mtg-db 2.0.0 → 2.1.0

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Files changed (195) hide show
  1. checksums.yaml +4 -4
  2. data/data/sets/10e.json +2053 -390
  3. data/data/sets/2ed.json +2261 -305
  4. data/data/sets/3ed.json +2137 -309
  5. data/data/sets/4ed.json +2390 -379
  6. data/data/sets/5dn.json +889 -167
  7. data/data/sets/5ed.json +2928 -450
  8. data/data/sets/6ed.json +1646 -351
  9. data/data/sets/7ed.json +1528 -351
  10. data/data/sets/8ed.json +1552 -350
  11. data/data/sets/9ed.json +1694 -351
  12. data/data/sets/a25.json +2286 -251
  13. data/data/sets/aer.json +3637 -194
  14. data/data/sets/akh.json +3572 -303
  15. data/data/sets/ala.json +2483 -249
  16. data/data/sets/all.json +1185 -199
  17. data/data/sets/apc.json +603 -154
  18. data/data/sets/arb.json +1739 -146
  19. data/data/sets/arc.json +1083 -151
  20. data/data/sets/arn.json +642 -92
  21. data/data/sets/atq.json +727 -100
  22. data/data/sets/avr.json +1849 -244
  23. data/data/sets/bbd.json +3174 -257
  24. data/data/sets/bfz.json +4401 -300
  25. data/data/sets/bng.json +2719 -165
  26. data/data/sets/bok.json +1027 -166
  27. data/data/sets/brb.json +520 -136
  28. data/data/sets/btd.json +414 -90
  29. data/data/sets/c13.json +3069 -359
  30. data/data/sets/c14.json +2986 -338
  31. data/data/sets/c15.json +3462 -342
  32. data/data/sets/c16.json +3978 -357
  33. data/data/sets/c17.json +3417 -309
  34. data/data/sets/c18.json +4122 -310
  35. data/data/sets/chk.json +1396 -317
  36. data/data/sets/chr.json +864 -125
  37. data/data/sets/cm1.json +240 -18
  38. data/data/sets/cm2.json +2760 -318
  39. data/data/sets/cma.json +2356 -320
  40. data/data/sets/cmd.json +2446 -321
  41. data/data/sets/cn2.json +3021 -223
  42. data/data/sets/cns.json +2499 -210
  43. data/data/sets/con.json +1182 -146
  44. data/data/sets/csp.json +1079 -156
  45. data/data/sets/dd2.json +556 -62
  46. data/data/sets/dd3_dvd.json +390 -63
  47. data/data/sets/dd3_evg.json +271 -62
  48. data/data/sets/dd3_gvl.json +401 -64
  49. data/data/sets/dd3_jvc.json +556 -62
  50. data/data/sets/ddc.json +390 -63
  51. data/data/sets/ddd.json +401 -64
  52. data/data/sets/dde.json +358 -71
  53. data/data/sets/ddf.json +558 -80
  54. data/data/sets/ddg.json +463 -82
  55. data/data/sets/ddh.json +527 -84
  56. data/data/sets/ddi.json +572 -79
  57. data/data/sets/ddj.json +647 -92
  58. data/data/sets/ddk.json +479 -81
  59. data/data/sets/ddl.json +522 -82
  60. data/data/sets/ddm.json +685 -88
  61. data/data/sets/ddn.json +650 -82
  62. data/data/sets/ddo.json +387 -66
  63. data/data/sets/ddp.json +695 -75
  64. data/data/sets/ddq.json +460 -76
  65. data/data/sets/ddr.json +404 -74
  66. data/data/sets/dds.json +579 -65
  67. data/data/sets/ddt.json +419 -64
  68. data/data/sets/ddu.json +521 -77
  69. data/data/sets/dgm.json +2945 -171
  70. data/data/sets/dis.json +1072 -194
  71. data/data/sets/dka.json +1261 -171
  72. data/data/sets/dom.json +2654 -282
  73. data/data/sets/drb.json +110 -15
  74. data/data/sets/drk.json +769 -119
  75. data/data/sets/dst.json +908 -166
  76. data/data/sets/dtk.json +3140 -266
  77. data/data/sets/e01.json +947 -108
  78. data/data/sets/e02.json +276 -48
  79. data/data/sets/ema.json +1689 -252
  80. data/data/sets/emn.json +2709 -226
  81. data/data/sets/eve.json +2054 -180
  82. data/data/sets/evg.json +271 -62
  83. data/data/sets/exo.json +878 -143
  84. data/data/sets/exp.json +282 -55
  85. data/data/sets/fem.json +1270 -194
  86. data/data/sets/frf.json +2869 -185
  87. data/data/sets/fut.json +2076 -180
  88. data/data/sets/g18.json +10 -5
  89. data/data/sets/gk1.json +1377 -128
  90. data/data/sets/gk2.json +1183 -133
  91. data/data/sets/gnt.json +347 -68
  92. data/data/sets/gpt.json +978 -168
  93. data/data/sets/grn.json +3145 -283
  94. data/data/sets/gs1.json +85 -40
  95. data/data/sets/gtc.json +2949 -257
  96. data/data/sets/h09.json +413 -41
  97. data/data/sets/hml.json +668 -140
  98. data/data/sets/hop.json +934 -172
  99. data/data/sets/hou.json +2886 -219
  100. data/data/sets/ice.json +2341 -384
  101. data/data/sets/ima.json +2797 -252
  102. data/data/sets/inv.json +1557 -356
  103. data/data/sets/isd.json +1826 -284
  104. data/data/sets/jou.json +2363 -165
  105. data/data/sets/jud.json +793 -143
  106. data/data/sets/kld.json +3982 -275
  107. data/data/sets/ktk.json +3374 -272
  108. data/data/sets/lea.json +2229 -298
  109. data/data/sets/leb.json +2261 -305
  110. data/data/sets/leg.json +2005 -310
  111. data/data/sets/lgn.json +885 -145
  112. data/data/sets/lrw.json +1716 -301
  113. data/data/sets/m10.json +1740 -251
  114. data/data/sets/m11.json +1909 -254
  115. data/data/sets/m12.json +1915 -251
  116. data/data/sets/m13.json +1768 -251
  117. data/data/sets/m14.json +2014 -255
  118. data/data/sets/m15.json +2702 -293
  119. data/data/sets/m19.json +2071 -320
  120. data/data/sets/mbs.json +993 -159
  121. data/data/sets/md1.json +211 -26
  122. data/data/sets/mir.json +1642 -351
  123. data/data/sets/mm2.json +2403 -256
  124. data/data/sets/mm3.json +2409 -249
  125. data/data/sets/mma.json +2792 -229
  126. data/data/sets/mmq.json +1234 -351
  127. data/data/sets/mor.json +1486 -150
  128. data/data/sets/mps_akh.json +540 -54
  129. data/data/sets/mps_grn.json +120 -8
  130. data/data/sets/mps_kld.json +533 -54
  131. data/data/sets/mps_rna.json +196 -8
  132. data/data/sets/mps_war.json +143 -8
  133. data/data/sets/mrd.json +1475 -306
  134. data/data/sets/nem.json +588 -144
  135. data/data/sets/nph.json +1729 -179
  136. data/data/sets/ody.json +1160 -351
  137. data/data/sets/ogw.json +1672 -186
  138. data/data/sets/ons.json +1573 -350
  139. data/data/sets/ori.json +2651 -296
  140. data/data/sets/pc2.json +1385 -156
  141. data/data/sets/pca.json +1385 -156
  142. data/data/sets/pcy.json +607 -143
  143. data/data/sets/pd2.json +240 -35
  144. data/data/sets/pd3.json +187 -31
  145. data/data/sets/plc.json +2060 -169
  146. data/data/sets/pls.json +1067 -146
  147. data/data/sets/po2.json +525 -165
  148. data/data/sets/por.json +649 -222
  149. data/data/sets/ptk.json +782 -180
  150. data/data/sets/rav.json +2219 -316
  151. data/data/sets/rix.json +2268 -213
  152. data/data/sets/rna.json +2706 -283
  153. data/data/sets/roe.json +3710 -248
  154. data/data/sets/rtr.json +2824 -280
  155. data/data/sets/s00.json +38 -19
  156. data/data/sets/s99.json +533 -173
  157. data/data/sets/scg.json +1054 -143
  158. data/data/sets/shm.json +2625 -301
  159. data/data/sets/soi.json +3874 -330
  160. data/data/sets/sok.json +969 -170
  161. data/data/sets/som.json +2621 -256
  162. data/data/sets/ss1.json +59 -8
  163. data/data/sets/sth.json +894 -145
  164. data/data/sets/ths.json +3061 -250
  165. data/data/sets/tmp.json +1904 -351
  166. data/data/sets/tor.json +569 -144
  167. data/data/sets/tsb.json +969 -124
  168. data/data/sets/tsp.json +3224 -302
  169. data/data/sets/uds.json +889 -144
  170. data/data/sets/ugl.json +2482 -0
  171. data/data/sets/ulg.json +859 -145
  172. data/data/sets/uma.json +3354 -255
  173. data/data/sets/uma_box.json +675 -40
  174. data/data/sets/unh.json +3829 -0
  175. data/data/sets/usg.json +2277 -351
  176. data/data/sets/ust.json +11302 -0
  177. data/data/sets/v09.json +116 -15
  178. data/data/sets/v10.json +162 -15
  179. data/data/sets/v11.json +178 -15
  180. data/data/sets/v12.json +132 -15
  181. data/data/sets/v13.json +129 -20
  182. data/data/sets/v14.json +183 -15
  183. data/data/sets/v15.json +210 -15
  184. data/data/sets/v16.json +169 -16
  185. data/data/sets/v17.json +607 -32
  186. data/data/sets/vis.json +1063 -167
  187. data/data/sets/w16.json +98 -16
  188. data/data/sets/w17.json +170 -30
  189. data/data/sets/war.json +3430 -275
  190. data/data/sets/wth.json +1325 -169
  191. data/data/sets/wwk.json +1497 -145
  192. data/data/sets/xln.json +2689 -300
  193. data/data/sets/zen.json +2199 -271
  194. data/lib/mtg-db.rb +1 -1
  195. metadata +5 -2
data/data/sets/frf.json CHANGED
@@ -27,7 +27,17 @@
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  "loyalty": "7",
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  "multiverse_id": 391948,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "If you choose to put permanent cards with morph onto the battlefield with the third ability, you must put them onto the battlefield face up."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Ugin, the Spirit Dragon is not a Dragon card; that is, he doesn’t have the creature type Dragon. Spells and abilities that refer to Dragon cards or Dragons don’t apply to Ugin."
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+ }
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+ ]
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  },
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  {
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  "name": "Abzan Advantage",
@@ -51,7 +61,25 @@
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  "loyalty": null,
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  "multiverse_id": 391781,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "You can target any player with Abzan Advantage, even if that player doesn’t control an enchantment."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "The enchantment will have already left the battlefield when you bolster 1."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
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+ }
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+ ]
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  },
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  {
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  "name": "Abzan Runemark",
@@ -79,7 +107,8 @@
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  "loyalty": null,
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  "multiverse_id": 391784,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Abzan Skycaptain",
@@ -107,7 +136,17 @@
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  "loyalty": null,
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  "multiverse_id": 391785,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
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+ }
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+ ]
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  },
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  {
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  "name": "Arashin Cleric",
@@ -134,7 +173,8 @@
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  "loyalty": null,
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  "multiverse_id": 391791,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Aven Skirmisher",
@@ -161,7 +201,8 @@
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  "loyalty": null,
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  "multiverse_id": 391797,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Channel Harm",
@@ -185,7 +226,33 @@
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  "loyalty": null,
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  "multiverse_id": 391808,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Channel Harm’s only target is the creature it may deal damage to. You choose that target as you cast Channel Harm, not at the time it prevents damage."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "If the target creature is an illegal target as Channel Harm tries to resolve, the entire spell doesn’t resolve. No damage will be prevented."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Whether the target creature is still a legal target is not checked after Channel Harm resolves. Damage will still be prevented, even if Channel Harm can’t deal damage to that creature."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Channel Harm’s effect is not a redirection effect. If it prevents damage, you may have Channel Harm (not the original source) deal damage to the creature as part of that prevention effect. Channel Harm is the source of the new damage, so the characteristics of the original source (such as its color, or whether it had lifelink or deathtouch) don’t affect the new damage. The new damage is not combat damage, even if the prevented damage was."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "You can choose a creature you control as the target. If you do, the damage Channel Harm deals to that creature won’t be prevented."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "If two players have each cast Channel Harm targeting a creature the other controls, and a source one player controls would deal damage to the second player or a permanent that player controls, one Channel Harm will prevent that damage and try to deal damage to the creature controlled by the first player. That player’s Channel Harm will then prevent that damage and try to deal damage to the creature controlled by the second player. This forms a loop that either player can break by choosing to not have Channel Harm try to deal damage. It doesn’t matter which player breaks the loop, as no damage will be dealt in either case."
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+ }
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+ ]
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  },
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  {
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  "name": "Citadel Siege",
@@ -211,7 +278,21 @@
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  "loyalty": null,
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  "multiverse_id": 391809,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent."
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+ }
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+ ]
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  },
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  {
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  "name": "Daghatar the Adamant",
@@ -242,7 +323,21 @@
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  "loyalty": null,
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  "multiverse_id": 391815,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "The two targets of the last ability must be different creatures. Either one may be Daghatar the Adamant."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "The +1/+1 counter is moved only if both targets are still legal as the ability resolves."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being placed on the second creature will apply."
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+ }
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+ ]
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  },
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  {
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  "name": "Dragon Bell Monk",
@@ -270,7 +365,25 @@
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  "loyalty": null,
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  "multiverse_id": 391822,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
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+ }
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+ ]
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  },
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  {
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  "name": "Dragonscale General",
@@ -297,7 +410,25 @@
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  "loyalty": null,
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  "multiverse_id": 391824,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Count the number of tapped creatures you control as the ability resolves to determine the value of X."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "The creature you put the counters on doesn’t have to be one of the tapped creatures."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
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+ }
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+ ]
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  },
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  {
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  "name": "Elite Scaleguard",
@@ -325,7 +456,17 @@
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  "loyalty": null,
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  "multiverse_id": 391826,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "11/24/2014",
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+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
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+ },
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+ {
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+ "date": "11/24/2014",
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+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
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+ }
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+ ]
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  },
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  {
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  "name": "Great-Horn Krushok",
@@ -349,7 +490,8 @@
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  "loyalty": null,
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  "multiverse_id": 391848,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Honor's Reward",
@@ -373,7 +515,17 @@
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  "loyalty": null,
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  "multiverse_id": 391854,
375
517
  "other_part": null,
376
- "color_indicator": null
518
+ "color_indicator": null,
519
+ "rulings": [
520
+ {
521
+ "date": "11/24/2014",
522
+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
523
+ },
524
+ {
525
+ "date": "11/24/2014",
526
+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
527
+ }
528
+ ]
377
529
  },
378
530
  {
379
531
  "name": "Jeskai Barricade",
@@ -401,7 +553,8 @@
401
553
  "loyalty": null,
402
554
  "multiverse_id": 391861,
403
555
  "other_part": null,
404
- "color_indicator": null
556
+ "color_indicator": null,
557
+ "rulings": []
405
558
  },
406
559
  {
407
560
  "name": "Lightform",
@@ -426,7 +579,125 @@
426
579
  "loyalty": null,
427
580
  "multiverse_id": 391867,
428
581
  "other_part": null,
429
- "color_indicator": null
582
+ "color_indicator": null,
583
+ "rulings": [
584
+ {
585
+ "date": "11/24/2014",
586
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
587
+ },
588
+ {
589
+ "date": "11/24/2014",
590
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
591
+ },
592
+ {
593
+ "date": "11/24/2014",
594
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
595
+ },
596
+ {
597
+ "date": "11/24/2014",
598
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
599
+ },
600
+ {
601
+ "date": "11/24/2014",
602
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
603
+ },
604
+ {
605
+ "date": "11/24/2014",
606
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
607
+ },
608
+ {
609
+ "date": "11/24/2014",
610
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
611
+ },
612
+ {
613
+ "date": "11/24/2014",
614
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
615
+ },
616
+ {
617
+ "date": "11/24/2014",
618
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
619
+ },
620
+ {
621
+ "date": "11/24/2014",
622
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
623
+ },
624
+ {
625
+ "date": "11/24/2014",
626
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
627
+ },
628
+ {
629
+ "date": "11/24/2014",
630
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
631
+ },
632
+ {
633
+ "date": "11/24/2014",
634
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
635
+ },
636
+ {
637
+ "date": "11/24/2014",
638
+ "text": "You’ll still manifest the top card of your library even if the “Form” isn’t on the battlefield as its enters-the-battlefield ability resolves."
639
+ },
640
+ {
641
+ "date": "11/24/2014",
642
+ "text": "If you have no cards in your library as the ability resolves, the “Form” will be put into its owner’s graveyard as a state-based action."
643
+ },
644
+ {
645
+ "date": "11/24/2014",
646
+ "text": "If the enchanted creature is turned face up, the “Form” will continue to enchant it."
647
+ },
648
+ {
649
+ "date": "7/13/2018",
650
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
651
+ },
652
+ {
653
+ "date": "7/13/2018",
654
+ "text": "The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities."
655
+ },
656
+ {
657
+ "date": "7/13/2018",
658
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
659
+ },
660
+ {
661
+ "date": "7/13/2018",
662
+ "text": "Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature."
663
+ },
664
+ {
665
+ "date": "7/13/2018",
666
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
667
+ },
668
+ {
669
+ "date": "7/13/2018",
670
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
671
+ },
672
+ {
673
+ "date": "7/13/2018",
674
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
675
+ },
676
+ {
677
+ "date": "7/13/2018",
678
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect instructs you to do so."
679
+ },
680
+ {
681
+ "date": "7/13/2018",
682
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
683
+ },
684
+ {
685
+ "date": "7/13/2018",
686
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on)."
687
+ },
688
+ {
689
+ "date": "7/13/2018",
690
+ "text": "There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
691
+ },
692
+ {
693
+ "date": "7/13/2018",
694
+ "text": "If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou’s second ability or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead."
695
+ },
696
+ {
697
+ "date": "7/13/2018",
698
+ "text": "Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can’t be turned face down."
699
+ }
700
+ ]
430
701
  },
431
702
  {
432
703
  "name": "Lotus-Eye Mystics",
@@ -454,7 +725,25 @@
454
725
  "loyalty": null,
455
726
  "multiverse_id": 391870,
456
727
  "other_part": null,
457
- "color_indicator": null
728
+ "color_indicator": null,
729
+ "rulings": [
730
+ {
731
+ "date": "11/24/2014",
732
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
733
+ },
734
+ {
735
+ "date": "11/24/2014",
736
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
737
+ },
738
+ {
739
+ "date": "11/24/2014",
740
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
741
+ },
742
+ {
743
+ "date": "11/24/2014",
744
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
745
+ }
746
+ ]
458
747
  },
459
748
  {
460
749
  "name": "Mardu Woe-Reaper",
@@ -481,7 +770,8 @@
481
770
  "loyalty": null,
482
771
  "multiverse_id": 391877,
483
772
  "other_part": null,
484
- "color_indicator": null
773
+ "color_indicator": null,
774
+ "rulings": []
485
775
  },
486
776
  {
487
777
  "name": "Mastery of the Unseen",
@@ -506,7 +796,61 @@
506
796
  "loyalty": null,
507
797
  "multiverse_id": 391878,
508
798
  "other_part": null,
509
- "color_indicator": null
799
+ "color_indicator": null,
800
+ "rulings": [
801
+ {
802
+ "date": "11/24/2014",
803
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
804
+ },
805
+ {
806
+ "date": "11/24/2014",
807
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
808
+ },
809
+ {
810
+ "date": "11/24/2014",
811
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
812
+ },
813
+ {
814
+ "date": "11/24/2014",
815
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
816
+ },
817
+ {
818
+ "date": "11/24/2014",
819
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
820
+ },
821
+ {
822
+ "date": "11/24/2014",
823
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
824
+ },
825
+ {
826
+ "date": "11/24/2014",
827
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
828
+ },
829
+ {
830
+ "date": "11/24/2014",
831
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
832
+ },
833
+ {
834
+ "date": "11/24/2014",
835
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
836
+ },
837
+ {
838
+ "date": "11/24/2014",
839
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
840
+ },
841
+ {
842
+ "date": "11/24/2014",
843
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
844
+ },
845
+ {
846
+ "date": "11/24/2014",
847
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
848
+ },
849
+ {
850
+ "date": "11/24/2014",
851
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
852
+ }
853
+ ]
510
854
  },
511
855
  {
512
856
  "name": "Monastery Mentor",
@@ -534,7 +878,33 @@
534
878
  "loyalty": null,
535
879
  "multiverse_id": 391883,
536
880
  "other_part": null,
537
- "color_indicator": null
881
+ "color_indicator": null,
882
+ "rulings": [
883
+ {
884
+ "date": "11/24/2014",
885
+ "text": "Casting a noncreature spell will cause both prowess and Monastery Mentor’s other ability to trigger. You can put these abilities on the stack in either order. Whichever ability is put on the stack last will resolve first."
886
+ },
887
+ {
888
+ "date": "11/24/2014",
889
+ "text": "The spell that causes Monastery Mentor’s second ability to trigger will not cause the prowess ability of the Monk token that’s created to trigger."
890
+ },
891
+ {
892
+ "date": "11/24/2014",
893
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
894
+ },
895
+ {
896
+ "date": "11/24/2014",
897
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
898
+ },
899
+ {
900
+ "date": "11/24/2014",
901
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
902
+ },
903
+ {
904
+ "date": "11/24/2014",
905
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
906
+ }
907
+ ]
538
908
  },
539
909
  {
540
910
  "name": "Pressure Point",
@@ -559,7 +929,8 @@
559
929
  "loyalty": null,
560
930
  "multiverse_id": 391896,
561
931
  "other_part": null,
562
- "color_indicator": null
932
+ "color_indicator": null,
933
+ "rulings": []
563
934
  },
564
935
  {
565
936
  "name": "Rally the Ancestors",
@@ -583,7 +954,8 @@
583
954
  "loyalty": null,
584
955
  "multiverse_id": 391901,
585
956
  "other_part": null,
586
- "color_indicator": null
957
+ "color_indicator": null,
958
+ "rulings": []
587
959
  },
588
960
  {
589
961
  "name": "Sage's Reverie",
@@ -611,7 +983,17 @@
611
983
  "loyalty": null,
612
984
  "multiverse_id": 391910,
613
985
  "other_part": null,
614
- "color_indicator": null
986
+ "color_indicator": null,
987
+ "rulings": [
988
+ {
989
+ "date": "11/24/2014",
990
+ "text": "An Aura doesn’t necessarily need the enchant creature ability for the abilities of Sage’s Reverie to count it. For example, an Aura with enchant permanent that’s attached to a creature will count."
991
+ },
992
+ {
993
+ "date": "11/24/2014",
994
+ "text": "Count the number of Auras you control attached to creatures as the enters-the-battlefield ability resolves to determine how many cards to draw. This will include Sage’s Reverie as long as it’s still on the battlefield at that time."
995
+ }
996
+ ]
615
997
  },
616
998
  {
617
999
  "name": "Sandblast",
@@ -635,7 +1017,8 @@
635
1017
  "loyalty": null,
636
1018
  "multiverse_id": 391912,
637
1019
  "other_part": null,
638
- "color_indicator": null
1020
+ "color_indicator": null,
1021
+ "rulings": []
639
1022
  },
640
1023
  {
641
1024
  "name": "Sandsteppe Outcast",
@@ -664,7 +1047,17 @@
664
1047
  "loyalty": null,
665
1048
  "multiverse_id": 391914,
666
1049
  "other_part": null,
667
- "color_indicator": null
1050
+ "color_indicator": null,
1051
+ "rulings": [
1052
+ {
1053
+ "date": "11/24/2014",
1054
+ "text": "You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability."
1055
+ },
1056
+ {
1057
+ "date": "11/24/2014",
1058
+ "text": "If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter."
1059
+ }
1060
+ ]
668
1061
  },
669
1062
  {
670
1063
  "name": "Soul Summons",
@@ -688,7 +1081,61 @@
688
1081
  "loyalty": null,
689
1082
  "multiverse_id": 391926,
690
1083
  "other_part": null,
691
- "color_indicator": null
1084
+ "color_indicator": null,
1085
+ "rulings": [
1086
+ {
1087
+ "date": "11/24/2014",
1088
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
1089
+ },
1090
+ {
1091
+ "date": "11/24/2014",
1092
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
1093
+ },
1094
+ {
1095
+ "date": "11/24/2014",
1096
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
1097
+ },
1098
+ {
1099
+ "date": "11/24/2014",
1100
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
1101
+ },
1102
+ {
1103
+ "date": "11/24/2014",
1104
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
1105
+ },
1106
+ {
1107
+ "date": "11/24/2014",
1108
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
1109
+ },
1110
+ {
1111
+ "date": "11/24/2014",
1112
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
1113
+ },
1114
+ {
1115
+ "date": "11/24/2014",
1116
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
1117
+ },
1118
+ {
1119
+ "date": "11/24/2014",
1120
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
1121
+ },
1122
+ {
1123
+ "date": "11/24/2014",
1124
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
1125
+ },
1126
+ {
1127
+ "date": "11/24/2014",
1128
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
1129
+ },
1130
+ {
1131
+ "date": "11/24/2014",
1132
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
1133
+ },
1134
+ {
1135
+ "date": "11/24/2014",
1136
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
1137
+ }
1138
+ ]
692
1139
  },
693
1140
  {
694
1141
  "name": "Soulfire Grand Master",
@@ -717,7 +1164,21 @@
717
1164
  "loyalty": null,
718
1165
  "multiverse_id": 391927,
719
1166
  "other_part": null,
720
- "color_indicator": null
1167
+ "color_indicator": null,
1168
+ "rulings": [
1169
+ {
1170
+ "date": "11/24/2014",
1171
+ "text": "An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life."
1172
+ },
1173
+ {
1174
+ "date": "11/24/2014",
1175
+ "text": "After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast."
1176
+ },
1177
+ {
1178
+ "date": "11/24/2014",
1179
+ "text": "A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves."
1180
+ }
1181
+ ]
721
1182
  },
722
1183
  {
723
1184
  "name": "Valorous Stance",
@@ -743,7 +1204,8 @@
743
1204
  "loyalty": null,
744
1205
  "multiverse_id": 391950,
745
1206
  "other_part": null,
746
- "color_indicator": null
1207
+ "color_indicator": null,
1208
+ "rulings": []
747
1209
  },
748
1210
  {
749
1211
  "name": "Wandering Champion",
@@ -770,7 +1232,21 @@
770
1232
  "loyalty": null,
771
1233
  "multiverse_id": 391952,
772
1234
  "other_part": null,
773
- "color_indicator": null
1235
+ "color_indicator": null,
1236
+ "rulings": [
1237
+ {
1238
+ "date": "12/7/2018",
1239
+ "text": "Wandering Champion’s ability doesn’t trigger if you don’t control a blue or red permanent immediately after it deals combat damage to a player."
1240
+ },
1241
+ {
1242
+ "date": "12/7/2018",
1243
+ "text": "If the only blue or red permanent you control is a creature that’s dealt lethal damage at the same time as Wandering Champion deals combat damage, Wandering Champion’s ability triggers."
1244
+ },
1245
+ {
1246
+ "date": "12/7/2018",
1247
+ "text": "If you don’t control a blue or red permanent as Wandering Champion’s ability resolves, you can’t discard and draw a card. The blue or red permanent you control as the ability resolves doesn’t have to be one you controlled as the ability triggered."
1248
+ }
1249
+ ]
774
1250
  },
775
1251
  {
776
1252
  "name": "Wardscale Dragon",
@@ -797,7 +1273,17 @@
797
1273
  "loyalty": null,
798
1274
  "multiverse_id": 391955,
799
1275
  "other_part": null,
800
- "color_indicator": null
1276
+ "color_indicator": null,
1277
+ "rulings": [
1278
+ {
1279
+ "date": "11/24/2014",
1280
+ "text": "“Defending player” refers to the player Wardscale Dragon is attacking or the controller of the planeswalker Wardscale Dragon is attacking. In multiplayer formats that allow attacking multiple players, your other opponents can still cast spells, even if you control other creatures attacking those players or planeswalkers those players control."
1281
+ },
1282
+ {
1283
+ "date": "11/24/2014",
1284
+ "text": "The defending player can still activate abilities or take special actions, such as turning a face-down creature face up."
1285
+ }
1286
+ ]
801
1287
  },
802
1288
  {
803
1289
  "name": "Aven Surveyor",
@@ -827,7 +1313,17 @@
827
1313
  "loyalty": null,
828
1314
  "multiverse_id": 391798,
829
1315
  "other_part": null,
830
- "color_indicator": null
1316
+ "color_indicator": null,
1317
+ "rulings": [
1318
+ {
1319
+ "date": "11/24/2014",
1320
+ "text": "You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability."
1321
+ },
1322
+ {
1323
+ "date": "11/24/2014",
1324
+ "text": "If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter."
1325
+ }
1326
+ ]
831
1327
  },
832
1328
  {
833
1329
  "name": "Cloudform",
@@ -852,7 +1348,125 @@
852
1348
  "loyalty": null,
853
1349
  "multiverse_id": 391810,
854
1350
  "other_part": null,
855
- "color_indicator": null
1351
+ "color_indicator": null,
1352
+ "rulings": [
1353
+ {
1354
+ "date": "11/24/2014",
1355
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
1356
+ },
1357
+ {
1358
+ "date": "11/24/2014",
1359
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
1360
+ },
1361
+ {
1362
+ "date": "11/24/2014",
1363
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
1364
+ },
1365
+ {
1366
+ "date": "11/24/2014",
1367
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
1368
+ },
1369
+ {
1370
+ "date": "11/24/2014",
1371
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
1372
+ },
1373
+ {
1374
+ "date": "11/24/2014",
1375
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
1376
+ },
1377
+ {
1378
+ "date": "11/24/2014",
1379
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
1380
+ },
1381
+ {
1382
+ "date": "11/24/2014",
1383
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
1384
+ },
1385
+ {
1386
+ "date": "11/24/2014",
1387
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
1388
+ },
1389
+ {
1390
+ "date": "11/24/2014",
1391
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
1392
+ },
1393
+ {
1394
+ "date": "11/24/2014",
1395
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
1396
+ },
1397
+ {
1398
+ "date": "11/24/2014",
1399
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
1400
+ },
1401
+ {
1402
+ "date": "11/24/2014",
1403
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
1404
+ },
1405
+ {
1406
+ "date": "11/24/2014",
1407
+ "text": "You’ll still manifest the top card of your library even if the “Form” isn’t on the battlefield as its enters-the-battlefield ability resolves."
1408
+ },
1409
+ {
1410
+ "date": "11/24/2014",
1411
+ "text": "If you have no cards in your library as the ability resolves, the “Form” will be put into its owner’s graveyard as a state-based action."
1412
+ },
1413
+ {
1414
+ "date": "11/24/2014",
1415
+ "text": "If the enchanted creature is turned face up, the “Form” will continue to enchant it."
1416
+ },
1417
+ {
1418
+ "date": "7/13/2018",
1419
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
1420
+ },
1421
+ {
1422
+ "date": "7/13/2018",
1423
+ "text": "The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities."
1424
+ },
1425
+ {
1426
+ "date": "7/13/2018",
1427
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
1428
+ },
1429
+ {
1430
+ "date": "7/13/2018",
1431
+ "text": "Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature."
1432
+ },
1433
+ {
1434
+ "date": "7/13/2018",
1435
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
1436
+ },
1437
+ {
1438
+ "date": "7/13/2018",
1439
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
1440
+ },
1441
+ {
1442
+ "date": "7/13/2018",
1443
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
1444
+ },
1445
+ {
1446
+ "date": "7/13/2018",
1447
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect instructs you to do so."
1448
+ },
1449
+ {
1450
+ "date": "7/13/2018",
1451
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
1452
+ },
1453
+ {
1454
+ "date": "7/13/2018",
1455
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on)."
1456
+ },
1457
+ {
1458
+ "date": "7/13/2018",
1459
+ "text": "There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
1460
+ },
1461
+ {
1462
+ "date": "7/13/2018",
1463
+ "text": "If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou’s second ability or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead."
1464
+ },
1465
+ {
1466
+ "date": "7/13/2018",
1467
+ "text": "Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can’t be turned face down."
1468
+ }
1469
+ ]
856
1470
  },
857
1471
  {
858
1472
  "name": "Enhanced Awareness",
@@ -876,7 +1490,8 @@
876
1490
  "loyalty": null,
877
1491
  "multiverse_id": 391827,
878
1492
  "other_part": null,
879
- "color_indicator": null
1493
+ "color_indicator": null,
1494
+ "rulings": []
880
1495
  },
881
1496
  {
882
1497
  "name": "Fascination",
@@ -902,7 +1517,8 @@
902
1517
  "loyalty": null,
903
1518
  "multiverse_id": 391829,
904
1519
  "other_part": null,
905
- "color_indicator": null
1520
+ "color_indicator": null,
1521
+ "rulings": []
906
1522
  },
907
1523
  {
908
1524
  "name": "Frost Walker",
@@ -928,7 +1544,13 @@
928
1544
  "loyalty": null,
929
1545
  "multiverse_id": 391841,
930
1546
  "other_part": null,
931
- "color_indicator": null
1547
+ "color_indicator": null,
1548
+ "rulings": [
1549
+ {
1550
+ "date": "11/24/2014",
1551
+ "text": "If Frost Walker becomes the target of a spell or ability, its ability triggers and is put on the stack on top of that spell or ability. Frost Walker’s ability will resolve (causing it to be sacrificed) first. Unless the spell or ability has another target, it won’t resolve as it tries to resolve for having no legal targets."
1552
+ }
1553
+ ]
932
1554
  },
933
1555
  {
934
1556
  "name": "Jeskai Infiltrator",
@@ -956,7 +1578,129 @@
956
1578
  "loyalty": null,
957
1579
  "multiverse_id": 391862,
958
1580
  "other_part": null,
959
- "color_indicator": null
1581
+ "color_indicator": null,
1582
+ "rulings": [
1583
+ {
1584
+ "date": "11/24/2014",
1585
+ "text": "The pile is shuffled to disguise from your opponents which manifested creature is which. After you manifest the cards, you can look at them."
1586
+ },
1587
+ {
1588
+ "date": "11/24/2014",
1589
+ "text": "If Jeskai Infiltrator isn’t on the battlefield as its triggered ability resolves, you’ll manifest just the top card of your library."
1590
+ },
1591
+ {
1592
+ "date": "11/24/2014",
1593
+ "text": "A card’s owner is public information at all times. If the two cards you exile are owned by different players (perhaps because you gained control of a Jeskai Infiltrator owned by your opponent), which card is which is no longer hidden from your opponent. That player will know which face-down creature they own."
1594
+ },
1595
+ {
1596
+ "date": "11/24/2014",
1597
+ "text": "If you manifest a card owned by an opponent and you leave the game, that card is exiled."
1598
+ },
1599
+ {
1600
+ "date": "11/24/2014",
1601
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
1602
+ },
1603
+ {
1604
+ "date": "11/24/2014",
1605
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
1606
+ },
1607
+ {
1608
+ "date": "11/24/2014",
1609
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
1610
+ },
1611
+ {
1612
+ "date": "11/24/2014",
1613
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
1614
+ },
1615
+ {
1616
+ "date": "11/24/2014",
1617
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
1618
+ },
1619
+ {
1620
+ "date": "11/24/2014",
1621
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
1622
+ },
1623
+ {
1624
+ "date": "11/24/2014",
1625
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
1626
+ },
1627
+ {
1628
+ "date": "11/24/2014",
1629
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
1630
+ },
1631
+ {
1632
+ "date": "11/24/2014",
1633
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
1634
+ },
1635
+ {
1636
+ "date": "11/24/2014",
1637
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
1638
+ },
1639
+ {
1640
+ "date": "11/24/2014",
1641
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
1642
+ },
1643
+ {
1644
+ "date": "11/24/2014",
1645
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
1646
+ },
1647
+ {
1648
+ "date": "11/24/2014",
1649
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
1650
+ },
1651
+ {
1652
+ "date": "7/13/2018",
1653
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
1654
+ },
1655
+ {
1656
+ "date": "7/13/2018",
1657
+ "text": "The face-down characteristics of a permanent are copiable values. If another object becomes a copy of a face-down creature or if a token is created that’s a copy of a face-down creature, that new object is a 2/2 colorless face-up creature with no abilities."
1658
+ },
1659
+ {
1660
+ "date": "7/13/2018",
1661
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
1662
+ },
1663
+ {
1664
+ "date": "7/13/2018",
1665
+ "text": "Because face-down creatures don’t have a name, they can’t have the same name as any other creature or share any creature types with any other creature, even another face-down creature."
1666
+ },
1667
+ {
1668
+ "date": "7/13/2018",
1669
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
1670
+ },
1671
+ {
1672
+ "date": "7/13/2018",
1673
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
1674
+ },
1675
+ {
1676
+ "date": "7/13/2018",
1677
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
1678
+ },
1679
+ {
1680
+ "date": "7/13/2018",
1681
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect instructs you to do so."
1682
+ },
1683
+ {
1684
+ "date": "7/13/2018",
1685
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
1686
+ },
1687
+ {
1688
+ "date": "7/13/2018",
1689
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using a morph ability, and so on)."
1690
+ },
1691
+ {
1692
+ "date": "7/13/2018",
1693
+ "text": "There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
1694
+ },
1695
+ {
1696
+ "date": "7/13/2018",
1697
+ "text": "If an effect tries to return a face-down creature to the battlefield after it leaves (such as Aminatou’s second ability or Adarkar Valkyrie’s delayed triggered ability), that effect returns the card face up. If it tries to put an instant or sorcery card onto the battlefield this way, that card remains in its current zone instead."
1698
+ },
1699
+ {
1700
+ "date": "7/13/2018",
1701
+ "text": "Some previous Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. Although a double-faced card can enter the battlefield face down, one already on the battlefield can’t be turned face down."
1702
+ }
1703
+ ]
960
1704
  },
961
1705
  {
962
1706
  "name": "Jeskai Runemark",
@@ -984,7 +1728,13 @@
984
1728
  "loyalty": null,
985
1729
  "multiverse_id": 391863,
986
1730
  "other_part": null,
987
- "color_indicator": null
1731
+ "color_indicator": null,
1732
+ "rulings": [
1733
+ {
1734
+ "date": "11/24/2014",
1735
+ "text": "Whether a creature has flying is checked as blocking creatures are declared. Once the enchanted creature blocks or is blocked, losing flying won’t change or undo that block."
1736
+ }
1737
+ ]
988
1738
  },
989
1739
  {
990
1740
  "name": "Jeskai Sage",
@@ -1012,7 +1762,25 @@
1012
1762
  "loyalty": null,
1013
1763
  "multiverse_id": 391864,
1014
1764
  "other_part": null,
1015
- "color_indicator": null
1765
+ "color_indicator": null,
1766
+ "rulings": [
1767
+ {
1768
+ "date": "11/24/2014",
1769
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
1770
+ },
1771
+ {
1772
+ "date": "11/24/2014",
1773
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
1774
+ },
1775
+ {
1776
+ "date": "11/24/2014",
1777
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
1778
+ },
1779
+ {
1780
+ "date": "11/24/2014",
1781
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
1782
+ }
1783
+ ]
1016
1784
  },
1017
1785
  {
1018
1786
  "name": "Lotus Path Djinn",
@@ -1040,7 +1808,25 @@
1040
1808
  "loyalty": null,
1041
1809
  "multiverse_id": 391869,
1042
1810
  "other_part": null,
1043
- "color_indicator": null
1811
+ "color_indicator": null,
1812
+ "rulings": [
1813
+ {
1814
+ "date": "11/24/2014",
1815
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
1816
+ },
1817
+ {
1818
+ "date": "11/24/2014",
1819
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
1820
+ },
1821
+ {
1822
+ "date": "11/24/2014",
1823
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
1824
+ },
1825
+ {
1826
+ "date": "11/24/2014",
1827
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
1828
+ }
1829
+ ]
1044
1830
  },
1045
1831
  {
1046
1832
  "name": "Marang River Prowler",
@@ -1068,7 +1854,17 @@
1068
1854
  "loyalty": null,
1069
1855
  "multiverse_id": 391872,
1070
1856
  "other_part": null,
1071
- "color_indicator": null
1857
+ "color_indicator": null,
1858
+ "rulings": [
1859
+ {
1860
+ "date": "12/7/2018",
1861
+ "text": "You must follow the normal timing permissions and restrictions and pay its cost to cast Marang River Prowler from your graveyard."
1862
+ },
1863
+ {
1864
+ "date": "12/7/2018",
1865
+ "text": "Marang River Prowler checks if you control a black or green permanent only as you begin to cast it. Once you begin to cast Marang River Prowler from your graveyard, it doesn’t matter what happens to the black or green permanents you control."
1866
+ }
1867
+ ]
1072
1868
  },
1073
1869
  {
1074
1870
  "name": "Mindscour Dragon",
@@ -1095,7 +1891,8 @@
1095
1891
  "loyalty": null,
1096
1892
  "multiverse_id": 391880,
1097
1893
  "other_part": null,
1098
- "color_indicator": null
1894
+ "color_indicator": null,
1895
+ "rulings": []
1099
1896
  },
1100
1897
  {
1101
1898
  "name": "Mistfire Adept",
@@ -1123,7 +1920,25 @@
1123
1920
  "loyalty": null,
1124
1921
  "multiverse_id": 391881,
1125
1922
  "other_part": null,
1126
- "color_indicator": null
1923
+ "color_indicator": null,
1924
+ "rulings": [
1925
+ {
1926
+ "date": "11/24/2014",
1927
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
1928
+ },
1929
+ {
1930
+ "date": "11/24/2014",
1931
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
1932
+ },
1933
+ {
1934
+ "date": "11/24/2014",
1935
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
1936
+ },
1937
+ {
1938
+ "date": "11/24/2014",
1939
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
1940
+ }
1941
+ ]
1127
1942
  },
1128
1943
  {
1129
1944
  "name": "Monastery Siege",
@@ -1149,7 +1964,29 @@
1149
1964
  "loyalty": null,
1150
1965
  "multiverse_id": 391884,
1151
1966
  "other_part": null,
1152
- "color_indicator": null
1967
+ "color_indicator": null,
1968
+ "rulings": [
1969
+ {
1970
+ "date": "11/24/2014",
1971
+ "text": "The “Khans” ability happens after you draw the card you normally draw during your draw step. That card and the additional card will be in your hand when you have to discard a card."
1972
+ },
1973
+ {
1974
+ "date": "11/24/2014",
1975
+ "text": "The “Dragons” ability adds {2} per spell, not per target. It won’t cause a spell to cost more than {2} more to cast, even if that spell targets you and a permanent you control or more than one permanent you control."
1976
+ },
1977
+ {
1978
+ "date": "11/24/2014",
1979
+ "text": "Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield."
1980
+ },
1981
+ {
1982
+ "date": "11/24/2014",
1983
+ "text": "The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon."
1984
+ },
1985
+ {
1986
+ "date": "11/24/2014",
1987
+ "text": "Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent."
1988
+ }
1989
+ ]
1153
1990
  },
1154
1991
  {
1155
1992
  "name": "Neutralizing Blast",
@@ -1173,7 +2010,8 @@
1173
2010
  "loyalty": null,
1174
2011
  "multiverse_id": 391887,
1175
2012
  "other_part": null,
1176
- "color_indicator": null
2013
+ "color_indicator": null,
2014
+ "rulings": []
1177
2015
  },
1178
2016
  {
1179
2017
  "name": "Rakshasa's Disdain",
@@ -1197,7 +2035,13 @@
1197
2035
  "loyalty": null,
1198
2036
  "multiverse_id": 391900,
1199
2037
  "other_part": null,
1200
- "color_indicator": null
2038
+ "color_indicator": null,
2039
+ "rulings": [
2040
+ {
2041
+ "date": "11/24/2014",
2042
+ "text": "Count the number of cards in your graveyard as Rakshasa’s Disdain resolves to determine how much mana the controller of the target spell must pay to avoid the spell being countered. Rakshasa’s Disdain is still on the stack at this time and won’t count toward this number."
2043
+ }
2044
+ ]
1201
2045
  },
1202
2046
  {
1203
2047
  "name": "Reality Shift",
@@ -1221,7 +2065,61 @@
1221
2065
  "loyalty": null,
1222
2066
  "multiverse_id": 391903,
1223
2067
  "other_part": null,
1224
- "color_indicator": null
2068
+ "color_indicator": null,
2069
+ "rulings": [
2070
+ {
2071
+ "date": "11/24/2014",
2072
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
2073
+ },
2074
+ {
2075
+ "date": "11/24/2014",
2076
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
2077
+ },
2078
+ {
2079
+ "date": "11/24/2014",
2080
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
2081
+ },
2082
+ {
2083
+ "date": "11/24/2014",
2084
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
2085
+ },
2086
+ {
2087
+ "date": "11/24/2014",
2088
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
2089
+ },
2090
+ {
2091
+ "date": "11/24/2014",
2092
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
2093
+ },
2094
+ {
2095
+ "date": "11/24/2014",
2096
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
2097
+ },
2098
+ {
2099
+ "date": "11/24/2014",
2100
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
2101
+ },
2102
+ {
2103
+ "date": "11/24/2014",
2104
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
2105
+ },
2106
+ {
2107
+ "date": "11/24/2014",
2108
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
2109
+ },
2110
+ {
2111
+ "date": "11/24/2014",
2112
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
2113
+ },
2114
+ {
2115
+ "date": "11/24/2014",
2116
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
2117
+ },
2118
+ {
2119
+ "date": "11/24/2014",
2120
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
2121
+ }
2122
+ ]
1225
2123
  },
1226
2124
  {
1227
2125
  "name": "Refocus",
@@ -1246,7 +2144,8 @@
1246
2144
  "loyalty": null,
1247
2145
  "multiverse_id": 391904,
1248
2146
  "other_part": null,
1249
- "color_indicator": null
2147
+ "color_indicator": null,
2148
+ "rulings": []
1250
2149
  },
1251
2150
  {
1252
2151
  "name": "Renowned Weaponsmith",
@@ -1274,7 +2173,25 @@
1274
2173
  "loyalty": null,
1275
2174
  "multiverse_id": 391905,
1276
2175
  "other_part": null,
1277
- "color_indicator": null
2176
+ "color_indicator": null,
2177
+ "rulings": [
2178
+ {
2179
+ "date": "11/24/2014",
2180
+ "text": "You can use mana generated by the first ability to pay an alternative cost or an additional cost to cast an artifact spell. It’s not limited to paying just that spell’s mana cost."
2181
+ },
2182
+ {
2183
+ "date": "11/24/2014",
2184
+ "text": "An activated ability appears in the form “Cost: Effect.” Some keywords, including equip, are activated abilities."
2185
+ },
2186
+ {
2187
+ "date": "11/24/2014",
2188
+ "text": "Notably, turning a face-down creature face up isn’t an activated ability. If you manifest an artifact creature card or cast an artifact card face down using the morph ability, you can’t use mana generated by the first ability to turn it face up."
2189
+ },
2190
+ {
2191
+ "date": "11/24/2014",
2192
+ "text": "The mana generated by the first ability can’t be spent to activate abilities of artifact sources that aren’t on the battlefield."
2193
+ }
2194
+ ]
1278
2195
  },
1279
2196
  {
1280
2197
  "name": "Rite of Undoing",
@@ -1299,7 +2216,29 @@
1299
2216
  "loyalty": null,
1300
2217
  "multiverse_id": 391907,
1301
2218
  "other_part": null,
1302
- "color_indicator": null
2219
+ "color_indicator": null,
2220
+ "rulings": [
2221
+ {
2222
+ "date": "11/24/2014",
2223
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
2224
+ },
2225
+ {
2226
+ "date": "11/24/2014",
2227
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
2228
+ },
2229
+ {
2230
+ "date": "11/24/2014",
2231
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
2232
+ },
2233
+ {
2234
+ "date": "11/24/2014",
2235
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
2236
+ },
2237
+ {
2238
+ "date": "11/24/2014",
2239
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
2240
+ }
2241
+ ]
1303
2242
  },
1304
2243
  {
1305
2244
  "name": "Sage-Eye Avengers",
@@ -1327,7 +2266,25 @@
1327
2266
  "loyalty": null,
1328
2267
  "multiverse_id": 391911,
1329
2268
  "other_part": null,
1330
- "color_indicator": null
2269
+ "color_indicator": null,
2270
+ "rulings": [
2271
+ {
2272
+ "date": "11/24/2014",
2273
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
2274
+ },
2275
+ {
2276
+ "date": "11/24/2014",
2277
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
2278
+ },
2279
+ {
2280
+ "date": "11/24/2014",
2281
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
2282
+ },
2283
+ {
2284
+ "date": "11/24/2014",
2285
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
2286
+ }
2287
+ ]
1331
2288
  },
1332
2289
  {
1333
2290
  "name": "Shifting Loyalties",
@@ -1351,7 +2308,33 @@
1351
2308
  "loyalty": null,
1352
2309
  "multiverse_id": 391919,
1353
2310
  "other_part": null,
1354
- "color_indicator": null
2311
+ "color_indicator": null,
2312
+ "rulings": [
2313
+ {
2314
+ "date": "11/24/2014",
2315
+ "text": "If one of the target permanents is an illegal target when Shifting Loyalties resolves, the exchange won’t happen. If both permanents are illegal targets (perhaps because they no longer share a card type), Shifting Loyalties won’t resolve."
2316
+ },
2317
+ {
2318
+ "date": "11/24/2014",
2319
+ "text": "Either target can have card types the other does not, as long as they share at least one card type. For example, you could target a creature and an artifact creature."
2320
+ },
2321
+ {
2322
+ "date": "11/24/2014",
2323
+ "text": "You don’t have to control either target permanent."
2324
+ },
2325
+ {
2326
+ "date": "11/24/2014",
2327
+ "text": "If the same player controls both permanents when Shifting Loyalties resolves, nothing happens."
2328
+ },
2329
+ {
2330
+ "date": "11/24/2014",
2331
+ "text": "Gaining control of an Aura or Equipment doesn’t cause it to move, though gaining control of an Equipment will allow you to activate its equip ability later to attach it to a creature you control."
2332
+ },
2333
+ {
2334
+ "date": "11/24/2014",
2335
+ "text": "If another spell or ability allows you to change the targets of Shifting Loyalties (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if Shifting Loyalties targets a creature you control and a creature an opponent controls, you couldn’t change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did."
2336
+ }
2337
+ ]
1355
2338
  },
1356
2339
  {
1357
2340
  "name": "Shu Yun, the Silent Tempest",
@@ -1381,7 +2364,25 @@
1381
2364
  "loyalty": null,
1382
2365
  "multiverse_id": 391921,
1383
2366
  "other_part": null,
1384
- "color_indicator": null
2367
+ "color_indicator": null,
2368
+ "rulings": [
2369
+ {
2370
+ "date": "11/24/2014",
2371
+ "text": "Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger."
2372
+ },
2373
+ {
2374
+ "date": "11/24/2014",
2375
+ "text": "Prowess triggers only once for any spell, even if that spell has multiple types."
2376
+ },
2377
+ {
2378
+ "date": "11/24/2014",
2379
+ "text": "Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell."
2380
+ },
2381
+ {
2382
+ "date": "11/24/2014",
2383
+ "text": "Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve."
2384
+ }
2385
+ ]
1385
2386
  },
1386
2387
  {
1387
2388
  "name": "Sultai Skullkeeper",
@@ -1408,7 +2409,8 @@
1408
2409
  "loyalty": null,
1409
2410
  "multiverse_id": 391932,
1410
2411
  "other_part": null,
1411
- "color_indicator": null
2412
+ "color_indicator": null,
2413
+ "rulings": []
1412
2414
  },
1413
2415
  {
1414
2416
  "name": "Supplant Form",
@@ -1432,7 +2434,33 @@
1432
2434
  "loyalty": null,
1433
2435
  "multiverse_id": 391933,
1434
2436
  "other_part": null,
1435
- "color_indicator": null
2437
+ "color_indicator": null,
2438
+ "rulings": [
2439
+ {
2440
+ "date": "11/24/2014",
2441
+ "text": "The token copies exactly what was printed on the creature and nothing else (unless that creature was copying something else or was a token; see below). It doesn’t copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on."
2442
+ },
2443
+ {
2444
+ "date": "11/24/2014",
2445
+ "text": "If you return a face-down creature to its owner’s hand, the token will be a face-up colorless 2/2 creature with no name, no abilities, and no creature types. (The face-down creature card will be revealed to all players as it leaves the battlefield.)"
2446
+ },
2447
+ {
2448
+ "date": "11/24/2014",
2449
+ "text": "If the copied creature had {X} in its mana cost, X is 0."
2450
+ },
2451
+ {
2452
+ "date": "11/24/2014",
2453
+ "text": "If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying."
2454
+ },
2455
+ {
2456
+ "date": "11/24/2014",
2457
+ "text": "If the copied creature is a token, the token created by Supplant Form copies the original characteristics of that token as stated by the effect that put it onto the battlefield."
2458
+ },
2459
+ {
2460
+ "date": "11/24/2014",
2461
+ "text": "Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work."
2462
+ }
2463
+ ]
1436
2464
  },
1437
2465
  {
1438
2466
  "name": "Temporal Trespass",
@@ -1457,7 +2485,29 @@
1457
2485
  "loyalty": null,
1458
2486
  "multiverse_id": 391939,
1459
2487
  "other_part": null,
1460
- "color_indicator": null
2488
+ "color_indicator": null,
2489
+ "rulings": [
2490
+ {
2491
+ "date": "11/24/2014",
2492
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
2493
+ },
2494
+ {
2495
+ "date": "11/24/2014",
2496
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
2497
+ },
2498
+ {
2499
+ "date": "11/24/2014",
2500
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
2501
+ },
2502
+ {
2503
+ "date": "11/24/2014",
2504
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
2505
+ },
2506
+ {
2507
+ "date": "11/24/2014",
2508
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
2509
+ }
2510
+ ]
1461
2511
  },
1462
2512
  {
1463
2513
  "name": "Torrent Elemental",
@@ -1485,7 +2535,13 @@
1485
2535
  "loyalty": null,
1486
2536
  "multiverse_id": 391945,
1487
2537
  "other_part": null,
1488
- "color_indicator": null
2538
+ "color_indicator": null,
2539
+ "rulings": [
2540
+ {
2541
+ "date": "11/24/2014",
2542
+ "text": "“Defending player” refers to the player Torrent Elemental is attacking or the controller of the planeswalker Torrent Elemental is attacking. In multiplayer formats that allow attacking multiple players, creatures controlled by other players won’t be tapped, even if you control other creatures attacking those players or planeswalkers those players control."
2543
+ }
2544
+ ]
1489
2545
  },
1490
2546
  {
1491
2547
  "name": "Whisk Away",
@@ -1509,7 +2565,8 @@
1509
2565
  "loyalty": null,
1510
2566
  "multiverse_id": 391956,
1511
2567
  "other_part": null,
1512
- "color_indicator": null
2568
+ "color_indicator": null,
2569
+ "rulings": []
1513
2570
  },
1514
2571
  {
1515
2572
  "name": "Will of the Naga",
@@ -1534,7 +2591,41 @@
1534
2591
  "loyalty": null,
1535
2592
  "multiverse_id": 391961,
1536
2593
  "other_part": null,
1537
- "color_indicator": null
2594
+ "color_indicator": null,
2595
+ "rulings": [
2596
+ {
2597
+ "date": "11/24/2014",
2598
+ "text": "Will of the Naga can target creatures that are already tapped. Those creatures won’t untap during their controller’s next untap step."
2599
+ },
2600
+ {
2601
+ "date": "11/24/2014",
2602
+ "text": "Will of the Naga tracks the creatures, but not their controllers. If any of those creatures changes controllers before its first controller’s next untap step, then it won’t untap during its new controller’s next untap step."
2603
+ },
2604
+ {
2605
+ "date": "11/24/2014",
2606
+ "text": "If you chose two targets and one is an illegal target as Will of the Naga resolves, that creature won’t become tapped and it won’t be stopped from untapping during its controller’s next untap step. It won’t be affected by Will of the Naga in any way."
2607
+ },
2608
+ {
2609
+ "date": "11/24/2014",
2610
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
2611
+ },
2612
+ {
2613
+ "date": "11/24/2014",
2614
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
2615
+ },
2616
+ {
2617
+ "date": "11/24/2014",
2618
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
2619
+ },
2620
+ {
2621
+ "date": "11/24/2014",
2622
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
2623
+ },
2624
+ {
2625
+ "date": "11/24/2014",
2626
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
2627
+ }
2628
+ ]
1538
2629
  },
1539
2630
  {
1540
2631
  "name": "Write into Being",
@@ -1558,7 +2649,17 @@
1558
2649
  "loyalty": null,
1559
2650
  "multiverse_id": 391964,
1560
2651
  "other_part": null,
1561
- "color_indicator": null
2652
+ "color_indicator": null,
2653
+ "rulings": [
2654
+ {
2655
+ "date": "11/24/2014",
2656
+ "text": "Other players won’t know whether the card you manifest is the top card or second card of that library."
2657
+ },
2658
+ {
2659
+ "date": "11/24/2014",
2660
+ "text": "If you’re playing with the top card of your library revealed, you’ll manifest one of the cards, then the other one will be revealed, then you can choose to put that card on the bottom of your library or leave it on top."
2661
+ }
2662
+ ]
1562
2663
  },
1563
2664
  {
1564
2665
  "name": "Alesha's Vanguard",
@@ -1585,7 +2686,25 @@
1585
2686
  "loyalty": null,
1586
2687
  "multiverse_id": 391788,
1587
2688
  "other_part": null,
1588
- "color_indicator": null
2689
+ "color_indicator": null,
2690
+ "rulings": [
2691
+ {
2692
+ "date": "11/24/2014",
2693
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
2694
+ },
2695
+ {
2696
+ "date": "11/24/2014",
2697
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
2698
+ },
2699
+ {
2700
+ "date": "11/24/2014",
2701
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
2702
+ },
2703
+ {
2704
+ "date": "11/24/2014",
2705
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
2706
+ }
2707
+ ]
1589
2708
  },
1590
2709
  {
1591
2710
  "name": "Ancestral Vengeance",
@@ -1613,7 +2732,17 @@
1613
2732
  "loyalty": null,
1614
2733
  "multiverse_id": 391790,
1615
2734
  "other_part": null,
1616
- "color_indicator": null
2735
+ "color_indicator": null,
2736
+ "rulings": [
2737
+ {
2738
+ "date": "11/24/2014",
2739
+ "text": "If the creature targeted by Ancestral Vengeance’s enchant creature ability is an illegal target as Ancestral Vengeance tries to resolve, Ancestral Vengeance won’t resolve. It won’t enter the battlefield, and its enters-the-battlefield ability won’t trigger."
2740
+ },
2741
+ {
2742
+ "date": "11/24/2014",
2743
+ "text": "If Ancestral Vengeance causes the enchanted creature to have toughness 0, that creature and Ancestral Vengeance will be put into their owners’ graveyards. The enters-the-battlefield ability will still apply."
2744
+ }
2745
+ ]
1617
2746
  },
1618
2747
  {
1619
2748
  "name": "Archfiend of Depravity",
@@ -1640,7 +2769,17 @@
1640
2769
  "loyalty": null,
1641
2770
  "multiverse_id": 391795,
1642
2771
  "other_part": null,
1643
- "color_indicator": null
2772
+ "color_indicator": null,
2773
+ "rulings": [
2774
+ {
2775
+ "date": "11/24/2014",
2776
+ "text": "The opponent chooses which creatures to spare, if any, as the ability resolves. This choice doesn’t target the creatures."
2777
+ },
2778
+ {
2779
+ "date": "11/24/2014",
2780
+ "text": "The opponent may choose to spare one or no creatures. If the player doesn’t choose any creatures, they will sacrifice all creatures they control."
2781
+ }
2782
+ ]
1644
2783
  },
1645
2784
  {
1646
2785
  "name": "Battle Brawler",
@@ -1667,7 +2806,13 @@
1667
2806
  "loyalty": null,
1668
2807
  "multiverse_id": 391800,
1669
2808
  "other_part": null,
1670
- "color_indicator": null
2809
+ "color_indicator": null,
2810
+ "rulings": [
2811
+ {
2812
+ "date": "11/24/2014",
2813
+ "text": "If Battle Brawler assigns combat damage during the first combat damage step, and then it loses first strike before the second combat damage step (perhaps because you no longer control a red or white permanent), it won’t assign combat damage again in the second combat damage step."
2814
+ }
2815
+ ]
1671
2816
  },
1672
2817
  {
1673
2818
  "name": "Brutal Hordechief",
@@ -1695,7 +2840,29 @@
1695
2840
  "loyalty": null,
1696
2841
  "multiverse_id": 391806,
1697
2842
  "other_part": null,
1698
- "color_indicator": null
2843
+ "color_indicator": null,
2844
+ "rulings": [
2845
+ {
2846
+ "date": "11/24/2014",
2847
+ "text": "All blocking declarations must still be legal."
2848
+ },
2849
+ {
2850
+ "date": "11/24/2014",
2851
+ "text": "If there’s a cost associated with having a creature block and you choose for that creature to block, its controller can choose to pay that cost or not. If that player decides to not pay that cost, you must propose a new set of blocking creatures."
2852
+ },
2853
+ {
2854
+ "date": "11/24/2014",
2855
+ "text": "You’ll choose how each creature controlled by an opponent blocks, even if that creature wasn’t on the battlefield or wasn’t controlled by an opponent as the activated ability resolved."
2856
+ },
2857
+ {
2858
+ "date": "11/24/2014",
2859
+ "text": "In a multiplayer game, if more than one player activates Brutal Hordechief’s activated ability on the same turn, the controller of the last ability to resolve will choose how any creatures controlled by players who didn’t resolve this ability will block."
2860
+ },
2861
+ {
2862
+ "date": "11/24/2014",
2863
+ "text": "The defending player affected by Brutal Hordechief’s triggered ability is determined relative to the creature that attacked. For example, if Brutal Hordechief attacked one opponent and two other creatures you control attacked another opponent, the first opponent would lose 1 life and the second opponent would lose 2 life. You’d gain a total of 3 life."
2864
+ }
2865
+ ]
1699
2866
  },
1700
2867
  {
1701
2868
  "name": "Crux of Fate",
@@ -1721,7 +2888,8 @@
1721
2888
  "loyalty": null,
1722
2889
  "multiverse_id": 391813,
1723
2890
  "other_part": null,
1724
- "color_indicator": null
2891
+ "color_indicator": null,
2892
+ "rulings": []
1725
2893
  },
1726
2894
  {
1727
2895
  "name": "Dark Deal",
@@ -1745,7 +2913,13 @@
1745
2913
  "loyalty": null,
1746
2914
  "multiverse_id": 391816,
1747
2915
  "other_part": null,
1748
- "color_indicator": null
2916
+ "color_indicator": null,
2917
+ "rulings": [
2918
+ {
2919
+ "date": "11/24/2014",
2920
+ "text": "If a player had one card or no cards in their hand, that player won’t draw any cards."
2921
+ }
2922
+ ]
1749
2923
  },
1750
2924
  {
1751
2925
  "name": "Diplomacy of the Wastes",
@@ -1769,7 +2943,13 @@
1769
2943
  "loyalty": null,
1770
2944
  "multiverse_id": 391819,
1771
2945
  "other_part": null,
1772
- "color_indicator": null
2946
+ "color_indicator": null,
2947
+ "rulings": [
2948
+ {
2949
+ "date": "11/24/2014",
2950
+ "text": "If you control a Warrior as Diplomacy of the Wastes resolves, the target opponent will lose 2 life even if that player didn’t discard a card (perhaps because they had no cards in hand)."
2951
+ }
2952
+ ]
1773
2953
  },
1774
2954
  {
1775
2955
  "name": "Douse in Gloom",
@@ -1793,7 +2973,8 @@
1793
2973
  "loyalty": null,
1794
2974
  "multiverse_id": 391821,
1795
2975
  "other_part": null,
1796
- "color_indicator": null
2976
+ "color_indicator": null,
2977
+ "rulings": []
1797
2978
  },
1798
2979
  {
1799
2980
  "name": "Fearsome Awakening",
@@ -1817,7 +2998,13 @@
1817
2998
  "loyalty": null,
1818
2999
  "multiverse_id": 391830,
1819
3000
  "other_part": null,
1820
- "color_indicator": null
3001
+ "color_indicator": null,
3002
+ "rulings": [
3003
+ {
3004
+ "date": "11/24/2014",
3005
+ "text": "No player can cast spells or activate abilities between returning the creature card to the battlefield and checking whether it’s a Dragon."
3006
+ }
3007
+ ]
1821
3008
  },
1822
3009
  {
1823
3010
  "name": "Ghastly Conscription",
@@ -1841,7 +3028,69 @@
1841
3028
  "loyalty": null,
1842
3029
  "multiverse_id": 391843,
1843
3030
  "other_part": null,
1844
- "color_indicator": null
3031
+ "color_indicator": null,
3032
+ "rulings": [
3033
+ {
3034
+ "date": "11/24/2014",
3035
+ "text": "The pile is shuffled to disguise from your opponents which manifested creature is which. After you manifest the cards, you can look at them."
3036
+ },
3037
+ {
3038
+ "date": "11/24/2014",
3039
+ "text": "If you manifest a card owned by an opponent and you leave the game, that card is exiled."
3040
+ },
3041
+ {
3042
+ "date": "11/24/2014",
3043
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
3044
+ },
3045
+ {
3046
+ "date": "11/24/2014",
3047
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
3048
+ },
3049
+ {
3050
+ "date": "11/24/2014",
3051
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
3052
+ },
3053
+ {
3054
+ "date": "11/24/2014",
3055
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
3056
+ },
3057
+ {
3058
+ "date": "11/24/2014",
3059
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
3060
+ },
3061
+ {
3062
+ "date": "11/24/2014",
3063
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
3064
+ },
3065
+ {
3066
+ "date": "11/24/2014",
3067
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
3068
+ },
3069
+ {
3070
+ "date": "11/24/2014",
3071
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
3072
+ },
3073
+ {
3074
+ "date": "11/24/2014",
3075
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
3076
+ },
3077
+ {
3078
+ "date": "11/24/2014",
3079
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
3080
+ },
3081
+ {
3082
+ "date": "11/24/2014",
3083
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
3084
+ },
3085
+ {
3086
+ "date": "11/24/2014",
3087
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
3088
+ },
3089
+ {
3090
+ "date": "11/24/2014",
3091
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
3092
+ }
3093
+ ]
1845
3094
  },
1846
3095
  {
1847
3096
  "name": "Grave Strength",
@@ -1865,7 +3114,8 @@
1865
3114
  "loyalty": null,
1866
3115
  "multiverse_id": 391847,
1867
3116
  "other_part": null,
1868
- "color_indicator": null
3117
+ "color_indicator": null,
3118
+ "rulings": []
1869
3119
  },
1870
3120
  {
1871
3121
  "name": "Gurmag Angler",
@@ -1892,7 +3142,29 @@
1892
3142
  "loyalty": null,
1893
3143
  "multiverse_id": 391850,
1894
3144
  "other_part": null,
1895
- "color_indicator": null
3145
+ "color_indicator": null,
3146
+ "rulings": [
3147
+ {
3148
+ "date": "11/24/2014",
3149
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
3150
+ },
3151
+ {
3152
+ "date": "11/24/2014",
3153
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
3154
+ },
3155
+ {
3156
+ "date": "11/24/2014",
3157
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
3158
+ },
3159
+ {
3160
+ "date": "11/24/2014",
3161
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
3162
+ },
3163
+ {
3164
+ "date": "11/24/2014",
3165
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
3166
+ }
3167
+ ]
1896
3168
  },
1897
3169
  {
1898
3170
  "name": "Hooded Assassin",
@@ -1921,7 +3193,21 @@
1921
3193
  "loyalty": null,
1922
3194
  "multiverse_id": 391855,
1923
3195
  "other_part": null,
1924
- "color_indicator": null
3196
+ "color_indicator": null,
3197
+ "rulings": [
3198
+ {
3199
+ "date": "11/24/2014",
3200
+ "text": "If a creature was dealt damage but regenerated (which removes all damage from it), it will still be a legal target for the second mode of the triggered ability."
3201
+ },
3202
+ {
3203
+ "date": "11/24/2014",
3204
+ "text": "You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability."
3205
+ },
3206
+ {
3207
+ "date": "11/24/2014",
3208
+ "text": "If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter."
3209
+ }
3210
+ ]
1925
3211
  },
1926
3212
  {
1927
3213
  "name": "Mardu Shadowspear",
@@ -1949,7 +3235,25 @@
1949
3235
  "loyalty": null,
1950
3236
  "multiverse_id": 391875,
1951
3237
  "other_part": null,
1952
- "color_indicator": null
3238
+ "color_indicator": null,
3239
+ "rulings": [
3240
+ {
3241
+ "date": "11/24/2014",
3242
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
3243
+ },
3244
+ {
3245
+ "date": "11/24/2014",
3246
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
3247
+ },
3248
+ {
3249
+ "date": "11/24/2014",
3250
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
3251
+ },
3252
+ {
3253
+ "date": "11/24/2014",
3254
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
3255
+ }
3256
+ ]
1953
3257
  },
1954
3258
  {
1955
3259
  "name": "Mardu Strike Leader",
@@ -1977,7 +3281,25 @@
1977
3281
  "loyalty": null,
1978
3282
  "multiverse_id": 391876,
1979
3283
  "other_part": null,
1980
- "color_indicator": null
3284
+ "color_indicator": null,
3285
+ "rulings": [
3286
+ {
3287
+ "date": "11/24/2014",
3288
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
3289
+ },
3290
+ {
3291
+ "date": "11/24/2014",
3292
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
3293
+ },
3294
+ {
3295
+ "date": "11/24/2014",
3296
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
3297
+ },
3298
+ {
3299
+ "date": "11/24/2014",
3300
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
3301
+ }
3302
+ ]
1981
3303
  },
1982
3304
  {
1983
3305
  "name": "Merciless Executioner",
@@ -2004,7 +3326,13 @@
2004
3326
  "loyalty": null,
2005
3327
  "multiverse_id": 391879,
2006
3328
  "other_part": null,
2007
- "color_indicator": null
3329
+ "color_indicator": null,
3330
+ "rulings": [
3331
+ {
3332
+ "date": "11/24/2014",
3333
+ "text": "If you control no other creatures as Merciless Executioner’s ability resolves, you’ll have to sacrifice Merciless Executioner."
3334
+ }
3335
+ ]
2008
3336
  },
2009
3337
  {
2010
3338
  "name": "Noxious Dragon",
@@ -2031,7 +3359,13 @@
2031
3359
  "loyalty": null,
2032
3360
  "multiverse_id": 391888,
2033
3361
  "other_part": null,
2034
- "color_indicator": null
3362
+ "color_indicator": null,
3363
+ "rulings": [
3364
+ {
3365
+ "date": "11/24/2014",
3366
+ "text": "A face-down creature has a converted mana cost of 0. However, its converted mana cost changes when it’s turned face up. Thus, if a creature is turned face up in response to being targeted by Noxious Dragon’s ability, it may become an illegal target."
3367
+ }
3368
+ ]
2035
3369
  },
2036
3370
  {
2037
3371
  "name": "Orc Sureshot",
@@ -2058,7 +3392,13 @@
2058
3392
  "loyalty": null,
2059
3393
  "multiverse_id": 391890,
2060
3394
  "other_part": null,
2061
- "color_indicator": null
3395
+ "color_indicator": null,
3396
+ "rulings": [
3397
+ {
3398
+ "date": "11/24/2014",
3399
+ "text": "If Orc Sureshot enters the battlefield under your control at the same time as another creature, its ability will trigger for that creature."
3400
+ }
3401
+ ]
2062
3402
  },
2063
3403
  {
2064
3404
  "name": "Palace Siege",
@@ -2084,7 +3424,21 @@
2084
3424
  "loyalty": null,
2085
3425
  "multiverse_id": 391892,
2086
3426
  "other_part": null,
2087
- "color_indicator": null
3427
+ "color_indicator": null,
3428
+ "rulings": [
3429
+ {
3430
+ "date": "11/24/2014",
3431
+ "text": "Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield."
3432
+ },
3433
+ {
3434
+ "date": "11/24/2014",
3435
+ "text": "The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon."
3436
+ },
3437
+ {
3438
+ "date": "11/24/2014",
3439
+ "text": "Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent."
3440
+ }
3441
+ ]
2088
3442
  },
2089
3443
  {
2090
3444
  "name": "Qarsi High Priest",
@@ -2111,7 +3465,61 @@
2111
3465
  "loyalty": null,
2112
3466
  "multiverse_id": 391898,
2113
3467
  "other_part": null,
2114
- "color_indicator": null
3468
+ "color_indicator": null,
3469
+ "rulings": [
3470
+ {
3471
+ "date": "11/24/2014",
3472
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
3473
+ },
3474
+ {
3475
+ "date": "11/24/2014",
3476
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
3477
+ },
3478
+ {
3479
+ "date": "11/24/2014",
3480
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
3481
+ },
3482
+ {
3483
+ "date": "11/24/2014",
3484
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
3485
+ },
3486
+ {
3487
+ "date": "11/24/2014",
3488
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
3489
+ },
3490
+ {
3491
+ "date": "11/24/2014",
3492
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
3493
+ },
3494
+ {
3495
+ "date": "11/24/2014",
3496
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
3497
+ },
3498
+ {
3499
+ "date": "11/24/2014",
3500
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
3501
+ },
3502
+ {
3503
+ "date": "11/24/2014",
3504
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
3505
+ },
3506
+ {
3507
+ "date": "11/24/2014",
3508
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
3509
+ },
3510
+ {
3511
+ "date": "11/24/2014",
3512
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
3513
+ },
3514
+ {
3515
+ "date": "11/24/2014",
3516
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
3517
+ },
3518
+ {
3519
+ "date": "11/24/2014",
3520
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
3521
+ }
3522
+ ]
2115
3523
  },
2116
3524
  {
2117
3525
  "name": "Reach of Shadows",
@@ -2135,7 +3543,8 @@
2135
3543
  "loyalty": null,
2136
3544
  "multiverse_id": 391902,
2137
3545
  "other_part": null,
2138
- "color_indicator": null
3546
+ "color_indicator": null,
3547
+ "rulings": []
2139
3548
  },
2140
3549
  {
2141
3550
  "name": "Sibsig Host",
@@ -2161,7 +3570,8 @@
2161
3570
  "loyalty": null,
2162
3571
  "multiverse_id": 391922,
2163
3572
  "other_part": null,
2164
- "color_indicator": null
3573
+ "color_indicator": null,
3574
+ "rulings": []
2165
3575
  },
2166
3576
  {
2167
3577
  "name": "Sibsig Muckdraggers",
@@ -2188,7 +3598,29 @@
2188
3598
  "loyalty": null,
2189
3599
  "multiverse_id": 391923,
2190
3600
  "other_part": null,
2191
- "color_indicator": null
3601
+ "color_indicator": null,
3602
+ "rulings": [
3603
+ {
3604
+ "date": "11/24/2014",
3605
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
3606
+ },
3607
+ {
3608
+ "date": "11/24/2014",
3609
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
3610
+ },
3611
+ {
3612
+ "date": "11/24/2014",
3613
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
3614
+ },
3615
+ {
3616
+ "date": "11/24/2014",
3617
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
3618
+ },
3619
+ {
3620
+ "date": "11/24/2014",
3621
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
3622
+ }
3623
+ ]
2192
3624
  },
2193
3625
  {
2194
3626
  "name": "Soulflayer",
@@ -2215,7 +3647,37 @@
2215
3647
  "loyalty": null,
2216
3648
  "multiverse_id": 391928,
2217
3649
  "other_part": null,
2218
- "color_indicator": null
3650
+ "color_indicator": null,
3651
+ "rulings": [
3652
+ {
3653
+ "date": "11/24/2014",
3654
+ "text": "Creature cards that have abilities that grant the listed keyword abilities to themselves won’t count. For example, exiling a Battle Brawler (a creature with “As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike”) with Soulflayer’s delve ability won’t cause Soulflayer to have first strike, even if you control a red or white permanent."
3655
+ },
3656
+ {
3657
+ "date": "11/24/2014",
3658
+ "text": "You can’t exile more cards from your graveyard than you’d need to pay Soulflayer’s generic mana requirement. In most situations, this means you can’t exile more than four cards, even if you want to exile more to give it extra abilities."
3659
+ },
3660
+ {
3661
+ "date": "11/24/2014",
3662
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
3663
+ },
3664
+ {
3665
+ "date": "11/24/2014",
3666
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
3667
+ },
3668
+ {
3669
+ "date": "11/24/2014",
3670
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
3671
+ },
3672
+ {
3673
+ "date": "11/24/2014",
3674
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
3675
+ },
3676
+ {
3677
+ "date": "11/24/2014",
3678
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
3679
+ }
3680
+ ]
2219
3681
  },
2220
3682
  {
2221
3683
  "name": "Sultai Emissary",
@@ -2242,7 +3704,61 @@
2242
3704
  "loyalty": null,
2243
3705
  "multiverse_id": 391930,
2244
3706
  "other_part": null,
2245
- "color_indicator": null
3707
+ "color_indicator": null,
3708
+ "rulings": [
3709
+ {
3710
+ "date": "11/24/2014",
3711
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
3712
+ },
3713
+ {
3714
+ "date": "11/24/2014",
3715
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
3716
+ },
3717
+ {
3718
+ "date": "11/24/2014",
3719
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
3720
+ },
3721
+ {
3722
+ "date": "11/24/2014",
3723
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
3724
+ },
3725
+ {
3726
+ "date": "11/24/2014",
3727
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
3728
+ },
3729
+ {
3730
+ "date": "11/24/2014",
3731
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
3732
+ },
3733
+ {
3734
+ "date": "11/24/2014",
3735
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
3736
+ },
3737
+ {
3738
+ "date": "11/24/2014",
3739
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
3740
+ },
3741
+ {
3742
+ "date": "11/24/2014",
3743
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
3744
+ },
3745
+ {
3746
+ "date": "11/24/2014",
3747
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
3748
+ },
3749
+ {
3750
+ "date": "11/24/2014",
3751
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
3752
+ },
3753
+ {
3754
+ "date": "11/24/2014",
3755
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
3756
+ },
3757
+ {
3758
+ "date": "11/24/2014",
3759
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
3760
+ }
3761
+ ]
2246
3762
  },
2247
3763
  {
2248
3764
  "name": "Sultai Runemark",
@@ -2270,7 +3786,8 @@
2270
3786
  "loyalty": null,
2271
3787
  "multiverse_id": 391931,
2272
3788
  "other_part": null,
2273
- "color_indicator": null
3789
+ "color_indicator": null,
3790
+ "rulings": []
2274
3791
  },
2275
3792
  {
2276
3793
  "name": "Tasigur, the Golden Fang",
@@ -2300,7 +3817,37 @@
2300
3817
  "loyalty": null,
2301
3818
  "multiverse_id": 391937,
2302
3819
  "other_part": null,
2303
- "color_indicator": null
3820
+ "color_indicator": null,
3821
+ "rulings": [
3822
+ {
3823
+ "date": "11/24/2014",
3824
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
3825
+ },
3826
+ {
3827
+ "date": "11/24/2014",
3828
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
3829
+ },
3830
+ {
3831
+ "date": "11/24/2014",
3832
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
3833
+ },
3834
+ {
3835
+ "date": "11/24/2014",
3836
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
3837
+ },
3838
+ {
3839
+ "date": "11/24/2014",
3840
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
3841
+ },
3842
+ {
3843
+ "date": "12/7/2018",
3844
+ "text": "Tasigur’s last ability doesn’t target any card or player. You choose an opponent as the ability resolves and that player chooses a nonland card after you put the top two cards of your library into your graveyard."
3845
+ },
3846
+ {
3847
+ "date": "12/7/2018",
3848
+ "text": "The chosen opponent can choose any nonland card in your graveyard, not just one of the cards that was just put there."
3849
+ }
3850
+ ]
2304
3851
  },
2305
3852
  {
2306
3853
  "name": "Tasigur's Cruelty",
@@ -2325,7 +3872,29 @@
2325
3872
  "loyalty": null,
2326
3873
  "multiverse_id": 391938,
2327
3874
  "other_part": null,
2328
- "color_indicator": null
3875
+ "color_indicator": null,
3876
+ "rulings": [
3877
+ {
3878
+ "date": "11/24/2014",
3879
+ "text": "You exile cards from your graveyard at the same time you pay the spell’s cost. Exiling a card this way is simply another way to pay that cost."
3880
+ },
3881
+ {
3882
+ "date": "11/24/2014",
3883
+ "text": "Delve doesn’t change a spell’s mana cost or converted mana cost. For example, the converted mana cost of Tasigur’s Cruelty (with mana cost {5}{B}) is 6 even if you exile three cards to cast it."
3884
+ },
3885
+ {
3886
+ "date": "11/24/2014",
3887
+ "text": "You can’t exile cards to pay for the colored mana requirements of a spell with delve."
3888
+ },
3889
+ {
3890
+ "date": "11/24/2014",
3891
+ "text": "You can’t exile more cards than the generic mana requirement of a spell with delve. For example, you can’t exile more than five cards from your graveyard to cast Tasigur’s Cruelty."
3892
+ },
3893
+ {
3894
+ "date": "11/24/2014",
3895
+ "text": "Because delve isn’t an alternative cost, it can be used in conjunction with alternative costs."
3896
+ }
3897
+ ]
2329
3898
  },
2330
3899
  {
2331
3900
  "name": "Typhoid Rats",
@@ -2351,7 +3920,8 @@
2351
3920
  "loyalty": null,
2352
3921
  "multiverse_id": 391947,
2353
3922
  "other_part": null,
2354
- "color_indicator": null
3923
+ "color_indicator": null,
3924
+ "rulings": []
2355
3925
  },
2356
3926
  {
2357
3927
  "name": "Alesha, Who Smiles at Death",
@@ -2381,7 +3951,17 @@
2381
3951
  "loyalty": null,
2382
3952
  "multiverse_id": 391787,
2383
3953
  "other_part": null,
2384
- "color_indicator": null
3954
+ "color_indicator": null,
3955
+ "rulings": [
3956
+ {
3957
+ "date": "11/24/2014",
3958
+ "text": "You choose which opponent or opposing planeswalker the creature is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker Alesha is attacking."
3959
+ },
3960
+ {
3961
+ "date": "11/24/2014",
3962
+ "text": "Although the creature you return is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example)."
3963
+ }
3964
+ ]
2385
3965
  },
2386
3966
  {
2387
3967
  "name": "Arcbond",
@@ -2405,7 +3985,25 @@
2405
3985
  "loyalty": null,
2406
3986
  "multiverse_id": 391793,
2407
3987
  "other_part": null,
2408
- "color_indicator": null
3988
+ "color_indicator": null,
3989
+ "rulings": [
3990
+ {
3991
+ "date": "11/24/2014",
3992
+ "text": "The creature is the source of the new damage."
3993
+ },
3994
+ {
3995
+ "date": "11/24/2014",
3996
+ "text": "The delayed triggered ability Arcbond creates will trigger even if the target creature is dealt lethal damage. For example, if a 3/3 creature is targeted by Arcbond and later in the turn it blocks a 7/7 creature, the 3/3 creature will deal 7 damage each other creature and each player."
3997
+ },
3998
+ {
3999
+ "date": "11/24/2014",
4000
+ "text": "Damage dealt by the creature because of the ability Arcbond creates isn’t combat damage, even if it was combat damage that caused the ability to trigger."
4001
+ },
4002
+ {
4003
+ "date": "11/24/2014",
4004
+ "text": "If two Arcbonds have resolved targeting different creatures, and damage is dealt to one of them, the delayed triggered ability will cause that creature to deal damage to each other creature and player. This will cause the delayed triggered ability from the other Arcbond to trigger. The second creature will then deal damage to each other creature and player. This will continue until one or both of the creatures die or the game ends. If this doesn’t happen (perhaps because both creatures have indestructible and damage dealt to the players is being prevented), and no player breaks the loop, the game will be a draw."
4005
+ }
4006
+ ]
2409
4007
  },
2410
4008
  {
2411
4009
  "name": "Bathe in Dragonfire",
@@ -2429,7 +4027,8 @@
2429
4027
  "loyalty": null,
2430
4028
  "multiverse_id": 391799,
2431
4029
  "other_part": null,
2432
- "color_indicator": null
4030
+ "color_indicator": null,
4031
+ "rulings": []
2433
4032
  },
2434
4033
  {
2435
4034
  "name": "Bloodfire Enforcers",
@@ -2456,7 +4055,8 @@
2456
4055
  "loyalty": null,
2457
4056
  "multiverse_id": 391803,
2458
4057
  "other_part": null,
2459
- "color_indicator": null
4058
+ "color_indicator": null,
4059
+ "rulings": []
2460
4060
  },
2461
4061
  {
2462
4062
  "name": "Break Through the Line",
@@ -2480,7 +4080,13 @@
2480
4080
  "loyalty": null,
2481
4081
  "multiverse_id": 391805,
2482
4082
  "other_part": null,
2483
- "color_indicator": null
4083
+ "color_indicator": null,
4084
+ "rulings": [
4085
+ {
4086
+ "date": "11/24/2014",
4087
+ "text": "If the creature’s power is greater than 2 as the activated ability tries to resolve, the ability won’t resolve and none of its effects will happen. However, if the creature’s power is raised above 2 after the ability resolves, it will still have haste and can’t be blocked that turn."
4088
+ }
4089
+ ]
2484
4090
  },
2485
4091
  {
2486
4092
  "name": "Collateral Damage",
@@ -2505,7 +4111,21 @@
2505
4111
  "loyalty": null,
2506
4112
  "multiverse_id": 391811,
2507
4113
  "other_part": null,
2508
- "color_indicator": null
4114
+ "color_indicator": null,
4115
+ "rulings": [
4116
+ {
4117
+ "date": "11/24/2014",
4118
+ "text": "If you sacrifice an attacking or blocking creature during the declare blockers step, it won’t deal combat damage. If you wait until the combat damage step, but that creature is dealt lethal damage, it’ll be destroyed before you get a chance to sacrifice it."
4119
+ },
4120
+ {
4121
+ "date": "11/24/2014",
4122
+ "text": "You must sacrifice exactly one creature to cast this spell; you can’t cast it without sacrificing a creature, and you can’t sacrifice additional creatures."
4123
+ },
4124
+ {
4125
+ "date": "11/24/2014",
4126
+ "text": "Players can respond to Collateral Damage only after it’s been cast and all its costs have been paid. No one can try to destroy the creature you sacrificed to stop you from casting this spell."
4127
+ }
4128
+ ]
2509
4129
  },
2510
4130
  {
2511
4131
  "name": "Defiant Ogre",
@@ -2534,7 +4154,17 @@
2534
4154
  "loyalty": null,
2535
4155
  "multiverse_id": 391817,
2536
4156
  "other_part": null,
2537
- "color_indicator": null
4157
+ "color_indicator": null,
4158
+ "rulings": [
4159
+ {
4160
+ "date": "11/24/2014",
4161
+ "text": "You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability."
4162
+ },
4163
+ {
4164
+ "date": "11/24/2014",
4165
+ "text": "If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter."
4166
+ }
4167
+ ]
2538
4168
  },
2539
4169
  {
2540
4170
  "name": "Dragonrage",
@@ -2558,7 +4188,21 @@
2558
4188
  "loyalty": null,
2559
4189
  "multiverse_id": 391823,
2560
4190
  "other_part": null,
2561
- "color_indicator": null
4191
+ "color_indicator": null,
4192
+ "rulings": [
4193
+ {
4194
+ "date": "11/24/2014",
4195
+ "text": "Even though it can generate mana, Dragonrage isn’t a mana ability. It uses the stack and can be responded to."
4196
+ },
4197
+ {
4198
+ "date": "11/24/2014",
4199
+ "text": "Only creatures that are attacking as Dragonrage resolves will count toward how much mana is generated, and only those creatures will gain the “firebreathing” activated ability. In other words, casting Dragonrage before you’ve declared attackers usually won’t do anything."
4200
+ },
4201
+ {
4202
+ "date": "11/24/2014",
4203
+ "text": "Remember that unused mana empties from players’ mana pools at the end of each step and phase. For example, if you cast Dragonrage during your declare attackers step, except in very rare cases, the mana Dragonrage generates won’t last until the declare blockers step or the postcombat main phase."
4204
+ }
4205
+ ]
2562
4206
  },
2563
4207
  {
2564
4208
  "name": "Fierce Invocation",
@@ -2582,7 +4226,61 @@
2582
4226
  "loyalty": null,
2583
4227
  "multiverse_id": 391832,
2584
4228
  "other_part": null,
2585
- "color_indicator": null
4229
+ "color_indicator": null,
4230
+ "rulings": [
4231
+ {
4232
+ "date": "11/24/2014",
4233
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
4234
+ },
4235
+ {
4236
+ "date": "11/24/2014",
4237
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
4238
+ },
4239
+ {
4240
+ "date": "11/24/2014",
4241
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
4242
+ },
4243
+ {
4244
+ "date": "11/24/2014",
4245
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
4246
+ },
4247
+ {
4248
+ "date": "11/24/2014",
4249
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
4250
+ },
4251
+ {
4252
+ "date": "11/24/2014",
4253
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
4254
+ },
4255
+ {
4256
+ "date": "11/24/2014",
4257
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
4258
+ },
4259
+ {
4260
+ "date": "11/24/2014",
4261
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
4262
+ },
4263
+ {
4264
+ "date": "11/24/2014",
4265
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
4266
+ },
4267
+ {
4268
+ "date": "11/24/2014",
4269
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
4270
+ },
4271
+ {
4272
+ "date": "11/24/2014",
4273
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
4274
+ },
4275
+ {
4276
+ "date": "11/24/2014",
4277
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
4278
+ },
4279
+ {
4280
+ "date": "11/24/2014",
4281
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
4282
+ }
4283
+ ]
2586
4284
  },
2587
4285
  {
2588
4286
  "name": "Flamerush Rider",
@@ -2610,7 +4308,57 @@
2610
4308
  "loyalty": null,
2611
4309
  "multiverse_id": 391833,
2612
4310
  "other_part": null,
2613
- "color_indicator": null
4311
+ "color_indicator": null,
4312
+ "rulings": [
4313
+ {
4314
+ "date": "11/24/2014",
4315
+ "text": "You choose which opponent or opposing planeswalker the token is attacking as you put it onto the battlefield. It doesn’t have to be the same player or planeswalker Flamerush Rider is attacking."
4316
+ },
4317
+ {
4318
+ "date": "11/24/2014",
4319
+ "text": "Although the token is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example)."
4320
+ },
4321
+ {
4322
+ "date": "11/24/2014",
4323
+ "text": "The token copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that creature has any counters on it or Auras and/or Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on. Notably, it doesn’t copy any effects that may have turned a noncreature permanent into a creature. If the token isn’t a creature as it enters the battlefield, it won’t be attacking."
4324
+ },
4325
+ {
4326
+ "date": "11/24/2014",
4327
+ "text": "If the copied creature had {X} in its mana cost, X is 0."
4328
+ },
4329
+ {
4330
+ "date": "11/24/2014",
4331
+ "text": "If the copied creature was copying something else, the token enters the battlefield as whatever that creature was copying."
4332
+ },
4333
+ {
4334
+ "date": "11/24/2014",
4335
+ "text": "If the copied creature is a token, the token created by Flamerush Rider copies the original characteristics of that token as stated by the effect that put it onto the battlefield."
4336
+ },
4337
+ {
4338
+ "date": "11/24/2014",
4339
+ "text": "Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work."
4340
+ },
4341
+ {
4342
+ "date": "11/24/2014",
4343
+ "text": "If another creature becomes or enters the battlefield as a copy of the token, you won’t exile that creature at end of combat. However, if Flamerush Rider creates multiple tokens due to a replacement effect (like the one Doubling Season creates), you’ll exile each of those tokens."
4344
+ },
4345
+ {
4346
+ "date": "11/24/2014",
4347
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
4348
+ },
4349
+ {
4350
+ "date": "11/24/2014",
4351
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
4352
+ },
4353
+ {
4354
+ "date": "11/24/2014",
4355
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
4356
+ },
4357
+ {
4358
+ "date": "11/24/2014",
4359
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
4360
+ }
4361
+ ]
2614
4362
  },
2615
4363
  {
2616
4364
  "name": "Flamewake Phoenix",
@@ -2638,7 +4386,25 @@
2638
4386
  "loyalty": null,
2639
4387
  "multiverse_id": 391834,
2640
4388
  "other_part": null,
2641
- "color_indicator": null
4389
+ "color_indicator": null,
4390
+ "rulings": [
4391
+ {
4392
+ "date": "11/24/2014",
4393
+ "text": "Flamewake Phoenix’s ferocious ability triggers only if Flamewake Phoenix is in your graveyard and you control a creature with power 4 or greater at the beginning of combat on your turn. Additionally, the ability will check to see if you control a creature with power 4 or greater again as it resolves. If you don’t, the ability will have no effect."
4394
+ },
4395
+ {
4396
+ "date": "11/24/2014",
4397
+ "text": "You still choose which player or planeswalker Flamewake Phoenix attacks."
4398
+ },
4399
+ {
4400
+ "date": "11/24/2014",
4401
+ "text": "If, during your declare attackers step, Flamewake Phoenix is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having Flamewake Phoenix attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either."
4402
+ },
4403
+ {
4404
+ "date": "11/24/2014",
4405
+ "text": "If Flamewake Phoenix enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won’t attack that turn and will usually be available to block on the following turn."
4406
+ }
4407
+ ]
2642
4408
  },
2643
4409
  {
2644
4410
  "name": "Friendly Fire",
@@ -2662,7 +4428,17 @@
2662
4428
  "loyalty": null,
2663
4429
  "multiverse_id": 391838,
2664
4430
  "other_part": null,
2665
- "color_indicator": null
4431
+ "color_indicator": null,
4432
+ "rulings": [
4433
+ {
4434
+ "date": "11/24/2014",
4435
+ "text": "Cards that don’t have mana costs, such as land cards, have a converted mana cost of 0."
4436
+ },
4437
+ {
4438
+ "date": "11/24/2014",
4439
+ "text": "If the card has {X} in its mana cost, X is 0."
4440
+ }
4441
+ ]
2666
4442
  },
2667
4443
  {
2668
4444
  "name": "Goblin Heelcutter",
@@ -2690,7 +4466,25 @@
2690
4466
  "loyalty": null,
2691
4467
  "multiverse_id": 391845,
2692
4468
  "other_part": null,
2693
- "color_indicator": null
4469
+ "color_indicator": null,
4470
+ "rulings": [
4471
+ {
4472
+ "date": "11/24/2014",
4473
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
4474
+ },
4475
+ {
4476
+ "date": "11/24/2014",
4477
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
4478
+ },
4479
+ {
4480
+ "date": "11/24/2014",
4481
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
4482
+ },
4483
+ {
4484
+ "date": "11/24/2014",
4485
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
4486
+ }
4487
+ ]
2694
4488
  },
2695
4489
  {
2696
4490
  "name": "Gore Swine",
@@ -2714,7 +4508,8 @@
2714
4508
  "loyalty": null,
2715
4509
  "multiverse_id": 391846,
2716
4510
  "other_part": null,
2717
- "color_indicator": null
4511
+ "color_indicator": null,
4512
+ "rulings": []
2718
4513
  },
2719
4514
  {
2720
4515
  "name": "Humble Defector",
@@ -2741,7 +4536,25 @@
2741
4536
  "loyalty": null,
2742
4537
  "multiverse_id": 391856,
2743
4538
  "other_part": null,
2744
- "color_indicator": null
4539
+ "color_indicator": null,
4540
+ "rulings": [
4541
+ {
4542
+ "date": "3/16/2018",
4543
+ "text": "Humble Defector’s ability can be activated any time during your turn, including in response to a spell or ability."
4544
+ },
4545
+ {
4546
+ "date": "3/16/2018",
4547
+ "text": "If Humble Defector isn’t on the battlefield as its ability resolves, but the target player is still a legal target, the ability will resolve. You’ll draw two cards, even though the player won’t gain control of Humble Defector."
4548
+ },
4549
+ {
4550
+ "date": "3/16/2018",
4551
+ "text": "If Humble Defector is controlled by a player other than its owner, and its controller leaves the game, the effect giving that player control of Humble Defector ends. Humble Defector will return to the control of the player still in the game who most recently controlled it."
4552
+ },
4553
+ {
4554
+ "date": "3/16/2018",
4555
+ "text": "If Humble Defector’s owner leaves the game, Humble Defector not-so-humbly leaves the game along with that player."
4556
+ }
4557
+ ]
2745
4558
  },
2746
4559
  {
2747
4560
  "name": "Hungering Yeti",
@@ -2767,7 +4580,13 @@
2767
4580
  "loyalty": null,
2768
4581
  "multiverse_id": 391857,
2769
4582
  "other_part": null,
2770
- "color_indicator": null
4583
+ "color_indicator": null,
4584
+ "rulings": [
4585
+ {
4586
+ "date": "11/24/2014",
4587
+ "text": "Hungering Yeti checks if you control a green or blue permanent only as you begin to cast it. Once you begin to cast Hungering Yeti as though it had flash, it doesn’t matter what happens to the green or blue permanents you control."
4588
+ }
4589
+ ]
2771
4590
  },
2772
4591
  {
2773
4592
  "name": "Lightning Shrieker",
@@ -2794,7 +4613,13 @@
2794
4613
  "loyalty": null,
2795
4614
  "multiverse_id": 391868,
2796
4615
  "other_part": null,
2797
- "color_indicator": null
4616
+ "color_indicator": null,
4617
+ "rulings": [
4618
+ {
4619
+ "date": "11/24/2014",
4620
+ "text": "Lightning Shrieker’s owner shuffles it into their library only if it’s on the battlefield as its ability resolves."
4621
+ }
4622
+ ]
2798
4623
  },
2799
4624
  {
2800
4625
  "name": "Mardu Runemark",
@@ -2822,7 +4647,13 @@
2822
4647
  "loyalty": null,
2823
4648
  "multiverse_id": 391873,
2824
4649
  "other_part": null,
2825
- "color_indicator": null
4650
+ "color_indicator": null,
4651
+ "rulings": [
4652
+ {
4653
+ "date": "11/24/2014",
4654
+ "text": "If the enchanted creature assigns combat damage during the first combat damage step, and then it loses first strike before the second combat damage step, it won’t assign combat damage again in the second combat damage step."
4655
+ }
4656
+ ]
2826
4657
  },
2827
4658
  {
2828
4659
  "name": "Mardu Scout",
@@ -2849,7 +4680,25 @@
2849
4680
  "loyalty": null,
2850
4681
  "multiverse_id": 391874,
2851
4682
  "other_part": null,
2852
- "color_indicator": null
4683
+ "color_indicator": null,
4684
+ "rulings": [
4685
+ {
4686
+ "date": "11/24/2014",
4687
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
4688
+ },
4689
+ {
4690
+ "date": "11/24/2014",
4691
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
4692
+ },
4693
+ {
4694
+ "date": "11/24/2014",
4695
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
4696
+ },
4697
+ {
4698
+ "date": "11/24/2014",
4699
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
4700
+ }
4701
+ ]
2853
4702
  },
2854
4703
  {
2855
4704
  "name": "Mob Rule",
@@ -2875,7 +4724,25 @@
2875
4724
  "loyalty": null,
2876
4725
  "multiverse_id": 391882,
2877
4726
  "other_part": null,
2878
- "color_indicator": null
4727
+ "color_indicator": null,
4728
+ "rulings": [
4729
+ {
4730
+ "date": "11/24/2014",
4731
+ "text": "You choose which mode you’re using as you cast Mob Rule. Once it’s cast, you can’t change its mode, even if creatures’ powers change in response."
4732
+ },
4733
+ {
4734
+ "date": "11/24/2014",
4735
+ "text": "Once you gain control of a creature, it doesn’t matter what happens to its power."
4736
+ },
4737
+ {
4738
+ "date": "11/24/2014",
4739
+ "text": "Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste."
4740
+ },
4741
+ {
4742
+ "date": "11/24/2014",
4743
+ "text": "Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it."
4744
+ }
4745
+ ]
2879
4746
  },
2880
4747
  {
2881
4748
  "name": "Outpost Siege",
@@ -2901,7 +4768,33 @@
2901
4768
  "loyalty": null,
2902
4769
  "multiverse_id": 391891,
2903
4770
  "other_part": null,
2904
- "color_indicator": null
4771
+ "color_indicator": null,
4772
+ "rulings": [
4773
+ {
4774
+ "date": "11/24/2014",
4775
+ "text": "The card exiled by the “Khans” ability is exiled face up. Playing a card exiled with the “Khans” ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it’s a creature card, you can cast it only during your main phase while the stack is empty."
4776
+ },
4777
+ {
4778
+ "date": "11/24/2014",
4779
+ "text": "If you exile a land card using the “Khans” ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven’t played a land yet that turn."
4780
+ },
4781
+ {
4782
+ "date": "11/24/2014",
4783
+ "text": "If a noncreature card is manifested and then leaves the battlefield while face down, the “Dragons” ability will trigger."
4784
+ },
4785
+ {
4786
+ "date": "11/24/2014",
4787
+ "text": "Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield."
4788
+ },
4789
+ {
4790
+ "date": "11/24/2014",
4791
+ "text": "The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon."
4792
+ },
4793
+ {
4794
+ "date": "11/24/2014",
4795
+ "text": "Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent."
4796
+ }
4797
+ ]
2905
4798
  },
2906
4799
  {
2907
4800
  "name": "Pyrotechnics",
@@ -2925,7 +4818,21 @@
2925
4818
  "loyalty": null,
2926
4819
  "multiverse_id": 391897,
2927
4820
  "other_part": null,
2928
- "color_indicator": null
4821
+ "color_indicator": null,
4822
+ "rulings": [
4823
+ {
4824
+ "date": "11/24/2014",
4825
+ "text": "The number of targets chosen for Pyrotechnics must be at least one and at most four. You choose how the damage is divided as you cast the spell, not as it resolves. Each target must be assigned at least 1 damage."
4826
+ },
4827
+ {
4828
+ "date": "11/24/2014",
4829
+ "text": "If some but not all of Pyrotechnics’s targets become illegal, you can’t change the division of damage. Damage that would have been dealt to illegal targets simply isn’t dealt."
4830
+ },
4831
+ {
4832
+ "date": "11/24/2014",
4833
+ "text": "If an effect creates a copy of Pyrotechnics, the number of targets and division of damage can’t be changed. The effect that creates the copy may allow you to change the targets, however."
4834
+ }
4835
+ ]
2929
4836
  },
2930
4837
  {
2931
4838
  "name": "Rageform",
@@ -2950,7 +4857,73 @@
2950
4857
  "loyalty": null,
2951
4858
  "multiverse_id": 391899,
2952
4859
  "other_part": null,
2953
- "color_indicator": null
4860
+ "color_indicator": null,
4861
+ "rulings": [
4862
+ {
4863
+ "date": "11/24/2014",
4864
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
4865
+ },
4866
+ {
4867
+ "date": "11/24/2014",
4868
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
4869
+ },
4870
+ {
4871
+ "date": "11/24/2014",
4872
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
4873
+ },
4874
+ {
4875
+ "date": "11/24/2014",
4876
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
4877
+ },
4878
+ {
4879
+ "date": "11/24/2014",
4880
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
4881
+ },
4882
+ {
4883
+ "date": "11/24/2014",
4884
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
4885
+ },
4886
+ {
4887
+ "date": "11/24/2014",
4888
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
4889
+ },
4890
+ {
4891
+ "date": "11/24/2014",
4892
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
4893
+ },
4894
+ {
4895
+ "date": "11/24/2014",
4896
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
4897
+ },
4898
+ {
4899
+ "date": "11/24/2014",
4900
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
4901
+ },
4902
+ {
4903
+ "date": "11/24/2014",
4904
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
4905
+ },
4906
+ {
4907
+ "date": "11/24/2014",
4908
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
4909
+ },
4910
+ {
4911
+ "date": "11/24/2014",
4912
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
4913
+ },
4914
+ {
4915
+ "date": "11/24/2014",
4916
+ "text": "You’ll still manifest the top card of your library even if the “Form” isn’t on the battlefield as its enters-the-battlefield ability resolves."
4917
+ },
4918
+ {
4919
+ "date": "11/24/2014",
4920
+ "text": "If you have no cards in your library as the ability resolves, the “Form” will be put into its owner’s graveyard as a state-based action."
4921
+ },
4922
+ {
4923
+ "date": "11/24/2014",
4924
+ "text": "If the enchanted creature is turned face up, the “Form” will continue to enchant it."
4925
+ }
4926
+ ]
2954
4927
  },
2955
4928
  {
2956
4929
  "name": "Shaman of the Great Hunt",
@@ -2979,7 +4952,8 @@
2979
4952
  "loyalty": null,
2980
4953
  "multiverse_id": 391917,
2981
4954
  "other_part": null,
2982
- "color_indicator": null
4955
+ "color_indicator": null,
4956
+ "rulings": []
2983
4957
  },
2984
4958
  {
2985
4959
  "name": "Shockmaw Dragon",
@@ -3006,7 +4980,8 @@
3006
4980
  "loyalty": null,
3007
4981
  "multiverse_id": 391920,
3008
4982
  "other_part": null,
3009
- "color_indicator": null
4983
+ "color_indicator": null,
4984
+ "rulings": []
3010
4985
  },
3011
4986
  {
3012
4987
  "name": "Smoldering Efreet",
@@ -3033,7 +5008,8 @@
3033
5008
  "loyalty": null,
3034
5009
  "multiverse_id": 391925,
3035
5010
  "other_part": null,
3036
- "color_indicator": null
5011
+ "color_indicator": null,
5012
+ "rulings": []
3037
5013
  },
3038
5014
  {
3039
5015
  "name": "Temur Battle Rage",
@@ -3058,7 +5034,17 @@
3058
5034
  "loyalty": null,
3059
5035
  "multiverse_id": 391940,
3060
5036
  "other_part": null,
3061
- "color_indicator": null
5037
+ "color_indicator": null,
5038
+ "rulings": [
5039
+ {
5040
+ "date": "11/24/2014",
5041
+ "text": "If all creatures blocking a creature with double strike and trample are destroyed during the first combat damage step, the creature with double strike and trample will deal all its combat damage to the defending player or planeswalker during the second combat damage step."
5042
+ },
5043
+ {
5044
+ "date": "11/24/2014",
5045
+ "text": "Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve."
5046
+ }
5047
+ ]
3062
5048
  },
3063
5049
  {
3064
5050
  "name": "Vaultbreaker",
@@ -3086,7 +5072,25 @@
3086
5072
  "loyalty": null,
3087
5073
  "multiverse_id": 391951,
3088
5074
  "other_part": null,
3089
- "color_indicator": null
5075
+ "color_indicator": null,
5076
+ "rulings": [
5077
+ {
5078
+ "date": "11/24/2014",
5079
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
5080
+ },
5081
+ {
5082
+ "date": "11/24/2014",
5083
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
5084
+ },
5085
+ {
5086
+ "date": "11/24/2014",
5087
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
5088
+ },
5089
+ {
5090
+ "date": "11/24/2014",
5091
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
5092
+ }
5093
+ ]
3090
5094
  },
3091
5095
  {
3092
5096
  "name": "Wild Slash",
@@ -3111,7 +5115,21 @@
3111
5115
  "loyalty": null,
3112
5116
  "multiverse_id": 391959,
3113
5117
  "other_part": null,
3114
- "color_indicator": null
5118
+ "color_indicator": null,
5119
+ "rulings": [
5120
+ {
5121
+ "date": "11/24/2014",
5122
+ "text": "Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals."
5123
+ },
5124
+ {
5125
+ "date": "11/24/2014",
5126
+ "text": "If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt."
5127
+ },
5128
+ {
5129
+ "date": "11/24/2014",
5130
+ "text": "Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve."
5131
+ }
5132
+ ]
3115
5133
  },
3116
5134
  {
3117
5135
  "name": "Abzan Beastmaster",
@@ -3138,7 +5156,17 @@
3138
5156
  "loyalty": null,
3139
5157
  "multiverse_id": 391782,
3140
5158
  "other_part": null,
3141
- "color_indicator": null
5159
+ "color_indicator": null,
5160
+ "rulings": [
5161
+ {
5162
+ "date": "11/24/2014",
5163
+ "text": "The ability checks the creatures on the battlefield as it resolves to determine if you will draw a card."
5164
+ },
5165
+ {
5166
+ "date": "11/24/2014",
5167
+ "text": "You’ll draw a maximum of one card, even if you control multiple creatures tied for the greatest toughness."
5168
+ }
5169
+ ]
3142
5170
  },
3143
5171
  {
3144
5172
  "name": "Abzan Kin-Guard",
@@ -3165,7 +5193,8 @@
3165
5193
  "loyalty": null,
3166
5194
  "multiverse_id": 391783,
3167
5195
  "other_part": null,
3168
- "color_indicator": null
5196
+ "color_indicator": null,
5197
+ "rulings": []
3169
5198
  },
3170
5199
  {
3171
5200
  "name": "Ainok Guide",
@@ -3194,7 +5223,17 @@
3194
5223
  "loyalty": null,
3195
5224
  "multiverse_id": 391786,
3196
5225
  "other_part": null,
3197
- "color_indicator": null
5226
+ "color_indicator": null,
5227
+ "rulings": [
5228
+ {
5229
+ "date": "11/24/2014",
5230
+ "text": "You choose which mode you’re using as you put the ability on the stack, after the creature has entered the battlefield. Once you’ve chosen a mode, you can’t change that mode even if the creature leaves the battlefield in response to that ability."
5231
+ },
5232
+ {
5233
+ "date": "11/24/2014",
5234
+ "text": "If a mode requires a target and there are no legal targets available, you must choose the mode that adds a +1/+1 counter."
5235
+ }
5236
+ ]
3198
5237
  },
3199
5238
  {
3200
5239
  "name": "Ambush Krotiq",
@@ -3221,7 +5260,17 @@
3221
5260
  "loyalty": null,
3222
5261
  "multiverse_id": 391789,
3223
5262
  "other_part": null,
3224
- "color_indicator": null
5263
+ "color_indicator": null,
5264
+ "rulings": [
5265
+ {
5266
+ "date": "11/24/2014",
5267
+ "text": "If you control no other creatures as Ambush Krotiq’s triggered ability resolves, nothing happens. Ambush Krotiq remains on the battlefield."
5268
+ },
5269
+ {
5270
+ "date": "11/24/2014",
5271
+ "text": "The triggered ability doesn’t target any permanent. You choose which one to return as the ability resolves. No player can respond to this choice once the ability starts resolving."
5272
+ }
5273
+ ]
3225
5274
  },
3226
5275
  {
3227
5276
  "name": "Arashin War Beast",
@@ -3247,7 +5296,65 @@
3247
5296
  "loyalty": null,
3248
5297
  "multiverse_id": 391792,
3249
5298
  "other_part": null,
3250
- "color_indicator": null
5299
+ "color_indicator": null,
5300
+ "rulings": [
5301
+ {
5302
+ "date": "11/24/2014",
5303
+ "text": "Arashin War Beast’s ability will trigger only once per combat damage step, no matter how many creatures are blocking it."
5304
+ },
5305
+ {
5306
+ "date": "11/24/2014",
5307
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
5308
+ },
5309
+ {
5310
+ "date": "11/24/2014",
5311
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
5312
+ },
5313
+ {
5314
+ "date": "11/24/2014",
5315
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
5316
+ },
5317
+ {
5318
+ "date": "11/24/2014",
5319
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
5320
+ },
5321
+ {
5322
+ "date": "11/24/2014",
5323
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
5324
+ },
5325
+ {
5326
+ "date": "11/24/2014",
5327
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
5328
+ },
5329
+ {
5330
+ "date": "11/24/2014",
5331
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
5332
+ },
5333
+ {
5334
+ "date": "11/24/2014",
5335
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
5336
+ },
5337
+ {
5338
+ "date": "11/24/2014",
5339
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
5340
+ },
5341
+ {
5342
+ "date": "11/24/2014",
5343
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
5344
+ },
5345
+ {
5346
+ "date": "11/24/2014",
5347
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
5348
+ },
5349
+ {
5350
+ "date": "11/24/2014",
5351
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
5352
+ },
5353
+ {
5354
+ "date": "11/24/2014",
5355
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
5356
+ }
5357
+ ]
3251
5358
  },
3252
5359
  {
3253
5360
  "name": "Archers of Qarsi",
@@ -3275,7 +5382,8 @@
3275
5382
  "loyalty": null,
3276
5383
  "multiverse_id": 391794,
3277
5384
  "other_part": null,
3278
- "color_indicator": null
5385
+ "color_indicator": null,
5386
+ "rulings": []
3279
5387
  },
3280
5388
  {
3281
5389
  "name": "Battlefront Krushok",
@@ -3302,7 +5410,13 @@
3302
5410
  "loyalty": null,
3303
5411
  "multiverse_id": 391801,
3304
5412
  "other_part": null,
3305
- "color_indicator": null
5413
+ "color_indicator": null,
5414
+ "rulings": [
5415
+ {
5416
+ "date": "11/24/2014",
5417
+ "text": "The second ability applies only as blockers are declared. If a creature you control with no +1/+1 counters on it becomes blocked by more than one creature, putting a +1/+1 counter on it won’t change or undo the block."
5418
+ }
5419
+ ]
3306
5420
  },
3307
5421
  {
3308
5422
  "name": "Cached Defenses",
@@ -3326,7 +5440,17 @@
3326
5440
  "loyalty": null,
3327
5441
  "multiverse_id": 391807,
3328
5442
  "other_part": null,
3329
- "color_indicator": null
5443
+ "color_indicator": null,
5444
+ "rulings": [
5445
+ {
5446
+ "date": "11/24/2014",
5447
+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
5448
+ },
5449
+ {
5450
+ "date": "11/24/2014",
5451
+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
5452
+ }
5453
+ ]
3330
5454
  },
3331
5455
  {
3332
5456
  "name": "Destructor Dragon",
@@ -3353,7 +5477,8 @@
3353
5477
  "loyalty": null,
3354
5478
  "multiverse_id": 391818,
3355
5479
  "other_part": null,
3356
- "color_indicator": null
5480
+ "color_indicator": null,
5481
+ "rulings": []
3357
5482
  },
3358
5483
  {
3359
5484
  "name": "Feral Krushok",
@@ -3377,7 +5502,8 @@
3377
5502
  "loyalty": null,
3378
5503
  "multiverse_id": 391831,
3379
5504
  "other_part": null,
3380
- "color_indicator": null
5505
+ "color_indicator": null,
5506
+ "rulings": []
3381
5507
  },
3382
5508
  {
3383
5509
  "name": "Formless Nurturing",
@@ -3401,7 +5527,61 @@
3401
5527
  "loyalty": null,
3402
5528
  "multiverse_id": 391837,
3403
5529
  "other_part": null,
3404
- "color_indicator": null
5530
+ "color_indicator": null,
5531
+ "rulings": [
5532
+ {
5533
+ "date": "11/24/2014",
5534
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
5535
+ },
5536
+ {
5537
+ "date": "11/24/2014",
5538
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
5539
+ },
5540
+ {
5541
+ "date": "11/24/2014",
5542
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
5543
+ },
5544
+ {
5545
+ "date": "11/24/2014",
5546
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
5547
+ },
5548
+ {
5549
+ "date": "11/24/2014",
5550
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
5551
+ },
5552
+ {
5553
+ "date": "11/24/2014",
5554
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
5555
+ },
5556
+ {
5557
+ "date": "11/24/2014",
5558
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
5559
+ },
5560
+ {
5561
+ "date": "11/24/2014",
5562
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
5563
+ },
5564
+ {
5565
+ "date": "11/24/2014",
5566
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
5567
+ },
5568
+ {
5569
+ "date": "11/24/2014",
5570
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
5571
+ },
5572
+ {
5573
+ "date": "11/24/2014",
5574
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
5575
+ },
5576
+ {
5577
+ "date": "11/24/2014",
5578
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
5579
+ },
5580
+ {
5581
+ "date": "11/24/2014",
5582
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
5583
+ }
5584
+ ]
3405
5585
  },
3406
5586
  {
3407
5587
  "name": "Frontier Mastodon",
@@ -3427,7 +5607,13 @@
3427
5607
  "loyalty": null,
3428
5608
  "multiverse_id": 391839,
3429
5609
  "other_part": null,
3430
- "color_indicator": null
5610
+ "color_indicator": null,
5611
+ "rulings": [
5612
+ {
5613
+ "date": "11/24/2014",
5614
+ "text": "Frontier Mastodon’s ferocious ability checks if you control a creature with power 4 or greater as Frontier Mastodon enters the battlefield. Because Frontier Mastodon isn’t on the battlefield at this time, it won’t count itself."
5615
+ }
5616
+ ]
3431
5617
  },
3432
5618
  {
3433
5619
  "name": "Frontier Siege",
@@ -3453,7 +5639,29 @@
3453
5639
  "loyalty": null,
3454
5640
  "multiverse_id": 391840,
3455
5641
  "other_part": null,
3456
- "color_indicator": null
5642
+ "color_indicator": null,
5643
+ "rulings": [
5644
+ {
5645
+ "date": "11/24/2014",
5646
+ "text": "The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase."
5647
+ },
5648
+ {
5649
+ "date": "11/24/2014",
5650
+ "text": "For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves."
5651
+ },
5652
+ {
5653
+ "date": "11/24/2014",
5654
+ "text": "Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield."
5655
+ },
5656
+ {
5657
+ "date": "11/24/2014",
5658
+ "text": "The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon."
5659
+ },
5660
+ {
5661
+ "date": "11/24/2014",
5662
+ "text": "Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent."
5663
+ }
5664
+ ]
3457
5665
  },
3458
5666
  {
3459
5667
  "name": "Fruit of the First Tree",
@@ -3480,7 +5688,17 @@
3480
5688
  "loyalty": null,
3481
5689
  "multiverse_id": 391842,
3482
5690
  "other_part": null,
3483
- "color_indicator": null
5691
+ "color_indicator": null,
5692
+ "rulings": [
5693
+ {
5694
+ "date": "11/24/2014",
5695
+ "text": "Use the creature’s toughness when it left the battlefield to determine the value of X. If that number is 0 or less, you won’t gain life or draw cards. (You won’t lose life or discard cards either.)"
5696
+ },
5697
+ {
5698
+ "date": "11/24/2014",
5699
+ "text": "Fruit of the First Tree can enchant any creature, but Fruit of the First Tree’s controller will gain life and draw cards."
5700
+ }
5701
+ ]
3484
5702
  },
3485
5703
  {
3486
5704
  "name": "Hunt the Weak",
@@ -3504,7 +5722,21 @@
3504
5722
  "loyalty": null,
3505
5723
  "multiverse_id": 391858,
3506
5724
  "other_part": null,
3507
- "color_indicator": null
5725
+ "color_indicator": null,
5726
+ "rulings": [
5727
+ {
5728
+ "date": "1/19/2018",
5729
+ "text": "You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets."
5730
+ },
5731
+ {
5732
+ "date": "1/19/2018",
5733
+ "text": "If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage."
5734
+ },
5735
+ {
5736
+ "date": "1/19/2018",
5737
+ "text": "If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control."
5738
+ }
5739
+ ]
3508
5740
  },
3509
5741
  {
3510
5742
  "name": "Map the Wastes",
@@ -3528,7 +5760,17 @@
3528
5760
  "loyalty": null,
3529
5761
  "multiverse_id": 391871,
3530
5762
  "other_part": null,
3531
- "color_indicator": null
5763
+ "color_indicator": null,
5764
+ "rulings": [
5765
+ {
5766
+ "date": "11/24/2014",
5767
+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
5768
+ },
5769
+ {
5770
+ "date": "11/24/2014",
5771
+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
5772
+ }
5773
+ ]
3532
5774
  },
3533
5775
  {
3534
5776
  "name": "Return to the Earth",
@@ -3552,7 +5794,8 @@
3552
5794
  "loyalty": null,
3553
5795
  "multiverse_id": 391906,
3554
5796
  "other_part": null,
3555
- "color_indicator": null
5797
+ "color_indicator": null,
5798
+ "rulings": []
3556
5799
  },
3557
5800
  {
3558
5801
  "name": "Ruthless Instincts",
@@ -3578,7 +5821,13 @@
3578
5821
  "loyalty": null,
3579
5822
  "multiverse_id": 391909,
3580
5823
  "other_part": null,
3581
- "color_indicator": null
5824
+ "color_indicator": null,
5825
+ "rulings": [
5826
+ {
5827
+ "date": "11/24/2014",
5828
+ "text": "If you choose the first mode, the target creature must not be attacking. However, it can attack later in the turn."
5829
+ }
5830
+ ]
3582
5831
  },
3583
5832
  {
3584
5833
  "name": "Sandsteppe Mastodon",
@@ -3605,7 +5854,17 @@
3605
5854
  "loyalty": null,
3606
5855
  "multiverse_id": 391913,
3607
5856
  "other_part": null,
3608
- "color_indicator": null
5857
+ "color_indicator": null,
5858
+ "rulings": [
5859
+ {
5860
+ "date": "11/24/2014",
5861
+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
5862
+ },
5863
+ {
5864
+ "date": "11/24/2014",
5865
+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
5866
+ }
5867
+ ]
3609
5868
  },
3610
5869
  {
3611
5870
  "name": "Shamanic Revelation",
@@ -3630,7 +5889,13 @@
3630
5889
  "loyalty": null,
3631
5890
  "multiverse_id": 391918,
3632
5891
  "other_part": null,
3633
- "color_indicator": null
5892
+ "color_indicator": null,
5893
+ "rulings": [
5894
+ {
5895
+ "date": "11/24/2014",
5896
+ "text": "Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve."
5897
+ }
5898
+ ]
3634
5899
  },
3635
5900
  {
3636
5901
  "name": "Sudden Reclamation",
@@ -3654,7 +5919,17 @@
3654
5919
  "loyalty": null,
3655
5920
  "multiverse_id": 391929,
3656
5921
  "other_part": null,
3657
- "color_indicator": null
5922
+ "color_indicator": null,
5923
+ "rulings": [
5924
+ {
5925
+ "date": "11/24/2014",
5926
+ "text": "You choose which creature card and land card to return to your hand as Sudden Reclamation resolves. This doesn’t target either card."
5927
+ },
5928
+ {
5929
+ "date": "11/24/2014",
5930
+ "text": "If there are no land cards in your graveyard, you still choose a creature card to return, and vice versa."
5931
+ }
5932
+ ]
3658
5933
  },
3659
5934
  {
3660
5935
  "name": "Temur Runemark",
@@ -3682,7 +5957,8 @@
3682
5957
  "loyalty": null,
3683
5958
  "multiverse_id": 391941,
3684
5959
  "other_part": null,
3685
- "color_indicator": null
5960
+ "color_indicator": null,
5961
+ "rulings": []
3686
5962
  },
3687
5963
  {
3688
5964
  "name": "Temur Sabertooth",
@@ -3708,7 +5984,13 @@
3708
5984
  "loyalty": null,
3709
5985
  "multiverse_id": 391942,
3710
5986
  "other_part": null,
3711
- "color_indicator": null
5987
+ "color_indicator": null,
5988
+ "rulings": [
5989
+ {
5990
+ "date": "11/24/2014",
5991
+ "text": "You choose whether to return a creature and which creature to return as the activated ability resolves. This doesn’t target any creature."
5992
+ }
5993
+ ]
3712
5994
  },
3713
5995
  {
3714
5996
  "name": "Temur War Shaman",
@@ -3736,7 +6018,61 @@
3736
6018
  "loyalty": null,
3737
6019
  "multiverse_id": 391943,
3738
6020
  "other_part": null,
3739
- "color_indicator": null
6021
+ "color_indicator": null,
6022
+ "rulings": [
6023
+ {
6024
+ "date": "11/24/2014",
6025
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
6026
+ },
6027
+ {
6028
+ "date": "11/24/2014",
6029
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
6030
+ },
6031
+ {
6032
+ "date": "11/24/2014",
6033
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
6034
+ },
6035
+ {
6036
+ "date": "11/24/2014",
6037
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
6038
+ },
6039
+ {
6040
+ "date": "11/24/2014",
6041
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
6042
+ },
6043
+ {
6044
+ "date": "11/24/2014",
6045
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
6046
+ },
6047
+ {
6048
+ "date": "11/24/2014",
6049
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
6050
+ },
6051
+ {
6052
+ "date": "11/24/2014",
6053
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
6054
+ },
6055
+ {
6056
+ "date": "11/24/2014",
6057
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
6058
+ },
6059
+ {
6060
+ "date": "11/24/2014",
6061
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
6062
+ },
6063
+ {
6064
+ "date": "11/24/2014",
6065
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
6066
+ },
6067
+ {
6068
+ "date": "11/24/2014",
6069
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
6070
+ },
6071
+ {
6072
+ "date": "11/24/2014",
6073
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
6074
+ }
6075
+ ]
3740
6076
  },
3741
6077
  {
3742
6078
  "name": "Warden of the First Tree",
@@ -3764,7 +6100,25 @@
3764
6100
  "loyalty": null,
3765
6101
  "multiverse_id": 391954,
3766
6102
  "other_part": null,
3767
- "color_indicator": null
6103
+ "color_indicator": null,
6104
+ "rulings": [
6105
+ {
6106
+ "date": "11/24/2014",
6107
+ "text": "Neither the first nor the second ability has a duration. If one of them resolves, it will remain in effect until Warden of the First Tree leaves the battlefield or some subsequent effect changes its characteristics."
6108
+ },
6109
+ {
6110
+ "date": "11/24/2014",
6111
+ "text": "The first and second activated abilities cause Warden of the First Tree to lose any other creature types it has. It retains any card types or supertypes it may have."
6112
+ },
6113
+ {
6114
+ "date": "11/24/2014",
6115
+ "text": "The first ability overwrites any previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the first ability resolves will overwrite this effect."
6116
+ },
6117
+ {
6118
+ "date": "11/24/2014",
6119
+ "text": "Effects that modify Warden of the First Tree’s power or toughness, such as the one created by Titanic Growth, will apply to Warden of the First Tree no matter when they started to take effect. The same is true for any +1/+1 counters on Warden of the First Tree and effects that switch its power and toughness."
6120
+ }
6121
+ ]
3768
6122
  },
3769
6123
  {
3770
6124
  "name": "Whisperer of the Wilds",
@@ -3792,7 +6146,8 @@
3792
6146
  "loyalty": null,
3793
6147
  "multiverse_id": 391957,
3794
6148
  "other_part": null,
3795
- "color_indicator": null
6149
+ "color_indicator": null,
6150
+ "rulings": []
3796
6151
  },
3797
6152
  {
3798
6153
  "name": "Whisperwood Elemental",
@@ -3819,7 +6174,65 @@
3819
6174
  "loyalty": null,
3820
6175
  "multiverse_id": 391958,
3821
6176
  "other_part": null,
3822
- "color_indicator": null
6177
+ "color_indicator": null,
6178
+ "rulings": [
6179
+ {
6180
+ "date": "11/24/2014",
6181
+ "text": "The last ability grants that ability to face-up nontoken creatures you control as that ability resolves. Creatures that come under your control later in the turn won’t have that ability."
6182
+ },
6183
+ {
6184
+ "date": "11/24/2014",
6185
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
6186
+ },
6187
+ {
6188
+ "date": "11/24/2014",
6189
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
6190
+ },
6191
+ {
6192
+ "date": "11/24/2014",
6193
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
6194
+ },
6195
+ {
6196
+ "date": "11/24/2014",
6197
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
6198
+ },
6199
+ {
6200
+ "date": "11/24/2014",
6201
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
6202
+ },
6203
+ {
6204
+ "date": "11/24/2014",
6205
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
6206
+ },
6207
+ {
6208
+ "date": "11/24/2014",
6209
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
6210
+ },
6211
+ {
6212
+ "date": "11/24/2014",
6213
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
6214
+ },
6215
+ {
6216
+ "date": "11/24/2014",
6217
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
6218
+ },
6219
+ {
6220
+ "date": "11/24/2014",
6221
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
6222
+ },
6223
+ {
6224
+ "date": "11/24/2014",
6225
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
6226
+ },
6227
+ {
6228
+ "date": "11/24/2014",
6229
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
6230
+ },
6231
+ {
6232
+ "date": "11/24/2014",
6233
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
6234
+ }
6235
+ ]
3823
6236
  },
3824
6237
  {
3825
6238
  "name": "Wildcall",
@@ -3843,7 +6256,65 @@
3843
6256
  "loyalty": null,
3844
6257
  "multiverse_id": 391960,
3845
6258
  "other_part": null,
3846
- "color_indicator": null
6259
+ "color_indicator": null,
6260
+ "rulings": [
6261
+ {
6262
+ "date": "11/24/2014",
6263
+ "text": "If you choose 0 for X, you’ll just manifest the top card of your library."
6264
+ },
6265
+ {
6266
+ "date": "11/24/2014",
6267
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
6268
+ },
6269
+ {
6270
+ "date": "11/24/2014",
6271
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
6272
+ },
6273
+ {
6274
+ "date": "11/24/2014",
6275
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
6276
+ },
6277
+ {
6278
+ "date": "11/24/2014",
6279
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
6280
+ },
6281
+ {
6282
+ "date": "11/24/2014",
6283
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
6284
+ },
6285
+ {
6286
+ "date": "11/24/2014",
6287
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
6288
+ },
6289
+ {
6290
+ "date": "11/24/2014",
6291
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
6292
+ },
6293
+ {
6294
+ "date": "11/24/2014",
6295
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
6296
+ },
6297
+ {
6298
+ "date": "11/24/2014",
6299
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
6300
+ },
6301
+ {
6302
+ "date": "11/24/2014",
6303
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
6304
+ },
6305
+ {
6306
+ "date": "11/24/2014",
6307
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
6308
+ },
6309
+ {
6310
+ "date": "11/24/2014",
6311
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
6312
+ },
6313
+ {
6314
+ "date": "11/24/2014",
6315
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
6316
+ }
6317
+ ]
3847
6318
  },
3848
6319
  {
3849
6320
  "name": "Winds of Qal Sisma",
@@ -3868,7 +6339,13 @@
3868
6339
  "loyalty": null,
3869
6340
  "multiverse_id": 391962,
3870
6341
  "other_part": null,
3871
- "color_indicator": null
6342
+ "color_indicator": null,
6343
+ "rulings": [
6344
+ {
6345
+ "date": "11/24/2014",
6346
+ "text": "If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt."
6347
+ }
6348
+ ]
3872
6349
  },
3873
6350
  {
3874
6351
  "name": "Yasova Dragonclaw",
@@ -3898,7 +6375,17 @@
3898
6375
  "loyalty": null,
3899
6376
  "multiverse_id": 391965,
3900
6377
  "other_part": null,
3901
- "color_indicator": null
6378
+ "color_indicator": null,
6379
+ "rulings": [
6380
+ {
6381
+ "date": "11/24/2014",
6382
+ "text": "The powers of the target creature and Yasova Dragonclaw are checked as you put the ability on the stack and again as the ability resolves. Once the ability resolves, it doesn’t matter what happens to either creature’s power."
6383
+ },
6384
+ {
6385
+ "date": "11/24/2014",
6386
+ "text": "Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it."
6387
+ }
6388
+ ]
3902
6389
  },
3903
6390
  {
3904
6391
  "name": "Atarka, World Render",
@@ -3927,7 +6414,8 @@
3927
6414
  "loyalty": null,
3928
6415
  "multiverse_id": 391796,
3929
6416
  "other_part": null,
3930
- "color_indicator": null
6417
+ "color_indicator": null,
6418
+ "rulings": []
3931
6419
  },
3932
6420
  {
3933
6421
  "name": "Cunning Strike",
@@ -3952,7 +6440,13 @@
3952
6440
  "loyalty": null,
3953
6441
  "multiverse_id": 391814,
3954
6442
  "other_part": null,
3955
- "color_indicator": null
6443
+ "color_indicator": null,
6444
+ "rulings": [
6445
+ {
6446
+ "date": "11/24/2014",
6447
+ "text": "You can’t cast Cunning Strike unless you target both a creature and a player. If one target (but not both) is illegal as Cunning Strike resolves, it deals damage to the remaining legal target and you draw a card. If both targets are illegal, the spell won’t resolve and none of its effects will happen. You won’t draw a card in that case."
6448
+ }
6449
+ ]
3956
6450
  },
3957
6451
  {
3958
6452
  "name": "Dromoka, the Eternal",
@@ -3981,7 +6475,21 @@
3981
6475
  "loyalty": null,
3982
6476
  "multiverse_id": 391825,
3983
6477
  "other_part": null,
3984
- "color_indicator": null
6478
+ "color_indicator": null,
6479
+ "rulings": [
6480
+ {
6481
+ "date": "11/24/2014",
6482
+ "text": "Each Dragon you attack with will cause Dromoka’s triggered ability to trigger. For each instance of the ability, you’ll determine which creature to put +1/+1 counters on as it resolves. Specifically, the creature you control with the lowest toughness as the first such ability resolves may not have the lowest toughness as the second such ability resolves."
6483
+ },
6484
+ {
6485
+ "date": "11/24/2014",
6486
+ "text": "Bolster itself doesn’t target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain’s bolster ability."
6487
+ },
6488
+ {
6489
+ "date": "11/24/2014",
6490
+ "text": "You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves."
6491
+ }
6492
+ ]
3985
6493
  },
3986
6494
  {
3987
6495
  "name": "Ethereal Ambush",
@@ -4005,7 +6513,69 @@
4005
6513
  "loyalty": null,
4006
6514
  "multiverse_id": 391828,
4007
6515
  "other_part": null,
4008
- "color_indicator": null
6516
+ "color_indicator": null,
6517
+ "rulings": [
6518
+ {
6519
+ "date": "11/24/2014",
6520
+ "text": "The cards are manifested one at a time. It must remain clear which face-down creature was the top card of your library and which one was the second card of your library."
6521
+ },
6522
+ {
6523
+ "date": "11/24/2014",
6524
+ "text": "If you’re playing with the top card of your library revealed as Ethereal Ambush resolves (perhaps because you control a card such as Courser of Kruphix), you’ll manifest the top card, reveal the next card (now the top card), and then manifest that card."
6525
+ },
6526
+ {
6527
+ "date": "11/24/2014",
6528
+ "text": "The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics."
6529
+ },
6530
+ {
6531
+ "date": "11/24/2014",
6532
+ "text": "Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to."
6533
+ },
6534
+ {
6535
+ "date": "11/24/2014",
6536
+ "text": "If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost."
6537
+ },
6538
+ {
6539
+ "date": "11/24/2014",
6540
+ "text": "Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card."
6541
+ },
6542
+ {
6543
+ "date": "11/24/2014",
6544
+ "text": "Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger."
6545
+ },
6546
+ {
6547
+ "date": "11/24/2014",
6548
+ "text": "Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature."
6549
+ },
6550
+ {
6551
+ "date": "11/24/2014",
6552
+ "text": "A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected."
6553
+ },
6554
+ {
6555
+ "date": "11/24/2014",
6556
+ "text": "Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped."
6557
+ },
6558
+ {
6559
+ "date": "11/24/2014",
6560
+ "text": "At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to."
6561
+ },
6562
+ {
6563
+ "date": "11/24/2014",
6564
+ "text": "If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends."
6565
+ },
6566
+ {
6567
+ "date": "11/24/2014",
6568
+ "text": "You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on)."
6569
+ },
6570
+ {
6571
+ "date": "11/24/2014",
6572
+ "text": "There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up."
6573
+ },
6574
+ {
6575
+ "date": "11/24/2014",
6576
+ "text": "Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down."
6577
+ }
6578
+ ]
4009
6579
  },
4010
6580
  {
4011
6581
  "name": "Grim Contest",
@@ -4029,7 +6599,13 @@
4029
6599
  "loyalty": null,
4030
6600
  "multiverse_id": 391849,
4031
6601
  "other_part": null,
4032
- "color_indicator": null
6602
+ "color_indicator": null,
6603
+ "rulings": [
6604
+ {
6605
+ "date": "11/24/2014",
6606
+ "text": "If either target is an illegal target as Grim Contest tries to resolve, neither creature will deal or be dealt damage."
6607
+ }
6608
+ ]
4033
6609
  },
4034
6610
  {
4035
6611
  "name": "Harsh Sustenance",
@@ -4053,7 +6629,8 @@
4053
6629
  "loyalty": null,
4054
6630
  "multiverse_id": 391851,
4055
6631
  "other_part": null,
4056
- "color_indicator": null
6632
+ "color_indicator": null,
6633
+ "rulings": []
4057
6634
  },
4058
6635
  {
4059
6636
  "name": "Kolaghan, the Storm's Fury",
@@ -4083,7 +6660,25 @@
4083
6660
  "loyalty": null,
4084
6661
  "multiverse_id": 391866,
4085
6662
  "other_part": null,
4086
- "color_indicator": null
6663
+ "color_indicator": null,
6664
+ "rulings": [
6665
+ {
6666
+ "date": "11/24/2014",
6667
+ "text": "If you choose to pay the dash cost rather than the mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty."
6668
+ },
6669
+ {
6670
+ "date": "11/24/2014",
6671
+ "text": "If you pay the dash cost to cast a creature spell, that card will be returned to its owner’s hand only if it’s still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is."
6672
+ },
6673
+ {
6674
+ "date": "11/24/2014",
6675
+ "text": "You don’t have to attack with the creature with dash unless another ability says you do."
6676
+ },
6677
+ {
6678
+ "date": "11/24/2014",
6679
+ "text": "If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won’t have haste and won’t be returned to its owner’s hand."
6680
+ }
6681
+ ]
4087
6682
  },
4088
6683
  {
4089
6684
  "name": "Ojutai, Soul of Winter",
@@ -4112,7 +6707,21 @@
4112
6707
  "loyalty": null,
4113
6708
  "multiverse_id": 391889,
4114
6709
  "other_part": null,
4115
- "color_indicator": null
6710
+ "color_indicator": null,
6711
+ "rulings": [
6712
+ {
6713
+ "date": "11/24/2014",
6714
+ "text": "The triggered ability can target a nonland permanent that’s already tapped. That permanent won’t untap during its controller’s next untap step."
6715
+ },
6716
+ {
6717
+ "date": "11/24/2014",
6718
+ "text": "The ability tracks the permanent, but not its controller. If the permanent changes controllers before its first controller’s next untap step, then it won’t untap during its new controller’s next untap step."
6719
+ },
6720
+ {
6721
+ "date": "11/24/2014",
6722
+ "text": "The ability only applies during the controller’s next untap step, even if the permanent has been the target of Ojutai’s triggered ability more than once. The permanent won’t stay tapped through multiple untap steps."
6723
+ }
6724
+ ]
4116
6725
  },
4117
6726
  {
4118
6727
  "name": "Silumgar, the Drifting Death",
@@ -4141,7 +6750,13 @@
4141
6750
  "loyalty": null,
4142
6751
  "multiverse_id": 391924,
4143
6752
  "other_part": null,
4144
- "color_indicator": null
6753
+ "color_indicator": null,
6754
+ "rulings": [
6755
+ {
6756
+ "date": "11/24/2014",
6757
+ "text": "The creatures affected by Silumgar’s triggered ability are determined relative to the Dragon that attacked. For example, if Silumgar attacked one opponent and two other Dragons attacked another opponent, creatures controlled by the first opponent would get -1/-1 until end of turn and creatures controlled by the second opponent would get -2/-2 until end of turn."
6758
+ }
6759
+ ]
4145
6760
  },
4146
6761
  {
4147
6762
  "name": "War Flare",
@@ -4165,7 +6780,8 @@
4165
6780
  "loyalty": null,
4166
6781
  "multiverse_id": 391953,
4167
6782
  "other_part": null,
4168
- "color_indicator": null
6783
+ "color_indicator": null,
6784
+ "rulings": []
4169
6785
  },
4170
6786
  {
4171
6787
  "name": "Goblin Boom Keg",
@@ -4190,7 +6806,8 @@
4190
6806
  "loyalty": null,
4191
6807
  "multiverse_id": 391844,
4192
6808
  "other_part": null,
4193
- "color_indicator": null
6809
+ "color_indicator": null,
6810
+ "rulings": []
4194
6811
  },
4195
6812
  {
4196
6813
  "name": "Hero's Blade",
@@ -4218,7 +6835,13 @@
4218
6835
  "loyalty": null,
4219
6836
  "multiverse_id": 391852,
4220
6837
  "other_part": null,
4221
- "color_indicator": null
6838
+ "color_indicator": null,
6839
+ "rulings": [
6840
+ {
6841
+ "date": "11/24/2014",
6842
+ "text": "The triggered ability will trigger when one of the Gods from Theros block enters the battlefield only if your devotion is high enough that it’s a creature when it enters. If Hero’s Blade is attached to a God that stops being a creature (or any creature that stops being a creature), it will become unattached."
6843
+ }
6844
+ ]
4222
6845
  },
4223
6846
  {
4224
6847
  "name": "Hewed Stone Retainers",
@@ -4245,7 +6868,13 @@
4245
6868
  "loyalty": null,
4246
6869
  "multiverse_id": 391853,
4247
6870
  "other_part": null,
4248
- "color_indicator": null
6871
+ "color_indicator": null,
6872
+ "rulings": [
6873
+ {
6874
+ "date": "11/24/2014",
6875
+ "text": "It doesn’t matter whether the other spell resolved. It could have been countered or, if you’ve somehow cast Hewed Stone Retainers as though it had flash, it could still be on the stack."
6876
+ }
6877
+ ]
4249
6878
  },
4250
6879
  {
4251
6880
  "name": "Pilgrim of the Fires",
@@ -4272,7 +6901,8 @@
4272
6901
  "loyalty": null,
4273
6902
  "multiverse_id": 391893,
4274
6903
  "other_part": null,
4275
- "color_indicator": null
6904
+ "color_indicator": null,
6905
+ "rulings": []
4276
6906
  },
4277
6907
  {
4278
6908
  "name": "Scroll of the Masters",
@@ -4297,7 +6927,17 @@
4297
6927
  "loyalty": null,
4298
6928
  "multiverse_id": 391916,
4299
6929
  "other_part": null,
4300
- "color_indicator": null
6930
+ "color_indicator": null,
6931
+ "rulings": [
6932
+ {
6933
+ "date": "11/24/2014",
6934
+ "text": "Count the number of lore counters on Scroll of the Masters as the activated ability resolves to determine how big a bonus the target creature gets. If Scroll of the Masters isn’t on the battlefield at that time, use the number of lore counters on it when it left the battlefield."
6935
+ },
6936
+ {
6937
+ "date": "11/24/2014",
6938
+ "text": "Once the activated ability has resolved, changing the number of lore counters on Scroll of the Masters won’t affect the bonus that activation granted."
6939
+ }
6940
+ ]
4301
6941
  },
4302
6942
  {
4303
6943
  "name": "Ugin's Construct",
@@ -4324,7 +6964,13 @@
4324
6964
  "loyalty": null,
4325
6965
  "multiverse_id": 391949,
4326
6966
  "other_part": null,
4327
- "color_indicator": null
6967
+ "color_indicator": null,
6968
+ "rulings": [
6969
+ {
6970
+ "date": "11/24/2014",
6971
+ "text": "If you control only colorless permanents as the ability resolves (for example, basic lands and face-down permanents), you won’t sacrifice anything."
6972
+ }
6973
+ ]
4328
6974
  },
4329
6975
  {
4330
6976
  "name": "Bloodfell Caves",
@@ -4350,7 +6996,8 @@
4350
6996
  "loyalty": null,
4351
6997
  "multiverse_id": 391802,
4352
6998
  "other_part": null,
4353
- "color_indicator": null
6999
+ "color_indicator": null,
7000
+ "rulings": []
4354
7001
  },
4355
7002
  {
4356
7003
  "name": "Blossoming Sands",
@@ -4376,7 +7023,8 @@
4376
7023
  "loyalty": null,
4377
7024
  "multiverse_id": 391804,
4378
7025
  "other_part": null,
4379
- "color_indicator": null
7026
+ "color_indicator": null,
7027
+ "rulings": []
4380
7028
  },
4381
7029
  {
4382
7030
  "name": "Crucible of the Spirit Dragon",
@@ -4402,7 +7050,25 @@
4402
7050
  "loyalty": null,
4403
7051
  "multiverse_id": 391812,
4404
7052
  "other_part": null,
4405
- "color_indicator": null
7053
+ "color_indicator": null,
7054
+ "rulings": [
7055
+ {
7056
+ "date": "11/24/2014",
7057
+ "text": "You can use mana generated by the last ability to pay an alternative cost (such as a dash cost) or an additional cost to cast a Dragon spell. It’s not limited to paying just that spell’s mana cost."
7058
+ },
7059
+ {
7060
+ "date": "11/24/2014",
7061
+ "text": "An activated ability appears in the form “Cost: Effect.”"
7062
+ },
7063
+ {
7064
+ "date": "11/24/2014",
7065
+ "text": "Notably, turning a face-down creature face up isn’t an activated ability. If you manifest a Dragon creature card or cast a Dragon creature card face down using the morph ability, you can’t use mana generated by the last ability to turn that card face up."
7066
+ },
7067
+ {
7068
+ "date": "11/24/2014",
7069
+ "text": "The mana generated by the last ability can’t be spent to activate abilities of Dragon sources that aren’t on the battlefield."
7070
+ }
7071
+ ]
4406
7072
  },
4407
7073
  {
4408
7074
  "name": "Dismal Backwater",
@@ -4428,7 +7094,8 @@
4428
7094
  "loyalty": null,
4429
7095
  "multiverse_id": 391820,
4430
7096
  "other_part": null,
4431
- "color_indicator": null
7097
+ "color_indicator": null,
7098
+ "rulings": []
4432
7099
  },
4433
7100
  {
4434
7101
  "name": "Jungle Hollow",
@@ -4454,7 +7121,8 @@
4454
7121
  "loyalty": null,
4455
7122
  "multiverse_id": 391865,
4456
7123
  "other_part": null,
4457
- "color_indicator": null
7124
+ "color_indicator": null,
7125
+ "rulings": []
4458
7126
  },
4459
7127
  {
4460
7128
  "name": "Rugged Highlands",
@@ -4480,7 +7148,8 @@
4480
7148
  "loyalty": null,
4481
7149
  "multiverse_id": 391908,
4482
7150
  "other_part": null,
4483
- "color_indicator": null
7151
+ "color_indicator": null,
7152
+ "rulings": []
4484
7153
  },
4485
7154
  {
4486
7155
  "name": "Scoured Barrens",
@@ -4506,7 +7175,8 @@
4506
7175
  "loyalty": null,
4507
7176
  "multiverse_id": 391915,
4508
7177
  "other_part": null,
4509
- "color_indicator": null
7178
+ "color_indicator": null,
7179
+ "rulings": []
4510
7180
  },
4511
7181
  {
4512
7182
  "name": "Swiftwater Cliffs",
@@ -4532,7 +7202,8 @@
4532
7202
  "loyalty": null,
4533
7203
  "multiverse_id": 391936,
4534
7204
  "other_part": null,
4535
- "color_indicator": null
7205
+ "color_indicator": null,
7206
+ "rulings": []
4536
7207
  },
4537
7208
  {
4538
7209
  "name": "Thornwood Falls",
@@ -4558,7 +7229,8 @@
4558
7229
  "loyalty": null,
4559
7230
  "multiverse_id": 391944,
4560
7231
  "other_part": null,
4561
- "color_indicator": null
7232
+ "color_indicator": null,
7233
+ "rulings": []
4562
7234
  },
4563
7235
  {
4564
7236
  "name": "Tranquil Cove",
@@ -4584,7 +7256,8 @@
4584
7256
  "loyalty": null,
4585
7257
  "multiverse_id": 391946,
4586
7258
  "other_part": null,
4587
- "color_indicator": null
7259
+ "color_indicator": null,
7260
+ "rulings": []
4588
7261
  },
4589
7262
  {
4590
7263
  "name": "Wind-Scarred Crag",
@@ -4610,7 +7283,8 @@
4610
7283
  "loyalty": null,
4611
7284
  "multiverse_id": 391963,
4612
7285
  "other_part": null,
4613
- "color_indicator": null
7286
+ "color_indicator": null,
7287
+ "rulings": []
4614
7288
  },
4615
7289
  {
4616
7290
  "name": "Plains",
@@ -4638,7 +7312,8 @@
4638
7312
  "loyalty": null,
4639
7313
  "multiverse_id": 391894,
4640
7314
  "other_part": null,
4641
- "color_indicator": null
7315
+ "color_indicator": null,
7316
+ "rulings": []
4642
7317
  },
4643
7318
  {
4644
7319
  "name": "Plains",
@@ -4666,7 +7341,8 @@
4666
7341
  "loyalty": null,
4667
7342
  "multiverse_id": 391895,
4668
7343
  "other_part": null,
4669
- "color_indicator": null
7344
+ "color_indicator": null,
7345
+ "rulings": []
4670
7346
  },
4671
7347
  {
4672
7348
  "name": "Island",
@@ -4694,7 +7370,8 @@
4694
7370
  "loyalty": null,
4695
7371
  "multiverse_id": 391859,
4696
7372
  "other_part": null,
4697
- "color_indicator": null
7373
+ "color_indicator": null,
7374
+ "rulings": []
4698
7375
  },
4699
7376
  {
4700
7377
  "name": "Island",
@@ -4722,7 +7399,8 @@
4722
7399
  "loyalty": null,
4723
7400
  "multiverse_id": 391860,
4724
7401
  "other_part": null,
4725
- "color_indicator": null
7402
+ "color_indicator": null,
7403
+ "rulings": []
4726
7404
  },
4727
7405
  {
4728
7406
  "name": "Swamp",
@@ -4750,7 +7428,8 @@
4750
7428
  "loyalty": null,
4751
7429
  "multiverse_id": 391934,
4752
7430
  "other_part": null,
4753
- "color_indicator": null
7431
+ "color_indicator": null,
7432
+ "rulings": []
4754
7433
  },
4755
7434
  {
4756
7435
  "name": "Swamp",
@@ -4778,7 +7457,8 @@
4778
7457
  "loyalty": null,
4779
7458
  "multiverse_id": 391935,
4780
7459
  "other_part": null,
4781
- "color_indicator": null
7460
+ "color_indicator": null,
7461
+ "rulings": []
4782
7462
  },
4783
7463
  {
4784
7464
  "name": "Mountain",
@@ -4806,7 +7486,8 @@
4806
7486
  "loyalty": null,
4807
7487
  "multiverse_id": 391885,
4808
7488
  "other_part": null,
4809
- "color_indicator": null
7489
+ "color_indicator": null,
7490
+ "rulings": []
4810
7491
  },
4811
7492
  {
4812
7493
  "name": "Mountain",
@@ -4834,7 +7515,8 @@
4834
7515
  "loyalty": null,
4835
7516
  "multiverse_id": 391886,
4836
7517
  "other_part": null,
4837
- "color_indicator": null
7518
+ "color_indicator": null,
7519
+ "rulings": []
4838
7520
  },
4839
7521
  {
4840
7522
  "name": "Forest",
@@ -4862,7 +7544,8 @@
4862
7544
  "loyalty": null,
4863
7545
  "multiverse_id": 391835,
4864
7546
  "other_part": null,
4865
- "color_indicator": null
7547
+ "color_indicator": null,
7548
+ "rulings": []
4866
7549
  },
4867
7550
  {
4868
7551
  "name": "Forest",
@@ -4890,6 +7573,7 @@
4890
7573
  "loyalty": null,
4891
7574
  "multiverse_id": 391836,
4892
7575
  "other_part": null,
4893
- "color_indicator": null
7576
+ "color_indicator": null,
7577
+ "rulings": []
4894
7578
  }
4895
7579
  ]