numerix 1.0.0
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- checksums.yaml +7 -0
- data/.gitignore +18 -0
- data/.travis.yml +5 -0
- data/.yardopts +5 -0
- data/CODE_OF_CONDUCT.md +74 -0
- data/Gemfile +6 -0
- data/LICENSE.txt +21 -0
- data/README.md +66 -0
- data/Rakefile +18 -0
- data/TODO.txt +25 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/ext/numerix/common.h +107 -0
- data/ext/numerix/extconf.rb +3 -0
- data/ext/numerix/matrix3x2.c +638 -0
- data/ext/numerix/matrix3x2.h +52 -0
- data/ext/numerix/matrix4x4.c +1807 -0
- data/ext/numerix/matrix4x4.h +90 -0
- data/ext/numerix/matrix_base.c +307 -0
- data/ext/numerix/matrix_base.h +70 -0
- data/ext/numerix/numerix.c +33 -0
- data/ext/numerix/numerix.h +19 -0
- data/ext/numerix/plane.c +311 -0
- data/ext/numerix/plane.h +34 -0
- data/ext/numerix/quaternion.c +712 -0
- data/ext/numerix/quaternion.h +53 -0
- data/ext/numerix/structure.c +154 -0
- data/ext/numerix/structure.h +24 -0
- data/ext/numerix/vector.c +326 -0
- data/ext/numerix/vector.h +57 -0
- data/ext/numerix/vector2.c +641 -0
- data/ext/numerix/vector2.h +64 -0
- data/ext/numerix/vector3.c +805 -0
- data/ext/numerix/vector3.h +68 -0
- data/ext/numerix/vector4.c +727 -0
- data/ext/numerix/vector4.h +63 -0
- data/ext/numerix/vector_base.c +94 -0
- data/ext/numerix/vector_base.h +30 -0
- data/extra/numerix128.png +0 -0
- data/extra/numerix24.png +0 -0
- data/extra/numerix32.png +0 -0
- data/extra/numerix320.png +0 -0
- data/extra/numerix48.png +0 -0
- data/extra/numerix96.png +0 -0
- data/lib/numerix/error.rb +36 -0
- data/lib/numerix/matrix3x2.rb +420 -0
- data/lib/numerix/matrix4x4.rb +676 -0
- data/lib/numerix/matrix_base.rb +14 -0
- data/lib/numerix/plane.rb +154 -0
- data/lib/numerix/quaternion.rb +355 -0
- data/lib/numerix/structure.rb +124 -0
- data/lib/numerix/vector.rb +13 -0
- data/lib/numerix/vector2.rb +534 -0
- data/lib/numerix/vector3.rb +572 -0
- data/lib/numerix/vector4.rb +551 -0
- data/lib/numerix/vector_base.rb +14 -0
- data/lib/numerix/version.rb +6 -0
- data/lib/numerix.rb +10 -0
- data/numerix.gemspec +30 -0
- metadata +167 -0
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module Numerix
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##
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# A structure encapsulating a 4x4 matrix.
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class Matrix4x4 < MatrixBase
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##
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# @return [Float] Value at row 1, column 1 of the matrix.
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attr_accessor :m11
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##
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# @return [Float] Value at row 1, column 2 of the matrix.
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attr_accessor :m12
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##
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# @return [Float] Value at row 1, column 3 of the matrix.
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attr_accessor :m13
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##
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# @return [Float] Value at row 1, column 4 of the matrix.
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attr_accessor :m14
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##
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# @return [Float] Value at row 2, column 1 of the matrix.
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attr_accessor :m21
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##
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# @return [Float] Value at row 2, column 2 of the matrix.
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attr_accessor :m22
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##
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# @return [Float] Value at row 2, column 3 of the matrix.
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attr_accessor :m23
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##
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# @return [Float] Value at row 2, column 4 of the matrix.
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attr_accessor :m24
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##
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# @return [Float] Value at row 3, column 1 of the matrix.
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attr_accessor :m31
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##
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# @return [Float] Value at row 3, column 2 of the matrix.
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attr_accessor :m32
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##
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# @return [Float] Value at row 3, column 3 of the matrix.
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attr_accessor :m33
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##
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# @return [Float] Value at row 3, column 4 of the matrix.
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attr_accessor :m34
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##
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# @return [Float] Value at row 4, column 1 of the matrix.
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attr_accessor :m41
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##
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# @return [Float] Value at row 4, column 2 of the matrix.
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attr_accessor :m42
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##
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# @return [Float] Value at row 4, column 3 of the matrix.
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attr_accessor :m43
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##
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# @return [Float] Value at row 4, column 4 of the matrix.
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attr_accessor :m44
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##
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# @return [Vector3] the translation component of this matrix.
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attr_accessor :translation
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##
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# @overload initialize
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# Constructs a default matrix with all values set to `0.0`.
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#
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# @overload initialize(matrix)
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# Constructs a Matrix4x4 from the given {Matrix3x2}.
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#
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# @param matrix [Matrix3x3] The source matrix.
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#
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# @overload initialize(value)
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# Constructs a matrix from a single component value.
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#
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# @param value [Float] Value to applied to all components.
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#
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# @overload initialize(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)
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# Constructs a matrix from the given components.
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#
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# @param m11 [Float] Value at row 1, column 1 of the matrix.
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# @param m12 [Float] Value at row 1, column 2 of the matrix.
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# @param m13 [Float] Value at row 1, column 3 of the matrix.
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# @param m14 [Float] Value at row 1, column 4 of the matrix.
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# @param m21 [Float] Value at row 2, column 1 of the matrix.
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# @param m22 [Float] Value at row 2, column 2 of the matrix.
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# @param m23 [Float] Value at row 2, column 3 of the matrix.
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# @param m24 [Float] Value at row 2, column 4 of the matrix.
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# @param m31 [Float] Value at row 3, column 1 of the matrix.
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# @param m32 [Float] Value at row 3, column 2 of the matrix.
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# @param m33 [Float] Value at row 3, column 3 of the matrix.
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# @param m34 [Float] Value at row 3, column 4 of the matrix.
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# @param m41 [Float] Value at row 4, column 1 of the matrix.
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# @param m42 [Float] Value at row 4, column 2 of the matrix.
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# @param m43 [Float] Value at row 4, column 3 of the matrix.
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# @param m44 [Float] Value at row 4, column 4 of the matrix.
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#
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def initialize(*args)
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end
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##
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# The equivalent of `Enumerable#map`, but returns a matrix object instead of
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# an Array.
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#
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# Invokes the given block once for each element of `self`.
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#
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# Creates a new matrix containing the values returned by the block.
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#
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# @yield [component] Yields a component of the matrix to the block.
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# @yieldparam component [Float] The yielded component.
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#
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# @return [Matrix4x4]
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#
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# @see map!
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def map
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end
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##
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# Invokes the given block once for each element of self, replacing the
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# element with the value returned by the block.
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#
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# The values of the matrix are altered without creating a ne object.
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#
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# @yield [component] Yields a component of the matrix to the block.
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# @yieldparam component [Float] The yielded component.
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#
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# @return [self]
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#
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# @see map
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def map!
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end
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alias_method :collect, :map
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alias_method :collect!, :map!
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##
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# Raises the matrix to the given power.
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#
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# @param exponent [Float] The power to raise the matrix to.
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#
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# @return [Matrix4x4] New matrix that is result of the operation.
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def **(exponent)
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end
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##
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# @return [Boolean] `true` if the matrix is the identity matrix, otherwise
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# `false`.
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def identity?
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end
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##
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# Calculates the determinant for this matrix.
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#
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# The determinant is calculated by expanding the matrix with a third column
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# whose values are (0,0,1).
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#
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# @return [Float] the determinant.
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def determinant
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end
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##
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# Returns the specified matrix row as an array.
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#
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# @param index [Integer] The row index to retrieve.
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#
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# @return [Array<Float>, nil] the requested row, or `nil` if index is out of
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# range.
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#
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# @see column
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def row(index)
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end
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##
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# Returns the specified matrix column as an array.
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#
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# @param index [Integer] The column index to retrieve.
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#
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# @return [Array<Float>, nil] the requested column, or `nil` if index is out
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# of range.
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#
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# @see row
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def column(index)
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end
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##
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# Enumerates the rows of the matrix.
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#
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# @yield [row] Yields a row to the block.
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# @yieldparam row [Array<Float>] The current row as an array.
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#
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# @return [self]
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#
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# see each_column
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def each_row
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end
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##
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# Enumerates the columns of the matrix.
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#
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# @yield [column] Yields a column to the block.
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# @yieldparam column [Array<Float>] The current column as an array.
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#
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# @return [self]
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#
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# @see each_row
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def each_column
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end
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##
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# Linearly interpolates from this matrix to another, based on the amount.
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#
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# @param matrix [Matrix4x4] The source matrix to interpolate between.
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# @param amount [Float] The relative weighting of the given matrix, clamped
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# between `0.0` and `1.0`.
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#
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# @return [Matrix4x4] a newly created interpolated matrix.
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#
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# @see lerp!
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def lerp(matrix, amount)
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end
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##
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# @note This method is the same as {#lerp}, but alters the values of this
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# matrix instead of creating a new instance.
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#
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# Linearly interpolates from this matrix to another, based on the amount.
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#
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# @param matrix [Matrix4x4] The source matrix to interpolate between.
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# @param amount [Float] The relative weighting of the given matrix, clamped
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# between `0.0` and `1.0`.
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#
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# @return [self]
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#
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# @see lerp
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def lerp!(matrix, amount)
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end
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##
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# @return [String] a String representation of this instance.
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def to_s
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end
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##
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# @return [Array<Array<Float>>] an Array representation of this instance.
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def to_a
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end
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alias_method :elements, :to_a
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##
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# @return [Hash{Symbol => Float}] a Hash representation of this instance.
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def to_h
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end
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##
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# Negates the given matrix by multiplying all values by `-1.0`.
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#
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# @return [Matrix4x4] the negated matrix.
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def -@
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end
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##
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# Adds each matrix element in value1 with its corresponding element in the
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# specified matrix.
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#
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# @param other [Matrix4x4] The matrix to add.
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#
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# @return [Matrix4x4] A matrix containing the summed values.
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def +(other)
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end
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##
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# Subtracts each matrix element in the specified matrix from its
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# corresponding element in this matrix to form a new matrix of the
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# difference.
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#
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# @param other [Matrix4x4] The matrix to subtract.
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#
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# @return [Matrix4x4] The matrix containing the resulting values.
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def -(other)
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end
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##
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# Multiplies this matrix by the specified value.
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#
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# @overload *(scalar)
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# Scales all elements in a matrix by the given scalar factor.
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#
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# @param scalar [Float] The scaling value to use.
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#
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# @overload *(other)
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# Multiplies two matrices together and returns the resulting matrix.
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#
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# @param other [Matrix4x4] The source matrix to multiply.
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#
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# @return [Matrix4x4] the product matrix.
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def *(other)
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end
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##
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# Returns flag if this matrix instance is equal to the given object.
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#
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# @param other [Object] The object to compare.
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#
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# @return [Boolean] `true` if objects are equal, otherwise `false`.
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def ==(other)
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end
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##
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# Accesses the matrix component using the zero-based row/column indices.
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#
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# @param row [Integer] The zero-based row index.
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# @param column [Integer] The zero-based column index.
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#
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# @return [Float, nil] the value at the specified location, or `nil` if an
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# index is out of range.
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def [](row, column)
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end
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##
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# Sets the matrix component using the zero-based row/column indices.
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#
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# @param row [Integer] The zero-based row index.
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# @param column [Integer] The zero-based column index.
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# @param value [Float] The value to set.
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#
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# @return [Float] the value.
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def []=(row, column, value)
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end
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##
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# Attempts to invert the given matrix.
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#
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# @note Some matrices cannot be inverted, in which case the returned matrix
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# will have all values set to `NaN`.
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#
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# @return [Matrix4x4] A new matrix that is this matrix inverted.
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def invert
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end
|
351
|
+
|
352
|
+
##
|
353
|
+
# Creates a matrix by transforming this instance by applying the given
|
354
|
+
# quaternion rotation.
|
355
|
+
#
|
356
|
+
# @param rotation [Quaternion] The rotation to apply.
|
357
|
+
#
|
358
|
+
# @return [Matrix4x4] a transformed matrix.
|
359
|
+
def transform(rotation)
|
360
|
+
end
|
361
|
+
|
362
|
+
##
|
363
|
+
# Transforms this matrix by applying the given quaternion rotation.
|
364
|
+
#
|
365
|
+
# @param rotation [Quaternion] The rotation to apply.
|
366
|
+
#
|
367
|
+
# @return [self]
|
368
|
+
def transform!(rotation)
|
369
|
+
end
|
370
|
+
|
371
|
+
##
|
372
|
+
# Transposes the rows and columns of a matrix.
|
373
|
+
#
|
374
|
+
# @return [Matrix4x4] a transposed matrix.
|
375
|
+
def transpose
|
376
|
+
end
|
377
|
+
|
378
|
+
class << self
|
379
|
+
|
380
|
+
##
|
381
|
+
# @return [Matrix4x4] the multiplicative identity matrix.
|
382
|
+
def identity
|
383
|
+
end
|
384
|
+
|
385
|
+
##
|
386
|
+
# Creates a spherical billboard that rotates around a specified object
|
387
|
+
# position.
|
388
|
+
#
|
389
|
+
# @param position [Vector3] Position of the object the billboard will
|
390
|
+
# rotate around.
|
391
|
+
# @param camera [Vector3] Position of the camera.
|
392
|
+
# @param up [Vector3] The up vector of the camera.
|
393
|
+
# @param forward [Vector3] The forward vector of the camera.
|
394
|
+
#
|
395
|
+
# @return [Matrix4x4] the created billboard matrix.
|
396
|
+
def create_billboard(position, camera, up, forward)
|
397
|
+
end
|
398
|
+
|
399
|
+
##
|
400
|
+
# Creates a cylindrical billboard that rotates around a specified axis.
|
401
|
+
#
|
402
|
+
# @param position [Vector3] Position of the object the billboard will
|
403
|
+
# rotate around.
|
404
|
+
# @param camera [Vector3] Position of the camera.
|
405
|
+
# @param axis [Vector3] Axis to rotate the billboard around.
|
406
|
+
# @param cam_forward [Vector3] Forward vector of the camera.
|
407
|
+
# @param obj_forward [Vector3] Forward vector of the object.
|
408
|
+
#
|
409
|
+
# @return [Matrix4x4] the created billboard matrix.
|
410
|
+
def create_constrained_billboard(position, camera, axis, cam_forward, obj_forward)
|
411
|
+
end
|
412
|
+
|
413
|
+
##
|
414
|
+
# Creates a translation matrix.
|
415
|
+
#
|
416
|
+
# @overload create_translation(position)
|
417
|
+
# @param position [Vector3] The amount to translate in each axis.
|
418
|
+
#
|
419
|
+
# @overload create_translation(x, y, z)
|
420
|
+
# @param x [Float] The amount to translate on the X-axis.
|
421
|
+
# @param y [Float] The amount to translate on the Y-axis.
|
422
|
+
# @param z [Float] The amount to translate on the Z-axis.
|
423
|
+
#
|
424
|
+
# @return [Matrix4x4] the translation matrix.
|
425
|
+
def create_translation
|
426
|
+
end
|
427
|
+
|
428
|
+
##
|
429
|
+
# Creates a scaling matrix.
|
430
|
+
#
|
431
|
+
# @overload create_scale(x, y, z)
|
432
|
+
# @param x [Float] Value to scale by on the X-axis.
|
433
|
+
# @param y [Float] Value to scale by on the Y-axis.
|
434
|
+
# @param z [Float] Value to scale by on the Z-axis.
|
435
|
+
#
|
436
|
+
# @overload create_scale(x, y, z, center)
|
437
|
+
# @param x [Float] Value to scale by on the X-axis.
|
438
|
+
# @param y [Float] Value to scale by on the Y-axis.
|
439
|
+
# @param z [Float] Value to scale by on the Z-axis.
|
440
|
+
# @param center [Vector3] The center point.
|
441
|
+
#
|
442
|
+
# @overload create_scale(scales)
|
443
|
+
# @param scales [Vector3] The vector containing the amount to scale by
|
444
|
+
# on each axis.
|
445
|
+
#
|
446
|
+
# @overload create_scale(scales, center)
|
447
|
+
# @param scales [Vector3] The vector containing the amount to scale by
|
448
|
+
# on each axis.
|
449
|
+
# @param center [Vector3] The center point.
|
450
|
+
#
|
451
|
+
# @overload create_scale(scale)
|
452
|
+
# @param scale [Float] The uniform scaling factor.
|
453
|
+
#
|
454
|
+
# @overload create_scale(scale, center)
|
455
|
+
# @param scale [Float] The uniform scaling factor.
|
456
|
+
# @param center [Vector3] The center point.
|
457
|
+
#
|
458
|
+
# @return [Matrix4x4] the scaling matrix.
|
459
|
+
def create_scale
|
460
|
+
end
|
461
|
+
|
462
|
+
##
|
463
|
+
# Creates a matrix for rotating points around the X-axis.
|
464
|
+
#
|
465
|
+
# @overload create_rotation_x(radians)
|
466
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
467
|
+
# around the X-axis.
|
468
|
+
#
|
469
|
+
# @overload create_rotation_x(radians, center)
|
470
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
471
|
+
# around the X-axis.
|
472
|
+
# @param center [Vector3] The center point.
|
473
|
+
#
|
474
|
+
# @return [Matrix4x4] the rotation matrix.
|
475
|
+
def create_rotation_x
|
476
|
+
end
|
477
|
+
|
478
|
+
##
|
479
|
+
# Creates a matrix for rotating points around the Y-axis.
|
480
|
+
#
|
481
|
+
# @overload create_rotation_y(radians)
|
482
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
483
|
+
# around the Y-axis.
|
484
|
+
#
|
485
|
+
# @overload create_rotation_y(radians, center)
|
486
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
487
|
+
# around the Y-axis.
|
488
|
+
# @param center [Vector3] The center point.
|
489
|
+
#
|
490
|
+
# @return [Matrix4x4] the rotation matrix.
|
491
|
+
def create_rotation_y
|
492
|
+
end
|
493
|
+
|
494
|
+
##
|
495
|
+
# Creates a matrix for rotating points around the Z-axis.
|
496
|
+
#
|
497
|
+
# @overload create_rotation_z(radians)
|
498
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
499
|
+
# around the Z-axis.
|
500
|
+
#
|
501
|
+
# @overload create_rotation_z(radians, center)
|
502
|
+
# @param radians [Float] The amount, in radians, by which to rotate
|
503
|
+
# around the Z-axis.
|
504
|
+
# @param center [Vector3] The center point.
|
505
|
+
#
|
506
|
+
# @return [Matrix4x4] the rotation matrix.
|
507
|
+
def create_rotation_z
|
508
|
+
end
|
509
|
+
|
510
|
+
##
|
511
|
+
# Creates a perspective projection matrix based on a field of view, aspect
|
512
|
+
# ratio, and near and far view plane distances.
|
513
|
+
#
|
514
|
+
# @param fov [Float] Field of view in the y direction, in radians.
|
515
|
+
# @param ratio [Float] Aspect ratio, defined as view space width divided
|
516
|
+
# by height.
|
517
|
+
# @param near [Float] Distance to the near view plane.
|
518
|
+
# @param far [Float] Distance to the far view plane.
|
519
|
+
#
|
520
|
+
# @return [Vector3] the perspective projection matrix.
|
521
|
+
def create_perspective_fov(fov, ratio, near, far)
|
522
|
+
end
|
523
|
+
|
524
|
+
##
|
525
|
+
# Creates a perspective projection matrix from the given view volume
|
526
|
+
# dimensions.
|
527
|
+
#
|
528
|
+
# @param width [Float] Width of the view volume at the near view plane.
|
529
|
+
# @param height [Float] Height of the view volume at the near view plane.
|
530
|
+
# @param near [Float] Distance to the near view plane.
|
531
|
+
# @param far [Float] Distance to the far view plane.
|
532
|
+
#
|
533
|
+
# @return [Vector3] the perspective projection matrix.
|
534
|
+
def create_perspective(width, height, near, far)
|
535
|
+
end
|
536
|
+
|
537
|
+
##
|
538
|
+
# Creates a customized, perspective projection matrix.
|
539
|
+
#
|
540
|
+
# @param left [Float] Minimum x-value of the view volume at the near view
|
541
|
+
# plane.
|
542
|
+
# @param right [Float] Maximum x-value of the view volume at the near view
|
543
|
+
# plane.
|
544
|
+
# @param bottom [Float] Minimum y-value of the view volume at the near
|
545
|
+
# view plane.
|
546
|
+
# @param top [Float] Maximum y-value of the view volume at the near view
|
547
|
+
# plane.
|
548
|
+
# @param near [Float] Distance to the near view plane.
|
549
|
+
# @param far [Float] Distance to the far view plane.
|
550
|
+
#
|
551
|
+
# @return [Vector3] the perspective projection matrix.
|
552
|
+
def create_perspective_off_center(left, right, bottom, top, near, far)
|
553
|
+
end
|
554
|
+
|
555
|
+
##
|
556
|
+
# Creates an orthographic perspective matrix from the given view volume
|
557
|
+
# dimensions.
|
558
|
+
#
|
559
|
+
# @param width [Float] Width of the view volume.
|
560
|
+
# @param height [Float] Height of the view volume.
|
561
|
+
# @param near [Float] Minimum Z-value of the view volume.
|
562
|
+
# @param far [Float] Maximum Z-value of the view volume.
|
563
|
+
#
|
564
|
+
# @return [Matrix4x4] the orthographic projection matrix.
|
565
|
+
def create_orthographic(width, height, near, far)
|
566
|
+
end
|
567
|
+
|
568
|
+
##
|
569
|
+
# Builds a customized, orthographic projection matrix.
|
570
|
+
#
|
571
|
+
# @param left [Float] Minimum X-value of the view volume.
|
572
|
+
# @param right [Float] Maximum X-value of the view volume.
|
573
|
+
# @param bottom [Float] Minimum Y-value of the view volume.
|
574
|
+
# @param top [Float] Maximum Y-value of the view volume.
|
575
|
+
# @param near [Float] Minimum Z-value of the view volume.
|
576
|
+
# @param far [Float] Maximum Z-value of the view volume.
|
577
|
+
#
|
578
|
+
# @return [Matrix4x4] the orthographic projection matrix.
|
579
|
+
def create_orthographic_off_center(left, right, bottom, top, near, far)
|
580
|
+
end
|
581
|
+
|
582
|
+
##
|
583
|
+
# Creates a view matrix.
|
584
|
+
#
|
585
|
+
# @param camera [Vector3] The position of the camera.
|
586
|
+
# @param target [Vector3] The target towards which the camera is pointing.
|
587
|
+
# @param up [Vector3] The direction that is "up" from the camera's point
|
588
|
+
# of view.
|
589
|
+
#
|
590
|
+
# @return [Matrix4x4] The view matrix.
|
591
|
+
def create_look_at(camera, target, up)
|
592
|
+
end
|
593
|
+
|
594
|
+
##
|
595
|
+
# Creates a world matrix with the specified parameters.
|
596
|
+
#
|
597
|
+
# @param position [Vector3] The position of the object; used in
|
598
|
+
# translation operations.
|
599
|
+
# @param forward [Vector3] Forward direction of the object.
|
600
|
+
# @param up [Vector3] Upward direction of the object; usually
|
601
|
+
# `<0.0, 1.0, 0.0>`.
|
602
|
+
#
|
603
|
+
# @return [Matrix4x4] the world matrix.
|
604
|
+
def create_world(position, forward, up)
|
605
|
+
end
|
606
|
+
|
607
|
+
##
|
608
|
+
# Creates a Matrix that flattens geometry into a specified Plane as if
|
609
|
+
# casting a shadow from a specified light source.
|
610
|
+
#
|
611
|
+
# @param direction [Vector3] The direction from which the light that will
|
612
|
+
# cast the shadow is coming.
|
613
|
+
# @param plane [Plane] he Plane onto which the new matrix should flatten
|
614
|
+
# geometry so as to cast a shadow.
|
615
|
+
#
|
616
|
+
# @return [Matrix4x4] A new Matrix that can be used to flatten geometry
|
617
|
+
# onto the specified plane from the specified direction.
|
618
|
+
def create_shadow(direction, plane)
|
619
|
+
end
|
620
|
+
|
621
|
+
##
|
622
|
+
# Creates a Matrix that reflects the coordinate system about a specified
|
623
|
+
# plane.
|
624
|
+
#
|
625
|
+
# @param plane [Plane] The plane about which to create a reflection.
|
626
|
+
#
|
627
|
+
# @return [Matrix4x4] a new matrix expressing the reflection.
|
628
|
+
def create_reflection(plane)
|
629
|
+
end
|
630
|
+
|
631
|
+
##
|
632
|
+
# Creates a matrix that rotates around an arbitrary vector.
|
633
|
+
#
|
634
|
+
# @param axis [Vector3] The axis to rotate around.
|
635
|
+
# @param angle [Float] The angle to rotate around the given axis, in
|
636
|
+
# radians.
|
637
|
+
#
|
638
|
+
# @return [Matrix4x4] the rotation matrix.
|
639
|
+
def from_axis_angle(axis, angle)
|
640
|
+
end
|
641
|
+
|
642
|
+
##
|
643
|
+
# Creates a rotation matrix from the given quaternion rotation value.
|
644
|
+
#
|
645
|
+
# @param quaternion [Quaternion] The source quaternion.
|
646
|
+
#
|
647
|
+
# @return [Matrix4x4] the rotation matrix.
|
648
|
+
def from_quaternion(quaternion)
|
649
|
+
end
|
650
|
+
|
651
|
+
##
|
652
|
+
# Creates a rotation matrix from the specified yaw, pitch, and roll.
|
653
|
+
#
|
654
|
+
# @param yaw [Float] Angle of rotation, in radians, around the Y-axis.
|
655
|
+
# @param pitch [Float] Angle of rotation, in radians, around the X-axis.
|
656
|
+
# @param roll [Float] Angle of rotation, in radians, around the Z-axis.
|
657
|
+
#
|
658
|
+
# @return [Matrix4x4] the rotation matrix.
|
659
|
+
def from_yaw_pitch_roll(yaw, pitch, roll)
|
660
|
+
end
|
661
|
+
|
662
|
+
##
|
663
|
+
# Linearly interpolates from _matrix1_ to _matrix2_, based on the third
|
664
|
+
# parameter.
|
665
|
+
#
|
666
|
+
# @param matrix1 [Matrix4x4] The first source matrix.
|
667
|
+
# @param matrix2 [Matrix4x4] The second source matrix.
|
668
|
+
# @param amount [Float] The relative weighting of _matrix2_, clamped
|
669
|
+
# between `0.0` and `1.0`.
|
670
|
+
#
|
671
|
+
# @return [Matrix4x4] the interpolated matrix.
|
672
|
+
def lerp(matrix1, matrix2, amount)
|
673
|
+
end
|
674
|
+
end
|
675
|
+
end
|
676
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
module Numerix
|
2
|
+
|
3
|
+
##
|
4
|
+
# @abstract Abstract base class for matrix classes.
|
5
|
+
#
|
6
|
+
# This class cannot be instantiated, it of only for providing a common base
|
7
|
+
# class for matrix types.
|
8
|
+
class MatrixBase < Structure
|
9
|
+
|
10
|
+
private_class_method :new
|
11
|
+
|
12
|
+
include Enumerable
|
13
|
+
end
|
14
|
+
end
|