -43
- data/ext/glu/extconf.rb +0 -51
- data/test/README +0 -10
- data/test/tc_common.rb +0 -98
- data/test/tc_ext_arb.rb +0 -467
- data/test/tc_ext_ext.rb +0 -551
- data/test/tc_ext_nv.rb +0 -357
- data/test/tc_func_10_11.rb +0 -1281
- data/test/tc_func_12.rb +0 -186
- data/test/tc_func_14.rb +0 -197
- data/test/tc_func_15.rb +0 -270
- data/test/tc_func_20.rb +0 -346
- data/test/tc_func_21.rb +0 -541
- data/test/tc_glu.rb +0 -310
- data/test/tc_include_gl.rb +0 -35
- data/test/tc_require_gl.rb +0 -34
data/test/test_gl_15.rb
ADDED
@@ -0,0 +1,260 @@
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#
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# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
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#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'opengl/test_case'
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class TestGl15 < OpenGL::TestCase
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def setup
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super
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supported? 1.5
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end
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def test_query
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queries = glGenQueries 2
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assert_equal 2, queries.length
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glBeginQuery GL_SAMPLES_PASSED, queries[1]
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assert glIsQuery(queries[1])
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glBegin GL_TRIANGLES do
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glVertex2i 0, 0
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glVertex2i 1, 0
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glVertex2i 1, 1
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end
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assert_equal queries[1], glGetQueryiv(GL_SAMPLES_PASSED, GL_CURRENT_QUERY)
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glEndQuery GL_SAMPLES_PASSED
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r = glGetQueryObjectiv queries[1], GL_QUERY_RESULT_AVAILABLE
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assert(r == GL_TRUE || r == GL_FALSE)
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if r == GL_TRUE
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assert_operator 0, :<=, glGetQueryObjectiv(queries[1], GL_QUERY_RESULT)[0]
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assert_operator 0, :<=, glGetQueryObjectuiv(queries[1], GL_QUERY_RESULT)[0]
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end
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glDeleteQueries queries
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refute glIsQuery queries[1]
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end
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def test_buffers
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buffers = glGenBuffers(2)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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assert glIsBuffer buffers[0]
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data = [0, 1, 2, 3].pack("C*")
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data2 = [4, 5, 6, 7].pack("C*")
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glBufferData(GL_ARRAY_BUFFER, 4, data, GL_STREAM_READ)
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assert_equal data, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal GL_STREAM_READ, glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_USAGE)
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glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data2)
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assert_equal data2, glGetBufferSubData(GL_ARRAY_BUFFER, 0, 4)
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assert_equal data2, glMapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY)
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r = glUnmapBuffer(GL_ARRAY_BUFFER)
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assert(r == true || r == false)
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glDeleteBuffers(buffers)
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refute glIsBuffer(buffers[0])
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# FIXME: GetBufferPointerv not yet implemented
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end
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def test_buffer_binding_element_array
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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glVertexPointer(2, GL_FLOAT, 0, va)
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#
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data = [0, 1, 2].pack("C*")
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3, data, GL_DYNAMIC_DRAW)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, 0)
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glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, GL_UNSIGNED_BYTE, 0)
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count = glRenderMode(GL_RENDER)
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assert_equal 22, count
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glDisableClientState(GL_VERTEX_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_1
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glEnableClientState(GL_VERTEX_ARRAY)
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va = [0, 0, 0, 1, 1, 1].pack("f*")
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#
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buffers = glGenBuffers(1)
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glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ARRAY_BUFFER, 6*4, va, GL_DYNAMIC_DRAW)
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glVertexPointer(2, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_VERTEX_ARRAY_POINTER)
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#
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feedback = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, [0, 1, 2].pack("f*"))
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count = glRenderMode(GL_RENDER)
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assert_equal 11, count
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glDeleteBuffers(buffers)
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glDisableClientState(GL_VERTEX_ARRAY)
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end
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def test_buffer_binding_array_2
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efa = [0].pack("C*")
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na = [0, 1, 0].pack("f*")
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ca = [1, 0, 1, 0].pack("f*")
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ta = [1, 0, 1, 0].pack("f*")
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buffers = glGenBuffers(4)
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# load data into buffers
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buffer_efa, buffer_na, buffer_ca, buffer_ta = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_efa)
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glBufferData(GL_ARRAY_BUFFER, 1, efa, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glBufferData(GL_ARRAY_BUFFER, 3*4, na, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ca, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glBufferData(GL_ARRAY_BUFFER, 4*4, ta, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glEdgeFlagPointer(0, 0)
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assert_equal 0, glGetPointerv(GL_EDGE_FLAG_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_na)
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glNormalPointer(GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_NORMAL_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ca)
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glColorPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_ta)
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glTexCoordPointer(4, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER)
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# not really testing index
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glIndexPointer(GL_INT, 2, 0)
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assert_equal 0, glGetPointerv(GL_INDEX_ARRAY_POINTER)
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# draw arrays
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glEnableClientState(GL_NORMAL_ARRAY)
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glEnableClientState(GL_COLOR_ARRAY)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY)
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glEnableClientState(GL_EDGE_FLAG_ARRAY)
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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assert_equal [0, 1, 0], glGetDoublev(GL_CURRENT_NORMAL)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_COLOR)
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assert_equal [1, 0, 1, 0], glGetDoublev(GL_CURRENT_TEXTURE_COORDS)
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assert_equal GL_FALSE, glGetBooleanv(GL_EDGE_FLAG)
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glDisableClientState(GL_EDGE_FLAG_ARRAY)
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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glDisableClientState(GL_NORMAL_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_3
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sc = [0, 1, 0].pack("f*")
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fc = [1].pack("f*")
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buffers = glGenBuffers(2)
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# load data into buffers
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buffer_sc, buffer_fc = buffers
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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glBufferData(GL_ARRAY_BUFFER, 3*4, sc, GL_DYNAMIC_DRAW)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glBufferData(GL_ARRAY_BUFFER, 1*4, fc, GL_DYNAMIC_DRAW)
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# load buffers into arrays
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glBindBuffer(GL_ARRAY_BUFFER, buffer_sc)
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glSecondaryColorPointer(3, GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER)
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glBindBuffer(GL_ARRAY_BUFFER, buffer_fc)
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glFogCoordPointer(GL_FLOAT, 0, 0)
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assert_equal 0, glGetPointerv(GL_FOG_COORD_ARRAY_POINTER)
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# draw arrays
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glEnableClientState(GL_SECONDARY_COLOR_ARRAY)
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glEnableClientState(GL_FOG_COORD_ARRAY)
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glBegin(GL_TRIANGLES)
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glArrayElement(0)
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glEnd()
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assert_equal [0, 1, 0, 1], glGetDoublev(GL_CURRENT_SECONDARY_COLOR)
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assert_equal 1, glGetDoublev(GL_CURRENT_FOG_COORD)
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY)
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glDisableClientState(GL_FOG_COORD_ARRAY)
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glDeleteBuffers(buffers)
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end
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def test_buffer_binding_array_4
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va = [0, 0, 1, 0, 1, 1, 0, 0, 1, 0, 0, 1].pack("f*")
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glVertexPointer(2, GL_FLOAT, 0, va)
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glEnableClientState(GL_VERTEX_ARRAY)
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buf = glFeedbackBuffer(256, GL_3D)
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glRenderMode(GL_FEEDBACK)
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data = [0, 1, 2, 3, 4, 5]
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buffers = glGenBuffers(3)
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[0])
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6, data.pack("C*"), GL_DYNAMIC_DRAW)
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glMultiDrawElements(GL_TRIANGLES, GL_UNSIGNED_BYTE, [3, 3], [0, 3])
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count = glRenderMode(GL_RENDER)
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assert_equal 2 * (3 * 3 + 2), count
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glDisableClientState(GL_VERTEX_ARRAY)
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glDeleteBuffers(buffers)
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end
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end
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data/test/test_gl_20.rb
ADDED
@@ -0,0 +1,430 @@
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1
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#
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2
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+
# Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
|
3
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+
#
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# This program is distributed under the terms of the MIT license.
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# See the included MIT-LICENSE file for the terms of this license.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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# IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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# CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#
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require 'opengl/test_case'
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class TestGl20 < OpenGL::TestCase
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20
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def setup
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super
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supported? 2.0
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end
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def test_glblendequationseparate
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glBlendEquationSeparate(GL_MIN, GL_MAX)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB), GL_MIN)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA), GL_MAX)
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glBlendEquationSeparate(GL_MAX, GL_MIN)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_RGB), GL_MAX)
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assert_equal(glGetIntegerv(GL_BLEND_EQUATION_ALPHA), GL_MIN)
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end
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+
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def test_stencilops
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glStencilOpSeparate(GL_FRONT, GL_ZERO, GL_INCR, GL_DECR)
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assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_ZERO)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_INCR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_DECR)
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glStencilOpSeparate(GL_FRONT, GL_INCR, GL_DECR, GL_ZERO)
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assert_equal(glGetIntegerv(GL_STENCIL_FAIL), GL_INCR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL), GL_DECR)
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assert_equal(glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS), GL_ZERO)
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+
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glStencilFuncSeparate(GL_FRONT, GL_LEQUAL, 1, 0)
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assert_equal(glGetIntegerv(GL_STENCIL_FUNC), GL_LEQUAL)
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assert_equal(glGetIntegerv(GL_STENCIL_REF), 1)
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assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK), 0)
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glStencilFuncSeparate(GL_FRONT, GL_GEQUAL, 0, 1)
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assert_equal(glGetIntegerv(GL_STENCIL_FUNC), GL_GEQUAL)
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assert_equal(glGetIntegerv(GL_STENCIL_REF), 0)
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assert_equal(glGetIntegerv(GL_STENCIL_VALUE_MASK), 1)
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+
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glStencilMaskSeparate(GL_FRONT, 1)
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assert_equal(glGetIntegerv( GL_STENCIL_WRITEMASK), 1)
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glStencilMaskSeparate(GL_FRONT, 0)
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assert_equal(glGetIntegerv(GL_STENCIL_WRITEMASK), 0)
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end
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def test_gldrawbuf
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glDrawBuffers([GL_FRONT_LEFT, GL_BACK_LEFT])
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assert_equal(glGetIntegerv(GL_DRAW_BUFFER0), GL_FRONT_LEFT)
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assert_equal(glGetIntegerv(GL_DRAW_BUFFER1), GL_BACK_LEFT)
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end
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def test_glvertexattrib
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# 1
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glVertexAttrib1d(1, 2.0)
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assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribdv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib1dv(1, [3.0])
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assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib1f(1, 2.0)
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assert_equal([2, 0, 0, 1], glGetVertexAttribiv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib1fv(1, [3.0])
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assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib1s(1, 2)
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assert_equal([2.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib1sv(1, [3])
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assert_equal([3.0, 0.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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# 2
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glVertexAttrib2d(1, 2.0, 2.0)
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assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib2dv(1, [3.0, 3.0])
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assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib2f(1, 2.0, 2.0)
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assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib2fv(1, [3.0, 3.0])
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assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib2s(1, 2, 2)
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assert_equal([2.0, 2.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib2sv(1, [3, 3])
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assert_equal([3.0, 3.0, 0.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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# 3
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glVertexAttrib3d(1, 2.0, 2.0, 2.0)
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assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib3dv(1, [3.0, 3.0, 3.0])
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assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib3f(1, 2.0, 2.0, 2.0)
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assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib3fv(1, [3.0, 3.0, 3.0])
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assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib3s(1, 2, 2, 2)
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assert_equal([2.0, 2.0, 2.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib3sv(1, [3, 3, 3])
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assert_equal([3.0, 3.0, 3.0, 1.0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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# 4N
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glVertexAttrib4Nbv(1, [2**7-1, 2**7-1, 2**7-1, 2**7-1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Niv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Nsv(1, [2**15-1, 2**15-1, 2**15-1, 2**15-1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Nub(1, 0, 0, 0, 0)
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Nubv(1, [2**8-1, 2**8-1, 2**8-1, 2**8-1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Nuiv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4Nusv(1, [2**16-1, 2**16-1, 2**16-1, 2**16-1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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# 4
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glVertexAttrib4bv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4d(1, 1, 1, 1, 1)
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4dv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4f(1, 1, 1, 1, 1)
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4fv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4iv(1, [1, 1, 1, 1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4s(1, 0, 0, 0, 0)
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4sv(1, [1, 1, 1, 1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4ubv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4uiv(1, [1, 1, 1, 1])
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assert_each_in_delta([1, 1, 1, 1], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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glVertexAttrib4usv(1, [0, 0, 0, 0])
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assert_each_in_delta([0, 0, 0, 0], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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end
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146
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def test_vertexattribpointer
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147
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vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, vaa)
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149
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assert_equal(glGetVertexAttribPointerv(1), vaa)
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150
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+
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151
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glEnableVertexAttribArray(1)
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152
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+
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153
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glBegin(GL_POINTS)
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154
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glArrayElement(1)
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155
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glEnd()
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156
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assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
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157
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+
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158
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glDisableVertexAttribArray(1)
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end
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160
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161
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def test_shaders
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vertex_shader_source = <<-SHADER
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#version 110
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164
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165
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void main() {
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gl_Position = ftransform();
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}
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SHADER
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169
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170
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program = glCreateProgram
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assert glIsProgram program
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vs = glCreateShader GL_VERTEX_SHADER
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assert glIsShader vs
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175
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176
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glShaderSource vs, vertex_shader_source
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177
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assert_equal vertex_shader_source, glGetShaderSource(vs)
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178
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assert_equal GL_VERTEX_SHADER, glGetShaderiv(vs, GL_SHADER_TYPE)
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179
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+
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180
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glCompileShader vs
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181
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assert glGetShaderiv(vs, GL_COMPILE_STATUS)
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182
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+
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183
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vslog = glGetShaderInfoLog vs
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184
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assert_equal '', vslog
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185
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+
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186
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glAttachShader program, vs
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187
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assert_equal vs, glGetAttachedShaders(program)
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188
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189
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glDetachShader program, vs
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190
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assert_nil glGetAttachedShaders program
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191
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192
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glAttachShader program, vs
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193
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+
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194
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glLinkProgram program
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195
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assert glGetProgramiv(program, GL_LINK_STATUS)
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196
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+
|
197
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glValidateProgram program
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198
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assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
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199
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glGetProgramInfoLog(program))
|
200
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+
|
201
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prlog = glGetProgramInfoLog program
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202
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assert_equal '', prlog
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203
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+
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204
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glUseProgram program
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205
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assert_equal program, glGetIntegerv(GL_CURRENT_PROGRAM)
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206
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+
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207
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glUseProgram 0
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208
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+
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209
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glDetachShader program, vs
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210
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glDeleteShader vs
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211
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refute glIsShader vs
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212
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+
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213
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glDeleteProgram program
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214
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refute glIsProgram(program)
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215
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end
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216
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|
217
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+
def test_shaders_2
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218
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vertex_shader_source = <<-SHADER
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219
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+
#version 110
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220
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+
attribute vec4 test;
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221
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+
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222
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+
uniform float testvec1;
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223
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uniform vec2 testvec2;
|
224
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+
uniform vec3 testvec3;
|
225
|
+
uniform vec4 testvec4;
|
226
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+
|
227
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+
uniform int testivec1;
|
228
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uniform ivec2 testivec2;
|
229
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+
uniform ivec3 testivec3;
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230
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uniform ivec4 testivec4;
|
231
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+
|
232
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+
void main() {
|
233
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+
testvec1;
|
234
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+
testvec2;
|
235
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+
testvec3;
|
236
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+
testvec4;
|
237
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+
testivec1;
|
238
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+
testivec2;
|
239
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+
testivec3;
|
240
|
+
testivec4;
|
241
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+
gl_Position = ftransform();
|
242
|
+
}
|
243
|
+
SHADER
|
244
|
+
|
245
|
+
program = glCreateProgram
|
246
|
+
|
247
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
248
|
+
|
249
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+
glShaderSource vs, vertex_shader_source
|
250
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+
glCompileShader vs
|
251
|
+
|
252
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+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
253
|
+
|
254
|
+
glAttachShader program, vs
|
255
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+
|
256
|
+
glBindAttribLocation program, 2, "test"
|
257
|
+
glLinkProgram program
|
258
|
+
|
259
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+
glValidateProgram program
|
260
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
261
|
+
glGetProgramInfoLog(program))
|
262
|
+
|
263
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
264
|
+
|
265
|
+
glUseProgram program
|
266
|
+
|
267
|
+
test = glGetAttribLocation program, "test"
|
268
|
+
assert_equal -1, test
|
269
|
+
|
270
|
+
tv1l = glGetUniformLocation program, "testvec1"
|
271
|
+
refute_equal -1, tv1l, "testvec1 missing!"
|
272
|
+
|
273
|
+
tv2l = glGetUniformLocation program, "testvec2"
|
274
|
+
refute_equal -1, tv2l, "testvec2 missing!"
|
275
|
+
|
276
|
+
tv3l = glGetUniformLocation program, "testvec3"
|
277
|
+
refute_equal -1, tv3l, "testvec3 missing!"
|
278
|
+
|
279
|
+
tv4l = glGetUniformLocation program, "testvec4"
|
280
|
+
refute_equal -1, tv4l, "testvec4 missing!"
|
281
|
+
|
282
|
+
tv1il = glGetUniformLocation program, "testivec1"
|
283
|
+
refute_equal -1, tv1il, "testivec1 missing!"
|
284
|
+
|
285
|
+
tv2il = glGetUniformLocation program, "testivec2"
|
286
|
+
refute_equal -1, tv2il, "testivec2 missing!"
|
287
|
+
|
288
|
+
tv3il = glGetUniformLocation program, "testivec3"
|
289
|
+
refute_equal -1, tv3il, "testivec3 missing!"
|
290
|
+
|
291
|
+
tv4il = glGetUniformLocation program, "testivec4"
|
292
|
+
refute_equal -1, tv4il, "testivec4 missing!"
|
293
|
+
|
294
|
+
assert_equal [1, GL_FLOAT_VEC4, "gl_Vertex"], glGetActiveAttrib(program, 0)
|
295
|
+
assert_equal [1, GL_INT, "testivec1"], glGetActiveUniform(program, tv1il)
|
296
|
+
|
297
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+
# f
|
298
|
+
glUniform1f(tv1l, 2.0)
|
299
|
+
assert_equal(glGetUniformfv(program, tv1l), 2.0)
|
300
|
+
glUniform2f(tv2l, 2.0, 2.0)
|
301
|
+
assert_equal([2.0, 2.0], glGetUniformfv(program, tv2l))
|
302
|
+
glUniform3f(tv3l, 2.0, 2.0, 2.0)
|
303
|
+
assert_equal([2.0, 2.0, 2.0], glGetUniformfv(program, tv3l))
|
304
|
+
glUniform4f(tv4l, 2.0, 2.0, 2.0, 2.0)
|
305
|
+
assert_equal([2.0, 2.0, 2.0, 2.0], glGetUniformfv(program, tv4l))
|
306
|
+
# i
|
307
|
+
glUniform1i(tv1il, 3)
|
308
|
+
assert_equal(glGetUniformiv(program, tv1il), 3)
|
309
|
+
glUniform2i(tv2il, 3, 3)
|
310
|
+
assert_equal([3, 3], glGetUniformiv(program, tv2il))
|
311
|
+
glUniform3i(tv3il, 3, 3, 3)
|
312
|
+
assert_equal([3, 3, 3], glGetUniformiv(program, tv3il))
|
313
|
+
glUniform4i(tv4il, 3, 3, 3, 3)
|
314
|
+
assert_equal([3, 3, 3, 3], glGetUniformiv(program, tv4il))
|
315
|
+
# fv
|
316
|
+
glUniform1fv(tv1l, [3.0])
|
317
|
+
assert_equal(glGetUniformfv(program, tv1l), 3.0)
|
318
|
+
glUniform2fv(tv2l, [3.0, 3.0])
|
319
|
+
assert_equal([3.0, 3.0], glGetUniformfv(program, tv2l))
|
320
|
+
glUniform3fv(tv3l, [3.0, 3.0, 3.0])
|
321
|
+
assert_equal([3.0, 3.0, 3.0], glGetUniformfv(program, tv3l))
|
322
|
+
glUniform4fv(tv4l, [3.0, 3.0, 3.0, 3.0])
|
323
|
+
assert_equal([3.0, 3.0, 3.0, 3.0], glGetUniformfv(program, tv4l))
|
324
|
+
# iv
|
325
|
+
glUniform1iv(tv1il, [2])
|
326
|
+
assert_equal(glGetUniformiv(program, tv1il), 2)
|
327
|
+
glUniform2iv(tv2il, [2, 2])
|
328
|
+
assert_equal([2, 2], glGetUniformiv(program, tv2il))
|
329
|
+
glUniform3iv(tv3il, [2, 2, 2])
|
330
|
+
assert_equal([2, 2, 2], glGetUniformiv(program, tv3il))
|
331
|
+
glUniform4iv(tv4il, [2, 2, 2, 2])
|
332
|
+
assert_equal([2, 2, 2, 2], glGetUniformiv(program, tv4il))
|
333
|
+
|
334
|
+
glDeleteShader(vs)
|
335
|
+
glDeleteProgram(program)
|
336
|
+
end
|
337
|
+
|
338
|
+
def test_shaders_3
|
339
|
+
vertex_shader_source = <<-SHADER
|
340
|
+
#version 110
|
341
|
+
|
342
|
+
uniform mat2 testmat2;
|
343
|
+
uniform mat3 testmat3;
|
344
|
+
uniform mat4 testmat4;
|
345
|
+
|
346
|
+
void main() {
|
347
|
+
testmat2;
|
348
|
+
testmat3;
|
349
|
+
testmat4;
|
350
|
+
gl_Position = ftransform();
|
351
|
+
}
|
352
|
+
SHADER
|
353
|
+
|
354
|
+
program = glCreateProgram
|
355
|
+
vs = glCreateShader GL_VERTEX_SHADER
|
356
|
+
|
357
|
+
glShaderSource vs, vertex_shader_source
|
358
|
+
glCompileShader vs
|
359
|
+
|
360
|
+
assert glGetShaderiv(vs, GL_COMPILE_STATUS), glGetShaderInfoLog(vs)
|
361
|
+
|
362
|
+
glAttachShader program, vs
|
363
|
+
|
364
|
+
glLinkProgram program
|
365
|
+
assert glGetProgramiv(program, GL_LINK_STATUS)
|
366
|
+
|
367
|
+
glValidateProgram program
|
368
|
+
assert(glGetProgramiv(program, GL_VALIDATE_STATUS),
|
369
|
+
glGetProgramInfoLog(program))
|
370
|
+
|
371
|
+
glUseProgram program
|
372
|
+
|
373
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat2"),
|
374
|
+
"testmat2 missing!")
|
375
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat3"),
|
376
|
+
"testmat3 missing!")
|
377
|
+
refute_equal(-1, glGetUniformLocation(program, "testmat4"),
|
378
|
+
"testmat4 missing!")
|
379
|
+
|
380
|
+
uniforms = Hash.new do |_, k| raise "invalid uniform #{k}" end
|
381
|
+
(0...glGetProgramiv(program, GL_ACTIVE_UNIFORMS)).each do |i|
|
382
|
+
uniform = glGetActiveUniform program, i
|
383
|
+
uniforms[uniform.last] = i
|
384
|
+
end
|
385
|
+
|
386
|
+
glUniformMatrix2fv(uniforms['testmat2'], GL_TRUE, [0, 1, 1, 0])
|
387
|
+
|
388
|
+
assert_each_in_delta([0, 1, 1, 0],
|
389
|
+
glGetUniformfv(program, uniforms['testmat2']))
|
390
|
+
|
391
|
+
skip "glUniformMatrix3fv complains but I don't know why"
|
392
|
+
glUniformMatrix3fv(uniforms['testmat3'], GL_TRUE,
|
393
|
+
[1, 1, 1, 1, 1, 1, 1, 1, 1])
|
394
|
+
|
395
|
+
assert_each_in_delta([1, 0, 0, 1, 0, 0, 0, 0, 0],
|
396
|
+
glGetUniformfv(program, uniforms['testmat3']))
|
397
|
+
|
398
|
+
glUniformMatrix4fv(uniforms['testmat4'], GL_TRUE,
|
399
|
+
[0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0])
|
400
|
+
|
401
|
+
assert_each_in_delta([0, 1, 0, 1, 1, 0, 1, 0, 0, 1, 0, 1, 1, 0, 1, 0],
|
402
|
+
glGetUniformfv(program, uniforms['testmat4']))
|
403
|
+
ensure
|
404
|
+
glDeleteProgram program
|
405
|
+
end
|
406
|
+
|
407
|
+
def test_buffered_vertexattribpointer
|
408
|
+
vaa = [1, 1, 1, 1, 2, 2, 2, 2].pack("f*")
|
409
|
+
|
410
|
+
buffers = glGenBuffers(1)
|
411
|
+
|
412
|
+
glBindBuffer(GL_ARRAY_BUFFER, buffers[0])
|
413
|
+
glBufferData(GL_ARRAY_BUFFER, 8*4, vaa, GL_DYNAMIC_DRAW)
|
414
|
+
|
415
|
+
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 0, 0)
|
416
|
+
assert_equal(glGetVertexAttribPointerv(1), 0)
|
417
|
+
|
418
|
+
glEnableVertexAttribArray(1)
|
419
|
+
|
420
|
+
glBegin(GL_POINTS)
|
421
|
+
glArrayElement(1)
|
422
|
+
glEnd()
|
423
|
+
assert_equal([2, 2, 2, 2], glGetVertexAttribfv(1, GL_CURRENT_VERTEX_ATTRIB))
|
424
|
+
|
425
|
+
glDisableVertexAttribArray(1)
|
426
|
+
glDeleteBuffers(buffers)
|
427
|
+
end
|
428
|
+
|
429
|
+
end
|
430
|
+
|