opengl-definitions 0.0.6 → 1.0.0

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Files changed (823) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +4 -2
  3. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +35 -21
  4. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +5 -3
  5. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +14 -8
  6. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_no_error.rb +3 -1
  7. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +5 -3
  8. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +6 -4
  9. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +4 -2
  10. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +3 -1
  11. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +7 -3
  12. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +4 -2
  13. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +3 -1
  14. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +3 -1
  15. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +3 -1
  16. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +3 -1
  17. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +3 -1
  18. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +3 -1
  19. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +4 -2
  20. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +3 -1
  21. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +20 -10
  22. data/lib/opengl-definitions/extensions/GLX_EXT_libglvnd.rb +3 -1
  23. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +5 -3
  24. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +11 -5
  25. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +3 -1
  26. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +44 -37
  27. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +18 -16
  28. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +6 -4
  29. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +6 -4
  30. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +7 -3
  31. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +7 -3
  32. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +7 -3
  33. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +27 -18
  34. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +7 -3
  35. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +11 -5
  36. data/lib/opengl-definitions/extensions/GLX_MESA_swap_control.rb +9 -4
  37. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +9 -4
  38. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +7 -3
  39. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +7 -3
  40. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +3 -1
  41. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +4 -2
  42. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +12 -5
  43. data/lib/opengl-definitions/extensions/GLX_NV_robustness_video_memory_purge.rb +3 -1
  44. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +17 -8
  45. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +20 -10
  46. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +29 -18
  47. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +6 -4
  48. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +15 -7
  49. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +3 -1
  50. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +4 -2
  51. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +4 -2
  52. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +10 -4
  53. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +30 -19
  54. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +33 -20
  55. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +42 -32
  56. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +9 -4
  57. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +7 -3
  58. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +19 -9
  59. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +9 -4
  60. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +3 -1
  61. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +7 -3
  62. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +9 -4
  63. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +7 -3
  64. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +9 -4
  65. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +7 -3
  66. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +6 -4
  67. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +7 -3
  68. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +4 -2
  69. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +4 -2
  70. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +4 -2
  71. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +5 -3
  72. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +30 -21
  73. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +4 -2
  74. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +13 -6
  75. data/lib/opengl-definitions/extensions/GL_AMD_framebuffer_sample_positions.rb +19 -10
  76. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_half_float.rb +15 -13
  77. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +103 -64
  78. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +18 -12
  79. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +9 -4
  80. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +18 -10
  81. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +15 -9
  82. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +36 -20
  83. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +3 -1
  84. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +3 -1
  85. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +5 -3
  86. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +10 -4
  87. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +3 -1
  88. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +20 -13
  89. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +13 -7
  90. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +3 -1
  91. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +18 -11
  92. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +10 -8
  93. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +13 -7
  94. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +12 -6
  95. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +14 -6
  96. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +3 -1
  97. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +3 -1
  98. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +3 -1
  99. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +3 -1
  100. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +4 -2
  101. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +10 -4
  102. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +3 -1
  103. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +3 -1
  104. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +11 -9
  105. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +7 -3
  106. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +20 -10
  107. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +25 -12
  108. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +16 -14
  109. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +13 -6
  110. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +18 -11
  111. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +19 -11
  112. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +6 -4
  113. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +4 -2
  114. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +3 -1
  115. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +37 -25
  116. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +4 -2
  117. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +3 -1
  118. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +6 -4
  119. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +17 -10
  120. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +3 -1
  121. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +16 -7
  122. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +20 -12
  123. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +31 -19
  124. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +5 -3
  125. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +33 -23
  126. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +10 -4
  127. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +12 -6
  128. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +15 -13
  129. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +11 -5
  130. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +40 -19
  131. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +16 -9
  132. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +18 -12
  133. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +11 -5
  134. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +9 -4
  135. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +12 -5
  136. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +15 -9
  137. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +14 -8
  138. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +10 -8
  139. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +29 -22
  140. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +13 -7
  141. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +6 -4
  142. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +11 -5
  143. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +7 -3
  144. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +4 -2
  145. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +38 -29
  146. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +5 -3
  147. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +3 -1
  148. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +7 -5
  149. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +214 -112
  150. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +26 -20
  151. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +13 -6
  152. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +13 -6
  153. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +13 -6
  154. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +9 -4
  155. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +6 -4
  156. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +3 -1
  157. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +123 -99
  158. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +5 -3
  159. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +20 -13
  160. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +120 -95
  161. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +3 -1
  162. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +35 -26
  163. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +17 -9
  164. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +9 -4
  165. data/lib/opengl-definitions/extensions/GL_ARB_gl_spirv.rb +11 -5
  166. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +8 -6
  167. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +56 -33
  168. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +87 -46
  169. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +3 -1
  170. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +3 -1
  171. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +150 -111
  172. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +13 -6
  173. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +10 -4
  174. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +10 -4
  175. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +124 -118
  176. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +17 -8
  177. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +3 -1
  178. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +17 -10
  179. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +27 -17
  180. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +17 -8
  181. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +9 -4
  182. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +18 -12
  183. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +110 -71
  184. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +28 -15
  185. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +3 -1
  186. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +11 -5
  187. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +13 -11
  188. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +6 -4
  189. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +15 -8
  190. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +4 -2
  191. data/lib/opengl-definitions/extensions/GL_ARB_polygon_offset_clamp.rb +10 -4
  192. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +69 -58
  193. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +13 -7
  194. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +6 -4
  195. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +55 -30
  196. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +21 -13
  197. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +11 -5
  198. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +36 -17
  199. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +3 -1
  200. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +3 -1
  201. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +138 -72
  202. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +38 -32
  203. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +75 -68
  204. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +119 -75
  205. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +26 -20
  206. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +34 -21
  207. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +3 -1
  208. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +22 -11
  209. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +5 -3
  210. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +3 -1
  211. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +15 -7
  212. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +20 -14
  213. data/lib/opengl-definitions/extensions/GL_ARB_spirv_extensions.rb +4 -2
  214. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +3 -1
  215. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +36 -24
  216. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +48 -41
  217. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +7 -3
  218. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +3 -1
  219. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +14 -8
  220. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +5 -3
  221. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +12 -6
  222. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +32 -20
  223. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +6 -4
  224. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +6 -4
  225. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +14 -12
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +9 -7
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +24 -22
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +4 -2
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_anisotropic.rb +4 -2
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_minmax.rb +4 -2
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +22 -20
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +5 -3
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +3 -1
  234. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +3 -1
  235. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +36 -27
  236. data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +6 -4
  237. data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +24 -22
  238. data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +3 -1
  239. data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +4 -2
  240. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +14 -6
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  724. data/lib/opengl-definitions/extensions/GL_SGIX_ycrcb.rb +4 -2
  725. data/lib/opengl-definitions/extensions/GL_SGIX_ycrcba.rb +4 -2
  726. data/lib/opengl-definitions/extensions/GL_SGI_color_matrix.rb +13 -11
  727. data/lib/opengl-definitions/extensions/GL_SGI_color_table.rb +37 -25
  728. data/lib/opengl-definitions/extensions/GL_SGI_texture_color_table.rb +4 -2
  729. data/lib/opengl-definitions/extensions/GL_SUNX_constant_data.rb +11 -5
  730. data/lib/opengl-definitions/extensions/GL_SUN_convolution_border_modes.rb +3 -1
  731. data/lib/opengl-definitions/extensions/GL_SUN_global_alpha.rb +25 -12
  732. data/lib/opengl-definitions/extensions/GL_SUN_mesh_array.rb +11 -5
  733. data/lib/opengl-definitions/extensions/GL_SUN_slice_accum.rb +3 -1
  734. data/lib/opengl-definitions/extensions/GL_SUN_triangle_list.rb +38 -26
  735. data/lib/opengl-definitions/extensions/GL_SUN_vertex.rb +85 -42
  736. data/lib/opengl-definitions/extensions/GL_VIV_shader_binary.rb +3 -1
  737. data/lib/opengl-definitions/extensions/GL_WIN_phong_shading.rb +4 -2
  738. data/lib/opengl-definitions/extensions/GL_WIN_specular_fog.rb +3 -1
  739. data/lib/opengl-definitions/extensions/WGL_3DFX_multisample.rb +4 -2
  740. data/lib/opengl-definitions/extensions/WGL_3DL_stereo_control.rb +13 -7
  741. data/lib/opengl-definitions/extensions/WGL_AMD_gpu_association.rb +35 -21
  742. data/lib/opengl-definitions/extensions/WGL_ARB_buffer_region.rb +19 -10
  743. data/lib/opengl-definitions/extensions/WGL_ARB_context_flush_control.rb +5 -3
  744. data/lib/opengl-definitions/extensions/WGL_ARB_create_context.rb +16 -10
  745. data/lib/opengl-definitions/extensions/WGL_ARB_create_context_no_error.rb +3 -1
  746. data/lib/opengl-definitions/extensions/WGL_ARB_create_context_profile.rb +6 -4
  747. data/lib/opengl-definitions/extensions/WGL_ARB_create_context_robustness.rb +6 -4
  748. data/lib/opengl-definitions/extensions/WGL_ARB_extensions_string.rb +7 -3
  749. data/lib/opengl-definitions/extensions/WGL_ARB_framebuffer_sRGB.rb +3 -1
  750. data/lib/opengl-definitions/extensions/WGL_ARB_make_current_read.rb +13 -6
  751. data/lib/opengl-definitions/extensions/WGL_ARB_multisample.rb +4 -2
  752. data/lib/opengl-definitions/extensions/WGL_ARB_pbuffer.rb +25 -15
  753. data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format.rb +62 -54
  754. data/lib/opengl-definitions/extensions/WGL_ARB_pixel_format_float.rb +3 -1
  755. data/lib/opengl-definitions/extensions/WGL_ARB_render_texture.rb +46 -38
  756. data/lib/opengl-definitions/extensions/WGL_ARB_robustness_application_isolation.rb +3 -1
  757. data/lib/opengl-definitions/extensions/WGL_ARB_robustness_share_group_isolation.rb +3 -1
  758. data/lib/opengl-definitions/extensions/WGL_ATI_pixel_format_float.rb +3 -1
  759. data/lib/opengl-definitions/extensions/WGL_EXT_colorspace.rb +5 -3
  760. data/lib/opengl-definitions/extensions/WGL_EXT_create_context_es2_profile.rb +3 -1
  761. data/lib/opengl-definitions/extensions/WGL_EXT_create_context_es_profile.rb +3 -1
  762. data/lib/opengl-definitions/extensions/WGL_EXT_depth_float.rb +3 -1
  763. data/lib/opengl-definitions/extensions/WGL_EXT_display_color_table.rb +13 -6
  764. data/lib/opengl-definitions/extensions/WGL_EXT_extensions_string.rb +7 -3
  765. data/lib/opengl-definitions/extensions/WGL_EXT_framebuffer_sRGB.rb +3 -1
  766. data/lib/opengl-definitions/extensions/WGL_EXT_make_current_read.rb +12 -5
  767. data/lib/opengl-definitions/extensions/WGL_EXT_multisample.rb +4 -2
  768. data/lib/opengl-definitions/extensions/WGL_EXT_pbuffer.rb +26 -16
  769. data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format.rb +58 -50
  770. data/lib/opengl-definitions/extensions/WGL_EXT_pixel_format_packed_float.rb +3 -1
  771. data/lib/opengl-definitions/extensions/WGL_EXT_swap_control.rb +9 -4
  772. data/lib/opengl-definitions/extensions/WGL_I3D_digital_video_control.rb +15 -8
  773. data/lib/opengl-definitions/extensions/WGL_I3D_gamma.rb +17 -8
  774. data/lib/opengl-definitions/extensions/WGL_I3D_genlock.rb +40 -23
  775. data/lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb +17 -8
  776. data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb +13 -6
  777. data/lib/opengl-definitions/extensions/WGL_I3D_swap_frame_usage.rb +13 -6
  778. data/lib/opengl-definitions/extensions/WGL_NV_DX_interop.rb +26 -13
  779. data/lib/opengl-definitions/extensions/WGL_NV_copy_image.rb +7 -3
  780. data/lib/opengl-definitions/extensions/WGL_NV_delay_before_swap.rb +7 -3
  781. data/lib/opengl-definitions/extensions/WGL_NV_float_buffer.rb +11 -9
  782. data/lib/opengl-definitions/extensions/WGL_NV_gpu_affinity.rb +19 -9
  783. data/lib/opengl-definitions/extensions/WGL_NV_multisample_coverage.rb +4 -2
  784. data/lib/opengl-definitions/extensions/WGL_NV_present_video.rb +14 -6
  785. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +7 -5
  786. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +5 -3
  787. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +17 -8
  788. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +9 -4
  789. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +19 -9
  790. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +32 -21
  791. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +17 -8
  792. data/lib/opengl-definitions/typedefs.rb +38 -36
  793. data/lib/opengl-definitions/version.rb +1 -1
  794. data/lib/opengl-definitions/versions/GLX_VERSION_1_1.rb +19 -11
  795. data/lib/opengl-definitions/versions/GLX_VERSION_1_2.rb +8 -4
  796. data/lib/opengl-definitions/versions/GLX_VERSION_1_3.rb +131 -109
  797. data/lib/opengl-definitions/versions/GLX_VERSION_1_4.rb +12 -6
  798. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +637 -584
  799. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +31 -15
  800. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +57 -48
  801. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +121 -107
  802. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +60 -48
  803. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +95 -71
  804. data/lib/opengl-definitions/versions/GL_VERSION_2_0.rb +278 -180
  805. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +42 -31
  806. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +228 -168
  807. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +50 -42
  808. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +36 -29
  809. data/lib/opengl-definitions/versions/GL_VERSION_3_3.rb +11 -5
  810. data/lib/opengl-definitions/versions/GL_VERSION_4_0.rb +30 -22
  811. data/lib/opengl-definitions/versions/GL_VERSION_4_1.rb +1 -1
  812. data/lib/opengl-definitions/versions/GL_VERSION_4_2.rb +1 -1
  813. data/lib/opengl-definitions/versions/GL_VERSION_4_3.rb +6 -5
  814. data/lib/opengl-definitions/versions/GL_VERSION_4_4.rb +6 -4
  815. data/lib/opengl-definitions/versions/GL_VERSION_4_5.rb +1 -1
  816. data/lib/opengl-definitions/versions/GL_VERSION_4_6.rb +1 -1
  817. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +513 -255
  818. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +49 -23
  819. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +81 -39
  820. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +83 -40
  821. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +9 -3
  822. data/lib/opengl-definitions.rb +1 -1
  823. metadata +7 -5
@@ -1,589 +1,642 @@
1
1
  # Unlike other extensions, functions from this module are not pointers.
2
2
 
3
3
  module GL_VERSION_1_0
4
- GL_2_BYTES = 0x1407
5
- GL_2D = 0x0600
6
- GL_3_BYTES = 0x1408
7
- GL_3D = 0x0601
8
- GL_3D_COLOR = 0x0602
9
- GL_3D_COLOR_TEXTURE = 0x0603
10
- GL_4_BYTES = 0x1409
11
- GL_4D_COLOR_TEXTURE = 0x0604
12
- GL_ACCUM = 0x0100
13
- GL_ACCUM_ALPHA_BITS = 0x0D5B
14
- GL_ACCUM_BLUE_BITS = 0x0D5A
15
- GL_ACCUM_BUFFER_BIT = 0x00000200
16
- GL_ACCUM_CLEAR_VALUE = 0x0B80
17
- GL_ACCUM_GREEN_BITS = 0x0D59
18
- GL_ACCUM_RED_BITS = 0x0D58
19
- GL_ADD = 0x0104
20
- GL_ALL_ATTRIB_BITS = 0x000fffff
21
- GL_ALPHA = 0x1906
22
- GL_ALPHA_BIAS = 0x0D1D
23
- GL_ALPHA_BITS = 0x0D55
24
- GL_ALPHA_SCALE = 0x0D1C
25
- GL_ALPHA_TEST = 0x0BC0
26
- GL_ALPHA_TEST_FUNC = 0x0BC1
27
- GL_ALPHA_TEST_REF = 0x0BC2
28
- GL_ALPHA12 = 0x803D
29
- GL_ALPHA16 = 0x803E
30
- GL_ALPHA4 = 0x803B
31
- GL_ALPHA8 = 0x803C
32
- GL_ALWAYS = 0x0207
33
- GL_AMBIENT = 0x1200
34
- GL_AMBIENT_AND_DIFFUSE = 0x1602
35
- GL_AND = 0x1501
36
- GL_AND_INVERTED = 0x1504
37
- GL_AND_REVERSE = 0x1502
38
- GL_ATTRIB_STACK_DEPTH = 0x0BB0
39
- GL_AUTO_NORMAL = 0x0D80
40
- GL_AUX_BUFFERS = 0x0C00
41
- GL_AUX0 = 0x0409
42
- GL_AUX1 = 0x040A
43
- GL_AUX2 = 0x040B
44
- GL_AUX3 = 0x040C
45
- GL_BACK = 0x0405
46
- GL_BACK_LEFT = 0x0402
47
- GL_BACK_RIGHT = 0x0403
48
- GL_BITMAP = 0x1A00
49
- GL_BITMAP_TOKEN = 0x0704
50
- GL_BLEND = 0x0BE2
51
- GL_BLEND_DST = 0x0BE0
52
- GL_BLEND_SRC = 0x0BE1
53
- GL_BLUE = 0x1905
54
- GL_BLUE_BIAS = 0x0D1B
55
- GL_BLUE_BITS = 0x0D54
56
- GL_BLUE_SCALE = 0x0D1A
57
- GL_BYTE = 0x1400
58
- GL_C3F_V3F = 0x2A24
59
- GL_C4F_N3F_V3F = 0x2A26
60
- GL_C4UB_V2F = 0x2A22
61
- GL_C4UB_V3F = 0x2A23
62
- GL_CCW = 0x0901
63
- GL_CLAMP = 0x2900
64
- GL_CLEAR = 0x1500
65
- GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
66
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
67
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
68
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
69
- GL_CLIP_PLANE0 = 0x3000
70
- GL_CLIP_PLANE1 = 0x3001
71
- GL_CLIP_PLANE2 = 0x3002
72
- GL_CLIP_PLANE3 = 0x3003
73
- GL_CLIP_PLANE4 = 0x3004
74
- GL_CLIP_PLANE5 = 0x3005
75
- GL_COEFF = 0x0A00
76
- GL_COLOR = 0x1800
77
- GL_COLOR_ARRAY = 0x8076
78
- GL_COLOR_ARRAY_POINTER = 0x8090
79
- GL_COLOR_ARRAY_SIZE = 0x8081
80
- GL_COLOR_ARRAY_STRIDE = 0x8083
81
- GL_COLOR_ARRAY_TYPE = 0x8082
82
- GL_COLOR_BUFFER_BIT = 0x00004000
83
- GL_COLOR_CLEAR_VALUE = 0x0C22
84
- GL_COLOR_INDEX = 0x1900
85
- GL_COLOR_INDEX1_EXT = 0x80E2
86
- GL_COLOR_INDEX12_EXT = 0x80E6
87
- GL_COLOR_INDEX16_EXT = 0x80E7
88
- GL_COLOR_INDEX2_EXT = 0x80E3
89
- GL_COLOR_INDEX4_EXT = 0x80E4
90
- GL_COLOR_INDEX8_EXT = 0x80E5
91
- GL_COLOR_INDEXES = 0x1603
92
- GL_COLOR_LOGIC_OP = 0x0BF2
93
- GL_COLOR_MATERIAL = 0x0B57
94
- GL_COLOR_MATERIAL_FACE = 0x0B55
95
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56
96
- GL_COLOR_WRITEMASK = 0x0C23
97
- GL_COMPILE = 0x1300
98
- GL_COMPILE_AND_EXECUTE = 0x1301
99
- GL_CONSTANT_ATTENUATION = 0x1207
100
- GL_COPY = 0x1503
101
- GL_COPY_INVERTED = 0x150C
102
- GL_COPY_PIXEL_TOKEN = 0x0706
103
- GL_CULL_FACE = 0x0B44
104
- GL_CULL_FACE_MODE = 0x0B45
105
- GL_CURRENT_BIT = 0x00000001
106
- GL_CURRENT_COLOR = 0x0B00
107
- GL_CURRENT_INDEX = 0x0B01
108
- GL_CURRENT_NORMAL = 0x0B02
109
- GL_CURRENT_RASTER_COLOR = 0x0B04
110
- GL_CURRENT_RASTER_DISTANCE = 0x0B09
111
- GL_CURRENT_RASTER_INDEX = 0x0B05
112
- GL_CURRENT_RASTER_POSITION = 0x0B07
113
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
114
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
115
- GL_CURRENT_TEXTURE_COORDS = 0x0B03
116
- GL_CW = 0x0900
117
- GL_DECAL = 0x2101
118
- GL_DECR = 0x1E03
119
- GL_DEPTH = 0x1801
120
- GL_DEPTH_BIAS = 0x0D1F
121
- GL_DEPTH_BITS = 0x0D56
122
- GL_DEPTH_BUFFER_BIT = 0x00000100
123
- GL_DEPTH_CLEAR_VALUE = 0x0B73
124
- GL_DEPTH_COMPONENT = 0x1902
125
- GL_DEPTH_FUNC = 0x0B74
126
- GL_DEPTH_RANGE = 0x0B70
127
- GL_DEPTH_SCALE = 0x0D1E
128
- GL_DEPTH_TEST = 0x0B71
129
- GL_DEPTH_WRITEMASK = 0x0B72
130
- GL_DIFFUSE = 0x1201
131
- GL_DITHER = 0x0BD0
132
- GL_DOMAIN = 0x0A02
133
- GL_DONT_CARE = 0x1100
134
- GL_DOUBLE = 0x140A
135
- GL_DOUBLEBUFFER = 0x0C32
136
- GL_DRAW_BUFFER = 0x0C01
137
- GL_DRAW_PIXEL_TOKEN = 0x0705
138
- GL_DST_ALPHA = 0x0304
139
- GL_DST_COLOR = 0x0306
140
- GL_EDGE_FLAG = 0x0B43
141
- GL_EDGE_FLAG_ARRAY = 0x8079
142
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
143
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
144
- GL_EMISSION = 0x1600
145
- GL_ENABLE_BIT = 0x00002000
146
- GL_EQUAL = 0x0202
147
- GL_EQUIV = 0x1509
148
- GL_EVAL_BIT = 0x00010000
149
- GL_EXP = 0x0800
150
- GL_EXP2 = 0x0801
151
- GL_EXTENSIONS = 0x1F03
152
- GL_EYE_LINEAR = 0x2400
153
- GL_EYE_PLANE = 0x2502
154
- GL_FALSE = 0
155
- GL_FASTEST = 0x1101
156
- GL_FEEDBACK = 0x1C01
157
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
158
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
159
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
160
- GL_FILL = 0x1B02
161
- GL_FLAT = 0x1D00
162
- GL_FLOAT = 0x1406
163
- GL_FOG = 0x0B60
164
- GL_FOG_BIT = 0x00000080
165
- GL_FOG_COLOR = 0x0B66
166
- GL_FOG_DENSITY = 0x0B62
167
- GL_FOG_END = 0x0B64
168
- GL_FOG_HINT = 0x0C54
169
- GL_FOG_INDEX = 0x0B61
170
- GL_FOG_MODE = 0x0B65
171
- GL_FOG_START = 0x0B63
172
- GL_FRONT = 0x0404
173
- GL_FRONT_AND_BACK = 0x0408
174
- GL_FRONT_FACE = 0x0B46
175
- GL_FRONT_LEFT = 0x0400
176
- GL_FRONT_RIGHT = 0x0401
177
- GL_GEQUAL = 0x0206
178
- GL_GREATER = 0x0204
179
- GL_GREEN = 0x1904
180
- GL_GREEN_BIAS = 0x0D19
181
- GL_GREEN_BITS = 0x0D53
182
- GL_GREEN_SCALE = 0x0D18
183
- GL_HINT_BIT = 0x00008000
184
- GL_INCR = 0x1E02
185
- GL_INDEX_ARRAY = 0x8077
186
- GL_INDEX_ARRAY_POINTER = 0x8091
187
- GL_INDEX_ARRAY_STRIDE = 0x8086
188
- GL_INDEX_ARRAY_TYPE = 0x8085
189
- GL_INDEX_BITS = 0x0D51
190
- GL_INDEX_CLEAR_VALUE = 0x0C20
191
- GL_INDEX_LOGIC_OP = 0x0BF1
192
- GL_INDEX_MODE = 0x0C30
193
- GL_INDEX_OFFSET = 0x0D13
194
- GL_INDEX_SHIFT = 0x0D12
195
- GL_INDEX_WRITEMASK = 0x0C21
196
- GL_INT = 0x1404
197
- GL_INTENSITY = 0x8049
198
- GL_INTENSITY12 = 0x804C
199
- GL_INTENSITY16 = 0x804D
200
- GL_INTENSITY4 = 0x804A
201
- GL_INTENSITY8 = 0x804B
202
- GL_INVALID_ENUM = 0x0500
203
- GL_INVALID_OPERATION = 0x0502
204
- GL_INVALID_VALUE = 0x0501
205
- GL_INVERT = 0x150A
206
- GL_KEEP = 0x1E00
207
- GL_LEFT = 0x0406
208
- GL_LEQUAL = 0x0203
209
- GL_LESS = 0x0201
210
- GL_LIGHT_MODEL_AMBIENT = 0x0B53
211
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
212
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
213
- GL_LIGHT0 = 0x4000
214
- GL_LIGHT1 = 0x4001
215
- GL_LIGHT2 = 0x4002
216
- GL_LIGHT3 = 0x4003
217
- GL_LIGHT4 = 0x4004
218
- GL_LIGHT5 = 0x4005
219
- GL_LIGHT6 = 0x4006
220
- GL_LIGHT7 = 0x4007
221
- GL_LIGHTING = 0x0B50
222
- GL_LIGHTING_BIT = 0x00000040
223
- GL_LINE = 0x1B01
224
- GL_LINE_BIT = 0x00000004
225
- GL_LINE_LOOP = 0x0002
226
- GL_LINE_RESET_TOKEN = 0x0707
227
- GL_LINE_SMOOTH = 0x0B20
228
- GL_LINE_SMOOTH_HINT = 0x0C52
229
- GL_LINE_STIPPLE = 0x0B24
230
- GL_LINE_STIPPLE_PATTERN = 0x0B25
231
- GL_LINE_STIPPLE_REPEAT = 0x0B26
232
- GL_LINE_STRIP = 0x0003
233
- GL_LINE_TOKEN = 0x0702
234
- GL_LINE_WIDTH = 0x0B21
235
- GL_LINE_WIDTH_GRANULARITY = 0x0B23
236
- GL_LINE_WIDTH_RANGE = 0x0B22
237
- GL_LINEAR = 0x2601
238
- GL_LINEAR_ATTENUATION = 0x1208
239
- GL_LINEAR_MIPMAP_LINEAR = 0x2703
240
- GL_LINEAR_MIPMAP_NEAREST = 0x2701
241
- GL_LINES = 0x0001
242
- GL_LIST_BASE = 0x0B32
243
- GL_LIST_BIT = 0x00020000
244
- GL_LIST_INDEX = 0x0B33
245
- GL_LIST_MODE = 0x0B30
246
- GL_LOAD = 0x0101
247
- GL_LOGIC_OP = 0x0BF1
248
- GL_LOGIC_OP_MODE = 0x0BF0
249
- GL_LUMINANCE = 0x1909
250
- GL_LUMINANCE_ALPHA = 0x190A
251
- GL_LUMINANCE12 = 0x8041
252
- GL_LUMINANCE12_ALPHA12 = 0x8047
253
- GL_LUMINANCE12_ALPHA4 = 0x8046
254
- GL_LUMINANCE16 = 0x8042
255
- GL_LUMINANCE16_ALPHA16 = 0x8048
256
- GL_LUMINANCE4 = 0x803F
257
- GL_LUMINANCE4_ALPHA4 = 0x8043
258
- GL_LUMINANCE6_ALPHA2 = 0x8044
259
- GL_LUMINANCE8 = 0x8040
260
- GL_LUMINANCE8_ALPHA8 = 0x8045
261
- GL_MAP_COLOR = 0x0D10
262
- GL_MAP_STENCIL = 0x0D11
263
- GL_MAP1_COLOR_4 = 0x0D90
264
- GL_MAP1_GRID_DOMAIN = 0x0DD0
265
- GL_MAP1_GRID_SEGMENTS = 0x0DD1
266
- GL_MAP1_INDEX = 0x0D91
267
- GL_MAP1_NORMAL = 0x0D92
268
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93
269
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94
270
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95
271
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96
272
- GL_MAP1_VERTEX_3 = 0x0D97
273
- GL_MAP1_VERTEX_4 = 0x0D98
274
- GL_MAP2_COLOR_4 = 0x0DB0
275
- GL_MAP2_GRID_DOMAIN = 0x0DD2
276
- GL_MAP2_GRID_SEGMENTS = 0x0DD3
277
- GL_MAP2_INDEX = 0x0DB1
278
- GL_MAP2_NORMAL = 0x0DB2
279
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
280
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
281
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
282
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
283
- GL_MAP2_VERTEX_3 = 0x0DB7
284
- GL_MAP2_VERTEX_4 = 0x0DB8
285
- GL_MATRIX_MODE = 0x0BA0
286
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
287
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
288
- GL_MAX_CLIP_PLANES = 0x0D32
289
- GL_MAX_EVAL_ORDER = 0x0D30
290
- GL_MAX_LIGHTS = 0x0D31
291
- GL_MAX_LIST_NESTING = 0x0B31
292
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
293
- GL_MAX_NAME_STACK_DEPTH = 0x0D37
294
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34
295
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
296
- GL_MAX_TEXTURE_SIZE = 0x0D33
297
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
298
- GL_MAX_VIEWPORT_DIMS = 0x0D3A
299
- GL_MODELVIEW = 0x1700
300
- GL_MODELVIEW_MATRIX = 0x0BA6
301
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3
302
- GL_MODULATE = 0x2100
303
- GL_MULT = 0x0103
304
- GL_N3F_V3F = 0x2A25
305
- GL_NAME_STACK_DEPTH = 0x0D70
306
- GL_NAND = 0x150E
307
- GL_NEAREST = 0x2600
308
- GL_NEAREST_MIPMAP_LINEAR = 0x2702
309
- GL_NEAREST_MIPMAP_NEAREST = 0x2700
310
- GL_NEVER = 0x0200
311
- GL_NICEST = 0x1102
312
- GL_NO_ERROR = 0
313
- GL_NONE = 0
314
- GL_NOOP = 0x1505
315
- GL_NOR = 0x1508
316
- GL_NORMAL_ARRAY = 0x8075
317
- GL_NORMAL_ARRAY_POINTER = 0x808F
318
- GL_NORMAL_ARRAY_STRIDE = 0x807F
319
- GL_NORMAL_ARRAY_TYPE = 0x807E
320
- GL_NORMALIZE = 0x0BA1
321
- GL_NOTEQUAL = 0x0205
322
- GL_OBJECT_LINEAR = 0x2401
323
- GL_OBJECT_PLANE = 0x2501
324
- GL_ONE = 1
325
- GL_ONE_MINUS_DST_ALPHA = 0x0305
326
- GL_ONE_MINUS_DST_COLOR = 0x0307
327
- GL_ONE_MINUS_SRC_ALPHA = 0x0303
328
- GL_ONE_MINUS_SRC_COLOR = 0x0301
329
- GL_OR = 0x1507
330
- GL_OR_INVERTED = 0x150D
331
- GL_OR_REVERSE = 0x150B
332
- GL_ORDER = 0x0A01
333
- GL_OUT_OF_MEMORY = 0x0505
334
- GL_PACK_ALIGNMENT = 0x0D05
335
- GL_PACK_LSB_FIRST = 0x0D01
336
- GL_PACK_ROW_LENGTH = 0x0D02
337
- GL_PACK_SKIP_PIXELS = 0x0D04
338
- GL_PACK_SKIP_ROWS = 0x0D03
339
- GL_PACK_SWAP_BYTES = 0x0D00
340
- GL_PASS_THROUGH_TOKEN = 0x0700
341
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
342
- GL_PIXEL_MAP_A_TO_A = 0x0C79
343
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
344
- GL_PIXEL_MAP_B_TO_B = 0x0C78
345
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
346
- GL_PIXEL_MAP_G_TO_G = 0x0C77
347
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
348
- GL_PIXEL_MAP_I_TO_A = 0x0C75
349
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
350
- GL_PIXEL_MAP_I_TO_B = 0x0C74
351
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
352
- GL_PIXEL_MAP_I_TO_G = 0x0C73
353
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
354
- GL_PIXEL_MAP_I_TO_I = 0x0C70
355
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
356
- GL_PIXEL_MAP_I_TO_R = 0x0C72
357
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
358
- GL_PIXEL_MAP_R_TO_R = 0x0C76
359
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
360
- GL_PIXEL_MAP_S_TO_S = 0x0C71
361
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
362
- GL_PIXEL_MODE_BIT = 0x00000020
363
- GL_POINT = 0x1B00
364
- GL_POINT_BIT = 0x00000002
365
- GL_POINT_SIZE = 0x0B11
366
- GL_POINT_SIZE_GRANULARITY = 0x0B13
367
- GL_POINT_SIZE_RANGE = 0x0B12
368
- GL_POINT_SMOOTH = 0x0B10
369
- GL_POINT_SMOOTH_HINT = 0x0C51
370
- GL_POINT_TOKEN = 0x0701
371
- GL_POINTS = 0x0000
372
- GL_POLYGON = 0x0009
373
- GL_POLYGON_BIT = 0x00000008
374
- GL_POLYGON_MODE = 0x0B40
375
- GL_POLYGON_OFFSET_FACTOR = 0x8038
376
- GL_POLYGON_OFFSET_FILL = 0x8037
377
- GL_POLYGON_OFFSET_LINE = 0x2A02
378
- GL_POLYGON_OFFSET_POINT = 0x2A01
379
- GL_POLYGON_OFFSET_UNITS = 0x2A00
380
- GL_POLYGON_SMOOTH = 0x0B41
381
- GL_POLYGON_SMOOTH_HINT = 0x0C53
382
- GL_POLYGON_STIPPLE = 0x0B42
383
- GL_POLYGON_STIPPLE_BIT = 0x00000010
384
- GL_POLYGON_TOKEN = 0x0703
385
- GL_POSITION = 0x1203
386
- GL_PROJECTION = 0x1701
387
- GL_PROJECTION_MATRIX = 0x0BA7
388
- GL_PROJECTION_STACK_DEPTH = 0x0BA4
389
- GL_PROXY_TEXTURE_1D = 0x8063
390
- GL_PROXY_TEXTURE_2D = 0x8064
391
- GL_Q = 0x2003
392
- GL_QUAD_STRIP = 0x0008
393
- GL_QUADRATIC_ATTENUATION = 0x1209
394
- GL_QUADS = 0x0007
395
- GL_R = 0x2002
396
- GL_R3_G3_B2 = 0x2A10
397
- GL_READ_BUFFER = 0x0C02
398
- GL_RED = 0x1903
399
- GL_RED_BIAS = 0x0D15
400
- GL_RED_BITS = 0x0D52
401
- GL_RED_SCALE = 0x0D14
402
- GL_RENDER = 0x1C00
403
- GL_RENDER_MODE = 0x0C40
404
- GL_RENDERER = 0x1F01
405
- GL_REPEAT = 0x2901
406
- GL_REPLACE = 0x1E01
407
- GL_RETURN = 0x0102
408
- GL_RGB = 0x1907
409
- GL_RGB10 = 0x8052
410
- GL_RGB10_A2 = 0x8059
411
- GL_RGB12 = 0x8053
412
- GL_RGB16 = 0x8054
413
- GL_RGB4 = 0x804F
414
- GL_RGB5 = 0x8050
415
- GL_RGB5_A1 = 0x8057
416
- GL_RGB8 = 0x8051
417
- GL_RGBA = 0x1908
418
- GL_RGBA_MODE = 0x0C31
419
- GL_RGBA12 = 0x805A
420
- GL_RGBA16 = 0x805B
421
- GL_RGBA2 = 0x8055
422
- GL_RGBA4 = 0x8056
423
- GL_RGBA8 = 0x8058
424
- GL_RIGHT = 0x0407
425
- GL_S = 0x2000
426
- GL_SCISSOR_BIT = 0x00080000
427
- GL_SCISSOR_BOX = 0x0C10
428
- GL_SCISSOR_TEST = 0x0C11
429
- GL_SELECT = 0x1C02
430
- GL_SELECTION_BUFFER_POINTER = 0x0DF3
431
- GL_SELECTION_BUFFER_SIZE = 0x0DF4
432
- GL_SET = 0x150F
433
- GL_SHADE_MODEL = 0x0B54
434
- GL_SHININESS = 0x1601
435
- GL_SHORT = 0x1402
436
- GL_SMOOTH = 0x1D01
437
- GL_SPECULAR = 0x1202
438
- GL_SPHERE_MAP = 0x2402
439
- GL_SPOT_CUTOFF = 0x1206
440
- GL_SPOT_DIRECTION = 0x1204
441
- GL_SPOT_EXPONENT = 0x1205
442
- GL_SRC_ALPHA = 0x0302
443
- GL_SRC_ALPHA_SATURATE = 0x0308
444
- GL_SRC_COLOR = 0x0300
445
- GL_STACK_OVERFLOW = 0x0503
446
- GL_STACK_UNDERFLOW = 0x0504
447
- GL_STENCIL = 0x1802
448
- GL_STENCIL_BITS = 0x0D57
449
- GL_STENCIL_BUFFER_BIT = 0x00000400
450
- GL_STENCIL_CLEAR_VALUE = 0x0B91
451
- GL_STENCIL_FAIL = 0x0B94
452
- GL_STENCIL_FUNC = 0x0B92
453
- GL_STENCIL_INDEX = 0x1901
454
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
455
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
456
- GL_STENCIL_REF = 0x0B97
457
- GL_STENCIL_TEST = 0x0B90
458
- GL_STENCIL_VALUE_MASK = 0x0B93
459
- GL_STENCIL_WRITEMASK = 0x0B98
460
- GL_STEREO = 0x0C33
461
- GL_SUBPIXEL_BITS = 0x0D50
462
- GL_T = 0x2001
463
- GL_T2F_C3F_V3F = 0x2A2A
464
- GL_T2F_C4F_N3F_V3F = 0x2A2C
465
- GL_T2F_C4UB_V3F = 0x2A29
466
- GL_T2F_N3F_V3F = 0x2A2B
467
- GL_T2F_V3F = 0x2A27
468
- GL_T4F_C4F_N3F_V4F = 0x2A2D
469
- GL_T4F_V4F = 0x2A28
470
- GL_TEXTURE = 0x1702
471
- GL_TEXTURE_1D = 0x0DE0
472
- GL_TEXTURE_2D = 0x0DE1
473
- GL_TEXTURE_ALPHA_SIZE = 0x805F
474
- GL_TEXTURE_BINDING_1D = 0x8068
475
- GL_TEXTURE_BINDING_2D = 0x8069
476
- GL_TEXTURE_BIT = 0x00040000
477
- GL_TEXTURE_BLUE_SIZE = 0x805E
478
- GL_TEXTURE_BORDER = 0x1005
479
- GL_TEXTURE_BORDER_COLOR = 0x1004
480
- GL_TEXTURE_COMPONENTS = 0x1003
481
- GL_TEXTURE_COORD_ARRAY = 0x8078
482
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
483
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
484
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
485
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
486
- GL_TEXTURE_ENV = 0x2300
487
- GL_TEXTURE_ENV_COLOR = 0x2201
488
- GL_TEXTURE_ENV_MODE = 0x2200
489
- GL_TEXTURE_GEN_MODE = 0x2500
490
- GL_TEXTURE_GEN_Q = 0x0C63
491
- GL_TEXTURE_GEN_R = 0x0C62
492
- GL_TEXTURE_GEN_S = 0x0C60
493
- GL_TEXTURE_GEN_T = 0x0C61
494
- GL_TEXTURE_GREEN_SIZE = 0x805D
495
- GL_TEXTURE_HEIGHT = 0x1001
496
- GL_TEXTURE_INTENSITY_SIZE = 0x8061
497
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003
498
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060
499
- GL_TEXTURE_MAG_FILTER = 0x2800
500
- GL_TEXTURE_MATRIX = 0x0BA8
501
- GL_TEXTURE_MIN_FILTER = 0x2801
502
- GL_TEXTURE_PRIORITY = 0x8066
503
- GL_TEXTURE_RED_SIZE = 0x805C
504
- GL_TEXTURE_RESIDENT = 0x8067
505
- GL_TEXTURE_STACK_DEPTH = 0x0BA5
506
- GL_TEXTURE_WIDTH = 0x1000
507
- GL_TEXTURE_WRAP_S = 0x2802
508
- GL_TEXTURE_WRAP_T = 0x2803
509
- GL_TRANSFORM_BIT = 0x00001000
510
- GL_TRIANGLE_FAN = 0x0006
511
- GL_TRIANGLE_STRIP = 0x0005
512
- GL_TRIANGLES = 0x0004
513
- GL_TRUE = 1
514
- GL_UNPACK_ALIGNMENT = 0x0CF5
515
- GL_UNPACK_LSB_FIRST = 0x0CF1
516
- GL_UNPACK_ROW_LENGTH = 0x0CF2
517
- GL_UNPACK_SKIP_PIXELS = 0x0CF4
518
- GL_UNPACK_SKIP_ROWS = 0x0CF3
519
- GL_UNPACK_SWAP_BYTES = 0x0CF0
520
- GL_UNSIGNED_BYTE = 0x1401
521
- GL_UNSIGNED_INT = 0x1405
522
- GL_UNSIGNED_SHORT = 0x1403
523
- GL_V2F = 0x2A20
524
- GL_V3F = 0x2A21
525
- GL_VENDOR = 0x1F00
526
- GL_VERSION = 0x1F02
527
- GL_VERTEX_ARRAY = 0x8074
528
- GL_VERTEX_ARRAY_POINTER = 0x808E
529
- GL_VERTEX_ARRAY_SIZE = 0x807A
530
- GL_VERTEX_ARRAY_STRIDE = 0x807C
531
- GL_VERTEX_ARRAY_TYPE = 0x807B
532
- GL_VIEWPORT = 0x0BA2
533
- GL_VIEWPORT_BIT = 0x00000800
534
- GL_XOR = 0x1506
535
- GL_ZERO = 0
536
- GL_ZOOM_X = 0x0D16
537
- GL_ZOOM_Y = 0x0D17
4
+ module Constants
5
+ N2_BYTES = 0x1407
6
+ N2D = 0x0600
7
+ N3_BYTES = 0x1408
8
+ N3D = 0x0601
9
+ N3D_COLOR = 0x0602
10
+ N3D_COLOR_TEXTURE = 0x0603
11
+ N4_BYTES = 0x1409
12
+ N4D_COLOR_TEXTURE = 0x0604
13
+ ACCUM = 0x0100
14
+ ACCUM_ALPHA_BITS = 0x0D5B
15
+ ACCUM_BLUE_BITS = 0x0D5A
16
+ ACCUM_BUFFER_BIT = 0x00000200
17
+ ACCUM_CLEAR_VALUE = 0x0B80
18
+ ACCUM_GREEN_BITS = 0x0D59
19
+ ACCUM_RED_BITS = 0x0D58
20
+ ADD = 0x0104
21
+ ALL_ATTRIB_BITS = 0x000fffff
22
+ ALPHA = 0x1906
23
+ ALPHA_BIAS = 0x0D1D
24
+ ALPHA_BITS = 0x0D55
25
+ ALPHA_SCALE = 0x0D1C
26
+ ALPHA_TEST = 0x0BC0
27
+ ALPHA_TEST_FUNC = 0x0BC1
28
+ ALPHA_TEST_REF = 0x0BC2
29
+ ALPHA12 = 0x803D
30
+ ALPHA16 = 0x803E
31
+ ALPHA4 = 0x803B
32
+ ALPHA8 = 0x803C
33
+ ALWAYS = 0x0207
34
+ AMBIENT = 0x1200
35
+ AMBIENT_AND_DIFFUSE = 0x1602
36
+ AND = 0x1501
37
+ AND_INVERTED = 0x1504
38
+ AND_REVERSE = 0x1502
39
+ ATTRIB_STACK_DEPTH = 0x0BB0
40
+ AUTO_NORMAL = 0x0D80
41
+ AUX_BUFFERS = 0x0C00
42
+ AUX0 = 0x0409
43
+ AUX1 = 0x040A
44
+ AUX2 = 0x040B
45
+ AUX3 = 0x040C
46
+ BACK = 0x0405
47
+ BACK_LEFT = 0x0402
48
+ BACK_RIGHT = 0x0403
49
+ BITMAP = 0x1A00
50
+ BITMAP_TOKEN = 0x0704
51
+ BLEND = 0x0BE2
52
+ BLEND_DST = 0x0BE0
53
+ BLEND_SRC = 0x0BE1
54
+ BLUE = 0x1905
55
+ BLUE_BIAS = 0x0D1B
56
+ BLUE_BITS = 0x0D54
57
+ BLUE_SCALE = 0x0D1A
58
+ BYTE = 0x1400
59
+ C3F_V3F = 0x2A24
60
+ C4F_N3F_V3F = 0x2A26
61
+ C4UB_V2F = 0x2A22
62
+ C4UB_V3F = 0x2A23
63
+ CCW = 0x0901
64
+ CLAMP = 0x2900
65
+ CLEAR = 0x1500
66
+ CLIENT_ALL_ATTRIB_BITS = 0xffffffff
67
+ CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
68
+ CLIENT_PIXEL_STORE_BIT = 0x00000001
69
+ CLIENT_VERTEX_ARRAY_BIT = 0x00000002
70
+ CLIP_PLANE0 = 0x3000
71
+ CLIP_PLANE1 = 0x3001
72
+ CLIP_PLANE2 = 0x3002
73
+ CLIP_PLANE3 = 0x3003
74
+ CLIP_PLANE4 = 0x3004
75
+ CLIP_PLANE5 = 0x3005
76
+ COEFF = 0x0A00
77
+ COLOR = 0x1800
78
+ COLOR_ARRAY = 0x8076
79
+ COLOR_ARRAY_POINTER = 0x8090
80
+ COLOR_ARRAY_SIZE = 0x8081
81
+ COLOR_ARRAY_STRIDE = 0x8083
82
+ COLOR_ARRAY_TYPE = 0x8082
83
+ COLOR_BUFFER_BIT = 0x00004000
84
+ COLOR_CLEAR_VALUE = 0x0C22
85
+ COLOR_INDEX = 0x1900
86
+ COLOR_INDEX1_EXT = 0x80E2
87
+ COLOR_INDEX12_EXT = 0x80E6
88
+ COLOR_INDEX16_EXT = 0x80E7
89
+ COLOR_INDEX2_EXT = 0x80E3
90
+ COLOR_INDEX4_EXT = 0x80E4
91
+ COLOR_INDEX8_EXT = 0x80E5
92
+ COLOR_INDEXES = 0x1603
93
+ COLOR_LOGIC_OP = 0x0BF2
94
+ COLOR_MATERIAL = 0x0B57
95
+ COLOR_MATERIAL_FACE = 0x0B55
96
+ COLOR_MATERIAL_PARAMETER = 0x0B56
97
+ COLOR_WRITEMASK = 0x0C23
98
+ COMPILE = 0x1300
99
+ COMPILE_AND_EXECUTE = 0x1301
100
+ CONSTANT_ATTENUATION = 0x1207
101
+ COPY = 0x1503
102
+ COPY_INVERTED = 0x150C
103
+ COPY_PIXEL_TOKEN = 0x0706
104
+ CULL_FACE = 0x0B44
105
+ CULL_FACE_MODE = 0x0B45
106
+ CURRENT_BIT = 0x00000001
107
+ CURRENT_COLOR = 0x0B00
108
+ CURRENT_INDEX = 0x0B01
109
+ CURRENT_NORMAL = 0x0B02
110
+ CURRENT_RASTER_COLOR = 0x0B04
111
+ CURRENT_RASTER_DISTANCE = 0x0B09
112
+ CURRENT_RASTER_INDEX = 0x0B05
113
+ CURRENT_RASTER_POSITION = 0x0B07
114
+ CURRENT_RASTER_POSITION_VALID = 0x0B08
115
+ CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
116
+ CURRENT_TEXTURE_COORDS = 0x0B03
117
+ CW = 0x0900
118
+ DECAL = 0x2101
119
+ DECR = 0x1E03
120
+ DEPTH = 0x1801
121
+ DEPTH_BIAS = 0x0D1F
122
+ DEPTH_BITS = 0x0D56
123
+ DEPTH_BUFFER_BIT = 0x00000100
124
+ DEPTH_CLEAR_VALUE = 0x0B73
125
+ DEPTH_COMPONENT = 0x1902
126
+ DEPTH_FUNC = 0x0B74
127
+ DEPTH_RANGE = 0x0B70
128
+ DEPTH_SCALE = 0x0D1E
129
+ DEPTH_TEST = 0x0B71
130
+ DEPTH_WRITEMASK = 0x0B72
131
+ DIFFUSE = 0x1201
132
+ DITHER = 0x0BD0
133
+ DOMAIN = 0x0A02
134
+ DONT_CARE = 0x1100
135
+ DOUBLE = 0x140A
136
+ DOUBLEBUFFER = 0x0C32
137
+ DRAW_BUFFER = 0x0C01
138
+ DRAW_PIXEL_TOKEN = 0x0705
139
+ DST_ALPHA = 0x0304
140
+ DST_COLOR = 0x0306
141
+ EDGE_FLAG = 0x0B43
142
+ EDGE_FLAG_ARRAY = 0x8079
143
+ EDGE_FLAG_ARRAY_POINTER = 0x8093
144
+ EDGE_FLAG_ARRAY_STRIDE = 0x808C
145
+ EMISSION = 0x1600
146
+ ENABLE_BIT = 0x00002000
147
+ EQUAL = 0x0202
148
+ EQUIV = 0x1509
149
+ EVAL_BIT = 0x00010000
150
+ EXP = 0x0800
151
+ EXP2 = 0x0801
152
+ EXTENSIONS = 0x1F03
153
+ EYE_LINEAR = 0x2400
154
+ EYE_PLANE = 0x2502
155
+ FALSE = 0
156
+ FASTEST = 0x1101
157
+ FEEDBACK = 0x1C01
158
+ FEEDBACK_BUFFER_POINTER = 0x0DF0
159
+ FEEDBACK_BUFFER_SIZE = 0x0DF1
160
+ FEEDBACK_BUFFER_TYPE = 0x0DF2
161
+ FILL = 0x1B02
162
+ FLAT = 0x1D00
163
+ FLOAT = 0x1406
164
+ FOG = 0x0B60
165
+ FOG_BIT = 0x00000080
166
+ FOG_COLOR = 0x0B66
167
+ FOG_DENSITY = 0x0B62
168
+ FOG_END = 0x0B64
169
+ FOG_HINT = 0x0C54
170
+ FOG_INDEX = 0x0B61
171
+ FOG_MODE = 0x0B65
172
+ FOG_START = 0x0B63
173
+ FRONT = 0x0404
174
+ FRONT_AND_BACK = 0x0408
175
+ FRONT_FACE = 0x0B46
176
+ FRONT_LEFT = 0x0400
177
+ FRONT_RIGHT = 0x0401
178
+ GEQUAL = 0x0206
179
+ GREATER = 0x0204
180
+ GREEN = 0x1904
181
+ GREEN_BIAS = 0x0D19
182
+ GREEN_BITS = 0x0D53
183
+ GREEN_SCALE = 0x0D18
184
+ HINT_BIT = 0x00008000
185
+ INCR = 0x1E02
186
+ INDEX_ARRAY = 0x8077
187
+ INDEX_ARRAY_POINTER = 0x8091
188
+ INDEX_ARRAY_STRIDE = 0x8086
189
+ INDEX_ARRAY_TYPE = 0x8085
190
+ INDEX_BITS = 0x0D51
191
+ INDEX_CLEAR_VALUE = 0x0C20
192
+ INDEX_LOGIC_OP = 0x0BF1
193
+ INDEX_MODE = 0x0C30
194
+ INDEX_OFFSET = 0x0D13
195
+ INDEX_SHIFT = 0x0D12
196
+ INDEX_WRITEMASK = 0x0C21
197
+ INT = 0x1404
198
+ INTENSITY = 0x8049
199
+ INTENSITY12 = 0x804C
200
+ INTENSITY16 = 0x804D
201
+ INTENSITY4 = 0x804A
202
+ INTENSITY8 = 0x804B
203
+ INVALID_ENUM = 0x0500
204
+ INVALID_OPERATION = 0x0502
205
+ INVALID_VALUE = 0x0501
206
+ INVERT = 0x150A
207
+ KEEP = 0x1E00
208
+ LEFT = 0x0406
209
+ LEQUAL = 0x0203
210
+ LESS = 0x0201
211
+ LIGHT_MODEL_AMBIENT = 0x0B53
212
+ LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
213
+ LIGHT_MODEL_TWO_SIDE = 0x0B52
214
+ LIGHT0 = 0x4000
215
+ LIGHT1 = 0x4001
216
+ LIGHT2 = 0x4002
217
+ LIGHT3 = 0x4003
218
+ LIGHT4 = 0x4004
219
+ LIGHT5 = 0x4005
220
+ LIGHT6 = 0x4006
221
+ LIGHT7 = 0x4007
222
+ LIGHTING = 0x0B50
223
+ LIGHTING_BIT = 0x00000040
224
+ LINE = 0x1B01
225
+ LINE_BIT = 0x00000004
226
+ LINE_LOOP = 0x0002
227
+ LINE_RESET_TOKEN = 0x0707
228
+ LINE_SMOOTH = 0x0B20
229
+ LINE_SMOOTH_HINT = 0x0C52
230
+ LINE_STIPPLE = 0x0B24
231
+ LINE_STIPPLE_PATTERN = 0x0B25
232
+ LINE_STIPPLE_REPEAT = 0x0B26
233
+ LINE_STRIP = 0x0003
234
+ LINE_TOKEN = 0x0702
235
+ LINE_WIDTH = 0x0B21
236
+ LINE_WIDTH_GRANULARITY = 0x0B23
237
+ LINE_WIDTH_RANGE = 0x0B22
238
+ LINEAR = 0x2601
239
+ LINEAR_ATTENUATION = 0x1208
240
+ LINEAR_MIPMAP_LINEAR = 0x2703
241
+ LINEAR_MIPMAP_NEAREST = 0x2701
242
+ LINES = 0x0001
243
+ LIST_BASE = 0x0B32
244
+ LIST_BIT = 0x00020000
245
+ LIST_INDEX = 0x0B33
246
+ LIST_MODE = 0x0B30
247
+ LOAD = 0x0101
248
+ LOGIC_OP = 0x0BF1
249
+ LOGIC_OP_MODE = 0x0BF0
250
+ LUMINANCE = 0x1909
251
+ LUMINANCE_ALPHA = 0x190A
252
+ LUMINANCE12 = 0x8041
253
+ LUMINANCE12_ALPHA12 = 0x8047
254
+ LUMINANCE12_ALPHA4 = 0x8046
255
+ LUMINANCE16 = 0x8042
256
+ LUMINANCE16_ALPHA16 = 0x8048
257
+ LUMINANCE4 = 0x803F
258
+ LUMINANCE4_ALPHA4 = 0x8043
259
+ LUMINANCE6_ALPHA2 = 0x8044
260
+ LUMINANCE8 = 0x8040
261
+ LUMINANCE8_ALPHA8 = 0x8045
262
+ MAP_COLOR = 0x0D10
263
+ MAP_STENCIL = 0x0D11
264
+ MAP1_COLOR_4 = 0x0D90
265
+ MAP1_GRID_DOMAIN = 0x0DD0
266
+ MAP1_GRID_SEGMENTS = 0x0DD1
267
+ MAP1_INDEX = 0x0D91
268
+ MAP1_NORMAL = 0x0D92
269
+ MAP1_TEXTURE_COORD_1 = 0x0D93
270
+ MAP1_TEXTURE_COORD_2 = 0x0D94
271
+ MAP1_TEXTURE_COORD_3 = 0x0D95
272
+ MAP1_TEXTURE_COORD_4 = 0x0D96
273
+ MAP1_VERTEX_3 = 0x0D97
274
+ MAP1_VERTEX_4 = 0x0D98
275
+ MAP2_COLOR_4 = 0x0DB0
276
+ MAP2_GRID_DOMAIN = 0x0DD2
277
+ MAP2_GRID_SEGMENTS = 0x0DD3
278
+ MAP2_INDEX = 0x0DB1
279
+ MAP2_NORMAL = 0x0DB2
280
+ MAP2_TEXTURE_COORD_1 = 0x0DB3
281
+ MAP2_TEXTURE_COORD_2 = 0x0DB4
282
+ MAP2_TEXTURE_COORD_3 = 0x0DB5
283
+ MAP2_TEXTURE_COORD_4 = 0x0DB6
284
+ MAP2_VERTEX_3 = 0x0DB7
285
+ MAP2_VERTEX_4 = 0x0DB8
286
+ MATRIX_MODE = 0x0BA0
287
+ MAX_ATTRIB_STACK_DEPTH = 0x0D35
288
+ MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
289
+ MAX_CLIP_PLANES = 0x0D32
290
+ MAX_EVAL_ORDER = 0x0D30
291
+ MAX_LIGHTS = 0x0D31
292
+ MAX_LIST_NESTING = 0x0B31
293
+ MAX_MODELVIEW_STACK_DEPTH = 0x0D36
294
+ MAX_NAME_STACK_DEPTH = 0x0D37
295
+ MAX_PIXEL_MAP_TABLE = 0x0D34
296
+ MAX_PROJECTION_STACK_DEPTH = 0x0D38
297
+ MAX_TEXTURE_SIZE = 0x0D33
298
+ MAX_TEXTURE_STACK_DEPTH = 0x0D39
299
+ MAX_VIEWPORT_DIMS = 0x0D3A
300
+ MODELVIEW = 0x1700
301
+ MODELVIEW_MATRIX = 0x0BA6
302
+ MODELVIEW_STACK_DEPTH = 0x0BA3
303
+ MODULATE = 0x2100
304
+ MULT = 0x0103
305
+ N3F_V3F = 0x2A25
306
+ NAME_STACK_DEPTH = 0x0D70
307
+ NAND = 0x150E
308
+ NEAREST = 0x2600
309
+ NEAREST_MIPMAP_LINEAR = 0x2702
310
+ NEAREST_MIPMAP_NEAREST = 0x2700
311
+ NEVER = 0x0200
312
+ NICEST = 0x1102
313
+ NO_ERROR = 0
314
+ NONE = 0
315
+ NOOP = 0x1505
316
+ NOR = 0x1508
317
+ NORMAL_ARRAY = 0x8075
318
+ NORMAL_ARRAY_POINTER = 0x808F
319
+ NORMAL_ARRAY_STRIDE = 0x807F
320
+ NORMAL_ARRAY_TYPE = 0x807E
321
+ NORMALIZE = 0x0BA1
322
+ NOTEQUAL = 0x0205
323
+ OBJECT_LINEAR = 0x2401
324
+ OBJECT_PLANE = 0x2501
325
+ ONE = 1
326
+ ONE_MINUS_DST_ALPHA = 0x0305
327
+ ONE_MINUS_DST_COLOR = 0x0307
328
+ ONE_MINUS_SRC_ALPHA = 0x0303
329
+ ONE_MINUS_SRC_COLOR = 0x0301
330
+ OR = 0x1507
331
+ OR_INVERTED = 0x150D
332
+ OR_REVERSE = 0x150B
333
+ ORDER = 0x0A01
334
+ OUT_OF_MEMORY = 0x0505
335
+ PACK_ALIGNMENT = 0x0D05
336
+ PACK_LSB_FIRST = 0x0D01
337
+ PACK_ROW_LENGTH = 0x0D02
338
+ PACK_SKIP_PIXELS = 0x0D04
339
+ PACK_SKIP_ROWS = 0x0D03
340
+ PACK_SWAP_BYTES = 0x0D00
341
+ PASS_THROUGH_TOKEN = 0x0700
342
+ PERSPECTIVE_CORRECTION_HINT = 0x0C50
343
+ PIXEL_MAP_A_TO_A = 0x0C79
344
+ PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
345
+ PIXEL_MAP_B_TO_B = 0x0C78
346
+ PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
347
+ PIXEL_MAP_G_TO_G = 0x0C77
348
+ PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
349
+ PIXEL_MAP_I_TO_A = 0x0C75
350
+ PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
351
+ PIXEL_MAP_I_TO_B = 0x0C74
352
+ PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
353
+ PIXEL_MAP_I_TO_G = 0x0C73
354
+ PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
355
+ PIXEL_MAP_I_TO_I = 0x0C70
356
+ PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
357
+ PIXEL_MAP_I_TO_R = 0x0C72
358
+ PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
359
+ PIXEL_MAP_R_TO_R = 0x0C76
360
+ PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
361
+ PIXEL_MAP_S_TO_S = 0x0C71
362
+ PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
363
+ PIXEL_MODE_BIT = 0x00000020
364
+ POINT = 0x1B00
365
+ POINT_BIT = 0x00000002
366
+ POINT_SIZE = 0x0B11
367
+ POINT_SIZE_GRANULARITY = 0x0B13
368
+ POINT_SIZE_RANGE = 0x0B12
369
+ POINT_SMOOTH = 0x0B10
370
+ POINT_SMOOTH_HINT = 0x0C51
371
+ POINT_TOKEN = 0x0701
372
+ POINTS = 0x0000
373
+ POLYGON = 0x0009
374
+ POLYGON_BIT = 0x00000008
375
+ POLYGON_MODE = 0x0B40
376
+ POLYGON_OFFSET_FACTOR = 0x8038
377
+ POLYGON_OFFSET_FILL = 0x8037
378
+ POLYGON_OFFSET_LINE = 0x2A02
379
+ POLYGON_OFFSET_POINT = 0x2A01
380
+ POLYGON_OFFSET_UNITS = 0x2A00
381
+ POLYGON_SMOOTH = 0x0B41
382
+ POLYGON_SMOOTH_HINT = 0x0C53
383
+ POLYGON_STIPPLE = 0x0B42
384
+ POLYGON_STIPPLE_BIT = 0x00000010
385
+ POLYGON_TOKEN = 0x0703
386
+ POSITION = 0x1203
387
+ PROJECTION = 0x1701
388
+ PROJECTION_MATRIX = 0x0BA7
389
+ PROJECTION_STACK_DEPTH = 0x0BA4
390
+ PROXY_TEXTURE_1D = 0x8063
391
+ PROXY_TEXTURE_2D = 0x8064
392
+ Q = 0x2003
393
+ QUAD_STRIP = 0x0008
394
+ QUADRATIC_ATTENUATION = 0x1209
395
+ QUADS = 0x0007
396
+ R = 0x2002
397
+ R3_G3_B2 = 0x2A10
398
+ READ_BUFFER = 0x0C02
399
+ RED = 0x1903
400
+ RED_BIAS = 0x0D15
401
+ RED_BITS = 0x0D52
402
+ RED_SCALE = 0x0D14
403
+ RENDER = 0x1C00
404
+ RENDER_MODE = 0x0C40
405
+ RENDERER = 0x1F01
406
+ REPEAT = 0x2901
407
+ REPLACE = 0x1E01
408
+ RETURN = 0x0102
409
+ RGB = 0x1907
410
+ RGB10 = 0x8052
411
+ RGB10_A2 = 0x8059
412
+ RGB12 = 0x8053
413
+ RGB16 = 0x8054
414
+ RGB4 = 0x804F
415
+ RGB5 = 0x8050
416
+ RGB5_A1 = 0x8057
417
+ RGB8 = 0x8051
418
+ RGBA = 0x1908
419
+ RGBA_MODE = 0x0C31
420
+ RGBA12 = 0x805A
421
+ RGBA16 = 0x805B
422
+ RGBA2 = 0x8055
423
+ RGBA4 = 0x8056
424
+ RGBA8 = 0x8058
425
+ RIGHT = 0x0407
426
+ S = 0x2000
427
+ SCISSOR_BIT = 0x00080000
428
+ SCISSOR_BOX = 0x0C10
429
+ SCISSOR_TEST = 0x0C11
430
+ SELECT = 0x1C02
431
+ SELECTION_BUFFER_POINTER = 0x0DF3
432
+ SELECTION_BUFFER_SIZE = 0x0DF4
433
+ SET = 0x150F
434
+ SHADE_MODEL = 0x0B54
435
+ SHININESS = 0x1601
436
+ SHORT = 0x1402
437
+ SMOOTH = 0x1D01
438
+ SPECULAR = 0x1202
439
+ SPHERE_MAP = 0x2402
440
+ SPOT_CUTOFF = 0x1206
441
+ SPOT_DIRECTION = 0x1204
442
+ SPOT_EXPONENT = 0x1205
443
+ SRC_ALPHA = 0x0302
444
+ SRC_ALPHA_SATURATE = 0x0308
445
+ SRC_COLOR = 0x0300
446
+ STACK_OVERFLOW = 0x0503
447
+ STACK_UNDERFLOW = 0x0504
448
+ STENCIL = 0x1802
449
+ STENCIL_BITS = 0x0D57
450
+ STENCIL_BUFFER_BIT = 0x00000400
451
+ STENCIL_CLEAR_VALUE = 0x0B91
452
+ STENCIL_FAIL = 0x0B94
453
+ STENCIL_FUNC = 0x0B92
454
+ STENCIL_INDEX = 0x1901
455
+ STENCIL_PASS_DEPTH_FAIL = 0x0B95
456
+ STENCIL_PASS_DEPTH_PASS = 0x0B96
457
+ STENCIL_REF = 0x0B97
458
+ STENCIL_TEST = 0x0B90
459
+ STENCIL_VALUE_MASK = 0x0B93
460
+ STENCIL_WRITEMASK = 0x0B98
461
+ STEREO = 0x0C33
462
+ SUBPIXEL_BITS = 0x0D50
463
+ T = 0x2001
464
+ T2F_C3F_V3F = 0x2A2A
465
+ T2F_C4F_N3F_V3F = 0x2A2C
466
+ T2F_C4UB_V3F = 0x2A29
467
+ T2F_N3F_V3F = 0x2A2B
468
+ T2F_V3F = 0x2A27
469
+ T4F_C4F_N3F_V4F = 0x2A2D
470
+ T4F_V4F = 0x2A28
471
+ TEXTURE = 0x1702
472
+ TEXTURE_1D = 0x0DE0
473
+ TEXTURE_2D = 0x0DE1
474
+ TEXTURE_ALPHA_SIZE = 0x805F
475
+ TEXTURE_BINDING_1D = 0x8068
476
+ TEXTURE_BINDING_2D = 0x8069
477
+ TEXTURE_BIT = 0x00040000
478
+ TEXTURE_BLUE_SIZE = 0x805E
479
+ TEXTURE_BORDER = 0x1005
480
+ TEXTURE_BORDER_COLOR = 0x1004
481
+ TEXTURE_COMPONENTS = 0x1003
482
+ TEXTURE_COORD_ARRAY = 0x8078
483
+ TEXTURE_COORD_ARRAY_POINTER = 0x8092
484
+ TEXTURE_COORD_ARRAY_SIZE = 0x8088
485
+ TEXTURE_COORD_ARRAY_STRIDE = 0x808A
486
+ TEXTURE_COORD_ARRAY_TYPE = 0x8089
487
+ TEXTURE_ENV = 0x2300
488
+ TEXTURE_ENV_COLOR = 0x2201
489
+ TEXTURE_ENV_MODE = 0x2200
490
+ TEXTURE_GEN_MODE = 0x2500
491
+ TEXTURE_GEN_Q = 0x0C63
492
+ TEXTURE_GEN_R = 0x0C62
493
+ TEXTURE_GEN_S = 0x0C60
494
+ TEXTURE_GEN_T = 0x0C61
495
+ TEXTURE_GREEN_SIZE = 0x805D
496
+ TEXTURE_HEIGHT = 0x1001
497
+ TEXTURE_INTENSITY_SIZE = 0x8061
498
+ TEXTURE_INTERNAL_FORMAT = 0x1003
499
+ TEXTURE_LUMINANCE_SIZE = 0x8060
500
+ TEXTURE_MAG_FILTER = 0x2800
501
+ TEXTURE_MATRIX = 0x0BA8
502
+ TEXTURE_MIN_FILTER = 0x2801
503
+ TEXTURE_PRIORITY = 0x8066
504
+ TEXTURE_RED_SIZE = 0x805C
505
+ TEXTURE_RESIDENT = 0x8067
506
+ TEXTURE_STACK_DEPTH = 0x0BA5
507
+ TEXTURE_WIDTH = 0x1000
508
+ TEXTURE_WRAP_S = 0x2802
509
+ TEXTURE_WRAP_T = 0x2803
510
+ TRANSFORM_BIT = 0x00001000
511
+ TRIANGLE_FAN = 0x0006
512
+ TRIANGLE_STRIP = 0x0005
513
+ TRIANGLES = 0x0004
514
+ TRUE = 1
515
+ UNPACK_ALIGNMENT = 0x0CF5
516
+ UNPACK_LSB_FIRST = 0x0CF1
517
+ UNPACK_ROW_LENGTH = 0x0CF2
518
+ UNPACK_SKIP_PIXELS = 0x0CF4
519
+ UNPACK_SKIP_ROWS = 0x0CF3
520
+ UNPACK_SWAP_BYTES = 0x0CF0
521
+ UNSIGNED_BYTE = 0x1401
522
+ UNSIGNED_INT = 0x1405
523
+ UNSIGNED_SHORT = 0x1403
524
+ V2F = 0x2A20
525
+ V3F = 0x2A21
526
+ VENDOR = 0x1F00
527
+ VERSION = 0x1F02
528
+ VERTEX_ARRAY = 0x8074
529
+ VERTEX_ARRAY_POINTER = 0x808E
530
+ VERTEX_ARRAY_SIZE = 0x807A
531
+ VERTEX_ARRAY_STRIDE = 0x807C
532
+ VERTEX_ARRAY_TYPE = 0x807B
533
+ VIEWPORT = 0x0BA2
534
+ VIEWPORT_BIT = 0x00000800
535
+ XOR = 0x1506
536
+ ZERO = 0
537
+ ZOOM_X = 0x0D16
538
+ ZOOM_Y = 0x0D17
539
+ end
538
540
 
539
- @functions = {
540
- glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
541
- glClear: [ :void, :GLbitfield ].freeze,
542
- glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
543
- glClearDepth: [ :void, :GLdouble ].freeze,
544
- glClearStencil: [ :void, :GLint ].freeze,
545
- glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
546
- glCullFace: [ :void, :GLenum ].freeze,
547
- glDepthFunc: [ :void, :GLenum ].freeze,
548
- glDepthMask: [ :void, :GLboolean ].freeze,
549
- glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
550
- glDisable: [ :void, :GLenum ].freeze,
551
- glDrawBuffer: [ :void, :GLenum ].freeze,
552
- glEnable: [ :void, :GLenum ].freeze,
553
- glFinish: [ :void ].freeze,
554
- glFlush: [ :void ].freeze,
555
- glFrontFace: [ :void, :GLenum ].freeze,
556
- glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
557
- glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
558
- glGetError: [ :GLenum ].freeze,
559
- glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
560
- glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
561
- glGetString: [ :string, :GLenum ].freeze,
562
- glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
563
- glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
564
- glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
565
- glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
566
- glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
567
- glHint: [ :void, :GLenum, :GLenum ].freeze,
568
- glIsEnabled: [ :GLboolean, :GLenum ].freeze,
569
- glLineWidth: [ :void, :GLfloat ].freeze,
570
- glLogicOp: [ :void, :GLenum ].freeze,
571
- glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
572
- glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
573
- glPointSize: [ :void, :GLfloat ].freeze,
574
- glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
575
- glReadBuffer: [ :void, :GLenum ].freeze,
576
- glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
577
- glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
578
- glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
579
- glStencilMask: [ :void, :GLuint ].freeze,
580
- glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
581
- glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
582
- glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
583
- glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
584
- glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
585
- glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
586
- glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
587
- glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
588
- }.freeze
541
+ module Functions
542
+ def glBlendFunc(sfactor, dfactor) end
543
+ def glClear(mask) end
544
+ def glClearColor(red, green, blue, alpha) end
545
+ def glClearDepth(depth) end
546
+ def glClearStencil(s) end
547
+ def glColorMask(red, green, blue, alpha) end
548
+ def glCullFace(mode) end
549
+ def glDepthFunc(func) end
550
+ def glDepthMask(flag) end
551
+ def glDepthRange(n, f) end
552
+ def glDisable(cap) end
553
+ def glDrawBuffer(buf) end
554
+ def glEnable(cap) end
555
+ def glFinish() end
556
+ def glFlush() end
557
+ def glFrontFace(mode) end
558
+ def glGetBooleanv(pname, data) end
559
+ def glGetDoublev(pname, data) end
560
+ def glGetError() end
561
+ def glGetFloatv(pname, data) end
562
+ def glGetIntegerv(pname, data) end
563
+ def glGetString(name) end
564
+ def glGetTexImage(target, level, format, type, pixels) end
565
+ def glGetTexLevelParameterfv(target, level, pname, params) end
566
+ def glGetTexLevelParameteriv(target, level, pname, params) end
567
+ def glGetTexParameterfv(target, pname, params) end
568
+ def glGetTexParameteriv(target, pname, params) end
569
+ def glHint(target, mode) end
570
+ def glIsEnabled(cap) end
571
+ def glLineWidth(width) end
572
+ def glLogicOp(opcode) end
573
+ def glPixelStoref(pname, param) end
574
+ def glPixelStorei(pname, param) end
575
+ def glPointSize(size) end
576
+ def glPolygonMode(face, mode) end
577
+ def glReadBuffer(src) end
578
+ def glReadPixels(x, y, width, height, format, type, pixels) end
579
+ def glScissor(x, y, width, height) end
580
+ def glStencilFunc(func, ref, mask) end
581
+ def glStencilMask(mask) end
582
+ def glStencilOp(fail, zfail, zpass) end
583
+ def glTexImage1D(target, level, internalformat, width, border, format, type, pixels) end
584
+ def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) end
585
+ def glTexParameterf(target, pname, param) end
586
+ def glTexParameterfv(target, pname, params) end
587
+ def glTexParameteri(target, pname, param) end
588
+ def glTexParameteriv(target, pname, params) end
589
+ def glViewport(x, y, width, height) end
590
+
591
+ Parameters = {
592
+ glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
593
+ glClear: [ :void, :GLbitfield ].freeze,
594
+ glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
595
+ glClearDepth: [ :void, :GLdouble ].freeze,
596
+ glClearStencil: [ :void, :GLint ].freeze,
597
+ glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
598
+ glCullFace: [ :void, :GLenum ].freeze,
599
+ glDepthFunc: [ :void, :GLenum ].freeze,
600
+ glDepthMask: [ :void, :GLboolean ].freeze,
601
+ glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
602
+ glDisable: [ :void, :GLenum ].freeze,
603
+ glDrawBuffer: [ :void, :GLenum ].freeze,
604
+ glEnable: [ :void, :GLenum ].freeze,
605
+ glFinish: [ :void ].freeze,
606
+ glFlush: [ :void ].freeze,
607
+ glFrontFace: [ :void, :GLenum ].freeze,
608
+ glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
609
+ glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
610
+ glGetError: [ :GLenum ].freeze,
611
+ glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
612
+ glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
613
+ glGetString: [ :string, :GLenum ].freeze,
614
+ glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
615
+ glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
616
+ glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
617
+ glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
618
+ glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
619
+ glHint: [ :void, :GLenum, :GLenum ].freeze,
620
+ glIsEnabled: [ :GLboolean, :GLenum ].freeze,
621
+ glLineWidth: [ :void, :GLfloat ].freeze,
622
+ glLogicOp: [ :void, :GLenum ].freeze,
623
+ glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
624
+ glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
625
+ glPointSize: [ :void, :GLfloat ].freeze,
626
+ glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
627
+ glReadBuffer: [ :void, :GLenum ].freeze,
628
+ glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
629
+ glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
630
+ glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
631
+ glStencilMask: [ :void, :GLuint ].freeze,
632
+ glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
633
+ glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
634
+ glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
635
+ glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
636
+ glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
637
+ glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
638
+ glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
639
+ glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
640
+ }.freeze
641
+ end
589
642
  end