minigl 2.2.2 → 2.2.3

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@@ -1,76 +1,76 @@
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@@ -1,150 +1,150 @@
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- require_relative '../lib/minigl'
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- include MiniGL
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-
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- class MyGame < GameWindow
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- def initialize
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- super 800, 600, false
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-
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- # @img = Res.img :img1
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- @obj1 = GameObject.new 75, 75, 60, 60, :square3, Vector.new(-75, -75)
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- @obj2 = Sprite.new 400, 0, :img1
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- @obj3 = GameObject.new 4, 50, 24, 24, :check, Vector.new(-4, -4), 2, 4
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- @obj3.set_animation 1
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- @obj4 = Sprite.new 500, 0, :img1
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- @objs = []
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- 8.times { @objs << GameObject.new(384, 284, 32, 32, :check, Vector.new(0, 0), 2, 4) }
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- @flip = nil
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-
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- @font1 = Res.font :font1, 20
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- @font2 = Res.font :font1, 50
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- @writer1 = TextHelper.new @font1, 5
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- @writer2 = TextHelper.new @font2, 5
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- @btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true, true, 0, 4, 0, 0, 'friends', nil, 2, 2) { |x| puts "hello #{x}" }
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- @btn.enabled = false
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- @chk =
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- ToggleButton.new(x: 0, y: 30, font: @font1, text: 'Click me', img: :check, center_x: false, margin_x: 36, params: 'friends', anchor: :south) { |c, x|
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- puts "hello #{x}, checked: #{c}"
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- }
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- @txt = TextField.new(x: 0, y: 0, font: @font1, img: :text, margin_x: 15, margin_y: 5, max_length: 16, locale: 'PT-BR', scale_x: 1.2, scale_y: 0.8, anchor: :center_right)
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- @txt.visible = false
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-
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- @pb = ProgressBar.new(50, 0, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1.8, 2, :center_left)
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- @ddl = DropDownList.new(0, 10, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00, nil, 2, 2.5, :north) { |a, b|
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- puts "mudou de #{a} para #{b}"
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- }
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-
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- @panel = Panel.new(10, 10, 720, 520, [
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- Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn),
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- Label.new(0, 70, @font1, 'Teste de label', 0xcccccc, 0x666666, 1, 1, :north),
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- TextField.new(x: 5, y: 40, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
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- Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :top),
41
- DropDownList.new(x: 0, y: 40, width: 150, height: 25, font: @font1, options: ['olá amigos', 'opção 2', 'terceira'], anchor: :north),
42
- Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :northeast),
43
- Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :left),
44
- Button.new(x: 0, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :center),
45
- Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :right),
46
- ToggleButton.new(x: 5, y: 40, img: :check, center_x: false, margin_x: 36, anchor: :east),
47
- Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest),
48
- Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :south),
49
- ProgressBar.new(0, 40, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1, 1, :bottom)
50
- ], :text, :tiled, true, 2, 2, :bottom_right)
51
-
52
- @eff = Effect.new(100, 100, :check, 2, 4, 10, nil, nil, '1')
53
-
54
- @angle = 0
55
- end
56
-
57
- def needs_cursor?
58
- true
59
- end
60
-
61
- def update
62
- KB.update
63
- begin @obj1.y -= 0.714; @obj4.y -= 0.714 end if KB.key_held? Gosu::KbUp
64
- begin @obj1.x += 0.714; @obj4.x += 0.714 end if KB.key_down? Gosu::KbRight
65
- begin @obj1.y += 0.714; @obj4.y += 0.714 end if KB.key_held? Gosu::KbDown
66
- begin @obj1.x -= 0.714; @obj4.x -= 0.714 end if KB.key_down? Gosu::KbLeft
67
- @btn.set_position rand(700), rand(550) if KB.key_pressed? Gosu::KbSpace
68
- @btn.enabled = !@btn.enabled if KB.key_pressed? Gosu::KbLeftControl
69
- @chk.checked = false if KB.key_pressed? Gosu::KbEscape
70
- @chk.enabled = !@chk.enabled if KB.key_pressed? Gosu::KbRightControl
71
- @txt.visible = !@txt.visible if KB.key_pressed? Gosu::KbReturn
72
- @txt.enabled = !@txt.enabled if KB.key_pressed? Gosu::KbLeftAlt
73
- @txt.locale = 'en-us' if KB.key_pressed? Gosu::KbX
74
- @txt.locale = 'pt-br' if KB.key_pressed? Gosu::KbC
75
- @pb.visible = !@pb.visible if KB.key_pressed? Gosu::KbE
76
- @ddl.enabled = !@ddl.enabled if KB.key_pressed? Gosu::KbQ
77
- @ddl.visible = !@ddl.visible if KB.key_pressed? Gosu::KbW
78
- @panel.enabled = !@panel.enabled if KB.key_pressed? Gosu::KbN
79
- @panel.visible = !@panel.visible if KB.key_pressed? Gosu::KbM
80
-
81
- @panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast)) if KB.key_pressed?(Gosu::KbB)
82
-
83
- @pb.increase 1 if KB.key_down? Gosu::KbD
84
- @pb.decrease 1 if KB.key_down? Gosu::KbA
85
- @pb.percentage = 0.5 if KB.key_pressed? Gosu::KbS
86
- @pb.value = 10000 if KB.key_pressed? Gosu::KbZ
87
-
88
- @ddl.value = 'olá amigos' if KB.key_pressed? Gosu::Kb1
89
- @ddl.value = 'segunda' if KB.key_pressed? Gosu::Kb2
90
- @ddl.value = 'terceira' if KB.key_pressed? Gosu::Kb3
91
-
92
- G.window.toggle_fullscreen if KB.key_pressed?(Gosu::KB_RIGHT_ALT)
93
-
94
- Mouse.update
95
- if Mouse.double_click? :left
96
- @obj1.x = Mouse.x
97
- @obj1.y = Mouse.y
98
- end
99
- if Mouse.button_released? :right
100
- if @flip.nil?; @flip = :horiz
101
- else; @flip = nil; end
102
- end
103
- if Mouse.button_down? :left
104
- @angle += 1
105
- end
106
-
107
- @btn.update
108
- @chk.update
109
- @txt.update
110
- @ddl.update
111
-
112
- @panel.update
113
-
114
- @eff.update
115
-
116
- @objs.each_with_index do |o, i|
117
- o.move_free(i * 45, 3)
118
- end
119
- end
120
-
121
- def draw
122
- clear 0xabcdef
123
-
124
- # @img.draw_rot 400, 100, 0, @angle, 1, 1
125
- @obj1.draw color: 0x33ff33, angle: (@angle == 0 ? nil : @angle), scale_x: 1.5, scale_y: 1.5
126
- @obj2.draw angle: (@angle == 0 ? nil : @angle), scale_x: 0.5, scale_y: 1.4
127
- @obj3.draw flip: @flip
128
- @obj4.draw round: true
129
- @objs.each { |o| o.draw }
130
- @writer1.write_line text: 'Testing effect 1', x: 400, y: 260, color: 0xffffff, effect: :border
131
- @writer2.write_line 'Second effect test', 400, 280, :center, 0xffffff, 255, :border, 0xff0000, 2
132
- @writer2.write_line 'Text with shadow!!', 400, 340, :center, 0xffff00, 255, :shadow, 0, 2, 0x80
133
- @writer1.write_breaking "Testing multiple line text.\nThis should draw text "\
134
- 'across multiple lines, respecting a limit width. '\
135
- 'Furthermore, the text must be right-aligned.',
136
- 780, 450, 300, :right, 0xff0000, 255, 1
137
-
138
- @ddl.draw 0x80, 1, 0xff8080
139
- @btn.draw 0xcc, 1, 0x33ff33
140
- @chk.draw
141
- @txt.draw
142
- @pb.draw 0x66
143
-
144
- @panel.draw(204, 10)
145
-
146
- @eff.draw
147
- end
148
- end
149
-
150
- MyGame.new.show
1
+ require_relative '../lib/minigl'
2
+ include MiniGL
3
+
4
+ class MyGame < GameWindow
5
+ def initialize
6
+ super 800, 600, false
7
+
8
+ # @img = Res.img :img1
9
+ @obj1 = GameObject.new 75, 75, 60, 60, :square3, Vector.new(-75, -75)
10
+ @obj2 = Sprite.new 400, 0, :img1
11
+ @obj3 = GameObject.new 4, 50, 24, 24, :check, Vector.new(-4, -4), 2, 4
12
+ @obj3.set_animation 1
13
+ @obj4 = Sprite.new 500, 0, :img1
14
+ @objs = []
15
+ 8.times { @objs << GameObject.new(384, 284, 32, 32, :check, Vector.new(0, 0), 2, 4) }
16
+ @flip = nil
17
+
18
+ @font1 = Res.font :font1, 20
19
+ @font2 = Res.font :font1, 50
20
+ @writer1 = TextHelper.new @font1, 5
21
+ @writer2 = TextHelper.new @font2, 5
22
+ @btn = Button.new(10, 560, @font1, 'Test', :btn, 0x008000, 0x808080, 0xffffff, 0xff9980, true, true, 0, 4, 0, 0, 'friends', nil, 2, 2) { |x| puts "hello #{x}" }
23
+ @btn.enabled = false
24
+ @chk =
25
+ ToggleButton.new(x: 0, y: 30, font: @font1, text: 'Click me', img: :check, center_x: false, margin_x: 36, params: 'friends', anchor: :south) { |c, x|
26
+ puts "hello #{x}, checked: #{c}"
27
+ }
28
+ @txt = TextField.new(x: 0, y: 0, font: @font1, img: :text, margin_x: 15, margin_y: 5, max_length: 16, locale: 'PT-BR', scale_x: 1.2, scale_y: 0.8, anchor: :center_right)
29
+ @txt.visible = false
30
+
31
+ @pb = ProgressBar.new(50, 0, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1.8, 2, :center_left)
32
+ @ddl = DropDownList.new(0, 10, @font1, nil, nil, ['olá amigos', 'opção 2', 'terceira'], 0, 3, 150, 25, 0, 0x808080, 0xffffff, 0xffff00, nil, 2, 2.5, :north) { |a, b|
33
+ puts "mudou de #{a} para #{b}"
34
+ }
35
+
36
+ @panel = Panel.new(10, 10, 720, 520, [
37
+ Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn),
38
+ Label.new(0, 70, @font1, 'Teste de label', 0xcccccc, 0x666666, 1, 1, :north),
39
+ TextField.new(x: 5, y: 40, font: @font1, text: 'Opa', img: :text, margin_x: 5, margin_y: 5, anchor: :top_left),
40
+ Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :top),
41
+ DropDownList.new(x: 0, y: 40, width: 150, height: 25, font: @font1, options: ['olá amigos', 'opção 2', 'terceira'], anchor: :north),
42
+ Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :northeast),
43
+ Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :left),
44
+ Button.new(x: 0, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :center),
45
+ Button.new(x: 5, y: 0, font: @font1, text: 'Teste', img: :btn, anchor: :right),
46
+ ToggleButton.new(x: 5, y: 40, img: :check, center_x: false, margin_x: 36, anchor: :east),
47
+ Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southwest),
48
+ Button.new(x: 0, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :south),
49
+ ProgressBar.new(0, 40, 200, 20, :barbg, :barfg, 3456, 70, 2, 2, @font1, 0xff000080, nil, nil, 1, 1, :bottom)
50
+ ], :text, :tiled, true, 2, 2, :bottom_right)
51
+
52
+ @eff = Effect.new(100, 100, :check, 2, 4, 10, nil, nil, '1')
53
+
54
+ @angle = 0
55
+ end
56
+
57
+ def needs_cursor?
58
+ true
59
+ end
60
+
61
+ def update
62
+ KB.update
63
+ begin @obj1.y -= 0.714; @obj4.y -= 0.714 end if KB.key_held? Gosu::KbUp
64
+ begin @obj1.x += 0.714; @obj4.x += 0.714 end if KB.key_down? Gosu::KbRight
65
+ begin @obj1.y += 0.714; @obj4.y += 0.714 end if KB.key_held? Gosu::KbDown
66
+ begin @obj1.x -= 0.714; @obj4.x -= 0.714 end if KB.key_down? Gosu::KbLeft
67
+ @btn.set_position rand(700), rand(550) if KB.key_pressed? Gosu::KbSpace
68
+ @btn.enabled = !@btn.enabled if KB.key_pressed? Gosu::KbLeftControl
69
+ @chk.checked = false if KB.key_pressed? Gosu::KbEscape
70
+ @chk.enabled = !@chk.enabled if KB.key_pressed? Gosu::KbRightControl
71
+ @txt.visible = !@txt.visible if KB.key_pressed? Gosu::KbReturn
72
+ @txt.enabled = !@txt.enabled if KB.key_pressed? Gosu::KbLeftAlt
73
+ @txt.locale = 'en-us' if KB.key_pressed? Gosu::KbX
74
+ @txt.locale = 'pt-br' if KB.key_pressed? Gosu::KbC
75
+ @pb.visible = !@pb.visible if KB.key_pressed? Gosu::KbE
76
+ @ddl.enabled = !@ddl.enabled if KB.key_pressed? Gosu::KbQ
77
+ @ddl.visible = !@ddl.visible if KB.key_pressed? Gosu::KbW
78
+ @panel.enabled = !@panel.enabled if KB.key_pressed? Gosu::KbN
79
+ @panel.visible = !@panel.visible if KB.key_pressed? Gosu::KbM
80
+
81
+ @panel.add_component(Button.new(x: 5, y: 5, font: @font1, text: 'Teste', img: :btn, anchor: :southeast)) if KB.key_pressed?(Gosu::KbB)
82
+
83
+ @pb.increase 1 if KB.key_down? Gosu::KbD
84
+ @pb.decrease 1 if KB.key_down? Gosu::KbA
85
+ @pb.percentage = 0.5 if KB.key_pressed? Gosu::KbS
86
+ @pb.value = 10000 if KB.key_pressed? Gosu::KbZ
87
+
88
+ @ddl.value = 'olá amigos' if KB.key_pressed? Gosu::Kb1
89
+ @ddl.value = 'segunda' if KB.key_pressed? Gosu::Kb2
90
+ @ddl.value = 'terceira' if KB.key_pressed? Gosu::Kb3
91
+
92
+ G.window.toggle_fullscreen if KB.key_pressed?(Gosu::KB_RIGHT_ALT)
93
+
94
+ Mouse.update
95
+ if Mouse.double_click? :left
96
+ @obj1.x = Mouse.x
97
+ @obj1.y = Mouse.y
98
+ end
99
+ if Mouse.button_released? :right
100
+ if @flip.nil?; @flip = :horiz
101
+ else; @flip = nil; end
102
+ end
103
+ if Mouse.button_down? :left
104
+ @angle += 1
105
+ end
106
+
107
+ @btn.update
108
+ @chk.update
109
+ @txt.update
110
+ @ddl.update
111
+
112
+ @panel.update
113
+
114
+ @eff.update
115
+
116
+ @objs.each_with_index do |o, i|
117
+ o.move_free(i * 45, 3)
118
+ end
119
+ end
120
+
121
+ def draw
122
+ clear 0xabcdef
123
+
124
+ # @img.draw_rot 400, 100, 0, @angle, 1, 1
125
+ @obj1.draw color: 0x33ff33, angle: (@angle == 0 ? nil : @angle), scale_x: 1.5, scale_y: 1.5
126
+ @obj2.draw angle: (@angle == 0 ? nil : @angle), scale_x: 0.5, scale_y: 1.4
127
+ @obj3.draw flip: @flip
128
+ @obj4.draw round: true
129
+ @objs.each { |o| o.draw }
130
+ @writer1.write_line text: 'Testing <b>effect</b> 1', x: 400, y: 260, color: 0xffffff, effect: :border
131
+ @writer2.write_line 'Second <i>effect</i> test', 400, 280, :center, 0xffffff, 255, :border, 0xff0000, 2
132
+ @writer2.write_line 'Text with shadow!!', 400, 340, :center, 0xffff00, 255, :shadow, 0, 2, 0x80
133
+ @writer1.write_breaking "Testing <b>multiple line</b> text.\nThis should draw text "\
134
+ 'across multiple lines, <i>respecting</i> a limit <c=0000ff>width</c>. '\
135
+ 'Furthermore, the text must be right-aligned.',
136
+ 780, 450, 300, :right, 0xff0000, 255, 1
137
+
138
+ @ddl.draw 0x80, 1, 0xff8080
139
+ @btn.draw 0xcc, 1, 0x33ff33
140
+ @chk.draw
141
+ @txt.draw
142
+ @pb.draw 0x66
143
+
144
+ @panel.draw(204, 10)
145
+
146
+ @eff.draw
147
+ end
148
+ end
149
+
150
+ MyGame.new.show