michaelforrest-tidy 0.1.1
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- data/Manifest +87 -0
- data/README +5 -0
- data/Rakefile +14 -0
- data/bin/tidyproject +33 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/animator/Animator.as +86 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/animator/Transition.as +142 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/group/Parallel.as +28 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/group/Queue.as +93 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/group/Sequence.as +28 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/group/Set.as +82 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/group/Stack.as +30 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/Animation.as +173 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/Message.as +36 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/MethodWithCompleteEvent.as +75 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/OrphanEvent.as +78 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/Pause.as +35 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/single/Tween.as +73 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/util/Easing.as +158 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/util/Engine.as +35 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/util/GroupCommon.as +62 -0
- data/lib/aslibs/as3/lbi/com/lbi/animation/util/IAnimation.as +30 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/DraggyClip.as +96 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/FPSView.as +48 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/KeySequenceTrigger.as +60 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/Log.as +168 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/LogItemType.as +23 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/LogType.as +31 -0
- data/lib/aslibs/as3/lbi/com/lbi/debug/ViewAnalysis.as +24 -0
- data/lib/aslibs/as3/lbi/com/lbi/media/IBufferable.as +16 -0
- data/lib/aslibs/as3/lbi/com/lbi/media/ITransportControllable.as +11 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/Collection.as +296 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/ISearchable.as +10 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/ISelectable.as +10 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/Matchable.as +9 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/Searchable.as +56 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/collection/Selectable.as +49 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/helper/Cloner.as +15 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/helper/TypographyBase.as +194 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/helper/preloading/LoadProgressEvent.as +18 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/Application.as +45 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/ConcurrentDependencyLoader.as +27 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/EventMapper.as +85 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/Hyperlink.as +36 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/IEventMapper.as +10 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/Merge.as +14 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/SequentialDependencyLoader.as +43 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/StringFormatting.as +142 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/XMLListLoader.as +98 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/model/XMLListLoaderDispatcher.as +52 -0
- data/lib/aslibs/as3/lbi/com/lbi/mvc/view/ViewBase.as +323 -0
- data/lib/aslibs/as3/lbi/com/quasimondo/geom/ColorMatrix.as +682 -0
- data/lib/script/as2/lib/as2_class.rb +37 -0
- data/lib/script/as2/lib/test/SampleClass.as +34 -0
- data/lib/script/as2/lib/test/as2_class_test.rb +15 -0
- data/lib/script/as2/navigation/bin/xml/__model.xml +7 -0
- data/lib/script/as2/navigation/navigation.rb +44 -0
- data/lib/script/as2/navigation/src/app/models/App.as +14 -0
- data/lib/script/as2/navigation/src/app/models/__Model.as +42 -0
- data/lib/script/as2/navigation/src/app/views/__model/__ModelView.as +61 -0
- data/lib/script/as2/navigation/src/app/views/__model/__ModelsView.as +33 -0
- data/lib/script/as2/project/project.rb +7 -0
- data/lib/script/as2/project/src/app/helpers/Colours.as +1 -0
- data/lib/script/as2/project/src/app/helpers/Typography.as +1 -0
- data/lib/script/as2/project/src/app/models/App.as +22 -0
- data/lib/script/as2/project/src/app/models/FlashVars.as +1 -0
- data/lib/script/as2/project/src/app/models/Linkages.as +8 -0
- data/lib/script/as2/project/src/app/views/AppView.as +21 -0
- data/lib/script/as3/project/project.rb +10 -0
- data/lib/script/as3/project/src/app/helpers/Colours.as +1 -0
- data/lib/script/as3/project/src/app/helpers/Typography.as +1 -0
- data/lib/script/as3/project/src/app/models/App.as +21 -0
- data/lib/script/as3/project/src/app/models/FlashVars.as +1 -0
- data/lib/script/as3/project/src/app/views/AppView.as +27 -0
- data/lib/script/as3/scaffold/bin/xml/__model.xml +0 -0
- data/lib/script/as3/scaffold/scaffold.rb +41 -0
- data/lib/script/as3/scaffold/src/models/__Model.as +11 -0
- data/lib/script/as3/scaffold/src/views/__model/__ModelDetailView.as +0 -0
- data/lib/script/as3/scaffold/src/views/__model/__ModelListItemView.as +0 -0
- data/lib/script/as3/scaffold/src/views/__model/__ModelListView.as +0 -0
- data/lib/script/bwlimit.rb +305 -0
- data/lib/script/generate +117 -0
- data/lib/script/server +4 -0
- data/lib/script/server.rb +20 -0
- data/lib/tidy_project.rb +19 -0
- data/tasks/build.rake +4 -0
- data/tasks/release.rake +8 -0
- data/test/test_tidy_project.rb +22 -0
- data/tidy.gemspec +33 -0
- metadata +229 -0
@@ -0,0 +1,682 @@
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// ColorMatrix Class v2.1
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//
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// released under MIT License (X11)
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// http://www.opensource.org/licenses/mit-license.php
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//
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// Author: Mario Klingemann
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// http://www.quasimondo.com
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/*
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Copyright (c) 2008 Mario Klingemann
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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// Changes in v1.1:
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// Changed the RGB to luminance constants
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// Added colorize() method
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// Changes in v1.2:
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// Added clone()
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// Added randomize()
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// Added blend()
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// Added "filter" property
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// Changes in v1.3:
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// Added invertAlpha()
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// Added thresholdAlpha()
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// Changes in v1.4:
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// Added luminance2Alpha()
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//Changes in v1.5
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// Added rotateX();
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// Added rotateY();
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// Added rotateZ();
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// Added shearZ();
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//changes in v2.0
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// AS3 optimizations
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// Added setMultiplicators()
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// Added clearChannels()
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// Added rotateHue()
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// Added transformVector()
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// Added applyMatrix()
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// Added rotateRed()
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// Added rotateGreen()
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// Added rotateBlue()
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// Added shearRed()
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// Added shearGreen()
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// Added shearBlue()
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//changes in v2.1
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// Added applyColorDeficiency()
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package com.quasimondo.geom {
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import flash.filters.ColorMatrixFilter;
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public class ColorMatrix {
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public static const COLOR_DEFICIENCY_TYPES:Array = [
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'Protanopia',
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'Protanomaly',
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'Deuteranopia',
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'Deuteranomaly',
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'Tritanopia',
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'Tritanomaly',
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'Achromatopsia',
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'Achromatomaly' ];
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// RGB to Luminance conversion constants as found on
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// Charles A. Poynton's colorspace-faq:
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// http://www.faqs.org/faqs/graphics/colorspace-faq/
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private static const LUMA_R:Number = 0.212671;
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private static const LUMA_G:Number = 0.71516;
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private static const LUMA_B:Number = 0.072169;
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// There seem different standards for converting RGB
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// values to Luminance. This is the one by Paul Haeberli:
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private static const LUMA_R2:Number = 0.3086;
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private static const LUMA_G2:Number = 0.6094;
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private static const LUMA_B2:Number = 0.0820;
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private static const ONETHIRD:Number = 1 / 3;
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private static const IDENTITY:Array = [1,0,0,0,0,
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0,1,0,0,0,
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0,0,1,0,0,
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0,0,0,1,0];
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private static const RAD:Number = Math.PI / 180;
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public var matrix:Array;
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private var preHue:ColorMatrix;
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private var postHue:ColorMatrix;
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private var hueInitialized:Boolean;
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/*
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Function: ColorMatrix
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Constructor
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Parameters:
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mat - if omitted matrix gets initialized with an
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identity matrix. Alternatively it can be
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initialized with another ColorMatrix or
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an array (there is currently no check
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if the array is valid. A correct array
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contains 20 elements.)
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*/
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public function ColorMatrix ( mat:Object = null )
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{
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if (mat is ColorMatrix )
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{
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matrix = mat.matrix.concat();
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} else if (mat is Array )
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{
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matrix = mat.concat();
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} else
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{
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reset();
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}
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}
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/*
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Function: reset
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resets the matrix to the neutral identity matrix. Applying this
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matrix to an image will not make any changes to it.
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Parameters:
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none
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Returns:
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nothing
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*/
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public function reset():void
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{
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matrix = IDENTITY.concat();
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}
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public function clone():ColorMatrix
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{
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return new ColorMatrix( matrix );
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}
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public function invert():void
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{
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concat([ -1 , 0, 0, 0, 255,
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0 , -1, 0, 0, 255,
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0 , 0, -1, 0, 255,
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0, 0, 0, 1, 0]);
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}
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/*
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Function: adjustSaturation
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changes the saturation
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Parameters:
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s - typical values come in the range 0.0 ... 2.0 where
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0.0 means 0% Saturation
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0.5 means 50% Saturation
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1.0 is 100% Saturation (aka no change)
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2.0 is 200% Saturation
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Other values outside of this range are possible
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-1.0 will invert the hue but keep the luminance
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Returns:
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nothing
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*/
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public function adjustSaturation( s:Number ):void{
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var sInv:Number;
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var irlum:Number;
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var iglum:Number;
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var iblum:Number;
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sInv = (1 - s);
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irlum = (sInv * LUMA_R);
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iglum = (sInv * LUMA_G);
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iblum = (sInv * LUMA_B);
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concat([(irlum + s), iglum, iblum, 0, 0,
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irlum, (iglum + s), iblum, 0, 0,
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irlum, iglum, (iblum + s), 0, 0,
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0, 0, 0, 1, 0]);
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}
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/*
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Function: adjustContrast
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changes the contrast
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Parameters:
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s - typical values come in the range -1.0 ... 1.0 where
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-1.0 means no contrast (grey)
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0 means no change
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1.0 is high contrast
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Returns:
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nothing
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*/
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public function adjustContrast( r:Number, g:Number = NaN, b:Number = NaN ):void
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{
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if (isNaN(g)) g = r;
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if (isNaN(b)) b = r;
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r += 1;
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g += 1;
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b += 1;
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concat([r, 0, 0, 0, (128 * (1 - r)),
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0, g, 0, 0, (128 * (1 - g)),
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0, 0, b, 0, (128 * (1 - b)),
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0, 0, 0, 1, 0]);
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}
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public function adjustBrightness(r:Number, g:Number=NaN, b:Number=NaN):void
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{
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if (isNaN(g)) g = r;
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if (isNaN(b)) b = r;
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concat([1, 0, 0, 0, r,
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0, 1, 0, 0, g,
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0, 0, 1, 0, b,
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0, 0, 0, 1, 0]);
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}
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public function adjustHue( degrees:Number ):void
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{
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degrees *= RAD;
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var cos:Number = Math.cos(degrees);
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var sin:Number = Math.sin(degrees);
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concat([((LUMA_R + (cos * (1 - LUMA_R))) + (sin * -(LUMA_R))), ((LUMA_G + (cos * -(LUMA_G))) + (sin * -(LUMA_G))), ((LUMA_B + (cos * -(LUMA_B))) + (sin * (1 - LUMA_B))), 0, 0,
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((LUMA_R + (cos * -(LUMA_R))) + (sin * 0.143)), ((LUMA_G + (cos * (1 - LUMA_G))) + (sin * 0.14)), ((LUMA_B + (cos * -(LUMA_B))) + (sin * -0.283)), 0, 0,
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286
|
+
((LUMA_R + (cos * -(LUMA_R))) + (sin * -((1 - LUMA_R)))), ((LUMA_G + (cos * -(LUMA_G))) + (sin * LUMA_G)), ((LUMA_B + (cos * (1 - LUMA_B))) + (sin * LUMA_B)), 0, 0,
|
287
|
+
0, 0, 0, 1, 0]);
|
288
|
+
}
|
289
|
+
|
290
|
+
|
291
|
+
public function rotateHue( degrees:Number ):void
|
292
|
+
{
|
293
|
+
initHue();
|
294
|
+
|
295
|
+
concat( preHue.matrix );
|
296
|
+
rotateBlue( degrees );
|
297
|
+
concat( postHue.matrix );
|
298
|
+
|
299
|
+
}
|
300
|
+
|
301
|
+
|
302
|
+
|
303
|
+
|
304
|
+
public function luminance2Alpha():void
|
305
|
+
{
|
306
|
+
concat([0, 0, 0, 0, 255,
|
307
|
+
0, 0, 0, 0, 255,
|
308
|
+
0, 0, 0, 0, 255,
|
309
|
+
LUMA_R, LUMA_G, LUMA_B, 0, 0]);
|
310
|
+
}
|
311
|
+
|
312
|
+
public function adjustAlphaContrast(amount:Number):void
|
313
|
+
{
|
314
|
+
amount += 1;
|
315
|
+
concat([1, 0, 0, 0, 0,
|
316
|
+
0, 1, 0, 0, 0,
|
317
|
+
0, 0, 1, 0, 0,
|
318
|
+
0, 0, 0, amount, (128 * (1 - amount))]);
|
319
|
+
}
|
320
|
+
|
321
|
+
public function colorize(rgb:int, amount:Number=1):void
|
322
|
+
{
|
323
|
+
var r:Number;
|
324
|
+
var g:Number;
|
325
|
+
var b:Number;
|
326
|
+
var inv_amount:Number;
|
327
|
+
|
328
|
+
r = (((rgb >> 16) & 0xFF) / 0xFF);
|
329
|
+
g = (((rgb >> 8) & 0xFF) / 0xFF);
|
330
|
+
b = ((rgb & 0xFF) / 0xFF);
|
331
|
+
inv_amount = (1 - amount);
|
332
|
+
|
333
|
+
concat([(inv_amount + ((amount * r) * LUMA_R)), ((amount * r) * LUMA_G), ((amount * r) * LUMA_B), 0, 0,
|
334
|
+
((amount * g) * LUMA_R), (inv_amount + ((amount * g) * LUMA_G)), ((amount * g) * LUMA_B), 0, 0,
|
335
|
+
((amount * b) * LUMA_R), ((amount * b) * LUMA_G), (inv_amount + ((amount * b) * LUMA_B)), 0, 0,
|
336
|
+
0, 0, 0, 1, 0]);
|
337
|
+
}
|
338
|
+
|
339
|
+
|
340
|
+
public function setChannels( r:int = 1, g:int = 2, b:int = 4, a:int = 8):void
|
341
|
+
{
|
342
|
+
var rf:Number = ((((((r & 1) == 1)) ? 1 : 0 + (((r & 2) == 2)) ? 1 : 0) + (((r & 4) == 4)) ? 1 : 0) + (((r & 8) == 8)) ? 1 : 0);
|
343
|
+
if (rf > 0){
|
344
|
+
rf = (1 / rf);
|
345
|
+
};
|
346
|
+
var gf:Number = ((((((g & 1) == 1)) ? 1 : 0 + (((g & 2) == 2)) ? 1 : 0) + (((g & 4) == 4)) ? 1 : 0) + (((g & 8) == 8)) ? 1 : 0);
|
347
|
+
if (gf > 0){
|
348
|
+
gf = (1 / gf);
|
349
|
+
};
|
350
|
+
var bf:Number = ((((((b & 1) == 1)) ? 1 : 0 + (((b & 2) == 2)) ? 1 : 0) + (((b & 4) == 4)) ? 1 : 0) + (((b & 8) == 8)) ? 1 : 0);
|
351
|
+
if (bf > 0){
|
352
|
+
bf = (1 / bf);
|
353
|
+
};
|
354
|
+
var af:Number = ((((((a & 1) == 1)) ? 1 : 0 + (((a & 2) == 2)) ? 1 : 0) + (((a & 4) == 4)) ? 1 : 0) + (((a & 8) == 8)) ? 1 : 0);
|
355
|
+
if (af > 0){
|
356
|
+
af = (1 / af);
|
357
|
+
};
|
358
|
+
concat([(((r & 1) == 1)) ? rf : 0, (((r & 2) == 2)) ? rf : 0, (((r & 4) == 4)) ? rf : 0, (((r & 8) == 8)) ? rf : 0, 0, (((g & 1) == 1)) ? gf : 0, (((g & 2) == 2)) ? gf : 0, (((g & 4) == 4)) ? gf : 0, (((g & 8) == 8)) ? gf : 0, 0, (((b & 1) == 1)) ? bf : 0, (((b & 2) == 2)) ? bf : 0, (((b & 4) == 4)) ? bf : 0, (((b & 8) == 8)) ? bf : 0, 0, (((a & 1) == 1)) ? af : 0, (((a & 2) == 2)) ? af : 0, (((a & 4) == 4)) ? af : 0, (((a & 8) == 8)) ? af : 0, 0]);
|
359
|
+
}
|
360
|
+
|
361
|
+
|
362
|
+
public function blend(mat:ColorMatrix, amount:Number):void
|
363
|
+
{
|
364
|
+
var inv_amount:Number = (1 - amount);
|
365
|
+
var i:int = 0;
|
366
|
+
while (i < 20)
|
367
|
+
{
|
368
|
+
matrix[i] = ((inv_amount * Number(matrix[i])) + (amount * Number(mat.matrix[i])));
|
369
|
+
i++;
|
370
|
+
};
|
371
|
+
}
|
372
|
+
|
373
|
+
public function average( r:Number=ONETHIRD, g:Number=ONETHIRD, b:Number=ONETHIRD):void
|
374
|
+
{
|
375
|
+
concat([r, g, b, 0, 0,
|
376
|
+
r, g, b, 0, 0,
|
377
|
+
r, g, b, 0, 0,
|
378
|
+
0, 0, 0, 1, 0]);
|
379
|
+
}
|
380
|
+
|
381
|
+
public function threshold(threshold:Number, factor:Number=256):void
|
382
|
+
{
|
383
|
+
concat([(LUMA_R * factor), (LUMA_G * factor), (LUMA_B * factor), 0, (-(factor) * threshold),
|
384
|
+
(LUMA_R * factor), (LUMA_G * factor), (LUMA_B * factor), 0, (-(factor) * threshold),
|
385
|
+
(LUMA_R * factor), (LUMA_G * factor), (LUMA_B * factor), 0, (-(factor) * threshold),
|
386
|
+
0, 0, 0, 1, 0]);
|
387
|
+
}
|
388
|
+
|
389
|
+
public function desaturate():void
|
390
|
+
{
|
391
|
+
concat([LUMA_R, LUMA_G, LUMA_B, 0, 0,
|
392
|
+
LUMA_R, LUMA_G, LUMA_B, 0, 0,
|
393
|
+
LUMA_R, LUMA_G, LUMA_B, 0, 0,
|
394
|
+
0, 0, 0, 1, 0]);
|
395
|
+
}
|
396
|
+
|
397
|
+
|
398
|
+
public function randomize(amount:Number=1):void
|
399
|
+
{
|
400
|
+
var inv_amount:Number = (1 - amount);
|
401
|
+
var r1:Number = (inv_amount + (amount * (Math.random() - Math.random())));
|
402
|
+
var g1:Number = (amount * (Math.random() - Math.random()));
|
403
|
+
var b1:Number = (amount * (Math.random() - Math.random()));
|
404
|
+
var o1:Number = ((amount * 0xFF) * (Math.random() - Math.random()));
|
405
|
+
var r2:Number = (amount * (Math.random() - Math.random()));
|
406
|
+
var g2:Number = (inv_amount + (amount * (Math.random() - Math.random())));
|
407
|
+
var b2:Number = (amount * (Math.random() - Math.random()));
|
408
|
+
var o2:Number = ((amount * 0xFF) * (Math.random() - Math.random()));
|
409
|
+
var r3:Number = (amount * (Math.random() - Math.random()));
|
410
|
+
var g3:Number = (amount * (Math.random() - Math.random()));
|
411
|
+
var b3:Number = (inv_amount + (amount * (Math.random() - Math.random())));
|
412
|
+
var o3:Number = ((amount * 0xFF) * (Math.random() - Math.random()));
|
413
|
+
|
414
|
+
concat([r1, g1, b1, 0, o1,
|
415
|
+
r2, g2, b2, 0, o2,
|
416
|
+
r3, g3, b3, 0, o3,
|
417
|
+
0, 0, 0, 1, 0]);
|
418
|
+
}
|
419
|
+
|
420
|
+
|
421
|
+
|
422
|
+
|
423
|
+
public function setMultiplicators( red:Number = 1, green:Number = 1, blue:Number = 1, alpha:Number = 1 ):void
|
424
|
+
{
|
425
|
+
var mat:Array = new Array ( red, 0, 0, 0, 0,
|
426
|
+
0, green, 0, 0, 0,
|
427
|
+
0, 0, blue, 0, 0,
|
428
|
+
0, 0, 0, alpha, 0 );
|
429
|
+
|
430
|
+
concat(mat);
|
431
|
+
}
|
432
|
+
|
433
|
+
public function clearChannels( red:Boolean = false, green:Boolean = false, blue:Boolean = false, alpha:Boolean = false ):void
|
434
|
+
{
|
435
|
+
if ( red )
|
436
|
+
{
|
437
|
+
matrix[0] = matrix[1] = matrix[2] = matrix[3] = matrix[4] = 0;
|
438
|
+
}
|
439
|
+
if ( green )
|
440
|
+
{
|
441
|
+
matrix[5] = matrix[6] = matrix[7] = matrix[8] = matrix[9] = 0;
|
442
|
+
}
|
443
|
+
if ( blue )
|
444
|
+
{
|
445
|
+
matrix[10] = matrix[11] = matrix[12] = matrix[13] = matrix[14] = 0;
|
446
|
+
}
|
447
|
+
if ( alpha )
|
448
|
+
{
|
449
|
+
matrix[15] = matrix[16] = matrix[17] = matrix[18] = matrix[19] = 0;
|
450
|
+
}
|
451
|
+
}
|
452
|
+
|
453
|
+
public function thresholdAlpha( threshold:Number, factor:Number = 256):void
|
454
|
+
{
|
455
|
+
concat([1, 0, 0, 0, 0,
|
456
|
+
0, 1, 0, 0, 0,
|
457
|
+
0, 0, 1, 0, 0,
|
458
|
+
0, 0, 0, factor, (-factor * threshold)]);
|
459
|
+
}
|
460
|
+
|
461
|
+
public function averageRGB2Alpha():void
|
462
|
+
{
|
463
|
+
concat([0, 0, 0, 0, 255,
|
464
|
+
0, 0, 0, 0, 255,
|
465
|
+
0, 0, 0, 0, 255,
|
466
|
+
ONETHIRD, ONETHIRD, ONETHIRD, 0, 0]);
|
467
|
+
}
|
468
|
+
|
469
|
+
public function invertAlpha():void
|
470
|
+
{
|
471
|
+
concat([1, 0, 0, 0, 0,
|
472
|
+
0, 1, 0, 0, 0,
|
473
|
+
0, 0, 1, 0, 0,
|
474
|
+
0, 0, 0, -1, 255]);
|
475
|
+
}
|
476
|
+
|
477
|
+
public function rgb2Alpha( r:Number, g:Number, b:Number ):void
|
478
|
+
{
|
479
|
+
concat([0, 0, 0, 0, 255,
|
480
|
+
0, 0, 0, 0, 255,
|
481
|
+
0, 0, 0, 0, 255,
|
482
|
+
r, g, b, 0, 0]);
|
483
|
+
}
|
484
|
+
|
485
|
+
public function setAlpha(alpha:Number):void
|
486
|
+
{
|
487
|
+
concat([1, 0, 0, 0, 0,
|
488
|
+
0, 1, 0, 0, 0,
|
489
|
+
0, 0, 1, 0, 0,
|
490
|
+
0, 0, 0, alpha, 0]);
|
491
|
+
}
|
492
|
+
|
493
|
+
|
494
|
+
|
495
|
+
|
496
|
+
public function get filter():ColorMatrixFilter
|
497
|
+
{
|
498
|
+
return new ColorMatrixFilter( matrix );
|
499
|
+
}
|
500
|
+
|
501
|
+
public function concat( mat:Array ):void
|
502
|
+
{
|
503
|
+
|
504
|
+
var temp:Array = [];
|
505
|
+
var i:int = 0;
|
506
|
+
var x:int, y:int;
|
507
|
+
for (y = 0; y < 4; y++ )
|
508
|
+
{
|
509
|
+
|
510
|
+
for (x = 0; x < 5; x++ )
|
511
|
+
{
|
512
|
+
temp[ int( i + x) ] = Number(mat[i ]) * Number(matrix[x]) +
|
513
|
+
Number(mat[int(i+1)]) * Number(matrix[int(x + 5)]) +
|
514
|
+
Number(mat[int(i+2)]) * Number(matrix[int(x + 10)]) +
|
515
|
+
Number(mat[int(i+3)]) * Number(matrix[int(x + 15)]) +
|
516
|
+
(x == 4 ? Number(mat[int(i+4)]) : 0);
|
517
|
+
}
|
518
|
+
i+=5;
|
519
|
+
}
|
520
|
+
|
521
|
+
matrix = temp;
|
522
|
+
|
523
|
+
}
|
524
|
+
|
525
|
+
public function rotateRed( degrees:Number ):void
|
526
|
+
{
|
527
|
+
rotateColor( degrees, 2, 1 );
|
528
|
+
}
|
529
|
+
|
530
|
+
public function rotateGreen( degrees:Number ):void
|
531
|
+
{
|
532
|
+
rotateColor( degrees, 0, 2 );
|
533
|
+
}
|
534
|
+
|
535
|
+
public function rotateBlue( degrees:Number ):void
|
536
|
+
{
|
537
|
+
rotateColor( degrees, 1, 0 );
|
538
|
+
}
|
539
|
+
|
540
|
+
private function rotateColor( degrees:Number, x:int, y:int ):void
|
541
|
+
{
|
542
|
+
degrees *= RAD;
|
543
|
+
var mat:Array = IDENTITY.concat();
|
544
|
+
mat[ x + x * 5 ] = mat[ y + y * 5 ] = Math.cos( degrees );
|
545
|
+
mat[ y + x * 5 ] = Math.sin( degrees );
|
546
|
+
mat[ x + y * 5 ] = -Math.sin( degrees );
|
547
|
+
concat( mat );
|
548
|
+
}
|
549
|
+
|
550
|
+
public function shearRed( green:Number, blue:Number ):void
|
551
|
+
{
|
552
|
+
shearColor( 0, 1, green, 2, blue );
|
553
|
+
}
|
554
|
+
|
555
|
+
public function shearGreen( red:Number, blue:Number ):void
|
556
|
+
{
|
557
|
+
shearColor( 1, 0, red, 2, blue );
|
558
|
+
}
|
559
|
+
|
560
|
+
public function shearBlue( red:Number, green:Number ):void
|
561
|
+
{
|
562
|
+
shearColor( 2, 0, red, 1, green );
|
563
|
+
}
|
564
|
+
|
565
|
+
private function shearColor( x:int, y1:int, d1:Number, y2:int, d2:Number ):void
|
566
|
+
{
|
567
|
+
var mat:Array = IDENTITY.concat();
|
568
|
+
mat[ y1 + x * 5 ] = d1;
|
569
|
+
mat[ y2 + x * 5 ] = d2;
|
570
|
+
concat( mat );
|
571
|
+
}
|
572
|
+
|
573
|
+
public function applyColorDeficiency( type:String ):void
|
574
|
+
{
|
575
|
+
// the values of this method are copied from http://www.nofunc.com/Color_Matrix_Library/
|
576
|
+
|
577
|
+
switch ( type )
|
578
|
+
{
|
579
|
+
case 'Protanopia':
|
580
|
+
concat([0.567,0.433,0,0,0, 0.558,0.442,0,0,0, 0,0.242,0.758,0,0, 0,0,0,1,0]);
|
581
|
+
break;
|
582
|
+
case 'Protanomaly':
|
583
|
+
concat([0.817,0.183,0,0,0, 0.333,0.667,0,0,0, 0,0.125,0.875,0,0, 0,0,0,1,0]);
|
584
|
+
break;
|
585
|
+
case 'Deuteranopia':
|
586
|
+
concat([0.625,0.375,0,0,0, 0.7,0.3,0,0,0, 0,0.3,0.7,0,0, 0,0,0,1,0]);
|
587
|
+
break;
|
588
|
+
case 'Deuteranomaly':
|
589
|
+
concat([0.8,0.2,0,0,0, 0.258,0.742,0,0,0, 0,0.142,0.858,0,0, 0,0,0,1,0]);
|
590
|
+
break;
|
591
|
+
case 'Tritanopia':
|
592
|
+
concat([0.95,0.05,0,0,0, 0,0.433,0.567,0,0, 0,0.475,0.525,0,0, 0,0,0,1,0]);
|
593
|
+
break;
|
594
|
+
case 'Tritanomaly':
|
595
|
+
concat([0.967,0.033,0,0,0, 0,0.733,0.267,0,0, 0,0.183,0.817,0,0, 0,0,0,1,0]);
|
596
|
+
break;
|
597
|
+
case 'Achromatopsia':
|
598
|
+
concat([0.299,0.587,0.114,0,0, 0.299,0.587,0.114,0,0, 0.299,0.587,0.114,0,0, 0,0,0,1,0]);
|
599
|
+
break;
|
600
|
+
case 'Achromatomaly':
|
601
|
+
concat([0.618,0.320,0.062,0,0, 0.163,0.775,0.062,0,0, 0.163,0.320,0.516,0,0, 0,0,0,1,0]);
|
602
|
+
break;
|
603
|
+
|
604
|
+
}
|
605
|
+
|
606
|
+
}
|
607
|
+
|
608
|
+
public function applyMatrix( rgba:uint ):uint
|
609
|
+
{
|
610
|
+
var a:Number = ( rgba >>> 24 ) & 0xff;
|
611
|
+
var r:Number = ( rgba >>> 16 ) & 0xff;
|
612
|
+
var g:Number = ( rgba >>> 8 ) & 0xff;
|
613
|
+
var b:Number = rgba & 0xff;
|
614
|
+
|
615
|
+
var r2:int = 0.5 + r * matrix[0] + g * matrix[1] + b * matrix[2] + a * matrix[3] + matrix[4];
|
616
|
+
var g2:int = 0.5 + r * matrix[5] + g * matrix[6] + b * matrix[7] + a * matrix[8] + matrix[9];
|
617
|
+
var b2:int = 0.5 + r * matrix[10] + g * matrix[11] + b * matrix[12] + a * matrix[13] + matrix[14];
|
618
|
+
var a2:int = 0.5 + r * matrix[15] + g * matrix[16] + b * matrix[17] + a * matrix[18] + matrix[19];
|
619
|
+
|
620
|
+
if ( a2 < 0 ) a2 = 0;
|
621
|
+
if ( a2 > 255 ) a2 = 255;
|
622
|
+
if ( r2 < 0 ) r2 = 0;
|
623
|
+
if ( r2 > 255 ) r2 = 255;
|
624
|
+
if ( g2 < 0 ) g2 = 0;
|
625
|
+
if ( g2 > 255 ) g2 = 255;
|
626
|
+
if ( b2 < 0 ) b2 = 0;
|
627
|
+
if ( b2 > 255 ) b2 = 255;
|
628
|
+
|
629
|
+
return a2<<24 | r2<<16 | g2<<8 | b2;
|
630
|
+
}
|
631
|
+
|
632
|
+
|
633
|
+
public function transformVector( values:Array ):void
|
634
|
+
{
|
635
|
+
if ( values.length != 4) return;
|
636
|
+
|
637
|
+
var r:Number = values[0] * matrix[0] + values[1] * matrix[1] + values[2] * matrix[2] + values[3] * matrix[3] + matrix[4];
|
638
|
+
var g:Number = values[0] * matrix[5] + values[1] * matrix[6] + values[2] * matrix[7] + values[3] * matrix[8] + matrix[9];
|
639
|
+
var b:Number = values[0] * matrix[10] + values[1] * matrix[11] + values[2] * matrix[12] + values[3] * matrix[13] + matrix[14];
|
640
|
+
var a:Number = values[0] * matrix[15] + values[1] * matrix[16] + values[2] * matrix[17] + values[3] * matrix[18] + matrix[19];
|
641
|
+
|
642
|
+
values[0] = r;
|
643
|
+
values[1] = g;
|
644
|
+
values[2] = b;
|
645
|
+
values[3] = a;
|
646
|
+
}
|
647
|
+
|
648
|
+
|
649
|
+
private function initHue():void
|
650
|
+
{
|
651
|
+
|
652
|
+
//var greenRotation:Number = 35.0;
|
653
|
+
var greenRotation:Number = 39.182655;
|
654
|
+
|
655
|
+
if (!hueInitialized)
|
656
|
+
{
|
657
|
+
hueInitialized = true;
|
658
|
+
preHue = new ColorMatrix();
|
659
|
+
preHue.rotateRed( 45 );
|
660
|
+
preHue.rotateGreen(- greenRotation );
|
661
|
+
|
662
|
+
var lum:Array = [ LUMA_R2, LUMA_G2, LUMA_B2, 1.0 ];
|
663
|
+
|
664
|
+
preHue.transformVector(lum);
|
665
|
+
|
666
|
+
var red:Number = lum[0] / lum[2];
|
667
|
+
var green:Number = lum[1] / lum[2];
|
668
|
+
|
669
|
+
preHue.shearBlue(red, green);
|
670
|
+
|
671
|
+
postHue = new ColorMatrix();
|
672
|
+
postHue.shearBlue( -red, -green);
|
673
|
+
postHue.rotateGreen(greenRotation);
|
674
|
+
postHue.rotateRed(- 45.0 );
|
675
|
+
}
|
676
|
+
|
677
|
+
}
|
678
|
+
|
679
|
+
|
680
|
+
|
681
|
+
}
|
682
|
+
}
|
@@ -0,0 +1,37 @@
|
|
1
|
+
module LBi
|
2
|
+
class AS2ClassLexer
|
3
|
+
COMPONENTS = [
|
4
|
+
[:imports , // ],
|
5
|
+
[:fields , // ],
|
6
|
+
[:methods , /^.*function.*;$/ ]
|
7
|
+
]
|
8
|
+
def initialize filename
|
9
|
+
@filename = filename
|
10
|
+
@components = {}
|
11
|
+
parse
|
12
|
+
end
|
13
|
+
def parse
|
14
|
+
@raw = IO.read(@filename)
|
15
|
+
COMPONENTS.each do |d|
|
16
|
+
add_components ClassComponent.new(d[0], d[1])
|
17
|
+
end
|
18
|
+
end
|
19
|
+
def add_components definition
|
20
|
+
match, *result = *@raw.match(definition.regexp)
|
21
|
+
@components[definition.id] = result
|
22
|
+
end
|
23
|
+
def get_methods
|
24
|
+
@components[:methods]
|
25
|
+
end
|
26
|
+
end
|
27
|
+
class ClassComponent
|
28
|
+
attr_reader :id, :regexp
|
29
|
+
def initialize id, regexp
|
30
|
+
@id = id
|
31
|
+
@regexp = regexp
|
32
|
+
end
|
33
|
+
end
|
34
|
+
class AS2Method
|
35
|
+
|
36
|
+
end
|
37
|
+
end
|