inkcpp_rb 0.1.0

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Files changed (273) hide show
  1. checksums.yaml +7 -0
  2. data/.ruby-version +1 -0
  3. data/CHANGELOG.md +1 -0
  4. data/Gemfile +10 -0
  5. data/Gemfile.lock +84 -0
  6. data/LICENSE +7 -0
  7. data/README.md +3 -0
  8. data/Rakefile +16 -0
  9. data/bin/console +15 -0
  10. data/bin/setup +10 -0
  11. data/bin/tapioca +29 -0
  12. data/ext/inkcpp_rb/extconf.rb +19 -0
  13. data/ext/inkcpp_rb/inkcpp/.clang-format +99 -0
  14. data/ext/inkcpp_rb/inkcpp/.github/FUNDING.yml +1 -0
  15. data/ext/inkcpp_rb/inkcpp/.github/workflows/build.yml +344 -0
  16. data/ext/inkcpp_rb/inkcpp/.github/workflows/release.yml +49 -0
  17. data/ext/inkcpp_rb/inkcpp/.gitignore +25 -0
  18. data/ext/inkcpp_rb/inkcpp/.gitmodules +9 -0
  19. data/ext/inkcpp_rb/inkcpp/CMakeLists.txt +170 -0
  20. data/ext/inkcpp_rb/inkcpp/CODE_OF_CONDUCT.md +76 -0
  21. data/ext/inkcpp_rb/inkcpp/CONTRIBUTING.md +55 -0
  22. data/ext/inkcpp_rb/inkcpp/Config.cmake.in +2 -0
  23. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/CMakeLists.txt +13 -0
  24. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.c +38 -0
  25. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.cpp +40 -0
  26. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink +8 -0
  27. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink.json +1 -0
  28. data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example.zip +0 -0
  29. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/InkCPP_DEMO.zip +0 -0
  30. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/CreateThread.png +0 -0
  31. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/HandleChoice.png +0 -0
  32. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ListElementOf.png +0 -0
  33. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalRuntime.png +0 -0
  34. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalThread.png +0 -0
  35. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ObseverChange.png +0 -0
  36. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/TagListGetValue.png +0 -0
  37. data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/YieldResume.png +0 -0
  38. data/ext/inkcpp_rb/inkcpp/Doxyfile +2825 -0
  39. data/ext/inkcpp_rb/inkcpp/LICENSE.txt +22 -0
  40. data/ext/inkcpp_rb/inkcpp/Minimal.runsettings +8 -0
  41. data/ext/inkcpp_rb/inkcpp/README.md +192 -0
  42. data/ext/inkcpp_rb/inkcpp/inkcpp/CMakeLists.txt +67 -0
  43. data/ext/inkcpp_rb/inkcpp/inkcpp/array.h +481 -0
  44. data/ext/inkcpp_rb/inkcpp/inkcpp/avl_array.h +833 -0
  45. data/ext/inkcpp_rb/inkcpp/inkcpp/casting.h +93 -0
  46. data/ext/inkcpp_rb/inkcpp/inkcpp/choice.cpp +54 -0
  47. data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.cpp +124 -0
  48. data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.h +406 -0
  49. data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.cpp +52 -0
  50. data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.h +34 -0
  51. data/ext/inkcpp_rb/inkcpp/inkcpp/executioner.h +179 -0
  52. data/ext/inkcpp_rb/inkcpp/inkcpp/functional.cpp +86 -0
  53. data/ext/inkcpp_rb/inkcpp/inkcpp/functions.cpp +54 -0
  54. data/ext/inkcpp_rb/inkcpp/inkcpp/functions.h +40 -0
  55. data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.cpp +289 -0
  56. data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.h +149 -0
  57. data/ext/inkcpp_rb/inkcpp/inkcpp/header.cpp +44 -0
  58. data/ext/inkcpp_rb/inkcpp/inkcpp/include/choice.h +106 -0
  59. data/ext/inkcpp_rb/inkcpp/inkcpp/include/functional.h +327 -0
  60. data/ext/inkcpp_rb/inkcpp/inkcpp/include/globals.h +196 -0
  61. data/ext/inkcpp_rb/inkcpp/inkcpp/include/list.h +187 -0
  62. data/ext/inkcpp_rb/inkcpp/inkcpp/include/runner.h +291 -0
  63. data/ext/inkcpp_rb/inkcpp/inkcpp/include/snapshot.h +61 -0
  64. data/ext/inkcpp_rb/inkcpp/inkcpp/include/story.h +219 -0
  65. data/ext/inkcpp_rb/inkcpp/inkcpp/include/story_ptr.h +233 -0
  66. data/ext/inkcpp_rb/inkcpp/inkcpp/include/traits.h +270 -0
  67. data/ext/inkcpp_rb/inkcpp/inkcpp/include/types.h +169 -0
  68. data/ext/inkcpp_rb/inkcpp/inkcpp/list_impl.cpp +79 -0
  69. data/ext/inkcpp_rb/inkcpp/inkcpp/list_impl.h +39 -0
  70. data/ext/inkcpp_rb/inkcpp/inkcpp/list_operations.cpp +276 -0
  71. data/ext/inkcpp_rb/inkcpp/inkcpp/list_operations.h +356 -0
  72. data/ext/inkcpp_rb/inkcpp/inkcpp/list_table.cpp +841 -0
  73. data/ext/inkcpp_rb/inkcpp/inkcpp/list_table.h +450 -0
  74. data/ext/inkcpp_rb/inkcpp/inkcpp/numeric_operations.cpp +40 -0
  75. data/ext/inkcpp_rb/inkcpp/inkcpp/numeric_operations.h +529 -0
  76. data/ext/inkcpp_rb/inkcpp/inkcpp/operation_bases.h +164 -0
  77. data/ext/inkcpp_rb/inkcpp/inkcpp/operations.h +100 -0
  78. data/ext/inkcpp_rb/inkcpp/inkcpp/output.cpp +528 -0
  79. data/ext/inkcpp_rb/inkcpp/inkcpp/output.h +153 -0
  80. data/ext/inkcpp_rb/inkcpp/inkcpp/platform.h +22 -0
  81. data/ext/inkcpp_rb/inkcpp/inkcpp/random.h +38 -0
  82. data/ext/inkcpp_rb/inkcpp/inkcpp/runner_impl.cpp +1396 -0
  83. data/ext/inkcpp_rb/inkcpp/inkcpp/runner_impl.h +336 -0
  84. data/ext/inkcpp_rb/inkcpp/inkcpp/simple_restorable_stack.h +335 -0
  85. data/ext/inkcpp_rb/inkcpp/inkcpp/snapshot_impl.cpp +182 -0
  86. data/ext/inkcpp_rb/inkcpp/inkcpp/snapshot_impl.h +91 -0
  87. data/ext/inkcpp_rb/inkcpp/inkcpp/snapshot_interface.h +57 -0
  88. data/ext/inkcpp_rb/inkcpp/inkcpp/stack.cpp +618 -0
  89. data/ext/inkcpp_rb/inkcpp/inkcpp/stack.h +243 -0
  90. data/ext/inkcpp_rb/inkcpp/inkcpp/story_impl.cpp +361 -0
  91. data/ext/inkcpp_rb/inkcpp/inkcpp/story_impl.h +92 -0
  92. data/ext/inkcpp_rb/inkcpp/inkcpp/story_ptr.cpp +75 -0
  93. data/ext/inkcpp_rb/inkcpp/inkcpp/string_operations.cpp +125 -0
  94. data/ext/inkcpp_rb/inkcpp/inkcpp/string_operations.h +67 -0
  95. data/ext/inkcpp_rb/inkcpp/inkcpp/string_table.cpp +149 -0
  96. data/ext/inkcpp_rb/inkcpp/inkcpp/string_table.h +47 -0
  97. data/ext/inkcpp_rb/inkcpp/inkcpp/string_utils.h +207 -0
  98. data/ext/inkcpp_rb/inkcpp/inkcpp/system.cpp +39 -0
  99. data/ext/inkcpp_rb/inkcpp/inkcpp/tuple.hpp +151 -0
  100. data/ext/inkcpp_rb/inkcpp/inkcpp/value.cpp +279 -0
  101. data/ext/inkcpp_rb/inkcpp/inkcpp/value.h +666 -0
  102. data/ext/inkcpp_rb/inkcpp/inkcpp_c/CMakeLists.txt +62 -0
  103. data/ext/inkcpp_rb/inkcpp/inkcpp_c/include/inkcpp.h +393 -0
  104. data/ext/inkcpp_rb/inkcpp/inkcpp_c/inkcpp.cpp +344 -0
  105. data/ext/inkcpp_rb/inkcpp/inkcpp_c/inkcpp_c.pc.in +10 -0
  106. data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/ExternalFunction.c +56 -0
  107. data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Globals.c +98 -0
  108. data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Lists.c +73 -0
  109. data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Observer.c +36 -0
  110. data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Snapshot.c +65 -0
  111. data/ext/inkcpp_rb/inkcpp/inkcpp_cl/CMakeLists.txt +49 -0
  112. data/ext/inkcpp_rb/inkcpp/inkcpp_cl/inkcpp_cl.cpp +215 -0
  113. data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.cpp +209 -0
  114. data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.h +8 -0
  115. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/CMakeLists.txt +37 -0
  116. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.cpp +446 -0
  117. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.h +70 -0
  118. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.cpp +166 -0
  119. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.h +79 -0
  120. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/command.cpp +107 -0
  121. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/compiler.cpp +96 -0
  122. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.cpp +62 -0
  123. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.h +104 -0
  124. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compilation_results.h +22 -0
  125. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compiler.h +44 -0
  126. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json.hpp +24596 -0
  127. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.cpp +411 -0
  128. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.h +62 -0
  129. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.cpp +47 -0
  130. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.h +70 -0
  131. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/reporter.cpp +107 -0
  132. data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/reporter.h +55 -0
  133. data/ext/inkcpp_rb/inkcpp/inkcpp_py/CMakeLists.txt +19 -0
  134. data/ext/inkcpp_rb/inkcpp/inkcpp_py/example.py +78 -0
  135. data/ext/inkcpp_rb/inkcpp/inkcpp_py/src/module.cpp +317 -0
  136. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/conftest.py +53 -0
  137. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_ExternalFunctions.py +35 -0
  138. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Globals.py +40 -0
  139. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Lists.py +43 -0
  140. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Observer.py +27 -0
  141. data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Snapshot.py +57 -0
  142. data/ext/inkcpp_rb/inkcpp/inkcpp_py/unreal_example.ink +71 -0
  143. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Array.cpp +115 -0
  144. data/ext/inkcpp_rb/inkcpp/inkcpp_test/CMakeLists.txt +117 -0
  145. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Callstack.cpp +392 -0
  146. data/ext/inkcpp_rb/inkcpp/inkcpp_test/EmptyStringForDivert.cpp +36 -0
  147. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ExternalFunctionsExecuteProperly.cpp +34 -0
  148. data/ext/inkcpp_rb/inkcpp/inkcpp_test/FallbackFunction.cpp +77 -0
  149. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Globals.cpp +73 -0
  150. data/ext/inkcpp_rb/inkcpp/inkcpp_test/InkyJson.cpp +34 -0
  151. data/ext/inkcpp_rb/inkcpp/inkcpp_test/LabelCondition.cpp +60 -0
  152. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Lists.cpp +144 -0
  153. data/ext/inkcpp_rb/inkcpp/inkcpp_test/LookaheadSafe.cpp +46 -0
  154. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Main.cpp +7 -0
  155. data/ext/inkcpp_rb/inkcpp/inkcpp_test/MoveTo.cpp +95 -0
  156. data/ext/inkcpp_rb/inkcpp/inkcpp_test/NewLines.cpp +76 -0
  157. data/ext/inkcpp_rb/inkcpp/inkcpp_test/NoEarlyTags.cpp +33 -0
  158. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Observer.cpp +245 -0
  159. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Pointer.cpp +191 -0
  160. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Restorable.cpp +294 -0
  161. data/ext/inkcpp_rb/inkcpp/inkcpp_test/SpaceAfterBracketChoice.cpp +45 -0
  162. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Stack.cpp +224 -0
  163. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Tags.cpp +131 -0
  164. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ThirdTierChoiceAfterBrackets.cpp +38 -0
  165. data/ext/inkcpp_rb/inkcpp/inkcpp_test/UTF8.cpp +56 -0
  166. data/ext/inkcpp_rb/inkcpp/inkcpp_test/Value.cpp +210 -0
  167. data/ext/inkcpp_rb/inkcpp/inkcpp_test/catch.hpp +17970 -0
  168. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/AHF.ink +7 -0
  169. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ChoiceBracketStory.ink +7 -0
  170. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/EmptyStringForDivert.ink +13 -0
  171. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ExternalFunctionsExecuteProperly.ink +11 -0
  172. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/FallBack.ink +15 -0
  173. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/GlobalStory.ink +9 -0
  174. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LabelConditionStory.ink +5 -0
  175. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LinesStory.ink +42 -0
  176. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListLogicStory.ink +40 -0
  177. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListStory.ink +8 -0
  178. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LookaheadSafe.ink +14 -0
  179. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/MoveTo.ink +36 -0
  180. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/NoEarlyTags.ink +19 -0
  181. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ObserverStory.ink +8 -0
  182. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/SimpleStoryFlow.ink +65 -0
  183. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TagsStory.ink +22 -0
  184. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TheIntercept.ink +1686 -0
  185. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ThirdTierChoiceAfterBracketsStory.ink +13 -0
  186. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF-8-demo.txt +212 -0
  187. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF8Story.ink +218 -0
  188. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/simple-1.1.1-inklecate.json +154 -0
  189. data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/simple-1.1.1-inky.json +160 -0
  190. data/ext/inkcpp_rb/inkcpp/notes/ArchitectureNotes.md +54 -0
  191. data/ext/inkcpp_rb/inkcpp/notes/ListNotes.md +69 -0
  192. data/ext/inkcpp_rb/inkcpp/notes/OperationNotes.md +35 -0
  193. data/ext/inkcpp_rb/inkcpp/notes/TagsNotes.md +24 -0
  194. data/ext/inkcpp_rb/inkcpp/notes/WhitespaceNotes.md +28 -0
  195. data/ext/inkcpp_rb/inkcpp/proofing/README.md +3 -0
  196. data/ext/inkcpp_rb/inkcpp/proofing/inkcpp_runtime_driver +12 -0
  197. data/ext/inkcpp_rb/inkcpp/pyproject.toml +63 -0
  198. data/ext/inkcpp_rb/inkcpp/setup.py +166 -0
  199. data/ext/inkcpp_rb/inkcpp/shared/CMakeLists.txt +14 -0
  200. data/ext/inkcpp_rb/inkcpp/shared/private/command.h +172 -0
  201. data/ext/inkcpp_rb/inkcpp/shared/private/header.h +46 -0
  202. data/ext/inkcpp_rb/inkcpp/shared/public/config.h +53 -0
  203. data/ext/inkcpp_rb/inkcpp/shared/public/system.h +307 -0
  204. data/ext/inkcpp_rb/inkcpp/shared/public/version.h +14 -0
  205. data/ext/inkcpp_rb/inkcpp/tests/TestAllSequenceTypes.ink +59 -0
  206. data/ext/inkcpp_rb/inkcpp/tests/TestArithmetic.ink +17 -0
  207. data/ext/inkcpp_rb/inkcpp/tests/TestBasicStringLiterals.ink +8 -0
  208. data/ext/inkcpp_rb/inkcpp/tests/TestBasicTunnel.ink +10 -0
  209. data/ext/inkcpp_rb/inkcpp/tests/TestBlanksInInlineSequences.ink +51 -0
  210. data/ext/inkcpp_rb/inkcpp/tests/TestCallStackEvaluation.ink +15 -0
  211. data/ext/inkcpp_rb/inkcpp/tests/TestChoiceCount.ink +15 -0
  212. data/ext/inkcpp_rb/inkcpp/tests/TestChoiceDivertsToDone.ink +6 -0
  213. data/ext/inkcpp_rb/inkcpp/tests/TestChoiceWithBracketsOnly.ink +9 -0
  214. data/ext/inkcpp_rb/inkcpp/tests/TestCompareDivertTargets.ink +26 -0
  215. data/ext/inkcpp_rb/inkcpp/tests/TestComplexTunnels.ink +22 -0
  216. data/ext/inkcpp_rb/inkcpp/tests/TestConditionalChoiceInWeave.ink +19 -0
  217. data/ext/inkcpp_rb/inkcpp/tests/TestTunnelOnwardsAfterTunnel.ink +17 -0
  218. data/ext/inkcpp_rb/inkcpp/unreal/CMakeLists.txt +51 -0
  219. data/ext/inkcpp_rb/inkcpp/unreal/UE_example.ink +92 -0
  220. data/ext/inkcpp_rb/inkcpp/unreal/blueprint_filter.js +377 -0
  221. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Resources/Icon128.png +0 -0
  222. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkAsset.cpp +47 -0
  223. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkChoice.cpp +40 -0
  224. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkList.cpp +86 -0
  225. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkRuntime.cpp +265 -0
  226. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkThread.cpp +239 -0
  227. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkVar.cpp +143 -0
  228. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/TagList.cpp +95 -0
  229. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/inkcpp.cpp +13 -0
  230. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkAsset.h +50 -0
  231. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkChoice.h +58 -0
  232. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkDelegates.h +139 -0
  233. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkList.h +102 -0
  234. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkRuntime.h +177 -0
  235. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkSnapshot.h +30 -0
  236. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkThread.h +215 -0
  237. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkVar.h +245 -0
  238. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/TagList.h +77 -0
  239. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/inkcpp.h +217 -0
  240. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/inkcpp.Build.cs +62 -0
  241. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.cpp +237 -0
  242. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.h +43 -0
  243. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inkcpp_editor.cpp +13 -0
  244. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inklecate_cmd.cpp.in +24 -0
  245. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Public/inkcpp_editor.h +9 -0
  246. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/inkcpp_editor.Build.cs +61 -0
  247. data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/inkcpp.uplugin +44 -0
  248. data/ext/inkcpp_rb/inkcpp/unreal/render.css +1 -0
  249. data/ext/inkcpp_rb/inkcpp_rb.cpp +321 -0
  250. data/inkcpp_rb.gemspec +54 -0
  251. data/rbi/inkcpp_rb.rbi +211 -0
  252. data/sorbet/config +4 -0
  253. data/sorbet/rbi/annotations/.gitattributes +1 -0
  254. data/sorbet/rbi/annotations/minitest.rbi +119 -0
  255. data/sorbet/rbi/gems/.gitattributes +1 -0
  256. data/sorbet/rbi/gems/benchmark@0.4.0.rbi +618 -0
  257. data/sorbet/rbi/gems/erubi@1.13.1.rbi +155 -0
  258. data/sorbet/rbi/gems/minitest@5.25.4.rbi +1547 -0
  259. data/sorbet/rbi/gems/netrc@0.11.0.rbi +159 -0
  260. data/sorbet/rbi/gems/parallel@1.26.3.rbi +291 -0
  261. data/sorbet/rbi/gems/prism@1.3.0.rbi +40040 -0
  262. data/sorbet/rbi/gems/rake-compiler@1.2.8.rbi +9 -0
  263. data/sorbet/rbi/gems/rake@13.2.1.rbi +3033 -0
  264. data/sorbet/rbi/gems/rbi@0.2.2.rbi +4527 -0
  265. data/sorbet/rbi/gems/rice@4.3.3.rbi +44 -0
  266. data/sorbet/rbi/gems/spoom@1.5.0.rbi +4932 -0
  267. data/sorbet/rbi/gems/tapioca@0.16.7.rbi +3611 -0
  268. data/sorbet/rbi/gems/thor@1.3.2.rbi +4378 -0
  269. data/sorbet/rbi/gems/yard-sorbet@0.9.0.rbi +435 -0
  270. data/sorbet/rbi/gems/yard@0.9.37.rbi +18379 -0
  271. data/sorbet/tapioca/config.yml +13 -0
  272. data/sorbet/tapioca/require.rb +4 -0
  273. metadata +400 -0
@@ -0,0 +1,77 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #pragma once
8
+
9
+ #include "CoreMinimal.h"
10
+ #include "TagList.generated.h"
11
+
12
+ /**
13
+ * Helpful tag list
14
+ * @ingroup unreal
15
+ */
16
+ UCLASS()
17
+ class INKCPP_API UTagList : public UObject
18
+ {
19
+ GENERATED_BODY()
20
+
21
+ public:
22
+ UTagList();
23
+
24
+ /** Initializes the tag list from an array
25
+ * @private
26
+ */
27
+ void Initialize(const TArray<FString>& tags);
28
+
29
+ UFUNCTION(BlueprintPure, Category = "Ink")
30
+ /** Checks if the tag is present in the array.
31
+ *
32
+ * @blueprint
33
+ */
34
+ bool Has(const FString& tag) const;
35
+
36
+ UFUNCTION(BlueprintPure, Category = "Ink")
37
+ /** Check if tag list contains enum flag.
38
+ * Check if one of the enum flag string represntations is equal
39
+ * to one flag in the list.
40
+ * @param Enum the enum class to check flags from
41
+ * @param value of the flag iff one was found
42
+ * @retval true if a flag was found
43
+ * @attention if multiple flags are present in the list, only the first will be returned
44
+ * @see #GetEnum()
45
+ *
46
+ * @blueprint
47
+ */
48
+ bool HasEnum(const UEnum* Enum, uint8& value) const;
49
+
50
+ UFUNCTION(BlueprintPure, Category = "Ink")
51
+ /** Searches for a tag that begins with 'name:' and returns the string after the colon
52
+ * @retval "" if no value was found, or if there are nothing behind ':'
53
+ *
54
+ * @blueprint
55
+ */
56
+ FString GetValue(const FString& name) const;
57
+
58
+ UFUNCTION(BlueprintPure, Category = "Ink")
59
+ /** Searches for a tag thats begins with 'EnumName:' and returns the enum value corresponding to
60
+ * the text after the ':'
61
+ * @attention If the enum appears multiple times, the first instance will be used
62
+ * @retval true if a tag in the form "EnumName:FlagName" was found
63
+ *
64
+ * @blueprint
65
+ */
66
+ bool GetEnum(const UEnum* Enum, uint8& value) const;
67
+
68
+ UFUNCTION(BlueprintPure, Category = "Ink")
69
+ /** Get all tags as array.
70
+ *
71
+ * @blueprint
72
+ */
73
+ const TArray<FString>& GetTags() const;
74
+
75
+ private:
76
+ TArray<FString> Tags;
77
+ };
@@ -0,0 +1,217 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #pragma once
8
+ #include "Logging/LogMacros.h"
9
+
10
+ /**
11
+ * @defgroup unreal Unreal Blueprints
12
+ * Blueprint Classes usable in Unreal. An example can be found
13
+ * [here](unreal/InkCPP_DEMO.zip), do not forgett to install the plugin via the
14
+ * [marketplace](https://www.unrealengine.com/marketplace/product/inkcpp) or unzipping the
15
+ * `unreal.zip` from the [release page](https://github.com/JBenda/inkcpp/releases/latest) to
16
+ * `/YOUR_UNREAL_PROJECT/Plugins/`. <br/> And eitherway activating the plugin.
17
+ *
18
+ * The C++ API will be available soon([Issue](https://github.com/JBenda/inkcpp/issues/60)).
19
+ *
20
+ * + @ref ue_setup "General setup"
21
+ * + @ref ue_components "UE5 Blueprits"
22
+ * + @ref ue_example "Demo project & setup"
23
+ *
24
+ * @section ue_setup Setup
25
+ *
26
+ * After installing the plugin (see above) you need to activate it via `Plugins->...`.
27
+ * Then to run your Ink script you need a instance of @ref AInkRuntime. The story will
28
+ * only proceed if this actor is active.
29
+ *
30
+ * On this instance set the `Ink|InkAsset` property to the story that you will run.
31
+ * To create this InkAsset you need to import a `.ink` file or `.ink.json` file.
32
+ *
33
+ * With the @ref AInkRuntime you can then create a @ref UInkThread with @ref AInkRuntime::Start().
34
+ * In addition does the runtime allows you access to the global variables via @ref
35
+ * AInkRuntime::ObserverVariableChange() "observer" or directly @ref
36
+ * AInkRuntime::SetGlobalVariable() "setter" und @ref AInkRuntime::GetGlobalVariable() "getter".
37
+ *
38
+ * Notice that all threads spawned in the
39
+ * same runtime will share a global state. So if you want to play the same story with different
40
+ * states, you need multiple runtimes.
41
+ *
42
+ * The @ref UInkThread class provides will fire events when new context is available. The easiest
43
+ * way to implement then is to create a custom Blueprint based on @ref UInkThread. For a overview
44
+ * see @ref ue_thread.
45
+ *
46
+ * Below you can find the blueprints of a @ref ue_example_minimal "minimal example". Which is
47
+ * included for further inspection inside the @ref ue_example "Example project" (in the map
48
+ * `Minimal`).
49
+ *
50
+ * @section ue_components Components
51
+ *
52
+ * @subsection ue_runtime Runtime
53
+ * The @ref AInkRuntime handles the runtime as actor.
54
+ * At every Tick all @ref UInkThread of the runtime will be further executed if appropiate.
55
+ *
56
+ * The asset containing the story to run can be set via the Ink|InkAsset attribute.
57
+ *
58
+ * The runtime is the position to set observer (e.g. @ref AInkRuntime::ObserverVariableChange() )
59
+ * and create new threads (@ref AInkRuntime::Start() & @ref AInkRuntime::StartExisting() ).
60
+ *
61
+ * It is adviced to create you own Blueprint which inherites @ref AInkRuntime to overwrite the
62
+ * events as necessary.
63
+ *
64
+ * @subsection ue_thread Thread
65
+ * A @ref UInkThread is like a pointer inside the story. It contains informations can advance and
66
+ * will therby output the context it encounters.
67
+ *
68
+ * All threads inside the same runtime will share the same variables but can be at different points
69
+ * in the story.
70
+ *
71
+ * The most importent events/functions are:
72
+ * + @ref UInkThread::OnLineWritten() which is called by each new line of output
73
+ * + @ref UInkThread::OnChoice() which is called if a choice is encounterd and must be handled
74
+ * + @ref UInkThread::PickChoice() to pick a choice and continue the thread.
75
+ *
76
+ * @subsection ue_choice Choice
77
+ * A @ref UInkChoice contains all data relevant for a branch at a choice point.
78
+ * + @ref UInkChoice::GetText() the text of the choice
79
+ * + @ref UInkChoice::GetIndex() the index used in @ref UInkThread::PickChoice()
80
+ * + @ref UInkChoice::GetTags() tags assoziated with this branch/choice
81
+ *
82
+ * @subsection ue_taglist TagList
83
+ * A @ref UTagList is a wrapper for the array of tags each line of context and each choice can have.
84
+ *
85
+ * @subsection ue_ivar InkVar
86
+ * A wrapper for variables of the ink runtime.
87
+ * To get/set variables you need access to the runtime:
88
+ * @ref AInkRuntime::GetGlobalVariable(), @ref AInkRuntime::SetGlobalVariable()
89
+ *
90
+ * please note that get returns a copy of the variables value and to change it you need to call set.
91
+ *
92
+ * @subsection ue_list InkList
93
+ * @ref UInkList is a wrapper for the list type inside ink.
94
+ * A ink list is like a set for enum values. For a in depth explenation please refer to the [offical
95
+ * guide](https://blueprintue.com/blueprint/hdybtdjp/)
96
+ *
97
+ * If you define Enums simular to the Lists in the ink script you can use them for an easier access.
98
+ *
99
+ * @section ue_example The Example project
100
+ *
101
+ * [Download](../unreal/InkCPP_DEMO.zip)
102
+ *
103
+ * @subsection ue_example_setup Setup
104
+ *
105
+ * To setup the [example project](../unreal/InkCPP_DEMO.zip) install the Plugin via the [UE
106
+ * marketplace](https://www.unrealengine.com/product/inkcpp) place unpack
107
+ * the `unreal.zip` from the [release page](https://github.com/JBenda/inkcpp/releases/latest) inside
108
+ * `/PATH/InkCPP_DEMO/Plugins/`.
109
+ *
110
+ * Next open the project via the `InkCPP_DEMO/InkCPP_DEMO.uproject` flie.
111
+ *
112
+ * Than you can hit play to run the demo.
113
+ *
114
+ * The example contains two maps:
115
+ * + @ref ue_example_demo "`Demo`": An extensive example demonstrating many but not all features
116
+ * provided by inkCPP like:
117
+ * + snapshots: for creating save games
118
+ * + observers: to easily refelct a variable of the ink story in the game.
119
+ * + external function + yield: to stop playing the story while the game plays a transition
120
+ * + a second runner: for a inventory menu
121
+ * + interopariblity between UE Enums and Lists in Ink
122
+ * + Tag attributes: use tags to modify showed text
123
+ * + Tag attributes as enums: use tags to modify choices
124
+ * + @ref ue_example_minimal "`Minimal`": An example for a minimal, still sensible usage example of
125
+ * InkCPP in UE5.
126
+ *
127
+ * @subsection ue_example_demo Demo
128
+ *
129
+ * The Demo map contains the Actor `DemoThread` which is a child of `InkRuntime`.
130
+ * All UI elements and other used components are created on the `BeginPlay` event in the following
131
+ * order.
132
+ * 1. The UI components are created and configured
133
+ * 2. Load an existing save game if its exists (the Save game is stored at
134
+ * `InkCPP_DEMO/Saved/SaveGames`).
135
+ * 3. Create the main thread of class `DemoThread` and register the external function.
136
+ * 4. Create menu thread(`InfoThread`), set path to `Wait` to avoid any output in the beginging.
137
+ * 5. Set observer for the variable `Heath` to update the healthbar.
138
+ * 6. Set observer for the variable `Inventory` to update the inventory columns.
139
+ *
140
+ * @subsubsection ue_example_ui UI
141
+ *
142
+ * + `DialogHUD` contains all static UI elements.
143
+ * + `Context`: text box containing thelines of the ink story.
144
+ * + `Choices`: A container which should be populated with the choice buttons
145
+ * + `Clues` & `Potions`: container which should be populated with inventory buttons
146
+ * + `SC_Button`: Button to triggern save and close action
147
+ * + `Health`: health bar showing current health
148
+ * + `DMG_Numbers`: container which should be populated with damage numbers
149
+ * + `Popup`/`PopupContext`/`PopopChoices`: elements needed for the Info/"Item interaction thread"
150
+ * + `TransitionBlob`: A animated entity used to simulate a transition.
151
+ * + `DMG_Number` animated text block used to display damage numbers
152
+ * + `InventoryButton`/`ChoiceButton`: Wrapper for buttons, primarly for attaching data
153
+ * to a button for a parametrized clicked event.
154
+ *
155
+ * @subsubsection ue_example_demo_DemoRunner DemoRunner
156
+ *
157
+ * @htmlonly
158
+ * <a href="https://blueprintue.com/blueprint/owj83khu/">
159
+ * <img
160
+ * alt="Thread Creation Blueprint"
161
+ * src="../unreal/imgs/CreateThread.png"
162
+ * width="80%"/></a>
163
+ * @endhtmlonly
164
+ *
165
+ * @htmlonly
166
+ * <a href="https://blueprintue.com/blueprint/7bjjjb6u/">
167
+ * <img
168
+ * alt="Observe Change of variable Blueprint"
169
+ * src="../unreal/imgs/ObseverChange.png"
170
+ * width="80%"/></a>
171
+ * @endhtmlonly
172
+ *
173
+ * @htmlonly
174
+ * <a href="https://blueprintue.com/blueprint/hdybtdjp/">
175
+ * <img
176
+ * alt="Usage example for InkList::ElementOf in a Blueprint"
177
+ * src="../unreal/imgs/ListElementOf.png"
178
+ * width="80%"/></a>
179
+ * @endhtmlonly
180
+ *
181
+ * <a href="https://blueprintue.com/blueprint/mf-hwyg5/">
182
+ * <img
183
+ * alt="A InkThread Yield Resume example Blueprint"
184
+ * src="../unreal/imgs/YieldResume.png"
185
+ * width="80%"/></a>
186
+ *
187
+ * @subsubsection ue_example_demo_DemoThread DemoThread
188
+ *
189
+ * <a href="https://blueprintue.com/blueprint/q8wep7r6/">
190
+ * <img
191
+ * alt="Example of the ussage of TagList::GetValue inside processing a new context line."
192
+ * src="../unreal/imgs/TagListGetValue.png"
193
+ * width="80%"/></a>
194
+ *
195
+ * <a href="https://blueprintue.com/blueprint/r5jbthpn/">
196
+ * <img
197
+ * alt="Example for choice handling."
198
+ * src="../unreal/imgs/HandleChoice.png"
199
+ * width="80%"/></a>
200
+ *
201
+ * @subsection ue_example_minimal Minimal
202
+ *
203
+ * <a href="https://blueprintue.com/blueprint/712hsqyl/">
204
+ * <img
205
+ * alt="Minmal InkRuntime Blueprint"
206
+ * src="../unreal/imgs/MinimalRuntime.png"
207
+ * width="80%"/></a>
208
+ *
209
+ * <a href="https://blueprintue.com/blueprint/-da0bqy5/">
210
+ * <img
211
+ * alt="Minimal InkThread Blueprint"
212
+ * src="../unreal/imgs/MinimalThread.png"
213
+ * width="80%"/></a>
214
+ *
215
+ */
216
+
217
+ DECLARE_LOG_CATEGORY_EXTERN(InkCpp, Log, All);
@@ -0,0 +1,62 @@
1
+ // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
2
+
3
+ using System.IO;
4
+ using UnrealBuildTool;
5
+
6
+ public class inkcpp : ModuleRules
7
+ {
8
+ public inkcpp(ReadOnlyTargetRules Target) : base(Target)
9
+ {
10
+ // Enable C++20 support
11
+ PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
12
+ PrivatePCHHeaderFile = "Public/inkcpp.h";
13
+ CppStandard = CppStandardVersion.Cpp20;
14
+
15
+ PublicIncludePaths.AddRange(
16
+ new string[] {
17
+ Path.Combine(ModuleDirectory, "../shared/Public")
18
+ }
19
+ );
20
+
21
+
22
+ PrivateIncludePaths.AddRange(
23
+ new string[] {
24
+ Path.Combine(ModuleDirectory, "../shared/Private"),
25
+ Path.Combine(ModuleDirectory, "Private/ink"),
26
+ Path.Combine(ModuleDirectory, "Public/ink"),
27
+ Path.Combine(ModuleDirectory, "../ThirdParty/Private"),
28
+ }
29
+ );
30
+
31
+
32
+ PublicDependencyModuleNames.AddRange(
33
+ new string[]
34
+ {
35
+ "Core",
36
+ // ... add other public dependencies that you statically link with here ...
37
+ }
38
+ );
39
+
40
+
41
+ PrivateDependencyModuleNames.AddRange(
42
+ new string[]
43
+ {
44
+ "CoreUObject",
45
+ "Engine",
46
+ "Slate",
47
+ "SlateCore",
48
+ // ... add private dependencies that you statically link with here ...
49
+ }
50
+ );
51
+
52
+
53
+ DynamicallyLoadedModuleNames.AddRange(
54
+ new string[]
55
+ {
56
+ // ... add any modules that your module loads dynamically here ...
57
+ }
58
+ );
59
+
60
+
61
+ }
62
+ }
@@ -0,0 +1,237 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #include "InkAssetFactory.h"
8
+
9
+ #include "EditorFramework/AssetImportData.h"
10
+ #include "Misc/FileHelper.h"
11
+ #include "Misc/Paths.h"
12
+ #include "Interfaces/IPluginManager.h"
13
+ #include "Internationalization/Regex.h"
14
+
15
+ #include "InkAsset.h"
16
+ #include "ink/compiler.h"
17
+ #include "inklecate_cmd.cpp"
18
+
19
+ #include <sstream>
20
+ #include <cstdlib>
21
+ #include <filesystem>
22
+ #include <fstream>
23
+ #include <unordered_set>
24
+ #include <cstdio>
25
+
26
+ UInkAssetFactory::UInkAssetFactory(const FObjectInitializer& ObjectInitializer)
27
+ : UFactory(ObjectInitializer), FReimportHandler(), object_ptr(this)
28
+ {
29
+ // Add ink format
30
+ Formats.Add(FString(TEXT("json;")) + NSLOCTEXT("UInkAssetFactory", "FormatInkJSON", "Ink JSON File").ToString());
31
+ Formats.Add(FString(TEXT("ink;")) + NSLOCTEXT("UInkAssetFactory", "FormatInk", "Ink File").ToString());
32
+
33
+ // Set class
34
+ SupportedClass = UInkAsset::StaticClass();
35
+ bCreateNew = false;
36
+ bEditorImport = true;
37
+
38
+ // Fuck data tables TODO - some criteria?
39
+ ImportPriority = 99999;
40
+ FReimportManager::Instance()->RegisterHandler(*this);
41
+ }
42
+
43
+ UInkAssetFactory::~UInkAssetFactory() { FReimportManager::Instance()->UnregisterHandler(*this); }
44
+
45
+ /// @todo only finds first include match?
46
+ void TraversImports(
47
+ UAssetImportData& AssetImportData, std::unordered_set<std::filesystem::path>& visited,
48
+ std::filesystem::path filepath
49
+ )
50
+ {
51
+ UE_LOG(
52
+ InkCpp, Display, TEXT("InkAsset Import: Traverse '%s'"), *FString(filepath.string().c_str())
53
+ );
54
+ if (visited.find(filepath) != visited.end()) {
55
+ return;
56
+ }
57
+ int id = visited.size();
58
+ visited.insert(filepath);
59
+ AssetImportData.AddFileName(
60
+ FString(filepath.string().c_str()), id, id == 0 ? TEXT("MainFile") : TEXT("Include")
61
+ );
62
+
63
+ std::ifstream file(filepath);
64
+ if (! file) {
65
+ UE_LOG(
66
+ InkCpp, Warning, TEXT("Failed to open story file: %s"), *FString(filepath.string().c_str())
67
+ );
68
+ return;
69
+ }
70
+ std::stringstream file_data;
71
+ file_data << file.rdbuf();
72
+ FRegexMatcher matcher(
73
+ FRegexPattern(FString("(^|\n)[ \t]*INCLUDE[ \t]+(.*)"), ERegexPatternFlags{0}),
74
+ FString(file_data.str().c_str())
75
+ );
76
+ while (matcher.FindNext()) {
77
+ std::filesystem::path match_file_path = filepath;
78
+ match_file_path.replace_filename(TCHAR_TO_ANSI(*matcher.GetCaptureGroup(2)));
79
+ TraversImports(AssetImportData, visited, match_file_path);
80
+ }
81
+ }
82
+
83
+ UObject* UInkAssetFactory::FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled)
84
+ {
85
+ std::stringstream output;
86
+ std::stringstream cmd{};
87
+ const std::string inklecate_cmd = get_inklecate_cmd();
88
+ static const std::string ink_suffix{".ink"};
89
+ try
90
+ {
91
+ using path = std::filesystem::path;
92
+ std::string cFilename = TCHAR_TO_ANSI(*Filename);
93
+ path story_path(cFilename, path::format::generic_format);
94
+ story_path.make_preferred();
95
+ bool use_temp_file = false;
96
+ if (cFilename.size() > ink_suffix.size()
97
+ && std::equal(ink_suffix.rbegin(), ink_suffix.rend(), cFilename.rbegin()))
98
+ {
99
+ use_temp_file = true;
100
+ if(inklecate_cmd.size() == 0) {
101
+ UE_LOG(InkCpp, Warning, TEXT("Inklecate provided with the plugin, please import ink.json files"));
102
+ return nullptr;
103
+ }
104
+ path path_bin(TCHAR_TO_ANSI(*IPluginManager::Get().FindPlugin(TEXT("InkCPP"))->GetBaseDir()), path::format::generic_format);
105
+ path_bin.make_preferred();
106
+ path_bin /= path(inklecate_cmd, path::format::generic_format).make_preferred();
107
+ const char* filename = std::tmpnam(nullptr);
108
+ if(filename == nullptr) {
109
+ UE_LOG(InkCpp, Error, TEXT("Failed to create temporary file"));
110
+ return nullptr;
111
+ }
112
+ cFilename = filename;
113
+ path json_path(cFilename, path::format::generic_format);
114
+ json_path.make_preferred();
115
+ cmd
116
+ // if std::system start with a quote, the pair of qoute is removed, which leads to errors with pathes with spaces
117
+ // but if the quote is not the first symbol it works fine (a"b" is glued to ab from bash)
118
+ << path_bin.string()[0] << "\"" << (path_bin.string().c_str() + 1) << "\""
119
+ << " -o \"" << json_path.string() << "\" "
120
+ << '"' << story_path.string() << "\" 2>&1";
121
+ auto cmd_str = cmd.str();
122
+ int result = std::system(cmd_str.c_str());
123
+ if (result != 0) {
124
+ UE_LOG(InkCpp, Warning, TEXT("Inklecate failed with exit code %i, executed was: '%s'"), result, *FString(cmd_str.c_str()));
125
+ return nullptr;
126
+ }
127
+ }
128
+ ink::compiler::run(cFilename.c_str(), output);
129
+ if(use_temp_file) {
130
+ std::filesystem::remove(cFilename);
131
+ }
132
+
133
+ // Create ink asset
134
+ UInkAsset* asset = NewObject<UInkAsset>(InParent, InClass, InName, Flags);
135
+
136
+ // Load it up
137
+ std::string data = output.str();
138
+ asset->CompiledStory.SetNum(data.length());
139
+ FMemory::Memcpy(asset->CompiledStory.GetData(), data.c_str(), data.length());
140
+
141
+ // Paths
142
+ std::unordered_set<std::filesystem::path> visited{};
143
+ TraversImports(*asset->AssetImportData, visited, story_path);
144
+
145
+ // Not cancelled
146
+ bOutOperationCanceled = false;
147
+
148
+ // Return
149
+ return asset;
150
+ }
151
+ catch (...)
152
+ {
153
+ // some kind of error?
154
+ return nullptr;
155
+ }
156
+
157
+ return nullptr;
158
+ }
159
+
160
+ bool UInkAssetFactory::FactoryCanImport(const FString& Filename)
161
+ {
162
+ return true; // Fuck you Unreal
163
+ }
164
+
165
+ bool UInkAssetFactory::CanReimport(UObject* Obj, TArray<FString>& OutFilenames)
166
+ {
167
+ // Can reimport story assets
168
+ UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
169
+ if (InkAsset != nullptr && InkAsset->AssetImportData)
170
+ {
171
+ UE_LOG(InkCpp, Warning, TEXT("Can Reimport"));
172
+ InkAsset->AssetImportData->ExtractFilenames(OutFilenames);
173
+ return true;
174
+ }
175
+ UE_LOG(InkCpp, Warning, TEXT("Failed to reimport"));
176
+ return false;
177
+ }
178
+
179
+ void UInkAssetFactory::SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths)
180
+ {
181
+ UE_LOG(InkCpp, Warning, TEXT("SetReimportPaths"));
182
+ UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
183
+ if (InkAsset != nullptr && NewReimportPaths.Num() > 0) {
184
+ InkAsset->AssetImportData->UpdateFilenameOnly(NewReimportPaths[0]);
185
+ }
186
+ }
187
+
188
+ int32 UInkAssetFactory::GetPriority() const
189
+ {
190
+ return ImportPriority;
191
+ }
192
+
193
+ TObjectPtr<UObject>* UInkAssetFactory::GetFactoryObject() const
194
+ {
195
+ return const_cast<TObjectPtr<UObject>*>(&object_ptr);
196
+ }
197
+
198
+ EReimportResult::Type UInkAssetFactory::Reimport(UObject* Obj, int SourceID)
199
+ {
200
+ UE_LOG(InkCpp, Warning, TEXT("Reimport started"));
201
+ UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
202
+ if (!InkAsset)
203
+ return EReimportResult::Failed;
204
+
205
+ const FString Filename = InkAsset->AssetImportData->GetFirstFilename();
206
+ if (!Filename.Len() || IFileManager::Get().FileSize(*Filename) == INDEX_NONE)
207
+ {
208
+ return EReimportResult::Failed;
209
+ }
210
+
211
+ // Run the import again
212
+ EReimportResult::Type Result = EReimportResult::Failed;
213
+ bool OutCanceled = false;
214
+
215
+ if (ImportObject(InkAsset->GetClass(), InkAsset->GetOuter(), *InkAsset->GetName(), RF_Public | RF_Standalone, Filename, nullptr, OutCanceled) != nullptr)
216
+ {
217
+ /// TODO: add aditional pathes
218
+ InkAsset->AssetImportData->Update(Filename);
219
+
220
+ // Try to find the outer package so we can dirty it up
221
+ if (InkAsset->GetOuter())
222
+ {
223
+ InkAsset->GetOuter()->MarkPackageDirty();
224
+ }
225
+ else
226
+ {
227
+ InkAsset->MarkPackageDirty();
228
+ }
229
+ Result = EReimportResult::Succeeded;
230
+ }
231
+ else
232
+ {
233
+ Result = EReimportResult::Failed;
234
+ }
235
+
236
+ return Result;
237
+ }
@@ -0,0 +1,43 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #pragma once
8
+
9
+ #include "EditorReimportHandler.h"
10
+ #include "Factories/Factory.h"
11
+ #include "UObject/ObjectMacros.h"
12
+
13
+ #include "InkAssetFactory.generated.h"
14
+
15
+ UCLASS(hidecategories=Object)
16
+ class UInkAssetFactory : public UFactory, public FReimportHandler
17
+ {
18
+ GENERATED_BODY()
19
+
20
+ public:
21
+ UInkAssetFactory(const FObjectInitializer& ObjectInitializer);
22
+ ~UInkAssetFactory();
23
+
24
+ // Begin UFactory
25
+ virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName,
26
+ EObjectFlags Flags, const FString& Filename, const TCHAR* Parms,
27
+ FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
28
+ virtual bool FactoryCanImport(const FString& Filename) override;
29
+ // End UFactory
30
+
31
+ // Begin FReimportHandler
32
+ virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
33
+ virtual TObjectPtr<UObject>* GetFactoryObject() const override;
34
+ virtual EReimportResult::Type Reimport(UObject* Obj, int SourceID) override;
35
+
36
+ virtual EReimportResult::Type Reimport(UObject* Obj) override { return Reimport(Obj, 0); }
37
+
38
+ virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
39
+ virtual int32 GetPriority() const override;
40
+ // End FReimportHandle
41
+ private:
42
+ TObjectPtr<UObject> object_ptr;
43
+ };
@@ -0,0 +1,13 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #include "inkcpp_editor.h"
8
+
9
+ #include "CoreMinimal.h"
10
+ #include "Modules/ModuleManager.h"
11
+
12
+ IMPLEMENT_MODULE(FDefaultGameModuleImpl, inkcpp_editor)
13
+ DEFINE_LOG_CATEGORY(InkCpp);
@@ -0,0 +1,24 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #pragma once
8
+
9
+ #include "Kismet/GameplayStatics.h"
10
+ #include "string"
11
+
12
+ inline std::string get_inklecate_cmd() {
13
+ FString platform = UGameplayStatics::GetPlatformName();
14
+ if (platform == TEXT("Windows")) {
15
+ return std::string("@INKLECATE_CMD_WIN@");
16
+ } else if (platform == TEXT("Mac")) {
17
+ return std::string("@INKLECATE_CMD_MAC@");
18
+ } else if (platform == TEXT("Linux")) {
19
+ return std::string("@INKLECATE_CMD_LINUX@");
20
+ } else {
21
+ // UE_LOG(InkCpp, Warning, TEXT("Platform: '%s' is not know. For compiling a .ink file a system wide 'inklecate' executable wil be tried to use."), platform);
22
+ return std::string("inklecate");
23
+ }
24
+ }
@@ -0,0 +1,9 @@
1
+ /* Copyright (c) 2024 Julian Benda
2
+ *
3
+ * This file is part of inkCPP which is released under MIT license.
4
+ * See file LICENSE.txt or go to
5
+ * https://github.com/JBenda/inkcpp for full license details.
6
+ */
7
+ #pragma once
8
+ #include "Logging/LogMacros.h"
9
+ DECLARE_LOG_CATEGORY_EXTERN(InkCpp, Log, All);