mtg-db 2.0.0 → 2.1.0

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Files changed (195) hide show
  1. checksums.yaml +4 -4
  2. data/data/sets/10e.json +2053 -390
  3. data/data/sets/2ed.json +2261 -305
  4. data/data/sets/3ed.json +2137 -309
  5. data/data/sets/4ed.json +2390 -379
  6. data/data/sets/5dn.json +889 -167
  7. data/data/sets/5ed.json +2928 -450
  8. data/data/sets/6ed.json +1646 -351
  9. data/data/sets/7ed.json +1528 -351
  10. data/data/sets/8ed.json +1552 -350
  11. data/data/sets/9ed.json +1694 -351
  12. data/data/sets/a25.json +2286 -251
  13. data/data/sets/aer.json +3637 -194
  14. data/data/sets/akh.json +3572 -303
  15. data/data/sets/ala.json +2483 -249
  16. data/data/sets/all.json +1185 -199
  17. data/data/sets/apc.json +603 -154
  18. data/data/sets/arb.json +1739 -146
  19. data/data/sets/arc.json +1083 -151
  20. data/data/sets/arn.json +642 -92
  21. data/data/sets/atq.json +727 -100
  22. data/data/sets/avr.json +1849 -244
  23. data/data/sets/bbd.json +3174 -257
  24. data/data/sets/bfz.json +4401 -300
  25. data/data/sets/bng.json +2719 -165
  26. data/data/sets/bok.json +1027 -166
  27. data/data/sets/brb.json +520 -136
  28. data/data/sets/btd.json +414 -90
  29. data/data/sets/c13.json +3069 -359
  30. data/data/sets/c14.json +2986 -338
  31. data/data/sets/c15.json +3462 -342
  32. data/data/sets/c16.json +3978 -357
  33. data/data/sets/c17.json +3417 -309
  34. data/data/sets/c18.json +4122 -310
  35. data/data/sets/chk.json +1396 -317
  36. data/data/sets/chr.json +864 -125
  37. data/data/sets/cm1.json +240 -18
  38. data/data/sets/cm2.json +2760 -318
  39. data/data/sets/cma.json +2356 -320
  40. data/data/sets/cmd.json +2446 -321
  41. data/data/sets/cn2.json +3021 -223
  42. data/data/sets/cns.json +2499 -210
  43. data/data/sets/con.json +1182 -146
  44. data/data/sets/csp.json +1079 -156
  45. data/data/sets/dd2.json +556 -62
  46. data/data/sets/dd3_dvd.json +390 -63
  47. data/data/sets/dd3_evg.json +271 -62
  48. data/data/sets/dd3_gvl.json +401 -64
  49. data/data/sets/dd3_jvc.json +556 -62
  50. data/data/sets/ddc.json +390 -63
  51. data/data/sets/ddd.json +401 -64
  52. data/data/sets/dde.json +358 -71
  53. data/data/sets/ddf.json +558 -80
  54. data/data/sets/ddg.json +463 -82
  55. data/data/sets/ddh.json +527 -84
  56. data/data/sets/ddi.json +572 -79
  57. data/data/sets/ddj.json +647 -92
  58. data/data/sets/ddk.json +479 -81
  59. data/data/sets/ddl.json +522 -82
  60. data/data/sets/ddm.json +685 -88
  61. data/data/sets/ddn.json +650 -82
  62. data/data/sets/ddo.json +387 -66
  63. data/data/sets/ddp.json +695 -75
  64. data/data/sets/ddq.json +460 -76
  65. data/data/sets/ddr.json +404 -74
  66. data/data/sets/dds.json +579 -65
  67. data/data/sets/ddt.json +419 -64
  68. data/data/sets/ddu.json +521 -77
  69. data/data/sets/dgm.json +2945 -171
  70. data/data/sets/dis.json +1072 -194
  71. data/data/sets/dka.json +1261 -171
  72. data/data/sets/dom.json +2654 -282
  73. data/data/sets/drb.json +110 -15
  74. data/data/sets/drk.json +769 -119
  75. data/data/sets/dst.json +908 -166
  76. data/data/sets/dtk.json +3140 -266
  77. data/data/sets/e01.json +947 -108
  78. data/data/sets/e02.json +276 -48
  79. data/data/sets/ema.json +1689 -252
  80. data/data/sets/emn.json +2709 -226
  81. data/data/sets/eve.json +2054 -180
  82. data/data/sets/evg.json +271 -62
  83. data/data/sets/exo.json +878 -143
  84. data/data/sets/exp.json +282 -55
  85. data/data/sets/fem.json +1270 -194
  86. data/data/sets/frf.json +2869 -185
  87. data/data/sets/fut.json +2076 -180
  88. data/data/sets/g18.json +10 -5
  89. data/data/sets/gk1.json +1377 -128
  90. data/data/sets/gk2.json +1183 -133
  91. data/data/sets/gnt.json +347 -68
  92. data/data/sets/gpt.json +978 -168
  93. data/data/sets/grn.json +3145 -283
  94. data/data/sets/gs1.json +85 -40
  95. data/data/sets/gtc.json +2949 -257
  96. data/data/sets/h09.json +413 -41
  97. data/data/sets/hml.json +668 -140
  98. data/data/sets/hop.json +934 -172
  99. data/data/sets/hou.json +2886 -219
  100. data/data/sets/ice.json +2341 -384
  101. data/data/sets/ima.json +2797 -252
  102. data/data/sets/inv.json +1557 -356
  103. data/data/sets/isd.json +1826 -284
  104. data/data/sets/jou.json +2363 -165
  105. data/data/sets/jud.json +793 -143
  106. data/data/sets/kld.json +3982 -275
  107. data/data/sets/ktk.json +3374 -272
  108. data/data/sets/lea.json +2229 -298
  109. data/data/sets/leb.json +2261 -305
  110. data/data/sets/leg.json +2005 -310
  111. data/data/sets/lgn.json +885 -145
  112. data/data/sets/lrw.json +1716 -301
  113. data/data/sets/m10.json +1740 -251
  114. data/data/sets/m11.json +1909 -254
  115. data/data/sets/m12.json +1915 -251
  116. data/data/sets/m13.json +1768 -251
  117. data/data/sets/m14.json +2014 -255
  118. data/data/sets/m15.json +2702 -293
  119. data/data/sets/m19.json +2071 -320
  120. data/data/sets/mbs.json +993 -159
  121. data/data/sets/md1.json +211 -26
  122. data/data/sets/mir.json +1642 -351
  123. data/data/sets/mm2.json +2403 -256
  124. data/data/sets/mm3.json +2409 -249
  125. data/data/sets/mma.json +2792 -229
  126. data/data/sets/mmq.json +1234 -351
  127. data/data/sets/mor.json +1486 -150
  128. data/data/sets/mps_akh.json +540 -54
  129. data/data/sets/mps_grn.json +120 -8
  130. data/data/sets/mps_kld.json +533 -54
  131. data/data/sets/mps_rna.json +196 -8
  132. data/data/sets/mps_war.json +143 -8
  133. data/data/sets/mrd.json +1475 -306
  134. data/data/sets/nem.json +588 -144
  135. data/data/sets/nph.json +1729 -179
  136. data/data/sets/ody.json +1160 -351
  137. data/data/sets/ogw.json +1672 -186
  138. data/data/sets/ons.json +1573 -350
  139. data/data/sets/ori.json +2651 -296
  140. data/data/sets/pc2.json +1385 -156
  141. data/data/sets/pca.json +1385 -156
  142. data/data/sets/pcy.json +607 -143
  143. data/data/sets/pd2.json +240 -35
  144. data/data/sets/pd3.json +187 -31
  145. data/data/sets/plc.json +2060 -169
  146. data/data/sets/pls.json +1067 -146
  147. data/data/sets/po2.json +525 -165
  148. data/data/sets/por.json +649 -222
  149. data/data/sets/ptk.json +782 -180
  150. data/data/sets/rav.json +2219 -316
  151. data/data/sets/rix.json +2268 -213
  152. data/data/sets/rna.json +2706 -283
  153. data/data/sets/roe.json +3710 -248
  154. data/data/sets/rtr.json +2824 -280
  155. data/data/sets/s00.json +38 -19
  156. data/data/sets/s99.json +533 -173
  157. data/data/sets/scg.json +1054 -143
  158. data/data/sets/shm.json +2625 -301
  159. data/data/sets/soi.json +3874 -330
  160. data/data/sets/sok.json +969 -170
  161. data/data/sets/som.json +2621 -256
  162. data/data/sets/ss1.json +59 -8
  163. data/data/sets/sth.json +894 -145
  164. data/data/sets/ths.json +3061 -250
  165. data/data/sets/tmp.json +1904 -351
  166. data/data/sets/tor.json +569 -144
  167. data/data/sets/tsb.json +969 -124
  168. data/data/sets/tsp.json +3224 -302
  169. data/data/sets/uds.json +889 -144
  170. data/data/sets/ugl.json +2482 -0
  171. data/data/sets/ulg.json +859 -145
  172. data/data/sets/uma.json +3354 -255
  173. data/data/sets/uma_box.json +675 -40
  174. data/data/sets/unh.json +3829 -0
  175. data/data/sets/usg.json +2277 -351
  176. data/data/sets/ust.json +11302 -0
  177. data/data/sets/v09.json +116 -15
  178. data/data/sets/v10.json +162 -15
  179. data/data/sets/v11.json +178 -15
  180. data/data/sets/v12.json +132 -15
  181. data/data/sets/v13.json +129 -20
  182. data/data/sets/v14.json +183 -15
  183. data/data/sets/v15.json +210 -15
  184. data/data/sets/v16.json +169 -16
  185. data/data/sets/v17.json +607 -32
  186. data/data/sets/vis.json +1063 -167
  187. data/data/sets/w16.json +98 -16
  188. data/data/sets/w17.json +170 -30
  189. data/data/sets/war.json +3430 -275
  190. data/data/sets/wth.json +1325 -169
  191. data/data/sets/wwk.json +1497 -145
  192. data/data/sets/xln.json +2689 -300
  193. data/data/sets/zen.json +2199 -271
  194. data/lib/mtg-db.rb +1 -1
  195. metadata +5 -2
data/data/sets/rix.json CHANGED
@@ -22,7 +22,17 @@
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  "loyalty": null,
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  "multiverse_id": 439658,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "While Baffling End’s two abilities are flavorfully related, they are independent. If the first ability doesn’t resolve (perhaps because the target gained hexproof), the second will still create a Dinosaur token when Baffling End leaves the battlefield."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "In a multiplayer game, the target opponent who creates a Dinosaur token doesn’t have to be the same one whose creature was exiled."
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+ }
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+ ]
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  },
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  {
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  "name": "Bishop of Binding",
@@ -50,7 +60,33 @@
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  "loyalty": null,
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  "multiverse_id": 439659,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "If Bishop of Binding leaves the battlefield before its first triggered ability tries to resolve, the target creature won’t be exiled."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "If a token is exiled this way, it will cease to exist and won’t return to the battlefield."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "The value of X is determined only as Bishop of Binding’s second ability resolves. It won’t change if the card leaves exile later in the turn."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "If there is no exiled card as Bishop of Binding’s last ability resolves, most likely because Bishop of Binding left the battlefield while that ability was on the stack, X is 0. The same is true if the exiled card doesn’t have a power, most likely because it’s a noncreature card that had become a creature."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "If a Vehicle is exiled with Bishop of Binding, use its printed power to determine the value of X."
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+ }
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+ ]
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  },
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  {
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  "name": "Blazing Hope",
@@ -74,7 +110,8 @@
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  "loyalty": null,
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  "multiverse_id": 439660,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Cleansing Ray",
@@ -100,7 +137,8 @@
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  "loyalty": null,
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  "multiverse_id": 439661,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Divine Verdict",
@@ -124,7 +162,21 @@
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  "loyalty": null,
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  "multiverse_id": 439662,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "10/1/2009",
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+ "text": "An “attacking creature” is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat."
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+ },
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+ {
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+ "date": "10/1/2009",
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+ "text": "A “blocking creature” is one that has been declared as a blocker this combat, or one that was put onto the battlefield blocking this combat. Unless that creature leaves combat, it continues to be a blocking creature through the end of combat step, even if the creature or creatures it was blocking are no longer on the battlefield or have otherwise left combat."
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+ },
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+ {
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+ "date": "7/1/2012",
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+ "text": "Destroying a blocking creature won’t cause any of the creatures it was blocking to become unblocked. They won’t deal combat damage to the defending player or planeswalker (unless they have trample)."
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+ }
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+ ]
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  },
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  {
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  "name": "Everdawn Champion",
@@ -151,7 +203,13 @@
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  "loyalty": null,
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  "multiverse_id": 439663,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "Combat damage can be assigned to Everdawn Champion as normal, even though that damage will be prevented. For example, if Everdawn Champion blocks a 4/4 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking."
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+ }
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+ ]
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  },
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  {
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  "name": "Exultant Skymarcher",
@@ -178,7 +236,8 @@
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  "loyalty": null,
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  "multiverse_id": 439664,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Famished Paladin",
@@ -206,7 +265,8 @@
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  "loyalty": null,
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  "multiverse_id": 439665,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Forerunner of the Legion",
@@ -234,7 +294,13 @@
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  "loyalty": null,
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  "multiverse_id": 439666,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
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+ }
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+ ]
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  },
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  {
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  "name": "Imperial Ceratops",
@@ -260,7 +326,21 @@
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  "loyalty": null,
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  "multiverse_id": 439667,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "If your life total is brought to 0 or less at the same time that Imperial Ceratops is dealt damage, you lose the game before its enrage ability resolves."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
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+ }
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+ ]
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  },
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  {
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  "name": "Legion Conquistador",
@@ -287,7 +367,8 @@
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  "loyalty": null,
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  "multiverse_id": 439668,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Luminous Bonds",
@@ -314,7 +395,8 @@
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  "loyalty": null,
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  "multiverse_id": 439669,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Majestic Heliopterus",
@@ -341,7 +423,8 @@
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  "loyalty": null,
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  "multiverse_id": 439670,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Martyr of Dusk",
@@ -368,7 +451,8 @@
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  "loyalty": null,
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  "multiverse_id": 439671,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": []
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  },
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  {
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  "name": "Moment of Triumph",
@@ -392,7 +476,13 @@
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  "loyalty": null,
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  "multiverse_id": 439672,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "If the target creature is an illegal target by the time Moment of Triumph tries to resolve, the spell doesn’t resolve. You won’t gain 2 life."
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+ }
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+ ]
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  },
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  {
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  "name": "Paladin of Atonement",
@@ -420,7 +510,17 @@
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  "loyalty": null,
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  "multiverse_id": 439673,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "Paladin of Atonement’s first ability cares only whether you lost life last turn, even if Paladin of Atonement wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "To determine how much life you gain for the last ability, use Paladin of Atonement’s toughness as it last existed on the battlefield. If its toughness was less than 0, you won’t gain life. (You also won’t lose life.)."
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+ }
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+ ]
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  },
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  {
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  "name": "Pride of Conquerors",
@@ -445,7 +545,37 @@
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  "loyalty": null,
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  "multiverse_id": 439674,
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  "other_part": null,
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- "color_indicator": null
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+ "color_indicator": null,
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+ "rulings": [
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+ {
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+ "date": "1/19/2018",
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+ "text": "Pride of Conquerors affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get a bonus."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "How Pride of Conquerors affects your creatures is determined at the time it resolves. If you don’t get the city’s blessing until later in the turn, your creatures still only get +1/+1."
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+ },
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+ {
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+ "date": "1/19/2018",
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+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
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+ },
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+ {
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+ "date": "1/19/2018",
564
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
565
+ },
566
+ {
567
+ "date": "1/19/2018",
568
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
569
+ },
570
+ {
571
+ "date": "1/19/2018",
572
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
573
+ },
574
+ {
575
+ "date": "1/19/2018",
576
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
577
+ }
578
+ ]
449
579
  },
450
580
  {
451
581
  "name": "Radiant Destiny",
@@ -471,7 +601,45 @@
471
601
  "loyalty": null,
472
602
  "multiverse_id": 439675,
473
603
  "other_part": null,
474
- "color_indicator": null
604
+ "color_indicator": null,
605
+ "rulings": [
606
+ {
607
+ "date": "1/19/2018",
608
+ "text": "Gaining vigilance any time after the moment you choose to attack with a creature won’t cause that creature to become untapped, and losing vigilance after that time won’t cause it to become tapped."
609
+ },
610
+ {
611
+ "date": "1/19/2018",
612
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
613
+ },
614
+ {
615
+ "date": "1/19/2018",
616
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
617
+ },
618
+ {
619
+ "date": "1/19/2018",
620
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
621
+ },
622
+ {
623
+ "date": "1/19/2018",
624
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
625
+ },
626
+ {
627
+ "date": "1/19/2018",
628
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
629
+ },
630
+ {
631
+ "date": "1/19/2018",
632
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
633
+ },
634
+ {
635
+ "date": "1/19/2018",
636
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
637
+ },
638
+ {
639
+ "date": "1/19/2018",
640
+ "text": "To choose a creature type, you must choose an existing creature type, such as Vampire or Knight. You can’t choose multiple creature types, such as “Vampire Knight.” Card types such as artifact can’t be chosen, nor can subtypes that aren’t creature types, such as Jace, Vehicle, or Treasure."
641
+ }
642
+ ]
475
643
  },
476
644
  {
477
645
  "name": "Raptor Companion",
@@ -495,7 +663,8 @@
495
663
  "loyalty": null,
496
664
  "multiverse_id": 439676,
497
665
  "other_part": null,
498
- "color_indicator": null
666
+ "color_indicator": null,
667
+ "rulings": []
499
668
  },
500
669
  {
501
670
  "name": "Sanguine Glorifier",
@@ -522,7 +691,8 @@
522
691
  "loyalty": null,
523
692
  "multiverse_id": 439677,
524
693
  "other_part": null,
525
- "color_indicator": null
694
+ "color_indicator": null,
695
+ "rulings": []
526
696
  },
527
697
  {
528
698
  "name": "Skymarcher Aspirant",
@@ -550,7 +720,37 @@
550
720
  "loyalty": null,
551
721
  "multiverse_id": 439678,
552
722
  "other_part": null,
553
- "color_indicator": null
723
+ "color_indicator": null,
724
+ "rulings": [
725
+ {
726
+ "date": "1/19/2018",
727
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
728
+ },
729
+ {
730
+ "date": "1/19/2018",
731
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
732
+ },
733
+ {
734
+ "date": "1/19/2018",
735
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
736
+ },
737
+ {
738
+ "date": "1/19/2018",
739
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
740
+ },
741
+ {
742
+ "date": "1/19/2018",
743
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
744
+ },
745
+ {
746
+ "date": "1/19/2018",
747
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
748
+ },
749
+ {
750
+ "date": "1/19/2018",
751
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
752
+ }
753
+ ]
554
754
  },
555
755
  {
556
756
  "name": "Slaughter the Strong",
@@ -574,7 +774,21 @@
574
774
  "loyalty": null,
575
775
  "multiverse_id": 439679,
576
776
  "other_part": null,
577
- "color_indicator": null
777
+ "color_indicator": null,
778
+ "rulings": [
779
+ {
780
+ "date": "1/19/2018",
781
+ "text": "Slaughter the Strong has each player choose any number of creatures and then checks that the total power of creatures each player chose this way is 4 or less. For example, you could save two 2/2 creatures, or a 1/1 and a 3/3 creature, but not all four of those creatures."
782
+ },
783
+ {
784
+ "date": "1/19/2018",
785
+ "text": "If a creature’s power is somehow less than 0, it subtracts from the total power of the other creatures its controller chooses. This can cause creatures with power 5 or greater to survive."
786
+ },
787
+ {
788
+ "date": "1/19/2018",
789
+ "text": "Starting with the player whose turn it is, each player in turn order chooses the appropriate number of creatures. Then the remaining creatures are sacrificed simultaneously. Players will know choices made by earlier players when making their choices."
790
+ }
791
+ ]
578
792
  },
579
793
  {
580
794
  "name": "Snubhorn Sentry",
@@ -601,7 +815,37 @@
601
815
  "loyalty": null,
602
816
  "multiverse_id": 439680,
603
817
  "other_part": null,
604
- "color_indicator": null
818
+ "color_indicator": null,
819
+ "rulings": [
820
+ {
821
+ "date": "1/19/2018",
822
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
823
+ },
824
+ {
825
+ "date": "1/19/2018",
826
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
827
+ },
828
+ {
829
+ "date": "1/19/2018",
830
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
831
+ },
832
+ {
833
+ "date": "1/19/2018",
834
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
835
+ },
836
+ {
837
+ "date": "1/19/2018",
838
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
839
+ },
840
+ {
841
+ "date": "1/19/2018",
842
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
843
+ },
844
+ {
845
+ "date": "1/19/2018",
846
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
847
+ }
848
+ ]
605
849
  },
606
850
  {
607
851
  "name": "Sphinx's Decree",
@@ -625,7 +869,13 @@
625
869
  "loyalty": null,
626
870
  "multiverse_id": 439681,
627
871
  "other_part": null,
628
- "color_indicator": null
872
+ "color_indicator": null,
873
+ "rulings": [
874
+ {
875
+ "date": "1/19/2018",
876
+ "text": "If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn."
877
+ }
878
+ ]
629
879
  },
630
880
  {
631
881
  "name": "Squire's Devotion",
@@ -653,7 +903,17 @@
653
903
  "loyalty": null,
654
904
  "multiverse_id": 439682,
655
905
  "other_part": null,
656
- "color_indicator": null
906
+ "color_indicator": null,
907
+ "rulings": [
908
+ {
909
+ "date": "1/19/2018",
910
+ "text": "You need a creature for Squire’s Devotion to target as you cast it. There’s no way to have it enter the battlefield attached to the Vampire token it’ll create."
911
+ },
912
+ {
913
+ "date": "1/19/2018",
914
+ "text": "If the creature this Aura would enchant is an illegal target by the time Squire’s Devotion tries to resolve, the Aura spell doesn’t resolve. It won’t enter the battlefield, so its ability won’t trigger."
915
+ }
916
+ ]
657
917
  },
658
918
  {
659
919
  "name": "Sun Sentinel",
@@ -680,7 +940,8 @@
680
940
  "loyalty": null,
681
941
  "multiverse_id": 439683,
682
942
  "other_part": null,
683
- "color_indicator": null
943
+ "color_indicator": null,
944
+ "rulings": []
684
945
  },
685
946
  {
686
947
  "name": "Sun-Crested Pterodon",
@@ -707,7 +968,13 @@
707
968
  "loyalty": null,
708
969
  "multiverse_id": 439684,
709
970
  "other_part": null,
710
- "color_indicator": null
971
+ "color_indicator": null,
972
+ "rulings": [
973
+ {
974
+ "date": "1/19/2018",
975
+ "text": "Gaining vigilance any time after the moment you choose to attack with Sun-Crested Pterodon won’t cause it to become untapped, and losing vigilance after that time won’t cause it to become tapped."
976
+ }
977
+ ]
711
978
  },
712
979
  {
713
980
  "name": "Temple Altisaur",
@@ -733,7 +1000,25 @@
733
1000
  "loyalty": null,
734
1001
  "multiverse_id": 439685,
735
1002
  "other_part": null,
736
- "color_indicator": null
1003
+ "color_indicator": null,
1004
+ "rulings": [
1005
+ {
1006
+ "date": "1/19/2018",
1007
+ "text": "Combat damage can be assigned to other Dinosaurs you control as normal, but most of that damage will be prevented. For example, if a 3/3 Dinosaur you control blocks a 5/5 creature with trample, the attacking player may assign 2 of that creature’s combat damage to the player or planeswalker it’s attacking and Temple Altisaur will prevent 2 of the 3 damage assigned to the defending Dinosaur."
1008
+ },
1009
+ {
1010
+ "date": "1/19/2018",
1011
+ "text": "If multiple sources would deal damage to another Dinosaur you control, all but 1 damage from each of those sources is prevented."
1012
+ },
1013
+ {
1014
+ "date": "1/19/2018",
1015
+ "text": "The effects of two Temple Altisaurs won’t reduce the damage from one source below 1 damage."
1016
+ },
1017
+ {
1018
+ "date": "1/19/2018",
1019
+ "text": "If multiple replacement and/or prevention effects could apply to a Dinosaur you control, you choose the order in which to apply those effects. For example, if another effect will prevent 1 damage that would be dealt to a Dinosaur, you may apply Temple Altisaur’s effect to prevent all but 1 of that damage and then apply the other effect to prevent that 1 damage."
1020
+ }
1021
+ ]
737
1022
  },
738
1023
  {
739
1024
  "name": "Trapjaw Tyrant",
@@ -759,7 +1044,29 @@
759
1044
  "loyalty": null,
760
1045
  "multiverse_id": 439686,
761
1046
  "other_part": null,
762
- "color_indicator": null
1047
+ "color_indicator": null,
1048
+ "rulings": [
1049
+ {
1050
+ "date": "1/19/2018",
1051
+ "text": "If Trapjaw Tyrant leaves the battlefield before its triggered ability resolves (most likely because it was dealt lethal damage), the target creature won’t be exiled."
1052
+ },
1053
+ {
1054
+ "date": "1/19/2018",
1055
+ "text": "Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist."
1056
+ },
1057
+ {
1058
+ "date": "1/19/2018",
1059
+ "text": "If a token is exiled this way, it will cease to exist and won’t return to the battlefield."
1060
+ },
1061
+ {
1062
+ "date": "1/19/2018",
1063
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
1064
+ },
1065
+ {
1066
+ "date": "1/19/2018",
1067
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
1068
+ }
1069
+ ]
763
1070
  },
764
1071
  {
765
1072
  "name": "Zetalpa, Primal Dawn",
@@ -788,7 +1095,13 @@
788
1095
  "loyalty": null,
789
1096
  "multiverse_id": 439687,
790
1097
  "other_part": null,
791
- "color_indicator": null
1098
+ "color_indicator": null,
1099
+ "rulings": [
1100
+ {
1101
+ "date": "1/19/2018",
1102
+ "text": "If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player or planeswalker that creature’s attacking."
1103
+ }
1104
+ ]
792
1105
  },
793
1106
  {
794
1107
  "name": "Admiral's Order",
@@ -813,7 +1126,17 @@
813
1126
  "loyalty": null,
814
1127
  "multiverse_id": 439688,
815
1128
  "other_part": null,
816
- "color_indicator": null
1129
+ "color_indicator": null,
1130
+ "rulings": [
1131
+ {
1132
+ "date": "1/19/2018",
1133
+ "text": "Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked."
1134
+ },
1135
+ {
1136
+ "date": "1/19/2018",
1137
+ "text": "Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively."
1138
+ }
1139
+ ]
817
1140
  },
818
1141
  {
819
1142
  "name": "Aquatic Incursion",
@@ -838,7 +1161,13 @@
838
1161
  "loyalty": null,
839
1162
  "multiverse_id": 439689,
840
1163
  "other_part": null,
841
- "color_indicator": null
1164
+ "color_indicator": null,
1165
+ "rulings": [
1166
+ {
1167
+ "date": "1/19/2018",
1168
+ "text": "Activating the last ability of Aquatic Incursion after a Merfolk has become blocked won’t cause it to become unblocked."
1169
+ }
1170
+ ]
842
1171
  },
843
1172
  {
844
1173
  "name": "Crafty Cutpurse",
@@ -866,7 +1195,37 @@
866
1195
  "loyalty": null,
867
1196
  "multiverse_id": 439690,
868
1197
  "other_part": null,
869
- "color_indicator": null
1198
+ "color_indicator": null,
1199
+ "rulings": [
1200
+ {
1201
+ "date": "1/19/2018",
1202
+ "text": "Crafty Cutpurse’s replacement effect is applied before any other replacement effects that would also modify how the token enters the battlefield. For example, if an opponent controls Anointed Procession, your Crafty Cutpurse’s effect applies before that of Anointed Procession and you won’t get twice as many tokens."
1203
+ },
1204
+ {
1205
+ "date": "1/19/2018",
1206
+ "text": "Crafty Cutpurse won’t retroactively change the control of tokens that have already entered the battlefield."
1207
+ },
1208
+ {
1209
+ "date": "1/19/2018",
1210
+ "text": "If a token would be created tapped and attacking, but the token’s controller isn’t an attacking player, that token is created tapped but not attacking. If a token would be created blocking a creature, but the token’s controller isn’t a defending player, that token is created but isn’t blocking."
1211
+ },
1212
+ {
1213
+ "date": "1/19/2018",
1214
+ "text": "If the effect that creates the token also creates a delayed triggered ability, Crafty Cutpurse doesn’t change who controls that ability. For example, if your opponent activates the ability of Kiki-Jiki, Mirror Breaker, that opponent controls the delayed triggered ability. When the ability triggers, that player can’t sacrifice the token, so it remains on the battlefield."
1215
+ },
1216
+ {
1217
+ "date": "1/19/2018",
1218
+ "text": "On the other hand, if the effect that creates the token grants a triggered ability to the token, the player who controls the token at the time the ability triggers will be the player who controls that ability. For example, if your opponent activates the second ability of Jace, Cunning Castaway, the token has the ability. If the ability triggers, you’ll control it, so you’ll have to sacrifice the token."
1219
+ },
1220
+ {
1221
+ "date": "1/19/2018",
1222
+ "text": "If two or more players each have resolved Crafty Cutpurse’s triggered ability and a token would be created, the token’s would-be controller chooses one of the applicable Crafty Cutpurse effects to apply. Then the new would-be controller of the token repeats this process among the remaining Crafty Cutpurse effects, and so on, until there are no more possible such effects to apply. Each effect can be applied to the token only once this way."
1223
+ },
1224
+ {
1225
+ "date": "1/19/2018",
1226
+ "text": "The above procedure means that if each player in a two-player game has resolved Crafty Cutpurse’s triggered ability and one would create a token, it really will enter the battlefield under that player’s control. The token would enter the battlefield under player A’s control, so player B’s effect affects it. Now that token would enter the battlefield under player B’s control, so player A’s effect affects it. Each replacement effect has now been used, so the token will enter the battlefield under player A’s control."
1227
+ }
1228
+ ]
870
1229
  },
871
1230
  {
872
1231
  "name": "Crashing Tide",
@@ -892,7 +1251,17 @@
892
1251
  "loyalty": null,
893
1252
  "multiverse_id": 439691,
894
1253
  "other_part": null,
895
- "color_indicator": null
1254
+ "color_indicator": null,
1255
+ "rulings": [
1256
+ {
1257
+ "date": "1/19/2018",
1258
+ "text": "Once you announce that you’re casting Crashing Tide, players can’t try to remove your Merfolk to make it lose flash until you’re done casting it. If it loses flash after it’s been cast, it will still resolve if able."
1259
+ },
1260
+ {
1261
+ "date": "1/19/2018",
1262
+ "text": "If the target creature is an illegal target by the time Crashing Tide tries to resolve, the spell doesn’t resolve. You won’t draw a card."
1263
+ }
1264
+ ]
896
1265
  },
897
1266
  {
898
1267
  "name": "Curious Obsession",
@@ -920,7 +1289,13 @@
920
1289
  "loyalty": null,
921
1290
  "multiverse_id": 439692,
922
1291
  "other_part": null,
923
- "color_indicator": null
1292
+ "color_indicator": null,
1293
+ "rulings": [
1294
+ {
1295
+ "date": "1/19/2018",
1296
+ "text": "Curious Obsession’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked."
1297
+ }
1298
+ ]
924
1299
  },
925
1300
  {
926
1301
  "name": "Deadeye Rig-Hauler",
@@ -947,7 +1322,17 @@
947
1322
  "loyalty": null,
948
1323
  "multiverse_id": 439693,
949
1324
  "other_part": null,
950
- "color_indicator": null
1325
+ "color_indicator": null,
1326
+ "rulings": [
1327
+ {
1328
+ "date": "1/19/2018",
1329
+ "text": "Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked."
1330
+ },
1331
+ {
1332
+ "date": "1/19/2018",
1333
+ "text": "Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively."
1334
+ }
1335
+ ]
951
1336
  },
952
1337
  {
953
1338
  "name": "Expel from Orazca",
@@ -972,7 +1357,33 @@
972
1357
  "loyalty": null,
973
1358
  "multiverse_id": 439694,
974
1359
  "other_part": null,
975
- "color_indicator": null
1360
+ "color_indicator": null,
1361
+ "rulings": [
1362
+ {
1363
+ "date": "1/19/2018",
1364
+ "text": "If you have the city’s blessing and choose not to put the target nonland permanent on top of its owner’s library, it’s returned to its owner’s hand."
1365
+ },
1366
+ {
1367
+ "date": "1/19/2018",
1368
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
1369
+ },
1370
+ {
1371
+ "date": "1/19/2018",
1372
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
1373
+ },
1374
+ {
1375
+ "date": "1/19/2018",
1376
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
1377
+ },
1378
+ {
1379
+ "date": "1/19/2018",
1380
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
1381
+ },
1382
+ {
1383
+ "date": "1/19/2018",
1384
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
1385
+ }
1386
+ ]
976
1387
  },
977
1388
  {
978
1389
  "name": "Flood of Recollection",
@@ -996,7 +1407,13 @@
996
1407
  "loyalty": null,
997
1408
  "multiverse_id": 439695,
998
1409
  "other_part": null,
999
- "color_indicator": null
1410
+ "color_indicator": null,
1411
+ "rulings": [
1412
+ {
1413
+ "date": "1/19/2018",
1414
+ "text": "There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com."
1415
+ }
1416
+ ]
1000
1417
  },
1001
1418
  {
1002
1419
  "name": "Hornswoggle",
@@ -1020,7 +1437,13 @@
1020
1437
  "loyalty": null,
1021
1438
  "multiverse_id": 439696,
1022
1439
  "other_part": null,
1023
- "color_indicator": null
1440
+ "color_indicator": null,
1441
+ "rulings": [
1442
+ {
1443
+ "date": "1/19/2018",
1444
+ "text": "Hornswoggle can target a spell that can’t be countered, such as Nezahal, Primal Tide. When Hornswoggle resolves, that spell won’t be countered, but you’ll still get a Treasure."
1445
+ }
1446
+ ]
1024
1447
  },
1025
1448
  {
1026
1449
  "name": "Induced Amnesia",
@@ -1045,7 +1468,25 @@
1045
1468
  "loyalty": null,
1046
1469
  "multiverse_id": 439697,
1047
1470
  "other_part": null,
1048
- "color_indicator": null
1471
+ "color_indicator": null,
1472
+ "rulings": [
1473
+ {
1474
+ "date": "1/19/2018",
1475
+ "text": "No player may look at the exiled cards."
1476
+ },
1477
+ {
1478
+ "date": "1/19/2018",
1479
+ "text": "If Induced Amnesia leaves the battlefield but isn’t put into a graveyard, the exiled cards are lost forever. They won’t be returned if another Induced Amnesia is put into a graveyard, even if that Induced Amnesia is represented by the same card."
1480
+ },
1481
+ {
1482
+ "date": "1/19/2018",
1483
+ "text": "If Induced Amnesia leaves the battlefield before its first ability resolves, its second ability will trigger (if appropriate) and do nothing. Then its first ability will resolve, and the exiled cards will be exiled indefinitely."
1484
+ },
1485
+ {
1486
+ "date": "1/19/2018",
1487
+ "text": "There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com."
1488
+ }
1489
+ ]
1049
1490
  },
1050
1491
  {
1051
1492
  "name": "Kitesail Corsair",
@@ -1072,7 +1513,17 @@
1072
1513
  "loyalty": null,
1073
1514
  "multiverse_id": 439698,
1074
1515
  "other_part": null,
1075
- "color_indicator": null
1516
+ "color_indicator": null,
1517
+ "rulings": [
1518
+ {
1519
+ "date": "1/19/2018",
1520
+ "text": "Kitesail Corsair has flying immediately after it attacks. This means that combat restrictions on creatures with flying (such as that of Sandwurm Convergence) don’t apply, but abilities that trigger on creatures with flying attacking (such as that of Windreader Sphinx) do trigger."
1521
+ },
1522
+ {
1523
+ "date": "1/19/2018",
1524
+ "text": "To determine the total cost of a Dinosaur spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the creature remains unchanged, no matter what the total cost to cast it was."
1525
+ }
1526
+ ]
1076
1527
  },
1077
1528
  {
1078
1529
  "name": "Kumena's Awakening",
@@ -1097,7 +1548,37 @@
1097
1548
  "loyalty": null,
1098
1549
  "multiverse_id": 439699,
1099
1550
  "other_part": null,
1100
- "color_indicator": null
1551
+ "color_indicator": null,
1552
+ "rulings": [
1553
+ {
1554
+ "date": "1/19/2018",
1555
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
1556
+ },
1557
+ {
1558
+ "date": "1/19/2018",
1559
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
1560
+ },
1561
+ {
1562
+ "date": "1/19/2018",
1563
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
1564
+ },
1565
+ {
1566
+ "date": "1/19/2018",
1567
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
1568
+ },
1569
+ {
1570
+ "date": "1/19/2018",
1571
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
1572
+ },
1573
+ {
1574
+ "date": "1/19/2018",
1575
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
1576
+ },
1577
+ {
1578
+ "date": "1/19/2018",
1579
+ "text": "Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve."
1580
+ }
1581
+ ]
1101
1582
  },
1102
1583
  {
1103
1584
  "name": "Mist-Cloaked Herald",
@@ -1124,7 +1605,8 @@
1124
1605
  "loyalty": null,
1125
1606
  "multiverse_id": 439700,
1126
1607
  "other_part": null,
1127
- "color_indicator": null
1608
+ "color_indicator": null,
1609
+ "rulings": []
1128
1610
  },
1129
1611
  {
1130
1612
  "name": "Negate",
@@ -1148,7 +1630,13 @@
1148
1630
  "loyalty": null,
1149
1631
  "multiverse_id": 439701,
1150
1632
  "other_part": null,
1151
- "color_indicator": null
1633
+ "color_indicator": null,
1634
+ "rulings": [
1635
+ {
1636
+ "date": "10/1/2009",
1637
+ "text": "A “creature spell” is any spell with the type creature, even if it has other types such as artifact or enchantment. Older cards of type summon are also creature spells."
1638
+ }
1639
+ ]
1152
1640
  },
1153
1641
  {
1154
1642
  "name": "Nezahal, Primal Tide",
@@ -1180,7 +1668,25 @@
1180
1668
  "loyalty": null,
1181
1669
  "multiverse_id": 439702,
1182
1670
  "other_part": null,
1183
- "color_indicator": null
1671
+ "color_indicator": null,
1672
+ "rulings": [
1673
+ {
1674
+ "date": "1/19/2018",
1675
+ "text": "Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size."
1676
+ },
1677
+ {
1678
+ "date": "1/19/2018",
1679
+ "text": "Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger."
1680
+ },
1681
+ {
1682
+ "date": "1/19/2018",
1683
+ "text": "Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability."
1684
+ },
1685
+ {
1686
+ "date": "1/19/2018",
1687
+ "text": "After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached."
1688
+ }
1689
+ ]
1184
1690
  },
1185
1691
  {
1186
1692
  "name": "Release to the Wind",
@@ -1204,7 +1710,25 @@
1204
1710
  "loyalty": null,
1205
1711
  "multiverse_id": 439703,
1206
1712
  "other_part": null,
1207
- "color_indicator": null
1713
+ "color_indicator": null,
1714
+ "rulings": [
1715
+ {
1716
+ "date": "1/19/2018",
1717
+ "text": "If a token is exiled this way, it can’t be cast."
1718
+ },
1719
+ {
1720
+ "date": "1/19/2018",
1721
+ "text": "If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost."
1722
+ },
1723
+ {
1724
+ "date": "1/19/2018",
1725
+ "text": "Casting the exiled card follows the normal timing rules for casting that card. For example, if the card is a creature card, you can cast that card only during your main phase while the stack is empty."
1726
+ },
1727
+ {
1728
+ "date": "1/19/2018",
1729
+ "text": "If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card."
1730
+ }
1731
+ ]
1208
1732
  },
1209
1733
  {
1210
1734
  "name": "River Darter",
@@ -1231,7 +1755,8 @@
1231
1755
  "loyalty": null,
1232
1756
  "multiverse_id": 439704,
1233
1757
  "other_part": null,
1234
- "color_indicator": null
1758
+ "color_indicator": null,
1759
+ "rulings": []
1235
1760
  },
1236
1761
  {
1237
1762
  "name": "Riverwise Augur",
@@ -1258,7 +1783,13 @@
1258
1783
  "loyalty": null,
1259
1784
  "multiverse_id": 439705,
1260
1785
  "other_part": null,
1261
- "color_indicator": null
1786
+ "color_indicator": null,
1787
+ "rulings": [
1788
+ {
1789
+ "date": "1/19/2018",
1790
+ "text": "You draw three cards and put two cards back all while Riverwise Augur’s ability is resolving. Nothing can happen between the two, and no player may choose to take actions."
1791
+ }
1792
+ ]
1262
1793
  },
1263
1794
  {
1264
1795
  "name": "Sailor of Means",
@@ -1285,7 +1816,8 @@
1285
1816
  "loyalty": null,
1286
1817
  "multiverse_id": 439706,
1287
1818
  "other_part": null,
1288
- "color_indicator": null
1819
+ "color_indicator": null,
1820
+ "rulings": []
1289
1821
  },
1290
1822
  {
1291
1823
  "name": "Sea Legs",
@@ -1313,7 +1845,8 @@
1313
1845
  "loyalty": null,
1314
1846
  "multiverse_id": 439707,
1315
1847
  "other_part": null,
1316
- "color_indicator": null
1848
+ "color_indicator": null,
1849
+ "rulings": []
1317
1850
  },
1318
1851
  {
1319
1852
  "name": "Seafloor Oracle",
@@ -1340,7 +1873,13 @@
1340
1873
  "loyalty": null,
1341
1874
  "multiverse_id": 439708,
1342
1875
  "other_part": null,
1343
- "color_indicator": null
1876
+ "color_indicator": null,
1877
+ "rulings": [
1878
+ {
1879
+ "date": "1/19/2018",
1880
+ "text": "If Seafloor Oracle is dealt lethal damage at the same time a Merfolk you control deals combat damage to a player, you’ll draw a card."
1881
+ }
1882
+ ]
1344
1883
  },
1345
1884
  {
1346
1885
  "name": "Secrets of the Golden City",
@@ -1365,7 +1904,29 @@
1365
1904
  "loyalty": null,
1366
1905
  "multiverse_id": 439709,
1367
1906
  "other_part": null,
1368
- "color_indicator": null
1907
+ "color_indicator": null,
1908
+ "rulings": [
1909
+ {
1910
+ "date": "1/19/2018",
1911
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
1912
+ },
1913
+ {
1914
+ "date": "1/19/2018",
1915
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
1916
+ },
1917
+ {
1918
+ "date": "1/19/2018",
1919
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
1920
+ },
1921
+ {
1922
+ "date": "1/19/2018",
1923
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
1924
+ },
1925
+ {
1926
+ "date": "1/19/2018",
1927
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
1928
+ }
1929
+ ]
1369
1930
  },
1370
1931
  {
1371
1932
  "name": "Silvergill Adept",
@@ -1393,7 +1954,8 @@
1393
1954
  "loyalty": null,
1394
1955
  "multiverse_id": 439710,
1395
1956
  "other_part": null,
1396
- "color_indicator": null
1957
+ "color_indicator": null,
1958
+ "rulings": []
1397
1959
  },
1398
1960
  {
1399
1961
  "name": "Siren Reaver",
@@ -1421,7 +1983,17 @@
1421
1983
  "loyalty": null,
1422
1984
  "multiverse_id": 439711,
1423
1985
  "other_part": null,
1424
- "color_indicator": null
1986
+ "color_indicator": null,
1987
+ "rulings": [
1988
+ {
1989
+ "date": "1/19/2018",
1990
+ "text": "Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked."
1991
+ },
1992
+ {
1993
+ "date": "1/19/2018",
1994
+ "text": "Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively."
1995
+ }
1996
+ ]
1425
1997
  },
1426
1998
  {
1427
1999
  "name": "Slippery Scoundrel",
@@ -1449,7 +2021,41 @@
1449
2021
  "loyalty": null,
1450
2022
  "multiverse_id": 439712,
1451
2023
  "other_part": null,
1452
- "color_indicator": null
2024
+ "color_indicator": null,
2025
+ "rulings": [
2026
+ {
2027
+ "date": "1/19/2018",
2028
+ "text": "Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked."
2029
+ },
2030
+ {
2031
+ "date": "1/19/2018",
2032
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2033
+ },
2034
+ {
2035
+ "date": "1/19/2018",
2036
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2037
+ },
2038
+ {
2039
+ "date": "1/19/2018",
2040
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2041
+ },
2042
+ {
2043
+ "date": "1/19/2018",
2044
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2045
+ },
2046
+ {
2047
+ "date": "1/19/2018",
2048
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2049
+ },
2050
+ {
2051
+ "date": "1/19/2018",
2052
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
2053
+ },
2054
+ {
2055
+ "date": "1/19/2018",
2056
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
2057
+ }
2058
+ ]
1453
2059
  },
1454
2060
  {
1455
2061
  "name": "Soul of the Rapids",
@@ -1476,7 +2082,8 @@
1476
2082
  "loyalty": null,
1477
2083
  "multiverse_id": 439713,
1478
2084
  "other_part": null,
1479
- "color_indicator": null
2085
+ "color_indicator": null,
2086
+ "rulings": []
1480
2087
  },
1481
2088
  {
1482
2089
  "name": "Spire Winder",
@@ -1504,7 +2111,37 @@
1504
2111
  "loyalty": null,
1505
2112
  "multiverse_id": 439714,
1506
2113
  "other_part": null,
1507
- "color_indicator": null
2114
+ "color_indicator": null,
2115
+ "rulings": [
2116
+ {
2117
+ "date": "1/19/2018",
2118
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2119
+ },
2120
+ {
2121
+ "date": "1/19/2018",
2122
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2123
+ },
2124
+ {
2125
+ "date": "1/19/2018",
2126
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2127
+ },
2128
+ {
2129
+ "date": "1/19/2018",
2130
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2131
+ },
2132
+ {
2133
+ "date": "1/19/2018",
2134
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2135
+ },
2136
+ {
2137
+ "date": "1/19/2018",
2138
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
2139
+ },
2140
+ {
2141
+ "date": "1/19/2018",
2142
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
2143
+ }
2144
+ ]
1508
2145
  },
1509
2146
  {
1510
2147
  "name": "Sworn Guardian",
@@ -1529,7 +2166,8 @@
1529
2166
  "loyalty": null,
1530
2167
  "multiverse_id": 439715,
1531
2168
  "other_part": null,
1532
- "color_indicator": null
2169
+ "color_indicator": null,
2170
+ "rulings": []
1533
2171
  },
1534
2172
  {
1535
2173
  "name": "Timestream Navigator",
@@ -1558,7 +2196,33 @@
1558
2196
  "loyalty": null,
1559
2197
  "multiverse_id": 439716,
1560
2198
  "other_part": null,
1561
- "color_indicator": null
2199
+ "color_indicator": null,
2200
+ "rulings": [
2201
+ {
2202
+ "date": "1/19/2018",
2203
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2204
+ },
2205
+ {
2206
+ "date": "1/19/2018",
2207
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2208
+ },
2209
+ {
2210
+ "date": "1/19/2018",
2211
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2212
+ },
2213
+ {
2214
+ "date": "1/19/2018",
2215
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2216
+ },
2217
+ {
2218
+ "date": "1/19/2018",
2219
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2220
+ },
2221
+ {
2222
+ "date": "1/19/2018",
2223
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
2224
+ }
2225
+ ]
1562
2226
  },
1563
2227
  {
1564
2228
  "name": "Warkite Marauder",
@@ -1586,7 +2250,21 @@
1586
2250
  "loyalty": null,
1587
2251
  "multiverse_id": 439717,
1588
2252
  "other_part": null,
1589
- "color_indicator": null
2253
+ "color_indicator": null,
2254
+ "rulings": [
2255
+ {
2256
+ "date": "1/19/2018",
2257
+ "text": "Warkite Marauder’s ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect."
2258
+ },
2259
+ {
2260
+ "date": "1/19/2018",
2261
+ "text": "If the affected creature gains an ability after Warkite Marauder’s ability resolves, it will keep that ability. If the affected creature has an ability that grants abilities to other objects, Warkite Marauder’s effect will stop it from doing so."
2262
+ },
2263
+ {
2264
+ "date": "1/19/2018",
2265
+ "text": "Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness."
2266
+ }
2267
+ ]
1590
2268
  },
1591
2269
  {
1592
2270
  "name": "Waterknot",
@@ -1614,7 +2292,8 @@
1614
2292
  "loyalty": null,
1615
2293
  "multiverse_id": 439718,
1616
2294
  "other_part": null,
1617
- "color_indicator": null
2295
+ "color_indicator": null,
2296
+ "rulings": []
1618
2297
  },
1619
2298
  {
1620
2299
  "name": "Arterial Flow",
@@ -1638,7 +2317,21 @@
1638
2317
  "loyalty": null,
1639
2318
  "multiverse_id": 439719,
1640
2319
  "other_part": null,
1641
- "color_indicator": null
2320
+ "color_indicator": null,
2321
+ "rulings": [
2322
+ {
2323
+ "date": "1/19/2018",
2324
+ "text": "Whether you control a Vampire is checked as Arterial Flow resolves."
2325
+ },
2326
+ {
2327
+ "date": "1/19/2018",
2328
+ "text": "Arterial Flow causes each opponent to lose 2 life if you control a Vampire, even if some or all of those players were unable to discard any cards."
2329
+ },
2330
+ {
2331
+ "date": "1/19/2018",
2332
+ "text": "In a Two-Headed Giant game, Arterial Flow causes the opposing team to lose 4 life, and each player on that team discards two cards. You gain 2 life."
2333
+ }
2334
+ ]
1642
2335
  },
1643
2336
  {
1644
2337
  "name": "Canal Monitor",
@@ -1662,7 +2355,8 @@
1662
2355
  "loyalty": null,
1663
2356
  "multiverse_id": 439720,
1664
2357
  "other_part": null,
1665
- "color_indicator": null
2358
+ "color_indicator": null,
2359
+ "rulings": []
1666
2360
  },
1667
2361
  {
1668
2362
  "name": "Champion of Dusk",
@@ -1689,7 +2383,13 @@
1689
2383
  "loyalty": null,
1690
2384
  "multiverse_id": 439721,
1691
2385
  "other_part": null,
1692
- "color_indicator": null
2386
+ "color_indicator": null,
2387
+ "rulings": [
2388
+ {
2389
+ "date": "1/19/2018",
2390
+ "text": "The number of Vampires you control is counted only as Champion of Dusk’s ability resolves. If Champion of Dusk is still on the battlefield, it’ll count itself."
2391
+ }
2392
+ ]
1693
2393
  },
1694
2394
  {
1695
2395
  "name": "Dark Inquiry",
@@ -1713,7 +2413,8 @@
1713
2413
  "loyalty": null,
1714
2414
  "multiverse_id": 439722,
1715
2415
  "other_part": null,
1716
- "color_indicator": null
2416
+ "color_indicator": null,
2417
+ "rulings": []
1717
2418
  },
1718
2419
  {
1719
2420
  "name": "Dead Man's Chest",
@@ -1740,7 +2441,37 @@
1740
2441
  "loyalty": null,
1741
2442
  "multiverse_id": 439723,
1742
2443
  "other_part": null,
1743
- "color_indicator": null
2444
+ "color_indicator": null,
2445
+ "rulings": [
2446
+ {
2447
+ "date": "1/19/2018",
2448
+ "text": "If you gain control of the enchanted creature, Dead Man’s Chest will be put into your graveyard."
2449
+ },
2450
+ {
2451
+ "date": "1/19/2018",
2452
+ "text": "If Dead Man’s Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man’s Chest still triggers."
2453
+ },
2454
+ {
2455
+ "date": "1/19/2018",
2456
+ "text": "To determine how many cards to exile, use the enchanted creature’s power as it last existed on the battlefield."
2457
+ },
2458
+ {
2459
+ "date": "1/19/2018",
2460
+ "text": "You are a creature’s owner if the card representing it began the game in your deck, or if it’s a token that entered the battlefield under your control. If Dead Man’s Chest enchants a creature that you own but an opponent controls, you’ll exile cards from your library."
2461
+ },
2462
+ {
2463
+ "date": "1/19/2018",
2464
+ "text": "The effect of Dead Man’s Chest doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty."
2465
+ },
2466
+ {
2467
+ "date": "1/19/2018",
2468
+ "text": "Casting an exiled card causes it to leave exile. You can’t cast it multiple times."
2469
+ },
2470
+ {
2471
+ "date": "1/19/2018",
2472
+ "text": "In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man’s Chest’s ability are exiled."
2473
+ }
2474
+ ]
1744
2475
  },
1745
2476
  {
1746
2477
  "name": "Dinosaur Hunter",
@@ -1767,7 +2498,13 @@
1767
2498
  "loyalty": null,
1768
2499
  "multiverse_id": 439724,
1769
2500
  "other_part": null,
1770
- "color_indicator": null
2501
+ "color_indicator": null,
2502
+ "rulings": [
2503
+ {
2504
+ "date": "1/19/2018",
2505
+ "text": "If an opponent’s Dinosaur has an enrage ability and your Dinosaur Hunter deals damage to it during your turn, that ability resolves before Dinosaur Hunter’s ability destroys the Dinosaur. If it’s that opponent’s turn, the Dinosaur is destroyed first, but its enrage ability still resolves afterwards."
2506
+ }
2507
+ ]
1771
2508
  },
1772
2509
  {
1773
2510
  "name": "Dire Fleet Poisoner",
@@ -1796,7 +2533,8 @@
1796
2533
  "loyalty": null,
1797
2534
  "multiverse_id": 439725,
1798
2535
  "other_part": null,
1799
- "color_indicator": null
2536
+ "color_indicator": null,
2537
+ "rulings": []
1800
2538
  },
1801
2539
  {
1802
2540
  "name": "Dusk Charger",
@@ -1823,7 +2561,37 @@
1823
2561
  "loyalty": null,
1824
2562
  "multiverse_id": 439726,
1825
2563
  "other_part": null,
1826
- "color_indicator": null
2564
+ "color_indicator": null,
2565
+ "rulings": [
2566
+ {
2567
+ "date": "1/19/2018",
2568
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2569
+ },
2570
+ {
2571
+ "date": "1/19/2018",
2572
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2573
+ },
2574
+ {
2575
+ "date": "1/19/2018",
2576
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2577
+ },
2578
+ {
2579
+ "date": "1/19/2018",
2580
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2581
+ },
2582
+ {
2583
+ "date": "1/19/2018",
2584
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2585
+ },
2586
+ {
2587
+ "date": "1/19/2018",
2588
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
2589
+ },
2590
+ {
2591
+ "date": "1/19/2018",
2592
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
2593
+ }
2594
+ ]
1827
2595
  },
1828
2596
  {
1829
2597
  "name": "Dusk Legion Zealot",
@@ -1850,7 +2618,8 @@
1850
2618
  "loyalty": null,
1851
2619
  "multiverse_id": 439727,
1852
2620
  "other_part": null,
1853
- "color_indicator": null
2621
+ "color_indicator": null,
2622
+ "rulings": []
1854
2623
  },
1855
2624
  {
1856
2625
  "name": "Fathom Fleet Boarder",
@@ -1877,7 +2646,13 @@
1877
2646
  "loyalty": null,
1878
2647
  "multiverse_id": 439728,
1879
2648
  "other_part": null,
1880
- "color_indicator": null
2649
+ "color_indicator": null,
2650
+ "rulings": [
2651
+ {
2652
+ "date": "1/19/2018",
2653
+ "text": "Fathom Fleet Boarder’s ability triggers regardless of whether you control another Pirate. Whether you control another Pirate is checked only as the ability resolves."
2654
+ }
2655
+ ]
1881
2656
  },
1882
2657
  {
1883
2658
  "name": "Forerunner of the Coalition",
@@ -1905,7 +2680,17 @@
1905
2680
  "loyalty": null,
1906
2681
  "multiverse_id": 439729,
1907
2682
  "other_part": null,
1908
- "color_indicator": null
2683
+ "color_indicator": null,
2684
+ "rulings": [
2685
+ {
2686
+ "date": "1/19/2018",
2687
+ "text": "In a Two-Headed Giant game, the last ability of Forerunner of the Coalition causes the opposing team to lose 2 life."
2688
+ },
2689
+ {
2690
+ "date": "1/19/2018",
2691
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
2692
+ }
2693
+ ]
1909
2694
  },
1910
2695
  {
1911
2696
  "name": "Golden Demise",
@@ -1930,7 +2715,33 @@
1930
2715
  "loyalty": null,
1931
2716
  "multiverse_id": 439730,
1932
2717
  "other_part": null,
1933
- "color_indicator": null
2718
+ "color_indicator": null,
2719
+ "rulings": [
2720
+ {
2721
+ "date": "1/19/2018",
2722
+ "text": "Golden Demise affects only creatures that are on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won’t get -2/-2. Similarly, if you have the city’s blessing, creatures that come under your opponents’ control later in the turn won’t get -2/-2."
2723
+ },
2724
+ {
2725
+ "date": "1/19/2018",
2726
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2727
+ },
2728
+ {
2729
+ "date": "1/19/2018",
2730
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2731
+ },
2732
+ {
2733
+ "date": "1/19/2018",
2734
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2735
+ },
2736
+ {
2737
+ "date": "1/19/2018",
2738
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2739
+ },
2740
+ {
2741
+ "date": "1/19/2018",
2742
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2743
+ }
2744
+ ]
1934
2745
  },
1935
2746
  {
1936
2747
  "name": "Grasping Scoundrel",
@@ -1957,7 +2768,8 @@
1957
2768
  "loyalty": null,
1958
2769
  "multiverse_id": 439731,
1959
2770
  "other_part": null,
1960
- "color_indicator": null
2771
+ "color_indicator": null,
2772
+ "rulings": []
1961
2773
  },
1962
2774
  {
1963
2775
  "name": "Gruesome Fate",
@@ -1981,7 +2793,13 @@
1981
2793
  "loyalty": null,
1982
2794
  "multiverse_id": 439732,
1983
2795
  "other_part": null,
1984
- "color_indicator": null
2796
+ "color_indicator": null,
2797
+ "rulings": [
2798
+ {
2799
+ "date": "1/19/2018",
2800
+ "text": "In a Two-Headed Giant game, Gruesome Fate causes the opposing team to lose 2 life for each creature you control."
2801
+ }
2802
+ ]
1985
2803
  },
1986
2804
  {
1987
2805
  "name": "Impale",
@@ -2005,7 +2823,8 @@
2005
2823
  "loyalty": null,
2006
2824
  "multiverse_id": 439733,
2007
2825
  "other_part": null,
2008
- "color_indicator": null
2826
+ "color_indicator": null,
2827
+ "rulings": []
2009
2828
  },
2010
2829
  {
2011
2830
  "name": "Mastermind's Acquisition",
@@ -2031,7 +2850,17 @@
2031
2850
  "loyalty": null,
2032
2851
  "multiverse_id": 439734,
2033
2852
  "other_part": null,
2034
- "color_indicator": null
2853
+ "color_indicator": null,
2854
+ "rulings": [
2855
+ {
2856
+ "date": "1/19/2018",
2857
+ "text": "In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time."
2858
+ },
2859
+ {
2860
+ "date": "1/19/2018",
2861
+ "text": "There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com."
2862
+ }
2863
+ ]
2035
2864
  },
2036
2865
  {
2037
2866
  "name": "Mausoleum Harpy",
@@ -2059,7 +2888,41 @@
2059
2888
  "loyalty": null,
2060
2889
  "multiverse_id": 439735,
2061
2890
  "other_part": null,
2062
- "color_indicator": null
2891
+ "color_indicator": null,
2892
+ "rulings": [
2893
+ {
2894
+ "date": "1/19/2018",
2895
+ "text": "If another creature you control is dealt lethal damage at the same time that Mausoleum Harpy is dealt lethal damage, Mausoleum Harpy won’t be saved by the +1/+1 counter that would have been put on it."
2896
+ },
2897
+ {
2898
+ "date": "1/19/2018",
2899
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
2900
+ },
2901
+ {
2902
+ "date": "1/19/2018",
2903
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
2904
+ },
2905
+ {
2906
+ "date": "1/19/2018",
2907
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
2908
+ },
2909
+ {
2910
+ "date": "1/19/2018",
2911
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
2912
+ },
2913
+ {
2914
+ "date": "1/19/2018",
2915
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
2916
+ },
2917
+ {
2918
+ "date": "1/19/2018",
2919
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
2920
+ },
2921
+ {
2922
+ "date": "1/19/2018",
2923
+ "text": "Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability."
2924
+ }
2925
+ ]
2063
2926
  },
2064
2927
  {
2065
2928
  "name": "Moment of Craving",
@@ -2083,7 +2946,17 @@
2083
2946
  "loyalty": null,
2084
2947
  "multiverse_id": 439736,
2085
2948
  "other_part": null,
2086
- "color_indicator": null
2949
+ "color_indicator": null,
2950
+ "rulings": [
2951
+ {
2952
+ "date": "1/19/2018",
2953
+ "text": "If the target creature is an illegal target by the time Moment of Craving tries to resolve, the spell doesn’t resolve. You won’t gain 2 life."
2954
+ },
2955
+ {
2956
+ "date": "1/19/2018",
2957
+ "text": "The target creature will still be on the battlefield when you gain life, even if its toughness has been reduced to 0 or less. Any abilities it has that interact with gaining life do so as appropriate. If any abilities trigger on you gaining life, the creature will be put into its owner’s graveyard after that ability triggers but before it resolves."
2958
+ }
2959
+ ]
2087
2960
  },
2088
2961
  {
2089
2962
  "name": "Oathsworn Vampire",
@@ -2111,7 +2984,17 @@
2111
2984
  "loyalty": null,
2112
2985
  "multiverse_id": 439737,
2113
2986
  "other_part": null,
2114
- "color_indicator": null
2987
+ "color_indicator": null,
2988
+ "rulings": [
2989
+ {
2990
+ "date": "1/19/2018",
2991
+ "text": "Oathsworn Vampire’s last ability cares only whether you gained life in the turn, even if Oathsworn Vampire wasn’t in your graveyard when that happened. It doesn’t care how much you gained, whether you also lost life, or even whether you lost more life than you gained."
2992
+ },
2993
+ {
2994
+ "date": "1/19/2018",
2995
+ "text": "Casting Oathsworn Vampire from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules."
2996
+ }
2997
+ ]
2115
2998
  },
2116
2999
  {
2117
3000
  "name": "Pitiless Plunderer",
@@ -2138,7 +3021,13 @@
2138
3021
  "loyalty": null,
2139
3022
  "multiverse_id": 439738,
2140
3023
  "other_part": null,
2141
- "color_indicator": null
3024
+ "color_indicator": null,
3025
+ "rulings": [
3026
+ {
3027
+ "date": "1/19/2018",
3028
+ "text": "If another creature you control dies at the same time as Pitiless Plunderer does, you’ll get a Treasure."
3029
+ }
3030
+ ]
2142
3031
  },
2143
3032
  {
2144
3033
  "name": "Ravenous Chupacabra",
@@ -2165,7 +3054,8 @@
2165
3054
  "loyalty": null,
2166
3055
  "multiverse_id": 439739,
2167
3056
  "other_part": null,
2168
- "color_indicator": null
3057
+ "color_indicator": null,
3058
+ "rulings": []
2169
3059
  },
2170
3060
  {
2171
3061
  "name": "Reaver Ambush",
@@ -2189,7 +3079,8 @@
2189
3079
  "loyalty": null,
2190
3080
  "multiverse_id": 439740,
2191
3081
  "other_part": null,
2192
- "color_indicator": null
3082
+ "color_indicator": null,
3083
+ "rulings": []
2193
3084
  },
2194
3085
  {
2195
3086
  "name": "Recover",
@@ -2214,7 +3105,8 @@
2214
3105
  "loyalty": null,
2215
3106
  "multiverse_id": 439741,
2216
3107
  "other_part": null,
2217
- "color_indicator": null
3108
+ "color_indicator": null,
3109
+ "rulings": []
2218
3110
  },
2219
3111
  {
2220
3112
  "name": "Sadistic Skymarcher",
@@ -2242,7 +3134,13 @@
2242
3134
  "loyalty": null,
2243
3135
  "multiverse_id": 439742,
2244
3136
  "other_part": null,
2245
- "color_indicator": null
3137
+ "color_indicator": null,
3138
+ "rulings": [
3139
+ {
3140
+ "date": "1/19/2018",
3141
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
3142
+ }
3143
+ ]
2246
3144
  },
2247
3145
  {
2248
3146
  "name": "Tetzimoc, Primal Death",
@@ -2273,7 +3171,17 @@
2273
3171
  "loyalty": null,
2274
3172
  "multiverse_id": 439743,
2275
3173
  "other_part": null,
2276
- "color_indicator": null
3174
+ "color_indicator": null,
3175
+ "rulings": [
3176
+ {
3177
+ "date": "1/19/2018",
3178
+ "text": "You can activate Tetzimoc’s activated ability more than once during your turn."
3179
+ },
3180
+ {
3181
+ "date": "1/19/2018",
3182
+ "text": "Tetzimoc’s triggered ability doesn’t care how a prey counter got onto a creature an opponent controls or whose Tetzimoc put that counter on the creature. Tetzimoc is happy to eat all the opponent’s prey it can see."
3183
+ }
3184
+ ]
2277
3185
  },
2278
3186
  {
2279
3187
  "name": "Tomb Robber",
@@ -2301,7 +3209,8 @@
2301
3209
  "loyalty": null,
2302
3210
  "multiverse_id": 439744,
2303
3211
  "other_part": null,
2304
- "color_indicator": null
3212
+ "color_indicator": null,
3213
+ "rulings": []
2305
3214
  },
2306
3215
  {
2307
3216
  "name": "Twilight Prophet",
@@ -2330,7 +3239,53 @@
2330
3239
  "loyalty": null,
2331
3240
  "multiverse_id": 439745,
2332
3241
  "other_part": null,
2333
- "color_indicator": null
3242
+ "color_indicator": null,
3243
+ "rulings": [
3244
+ {
3245
+ "date": "1/19/2018",
3246
+ "text": "If the mana cost of the revealed card includes {X}, X is considered to be 0."
3247
+ },
3248
+ {
3249
+ "date": "1/19/2018",
3250
+ "text": "If the revealed card doesn’t have a mana cost (because it’s a land card, for example), its converted mana cost is 0."
3251
+ },
3252
+ {
3253
+ "date": "1/19/2018",
3254
+ "text": "The converted mana cost of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves."
3255
+ },
3256
+ {
3257
+ "date": "1/19/2018",
3258
+ "text": "In a Two-Headed Giant game, Twilight Prophet’s last ability causes the opposing team to lose twice X life and you gain X life."
3259
+ },
3260
+ {
3261
+ "date": "1/19/2018",
3262
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
3263
+ },
3264
+ {
3265
+ "date": "1/19/2018",
3266
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
3267
+ },
3268
+ {
3269
+ "date": "1/19/2018",
3270
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
3271
+ },
3272
+ {
3273
+ "date": "1/19/2018",
3274
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
3275
+ },
3276
+ {
3277
+ "date": "1/19/2018",
3278
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
3279
+ },
3280
+ {
3281
+ "date": "1/19/2018",
3282
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
3283
+ },
3284
+ {
3285
+ "date": "1/19/2018",
3286
+ "text": "Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability."
3287
+ }
3288
+ ]
2334
3289
  },
2335
3290
  {
2336
3291
  "name": "Vampire Revenant",
@@ -2357,7 +3312,8 @@
2357
3312
  "loyalty": null,
2358
3313
  "multiverse_id": 439746,
2359
3314
  "other_part": null,
2360
- "color_indicator": null
3315
+ "color_indicator": null,
3316
+ "rulings": []
2361
3317
  },
2362
3318
  {
2363
3319
  "name": "Vona's Hunger",
@@ -2382,7 +3338,33 @@
2382
3338
  "loyalty": null,
2383
3339
  "multiverse_id": 439747,
2384
3340
  "other_part": null,
2385
- "color_indicator": null
3341
+ "color_indicator": null,
3342
+ "rulings": [
3343
+ {
3344
+ "date": "1/19/2018",
3345
+ "text": "When Vona’s Hunger resolves, first the player whose turn it is (if that player is an opponent) chooses which creature or creatures they will sacrifice, then each other opponent in turn order does the same, then all chosen creatures are sacrificed at the same time. Players will know choices made by earlier players when making their choices."
3346
+ },
3347
+ {
3348
+ "date": "1/19/2018",
3349
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
3350
+ },
3351
+ {
3352
+ "date": "1/19/2018",
3353
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
3354
+ },
3355
+ {
3356
+ "date": "1/19/2018",
3357
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
3358
+ },
3359
+ {
3360
+ "date": "1/19/2018",
3361
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
3362
+ },
3363
+ {
3364
+ "date": "1/19/2018",
3365
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
3366
+ }
3367
+ ]
2386
3368
  },
2387
3369
  {
2388
3370
  "name": "Voracious Vampire",
@@ -2410,7 +3392,8 @@
2410
3392
  "loyalty": null,
2411
3393
  "multiverse_id": 439748,
2412
3394
  "other_part": null,
2413
- "color_indicator": null
3395
+ "color_indicator": null,
3396
+ "rulings": []
2414
3397
  },
2415
3398
  {
2416
3399
  "name": "Blood Sun",
@@ -2435,7 +3418,33 @@
2435
3418
  "loyalty": null,
2436
3419
  "multiverse_id": 439749,
2437
3420
  "other_part": null,
2438
- "color_indicator": null
3421
+ "color_indicator": null,
3422
+ "rulings": [
3423
+ {
3424
+ "date": "1/19/2018",
3425
+ "text": "A mana ability is an ability that produces mana, not an ability that costs mana."
3426
+ },
3427
+ {
3428
+ "date": "1/19/2018",
3429
+ "text": "Land cards not on the battlefield aren’t affected."
3430
+ },
3431
+ {
3432
+ "date": "1/19/2018",
3433
+ "text": "If a land has an ability that triggers “when” it enters the battlefield, it will lose that ability before it triggers."
3434
+ },
3435
+ {
3436
+ "date": "1/19/2018",
3437
+ "text": "If a land has an ability that causes it to enter the battlefield tapped, it will lose that ability before it applies. The same is also true of any other abilities of a land that modify how it enters the battlefield or apply “as” it enters the battlefield, such as the first ability of Unclaimed Territory."
3438
+ },
3439
+ {
3440
+ "date": "1/19/2018",
3441
+ "text": "If a land gains an ability after Blood Sun has entered the battlefield, it keeps that ability."
3442
+ },
3443
+ {
3444
+ "date": "1/19/2018",
3445
+ "text": "If a land has an ability that continuously changes the types of other lands (such as Urborg, Tomb of Yawgmoth does), that ability will apply before Blood Sun removes that land’s abilities. If a land has an ability that grants abilities to other objects, Blood Sun will stop it from doing so."
3446
+ }
3447
+ ]
2439
3448
  },
2440
3449
  {
2441
3450
  "name": "Bombard",
@@ -2459,7 +3468,8 @@
2459
3468
  "loyalty": null,
2460
3469
  "multiverse_id": 439750,
2461
3470
  "other_part": null,
2462
- "color_indicator": null
3471
+ "color_indicator": null,
3472
+ "rulings": []
2463
3473
  },
2464
3474
  {
2465
3475
  "name": "Brass's Bounty",
@@ -2483,7 +3493,8 @@
2483
3493
  "loyalty": null,
2484
3494
  "multiverse_id": 439751,
2485
3495
  "other_part": null,
2486
- "color_indicator": null
3496
+ "color_indicator": null,
3497
+ "rulings": []
2487
3498
  },
2488
3499
  {
2489
3500
  "name": "Brazen Freebooter",
@@ -2510,7 +3521,8 @@
2510
3521
  "loyalty": null,
2511
3522
  "multiverse_id": 439752,
2512
3523
  "other_part": null,
2513
- "color_indicator": null
3524
+ "color_indicator": null,
3525
+ "rulings": []
2514
3526
  },
2515
3527
  {
2516
3528
  "name": "Buccaneer's Bravado",
@@ -2536,7 +3548,8 @@
2536
3548
  "loyalty": null,
2537
3549
  "multiverse_id": 439753,
2538
3550
  "other_part": null,
2539
- "color_indicator": null
3551
+ "color_indicator": null,
3552
+ "rulings": []
2540
3553
  },
2541
3554
  {
2542
3555
  "name": "Charging Tuskodon",
@@ -2563,7 +3576,17 @@
2563
3576
  "loyalty": null,
2564
3577
  "multiverse_id": 439754,
2565
3578
  "other_part": null,
2566
- "color_indicator": null
3579
+ "color_indicator": null,
3580
+ "rulings": [
3581
+ {
3582
+ "date": "1/19/2018",
3583
+ "text": "If Charging Tuskodon has trample damage to assign to a player, that damage is assigned based on its actual power and is doubled only as it’s dealt. For example, if Charging Tuskodon is blocked by a 3/3 creature, the attacking player can assign 1 damage to the defending player and then Charging Tuskodon deals 2 damage to that player."
3584
+ },
3585
+ {
3586
+ "date": "1/19/2018",
3587
+ "text": "The doubled damage Charging Tuskodon deals is still combat damage."
3588
+ }
3589
+ ]
2567
3590
  },
2568
3591
  {
2569
3592
  "name": "Daring Buccaneer",
@@ -2590,7 +3613,13 @@
2590
3613
  "loyalty": null,
2591
3614
  "multiverse_id": 439755,
2592
3615
  "other_part": null,
2593
- "color_indicator": null
3616
+ "color_indicator": null,
3617
+ "rulings": [
3618
+ {
3619
+ "date": "1/19/2018",
3620
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
3621
+ }
3622
+ ]
2594
3623
  },
2595
3624
  {
2596
3625
  "name": "Dire Fleet Daredevil",
@@ -2618,7 +3647,17 @@
2618
3647
  "loyalty": null,
2619
3648
  "multiverse_id": 439756,
2620
3649
  "other_part": null,
2621
- "color_indicator": null
3650
+ "color_indicator": null,
3651
+ "rulings": [
3652
+ {
3653
+ "date": "1/19/2018",
3654
+ "text": "The effect of Dire Fleet Daredevil doesn’t change when you can cast the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty."
3655
+ },
3656
+ {
3657
+ "date": "1/19/2018",
3658
+ "text": "Casting an exiled card causes it to leave exile. You can’t cast it multiple times."
3659
+ }
3660
+ ]
2622
3661
  },
2623
3662
  {
2624
3663
  "name": "Etali, Primal Storm",
@@ -2647,7 +3686,37 @@
2647
3686
  "loyalty": null,
2648
3687
  "multiverse_id": 439757,
2649
3688
  "other_part": null,
2650
- "color_indicator": null
3689
+ "color_indicator": null,
3690
+ "rulings": [
3691
+ {
3692
+ "date": "1/19/2018",
3693
+ "text": "If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost."
3694
+ },
3695
+ {
3696
+ "date": "1/19/2018",
3697
+ "text": "If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can’t wait to cast them later in the turn. Timing permissions based on a card’s type are ignored, and the spells resolve before blockers are declared."
3698
+ },
3699
+ {
3700
+ "date": "1/19/2018",
3701
+ "text": "If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won’t resolve until you’re done casting spells, so the permanents they become can’t be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can’t cast that Aura targeting that creature."
3702
+ },
3703
+ {
3704
+ "date": "1/19/2018",
3705
+ "text": "If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Silvergill Adept, those must be paid to cast the card."
3706
+ },
3707
+ {
3708
+ "date": "1/19/2018",
3709
+ "text": "Any cards not cast, including land cards, remain in exile. They can’t be cast on later turns, even if Etali attacks again."
3710
+ },
3711
+ {
3712
+ "date": "1/19/2018",
3713
+ "text": "Because all attacking creatures are chosen at once, a creature cast this way can’t attack during the same combat as Etali, even if it has haste."
3714
+ },
3715
+ {
3716
+ "date": "1/19/2018",
3717
+ "text": "In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali’s ability are exiled."
3718
+ }
3719
+ ]
2651
3720
  },
2652
3721
  {
2653
3722
  "name": "Fanatical Firebrand",
@@ -2675,7 +3744,8 @@
2675
3744
  "loyalty": null,
2676
3745
  "multiverse_id": 439758,
2677
3746
  "other_part": null,
2678
- "color_indicator": null
3747
+ "color_indicator": null,
3748
+ "rulings": []
2679
3749
  },
2680
3750
  {
2681
3751
  "name": "Forerunner of the Empire",
@@ -2703,7 +3773,13 @@
2703
3773
  "loyalty": null,
2704
3774
  "multiverse_id": 439759,
2705
3775
  "other_part": null,
2706
- "color_indicator": null
3776
+ "color_indicator": null,
3777
+ "rulings": [
3778
+ {
3779
+ "date": "1/19/2018",
3780
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
3781
+ }
3782
+ ]
2707
3783
  },
2708
3784
  {
2709
3785
  "name": "Form of the Dinosaur",
@@ -2728,7 +3804,21 @@
2728
3804
  "loyalty": null,
2729
3805
  "multiverse_id": 439760,
2730
3806
  "other_part": null,
2731
- "color_indicator": null
3807
+ "color_indicator": null,
3808
+ "rulings": [
3809
+ {
3810
+ "date": "1/19/2018",
3811
+ "text": "For your life total to become 15, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Form of the Dinosaur’s first ability resolves, it will cause you to gain 11 life; alternatively, if your life total is 40 when it resolves, it will cause you to lose 25 life. Other cards that interact with life gain or life loss will interact with this effect accordingly."
3812
+ },
3813
+ {
3814
+ "date": "1/19/2018",
3815
+ "text": "Form of the Dinosaur’s last ability isn’t optional. You have to pick a fight with an opponent’s creature if any are legal targets. If that creature leaves the battlefield after it becomes the target of Form of the Dinosaur’s ability but before it resolves, you won’t be dealt damage."
3816
+ },
3817
+ {
3818
+ "date": "1/19/2018",
3819
+ "text": "In a Two-Headed Giant game, Form of the Dinosaur’s first ability causes your team’s life total to become 15. Only you gain or lose life this way."
3820
+ }
3821
+ ]
2732
3822
  },
2733
3823
  {
2734
3824
  "name": "Frilled Deathspitter",
@@ -2754,7 +3844,21 @@
2754
3844
  "loyalty": null,
2755
3845
  "multiverse_id": 439761,
2756
3846
  "other_part": null,
2757
- "color_indicator": null
3847
+ "color_indicator": null,
3848
+ "rulings": [
3849
+ {
3850
+ "date": "1/19/2018",
3851
+ "text": "If your life total is brought to 0 or less at the same time that Frilled Deathspitter is dealt damage, you lose the game before its enrage ability resolves."
3852
+ },
3853
+ {
3854
+ "date": "1/19/2018",
3855
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
3856
+ },
3857
+ {
3858
+ "date": "1/19/2018",
3859
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
3860
+ }
3861
+ ]
2758
3862
  },
2759
3863
  {
2760
3864
  "name": "Goblin Trailblazer",
@@ -2781,7 +3885,8 @@
2781
3885
  "loyalty": null,
2782
3886
  "multiverse_id": 439762,
2783
3887
  "other_part": null,
2784
- "color_indicator": null
3888
+ "color_indicator": null,
3889
+ "rulings": []
2785
3890
  },
2786
3891
  {
2787
3892
  "name": "Mutiny",
@@ -2805,7 +3910,13 @@
2805
3910
  "loyalty": null,
2806
3911
  "multiverse_id": 439763,
2807
3912
  "other_part": null,
2808
- "color_indicator": null
3913
+ "color_indicator": null,
3914
+ "rulings": [
3915
+ {
3916
+ "date": "1/19/2018",
3917
+ "text": "If either or both targets are illegal when Mutiny resolves, no creature will deal or be dealt damage."
3918
+ }
3919
+ ]
2809
3920
  },
2810
3921
  {
2811
3922
  "name": "Needletooth Raptor",
@@ -2831,7 +3942,17 @@
2831
3942
  "loyalty": null,
2832
3943
  "multiverse_id": 439764,
2833
3944
  "other_part": null,
2834
- "color_indicator": null
3945
+ "color_indicator": null,
3946
+ "rulings": [
3947
+ {
3948
+ "date": "1/19/2018",
3949
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
3950
+ },
3951
+ {
3952
+ "date": "1/19/2018",
3953
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
3954
+ }
3955
+ ]
2835
3956
  },
2836
3957
  {
2837
3958
  "name": "Orazca Raptor",
@@ -2855,7 +3976,8 @@
2855
3976
  "loyalty": null,
2856
3977
  "multiverse_id": 439765,
2857
3978
  "other_part": null,
2858
- "color_indicator": null
3979
+ "color_indicator": null,
3980
+ "rulings": []
2859
3981
  },
2860
3982
  {
2861
3983
  "name": "Pirate's Pillage",
@@ -2880,7 +4002,8 @@
2880
4002
  "loyalty": null,
2881
4003
  "multiverse_id": 439766,
2882
4004
  "other_part": null,
2883
- "color_indicator": null
4005
+ "color_indicator": null,
4006
+ "rulings": []
2884
4007
  },
2885
4008
  {
2886
4009
  "name": "Reckless Rage",
@@ -2904,7 +4027,17 @@
2904
4027
  "loyalty": null,
2905
4028
  "multiverse_id": 439767,
2906
4029
  "other_part": null,
2907
- "color_indicator": null
4030
+ "color_indicator": null,
4031
+ "rulings": [
4032
+ {
4033
+ "date": "1/19/2018",
4034
+ "text": "You can’t cast Reckless Rage unless you choose both a creature you control and a creature you don’t control as targets."
4035
+ },
4036
+ {
4037
+ "date": "1/19/2018",
4038
+ "text": "If either target is an illegal target as Reckless Rage resolves, the other will still be dealt damage."
4039
+ }
4040
+ ]
2908
4041
  },
2909
4042
  {
2910
4043
  "name": "Rekindling Phoenix",
@@ -2931,7 +4064,17 @@
2931
4064
  "loyalty": null,
2932
4065
  "multiverse_id": 439768,
2933
4066
  "other_part": null,
2934
- "color_indicator": null
4067
+ "color_indicator": null,
4068
+ "rulings": [
4069
+ {
4070
+ "date": "1/19/2018",
4071
+ "text": "If you don’t have a card named Rekindling Phoenix in your graveyard, the Elemental token’s ability is immediately removed from the stack after it triggers and you won’t sacrifice the token. If that target becomes illegal after the ability has triggered but before it resolves, you also won’t sacrifice the Elemental token. In either case, it will trigger again during your next upkeep."
4072
+ },
4073
+ {
4074
+ "date": "1/19/2018",
4075
+ "text": "If another card copies Rekindling Phoenix (such as Protean Raider may), the Elemental token’s triggered ability will look for a card named Rekindling Phoenix, not one with the other card’s name. This is true even if the card copying Rekindling Phoenix keeps its name while it’s copying Rekindling Phoenix (such as Lazav, Dimir Mastermind does)."
4076
+ }
4077
+ ]
2935
4078
  },
2936
4079
  {
2937
4080
  "name": "See Red",
@@ -2959,7 +4102,13 @@
2959
4102
  "loyalty": null,
2960
4103
  "multiverse_id": 439769,
2961
4104
  "other_part": null,
2962
- "color_indicator": null
4105
+ "color_indicator": null,
4106
+ "rulings": [
4107
+ {
4108
+ "date": "1/19/2018",
4109
+ "text": "See Red’s last ability is satisfied if any creature has attacked, similar to raid abilities. The creature it enchants doesn’t have to have attacked."
4110
+ }
4111
+ ]
2963
4112
  },
2964
4113
  {
2965
4114
  "name": "Shake the Foundations",
@@ -2984,7 +4133,8 @@
2984
4133
  "loyalty": null,
2985
4134
  "multiverse_id": 439770,
2986
4135
  "other_part": null,
2987
- "color_indicator": null
4136
+ "color_indicator": null,
4137
+ "rulings": []
2988
4138
  },
2989
4139
  {
2990
4140
  "name": "Shatter",
@@ -3008,7 +4158,13 @@
3008
4158
  "loyalty": null,
3009
4159
  "multiverse_id": 439771,
3010
4160
  "other_part": null,
3011
- "color_indicator": null
4161
+ "color_indicator": null,
4162
+ "rulings": [
4163
+ {
4164
+ "date": "10/4/2004",
4165
+ "text": "Regenerating artifacts can regenerate from this."
4166
+ }
4167
+ ]
3012
4168
  },
3013
4169
  {
3014
4170
  "name": "Silverclad Ferocidons",
@@ -3034,7 +4190,25 @@
3034
4190
  "loyalty": null,
3035
4191
  "multiverse_id": 439772,
3036
4192
  "other_part": null,
3037
- "color_indicator": null
4193
+ "color_indicator": null,
4194
+ "rulings": [
4195
+ {
4196
+ "date": "1/19/2018",
4197
+ "text": "If creatures an opponent controls are dealt lethal damage at the same time that Silverclad Ferocidons is dealt damage, those creatures will be destroyed before that player chooses a permanent to sacrifice."
4198
+ },
4199
+ {
4200
+ "date": "1/19/2018",
4201
+ "text": "When Silverclad Ferocidons’s triggered ability resolves, first the player whose turn it is (if that player is an opponent) chooses which permanent they will sacrifice, then each other opponent in turn order does the same, then all chosen permanents are sacrificed at the same time. Players will know choices made by earlier players when making their choices."
4202
+ },
4203
+ {
4204
+ "date": "1/19/2018",
4205
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
4206
+ },
4207
+ {
4208
+ "date": "1/19/2018",
4209
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
4210
+ }
4211
+ ]
3038
4212
  },
3039
4213
  {
3040
4214
  "name": "Stampeding Horncrest",
@@ -3060,7 +4234,13 @@
3060
4234
  "loyalty": null,
3061
4235
  "multiverse_id": 439773,
3062
4236
  "other_part": null,
3063
- "color_indicator": null
4237
+ "color_indicator": null,
4238
+ "rulings": [
4239
+ {
4240
+ "date": "1/19/2018",
4241
+ "text": "If it’s the turn Stampeding Horncrest comes under your control, and it loses haste after being declared as an attacker, it will continue to attack. It won’t be removed from combat. On the other hand, if it loses haste before your declare attackers step, it won’t be able to attack."
4242
+ }
4243
+ ]
3064
4244
  },
3065
4245
  {
3066
4246
  "name": "Storm Fleet Swashbuckler",
@@ -3088,7 +4268,41 @@
3088
4268
  "loyalty": null,
3089
4269
  "multiverse_id": 439774,
3090
4270
  "other_part": null,
3091
- "color_indicator": null
4271
+ "color_indicator": null,
4272
+ "rulings": [
4273
+ {
4274
+ "date": "1/19/2018",
4275
+ "text": "If Storm Fleet Swashbuckler gains double strike after it has dealt regular combat damage, it won’t go back and deal first-strike combat damage. On the other hand, if it gains first strike somehow and then it gains double strike after dealing first-strike combat damage, it will also deal regular combat damage."
4276
+ },
4277
+ {
4278
+ "date": "1/19/2018",
4279
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
4280
+ },
4281
+ {
4282
+ "date": "1/19/2018",
4283
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
4284
+ },
4285
+ {
4286
+ "date": "1/19/2018",
4287
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
4288
+ },
4289
+ {
4290
+ "date": "1/19/2018",
4291
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
4292
+ },
4293
+ {
4294
+ "date": "1/19/2018",
4295
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
4296
+ },
4297
+ {
4298
+ "date": "1/19/2018",
4299
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
4300
+ },
4301
+ {
4302
+ "date": "1/19/2018",
4303
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
4304
+ }
4305
+ ]
3092
4306
  },
3093
4307
  {
3094
4308
  "name": "Sun-Collared Raptor",
@@ -3115,7 +4329,8 @@
3115
4329
  "loyalty": null,
3116
4330
  "multiverse_id": 439775,
3117
4331
  "other_part": null,
3118
- "color_indicator": null
4332
+ "color_indicator": null,
4333
+ "rulings": []
3119
4334
  },
3120
4335
  {
3121
4336
  "name": "Swaggering Corsair",
@@ -3142,7 +4357,8 @@
3142
4357
  "loyalty": null,
3143
4358
  "multiverse_id": 439776,
3144
4359
  "other_part": null,
3145
- "color_indicator": null
4360
+ "color_indicator": null,
4361
+ "rulings": []
3146
4362
  },
3147
4363
  {
3148
4364
  "name": "Tilonalli's Crown",
@@ -3170,7 +4386,8 @@
3170
4386
  "loyalty": null,
3171
4387
  "multiverse_id": 439777,
3172
4388
  "other_part": null,
3173
- "color_indicator": null
4389
+ "color_indicator": null,
4390
+ "rulings": []
3174
4391
  },
3175
4392
  {
3176
4393
  "name": "Tilonalli's Summoner",
@@ -3198,7 +4415,45 @@
3198
4415
  "loyalty": null,
3199
4416
  "multiverse_id": 439778,
3200
4417
  "other_part": null,
3201
- "color_indicator": null
4418
+ "color_indicator": null,
4419
+ "rulings": [
4420
+ {
4421
+ "date": "1/19/2018",
4422
+ "text": "As each Elemental token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same player or planeswalker that Tilonalli’s Summoner is attacking."
4423
+ },
4424
+ {
4425
+ "date": "1/19/2018",
4426
+ "text": "Whether you have the city’s blessing is checked only as the delayed triggered ability resolves during the end step. The tokens you create can help you ascend."
4427
+ },
4428
+ {
4429
+ "date": "1/19/2018",
4430
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
4431
+ },
4432
+ {
4433
+ "date": "1/19/2018",
4434
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
4435
+ },
4436
+ {
4437
+ "date": "1/19/2018",
4438
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
4439
+ },
4440
+ {
4441
+ "date": "1/19/2018",
4442
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
4443
+ },
4444
+ {
4445
+ "date": "1/19/2018",
4446
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
4447
+ },
4448
+ {
4449
+ "date": "1/19/2018",
4450
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
4451
+ },
4452
+ {
4453
+ "date": "1/19/2018",
4454
+ "text": "Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve."
4455
+ }
4456
+ ]
3202
4457
  },
3203
4458
  {
3204
4459
  "name": "Aggressive Urge",
@@ -3223,7 +4478,13 @@
3223
4478
  "loyalty": null,
3224
4479
  "multiverse_id": 439779,
3225
4480
  "other_part": null,
3226
- "color_indicator": null
4481
+ "color_indicator": null,
4482
+ "rulings": [
4483
+ {
4484
+ "date": "1/19/2018",
4485
+ "text": "If the target creature is an illegal target by the time Aggressive Urge tries to resolve, the spell doesn’t resolve. You won’t draw a card."
4486
+ }
4487
+ ]
3227
4488
  },
3228
4489
  {
3229
4490
  "name": "Cacophodon",
@@ -3249,7 +4510,17 @@
3249
4510
  "loyalty": null,
3250
4511
  "multiverse_id": 439780,
3251
4512
  "other_part": null,
3252
- "color_indicator": null
4513
+ "color_indicator": null,
4514
+ "rulings": [
4515
+ {
4516
+ "date": "1/19/2018",
4517
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
4518
+ },
4519
+ {
4520
+ "date": "1/19/2018",
4521
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
4522
+ }
4523
+ ]
3253
4524
  },
3254
4525
  {
3255
4526
  "name": "Cherished Hatchling",
@@ -3275,7 +4546,29 @@
3275
4546
  "loyalty": null,
3276
4547
  "multiverse_id": 439781,
3277
4548
  "other_part": null,
3278
- "color_indicator": null
4549
+ "color_indicator": null,
4550
+ "rulings": [
4551
+ {
4552
+ "date": "1/19/2018",
4553
+ "text": "During the turn Cherished Hatchling dies, you may cast any number of Dinosaurs as though they had flash."
4554
+ },
4555
+ {
4556
+ "date": "1/19/2018",
4557
+ "text": "You must pay the costs for spells you cast this way. If there’s an alternative cost you can pay instead of the mana cost for a Dinosaur spell, you may pay that cost instead."
4558
+ },
4559
+ {
4560
+ "date": "1/19/2018",
4561
+ "text": "For the triggered ability that the entering Dinosaur gains, if the target is illegal when it tries to resolve or if the Dinosaur that entered the battlefield has left the battlefield, no creature will deal or be dealt damage."
4562
+ },
4563
+ {
4564
+ "date": "1/19/2018",
4565
+ "text": "For the triggered ability that the entering Dinosaur gains, you choose a target when the ability goes on the stack, but you don’t choose until that ability resolves whether those creatures fight."
4566
+ },
4567
+ {
4568
+ "date": "1/19/2018",
4569
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
4570
+ }
4571
+ ]
3279
4572
  },
3280
4573
  {
3281
4574
  "name": "Colossal Dreadmaw",
@@ -3301,7 +4594,8 @@
3301
4594
  "loyalty": null,
3302
4595
  "multiverse_id": 439782,
3303
4596
  "other_part": null,
3304
- "color_indicator": null
4597
+ "color_indicator": null,
4598
+ "rulings": []
3305
4599
  },
3306
4600
  {
3307
4601
  "name": "Crested Herdcaller",
@@ -3328,7 +4622,8 @@
3328
4622
  "loyalty": null,
3329
4623
  "multiverse_id": 439783,
3330
4624
  "other_part": null,
3331
- "color_indicator": null
4625
+ "color_indicator": null,
4626
+ "rulings": []
3332
4627
  },
3333
4628
  {
3334
4629
  "name": "Deeproot Elite",
@@ -3355,7 +4650,13 @@
3355
4650
  "loyalty": null,
3356
4651
  "multiverse_id": 439784,
3357
4652
  "other_part": null,
3358
- "color_indicator": null
4653
+ "color_indicator": null,
4654
+ "rulings": [
4655
+ {
4656
+ "date": "1/19/2018",
4657
+ "text": "Deeproot Elite’s ability can target the Merfolk that caused it to trigger. It can also target Deeproot Elite itself."
4658
+ }
4659
+ ]
3359
4660
  },
3360
4661
  {
3361
4662
  "name": "Enter the Unknown",
@@ -3380,7 +4681,33 @@
3380
4681
  "loyalty": null,
3381
4682
  "multiverse_id": 439785,
3382
4683
  "other_part": null,
3383
- "color_indicator": null
4684
+ "color_indicator": null,
4685
+ "rulings": [
4686
+ {
4687
+ "date": "1/19/2018",
4688
+ "text": "Enter the Unknown’s effect allows you to play an additional land during your main phase. Doing so follows the normal timing rules for playing lands."
4689
+ },
4690
+ {
4691
+ "date": "1/19/2018",
4692
+ "text": "The effects of multiples of Enter the Unknown in the same turn are cumulative. They’re also cumulative with other effects that let you play additional lands, such as the one from Wayward Swordtooth."
4693
+ },
4694
+ {
4695
+ "date": "1/19/2018",
4696
+ "text": "If you somehow manage to cast Enter the Unknown when it’s not your turn, the target creature explores when it resolves, but you won’t be able to play a land that turn."
4697
+ },
4698
+ {
4699
+ "date": "1/19/2018",
4700
+ "text": "If the target creature is an illegal target by the time Enter the Unknown tries to resolve, the spell doesn’t resolve. It won’t explore, and you won’t be able to play an additional land."
4701
+ },
4702
+ {
4703
+ "date": "1/19/2018",
4704
+ "text": "Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter."
4705
+ },
4706
+ {
4707
+ "date": "1/19/2018",
4708
+ "text": "If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter."
4709
+ }
4710
+ ]
3384
4711
  },
3385
4712
  {
3386
4713
  "name": "Forerunner of the Heralds",
@@ -3408,7 +4735,13 @@
3408
4735
  "loyalty": null,
3409
4736
  "multiverse_id": 439786,
3410
4737
  "other_part": null,
3411
- "color_indicator": null
4738
+ "color_indicator": null,
4739
+ "rulings": [
4740
+ {
4741
+ "date": "1/19/2018",
4742
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
4743
+ }
4744
+ ]
3412
4745
  },
3413
4746
  {
3414
4747
  "name": "Ghalta, Primal Hunger",
@@ -3429,7 +4762,7 @@
3429
4762
  "mana_cost": "10GG",
3430
4763
  "converted_mana_cost": 12,
3431
4764
  "oracle_text": [
3432
- "Ghalta, Primal Hunger costs {X} less to cast, where X is the total power of creatures you control.",
4765
+ "This spell costs {X} less to cast, where X is the total power of creatures you control.",
3433
4766
  "Trample"
3434
4767
  ],
3435
4768
  "flavor_text": "The earth walks, strongest of all.",
@@ -3438,7 +4771,25 @@
3438
4771
  "loyalty": null,
3439
4772
  "multiverse_id": 439787,
3440
4773
  "other_part": null,
3441
- "color_indicator": null
4774
+ "color_indicator": null,
4775
+ "rulings": [
4776
+ {
4777
+ "date": "1/19/2018",
4778
+ "text": "To determine Ghalta’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases, then apply any cost reductions. Ghalta’s converted mana cost remains unchanged, no matter what the total cost to cast it was."
4779
+ },
4780
+ {
4781
+ "date": "1/19/2018",
4782
+ "text": "The total cost to cast Ghalta is locked in before you pay that cost. For example, if you control three 2/2 creatures, including one you can sacrifice to add {C} to your mana pool, the total cost of Ghalta is {4}{G}{G}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost."
4783
+ },
4784
+ {
4785
+ "date": "1/19/2018",
4786
+ "text": "If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains {10}{G}{G}."
4787
+ },
4788
+ {
4789
+ "date": "1/19/2018",
4790
+ "text": "Ghalta’s first ability can’t reduce its cost below {G}{G}."
4791
+ }
4792
+ ]
3442
4793
  },
3443
4794
  {
3444
4795
  "name": "Giltgrove Stalker",
@@ -3465,7 +4816,13 @@
3465
4816
  "loyalty": null,
3466
4817
  "multiverse_id": 439788,
3467
4818
  "other_part": null,
3468
- "color_indicator": null
4819
+ "color_indicator": null,
4820
+ "rulings": [
4821
+ {
4822
+ "date": "1/19/2018",
4823
+ "text": "Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won’t cause this creature to become unblocked."
4824
+ }
4825
+ ]
3469
4826
  },
3470
4827
  {
3471
4828
  "name": "Hardy Veteran",
@@ -3492,7 +4849,13 @@
3492
4849
  "loyalty": null,
3493
4850
  "multiverse_id": 439789,
3494
4851
  "other_part": null,
3495
- "color_indicator": null
4852
+ "color_indicator": null,
4853
+ "rulings": [
4854
+ {
4855
+ "date": "1/19/2018",
4856
+ "text": "Hardy Veteran gets +0/+2 for the entire duration of your turn. If it’s dealt damage or gets -X/-X until end of turn, those will wear off before your turn is over."
4857
+ }
4858
+ ]
3496
4859
  },
3497
4860
  {
3498
4861
  "name": "Hunt the Weak",
@@ -3516,7 +4879,21 @@
3516
4879
  "loyalty": null,
3517
4880
  "multiverse_id": 439790,
3518
4881
  "other_part": null,
3519
- "color_indicator": null
4882
+ "color_indicator": null,
4883
+ "rulings": [
4884
+ {
4885
+ "date": "1/19/2018",
4886
+ "text": "You can’t cast Hunt the Weak unless you choose both a creature you control and a creature you don’t control as targets."
4887
+ },
4888
+ {
4889
+ "date": "1/19/2018",
4890
+ "text": "If either target is an illegal target as Hunt the Weak resolves, neither creature will deal or be dealt damage."
4891
+ },
4892
+ {
4893
+ "date": "1/19/2018",
4894
+ "text": "If the creature you control is an illegal target as Hunt the Weak tries to resolve, you won’t put a +1/+1 counter on it. If that creature is a legal target but the other creature isn’t, you’ll still put the counter on the creature you control."
4895
+ }
4896
+ ]
3520
4897
  },
3521
4898
  {
3522
4899
  "name": "Jade Bearer",
@@ -3543,7 +4920,8 @@
3543
4920
  "loyalty": null,
3544
4921
  "multiverse_id": 439791,
3545
4922
  "other_part": null,
3546
- "color_indicator": null
4923
+ "color_indicator": null,
4924
+ "rulings": []
3547
4925
  },
3548
4926
  {
3549
4927
  "name": "Jadecraft Artisan",
@@ -3570,7 +4948,8 @@
3570
4948
  "loyalty": null,
3571
4949
  "multiverse_id": 439792,
3572
4950
  "other_part": null,
3573
- "color_indicator": null
4951
+ "color_indicator": null,
4952
+ "rulings": []
3574
4953
  },
3575
4954
  {
3576
4955
  "name": "Jadelight Ranger",
@@ -3597,7 +4976,25 @@
3597
4976
  "loyalty": null,
3598
4977
  "multiverse_id": 439793,
3599
4978
  "other_part": null,
3600
- "color_indicator": null
4979
+ "color_indicator": null,
4980
+ "rulings": [
4981
+ {
4982
+ "date": "1/19/2018",
4983
+ "text": "If you reveal a nonland card the first time Jadelight Ranger explores and leave it on top of your library, you’ll reveal the same card the second time it explores. If you don’t pretend to be surprised, you’ll hurt Jadelight Ranger’s feelings."
4984
+ },
4985
+ {
4986
+ "date": "1/19/2018",
4987
+ "text": "Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter."
4988
+ },
4989
+ {
4990
+ "date": "1/19/2018",
4991
+ "text": "If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter."
4992
+ },
4993
+ {
4994
+ "date": "1/19/2018",
4995
+ "text": "If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate."
4996
+ }
4997
+ ]
3601
4998
  },
3602
4999
  {
3603
5000
  "name": "Jungleborn Pioneer",
@@ -3624,7 +5021,8 @@
3624
5021
  "loyalty": null,
3625
5022
  "multiverse_id": 439794,
3626
5023
  "other_part": null,
3627
- "color_indicator": null
5024
+ "color_indicator": null,
5025
+ "rulings": []
3628
5026
  },
3629
5027
  {
3630
5028
  "name": "Knight of the Stampede",
@@ -3651,7 +5049,13 @@
3651
5049
  "loyalty": null,
3652
5050
  "multiverse_id": 439795,
3653
5051
  "other_part": null,
3654
- "color_indicator": null
5052
+ "color_indicator": null,
5053
+ "rulings": [
5054
+ {
5055
+ "date": "1/19/2018",
5056
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
5057
+ }
5058
+ ]
3655
5059
  },
3656
5060
  {
3657
5061
  "name": "Naturalize",
@@ -3675,7 +5079,8 @@
3675
5079
  "loyalty": null,
3676
5080
  "multiverse_id": 439796,
3677
5081
  "other_part": null,
3678
- "color_indicator": null
5082
+ "color_indicator": null,
5083
+ "rulings": []
3679
5084
  },
3680
5085
  {
3681
5086
  "name": "Orazca Frillback",
@@ -3699,7 +5104,8 @@
3699
5104
  "loyalty": null,
3700
5105
  "multiverse_id": 439797,
3701
5106
  "other_part": null,
3702
- "color_indicator": null
5107
+ "color_indicator": null,
5108
+ "rulings": []
3703
5109
  },
3704
5110
  {
3705
5111
  "name": "Overgrown Armasaur",
@@ -3725,7 +5131,17 @@
3725
5131
  "loyalty": null,
3726
5132
  "multiverse_id": 439798,
3727
5133
  "other_part": null,
3728
- "color_indicator": null
5134
+ "color_indicator": null,
5135
+ "rulings": [
5136
+ {
5137
+ "date": "1/19/2018",
5138
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
5139
+ },
5140
+ {
5141
+ "date": "1/19/2018",
5142
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
5143
+ }
5144
+ ]
3729
5145
  },
3730
5146
  {
3731
5147
  "name": "Path of Discovery",
@@ -3749,7 +5165,25 @@
3749
5165
  "loyalty": null,
3750
5166
  "multiverse_id": 439799,
3751
5167
  "other_part": null,
3752
- "color_indicator": null
5168
+ "color_indicator": null,
5169
+ "rulings": [
5170
+ {
5171
+ "date": "1/19/2018",
5172
+ "text": "Path of Discovery’s triggered ability triggers along with any other abilities that say that the creature explores when it enters the battlefield, including abilities that come from the creature itself or from multiples of Path of Discovery. You may take actions between each resolving ability’s exploration."
5173
+ },
5174
+ {
5175
+ "date": "1/19/2018",
5176
+ "text": "Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it’s done. Notably, opponents can’t try to remove the exploring creature after you reveal a nonland card but before it receives a counter."
5177
+ },
5178
+ {
5179
+ "date": "1/19/2018",
5180
+ "text": "If no card is revealed, most likely because that player’s library is empty, the exploring creature receives a +1/+1 counter."
5181
+ },
5182
+ {
5183
+ "date": "1/19/2018",
5184
+ "text": "If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won’t put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger “whenever a creature you control explores” trigger if appropriate."
5185
+ }
5186
+ ]
3753
5187
  },
3754
5188
  {
3755
5189
  "name": "Plummet",
@@ -3773,7 +5207,8 @@
3773
5207
  "loyalty": null,
3774
5208
  "multiverse_id": 439800,
3775
5209
  "other_part": null,
3776
- "color_indicator": null
5210
+ "color_indicator": null,
5211
+ "rulings": []
3777
5212
  },
3778
5213
  {
3779
5214
  "name": "Polyraptor",
@@ -3799,7 +5234,29 @@
3799
5234
  "loyalty": null,
3800
5235
  "multiverse_id": 439801,
3801
5236
  "other_part": null,
3802
- "color_indicator": null
5237
+ "color_indicator": null,
5238
+ "rulings": [
5239
+ {
5240
+ "date": "1/19/2018",
5241
+ "text": "The token will have Polyraptor’s ability. It will also be able to create copies of itself."
5242
+ },
5243
+ {
5244
+ "date": "1/19/2018",
5245
+ "text": "The token won’t copy counters or damage marked on Polyraptor, nor will it copy other effects that have changed Polyraptor’s power, toughness, types, color, or so on. Normally, this means the token will simply be a Polyraptor. But if any copy effects have affected that Polyraptor, they’re taken into account."
5246
+ },
5247
+ {
5248
+ "date": "1/19/2018",
5249
+ "text": "If Polyraptor leaves the battlefield before its triggered ability resolves, most likely because it was dealt lethal damage, the token will still enter the battlefield as a copy of Polyraptor, using Polyraptor’s copiable values from when it was last on the battlefield."
5250
+ },
5251
+ {
5252
+ "date": "1/19/2018",
5253
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
5254
+ },
5255
+ {
5256
+ "date": "1/19/2018",
5257
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
5258
+ }
5259
+ ]
3803
5260
  },
3804
5261
  {
3805
5262
  "name": "Strength of the Pack",
@@ -3823,7 +5280,8 @@
3823
5280
  "loyalty": null,
3824
5281
  "multiverse_id": 439802,
3825
5282
  "other_part": null,
3826
- "color_indicator": null
5283
+ "color_indicator": null,
5284
+ "rulings": []
3827
5285
  },
3828
5286
  {
3829
5287
  "name": "Swift Warden",
@@ -3851,7 +5309,8 @@
3851
5309
  "loyalty": null,
3852
5310
  "multiverse_id": 439803,
3853
5311
  "other_part": null,
3854
- "color_indicator": null
5312
+ "color_indicator": null,
5313
+ "rulings": []
3855
5314
  },
3856
5315
  {
3857
5316
  "name": "Tendershoot Dryad",
@@ -3879,7 +5338,41 @@
3879
5338
  "loyalty": null,
3880
5339
  "multiverse_id": 439804,
3881
5340
  "other_part": null,
3882
- "color_indicator": null
5341
+ "color_indicator": null,
5342
+ "rulings": [
5343
+ {
5344
+ "date": "1/19/2018",
5345
+ "text": "Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn."
5346
+ },
5347
+ {
5348
+ "date": "1/19/2018",
5349
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
5350
+ },
5351
+ {
5352
+ "date": "1/19/2018",
5353
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
5354
+ },
5355
+ {
5356
+ "date": "1/19/2018",
5357
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
5358
+ },
5359
+ {
5360
+ "date": "1/19/2018",
5361
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
5362
+ },
5363
+ {
5364
+ "date": "1/19/2018",
5365
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
5366
+ },
5367
+ {
5368
+ "date": "1/19/2018",
5369
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
5370
+ },
5371
+ {
5372
+ "date": "1/19/2018",
5373
+ "text": "Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent."
5374
+ }
5375
+ ]
3883
5376
  },
3884
5377
  {
3885
5378
  "name": "Thrashing Brontodon",
@@ -3905,7 +5398,8 @@
3905
5398
  "loyalty": null,
3906
5399
  "multiverse_id": 439805,
3907
5400
  "other_part": null,
3908
- "color_indicator": null
5401
+ "color_indicator": null,
5402
+ "rulings": []
3909
5403
  },
3910
5404
  {
3911
5405
  "name": "Thunderherd Migration",
@@ -3930,7 +5424,13 @@
3930
5424
  "loyalty": null,
3931
5425
  "multiverse_id": 439806,
3932
5426
  "other_part": null,
3933
- "color_indicator": null
5427
+ "color_indicator": null,
5428
+ "rulings": [
5429
+ {
5430
+ "date": "1/19/2018",
5431
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
5432
+ }
5433
+ ]
3934
5434
  },
3935
5435
  {
3936
5436
  "name": "Wayward Swordtooth",
@@ -3958,7 +5458,37 @@
3958
5458
  "loyalty": null,
3959
5459
  "multiverse_id": 439807,
3960
5460
  "other_part": null,
3961
- "color_indicator": null
5461
+ "color_indicator": null,
5462
+ "rulings": [
5463
+ {
5464
+ "date": "1/19/2018",
5465
+ "text": "Wayward Swordtooth’s middle ability is cumulative if you control more than one. It’s also cumulative with other effects that let you play additional lands, such as the one from Enter the Unknown."
5466
+ },
5467
+ {
5468
+ "date": "1/19/2018",
5469
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
5470
+ },
5471
+ {
5472
+ "date": "1/19/2018",
5473
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
5474
+ },
5475
+ {
5476
+ "date": "1/19/2018",
5477
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
5478
+ },
5479
+ {
5480
+ "date": "1/19/2018",
5481
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
5482
+ },
5483
+ {
5484
+ "date": "1/19/2018",
5485
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
5486
+ },
5487
+ {
5488
+ "date": "1/19/2018",
5489
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
5490
+ }
5491
+ ]
3962
5492
  },
3963
5493
  {
3964
5494
  "name": "World Shaper",
@@ -3986,7 +5516,8 @@
3986
5516
  "loyalty": null,
3987
5517
  "multiverse_id": 439808,
3988
5518
  "other_part": null,
3989
- "color_indicator": null
5519
+ "color_indicator": null,
5520
+ "rulings": []
3990
5521
  },
3991
5522
  {
3992
5523
  "name": "Angrath, the Flame-Chained",
@@ -4016,7 +5547,25 @@
4016
5547
  "loyalty": "4",
4017
5548
  "multiverse_id": 439809,
4018
5549
  "other_part": null,
4019
- "color_indicator": null
5550
+ "color_indicator": null,
5551
+ "rulings": [
5552
+ {
5553
+ "date": "1/19/2018",
5554
+ "text": "Angrath’s first ability causes each opponent to lose 2 life even if some or all of those players were unable to discard a card."
5555
+ },
5556
+ {
5557
+ "date": "1/19/2018",
5558
+ "text": "You can target and gain control of an untapped creature with Angrath’s second ability. You can also untap a creature you already control and give it haste."
5559
+ },
5560
+ {
5561
+ "date": "1/19/2018",
5562
+ "text": "Whether the target creature has converted mana cost 3 or less is checked only as the delayed triggered ability from Angrath’s second ability resolves during the end step."
5563
+ },
5564
+ {
5565
+ "date": "1/19/2018",
5566
+ "text": "In a Two-Headed Giant game, Angrath’s first ability causes the opposing team to lose 4 life, and each player on that team discards a card. His last ability causes the opposing team to lose life equal to the number of cards in both graveyards."
5567
+ }
5568
+ ]
4020
5569
  },
4021
5570
  {
4022
5571
  "name": "Atzocan Seer",
@@ -4044,7 +5593,17 @@
4044
5593
  "loyalty": null,
4045
5594
  "multiverse_id": 439810,
4046
5595
  "other_part": null,
4047
- "color_indicator": null
5596
+ "color_indicator": null,
5597
+ "rulings": [
5598
+ {
5599
+ "date": "1/19/2018",
5600
+ "text": "Atzocan Seer’s second ability doesn’t include the {T} symbol. You can activate that ability even if it’s already been tapped, perhaps because you activated its first ability."
5601
+ },
5602
+ {
5603
+ "date": "1/19/2018",
5604
+ "text": "If an effect refers to a “[subtype] spell” or “[subtype] card,” it refers only to a spell or card that has that subtype. For example, March of the Drowned is a card that benefits Pirates and features Pirates in its illustration, but it isn’t a Pirate card."
5605
+ }
5606
+ ]
4048
5607
  },
4049
5608
  {
4050
5609
  "name": "Azor, the Lawbringer",
@@ -4074,7 +5633,13 @@
4074
5633
  "loyalty": null,
4075
5634
  "multiverse_id": 439811,
4076
5635
  "other_part": null,
4077
- "color_indicator": null
5636
+ "color_indicator": null,
5637
+ "rulings": [
5638
+ {
5639
+ "date": "1/19/2018",
5640
+ "text": "If multiple effects say that an opponent can’t cast instant or sorcery spells during that player’s next turn, they all apply to the same turn."
5641
+ }
5642
+ ]
4078
5643
  },
4079
5644
  {
4080
5645
  "name": "Deadeye Brawler",
@@ -4103,7 +5668,37 @@
4103
5668
  "loyalty": null,
4104
5669
  "multiverse_id": 439812,
4105
5670
  "other_part": null,
4106
- "color_indicator": null
5671
+ "color_indicator": null,
5672
+ "rulings": [
5673
+ {
5674
+ "date": "1/19/2018",
5675
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
5676
+ },
5677
+ {
5678
+ "date": "1/19/2018",
5679
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
5680
+ },
5681
+ {
5682
+ "date": "1/19/2018",
5683
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
5684
+ },
5685
+ {
5686
+ "date": "1/19/2018",
5687
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
5688
+ },
5689
+ {
5690
+ "date": "1/19/2018",
5691
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
5692
+ },
5693
+ {
5694
+ "date": "1/19/2018",
5695
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
5696
+ },
5697
+ {
5698
+ "date": "1/19/2018",
5699
+ "text": "Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability."
5700
+ }
5701
+ ]
4107
5702
  },
4108
5703
  {
4109
5704
  "name": "Dire Fleet Neckbreaker",
@@ -4130,7 +5725,8 @@
4130
5725
  "loyalty": null,
4131
5726
  "multiverse_id": 439813,
4132
5727
  "other_part": null,
4133
- "color_indicator": null
5728
+ "color_indicator": null,
5729
+ "rulings": []
4134
5730
  },
4135
5731
  {
4136
5732
  "name": "Elenda, the Dusk Rose",
@@ -4161,7 +5757,21 @@
4161
5757
  "loyalty": null,
4162
5758
  "multiverse_id": 439814,
4163
5759
  "other_part": null,
4164
- "color_indicator": null
5760
+ "color_indicator": null,
5761
+ "rulings": [
5762
+ {
5763
+ "date": "1/19/2018",
5764
+ "text": "If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won’t do anything since you can’t put a +1/+1 counter on Elenda."
5765
+ },
5766
+ {
5767
+ "date": "1/19/2018",
5768
+ "text": "To determine how many Vampire tokens are created, use Elenda’s power as it last existed on the battlefield."
5769
+ },
5770
+ {
5771
+ "date": "1/19/2018",
5772
+ "text": "If Elenda would die and it’s your commander in the Commander variant, you may put it into the command zone instead. However, if you save Elenda this way, it doesn’t die and you won’t create any Vampire tokens."
5773
+ }
5774
+ ]
4165
5775
  },
4166
5776
  {
4167
5777
  "name": "Hadana's Climb",
@@ -4187,7 +5797,13 @@
4187
5797
  "loyalty": null,
4188
5798
  "multiverse_id": 439815,
4189
5799
  "other_part": "Winged Temple of Orazca",
4190
- "color_indicator": null
5800
+ "color_indicator": null,
5801
+ "rulings": [
5802
+ {
5803
+ "date": "1/19/2018",
5804
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
5805
+ }
5806
+ ]
4191
5807
  },
4192
5808
  {
4193
5809
  "name": "Winged Temple of Orazca",
@@ -4215,7 +5831,8 @@
4215
5831
  "loyalty": null,
4216
5832
  "multiverse_id": 439816,
4217
5833
  "other_part": "Hadana's Climb",
4218
- "color_indicator": null
5834
+ "color_indicator": null,
5835
+ "rulings": []
4219
5836
  },
4220
5837
  {
4221
5838
  "name": "Huatli, Radiant Champion",
@@ -4245,7 +5862,17 @@
4245
5862
  "loyalty": "3",
4246
5863
  "multiverse_id": 439817,
4247
5864
  "other_part": null,
4248
- "color_indicator": null
5865
+ "color_indicator": null,
5866
+ "rulings": [
5867
+ {
5868
+ "date": "1/19/2018",
5869
+ "text": "If you activate Huatli’s first ability while you control no creatures, she’ll get one loyalty counter from the ability’s activation cost and no others as it resolves."
5870
+ },
5871
+ {
5872
+ "date": "1/19/2018",
5873
+ "text": "The number of creatures you control is counted only as Huatli’s first or second ability resolves. Once her second ability resolves, the bonus won’t change, even if the number of creatures you control changes later in the turn."
5874
+ }
5875
+ ]
4249
5876
  },
4250
5877
  {
4251
5878
  "name": "Journey to Eternity",
@@ -4274,7 +5901,25 @@
4274
5901
  "loyalty": null,
4275
5902
  "multiverse_id": 439818,
4276
5903
  "other_part": "Atzal, Cave of Eternity",
4277
- "color_indicator": null
5904
+ "color_indicator": null,
5905
+ "rulings": [
5906
+ {
5907
+ "date": "1/19/2018",
5908
+ "text": "If another player gains control of the enchanted creature, Journey to Eternity will be put into your graveyard."
5909
+ },
5910
+ {
5911
+ "date": "1/19/2018",
5912
+ "text": "If Journey to Eternity and the enchanted creature are both put into graveyards at the same time, Journey to Eternity’s ability will return both to the battlefield."
5913
+ },
5914
+ {
5915
+ "date": "1/19/2018",
5916
+ "text": "If Journey to Eternity enchants a creature you control but don’t own, the creature will return to the battlefield under your control from its owner’s graveyard when it dies. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Journey to Eternity’s effect are exiled."
5917
+ },
5918
+ {
5919
+ "date": "1/19/2018",
5920
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
5921
+ }
5922
+ ]
4278
5923
  },
4279
5924
  {
4280
5925
  "name": "Atzal, Cave of Eternity",
@@ -4302,7 +5947,8 @@
4302
5947
  "loyalty": null,
4303
5948
  "multiverse_id": 439819,
4304
5949
  "other_part": "Journey to Eternity",
4305
- "color_indicator": null
5950
+ "color_indicator": null,
5951
+ "rulings": []
4306
5952
  },
4307
5953
  {
4308
5954
  "name": "Jungle Creeper",
@@ -4328,7 +5974,8 @@
4328
5974
  "loyalty": null,
4329
5975
  "multiverse_id": 439820,
4330
5976
  "other_part": null,
4331
- "color_indicator": null
5977
+ "color_indicator": null,
5978
+ "rulings": []
4332
5979
  },
4333
5980
  {
4334
5981
  "name": "Kumena, Tyrant of Orazca",
@@ -4359,7 +6006,17 @@
4359
6006
  "loyalty": null,
4360
6007
  "multiverse_id": 439821,
4361
6008
  "other_part": null,
4362
- "color_indicator": null
6009
+ "color_indicator": null,
6010
+ "rulings": [
6011
+ {
6012
+ "date": "1/19/2018",
6013
+ "text": "To activate Kumena’s abilities, you may tap any untapped Merfolk you control, including one you haven’t controlled continuously since the beginning of your most recent turn. (Note that tapping the creature doesn’t use {T} [the tap symbol].) For Kumena’s second and third abilities, this includes Kumena itself."
6014
+ },
6015
+ {
6016
+ "date": "1/19/2018",
6017
+ "text": "Activating Kumena’s first ability after it has become blocked won’t cause it to become unblocked."
6018
+ }
6019
+ ]
4363
6020
  },
4364
6021
  {
4365
6022
  "name": "Legion Lieutenant",
@@ -4386,7 +6043,13 @@
4386
6043
  "loyalty": null,
4387
6044
  "multiverse_id": 439822,
4388
6045
  "other_part": null,
4389
- "color_indicator": null
6046
+ "color_indicator": null,
6047
+ "rulings": [
6048
+ {
6049
+ "date": "1/19/2018",
6050
+ "text": "Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Vampire you control may become lethal if Legion Lieutenant leaves the battlefield during that turn."
6051
+ }
6052
+ ]
4390
6053
  },
4391
6054
  {
4392
6055
  "name": "Merfolk Mistbinder",
@@ -4413,7 +6076,13 @@
4413
6076
  "loyalty": null,
4414
6077
  "multiverse_id": 439823,
4415
6078
  "other_part": null,
4416
- "color_indicator": null
6079
+ "color_indicator": null,
6080
+ "rulings": [
6081
+ {
6082
+ "date": "1/19/2018",
6083
+ "text": "Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to another Merfolk you control may become lethal if Merfolk Mistbinder leaves the battlefield during that turn."
6084
+ }
6085
+ ]
4417
6086
  },
4418
6087
  {
4419
6088
  "name": "Path of Mettle",
@@ -4440,7 +6109,21 @@
4440
6109
  "loyalty": null,
4441
6110
  "multiverse_id": 439824,
4442
6111
  "other_part": "Metzali, Tower of Triumph",
4443
- "color_indicator": null
6112
+ "color_indicator": null,
6113
+ "rulings": [
6114
+ {
6115
+ "date": "1/19/2018",
6116
+ "text": "Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have."
6117
+ },
6118
+ {
6119
+ "date": "1/19/2018",
6120
+ "text": "For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels."
6121
+ },
6122
+ {
6123
+ "date": "1/19/2018",
6124
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
6125
+ }
6126
+ ]
4444
6127
  },
4445
6128
  {
4446
6129
  "name": "Metzali, Tower of Triumph",
@@ -4469,7 +6152,41 @@
4469
6152
  "loyalty": null,
4470
6153
  "multiverse_id": 439825,
4471
6154
  "other_part": "Path of Mettle",
4472
- "color_indicator": null
6155
+ "color_indicator": null,
6156
+ "rulings": [
6157
+ {
6158
+ "date": "1/19/2018",
6159
+ "text": "Metzali’s last ability can be activated before blockers are chosen."
6160
+ },
6161
+ {
6162
+ "date": "1/19/2018",
6163
+ "text": "Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage."
6164
+ },
6165
+ {
6166
+ "date": "1/19/2018",
6167
+ "text": "A creature with indestructible can be chosen at random. It won’t be destroyed."
6168
+ },
6169
+ {
6170
+ "date": "1/19/2018",
6171
+ "text": "A creature with hexproof can be chosen at random. It will be destroyed."
6172
+ },
6173
+ {
6174
+ "date": "1/19/2018",
6175
+ "text": "A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random."
6176
+ },
6177
+ {
6178
+ "date": "1/19/2018",
6179
+ "text": "A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random."
6180
+ },
6181
+ {
6182
+ "date": "1/19/2018",
6183
+ "text": "Players can’t take actions between choosing the creature at random and destroying it."
6184
+ },
6185
+ {
6186
+ "date": "1/19/2018",
6187
+ "text": "In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life."
6188
+ }
6189
+ ]
4473
6190
  },
4474
6191
  {
4475
6192
  "name": "Profane Procession",
@@ -4495,7 +6212,21 @@
4495
6212
  "loyalty": null,
4496
6213
  "multiverse_id": 439826,
4497
6214
  "other_part": "Tomb of the Dusk Rose",
4498
- "color_indicator": null
6215
+ "color_indicator": null,
6216
+ "rulings": [
6217
+ {
6218
+ "date": "1/19/2018",
6219
+ "text": "Profane Procession’s ability can exile token creatures. They won’t count towards the number of cards exiled with it."
6220
+ },
6221
+ {
6222
+ "date": "1/19/2018",
6223
+ "text": "If you have enough mana, you can activate Profane Procession’s ability multiple times before any activation resolves. It will be transformed if one activation exiles the third card. Further activations waiting to resolve won’t cause Tomb of the Dusk Rose to transform back into Profane Procession, but they will exile creatures that Tomb of the Dusk Rose can bring back."
6224
+ },
6225
+ {
6226
+ "date": "1/19/2018",
6227
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
6228
+ }
6229
+ ]
4499
6230
  },
4500
6231
  {
4501
6232
  "name": "Tomb of the Dusk Rose",
@@ -4523,7 +6254,17 @@
4523
6254
  "loyalty": null,
4524
6255
  "multiverse_id": 439827,
4525
6256
  "other_part": "Profane Procession",
4526
- "color_indicator": null
6257
+ "color_indicator": null,
6258
+ "rulings": [
6259
+ {
6260
+ "date": "1/19/2018",
6261
+ "text": "If Profane Procession or Tomb of the Dusk Rose somehow has exiled cards other than with Profane Procession’s ability, those exiled cards aren’t linked to Tomb of the Dusk Rose’s second ability. They can’t be put onto the battlefield with that ability."
6262
+ },
6263
+ {
6264
+ "date": "1/19/2018",
6265
+ "text": "In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any permanents you control from Tomb of the Dusk Rose’s ability are exiled."
6266
+ }
6267
+ ]
4527
6268
  },
4528
6269
  {
4529
6270
  "name": "Protean Raider",
@@ -4550,7 +6291,41 @@
4550
6291
  "loyalty": null,
4551
6292
  "multiverse_id": 439828,
4552
6293
  "other_part": null,
4553
- "color_indicator": null
6294
+ "color_indicator": null,
6295
+ "rulings": [
6296
+ {
6297
+ "date": "1/19/2018",
6298
+ "text": "Protean Raider copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on."
6299
+ },
6300
+ {
6301
+ "date": "1/19/2018",
6302
+ "text": "If the chosen creature has {X} in its mana cost, X is considered to be 0."
6303
+ },
6304
+ {
6305
+ "date": "1/19/2018",
6306
+ "text": "If the chosen creature is copying something else (for example, if the chosen creature is another Protean Raider), then Protean Raider enters the battlefield as whatever the chosen creature copied."
6307
+ },
6308
+ {
6309
+ "date": "1/19/2018",
6310
+ "text": "If the chosen creature is a token, Protean Raider copies the original characteristics of that token as stated by the effect that created the token. Protean Raider is not a token in this case."
6311
+ },
6312
+ {
6313
+ "date": "1/19/2018",
6314
+ "text": "Any enters-the-battlefield abilities of the copied creature will trigger when Protean Raider enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work."
6315
+ },
6316
+ {
6317
+ "date": "1/19/2018",
6318
+ "text": "If Protean Raider somehow enters the battlefield at the same time as another creature, Protean Raider can’t become a copy of that creature. You may choose only a creature that’s already on the battlefield."
6319
+ },
6320
+ {
6321
+ "date": "1/19/2018",
6322
+ "text": "Raid abilities care only that you attacked with a creature. It doesn’t matter how many creatures you attacked with, or which opponent or planeswalker controlled by an opponent those creatures attacked."
6323
+ },
6324
+ {
6325
+ "date": "1/19/2018",
6326
+ "text": "Raid abilities evaluate the entire turn to see if you attacked with a creature. That creature doesn’t have to still be on the battlefield. Similarly, the player or planeswalker it attacked doesn’t have to still be in the game or on the battlefield, respectively."
6327
+ }
6328
+ ]
4554
6329
  },
4555
6330
  {
4556
6331
  "name": "Raging Regisaur",
@@ -4576,7 +6351,13 @@
4576
6351
  "loyalty": null,
4577
6352
  "multiverse_id": 439829,
4578
6353
  "other_part": null,
4579
- "color_indicator": null
6354
+ "color_indicator": null,
6355
+ "rulings": [
6356
+ {
6357
+ "date": "1/19/2018",
6358
+ "text": "Damage dealt by Raging Regisaur’s triggered ability isn’t combat damage."
6359
+ }
6360
+ ]
4580
6361
  },
4581
6362
  {
4582
6363
  "name": "Relentless Raptor",
@@ -4603,7 +6384,13 @@
4603
6384
  "loyalty": null,
4604
6385
  "multiverse_id": 439830,
4605
6386
  "other_part": null,
4606
- "color_indicator": null
6387
+ "color_indicator": null,
6388
+ "rulings": [
6389
+ {
6390
+ "date": "1/19/2018",
6391
+ "text": "If the defending player somehow gains control of Relentless Raptor after it attacks, it must also block if able."
6392
+ }
6393
+ ]
4607
6394
  },
4608
6395
  {
4609
6396
  "name": "Resplendent Griffin",
@@ -4631,7 +6418,37 @@
4631
6418
  "loyalty": null,
4632
6419
  "multiverse_id": 439831,
4633
6420
  "other_part": null,
4634
- "color_indicator": null
6421
+ "color_indicator": null,
6422
+ "rulings": [
6423
+ {
6424
+ "date": "1/19/2018",
6425
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
6426
+ },
6427
+ {
6428
+ "date": "1/19/2018",
6429
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
6430
+ },
6431
+ {
6432
+ "date": "1/19/2018",
6433
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
6434
+ },
6435
+ {
6436
+ "date": "1/19/2018",
6437
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
6438
+ },
6439
+ {
6440
+ "date": "1/19/2018",
6441
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
6442
+ },
6443
+ {
6444
+ "date": "1/19/2018",
6445
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
6446
+ },
6447
+ {
6448
+ "date": "1/19/2018",
6449
+ "text": "Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability."
6450
+ }
6451
+ ]
4635
6452
  },
4636
6453
  {
4637
6454
  "name": "Siegehorn Ceratops",
@@ -4657,7 +6474,17 @@
4657
6474
  "loyalty": null,
4658
6475
  "multiverse_id": 439832,
4659
6476
  "other_part": null,
4660
- "color_indicator": null
6477
+ "color_indicator": null,
6478
+ "rulings": [
6479
+ {
6480
+ "date": "1/19/2018",
6481
+ "text": "If multiple sources deal damage to a creature with an enrage ability at the same time, most likely because multiple creatures blocked that creature, the enrage ability triggers only once."
6482
+ },
6483
+ {
6484
+ "date": "1/19/2018",
6485
+ "text": "If lethal damage is dealt to a creature with an enrage ability, that ability triggers. The creature with that enrage ability leaves the battlefield before that ability resolves, so it won’t be affected by the resolving ability."
6486
+ }
6487
+ ]
4661
6488
  },
4662
6489
  {
4663
6490
  "name": "Storm Fleet Sprinter",
@@ -4685,7 +6512,8 @@
4685
6512
  "loyalty": null,
4686
6513
  "multiverse_id": 439833,
4687
6514
  "other_part": null,
4688
- "color_indicator": null
6515
+ "color_indicator": null,
6516
+ "rulings": []
4689
6517
  },
4690
6518
  {
4691
6519
  "name": "Storm the Vault",
@@ -4712,7 +6540,25 @@
4712
6540
  "loyalty": null,
4713
6541
  "multiverse_id": 439834,
4714
6542
  "other_part": "Vault of Catlacan",
4715
- "color_indicator": null
6543
+ "color_indicator": null,
6544
+ "rulings": [
6545
+ {
6546
+ "date": "1/19/2018",
6547
+ "text": "Storm the Vault’s first ability can trigger more than once in a turn if creatures you control deal combat damage at different times in a turn (most likely because one or more has first strike) or if creatures you control deal combat damage to more than one player at once."
6548
+ },
6549
+ {
6550
+ "date": "1/19/2018",
6551
+ "text": "The last ability of Storm the Vault doesn’t trigger if you don’t control five or more artifacts as your end step begins. If it does trigger but you don’t control five or more artifacts as it resolves, it does nothing."
6552
+ },
6553
+ {
6554
+ "date": "1/19/2018",
6555
+ "text": "In a Two-Headed Giant game, if you control more than one creature that can attack, you attack different opponents so that Storm the Vault’s first ability triggers twice."
6556
+ },
6557
+ {
6558
+ "date": "1/19/2018",
6559
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
6560
+ }
6561
+ ]
4716
6562
  },
4717
6563
  {
4718
6564
  "name": "Vault of Catlacan",
@@ -4740,7 +6586,8 @@
4740
6586
  "loyalty": null,
4741
6587
  "multiverse_id": 439835,
4742
6588
  "other_part": "Storm the Vault",
4743
- "color_indicator": null
6589
+ "color_indicator": null,
6590
+ "rulings": []
4744
6591
  },
4745
6592
  {
4746
6593
  "name": "Zacama, Primal Calamity",
@@ -4773,7 +6620,17 @@
4773
6620
  "loyalty": null,
4774
6621
  "multiverse_id": 439836,
4775
6622
  "other_part": null,
4776
- "color_indicator": null
6623
+ "color_indicator": null,
6624
+ "rulings": [
6625
+ {
6626
+ "date": "1/19/2018",
6627
+ "text": "Zacama’s triggered ability triggers if you cast it from any zone. It doesn’t trigger if you put Zacama onto the battlefield without casting it."
6628
+ },
6629
+ {
6630
+ "date": "1/19/2018",
6631
+ "text": "Zacama’s damage-dealing ability can be activated during combat, perhaps targeting a creature blocking it. If all creatures blocking Zacama are destroyed, its combat damage is assigned to the player or planeswalker it’s attacking because of trample. If the blocking creatures are dealt nonlethal damage, that damage is considered when assigning trample damage."
6632
+ }
6633
+ ]
4777
6634
  },
4778
6635
  {
4779
6636
  "name": "Awakened Amalgam",
@@ -4800,7 +6657,17 @@
4800
6657
  "loyalty": null,
4801
6658
  "multiverse_id": 439837,
4802
6659
  "other_part": null,
4803
- "color_indicator": null
6660
+ "color_indicator": null,
6661
+ "rulings": [
6662
+ {
6663
+ "date": "1/19/2018",
6664
+ "text": "The ability that defines Awakened Amalgam’s power and toughness works in all zones, not just the battlefield."
6665
+ },
6666
+ {
6667
+ "date": "1/19/2018",
6668
+ "text": "To determine the number of differently named lands you control, count each land you control once, but only if its English name isn’t exactly the same as another land you’ve already counted this way. For example, if you control four lands named Plains, two named Island, and one named Drowned Catacomb, Awakened Amalgam is a 3/3 creature."
6669
+ }
6670
+ ]
4804
6671
  },
4805
6672
  {
4806
6673
  "name": "Azor's Gateway",
@@ -4826,7 +6693,29 @@
4826
6693
  "loyalty": null,
4827
6694
  "multiverse_id": 439838,
4828
6695
  "other_part": "Sanctum of the Sun",
4829
- "color_indicator": null
6696
+ "color_indicator": null,
6697
+ "rulings": [
6698
+ {
6699
+ "date": "1/19/2018",
6700
+ "text": "The cards you exile from your hand are exiled face up."
6701
+ },
6702
+ {
6703
+ "date": "1/19/2018",
6704
+ "text": "The converted mana cost of a split card, such as a card with aftermath from the Amonkhet block, is based on the combined mana cost of its two halves. A split card doesn’t have two converted mana costs."
6705
+ },
6706
+ {
6707
+ "date": "1/19/2018",
6708
+ "text": "If a card in exile has {X} in its mana cost, X is considered to be 0."
6709
+ },
6710
+ {
6711
+ "date": "1/19/2018",
6712
+ "text": "If an object has no mana cost, its converted mana cost is 0. A converted mana cost of 0 can still help unlock Azor’s Gateway."
6713
+ },
6714
+ {
6715
+ "date": "1/19/2018",
6716
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
6717
+ }
6718
+ ]
4830
6719
  },
4831
6720
  {
4832
6721
  "name": "Sanctum of the Sun",
@@ -4853,7 +6742,13 @@
4853
6742
  "loyalty": null,
4854
6743
  "multiverse_id": 439839,
4855
6744
  "other_part": "Azor's Gateway",
4856
- "color_indicator": null
6745
+ "color_indicator": null,
6746
+ "rulings": [
6747
+ {
6748
+ "date": "1/19/2018",
6749
+ "text": "The ability of Sanctum of the Sun is a mana ability. It doesn’t use the stack and can’t be responded to."
6750
+ }
6751
+ ]
4857
6752
  },
4858
6753
  {
4859
6754
  "name": "Captain's Hook",
@@ -4881,7 +6776,13 @@
4881
6776
  "loyalty": null,
4882
6777
  "multiverse_id": 439840,
4883
6778
  "other_part": null,
4884
- "color_indicator": null
6779
+ "color_indicator": null,
6780
+ "rulings": [
6781
+ {
6782
+ "date": "1/19/2018",
6783
+ "text": "Captain’s Hook becomes unattached from the creature it’s equipping if you equip it to a new creature, if Captain’s Hook leaves the battlefield, if the equipped creature ceases to be a creature, or if Captain’s Hook ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won’t do anything in that case.)"
6784
+ }
6785
+ ]
4885
6786
  },
4886
6787
  {
4887
6788
  "name": "Gleaming Barrier",
@@ -4909,7 +6810,8 @@
4909
6810
  "loyalty": null,
4910
6811
  "multiverse_id": 439841,
4911
6812
  "other_part": null,
4912
- "color_indicator": null
6813
+ "color_indicator": null,
6814
+ "rulings": []
4913
6815
  },
4914
6816
  {
4915
6817
  "name": "Golden Guardian",
@@ -4937,7 +6839,25 @@
4937
6839
  "loyalty": null,
4938
6840
  "multiverse_id": 439842,
4939
6841
  "other_part": "Gold-Forge Garrison",
4940
- "color_indicator": null
6842
+ "color_indicator": null,
6843
+ "rulings": [
6844
+ {
6845
+ "date": "1/19/2018",
6846
+ "text": "If the target of Golden Guardian’s activated ability isn’t a legal target as that ability resolves, or if Golden Guardian has left the battlefield, neither creature will deal or be dealt damage."
6847
+ },
6848
+ {
6849
+ "date": "1/19/2018",
6850
+ "text": "Once Golden Guardian’s activated ability has resolved, it will return to the battlefield transformed if it dies for any reason in that turn."
6851
+ },
6852
+ {
6853
+ "date": "1/19/2018",
6854
+ "text": "If Golden Guardian leaves the battlefield before its activated ability has resolved, it won’t be returned to the battlefield when the ability resolves."
6855
+ },
6856
+ {
6857
+ "date": "1/19/2018",
6858
+ "text": "For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics)."
6859
+ }
6860
+ ]
4941
6861
  },
4942
6862
  {
4943
6863
  "name": "Gold-Forge Garrison",
@@ -4963,7 +6883,8 @@
4963
6883
  "loyalty": null,
4964
6884
  "multiverse_id": 439843,
4965
6885
  "other_part": "Golden Guardian",
4966
- "color_indicator": null
6886
+ "color_indicator": null,
6887
+ "rulings": []
4967
6888
  },
4968
6889
  {
4969
6890
  "name": "The Immortal Sun",
@@ -4992,7 +6913,13 @@
4992
6913
  "loyalty": null,
4993
6914
  "multiverse_id": 439844,
4994
6915
  "other_part": null,
4995
- "color_indicator": null
6916
+ "color_indicator": null,
6917
+ "rulings": [
6918
+ {
6919
+ "date": "1/19/2018",
6920
+ "text": "To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was."
6921
+ }
6922
+ ]
4996
6923
  },
4997
6924
  {
4998
6925
  "name": "Orazca Relic",
@@ -5018,7 +6945,33 @@
5018
6945
  "loyalty": null,
5019
6946
  "multiverse_id": 439845,
5020
6947
  "other_part": null,
5021
- "color_indicator": null
6948
+ "color_indicator": null,
6949
+ "rulings": [
6950
+ {
6951
+ "date": "1/19/2018",
6952
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
6953
+ },
6954
+ {
6955
+ "date": "1/19/2018",
6956
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
6957
+ },
6958
+ {
6959
+ "date": "1/19/2018",
6960
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
6961
+ },
6962
+ {
6963
+ "date": "1/19/2018",
6964
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
6965
+ },
6966
+ {
6967
+ "date": "1/19/2018",
6968
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
6969
+ },
6970
+ {
6971
+ "date": "1/19/2018",
6972
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
6973
+ }
6974
+ ]
5022
6975
  },
5023
6976
  {
5024
6977
  "name": "Silent Gravestone",
@@ -5043,7 +6996,17 @@
5043
6996
  "loyalty": null,
5044
6997
  "multiverse_id": 439846,
5045
6998
  "other_part": null,
5046
- "color_indicator": null
6999
+ "color_indicator": null,
7000
+ "rulings": [
7001
+ {
7002
+ "date": "1/19/2018",
7003
+ "text": "Only spells and abilities that target cards in graveyards will be affected. Spells and abilities that affect cards in graveyards without targeting them (such as Extract from Darkness) can still affect those cards."
7004
+ },
7005
+ {
7006
+ "date": "1/19/2018",
7007
+ "text": "Silent Gravestone isn’t exiled until its activated ability resolves."
7008
+ }
7009
+ ]
5047
7010
  },
5048
7011
  {
5049
7012
  "name": "Strider Harness",
@@ -5070,7 +7033,13 @@
5070
7033
  "loyalty": null,
5071
7034
  "multiverse_id": 439847,
5072
7035
  "other_part": null,
5073
- "color_indicator": null
7036
+ "color_indicator": null,
7037
+ "rulings": [
7038
+ {
7039
+ "date": "1/19/2018",
7040
+ "text": "If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won’t be able to attack that turn. This means that you can’t use one Strider Harness to allow two new creatures to attack in the same turn."
7041
+ }
7042
+ ]
5074
7043
  },
5075
7044
  {
5076
7045
  "name": "Traveler's Amulet",
@@ -5094,7 +7063,8 @@
5094
7063
  "loyalty": null,
5095
7064
  "multiverse_id": 439848,
5096
7065
  "other_part": null,
5097
- "color_indicator": null
7066
+ "color_indicator": null,
7067
+ "rulings": []
5098
7068
  },
5099
7069
  {
5100
7070
  "name": "Arch of Orazca",
@@ -5120,7 +7090,33 @@
5120
7090
  "loyalty": null,
5121
7091
  "multiverse_id": 439849,
5122
7092
  "other_part": null,
5123
- "color_indicator": null
7093
+ "color_indicator": null,
7094
+ "rulings": [
7095
+ {
7096
+ "date": "1/19/2018",
7097
+ "text": "Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect."
7098
+ },
7099
+ {
7100
+ "date": "1/19/2018",
7101
+ "text": "A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents."
7102
+ },
7103
+ {
7104
+ "date": "1/19/2018",
7105
+ "text": "If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing."
7106
+ },
7107
+ {
7108
+ "date": "1/19/2018",
7109
+ "text": "If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control."
7110
+ },
7111
+ {
7112
+ "date": "1/19/2018",
7113
+ "text": "If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield."
7114
+ },
7115
+ {
7116
+ "date": "1/19/2018",
7117
+ "text": "Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing."
7118
+ }
7119
+ ]
5124
7120
  },
5125
7121
  {
5126
7122
  "name": "Evolving Wilds",
@@ -5144,7 +7140,8 @@
5144
7140
  "loyalty": null,
5145
7141
  "multiverse_id": 439850,
5146
7142
  "other_part": null,
5147
- "color_indicator": null
7143
+ "color_indicator": null,
7144
+ "rulings": []
5148
7145
  },
5149
7146
  {
5150
7147
  "name": "Forsaken Sanctuary",
@@ -5169,7 +7166,8 @@
5169
7166
  "loyalty": null,
5170
7167
  "multiverse_id": 439851,
5171
7168
  "other_part": null,
5172
- "color_indicator": null
7169
+ "color_indicator": null,
7170
+ "rulings": []
5173
7171
  },
5174
7172
  {
5175
7173
  "name": "Foul Orchard",
@@ -5194,7 +7192,8 @@
5194
7192
  "loyalty": null,
5195
7193
  "multiverse_id": 439852,
5196
7194
  "other_part": null,
5197
- "color_indicator": null
7195
+ "color_indicator": null,
7196
+ "rulings": []
5198
7197
  },
5199
7198
  {
5200
7199
  "name": "Highland Lake",
@@ -5219,7 +7218,8 @@
5219
7218
  "loyalty": null,
5220
7219
  "multiverse_id": 439853,
5221
7220
  "other_part": null,
5222
- "color_indicator": null
7221
+ "color_indicator": null,
7222
+ "rulings": []
5223
7223
  },
5224
7224
  {
5225
7225
  "name": "Stone Quarry",
@@ -5244,7 +7244,8 @@
5244
7244
  "loyalty": null,
5245
7245
  "multiverse_id": 439854,
5246
7246
  "other_part": null,
5247
- "color_indicator": null
7247
+ "color_indicator": null,
7248
+ "rulings": []
5248
7249
  },
5249
7250
  {
5250
7251
  "name": "Woodland Stream",
@@ -5269,7 +7270,8 @@
5269
7270
  "loyalty": null,
5270
7271
  "multiverse_id": 439855,
5271
7272
  "other_part": null,
5272
- "color_indicator": null
7273
+ "color_indicator": null,
7274
+ "rulings": []
5273
7275
  },
5274
7276
  {
5275
7277
  "name": "Plains",
@@ -5297,7 +7299,8 @@
5297
7299
  "loyalty": null,
5298
7300
  "multiverse_id": 439856,
5299
7301
  "other_part": null,
5300
- "color_indicator": null
7302
+ "color_indicator": null,
7303
+ "rulings": []
5301
7304
  },
5302
7305
  {
5303
7306
  "name": "Island",
@@ -5325,7 +7328,8 @@
5325
7328
  "loyalty": null,
5326
7329
  "multiverse_id": 439857,
5327
7330
  "other_part": null,
5328
- "color_indicator": null
7331
+ "color_indicator": null,
7332
+ "rulings": []
5329
7333
  },
5330
7334
  {
5331
7335
  "name": "Swamp",
@@ -5353,7 +7357,8 @@
5353
7357
  "loyalty": null,
5354
7358
  "multiverse_id": 439858,
5355
7359
  "other_part": null,
5356
- "color_indicator": null
7360
+ "color_indicator": null,
7361
+ "rulings": []
5357
7362
  },
5358
7363
  {
5359
7364
  "name": "Mountain",
@@ -5381,7 +7386,8 @@
5381
7386
  "loyalty": null,
5382
7387
  "multiverse_id": 439859,
5383
7388
  "other_part": null,
5384
- "color_indicator": null
7389
+ "color_indicator": null,
7390
+ "rulings": []
5385
7391
  },
5386
7392
  {
5387
7393
  "name": "Forest",
@@ -5409,7 +7415,8 @@
5409
7415
  "loyalty": null,
5410
7416
  "multiverse_id": 439860,
5411
7417
  "other_part": null,
5412
- "color_indicator": null
7418
+ "color_indicator": null,
7419
+ "rulings": []
5413
7420
  },
5414
7421
  {
5415
7422
  "name": "Vraska, Scheming Gorgon",
@@ -5439,7 +7446,17 @@
5439
7446
  "loyalty": "5",
5440
7447
  "multiverse_id": 441891,
5441
7448
  "other_part": null,
5442
- "color_indicator": null
7449
+ "color_indicator": null,
7450
+ "rulings": [
7451
+ {
7452
+ "date": "1/19/2018",
7453
+ "text": "Vraska’s first and last abilities affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0 or gain abilities."
7454
+ },
7455
+ {
7456
+ "date": "1/19/2018",
7457
+ "text": "The triggered ability Vraska grants to creatures with her third ability triggers on any damage those creatures deal, including noncombat damage. If multiple players are dealt damage simultaneously by affected creatures, you choose the order in which those triggers resolve. If all your opponents have lost the game, you’ll win the game before any more of the triggers resolve."
7458
+ }
7459
+ ]
5443
7460
  },
5444
7461
  {
5445
7462
  "name": "Vampire Champion",
@@ -5466,7 +7483,8 @@
5466
7483
  "loyalty": null,
5467
7484
  "multiverse_id": 441892,
5468
7485
  "other_part": null,
5469
- "color_indicator": null
7486
+ "color_indicator": null,
7487
+ "rulings": []
5470
7488
  },
5471
7489
  {
5472
7490
  "name": "Vraska's Conquistador",
@@ -5493,7 +7511,8 @@
5493
7511
  "loyalty": null,
5494
7512
  "multiverse_id": 441893,
5495
7513
  "other_part": null,
5496
- "color_indicator": null
7514
+ "color_indicator": null,
7515
+ "rulings": []
5497
7516
  },
5498
7517
  {
5499
7518
  "name": "Vraska's Scorn",
@@ -5517,7 +7536,8 @@
5517
7536
  "loyalty": null,
5518
7537
  "multiverse_id": 441894,
5519
7538
  "other_part": null,
5520
- "color_indicator": null
7539
+ "color_indicator": null,
7540
+ "rulings": []
5521
7541
  },
5522
7542
  {
5523
7543
  "name": "Angrath, Minotaur Pirate",
@@ -5547,7 +7567,29 @@
5547
7567
  "loyalty": "5",
5548
7568
  "multiverse_id": 441895,
5549
7569
  "other_part": null,
5550
- "color_indicator": null
7570
+ "color_indicator": null,
7571
+ "rulings": [
7572
+ {
7573
+ "date": "1/19/2018",
7574
+ "text": "Angrath’s first and last abilities target only the player. Creatures with hexproof that player controls will be affected."
7575
+ },
7576
+ {
7577
+ "date": "1/19/2018",
7578
+ "text": "Angrath’s last ability uses the power of those creatures as they last existed on the battlefield to determine their total power. If a creature’s power was somehow less than 0, it subtracts from the total power of the other creatures. If the total power of those creatures is 0 or less, Angrath doesn’t deal damage."
7579
+ },
7580
+ {
7581
+ "date": "1/19/2018",
7582
+ "text": "If a creature controlled by the target opponent isn’t destroyed as Angrath’s last ability resolves (most likely because it has indestructible), its power still contributes to the amount of damage dealt. Use its power as it currently exists on the battlefield to determine the total power of the creatures."
7583
+ },
7584
+ {
7585
+ "date": "1/19/2018",
7586
+ "text": "Any abilities that trigger when creatures die while resolving Angrath’s last ability won’t be put on the stack until after the player is dealt damage. If the player’s life total becomes 0 or less, those triggers won’t resolve in time to save that player."
7587
+ },
7588
+ {
7589
+ "date": "1/19/2018",
7590
+ "text": "Any abilities of the destroyed creatures that trigger when the player is dealt damage won’t trigger."
7591
+ }
7592
+ ]
5551
7593
  },
5552
7594
  {
5553
7595
  "name": "Angrath's Ambusher",
@@ -5574,7 +7616,8 @@
5574
7616
  "loyalty": null,
5575
7617
  "multiverse_id": 441896,
5576
7618
  "other_part": null,
5577
- "color_indicator": null
7619
+ "color_indicator": null,
7620
+ "rulings": []
5578
7621
  },
5579
7622
  {
5580
7623
  "name": "Swab Goblin",
@@ -5599,7 +7642,8 @@
5599
7642
  "loyalty": null,
5600
7643
  "multiverse_id": 441897,
5601
7644
  "other_part": null,
5602
- "color_indicator": null
7645
+ "color_indicator": null,
7646
+ "rulings": []
5603
7647
  },
5604
7648
  {
5605
7649
  "name": "Angrath's Fury",
@@ -5623,7 +7667,17 @@
5623
7667
  "loyalty": null,
5624
7668
  "multiverse_id": 441898,
5625
7669
  "other_part": null,
5626
- "color_indicator": null
7670
+ "color_indicator": null,
7671
+ "rulings": [
7672
+ {
7673
+ "date": "1/19/2018",
7674
+ "text": "You can’t cast Angrath’s Fury unless you choose both a target creature and a target player or planeswalker."
7675
+ },
7676
+ {
7677
+ "date": "1/19/2018",
7678
+ "text": "If either target becomes illegal after you cast Angrath’s Fury but before it resolves, the other is still affected as appropriate and you’ll search for Angrath. However, if both targets become illegal, the spell doesn’t resolve and you won’t search."
7679
+ }
7680
+ ]
5627
7681
  },
5628
7682
  {
5629
7683
  "name": "Cinder Barrens",
@@ -5648,6 +7702,7 @@
5648
7702
  "loyalty": null,
5649
7703
  "multiverse_id": 441899,
5650
7704
  "other_part": null,
5651
- "color_indicator": null
7705
+ "color_indicator": null,
7706
+ "rulings": []
5652
7707
  }
5653
7708
  ]