leveldb-ruby 0.1

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Files changed (113) hide show
  1. data/README +17 -0
  2. data/ext/leveldb/extconf.rb +10 -0
  3. data/ext/leveldb/leveldb.cc +181 -0
  4. data/leveldb/Makefile +172 -0
  5. data/leveldb/db/builder.cc +90 -0
  6. data/leveldb/db/builder.h +36 -0
  7. data/leveldb/db/corruption_test.cc +354 -0
  8. data/leveldb/db/db_bench.cc +677 -0
  9. data/leveldb/db/db_impl.cc +1236 -0
  10. data/leveldb/db/db_impl.h +180 -0
  11. data/leveldb/db/db_iter.cc +298 -0
  12. data/leveldb/db/db_iter.h +26 -0
  13. data/leveldb/db/db_test.cc +1192 -0
  14. data/leveldb/db/dbformat.cc +87 -0
  15. data/leveldb/db/dbformat.h +165 -0
  16. data/leveldb/db/dbformat_test.cc +112 -0
  17. data/leveldb/db/filename.cc +135 -0
  18. data/leveldb/db/filename.h +80 -0
  19. data/leveldb/db/filename_test.cc +122 -0
  20. data/leveldb/db/log_format.h +35 -0
  21. data/leveldb/db/log_reader.cc +254 -0
  22. data/leveldb/db/log_reader.h +108 -0
  23. data/leveldb/db/log_test.cc +500 -0
  24. data/leveldb/db/log_writer.cc +103 -0
  25. data/leveldb/db/log_writer.h +48 -0
  26. data/leveldb/db/memtable.cc +108 -0
  27. data/leveldb/db/memtable.h +85 -0
  28. data/leveldb/db/repair.cc +384 -0
  29. data/leveldb/db/skiplist.h +378 -0
  30. data/leveldb/db/skiplist_test.cc +378 -0
  31. data/leveldb/db/snapshot.h +66 -0
  32. data/leveldb/db/table_cache.cc +95 -0
  33. data/leveldb/db/table_cache.h +50 -0
  34. data/leveldb/db/version_edit.cc +268 -0
  35. data/leveldb/db/version_edit.h +106 -0
  36. data/leveldb/db/version_edit_test.cc +46 -0
  37. data/leveldb/db/version_set.cc +1060 -0
  38. data/leveldb/db/version_set.h +306 -0
  39. data/leveldb/db/write_batch.cc +138 -0
  40. data/leveldb/db/write_batch_internal.h +45 -0
  41. data/leveldb/db/write_batch_test.cc +89 -0
  42. data/leveldb/include/leveldb/cache.h +99 -0
  43. data/leveldb/include/leveldb/comparator.h +63 -0
  44. data/leveldb/include/leveldb/db.h +148 -0
  45. data/leveldb/include/leveldb/env.h +302 -0
  46. data/leveldb/include/leveldb/iterator.h +100 -0
  47. data/leveldb/include/leveldb/options.h +198 -0
  48. data/leveldb/include/leveldb/slice.h +109 -0
  49. data/leveldb/include/leveldb/status.h +100 -0
  50. data/leveldb/include/leveldb/table.h +70 -0
  51. data/leveldb/include/leveldb/table_builder.h +91 -0
  52. data/leveldb/include/leveldb/write_batch.h +64 -0
  53. data/leveldb/port/port.h +23 -0
  54. data/leveldb/port/port_android.cc +64 -0
  55. data/leveldb/port/port_android.h +150 -0
  56. data/leveldb/port/port_chromium.cc +80 -0
  57. data/leveldb/port/port_chromium.h +97 -0
  58. data/leveldb/port/port_example.h +115 -0
  59. data/leveldb/port/port_osx.cc +50 -0
  60. data/leveldb/port/port_osx.h +125 -0
  61. data/leveldb/port/port_posix.cc +50 -0
  62. data/leveldb/port/port_posix.h +94 -0
  63. data/leveldb/port/sha1_portable.cc +298 -0
  64. data/leveldb/port/sha1_portable.h +25 -0
  65. data/leveldb/port/sha1_test.cc +39 -0
  66. data/leveldb/port/win/stdint.h +24 -0
  67. data/leveldb/table/block.cc +263 -0
  68. data/leveldb/table/block.h +43 -0
  69. data/leveldb/table/block_builder.cc +109 -0
  70. data/leveldb/table/block_builder.h +57 -0
  71. data/leveldb/table/format.cc +131 -0
  72. data/leveldb/table/format.h +103 -0
  73. data/leveldb/table/iterator.cc +67 -0
  74. data/leveldb/table/iterator_wrapper.h +63 -0
  75. data/leveldb/table/merger.cc +197 -0
  76. data/leveldb/table/merger.h +26 -0
  77. data/leveldb/table/table.cc +175 -0
  78. data/leveldb/table/table_builder.cc +227 -0
  79. data/leveldb/table/table_test.cc +845 -0
  80. data/leveldb/table/two_level_iterator.cc +182 -0
  81. data/leveldb/table/two_level_iterator.h +34 -0
  82. data/leveldb/util/arena.cc +68 -0
  83. data/leveldb/util/arena.h +68 -0
  84. data/leveldb/util/arena_test.cc +68 -0
  85. data/leveldb/util/cache.cc +255 -0
  86. data/leveldb/util/cache_test.cc +169 -0
  87. data/leveldb/util/coding.cc +194 -0
  88. data/leveldb/util/coding.h +104 -0
  89. data/leveldb/util/coding_test.cc +173 -0
  90. data/leveldb/util/comparator.cc +72 -0
  91. data/leveldb/util/crc32c.cc +332 -0
  92. data/leveldb/util/crc32c.h +45 -0
  93. data/leveldb/util/crc32c_test.cc +72 -0
  94. data/leveldb/util/env.cc +77 -0
  95. data/leveldb/util/env_chromium.cc +612 -0
  96. data/leveldb/util/env_posix.cc +606 -0
  97. data/leveldb/util/env_test.cc +102 -0
  98. data/leveldb/util/hash.cc +45 -0
  99. data/leveldb/util/hash.h +19 -0
  100. data/leveldb/util/histogram.cc +128 -0
  101. data/leveldb/util/histogram.h +41 -0
  102. data/leveldb/util/logging.cc +81 -0
  103. data/leveldb/util/logging.h +47 -0
  104. data/leveldb/util/mutexlock.h +39 -0
  105. data/leveldb/util/options.cc +28 -0
  106. data/leveldb/util/random.h +59 -0
  107. data/leveldb/util/status.cc +75 -0
  108. data/leveldb/util/testharness.cc +65 -0
  109. data/leveldb/util/testharness.h +129 -0
  110. data/leveldb/util/testutil.cc +51 -0
  111. data/leveldb/util/testutil.h +53 -0
  112. data/lib/leveldb.rb +36 -0
  113. metadata +183 -0
@@ -0,0 +1,102 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+
5
+ #include "leveldb/env.h"
6
+
7
+ #include "port/port.h"
8
+ #include "util/testharness.h"
9
+
10
+ namespace leveldb {
11
+
12
+ static const int kDelayMicros = 100000;
13
+
14
+ class EnvPosixTest {
15
+ private:
16
+ port::Mutex mu_;
17
+ std::string events_;
18
+
19
+ public:
20
+ Env* env_;
21
+ EnvPosixTest() : env_(Env::Default()) { }
22
+ };
23
+
24
+ static void SetBool(void* ptr) {
25
+ *(reinterpret_cast<bool*>(ptr)) = true;
26
+ }
27
+
28
+ TEST(EnvPosixTest, RunImmediately) {
29
+ bool called = false;
30
+ env_->Schedule(&SetBool, &called);
31
+ Env::Default()->SleepForMicroseconds(kDelayMicros);
32
+ ASSERT_TRUE(called);
33
+ }
34
+
35
+ TEST(EnvPosixTest, RunMany) {
36
+ int last_id = 0;
37
+
38
+ struct CB {
39
+ int* last_id_ptr; // Pointer to shared slot
40
+ int id; // Order# for the execution of this callback
41
+
42
+ CB(int* p, int i) : last_id_ptr(p), id(i) { }
43
+
44
+ static void Run(void* v) {
45
+ CB* cb = reinterpret_cast<CB*>(v);
46
+ ASSERT_EQ(cb->id-1, *cb->last_id_ptr);
47
+ *cb->last_id_ptr = cb->id;
48
+ }
49
+ };
50
+
51
+ // Schedule in different order than start time
52
+ CB cb1(&last_id, 1);
53
+ CB cb2(&last_id, 2);
54
+ CB cb3(&last_id, 3);
55
+ CB cb4(&last_id, 4);
56
+ env_->Schedule(&CB::Run, &cb1);
57
+ env_->Schedule(&CB::Run, &cb2);
58
+ env_->Schedule(&CB::Run, &cb3);
59
+ env_->Schedule(&CB::Run, &cb4);
60
+
61
+ Env::Default()->SleepForMicroseconds(kDelayMicros);
62
+ ASSERT_EQ(4, last_id);
63
+ }
64
+
65
+ struct State {
66
+ port::Mutex mu;
67
+ int val;
68
+ int num_running;
69
+ };
70
+
71
+ static void ThreadBody(void* arg) {
72
+ State* s = reinterpret_cast<State*>(arg);
73
+ s->mu.Lock();
74
+ s->val += 1;
75
+ s->num_running -= 1;
76
+ s->mu.Unlock();
77
+ }
78
+
79
+ TEST(EnvPosixTest, StartThread) {
80
+ State state;
81
+ state.val = 0;
82
+ state.num_running = 3;
83
+ for (int i = 0; i < 3; i++) {
84
+ env_->StartThread(&ThreadBody, &state);
85
+ }
86
+ while (true) {
87
+ state.mu.Lock();
88
+ int num = state.num_running;
89
+ state.mu.Unlock();
90
+ if (num == 0) {
91
+ break;
92
+ }
93
+ Env::Default()->SleepForMicroseconds(kDelayMicros);
94
+ }
95
+ ASSERT_EQ(state.val, 3);
96
+ }
97
+
98
+ }
99
+
100
+ int main(int argc, char** argv) {
101
+ return leveldb::test::RunAllTests();
102
+ }
@@ -0,0 +1,45 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+
5
+ #include <string.h>
6
+ #include "util/coding.h"
7
+ #include "util/hash.h"
8
+
9
+ namespace leveldb {
10
+
11
+ uint32_t Hash(const char* data, size_t n, uint32_t seed) {
12
+ // Similar to murmur hash
13
+ const uint32_t m = 0xc6a4a793;
14
+ const uint32_t r = 24;
15
+ const char* limit = data + n;
16
+ uint32_t h = seed ^ (n * m);
17
+
18
+ // Pick up four bytes at a time
19
+ while (data + 4 <= limit) {
20
+ uint32_t w = DecodeFixed32(data);
21
+ data += 4;
22
+ h += w;
23
+ h *= m;
24
+ h ^= (h >> 16);
25
+ }
26
+
27
+ // Pick up remaining bytes
28
+ switch (limit - data) {
29
+ case 3:
30
+ h += data[2] << 16;
31
+ // fall through
32
+ case 2:
33
+ h += data[1] << 8;
34
+ // fall through
35
+ case 1:
36
+ h += data[0];
37
+ h *= m;
38
+ h ^= (h >> r);
39
+ break;
40
+ }
41
+ return h;
42
+ }
43
+
44
+
45
+ }
@@ -0,0 +1,19 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+ //
5
+ // Simple hash function used for internal data structures
6
+
7
+ #ifndef STORAGE_LEVELDB_UTIL_HASH_H_
8
+ #define STORAGE_LEVELDB_UTIL_HASH_H_
9
+
10
+ #include <stddef.h>
11
+ #include <stdint.h>
12
+
13
+ namespace leveldb {
14
+
15
+ extern uint32_t Hash(const char* data, size_t n, uint32_t seed);
16
+
17
+ }
18
+
19
+ #endif // STORAGE_LEVELDB_UTIL_HASH_H_
@@ -0,0 +1,128 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+
5
+ #include <math.h>
6
+ #include <stdio.h>
7
+ #include "port/port.h"
8
+ #include "util/histogram.h"
9
+
10
+ namespace leveldb {
11
+
12
+ const double Histogram::kBucketLimit[kNumBuckets] = {
13
+ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 25, 30, 35, 40, 45,
14
+ 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 250, 300, 350, 400, 450,
15
+ 500, 600, 700, 800, 900, 1000, 1200, 1400, 1600, 1800, 2000, 2500, 3000,
16
+ 3500, 4000, 4500, 5000, 6000, 7000, 8000, 9000, 10000, 12000, 14000,
17
+ 16000, 18000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000,
18
+ 70000, 80000, 90000, 100000, 120000, 140000, 160000, 180000, 200000,
19
+ 250000, 300000, 350000, 400000, 450000, 500000, 600000, 700000, 800000,
20
+ 900000, 1000000, 1200000, 1400000, 1600000, 1800000, 2000000, 2500000,
21
+ 3000000, 3500000, 4000000, 4500000, 5000000, 6000000, 7000000, 8000000,
22
+ 9000000, 10000000, 12000000, 14000000, 16000000, 18000000, 20000000,
23
+ 25000000, 30000000, 35000000, 40000000, 45000000, 50000000, 60000000,
24
+ 70000000, 80000000, 90000000, 100000000, 120000000, 140000000, 160000000,
25
+ 180000000, 200000000, 250000000, 300000000, 350000000, 400000000,
26
+ 450000000, 500000000, 600000000, 700000000, 800000000, 900000000,
27
+ 1000000000, 1200000000, 1400000000, 1600000000, 1800000000, 2000000000,
28
+ 2500000000.0, 3000000000.0, 3500000000.0, 4000000000.0, 4500000000.0,
29
+ 5000000000.0, 6000000000.0, 7000000000.0, 8000000000.0, 9000000000.0,
30
+ 1e200,
31
+ };
32
+
33
+ void Histogram::Clear() {
34
+ min_ = kBucketLimit[kNumBuckets-1];
35
+ max_ = 0;
36
+ num_ = 0;
37
+ sum_ = 0;
38
+ sum_squares_ = 0;
39
+ for (int i = 0; i < kNumBuckets; i++) {
40
+ buckets_[i] = 0;
41
+ }
42
+ }
43
+
44
+ void Histogram::Add(double value) {
45
+ // Linear search is fast enough for our usage in db_bench
46
+ int b = 0;
47
+ while (b < kNumBuckets - 1 && kBucketLimit[b] <= value) {
48
+ b++;
49
+ }
50
+ buckets_[b] += 1.0;
51
+ if (min_ > value) min_ = value;
52
+ if (max_ < value) max_ = value;
53
+ num_++;
54
+ sum_ += value;
55
+ sum_squares_ += (value * value);
56
+ }
57
+
58
+ double Histogram::Median() const {
59
+ return Percentile(50.0);
60
+ }
61
+
62
+ double Histogram::Percentile(double p) const {
63
+ double threshold = num_ * (p / 100.0);
64
+ double sum = 0;
65
+ for (int b = 0; b < kNumBuckets; b++) {
66
+ sum += buckets_[b];
67
+ if (sum >= threshold) {
68
+ // Scale linearly within this bucket
69
+ double left_point = (b == 0) ? 0 : kBucketLimit[b-1];
70
+ double right_point = kBucketLimit[b];
71
+ double left_sum = sum - buckets_[b];
72
+ double right_sum = sum;
73
+ double pos = (threshold - left_sum) / (right_sum - left_sum);
74
+ double r = left_point + (right_point - left_point) * pos;
75
+ if (r < min_) r = min_;
76
+ if (r > max_) r = max_;
77
+ return r;
78
+ }
79
+ }
80
+ return max_;
81
+ }
82
+
83
+ double Histogram::Average() const {
84
+ if (num_ == 0.0) return 0;
85
+ return sum_ / num_;
86
+ }
87
+
88
+ double Histogram::StandardDeviation() const {
89
+ if (num_ == 0.0) return 0;
90
+ double variance = (sum_squares_ * num_ - sum_ * sum_) / (num_ * num_);
91
+ return sqrt(variance);
92
+ }
93
+
94
+ std::string Histogram::ToString() const {
95
+ std::string r;
96
+ char buf[200];
97
+ snprintf(buf, sizeof(buf),
98
+ "Count: %.0f Average: %.4f StdDev: %.2f\n",
99
+ num_, Average(), StandardDeviation());
100
+ r.append(buf);
101
+ snprintf(buf, sizeof(buf),
102
+ "Min: %.4f Median: %.4f Max: %.4f\n",
103
+ (num_ == 0.0 ? 0.0 : min_), Median(), max_);
104
+ r.append(buf);
105
+ r.append("------------------------------------------------------\n");
106
+ const double mult = 100.0 / num_;
107
+ double sum = 0;
108
+ for (int b = 0; b < kNumBuckets; b++) {
109
+ if (buckets_[b] <= 0.0) continue;
110
+ sum += buckets_[b];
111
+ snprintf(buf, sizeof(buf),
112
+ "[ %7.0f, %7.0f ) %7.0f %7.3f%% %7.3f%% ",
113
+ ((b == 0) ? 0.0 : kBucketLimit[b-1]), // left
114
+ kBucketLimit[b], // right
115
+ buckets_[b], // count
116
+ mult * buckets_[b], // percentage
117
+ mult * sum); // cumulative percentage
118
+ r.append(buf);
119
+
120
+ // Add hash marks based on percentage; 20 marks for 100%.
121
+ int marks = static_cast<int>(20*(buckets_[b] / num_) + 0.5);
122
+ r.append(marks, '#');
123
+ r.push_back('\n');
124
+ }
125
+ return r;
126
+ }
127
+
128
+ }
@@ -0,0 +1,41 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+
5
+ #ifndef STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
6
+ #define STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
7
+
8
+ #include <string>
9
+
10
+ namespace leveldb {
11
+
12
+ class Histogram {
13
+ public:
14
+ Histogram() { }
15
+ ~Histogram() { }
16
+
17
+ void Clear();
18
+ void Add(double value);
19
+
20
+ std::string ToString() const;
21
+
22
+ private:
23
+ double min_;
24
+ double max_;
25
+ double num_;
26
+ double sum_;
27
+ double sum_squares_;
28
+
29
+ enum { kNumBuckets = 154 };
30
+ static const double kBucketLimit[kNumBuckets];
31
+ double buckets_[kNumBuckets];
32
+
33
+ double Median() const;
34
+ double Percentile(double p) const;
35
+ double Average() const;
36
+ double StandardDeviation() const;
37
+ };
38
+
39
+ }
40
+
41
+ #endif // STORAGE_LEVELDB_UTIL_HISTOGRAM_H_
@@ -0,0 +1,81 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
2
+ // Use of this source code is governed by a BSD-style license that can be
3
+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
4
+
5
+ #include "util/logging.h"
6
+
7
+ #include <errno.h>
8
+ #include <stdarg.h>
9
+ #include <stdio.h>
10
+ #include <stdlib.h>
11
+ #include "leveldb/env.h"
12
+ #include "leveldb/slice.h"
13
+
14
+ namespace leveldb {
15
+
16
+ void AppendNumberTo(std::string* str, uint64_t num) {
17
+ char buf[30];
18
+ snprintf(buf, sizeof(buf), "%llu", (unsigned long long) num);
19
+ str->append(buf);
20
+ }
21
+
22
+ void AppendEscapedStringTo(std::string* str, const Slice& value) {
23
+ for (size_t i = 0; i < value.size(); i++) {
24
+ char c = value[i];
25
+ if (c >= ' ' && c <= '~') {
26
+ str->push_back(c);
27
+ } else {
28
+ char buf[10];
29
+ snprintf(buf, sizeof(buf), "\\x%02x",
30
+ static_cast<unsigned int>(c) & 0xff);
31
+ str->append(buf);
32
+ }
33
+ }
34
+ }
35
+
36
+ std::string NumberToString(uint64_t num) {
37
+ std::string r;
38
+ AppendNumberTo(&r, num);
39
+ return r;
40
+ }
41
+
42
+ std::string EscapeString(const Slice& value) {
43
+ std::string r;
44
+ AppendEscapedStringTo(&r, value);
45
+ return r;
46
+ }
47
+
48
+ bool ConsumeChar(Slice* in, char c) {
49
+ if (!in->empty() && (*in)[0] == c) {
50
+ in->remove_prefix(1);
51
+ return true;
52
+ } else {
53
+ return false;
54
+ }
55
+ }
56
+
57
+ bool ConsumeDecimalNumber(Slice* in, uint64_t* val) {
58
+ uint64_t v = 0;
59
+ int digits = 0;
60
+ while (!in->empty()) {
61
+ char c = (*in)[0];
62
+ if (c >= '0' && c <= '9') {
63
+ ++digits;
64
+ const int delta = (c - '0');
65
+ static const uint64_t kMaxUint64 = ~static_cast<uint64_t>(0);
66
+ if (v > kMaxUint64/10 ||
67
+ (v == kMaxUint64/10 && delta > kMaxUint64%10)) {
68
+ // Overflow
69
+ return false;
70
+ }
71
+ v = (v * 10) + delta;
72
+ in->remove_prefix(1);
73
+ } else {
74
+ break;
75
+ }
76
+ }
77
+ *val = v;
78
+ return (digits > 0);
79
+ }
80
+
81
+ }
@@ -0,0 +1,47 @@
1
+ // Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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+ // Use of this source code is governed by a BSD-style license that can be
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+ // found in the LICENSE file. See the AUTHORS file for names of contributors.
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+ //
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+ // Must not be included from any .h files to avoid polluting the namespace
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+ // with macros.
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+
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+ #ifndef STORAGE_LEVELDB_UTIL_LOGGING_H_
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+ #define STORAGE_LEVELDB_UTIL_LOGGING_H_
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+
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+ #include <stdio.h>
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+ #include <stdint.h>
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+ #include <string>
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+ #include "port/port.h"
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+
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+ namespace leveldb {
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+
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+ class Slice;
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+ class WritableFile;
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+
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+ // Append a human-readable printout of "num" to *str
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+ extern void AppendNumberTo(std::string* str, uint64_t num);
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+
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+ // Append a human-readable printout of "value" to *str.
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+ // Escapes any non-printable characters found in "value".
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+ extern void AppendEscapedStringTo(std::string* str, const Slice& value);
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+
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+ // Return a human-readable printout of "num"
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+ extern std::string NumberToString(uint64_t num);
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+
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+ // Return a human-readable version of "value".
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+ // Escapes any non-printable characters found in "value".
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+ extern std::string EscapeString(const Slice& value);
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+
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+ // If *in starts with "c", advances *in past the first character and
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+ // returns true. Otherwise, returns false.
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+ extern bool ConsumeChar(Slice* in, char c);
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+
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+ // Parse a human-readable number from "*in" into *value. On success,
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+ // advances "*in" past the consumed number and sets "*val" to the
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+ // numeric value. Otherwise, returns false and leaves *in in an
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+ // unspecified state.
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+ extern bool ConsumeDecimalNumber(Slice* in, uint64_t* val);
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+
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+ }
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+
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+ #endif // STORAGE_LEVELDB_UTIL_LOGGING_H_