minigl 2.2.2 → 2.2.3
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- checksums.yaml +4 -4
- data/LICENSE +19 -19
- data/README.md +35 -36
- data/Rakefile +11 -11
- data/lib/minigl.rb +4 -4
- data/lib/minigl/forms.rb +1485 -1485
- data/lib/minigl/game_object.rb +379 -379
- data/lib/minigl/global.rb +729 -729
- data/lib/minigl/map.rb +256 -256
- data/lib/minigl/movement.rb +585 -585
- data/lib/minigl/text.rb +190 -188
- data/test/data/img/barbg.svg +73 -73
- data/test/data/img/barfg.svg +106 -106
- data/test/data/img/square.svg +66 -66
- data/test/data/img/square2.svg +66 -66
- data/test/data/img/square3.svg +76 -76
- data/test/data/img/tile1.svg +66 -66
- data/test/data/img/tile2.svg +66 -66
- data/test/game.rb +150 -150
- data/test/game_object_tests.rb +108 -108
- data/test/iso_game.rb +39 -39
- data/test/map_tests.rb +57 -57
- data/test/mov_game.rb +76 -76
- data/test/movement_tests.rb +86 -86
- data/test/res_tests.rb +45 -45
- data/test/vector_tests.rb +55 -55
- metadata +24 -24
data/lib/minigl/global.rb
CHANGED
@@ -1,729 +1,729 @@
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require 'gosu'
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# The main module of the library, used only as a namespace.
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module MiniGL
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# This class represents a point or vector in a bidimensional space.
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class Vector
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# The x coordinate of the vector
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attr_accessor :x
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# The y coordinate of the vector
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attr_accessor :y
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# Creates a new bidimensional vector.
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#
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# Parameters:
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# [x] The x coordinate of the vector
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# [y] The y coordinate of the vector
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def initialize(x = 0, y = 0)
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@x = x
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@y = y
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end
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# Returns +true+ if both coordinates of this vector are equal to the
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# corresponding coordinates of +other_vector+, with +precision+ decimal
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# places of precision.
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def ==(other_vector, precision = 6)
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@x.round(precision) == other_vector.x.round(precision) and
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@y.round(precision) == other_vector.y.round(precision)
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end
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# Returns +true+ if at least one coordinate of this vector is different from
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# the corresponding coordinate of +other_vector+, with +precision+ decimal
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# places of precision.
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def !=(other_vector, precision = 6)
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@x.round(precision) != other_vector.x.round(precision) or
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@y.round(precision) != other_vector.y.round(precision)
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end
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# Sums this vector with +other_vector+, i.e., sums each coordinate of this
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# vector with the corresponding coordinate of +other_vector+.
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def +(other_vector)
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Vector.new @x + other_vector.x, @y + other_vector.y
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end
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# Subtracts +other_vector+ from this vector, i.e., subtracts from each
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# coordinate of this vector the corresponding coordinate of +other_vector+.
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def -(other_vector)
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Vector.new @x - other_vector.x, @y - other_vector.y
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end
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# Multiplies this vector by a scalar, i.e., each coordinate is multiplied by
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# the given number.
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def *(scalar)
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Vector.new @x * scalar, @y * scalar
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end
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# Divides this vector by a scalar, i.e., each coordinate is divided by the
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# given number.
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def /(scalar)
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Vector.new @x / scalar.to_f, @y / scalar.to_f
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end
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# Returns the euclidean distance between this vector and +other_vector+.
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def distance(other_vector)
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dx = @x - other_vector.x
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dy = @y - other_vector.y
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Math.sqrt(dx ** 2 + dy ** 2)
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end
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# Returns a vector corresponding to the rotation of this vector around the
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# origin (0, 0) by +radians+ radians.
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def rotate(radians)
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sin = Math.sin radians
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cos = Math.cos radians
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Vector.new cos * @x - sin * @y, sin * @x + cos * @y
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end
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# Rotates this vector by +radians+ radians around the origin (0, 0).
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def rotate!(radians)
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sin = Math.sin radians
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cos = Math.cos radians
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prev_x = @x
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@x = cos * @x - sin * @y
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@y = sin * prev_x + cos * @y
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end
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end
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# This class represents a rectangle by its x and y coordinates and width and
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# height.
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class Rectangle
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# The x-coordinate of the rectangle.
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attr_accessor :x
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# The y-coordinate of the rectangle.
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attr_accessor :y
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# The width of the rectangle.
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attr_accessor :w
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# The height of the rectangle.
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attr_accessor :h
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# Creates a new rectangle.
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#
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# Parameters:
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# [x] The x-coordinate of the rectangle.
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# [y] The y-coordinate of the rectangle.
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# [w] The width of the rectangle.
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# [h] The height of the rectangle.
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def initialize(x, y, w, h)
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@x = x; @y = y; @w = w; @h = h
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end
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# Returns whether this rectangle intersects another.
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#
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# Parameters:
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# [r] The rectangle to check intersection with.
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def intersect?(r)
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@x < r.x + r.w && @x + @w > r.x && @y < r.y + r.h && @y + @h > r.y
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end
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end
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# This module contains references to global objects/constants used by MiniGL.
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module G
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class << self
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# A reference to the game window.
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attr_accessor :window
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# Gets or sets the value of gravity. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :gravity
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# Gets or sets the value of min_speed. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :min_speed
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# Gets or sets the value of ramp_contact_threshold. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :ramp_contact_threshold
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# Gets or sets the value of ramp_slip_threshold. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :ramp_slip_threshold
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# Gets or sets the value of ramp_slip_force. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :ramp_slip_force
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# Gets or sets the value of kb_held_delay. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :kb_held_delay
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# Gets or sets the value of kb_held_interval. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :kb_held_interval
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# Gets or sets the value of double_click_delay. See
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# <code>GameWindow#initialize</code> for details.
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attr_accessor :double_click_delay
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end
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end
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# The main class for a MiniGL game, holds references to globally accessible
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# objects and constants.
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class GameWindow < Gosu::Window
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# Creates a game window (initializing a game with all MiniGL features
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# enabled).
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#
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# Parameters:
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# [scr_w] Width of the window, in pixels.
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# [scr_h] Height of the window, in pixels.
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# [fullscreen] Whether the window must be initialized in full screen mode.
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# [gravity] A Vector object representing the horizontal and vertical
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# components of the force of gravity. Essentially, this force
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# will be applied to every object which calls +move+, from the
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# Movement module.
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# [min_speed] A Vector with the minimum speed for moving objects, i.e., the
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# value below which the speed will be rounded to zero.
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# [ramp_contact_threshold] The maximum horizontal movement an object can
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# perform in a single frame and keep contact with a
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# ramp when it's above one.
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# [ramp_slip_threshold] The maximum ratio between height and width of a ramp
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# above which the objects will always slip down when
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# trying to 'climb' that ramp.
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# [ramp_slip_force] The force that will be applied in the horizontal
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# direction when the object is slipping from a steep ramp.
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# [kb_held_delay] The number of frames a key must be held by the user
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# before the "held" event (that can be checked with
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# <code>KB.key_held?</code>) starts to trigger.
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# [kb_held_interval] The interval, in frames, between each triggering of
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# the "held" event, after the key has been held for
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# more than +kb_held_delay+ frames.
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# [double_click_delay] The maximum interval, in frames, between two
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# clicks, to trigger the "double click" event
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# (checked with <code>Mouse.double_click?</code>).
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#
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# *Obs.:* This method accepts named parameters, but +scr_w+ and +scr_h+ are
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# mandatory.
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def initialize(scr_w, scr_h = nil, fullscreen = true,
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gravity = Vector.new(0, 1), min_speed = Vector.new(0.01, 0.01),
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ramp_contact_threshold = 4, ramp_slip_threshold = 1, ramp_slip_force = 1,
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kb_held_delay = 40, kb_held_interval = 5, double_click_delay = 8)
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if scr_w.is_a? Hash
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scr_h = scr_w[:scr_h]
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fullscreen = scr_w.fetch(:fullscreen, true)
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gravity = scr_w.fetch(:gravity, Vector.new(0, 1))
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min_speed = scr_w.fetch(:min_speed, Vector.new(0.01, 0.01))
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ramp_contact_threshold = scr_w.fetch(:ramp_contact_threshold, 4)
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ramp_slip_threshold = scr_w.fetch(:ramp_slip_threshold, 1.1)
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ramp_slip_force = scr_w.fetch(:ramp_slip_force, 0.1)
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kb_held_delay = scr_w.fetch(:kb_held_delay, 40)
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kb_held_interval = scr_w.fetch(:kb_held_interval, 5)
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double_click_delay = scr_w.fetch(:double_click_delay, 8)
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scr_w = scr_w[:scr_w]
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end
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super scr_w, scr_h, fullscreen
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G.window = self
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G.gravity = gravity
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G.min_speed = min_speed
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G.ramp_contact_threshold = ramp_contact_threshold
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G.ramp_slip_threshold = ramp_slip_threshold
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G.ramp_slip_force = ramp_slip_force
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G.kb_held_delay = kb_held_delay
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G.kb_held_interval = kb_held_interval
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G.double_click_delay = double_click_delay
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KB.initialize
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Mouse.initialize
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Res.initialize
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end
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# Draws a rectangle with the size of the entire screen, in the given color.
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#
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# Parameters:
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# [color] Color of the rectangle to be drawn, in hexadecimal RRGGBB format.
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def clear(color)
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color |= 0xff000000
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draw_quad 0, 0, color,
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width, 0, color,
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width, height, color,
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0, height, color, 0
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end
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# Toggles the window between windowed and full screen mode.
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def toggle_fullscreen
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self.fullscreen = !fullscreen?
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end
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end
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#class JSHelper
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# Exposes methods for controlling keyboard events.
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module KB
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class << self
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# This is called by <code>GameWindow.initialize</code>. Don't call it
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# explicitly.
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def initialize
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@keys = [
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Gosu::KB_A, Gosu::KB_B, Gosu::KB_C, Gosu::KB_D, Gosu::KB_E, Gosu::KB_F,
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Gosu::KB_G, Gosu::KB_H, Gosu::KB_I, Gosu::KB_J, Gosu::KB_K, Gosu::KB_L,
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Gosu::KB_M, Gosu::KB_N, Gosu::KB_O, Gosu::KB_P, Gosu::KB_Q, Gosu::KB_R,
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Gosu::KB_S, Gosu::KB_T, Gosu::KB_U, Gosu::KB_V, Gosu::KB_W, Gosu::KB_X,
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Gosu::KB_Y, Gosu::KB_Z, Gosu::KB_1, Gosu::KB_2, Gosu::KB_3, Gosu::KB_4,
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Gosu::KB_5, Gosu::KB_6, Gosu::KB_7, Gosu::KB_8, Gosu::KB_9, Gosu::KB_0,
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Gosu::KB_NUMPAD_1, Gosu::KB_NUMPAD_2, Gosu::KB_NUMPAD_3, Gosu::KB_NUMPAD_4,
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Gosu::KB_NUMPAD_5, Gosu::KB_NUMPAD_6, Gosu::KB_NUMPAD_7, Gosu::KB_NUMPAD_8,
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Gosu::KB_NUMPAD_9, Gosu::KB_NUMPAD_0, Gosu::KB_F1, Gosu::KB_F2,
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Gosu::KB_F3, Gosu::KB_F4, Gosu::KB_F5, Gosu::KB_F6, Gosu::KB_F7,
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Gosu::KB_F8, Gosu::KB_F9, Gosu::KB_F10, Gosu::KB_F11, Gosu::KB_F12,
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Gosu::KB_APOSTROPHE, Gosu::KB_BACKSLASH, Gosu::KB_BACKSPACE,
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Gosu::KB_BACKTICK, Gosu::KB_COMMA, Gosu::KB_DELETE, Gosu::KB_DOWN,
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Gosu::KB_END, Gosu::KB_ENTER, Gosu::KB_EQUALS, Gosu::KB_ESCAPE,
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Gosu::KB_HOME, Gosu::KB_INSERT, Gosu::KB_ISO, Gosu::KB_LEFT,
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Gosu::KB_LEFT_ALT, Gosu::KB_LEFT_BRACKET, Gosu::KB_LEFT_CONTROL,
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Gosu::KB_LEFT_META, Gosu::KB_LEFT_SHIFT, Gosu::KB_MINUS,
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Gosu::KB_NUMPAD_DIVIDE, Gosu::KB_NUMPAD_MINUS,
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Gosu::KB_NUMPAD_MULTIPLY, Gosu::KB_NUMPAD_PLUS, Gosu::KB_PAGE_DOWN,
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Gosu::KB_PAGE_UP, Gosu::KB_PERIOD, Gosu::KB_RETURN, Gosu::KB_RIGHT,
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Gosu::KB_RIGHT_ALT, Gosu::KB_RIGHT_BRACKET, Gosu::KB_RIGHT_CONTROL,
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Gosu::KB_RIGHT_META, Gosu::KB_RIGHT_SHIFT, Gosu::KB_SEMICOLON,
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Gosu::KB_SLASH, Gosu::KB_SPACE, Gosu::KB_TAB, Gosu::KB_UP
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]
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@down = []
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@prev_down = []
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@held_timer = {}
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@held_interval = {}
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end
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# Updates the state of all keys.
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def update
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@held_timer.each do |k, v|
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if v < G.kb_held_delay; @held_timer[k] += 1
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else
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@held_interval[k] = 0
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@held_timer.delete k
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end
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end
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@held_interval.each do |k, v|
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if v < G.kb_held_interval; @held_interval[k] += 1
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else; @held_interval[k] = 0; end
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end
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@prev_down = @down.clone
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@down.clear
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@keys.each do |k|
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if G.window.button_down? k
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@down << k
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@held_timer[k] = 0 if @prev_down.index(k).nil?
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elsif @prev_down.index(k)
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@held_timer.delete k
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@held_interval.delete k
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end
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-
end
|
315
|
-
end
|
316
|
-
|
317
|
-
# Returns whether the given key is down in the current frame and was not
|
318
|
-
# down in the frame before.
|
319
|
-
#
|
320
|
-
# Parameters:
|
321
|
-
# [key] Code of the key to be checked. The available codes are all the
|
322
|
-
# constants in +Gosu+ started with +KB_+.
|
323
|
-
def key_pressed?(key)
|
324
|
-
@prev_down.index(key).nil? and @down.index(key)
|
325
|
-
end
|
326
|
-
|
327
|
-
# Returns whether the given key is down in the current frame.
|
328
|
-
#
|
329
|
-
# Parameters:
|
330
|
-
# [key] Code of the key to be checked. The available codes are all the
|
331
|
-
# constants in +Gosu+ started with +KB_+.
|
332
|
-
def key_down?(key)
|
333
|
-
@down.index(key)
|
334
|
-
end
|
335
|
-
|
336
|
-
# Returns whether the given key is not down in the current frame but was
|
337
|
-
# down in the frame before.
|
338
|
-
#
|
339
|
-
# Parameters:
|
340
|
-
# [key] Code of the key to be checked. The available codes are all the
|
341
|
-
# constants in +Gosu+ started with +KB_+.
|
342
|
-
def key_released?(key)
|
343
|
-
@prev_down.index(key) and @down.index(key).nil?
|
344
|
-
end
|
345
|
-
|
346
|
-
# Returns whether the given key is being held down. See
|
347
|
-
# <code>GameWindow.initialize</code> for details.
|
348
|
-
#
|
349
|
-
# Parameters:
|
350
|
-
# [key] Code of the key to be checked. The available codes are all the
|
351
|
-
# constants in +Gosu+ started with +KB_+.
|
352
|
-
def key_held?(key)
|
353
|
-
@held_interval[key] == G.kb_held_interval
|
354
|
-
end
|
355
|
-
end
|
356
|
-
end
|
357
|
-
|
358
|
-
# Exposes methods for controlling mouse events.
|
359
|
-
module Mouse
|
360
|
-
class << self
|
361
|
-
# The current x-coordinate of the mouse cursor in the screen.
|
362
|
-
attr_reader :x
|
363
|
-
|
364
|
-
# The current y-coordinate of the mouse cursor in the screen.
|
365
|
-
attr_reader :y
|
366
|
-
|
367
|
-
# This is called by <code>GameWindow.initialize</code>. Don't call it
|
368
|
-
# explicitly.
|
369
|
-
def initialize
|
370
|
-
@down = {}
|
371
|
-
@prev_down = {}
|
372
|
-
@dbl_click = {}
|
373
|
-
@dbl_click_timer = {}
|
374
|
-
end
|
375
|
-
|
376
|
-
# Updates the mouse position and the state of all buttons.
|
377
|
-
def update
|
378
|
-
@prev_down = @down.clone
|
379
|
-
@down.clear
|
380
|
-
@dbl_click.clear
|
381
|
-
|
382
|
-
@dbl_click_timer.each do |k, v|
|
383
|
-
if v < G.double_click_delay; @dbl_click_timer[k] += 1
|
384
|
-
else; @dbl_click_timer.delete k; end
|
385
|
-
end
|
386
|
-
|
387
|
-
k1 = [Gosu::MsLeft, Gosu::MsMiddle, Gosu::MsRight]
|
388
|
-
k2 = [:left, :middle, :right]
|
389
|
-
(0..2).each do |i|
|
390
|
-
if G.window.button_down? k1[i]
|
391
|
-
@down[k2[i]] = true
|
392
|
-
@dbl_click[k2[i]] = true if @dbl_click_timer[k2[i]]
|
393
|
-
@dbl_click_timer.delete k2[i]
|
394
|
-
elsif @prev_down[k2[i]]
|
395
|
-
@dbl_click_timer[k2[i]] = 0
|
396
|
-
end
|
397
|
-
end
|
398
|
-
|
399
|
-
@x = G.window.mouse_x.round
|
400
|
-
@y = G.window.mouse_y.round
|
401
|
-
end
|
402
|
-
|
403
|
-
# Returns whether the given button is down in the current frame and was
|
404
|
-
# not down in the frame before.
|
405
|
-
#
|
406
|
-
# Parameters:
|
407
|
-
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
408
|
-
# +:right+
|
409
|
-
def button_pressed?(btn)
|
410
|
-
@down[btn] and not @prev_down[btn]
|
411
|
-
end
|
412
|
-
|
413
|
-
# Returns whether the given button is down in the current frame.
|
414
|
-
#
|
415
|
-
# Parameters:
|
416
|
-
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
417
|
-
# +:right+
|
418
|
-
def button_down?(btn)
|
419
|
-
@down[btn]
|
420
|
-
end
|
421
|
-
|
422
|
-
# Returns whether the given button is not down in the current frame, but
|
423
|
-
# was down in the frame before.
|
424
|
-
#
|
425
|
-
# Parameters:
|
426
|
-
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
427
|
-
# +:right+
|
428
|
-
def button_released?(btn)
|
429
|
-
@prev_down[btn] and not @down[btn]
|
430
|
-
end
|
431
|
-
|
432
|
-
# Returns whether the given button has just been double clicked.
|
433
|
-
#
|
434
|
-
# Parameters:
|
435
|
-
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
436
|
-
# +:right+
|
437
|
-
def double_click?(btn)
|
438
|
-
@dbl_click[btn]
|
439
|
-
end
|
440
|
-
|
441
|
-
# Returns whether the mouse cursor is currently inside the given area.
|
442
|
-
#
|
443
|
-
# Parameters:
|
444
|
-
# [x] The x-coordinate of the top left corner of the area.
|
445
|
-
# [y] The y-coordinate of the top left corner of the area.
|
446
|
-
# [w] The width of the area.
|
447
|
-
# [h] The height of the area.
|
448
|
-
#
|
449
|
-
# <b>Alternate syntax</b>
|
450
|
-
#
|
451
|
-
# <code>over?(rectangle)</code>
|
452
|
-
#
|
453
|
-
# Parameters:
|
454
|
-
# [rectangle] A rectangle representing the area to be checked.
|
455
|
-
def over?(x, y = nil, w = nil, h = nil)
|
456
|
-
return @x >= x.x && @x < x.x + x.w && @y >= x.y && @y < x.y + x.h if x.is_a? Rectangle
|
457
|
-
@x >= x && @x < x + w && @y >= y && @y < y + h
|
458
|
-
end
|
459
|
-
end
|
460
|
-
end
|
461
|
-
|
462
|
-
# This class is responsible for resource management. It keeps references to
|
463
|
-
# all loaded resources until a call to +clear+ is made. Resources can be
|
464
|
-
# loaded as global, so that their references won't be removed even when
|
465
|
-
# +clear+ is called.
|
466
|
-
#
|
467
|
-
# It also provides an easier syntax for loading resources, assuming a
|
468
|
-
# particular folder structure. All resources must be inside subdirectories
|
469
|
-
# of a 'data' directory, so that you will only need to specify the type of
|
470
|
-
# resource being loaded and the file name (either as string or as symbol).
|
471
|
-
# There are default extensions for each type of resource, so the extension
|
472
|
-
# must be specified only if the file is in a format other than the default.
|
473
|
-
module Res
|
474
|
-
class << self
|
475
|
-
# Get the current prefix for searching data files. This is the directory
|
476
|
-
# under which 'img', 'sound', 'song', etc. folders are located.
|
477
|
-
attr_reader :prefix
|
478
|
-
|
479
|
-
# Gets the current path to image files (under +prefix+). Default is 'img'.
|
480
|
-
attr_reader :img_dir
|
481
|
-
|
482
|
-
# Gets the current path to tileset files (under +prefix+). Default is
|
483
|
-
# 'tileset'.
|
484
|
-
attr_reader :tileset_dir
|
485
|
-
|
486
|
-
# Gets the current path to sound files (under +prefix+). Default is 'sound'.
|
487
|
-
attr_reader :sound_dir
|
488
|
-
|
489
|
-
# Gets the current path to song files (under +prefix+). Default is 'song'.
|
490
|
-
attr_reader :song_dir
|
491
|
-
|
492
|
-
# Gets the current path to font files (under +prefix+). Default is 'font'.
|
493
|
-
attr_reader :font_dir
|
494
|
-
|
495
|
-
# Gets or sets the character that is currently being used in the +id+
|
496
|
-
# parameter of the loading methods as a folder separator. Default is '_'.
|
497
|
-
# Note that if you want to use symbols to specify paths, this separator
|
498
|
-
# should be a valid character in a Ruby symbol. On the other hand, if you
|
499
|
-
# want to use only slashes in Strings, you can specify a 'weird' character
|
500
|
-
# that won't appear in any file name.
|
501
|
-
attr_accessor :separator
|
502
|
-
|
503
|
-
# Gets or sets a flag that indicates whether images will be loaded with
|
504
|
-
# the 'retro' option set (see +Gosu::Image+ for details), when this
|
505
|
-
# option is not specified in a 'Res.img' or 'Res.imgs' call.
|
506
|
-
attr_accessor :retro_images
|
507
|
-
|
508
|
-
# This is called by <code>GameWindow.initialize</code>. Don't call it
|
509
|
-
# explicitly.
|
510
|
-
def initialize
|
511
|
-
@imgs = {}
|
512
|
-
@global_imgs = {}
|
513
|
-
@tilesets = {}
|
514
|
-
@global_tilesets = {}
|
515
|
-
@sounds = {}
|
516
|
-
@global_sounds = {}
|
517
|
-
@songs = {}
|
518
|
-
@global_songs = {}
|
519
|
-
@fonts = {}
|
520
|
-
@global_fonts = {}
|
521
|
-
|
522
|
-
@prefix = File.expand_path(File.dirname($0)) + '/data/'
|
523
|
-
@img_dir = 'img/'
|
524
|
-
@tileset_dir = 'tileset/'
|
525
|
-
@sound_dir = 'sound/'
|
526
|
-
@song_dir = 'song/'
|
527
|
-
@font_dir = 'font/'
|
528
|
-
@separator = '_'
|
529
|
-
@retro_images = false
|
530
|
-
end
|
531
|
-
|
532
|
-
# Set a custom prefix for loading resources. By default, the prefix is the
|
533
|
-
# directory of the game script. The prefix is the directory under which
|
534
|
-
# 'img', 'sound', 'song', etc. folders are located.
|
535
|
-
def prefix=(value)
|
536
|
-
value += '/' if value != '' and value[-1] != '/'
|
537
|
-
@prefix = value
|
538
|
-
end
|
539
|
-
|
540
|
-
# Sets the path to image files (under +prefix+). Default is 'img'.
|
541
|
-
def img_dir=(value)
|
542
|
-
value += '/' if value != '' and value[-1] != '/'
|
543
|
-
@img_dir = value
|
544
|
-
end
|
545
|
-
|
546
|
-
# Sets the path to tilset files (under +prefix+). Default is 'tileset'.
|
547
|
-
def tileset_dir=(value)
|
548
|
-
value += '/' if value != '' and value[-1] != '/'
|
549
|
-
@tileset_dir = value
|
550
|
-
end
|
551
|
-
|
552
|
-
# Sets the path to sound files (under +prefix+). Default is 'sound'.
|
553
|
-
def sound_dir=(value)
|
554
|
-
value += '/' if value != '' and value[-1] != '/'
|
555
|
-
@sound_dir = value
|
556
|
-
end
|
557
|
-
|
558
|
-
# Sets the path to song files (under +prefix+). Default is 'song'.
|
559
|
-
def song_dir=(value)
|
560
|
-
value += '/' if value != '' and value[-1] != '/'
|
561
|
-
@song_dir = value
|
562
|
-
end
|
563
|
-
|
564
|
-
# Sets the path to font files (under +prefix+). Default is 'font'.
|
565
|
-
def font_dir=(value)
|
566
|
-
value += '/' if value != '' and value[-1] != '/'
|
567
|
-
@font_dir = value
|
568
|
-
end
|
569
|
-
|
570
|
-
# Returns a <code>Gosu::Image</code> object.
|
571
|
-
#
|
572
|
-
# Parameters:
|
573
|
-
# [id] A string or symbol representing the path to the image. If the file
|
574
|
-
# is inside +prefix+/+img_dir+, only the file name is needed. If it's
|
575
|
-
# inside a subdirectory of +prefix+/+img_dir+, the id must be
|
576
|
-
# prefixed by each subdirectory name followed by +separator+. Example:
|
577
|
-
# to load 'data/img/sprite/1.png', with the default values of +prefix+,
|
578
|
-
# +img_dir+ and +separator+, provide +:sprite_1+ or "sprite_1".
|
579
|
-
# [global] Set to true if you want to keep the image in memory until the
|
580
|
-
# game execution is finished. If false, the image will be
|
581
|
-
# released when you call +clear+.
|
582
|
-
# [tileable] Whether the image should be loaded in tileable mode, which is
|
583
|
-
# proper for images that will be used as a tile, i.e., that
|
584
|
-
# will be drawn repeated times, side by side, forming a
|
585
|
-
# continuous composition.
|
586
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
587
|
-
# other than '.png'.
|
588
|
-
# [retro] Whether the image should be loaded with the 'retro' option set
|
589
|
-
# (see +Gosu::Image+ for details). If the value is omitted, the
|
590
|
-
# +Res.retro_images+ value will be used.
|
591
|
-
def img(id, global = false, tileable = false, ext = '.png', retro = nil)
|
592
|
-
a = global ? @global_imgs : @imgs
|
593
|
-
return a[id] if a[id]
|
594
|
-
s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
|
595
|
-
retro = Res.retro_images if retro.nil?
|
596
|
-
img = Gosu::Image.new s, tileable: tileable, retro: retro
|
597
|
-
a[id] = img
|
598
|
-
end
|
599
|
-
|
600
|
-
# Returns an array of <code>Gosu::Image</code> objects, using the image as
|
601
|
-
# a spritesheet. The image with index 0 will be the top left sprite, and
|
602
|
-
# the following indices raise first from left to right and then from top
|
603
|
-
# to bottom.
|
604
|
-
#
|
605
|
-
# Parameters:
|
606
|
-
# [id] A string or symbol representing the path to the image. See +img+
|
607
|
-
# for details.
|
608
|
-
# [sprite_cols] Number of columns in the spritesheet.
|
609
|
-
# [sprite_rows] Number of rows in the spritesheet.
|
610
|
-
# [global] Set to true if you want to keep the image in memory until the
|
611
|
-
# game execution is finished. If false, the image will be
|
612
|
-
# released when you call +clear+.
|
613
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
614
|
-
# other than ".png".
|
615
|
-
# [retro] Whether the image should be loaded with the 'retro' option set
|
616
|
-
# (see +Gosu::Image+ for details). If the value is omitted, the
|
617
|
-
# +Res.retro_images+ value will be used.
|
618
|
-
def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png', retro = nil, tileable = false)
|
619
|
-
a = global ? @global_imgs : @imgs
|
620
|
-
return a[id] if a[id]
|
621
|
-
s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
|
622
|
-
retro = Res.retro_images if retro.nil?
|
623
|
-
imgs = Gosu::Image.load_tiles s, -sprite_cols, -sprite_rows, tileable: tileable, retro: retro
|
624
|
-
a[id] = imgs
|
625
|
-
end
|
626
|
-
|
627
|
-
# Returns an array of <code>Gosu::Image</code> objects, using the image as
|
628
|
-
# a tileset. Works the same as +imgs+, except you must provide the tile
|
629
|
-
# size instead of the number of columns and rows, and that the images will
|
630
|
-
# be loaded as tileable.
|
631
|
-
#
|
632
|
-
# Parameters:
|
633
|
-
# [id] A string or symbol representing the path to the image. It must be
|
634
|
-
# specified the same way as in +img+, but the base directory is
|
635
|
-
# +prefix+/+tileset_dir+.
|
636
|
-
# [tile_width] Width of each tile, in pixels.
|
637
|
-
# [tile_height] Height of each tile, in pixels.
|
638
|
-
# [global] Set to true if you want to keep the image in memory until the
|
639
|
-
# game execution is finished. If false, the image will be
|
640
|
-
# released when you call +clear+.
|
641
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
642
|
-
# other than ".png".
|
643
|
-
# [retro] Whether the image should be loaded with the 'retro' option set
|
644
|
-
# (see +Gosu::Image+ for details). If the value is omitted, the
|
645
|
-
# +Res.retro_images+ value will be used.
|
646
|
-
def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png', retro = nil)
|
647
|
-
a = global ? @global_tilesets : @tilesets
|
648
|
-
return a[id] if a[id]
|
649
|
-
s = @prefix + @tileset_dir + id.to_s.split(@separator).join('/') + ext
|
650
|
-
retro = Res.retro_images if retro.nil?
|
651
|
-
tileset = Gosu::Image.load_tiles s, tile_width, tile_height, tileable: true, retro: retro
|
652
|
-
a[id] = tileset
|
653
|
-
end
|
654
|
-
|
655
|
-
# Returns a <code>Gosu::Sample</code> object. This should be used for
|
656
|
-
# simple and short sound effects.
|
657
|
-
#
|
658
|
-
# Parameters:
|
659
|
-
# [id] A string or symbol representing the path to the sound. It must be
|
660
|
-
# specified the same way as in +img+, but the base directory is
|
661
|
-
# +prefix+/+sound_dir+.
|
662
|
-
# [global] Set to true if you want to keep the sound in memory until the
|
663
|
-
# game execution is finished. If false, the sound will be
|
664
|
-
# released when you call +clear+.
|
665
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
666
|
-
# other than ".wav".
|
667
|
-
def sound(id, global = false, ext = '.wav')
|
668
|
-
a = global ? @global_sounds : @sounds
|
669
|
-
return a[id] if a[id]
|
670
|
-
s = @prefix + @sound_dir + id.to_s.split(@separator).join('/') + ext
|
671
|
-
sound = Gosu::Sample.new s
|
672
|
-
a[id] = sound
|
673
|
-
end
|
674
|
-
|
675
|
-
# Returns a <code>Gosu::Song</code> object. This should be used for the
|
676
|
-
# background musics of your game.
|
677
|
-
#
|
678
|
-
# Parameters:
|
679
|
-
# [id] A string or symbol representing the path to the song. It must be
|
680
|
-
# specified the same way as in +img+, but the base directory is
|
681
|
-
# +prefix+/+song_dir+.
|
682
|
-
# [global] Set to true if you want to keep the song in memory until the
|
683
|
-
# game execution is finished. If false, the song will be released
|
684
|
-
# when you call +clear+.
|
685
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
686
|
-
# other than ".ogg".
|
687
|
-
def song(id, global = false, ext = '.ogg')
|
688
|
-
a = global ? @global_songs : @songs
|
689
|
-
return a[id] if a[id]
|
690
|
-
s = @prefix + @song_dir + id.to_s.split(@separator).join('/') + ext
|
691
|
-
song = Gosu::Song.new s
|
692
|
-
a[id] = song
|
693
|
-
end
|
694
|
-
|
695
|
-
# Returns a <code>Gosu::Font</code> object. Fonts are needed to draw text
|
696
|
-
# and used by MiniGL elements like buttons, text fields and TextHelper
|
697
|
-
# objects.
|
698
|
-
#
|
699
|
-
# Parameters:
|
700
|
-
# [id] A string or symbol representing the path to the song. It must be
|
701
|
-
# specified the same way as in +img+, but the base directory is
|
702
|
-
# +prefix+/+font_dir+.
|
703
|
-
# [size] The size of the font, in pixels. This will correspond,
|
704
|
-
# approximately, to the height of the tallest character when drawn.
|
705
|
-
# [global] Set to true if you want to keep the font in memory until the
|
706
|
-
# game execution is finished. If false, the font will be released
|
707
|
-
# when you call +clear+.
|
708
|
-
# [ext] The extension of the file being loaded. Specify only if it is
|
709
|
-
# other than ".ttf".
|
710
|
-
def font(id, size, global = true, ext = '.ttf')
|
711
|
-
a = global ? @global_fonts : @fonts
|
712
|
-
id_size = "#{id}_#{size}"
|
713
|
-
return a[id_size] if a[id_size]
|
714
|
-
s = @prefix + @font_dir + id.to_s.split(@separator).join('/') + ext
|
715
|
-
font = Gosu::Font.new size, name: s
|
716
|
-
a[id_size] = font
|
717
|
-
end
|
718
|
-
|
719
|
-
# Releases the memory used by all non-global resources.
|
720
|
-
def clear
|
721
|
-
@imgs.clear
|
722
|
-
@tilesets.clear
|
723
|
-
@sounds.clear
|
724
|
-
@songs.clear
|
725
|
-
@fonts.clear
|
726
|
-
end
|
727
|
-
end
|
728
|
-
end
|
729
|
-
end
|
1
|
+
require 'gosu'
|
2
|
+
|
3
|
+
# The main module of the library, used only as a namespace.
|
4
|
+
module MiniGL
|
5
|
+
# This class represents a point or vector in a bidimensional space.
|
6
|
+
class Vector
|
7
|
+
# The x coordinate of the vector
|
8
|
+
attr_accessor :x
|
9
|
+
|
10
|
+
# The y coordinate of the vector
|
11
|
+
attr_accessor :y
|
12
|
+
|
13
|
+
# Creates a new bidimensional vector.
|
14
|
+
#
|
15
|
+
# Parameters:
|
16
|
+
# [x] The x coordinate of the vector
|
17
|
+
# [y] The y coordinate of the vector
|
18
|
+
def initialize(x = 0, y = 0)
|
19
|
+
@x = x
|
20
|
+
@y = y
|
21
|
+
end
|
22
|
+
|
23
|
+
# Returns +true+ if both coordinates of this vector are equal to the
|
24
|
+
# corresponding coordinates of +other_vector+, with +precision+ decimal
|
25
|
+
# places of precision.
|
26
|
+
def ==(other_vector, precision = 6)
|
27
|
+
@x.round(precision) == other_vector.x.round(precision) and
|
28
|
+
@y.round(precision) == other_vector.y.round(precision)
|
29
|
+
end
|
30
|
+
|
31
|
+
# Returns +true+ if at least one coordinate of this vector is different from
|
32
|
+
# the corresponding coordinate of +other_vector+, with +precision+ decimal
|
33
|
+
# places of precision.
|
34
|
+
def !=(other_vector, precision = 6)
|
35
|
+
@x.round(precision) != other_vector.x.round(precision) or
|
36
|
+
@y.round(precision) != other_vector.y.round(precision)
|
37
|
+
end
|
38
|
+
|
39
|
+
# Sums this vector with +other_vector+, i.e., sums each coordinate of this
|
40
|
+
# vector with the corresponding coordinate of +other_vector+.
|
41
|
+
def +(other_vector)
|
42
|
+
Vector.new @x + other_vector.x, @y + other_vector.y
|
43
|
+
end
|
44
|
+
|
45
|
+
# Subtracts +other_vector+ from this vector, i.e., subtracts from each
|
46
|
+
# coordinate of this vector the corresponding coordinate of +other_vector+.
|
47
|
+
def -(other_vector)
|
48
|
+
Vector.new @x - other_vector.x, @y - other_vector.y
|
49
|
+
end
|
50
|
+
|
51
|
+
# Multiplies this vector by a scalar, i.e., each coordinate is multiplied by
|
52
|
+
# the given number.
|
53
|
+
def *(scalar)
|
54
|
+
Vector.new @x * scalar, @y * scalar
|
55
|
+
end
|
56
|
+
|
57
|
+
# Divides this vector by a scalar, i.e., each coordinate is divided by the
|
58
|
+
# given number.
|
59
|
+
def /(scalar)
|
60
|
+
Vector.new @x / scalar.to_f, @y / scalar.to_f
|
61
|
+
end
|
62
|
+
|
63
|
+
# Returns the euclidean distance between this vector and +other_vector+.
|
64
|
+
def distance(other_vector)
|
65
|
+
dx = @x - other_vector.x
|
66
|
+
dy = @y - other_vector.y
|
67
|
+
Math.sqrt(dx ** 2 + dy ** 2)
|
68
|
+
end
|
69
|
+
|
70
|
+
# Returns a vector corresponding to the rotation of this vector around the
|
71
|
+
# origin (0, 0) by +radians+ radians.
|
72
|
+
def rotate(radians)
|
73
|
+
sin = Math.sin radians
|
74
|
+
cos = Math.cos radians
|
75
|
+
Vector.new cos * @x - sin * @y, sin * @x + cos * @y
|
76
|
+
end
|
77
|
+
|
78
|
+
# Rotates this vector by +radians+ radians around the origin (0, 0).
|
79
|
+
def rotate!(radians)
|
80
|
+
sin = Math.sin radians
|
81
|
+
cos = Math.cos radians
|
82
|
+
prev_x = @x
|
83
|
+
@x = cos * @x - sin * @y
|
84
|
+
@y = sin * prev_x + cos * @y
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
# This class represents a rectangle by its x and y coordinates and width and
|
89
|
+
# height.
|
90
|
+
class Rectangle
|
91
|
+
# The x-coordinate of the rectangle.
|
92
|
+
attr_accessor :x
|
93
|
+
|
94
|
+
# The y-coordinate of the rectangle.
|
95
|
+
attr_accessor :y
|
96
|
+
|
97
|
+
# The width of the rectangle.
|
98
|
+
attr_accessor :w
|
99
|
+
|
100
|
+
# The height of the rectangle.
|
101
|
+
attr_accessor :h
|
102
|
+
|
103
|
+
# Creates a new rectangle.
|
104
|
+
#
|
105
|
+
# Parameters:
|
106
|
+
# [x] The x-coordinate of the rectangle.
|
107
|
+
# [y] The y-coordinate of the rectangle.
|
108
|
+
# [w] The width of the rectangle.
|
109
|
+
# [h] The height of the rectangle.
|
110
|
+
def initialize(x, y, w, h)
|
111
|
+
@x = x; @y = y; @w = w; @h = h
|
112
|
+
end
|
113
|
+
|
114
|
+
# Returns whether this rectangle intersects another.
|
115
|
+
#
|
116
|
+
# Parameters:
|
117
|
+
# [r] The rectangle to check intersection with.
|
118
|
+
def intersect?(r)
|
119
|
+
@x < r.x + r.w && @x + @w > r.x && @y < r.y + r.h && @y + @h > r.y
|
120
|
+
end
|
121
|
+
end
|
122
|
+
|
123
|
+
# This module contains references to global objects/constants used by MiniGL.
|
124
|
+
module G
|
125
|
+
class << self
|
126
|
+
# A reference to the game window.
|
127
|
+
attr_accessor :window
|
128
|
+
|
129
|
+
# Gets or sets the value of gravity. See
|
130
|
+
# <code>GameWindow#initialize</code> for details.
|
131
|
+
attr_accessor :gravity
|
132
|
+
|
133
|
+
# Gets or sets the value of min_speed. See
|
134
|
+
# <code>GameWindow#initialize</code> for details.
|
135
|
+
attr_accessor :min_speed
|
136
|
+
|
137
|
+
# Gets or sets the value of ramp_contact_threshold. See
|
138
|
+
# <code>GameWindow#initialize</code> for details.
|
139
|
+
attr_accessor :ramp_contact_threshold
|
140
|
+
|
141
|
+
# Gets or sets the value of ramp_slip_threshold. See
|
142
|
+
# <code>GameWindow#initialize</code> for details.
|
143
|
+
attr_accessor :ramp_slip_threshold
|
144
|
+
|
145
|
+
# Gets or sets the value of ramp_slip_force. See
|
146
|
+
# <code>GameWindow#initialize</code> for details.
|
147
|
+
attr_accessor :ramp_slip_force
|
148
|
+
|
149
|
+
# Gets or sets the value of kb_held_delay. See
|
150
|
+
# <code>GameWindow#initialize</code> for details.
|
151
|
+
attr_accessor :kb_held_delay
|
152
|
+
|
153
|
+
# Gets or sets the value of kb_held_interval. See
|
154
|
+
# <code>GameWindow#initialize</code> for details.
|
155
|
+
attr_accessor :kb_held_interval
|
156
|
+
|
157
|
+
# Gets or sets the value of double_click_delay. See
|
158
|
+
# <code>GameWindow#initialize</code> for details.
|
159
|
+
attr_accessor :double_click_delay
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
# The main class for a MiniGL game, holds references to globally accessible
|
164
|
+
# objects and constants.
|
165
|
+
class GameWindow < Gosu::Window
|
166
|
+
# Creates a game window (initializing a game with all MiniGL features
|
167
|
+
# enabled).
|
168
|
+
#
|
169
|
+
# Parameters:
|
170
|
+
# [scr_w] Width of the window, in pixels.
|
171
|
+
# [scr_h] Height of the window, in pixels.
|
172
|
+
# [fullscreen] Whether the window must be initialized in full screen mode.
|
173
|
+
# [gravity] A Vector object representing the horizontal and vertical
|
174
|
+
# components of the force of gravity. Essentially, this force
|
175
|
+
# will be applied to every object which calls +move+, from the
|
176
|
+
# Movement module.
|
177
|
+
# [min_speed] A Vector with the minimum speed for moving objects, i.e., the
|
178
|
+
# value below which the speed will be rounded to zero.
|
179
|
+
# [ramp_contact_threshold] The maximum horizontal movement an object can
|
180
|
+
# perform in a single frame and keep contact with a
|
181
|
+
# ramp when it's above one.
|
182
|
+
# [ramp_slip_threshold] The maximum ratio between height and width of a ramp
|
183
|
+
# above which the objects will always slip down when
|
184
|
+
# trying to 'climb' that ramp.
|
185
|
+
# [ramp_slip_force] The force that will be applied in the horizontal
|
186
|
+
# direction when the object is slipping from a steep ramp.
|
187
|
+
# [kb_held_delay] The number of frames a key must be held by the user
|
188
|
+
# before the "held" event (that can be checked with
|
189
|
+
# <code>KB.key_held?</code>) starts to trigger.
|
190
|
+
# [kb_held_interval] The interval, in frames, between each triggering of
|
191
|
+
# the "held" event, after the key has been held for
|
192
|
+
# more than +kb_held_delay+ frames.
|
193
|
+
# [double_click_delay] The maximum interval, in frames, between two
|
194
|
+
# clicks, to trigger the "double click" event
|
195
|
+
# (checked with <code>Mouse.double_click?</code>).
|
196
|
+
#
|
197
|
+
# *Obs.:* This method accepts named parameters, but +scr_w+ and +scr_h+ are
|
198
|
+
# mandatory.
|
199
|
+
def initialize(scr_w, scr_h = nil, fullscreen = true,
|
200
|
+
gravity = Vector.new(0, 1), min_speed = Vector.new(0.01, 0.01),
|
201
|
+
ramp_contact_threshold = 4, ramp_slip_threshold = 1, ramp_slip_force = 1,
|
202
|
+
kb_held_delay = 40, kb_held_interval = 5, double_click_delay = 8)
|
203
|
+
if scr_w.is_a? Hash
|
204
|
+
scr_h = scr_w[:scr_h]
|
205
|
+
fullscreen = scr_w.fetch(:fullscreen, true)
|
206
|
+
gravity = scr_w.fetch(:gravity, Vector.new(0, 1))
|
207
|
+
min_speed = scr_w.fetch(:min_speed, Vector.new(0.01, 0.01))
|
208
|
+
ramp_contact_threshold = scr_w.fetch(:ramp_contact_threshold, 4)
|
209
|
+
ramp_slip_threshold = scr_w.fetch(:ramp_slip_threshold, 1.1)
|
210
|
+
ramp_slip_force = scr_w.fetch(:ramp_slip_force, 0.1)
|
211
|
+
kb_held_delay = scr_w.fetch(:kb_held_delay, 40)
|
212
|
+
kb_held_interval = scr_w.fetch(:kb_held_interval, 5)
|
213
|
+
double_click_delay = scr_w.fetch(:double_click_delay, 8)
|
214
|
+
scr_w = scr_w[:scr_w]
|
215
|
+
end
|
216
|
+
|
217
|
+
super scr_w, scr_h, fullscreen
|
218
|
+
G.window = self
|
219
|
+
G.gravity = gravity
|
220
|
+
G.min_speed = min_speed
|
221
|
+
G.ramp_contact_threshold = ramp_contact_threshold
|
222
|
+
G.ramp_slip_threshold = ramp_slip_threshold
|
223
|
+
G.ramp_slip_force = ramp_slip_force
|
224
|
+
G.kb_held_delay = kb_held_delay
|
225
|
+
G.kb_held_interval = kb_held_interval
|
226
|
+
G.double_click_delay = double_click_delay
|
227
|
+
KB.initialize
|
228
|
+
Mouse.initialize
|
229
|
+
Res.initialize
|
230
|
+
end
|
231
|
+
|
232
|
+
# Draws a rectangle with the size of the entire screen, in the given color.
|
233
|
+
#
|
234
|
+
# Parameters:
|
235
|
+
# [color] Color of the rectangle to be drawn, in hexadecimal RRGGBB format.
|
236
|
+
def clear(color)
|
237
|
+
color |= 0xff000000
|
238
|
+
draw_quad 0, 0, color,
|
239
|
+
width, 0, color,
|
240
|
+
width, height, color,
|
241
|
+
0, height, color, 0
|
242
|
+
end
|
243
|
+
|
244
|
+
# Toggles the window between windowed and full screen mode.
|
245
|
+
def toggle_fullscreen
|
246
|
+
self.fullscreen = !fullscreen?
|
247
|
+
end
|
248
|
+
end
|
249
|
+
|
250
|
+
#class JSHelper
|
251
|
+
|
252
|
+
# Exposes methods for controlling keyboard events.
|
253
|
+
module KB
|
254
|
+
class << self
|
255
|
+
# This is called by <code>GameWindow.initialize</code>. Don't call it
|
256
|
+
# explicitly.
|
257
|
+
def initialize
|
258
|
+
@keys = [
|
259
|
+
Gosu::KB_A, Gosu::KB_B, Gosu::KB_C, Gosu::KB_D, Gosu::KB_E, Gosu::KB_F,
|
260
|
+
Gosu::KB_G, Gosu::KB_H, Gosu::KB_I, Gosu::KB_J, Gosu::KB_K, Gosu::KB_L,
|
261
|
+
Gosu::KB_M, Gosu::KB_N, Gosu::KB_O, Gosu::KB_P, Gosu::KB_Q, Gosu::KB_R,
|
262
|
+
Gosu::KB_S, Gosu::KB_T, Gosu::KB_U, Gosu::KB_V, Gosu::KB_W, Gosu::KB_X,
|
263
|
+
Gosu::KB_Y, Gosu::KB_Z, Gosu::KB_1, Gosu::KB_2, Gosu::KB_3, Gosu::KB_4,
|
264
|
+
Gosu::KB_5, Gosu::KB_6, Gosu::KB_7, Gosu::KB_8, Gosu::KB_9, Gosu::KB_0,
|
265
|
+
Gosu::KB_NUMPAD_1, Gosu::KB_NUMPAD_2, Gosu::KB_NUMPAD_3, Gosu::KB_NUMPAD_4,
|
266
|
+
Gosu::KB_NUMPAD_5, Gosu::KB_NUMPAD_6, Gosu::KB_NUMPAD_7, Gosu::KB_NUMPAD_8,
|
267
|
+
Gosu::KB_NUMPAD_9, Gosu::KB_NUMPAD_0, Gosu::KB_F1, Gosu::KB_F2,
|
268
|
+
Gosu::KB_F3, Gosu::KB_F4, Gosu::KB_F5, Gosu::KB_F6, Gosu::KB_F7,
|
269
|
+
Gosu::KB_F8, Gosu::KB_F9, Gosu::KB_F10, Gosu::KB_F11, Gosu::KB_F12,
|
270
|
+
Gosu::KB_APOSTROPHE, Gosu::KB_BACKSLASH, Gosu::KB_BACKSPACE,
|
271
|
+
Gosu::KB_BACKTICK, Gosu::KB_COMMA, Gosu::KB_DELETE, Gosu::KB_DOWN,
|
272
|
+
Gosu::KB_END, Gosu::KB_ENTER, Gosu::KB_EQUALS, Gosu::KB_ESCAPE,
|
273
|
+
Gosu::KB_HOME, Gosu::KB_INSERT, Gosu::KB_ISO, Gosu::KB_LEFT,
|
274
|
+
Gosu::KB_LEFT_ALT, Gosu::KB_LEFT_BRACKET, Gosu::KB_LEFT_CONTROL,
|
275
|
+
Gosu::KB_LEFT_META, Gosu::KB_LEFT_SHIFT, Gosu::KB_MINUS,
|
276
|
+
Gosu::KB_NUMPAD_DIVIDE, Gosu::KB_NUMPAD_MINUS,
|
277
|
+
Gosu::KB_NUMPAD_MULTIPLY, Gosu::KB_NUMPAD_PLUS, Gosu::KB_PAGE_DOWN,
|
278
|
+
Gosu::KB_PAGE_UP, Gosu::KB_PERIOD, Gosu::KB_RETURN, Gosu::KB_RIGHT,
|
279
|
+
Gosu::KB_RIGHT_ALT, Gosu::KB_RIGHT_BRACKET, Gosu::KB_RIGHT_CONTROL,
|
280
|
+
Gosu::KB_RIGHT_META, Gosu::KB_RIGHT_SHIFT, Gosu::KB_SEMICOLON,
|
281
|
+
Gosu::KB_SLASH, Gosu::KB_SPACE, Gosu::KB_TAB, Gosu::KB_UP
|
282
|
+
]
|
283
|
+
@down = []
|
284
|
+
@prev_down = []
|
285
|
+
@held_timer = {}
|
286
|
+
@held_interval = {}
|
287
|
+
end
|
288
|
+
|
289
|
+
# Updates the state of all keys.
|
290
|
+
def update
|
291
|
+
@held_timer.each do |k, v|
|
292
|
+
if v < G.kb_held_delay; @held_timer[k] += 1
|
293
|
+
else
|
294
|
+
@held_interval[k] = 0
|
295
|
+
@held_timer.delete k
|
296
|
+
end
|
297
|
+
end
|
298
|
+
|
299
|
+
@held_interval.each do |k, v|
|
300
|
+
if v < G.kb_held_interval; @held_interval[k] += 1
|
301
|
+
else; @held_interval[k] = 0; end
|
302
|
+
end
|
303
|
+
|
304
|
+
@prev_down = @down.clone
|
305
|
+
@down.clear
|
306
|
+
@keys.each do |k|
|
307
|
+
if G.window.button_down? k
|
308
|
+
@down << k
|
309
|
+
@held_timer[k] = 0 if @prev_down.index(k).nil?
|
310
|
+
elsif @prev_down.index(k)
|
311
|
+
@held_timer.delete k
|
312
|
+
@held_interval.delete k
|
313
|
+
end
|
314
|
+
end
|
315
|
+
end
|
316
|
+
|
317
|
+
# Returns whether the given key is down in the current frame and was not
|
318
|
+
# down in the frame before.
|
319
|
+
#
|
320
|
+
# Parameters:
|
321
|
+
# [key] Code of the key to be checked. The available codes are all the
|
322
|
+
# constants in +Gosu+ started with +KB_+.
|
323
|
+
def key_pressed?(key)
|
324
|
+
@prev_down.index(key).nil? and @down.index(key)
|
325
|
+
end
|
326
|
+
|
327
|
+
# Returns whether the given key is down in the current frame.
|
328
|
+
#
|
329
|
+
# Parameters:
|
330
|
+
# [key] Code of the key to be checked. The available codes are all the
|
331
|
+
# constants in +Gosu+ started with +KB_+.
|
332
|
+
def key_down?(key)
|
333
|
+
@down.index(key)
|
334
|
+
end
|
335
|
+
|
336
|
+
# Returns whether the given key is not down in the current frame but was
|
337
|
+
# down in the frame before.
|
338
|
+
#
|
339
|
+
# Parameters:
|
340
|
+
# [key] Code of the key to be checked. The available codes are all the
|
341
|
+
# constants in +Gosu+ started with +KB_+.
|
342
|
+
def key_released?(key)
|
343
|
+
@prev_down.index(key) and @down.index(key).nil?
|
344
|
+
end
|
345
|
+
|
346
|
+
# Returns whether the given key is being held down. See
|
347
|
+
# <code>GameWindow.initialize</code> for details.
|
348
|
+
#
|
349
|
+
# Parameters:
|
350
|
+
# [key] Code of the key to be checked. The available codes are all the
|
351
|
+
# constants in +Gosu+ started with +KB_+.
|
352
|
+
def key_held?(key)
|
353
|
+
@held_interval[key] == G.kb_held_interval
|
354
|
+
end
|
355
|
+
end
|
356
|
+
end
|
357
|
+
|
358
|
+
# Exposes methods for controlling mouse events.
|
359
|
+
module Mouse
|
360
|
+
class << self
|
361
|
+
# The current x-coordinate of the mouse cursor in the screen.
|
362
|
+
attr_reader :x
|
363
|
+
|
364
|
+
# The current y-coordinate of the mouse cursor in the screen.
|
365
|
+
attr_reader :y
|
366
|
+
|
367
|
+
# This is called by <code>GameWindow.initialize</code>. Don't call it
|
368
|
+
# explicitly.
|
369
|
+
def initialize
|
370
|
+
@down = {}
|
371
|
+
@prev_down = {}
|
372
|
+
@dbl_click = {}
|
373
|
+
@dbl_click_timer = {}
|
374
|
+
end
|
375
|
+
|
376
|
+
# Updates the mouse position and the state of all buttons.
|
377
|
+
def update
|
378
|
+
@prev_down = @down.clone
|
379
|
+
@down.clear
|
380
|
+
@dbl_click.clear
|
381
|
+
|
382
|
+
@dbl_click_timer.each do |k, v|
|
383
|
+
if v < G.double_click_delay; @dbl_click_timer[k] += 1
|
384
|
+
else; @dbl_click_timer.delete k; end
|
385
|
+
end
|
386
|
+
|
387
|
+
k1 = [Gosu::MsLeft, Gosu::MsMiddle, Gosu::MsRight]
|
388
|
+
k2 = [:left, :middle, :right]
|
389
|
+
(0..2).each do |i|
|
390
|
+
if G.window.button_down? k1[i]
|
391
|
+
@down[k2[i]] = true
|
392
|
+
@dbl_click[k2[i]] = true if @dbl_click_timer[k2[i]]
|
393
|
+
@dbl_click_timer.delete k2[i]
|
394
|
+
elsif @prev_down[k2[i]]
|
395
|
+
@dbl_click_timer[k2[i]] = 0
|
396
|
+
end
|
397
|
+
end
|
398
|
+
|
399
|
+
@x = G.window.mouse_x.round
|
400
|
+
@y = G.window.mouse_y.round
|
401
|
+
end
|
402
|
+
|
403
|
+
# Returns whether the given button is down in the current frame and was
|
404
|
+
# not down in the frame before.
|
405
|
+
#
|
406
|
+
# Parameters:
|
407
|
+
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
408
|
+
# +:right+
|
409
|
+
def button_pressed?(btn)
|
410
|
+
@down[btn] and not @prev_down[btn]
|
411
|
+
end
|
412
|
+
|
413
|
+
# Returns whether the given button is down in the current frame.
|
414
|
+
#
|
415
|
+
# Parameters:
|
416
|
+
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
417
|
+
# +:right+
|
418
|
+
def button_down?(btn)
|
419
|
+
@down[btn]
|
420
|
+
end
|
421
|
+
|
422
|
+
# Returns whether the given button is not down in the current frame, but
|
423
|
+
# was down in the frame before.
|
424
|
+
#
|
425
|
+
# Parameters:
|
426
|
+
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
427
|
+
# +:right+
|
428
|
+
def button_released?(btn)
|
429
|
+
@prev_down[btn] and not @down[btn]
|
430
|
+
end
|
431
|
+
|
432
|
+
# Returns whether the given button has just been double clicked.
|
433
|
+
#
|
434
|
+
# Parameters:
|
435
|
+
# [btn] Button to be checked. Valid values are +:left+, +:middle+ and
|
436
|
+
# +:right+
|
437
|
+
def double_click?(btn)
|
438
|
+
@dbl_click[btn]
|
439
|
+
end
|
440
|
+
|
441
|
+
# Returns whether the mouse cursor is currently inside the given area.
|
442
|
+
#
|
443
|
+
# Parameters:
|
444
|
+
# [x] The x-coordinate of the top left corner of the area.
|
445
|
+
# [y] The y-coordinate of the top left corner of the area.
|
446
|
+
# [w] The width of the area.
|
447
|
+
# [h] The height of the area.
|
448
|
+
#
|
449
|
+
# <b>Alternate syntax</b>
|
450
|
+
#
|
451
|
+
# <code>over?(rectangle)</code>
|
452
|
+
#
|
453
|
+
# Parameters:
|
454
|
+
# [rectangle] A rectangle representing the area to be checked.
|
455
|
+
def over?(x, y = nil, w = nil, h = nil)
|
456
|
+
return @x >= x.x && @x < x.x + x.w && @y >= x.y && @y < x.y + x.h if x.is_a? Rectangle
|
457
|
+
@x >= x && @x < x + w && @y >= y && @y < y + h
|
458
|
+
end
|
459
|
+
end
|
460
|
+
end
|
461
|
+
|
462
|
+
# This class is responsible for resource management. It keeps references to
|
463
|
+
# all loaded resources until a call to +clear+ is made. Resources can be
|
464
|
+
# loaded as global, so that their references won't be removed even when
|
465
|
+
# +clear+ is called.
|
466
|
+
#
|
467
|
+
# It also provides an easier syntax for loading resources, assuming a
|
468
|
+
# particular folder structure. All resources must be inside subdirectories
|
469
|
+
# of a 'data' directory, so that you will only need to specify the type of
|
470
|
+
# resource being loaded and the file name (either as string or as symbol).
|
471
|
+
# There are default extensions for each type of resource, so the extension
|
472
|
+
# must be specified only if the file is in a format other than the default.
|
473
|
+
module Res
|
474
|
+
class << self
|
475
|
+
# Get the current prefix for searching data files. This is the directory
|
476
|
+
# under which 'img', 'sound', 'song', etc. folders are located.
|
477
|
+
attr_reader :prefix
|
478
|
+
|
479
|
+
# Gets the current path to image files (under +prefix+). Default is 'img'.
|
480
|
+
attr_reader :img_dir
|
481
|
+
|
482
|
+
# Gets the current path to tileset files (under +prefix+). Default is
|
483
|
+
# 'tileset'.
|
484
|
+
attr_reader :tileset_dir
|
485
|
+
|
486
|
+
# Gets the current path to sound files (under +prefix+). Default is 'sound'.
|
487
|
+
attr_reader :sound_dir
|
488
|
+
|
489
|
+
# Gets the current path to song files (under +prefix+). Default is 'song'.
|
490
|
+
attr_reader :song_dir
|
491
|
+
|
492
|
+
# Gets the current path to font files (under +prefix+). Default is 'font'.
|
493
|
+
attr_reader :font_dir
|
494
|
+
|
495
|
+
# Gets or sets the character that is currently being used in the +id+
|
496
|
+
# parameter of the loading methods as a folder separator. Default is '_'.
|
497
|
+
# Note that if you want to use symbols to specify paths, this separator
|
498
|
+
# should be a valid character in a Ruby symbol. On the other hand, if you
|
499
|
+
# want to use only slashes in Strings, you can specify a 'weird' character
|
500
|
+
# that won't appear in any file name.
|
501
|
+
attr_accessor :separator
|
502
|
+
|
503
|
+
# Gets or sets a flag that indicates whether images will be loaded with
|
504
|
+
# the 'retro' option set (see +Gosu::Image+ for details), when this
|
505
|
+
# option is not specified in a 'Res.img' or 'Res.imgs' call.
|
506
|
+
attr_accessor :retro_images
|
507
|
+
|
508
|
+
# This is called by <code>GameWindow.initialize</code>. Don't call it
|
509
|
+
# explicitly.
|
510
|
+
def initialize
|
511
|
+
@imgs = {}
|
512
|
+
@global_imgs = {}
|
513
|
+
@tilesets = {}
|
514
|
+
@global_tilesets = {}
|
515
|
+
@sounds = {}
|
516
|
+
@global_sounds = {}
|
517
|
+
@songs = {}
|
518
|
+
@global_songs = {}
|
519
|
+
@fonts = {}
|
520
|
+
@global_fonts = {}
|
521
|
+
|
522
|
+
@prefix = File.expand_path(File.dirname($0)) + '/data/'
|
523
|
+
@img_dir = 'img/'
|
524
|
+
@tileset_dir = 'tileset/'
|
525
|
+
@sound_dir = 'sound/'
|
526
|
+
@song_dir = 'song/'
|
527
|
+
@font_dir = 'font/'
|
528
|
+
@separator = '_'
|
529
|
+
@retro_images = false
|
530
|
+
end
|
531
|
+
|
532
|
+
# Set a custom prefix for loading resources. By default, the prefix is the
|
533
|
+
# directory of the game script. The prefix is the directory under which
|
534
|
+
# 'img', 'sound', 'song', etc. folders are located.
|
535
|
+
def prefix=(value)
|
536
|
+
value += '/' if value != '' and value[-1] != '/'
|
537
|
+
@prefix = value
|
538
|
+
end
|
539
|
+
|
540
|
+
# Sets the path to image files (under +prefix+). Default is 'img'.
|
541
|
+
def img_dir=(value)
|
542
|
+
value += '/' if value != '' and value[-1] != '/'
|
543
|
+
@img_dir = value
|
544
|
+
end
|
545
|
+
|
546
|
+
# Sets the path to tilset files (under +prefix+). Default is 'tileset'.
|
547
|
+
def tileset_dir=(value)
|
548
|
+
value += '/' if value != '' and value[-1] != '/'
|
549
|
+
@tileset_dir = value
|
550
|
+
end
|
551
|
+
|
552
|
+
# Sets the path to sound files (under +prefix+). Default is 'sound'.
|
553
|
+
def sound_dir=(value)
|
554
|
+
value += '/' if value != '' and value[-1] != '/'
|
555
|
+
@sound_dir = value
|
556
|
+
end
|
557
|
+
|
558
|
+
# Sets the path to song files (under +prefix+). Default is 'song'.
|
559
|
+
def song_dir=(value)
|
560
|
+
value += '/' if value != '' and value[-1] != '/'
|
561
|
+
@song_dir = value
|
562
|
+
end
|
563
|
+
|
564
|
+
# Sets the path to font files (under +prefix+). Default is 'font'.
|
565
|
+
def font_dir=(value)
|
566
|
+
value += '/' if value != '' and value[-1] != '/'
|
567
|
+
@font_dir = value
|
568
|
+
end
|
569
|
+
|
570
|
+
# Returns a <code>Gosu::Image</code> object.
|
571
|
+
#
|
572
|
+
# Parameters:
|
573
|
+
# [id] A string or symbol representing the path to the image. If the file
|
574
|
+
# is inside +prefix+/+img_dir+, only the file name is needed. If it's
|
575
|
+
# inside a subdirectory of +prefix+/+img_dir+, the id must be
|
576
|
+
# prefixed by each subdirectory name followed by +separator+. Example:
|
577
|
+
# to load 'data/img/sprite/1.png', with the default values of +prefix+,
|
578
|
+
# +img_dir+ and +separator+, provide +:sprite_1+ or "sprite_1".
|
579
|
+
# [global] Set to true if you want to keep the image in memory until the
|
580
|
+
# game execution is finished. If false, the image will be
|
581
|
+
# released when you call +clear+.
|
582
|
+
# [tileable] Whether the image should be loaded in tileable mode, which is
|
583
|
+
# proper for images that will be used as a tile, i.e., that
|
584
|
+
# will be drawn repeated times, side by side, forming a
|
585
|
+
# continuous composition.
|
586
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
587
|
+
# other than '.png'.
|
588
|
+
# [retro] Whether the image should be loaded with the 'retro' option set
|
589
|
+
# (see +Gosu::Image+ for details). If the value is omitted, the
|
590
|
+
# +Res.retro_images+ value will be used.
|
591
|
+
def img(id, global = false, tileable = false, ext = '.png', retro = nil)
|
592
|
+
a = global ? @global_imgs : @imgs
|
593
|
+
return a[id] if a[id]
|
594
|
+
s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
|
595
|
+
retro = Res.retro_images if retro.nil?
|
596
|
+
img = Gosu::Image.new s, tileable: tileable, retro: retro
|
597
|
+
a[id] = img
|
598
|
+
end
|
599
|
+
|
600
|
+
# Returns an array of <code>Gosu::Image</code> objects, using the image as
|
601
|
+
# a spritesheet. The image with index 0 will be the top left sprite, and
|
602
|
+
# the following indices raise first from left to right and then from top
|
603
|
+
# to bottom.
|
604
|
+
#
|
605
|
+
# Parameters:
|
606
|
+
# [id] A string or symbol representing the path to the image. See +img+
|
607
|
+
# for details.
|
608
|
+
# [sprite_cols] Number of columns in the spritesheet.
|
609
|
+
# [sprite_rows] Number of rows in the spritesheet.
|
610
|
+
# [global] Set to true if you want to keep the image in memory until the
|
611
|
+
# game execution is finished. If false, the image will be
|
612
|
+
# released when you call +clear+.
|
613
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
614
|
+
# other than ".png".
|
615
|
+
# [retro] Whether the image should be loaded with the 'retro' option set
|
616
|
+
# (see +Gosu::Image+ for details). If the value is omitted, the
|
617
|
+
# +Res.retro_images+ value will be used.
|
618
|
+
def imgs(id, sprite_cols, sprite_rows, global = false, ext = '.png', retro = nil, tileable = false)
|
619
|
+
a = global ? @global_imgs : @imgs
|
620
|
+
return a[id] if a[id]
|
621
|
+
s = @prefix + @img_dir + id.to_s.split(@separator).join('/') + ext
|
622
|
+
retro = Res.retro_images if retro.nil?
|
623
|
+
imgs = Gosu::Image.load_tiles s, -sprite_cols, -sprite_rows, tileable: tileable, retro: retro
|
624
|
+
a[id] = imgs
|
625
|
+
end
|
626
|
+
|
627
|
+
# Returns an array of <code>Gosu::Image</code> objects, using the image as
|
628
|
+
# a tileset. Works the same as +imgs+, except you must provide the tile
|
629
|
+
# size instead of the number of columns and rows, and that the images will
|
630
|
+
# be loaded as tileable.
|
631
|
+
#
|
632
|
+
# Parameters:
|
633
|
+
# [id] A string or symbol representing the path to the image. It must be
|
634
|
+
# specified the same way as in +img+, but the base directory is
|
635
|
+
# +prefix+/+tileset_dir+.
|
636
|
+
# [tile_width] Width of each tile, in pixels.
|
637
|
+
# [tile_height] Height of each tile, in pixels.
|
638
|
+
# [global] Set to true if you want to keep the image in memory until the
|
639
|
+
# game execution is finished. If false, the image will be
|
640
|
+
# released when you call +clear+.
|
641
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
642
|
+
# other than ".png".
|
643
|
+
# [retro] Whether the image should be loaded with the 'retro' option set
|
644
|
+
# (see +Gosu::Image+ for details). If the value is omitted, the
|
645
|
+
# +Res.retro_images+ value will be used.
|
646
|
+
def tileset(id, tile_width = 32, tile_height = 32, global = false, ext = '.png', retro = nil)
|
647
|
+
a = global ? @global_tilesets : @tilesets
|
648
|
+
return a[id] if a[id]
|
649
|
+
s = @prefix + @tileset_dir + id.to_s.split(@separator).join('/') + ext
|
650
|
+
retro = Res.retro_images if retro.nil?
|
651
|
+
tileset = Gosu::Image.load_tiles s, tile_width, tile_height, tileable: true, retro: retro
|
652
|
+
a[id] = tileset
|
653
|
+
end
|
654
|
+
|
655
|
+
# Returns a <code>Gosu::Sample</code> object. This should be used for
|
656
|
+
# simple and short sound effects.
|
657
|
+
#
|
658
|
+
# Parameters:
|
659
|
+
# [id] A string or symbol representing the path to the sound. It must be
|
660
|
+
# specified the same way as in +img+, but the base directory is
|
661
|
+
# +prefix+/+sound_dir+.
|
662
|
+
# [global] Set to true if you want to keep the sound in memory until the
|
663
|
+
# game execution is finished. If false, the sound will be
|
664
|
+
# released when you call +clear+.
|
665
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
666
|
+
# other than ".wav".
|
667
|
+
def sound(id, global = false, ext = '.wav')
|
668
|
+
a = global ? @global_sounds : @sounds
|
669
|
+
return a[id] if a[id]
|
670
|
+
s = @prefix + @sound_dir + id.to_s.split(@separator).join('/') + ext
|
671
|
+
sound = Gosu::Sample.new s
|
672
|
+
a[id] = sound
|
673
|
+
end
|
674
|
+
|
675
|
+
# Returns a <code>Gosu::Song</code> object. This should be used for the
|
676
|
+
# background musics of your game.
|
677
|
+
#
|
678
|
+
# Parameters:
|
679
|
+
# [id] A string or symbol representing the path to the song. It must be
|
680
|
+
# specified the same way as in +img+, but the base directory is
|
681
|
+
# +prefix+/+song_dir+.
|
682
|
+
# [global] Set to true if you want to keep the song in memory until the
|
683
|
+
# game execution is finished. If false, the song will be released
|
684
|
+
# when you call +clear+.
|
685
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
686
|
+
# other than ".ogg".
|
687
|
+
def song(id, global = false, ext = '.ogg')
|
688
|
+
a = global ? @global_songs : @songs
|
689
|
+
return a[id] if a[id]
|
690
|
+
s = @prefix + @song_dir + id.to_s.split(@separator).join('/') + ext
|
691
|
+
song = Gosu::Song.new s
|
692
|
+
a[id] = song
|
693
|
+
end
|
694
|
+
|
695
|
+
# Returns a <code>Gosu::Font</code> object. Fonts are needed to draw text
|
696
|
+
# and used by MiniGL elements like buttons, text fields and TextHelper
|
697
|
+
# objects.
|
698
|
+
#
|
699
|
+
# Parameters:
|
700
|
+
# [id] A string or symbol representing the path to the song. It must be
|
701
|
+
# specified the same way as in +img+, but the base directory is
|
702
|
+
# +prefix+/+font_dir+.
|
703
|
+
# [size] The size of the font, in pixels. This will correspond,
|
704
|
+
# approximately, to the height of the tallest character when drawn.
|
705
|
+
# [global] Set to true if you want to keep the font in memory until the
|
706
|
+
# game execution is finished. If false, the font will be released
|
707
|
+
# when you call +clear+.
|
708
|
+
# [ext] The extension of the file being loaded. Specify only if it is
|
709
|
+
# other than ".ttf".
|
710
|
+
def font(id, size, global = true, ext = '.ttf')
|
711
|
+
a = global ? @global_fonts : @fonts
|
712
|
+
id_size = "#{id}_#{size}"
|
713
|
+
return a[id_size] if a[id_size]
|
714
|
+
s = @prefix + @font_dir + id.to_s.split(@separator).join('/') + ext
|
715
|
+
font = Gosu::Font.new size, name: s
|
716
|
+
a[id_size] = font
|
717
|
+
end
|
718
|
+
|
719
|
+
# Releases the memory used by all non-global resources.
|
720
|
+
def clear
|
721
|
+
@imgs.clear
|
722
|
+
@tilesets.clear
|
723
|
+
@sounds.clear
|
724
|
+
@songs.clear
|
725
|
+
@fonts.clear
|
726
|
+
end
|
727
|
+
end
|
728
|
+
end
|
729
|
+
end
|