inkcpp_rb 0.1.0
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- checksums.yaml +7 -0
- data/.ruby-version +1 -0
- data/CHANGELOG.md +1 -0
- data/Gemfile +10 -0
- data/Gemfile.lock +84 -0
- data/LICENSE +7 -0
- data/README.md +3 -0
- data/Rakefile +16 -0
- data/bin/console +15 -0
- data/bin/setup +10 -0
- data/bin/tapioca +29 -0
- data/ext/inkcpp_rb/extconf.rb +19 -0
- data/ext/inkcpp_rb/inkcpp/.clang-format +99 -0
- data/ext/inkcpp_rb/inkcpp/.github/FUNDING.yml +1 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/build.yml +344 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/release.yml +49 -0
- data/ext/inkcpp_rb/inkcpp/.gitignore +25 -0
- data/ext/inkcpp_rb/inkcpp/.gitmodules +9 -0
- data/ext/inkcpp_rb/inkcpp/CMakeLists.txt +170 -0
- data/ext/inkcpp_rb/inkcpp/CODE_OF_CONDUCT.md +76 -0
- data/ext/inkcpp_rb/inkcpp/CONTRIBUTING.md +55 -0
- data/ext/inkcpp_rb/inkcpp/Config.cmake.in +2 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/CMakeLists.txt +13 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.c +38 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.cpp +40 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink.json +1 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example.zip +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/InkCPP_DEMO.zip +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/CreateThread.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/HandleChoice.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ListElementOf.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalRuntime.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalThread.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ObseverChange.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/TagListGetValue.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/YieldResume.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Doxyfile +2825 -0
- data/ext/inkcpp_rb/inkcpp/LICENSE.txt +22 -0
- data/ext/inkcpp_rb/inkcpp/Minimal.runsettings +8 -0
- data/ext/inkcpp_rb/inkcpp/README.md +192 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/CMakeLists.txt +67 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/array.h +481 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/avl_array.h +833 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/casting.h +93 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/choice.cpp +54 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.cpp +124 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.h +406 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.cpp +52 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.h +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/executioner.h +179 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functional.cpp +86 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functions.cpp +54 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functions.h +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.cpp +289 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.h +149 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/header.cpp +44 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/choice.h +106 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/functional.h +327 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/globals.h +196 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/list.h +187 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/runner.h +291 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/snapshot.h +61 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/story.h +219 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/story_ptr.h +233 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/traits.h +270 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/types.h +169 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_impl.cpp +79 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_impl.h +39 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_operations.cpp +276 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_operations.h +356 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_table.cpp +841 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/list_table.h +450 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/numeric_operations.cpp +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/numeric_operations.h +529 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/operation_bases.h +164 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/output.cpp +528 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/output.h +153 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/platform.h +22 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/random.h +38 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/runner_impl.cpp +1396 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/runner_impl.h +336 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/snapshot_impl.cpp +182 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/stack.cpp +618 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/story_impl.cpp +361 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/story_impl.h +92 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/story_ptr.cpp +75 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/string_operations.cpp +125 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/string_operations.h +67 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/string_table.cpp +149 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/string_table.h +47 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/string_utils.h +207 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/system.cpp +39 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/tuple.hpp +151 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/value.cpp +279 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/value.h +666 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/CMakeLists.txt +62 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/include/inkcpp.h +393 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/inkcpp.cpp +344 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/inkcpp_c.pc.in +10 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/ExternalFunction.c +56 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Globals.c +98 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Lists.c +73 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Observer.c +36 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Snapshot.c +65 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/CMakeLists.txt +49 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/inkcpp_cl.cpp +215 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.cpp +209 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.h +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/CMakeLists.txt +37 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.cpp +446 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.h +70 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.cpp +166 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.h +79 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/command.cpp +107 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/compiler.cpp +96 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.cpp +62 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.h +104 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compilation_results.h +22 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compiler.h +44 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json.hpp +24596 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.cpp +411 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.h +62 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.cpp +47 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.h +70 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/reporter.cpp +107 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/reporter.h +55 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/CMakeLists.txt +19 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/example.py +78 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/src/module.cpp +317 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/conftest.py +53 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_ExternalFunctions.py +35 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Globals.py +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Lists.py +43 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Observer.py +27 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Snapshot.py +57 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/unreal_example.ink +71 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Array.cpp +115 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/CMakeLists.txt +117 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Callstack.cpp +392 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/EmptyStringForDivert.cpp +36 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ExternalFunctionsExecuteProperly.cpp +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/FallbackFunction.cpp +77 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Globals.cpp +73 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/InkyJson.cpp +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/LabelCondition.cpp +60 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Lists.cpp +144 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/LookaheadSafe.cpp +46 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Main.cpp +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/MoveTo.cpp +95 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/NewLines.cpp +76 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/NoEarlyTags.cpp +33 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Observer.cpp +245 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Pointer.cpp +191 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Restorable.cpp +294 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/SpaceAfterBracketChoice.cpp +45 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Stack.cpp +224 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Tags.cpp +131 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ThirdTierChoiceAfterBrackets.cpp +38 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/UTF8.cpp +56 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Value.cpp +210 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/catch.hpp +17970 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/AHF.ink +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ChoiceBracketStory.ink +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/EmptyStringForDivert.ink +13 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ExternalFunctionsExecuteProperly.ink +11 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/FallBack.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/GlobalStory.ink +9 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LabelConditionStory.ink +5 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LinesStory.ink +42 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListLogicStory.ink +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListStory.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LookaheadSafe.ink +14 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/MoveTo.ink +36 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/NoEarlyTags.ink +19 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ObserverStory.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/SimpleStoryFlow.ink +65 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TagsStory.ink +22 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TheIntercept.ink +1686 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ThirdTierChoiceAfterBracketsStory.ink +13 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF-8-demo.txt +212 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF8Story.ink +218 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/simple-1.1.1-inklecate.json +154 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/simple-1.1.1-inky.json +160 -0
- data/ext/inkcpp_rb/inkcpp/notes/ArchitectureNotes.md +54 -0
- data/ext/inkcpp_rb/inkcpp/notes/ListNotes.md +69 -0
- data/ext/inkcpp_rb/inkcpp/notes/OperationNotes.md +35 -0
- data/ext/inkcpp_rb/inkcpp/notes/TagsNotes.md +24 -0
- data/ext/inkcpp_rb/inkcpp/notes/WhitespaceNotes.md +28 -0
- data/ext/inkcpp_rb/inkcpp/proofing/README.md +3 -0
- data/ext/inkcpp_rb/inkcpp/proofing/inkcpp_runtime_driver +12 -0
- data/ext/inkcpp_rb/inkcpp/pyproject.toml +63 -0
- data/ext/inkcpp_rb/inkcpp/setup.py +166 -0
- data/ext/inkcpp_rb/inkcpp/shared/CMakeLists.txt +14 -0
- data/ext/inkcpp_rb/inkcpp/shared/private/command.h +172 -0
- data/ext/inkcpp_rb/inkcpp/shared/private/header.h +46 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/config.h +53 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/system.h +307 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/version.h +14 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestAllSequenceTypes.ink +59 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestArithmetic.ink +17 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBasicStringLiterals.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBasicTunnel.ink +10 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBlanksInInlineSequences.ink +51 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestCallStackEvaluation.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceCount.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceDivertsToDone.ink +6 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceWithBracketsOnly.ink +9 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestCompareDivertTargets.ink +26 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestComplexTunnels.ink +22 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestConditionalChoiceInWeave.ink +19 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestTunnelOnwardsAfterTunnel.ink +17 -0
- data/ext/inkcpp_rb/inkcpp/unreal/CMakeLists.txt +51 -0
- data/ext/inkcpp_rb/inkcpp/unreal/UE_example.ink +92 -0
- data/ext/inkcpp_rb/inkcpp/unreal/blueprint_filter.js +377 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Resources/Icon128.png +0 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkAsset.cpp +47 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkChoice.cpp +40 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkList.cpp +86 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkRuntime.cpp +265 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkThread.cpp +239 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkVar.cpp +143 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/TagList.cpp +95 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/inkcpp.cpp +13 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkAsset.h +50 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkChoice.h +58 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkDelegates.h +139 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkList.h +102 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkRuntime.h +177 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkSnapshot.h +30 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkThread.h +215 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkVar.h +245 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/TagList.h +77 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/inkcpp.h +217 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/inkcpp.Build.cs +62 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.cpp +237 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.h +43 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inkcpp_editor.cpp +13 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inklecate_cmd.cpp.in +24 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Public/inkcpp_editor.h +9 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/inkcpp_editor.Build.cs +61 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/inkcpp.uplugin +44 -0
- data/ext/inkcpp_rb/inkcpp/unreal/render.css +1 -0
- data/ext/inkcpp_rb/inkcpp_rb.cpp +321 -0
- data/inkcpp_rb.gemspec +54 -0
- data/rbi/inkcpp_rb.rbi +211 -0
- data/sorbet/config +4 -0
- data/sorbet/rbi/annotations/.gitattributes +1 -0
- data/sorbet/rbi/annotations/minitest.rbi +119 -0
- data/sorbet/rbi/gems/.gitattributes +1 -0
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- data/sorbet/rbi/gems/parallel@1.26.3.rbi +291 -0
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- data/sorbet/rbi/gems/rake-compiler@1.2.8.rbi +9 -0
- data/sorbet/rbi/gems/rake@13.2.1.rbi +3033 -0
- data/sorbet/rbi/gems/rbi@0.2.2.rbi +4527 -0
- data/sorbet/rbi/gems/rice@4.3.3.rbi +44 -0
- data/sorbet/rbi/gems/spoom@1.5.0.rbi +4932 -0
- data/sorbet/rbi/gems/tapioca@0.16.7.rbi +3611 -0
- data/sorbet/rbi/gems/thor@1.3.2.rbi +4378 -0
- data/sorbet/rbi/gems/yard-sorbet@0.9.0.rbi +435 -0
- data/sorbet/rbi/gems/yard@0.9.37.rbi +18379 -0
- data/sorbet/tapioca/config.yml +13 -0
- data/sorbet/tapioca/require.rb +4 -0
- metadata +400 -0
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/* Copyright (c) 2024 Julian Benda
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*
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* This file is part of inkCPP which is released under MIT license.
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* See file LICENSE.txt or go to
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* https://github.com/JBenda/inkcpp for full license details.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "TagList.generated.h"
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/**
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* Helpful tag list
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* @ingroup unreal
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*/
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UCLASS()
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class INKCPP_API UTagList : public UObject
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{
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GENERATED_BODY()
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public:
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UTagList();
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/** Initializes the tag list from an array
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* @private
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*/
|
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+
void Initialize(const TArray<FString>& tags);
|
28
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+
|
29
|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
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|
+
/** Checks if the tag is present in the array.
|
31
|
+
*
|
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* @blueprint
|
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|
+
*/
|
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+
bool Has(const FString& tag) const;
|
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+
|
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+
UFUNCTION(BlueprintPure, Category = "Ink")
|
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|
+
/** Check if tag list contains enum flag.
|
38
|
+
* Check if one of the enum flag string represntations is equal
|
39
|
+
* to one flag in the list.
|
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+
* @param Enum the enum class to check flags from
|
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+
* @param value of the flag iff one was found
|
42
|
+
* @retval true if a flag was found
|
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|
+
* @attention if multiple flags are present in the list, only the first will be returned
|
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|
+
* @see #GetEnum()
|
45
|
+
*
|
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|
+
* @blueprint
|
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|
+
*/
|
48
|
+
bool HasEnum(const UEnum* Enum, uint8& value) const;
|
49
|
+
|
50
|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
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|
+
/** Searches for a tag that begins with 'name:' and returns the string after the colon
|
52
|
+
* @retval "" if no value was found, or if there are nothing behind ':'
|
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|
+
*
|
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|
+
* @blueprint
|
55
|
+
*/
|
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|
+
FString GetValue(const FString& name) const;
|
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|
+
|
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|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
59
|
+
/** Searches for a tag thats begins with 'EnumName:' and returns the enum value corresponding to
|
60
|
+
* the text after the ':'
|
61
|
+
* @attention If the enum appears multiple times, the first instance will be used
|
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|
+
* @retval true if a tag in the form "EnumName:FlagName" was found
|
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|
+
*
|
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|
+
* @blueprint
|
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|
+
*/
|
66
|
+
bool GetEnum(const UEnum* Enum, uint8& value) const;
|
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|
+
|
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|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
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|
+
/** Get all tags as array.
|
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|
+
*
|
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|
+
* @blueprint
|
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|
+
*/
|
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|
+
const TArray<FString>& GetTags() const;
|
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|
+
|
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|
+
private:
|
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|
+
TArray<FString> Tags;
|
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|
+
};
|
@@ -0,0 +1,217 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
#include "Logging/LogMacros.h"
|
9
|
+
|
10
|
+
/**
|
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|
+
* @defgroup unreal Unreal Blueprints
|
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|
+
* Blueprint Classes usable in Unreal. An example can be found
|
13
|
+
* [here](unreal/InkCPP_DEMO.zip), do not forgett to install the plugin via the
|
14
|
+
* [marketplace](https://www.unrealengine.com/marketplace/product/inkcpp) or unzipping the
|
15
|
+
* `unreal.zip` from the [release page](https://github.com/JBenda/inkcpp/releases/latest) to
|
16
|
+
* `/YOUR_UNREAL_PROJECT/Plugins/`. <br/> And eitherway activating the plugin.
|
17
|
+
*
|
18
|
+
* The C++ API will be available soon([Issue](https://github.com/JBenda/inkcpp/issues/60)).
|
19
|
+
*
|
20
|
+
* + @ref ue_setup "General setup"
|
21
|
+
* + @ref ue_components "UE5 Blueprits"
|
22
|
+
* + @ref ue_example "Demo project & setup"
|
23
|
+
*
|
24
|
+
* @section ue_setup Setup
|
25
|
+
*
|
26
|
+
* After installing the plugin (see above) you need to activate it via `Plugins->...`.
|
27
|
+
* Then to run your Ink script you need a instance of @ref AInkRuntime. The story will
|
28
|
+
* only proceed if this actor is active.
|
29
|
+
*
|
30
|
+
* On this instance set the `Ink|InkAsset` property to the story that you will run.
|
31
|
+
* To create this InkAsset you need to import a `.ink` file or `.ink.json` file.
|
32
|
+
*
|
33
|
+
* With the @ref AInkRuntime you can then create a @ref UInkThread with @ref AInkRuntime::Start().
|
34
|
+
* In addition does the runtime allows you access to the global variables via @ref
|
35
|
+
* AInkRuntime::ObserverVariableChange() "observer" or directly @ref
|
36
|
+
* AInkRuntime::SetGlobalVariable() "setter" und @ref AInkRuntime::GetGlobalVariable() "getter".
|
37
|
+
*
|
38
|
+
* Notice that all threads spawned in the
|
39
|
+
* same runtime will share a global state. So if you want to play the same story with different
|
40
|
+
* states, you need multiple runtimes.
|
41
|
+
*
|
42
|
+
* The @ref UInkThread class provides will fire events when new context is available. The easiest
|
43
|
+
* way to implement then is to create a custom Blueprint based on @ref UInkThread. For a overview
|
44
|
+
* see @ref ue_thread.
|
45
|
+
*
|
46
|
+
* Below you can find the blueprints of a @ref ue_example_minimal "minimal example". Which is
|
47
|
+
* included for further inspection inside the @ref ue_example "Example project" (in the map
|
48
|
+
* `Minimal`).
|
49
|
+
*
|
50
|
+
* @section ue_components Components
|
51
|
+
*
|
52
|
+
* @subsection ue_runtime Runtime
|
53
|
+
* The @ref AInkRuntime handles the runtime as actor.
|
54
|
+
* At every Tick all @ref UInkThread of the runtime will be further executed if appropiate.
|
55
|
+
*
|
56
|
+
* The asset containing the story to run can be set via the Ink|InkAsset attribute.
|
57
|
+
*
|
58
|
+
* The runtime is the position to set observer (e.g. @ref AInkRuntime::ObserverVariableChange() )
|
59
|
+
* and create new threads (@ref AInkRuntime::Start() & @ref AInkRuntime::StartExisting() ).
|
60
|
+
*
|
61
|
+
* It is adviced to create you own Blueprint which inherites @ref AInkRuntime to overwrite the
|
62
|
+
* events as necessary.
|
63
|
+
*
|
64
|
+
* @subsection ue_thread Thread
|
65
|
+
* A @ref UInkThread is like a pointer inside the story. It contains informations can advance and
|
66
|
+
* will therby output the context it encounters.
|
67
|
+
*
|
68
|
+
* All threads inside the same runtime will share the same variables but can be at different points
|
69
|
+
* in the story.
|
70
|
+
*
|
71
|
+
* The most importent events/functions are:
|
72
|
+
* + @ref UInkThread::OnLineWritten() which is called by each new line of output
|
73
|
+
* + @ref UInkThread::OnChoice() which is called if a choice is encounterd and must be handled
|
74
|
+
* + @ref UInkThread::PickChoice() to pick a choice and continue the thread.
|
75
|
+
*
|
76
|
+
* @subsection ue_choice Choice
|
77
|
+
* A @ref UInkChoice contains all data relevant for a branch at a choice point.
|
78
|
+
* + @ref UInkChoice::GetText() the text of the choice
|
79
|
+
* + @ref UInkChoice::GetIndex() the index used in @ref UInkThread::PickChoice()
|
80
|
+
* + @ref UInkChoice::GetTags() tags assoziated with this branch/choice
|
81
|
+
*
|
82
|
+
* @subsection ue_taglist TagList
|
83
|
+
* A @ref UTagList is a wrapper for the array of tags each line of context and each choice can have.
|
84
|
+
*
|
85
|
+
* @subsection ue_ivar InkVar
|
86
|
+
* A wrapper for variables of the ink runtime.
|
87
|
+
* To get/set variables you need access to the runtime:
|
88
|
+
* @ref AInkRuntime::GetGlobalVariable(), @ref AInkRuntime::SetGlobalVariable()
|
89
|
+
*
|
90
|
+
* please note that get returns a copy of the variables value and to change it you need to call set.
|
91
|
+
*
|
92
|
+
* @subsection ue_list InkList
|
93
|
+
* @ref UInkList is a wrapper for the list type inside ink.
|
94
|
+
* A ink list is like a set for enum values. For a in depth explenation please refer to the [offical
|
95
|
+
* guide](https://blueprintue.com/blueprint/hdybtdjp/)
|
96
|
+
*
|
97
|
+
* If you define Enums simular to the Lists in the ink script you can use them for an easier access.
|
98
|
+
*
|
99
|
+
* @section ue_example The Example project
|
100
|
+
*
|
101
|
+
* [Download](../unreal/InkCPP_DEMO.zip)
|
102
|
+
*
|
103
|
+
* @subsection ue_example_setup Setup
|
104
|
+
*
|
105
|
+
* To setup the [example project](../unreal/InkCPP_DEMO.zip) install the Plugin via the [UE
|
106
|
+
* marketplace](https://www.unrealengine.com/product/inkcpp) place unpack
|
107
|
+
* the `unreal.zip` from the [release page](https://github.com/JBenda/inkcpp/releases/latest) inside
|
108
|
+
* `/PATH/InkCPP_DEMO/Plugins/`.
|
109
|
+
*
|
110
|
+
* Next open the project via the `InkCPP_DEMO/InkCPP_DEMO.uproject` flie.
|
111
|
+
*
|
112
|
+
* Than you can hit play to run the demo.
|
113
|
+
*
|
114
|
+
* The example contains two maps:
|
115
|
+
* + @ref ue_example_demo "`Demo`": An extensive example demonstrating many but not all features
|
116
|
+
* provided by inkCPP like:
|
117
|
+
* + snapshots: for creating save games
|
118
|
+
* + observers: to easily refelct a variable of the ink story in the game.
|
119
|
+
* + external function + yield: to stop playing the story while the game plays a transition
|
120
|
+
* + a second runner: for a inventory menu
|
121
|
+
* + interopariblity between UE Enums and Lists in Ink
|
122
|
+
* + Tag attributes: use tags to modify showed text
|
123
|
+
* + Tag attributes as enums: use tags to modify choices
|
124
|
+
* + @ref ue_example_minimal "`Minimal`": An example for a minimal, still sensible usage example of
|
125
|
+
* InkCPP in UE5.
|
126
|
+
*
|
127
|
+
* @subsection ue_example_demo Demo
|
128
|
+
*
|
129
|
+
* The Demo map contains the Actor `DemoThread` which is a child of `InkRuntime`.
|
130
|
+
* All UI elements and other used components are created on the `BeginPlay` event in the following
|
131
|
+
* order.
|
132
|
+
* 1. The UI components are created and configured
|
133
|
+
* 2. Load an existing save game if its exists (the Save game is stored at
|
134
|
+
* `InkCPP_DEMO/Saved/SaveGames`).
|
135
|
+
* 3. Create the main thread of class `DemoThread` and register the external function.
|
136
|
+
* 4. Create menu thread(`InfoThread`), set path to `Wait` to avoid any output in the beginging.
|
137
|
+
* 5. Set observer for the variable `Heath` to update the healthbar.
|
138
|
+
* 6. Set observer for the variable `Inventory` to update the inventory columns.
|
139
|
+
*
|
140
|
+
* @subsubsection ue_example_ui UI
|
141
|
+
*
|
142
|
+
* + `DialogHUD` contains all static UI elements.
|
143
|
+
* + `Context`: text box containing thelines of the ink story.
|
144
|
+
* + `Choices`: A container which should be populated with the choice buttons
|
145
|
+
* + `Clues` & `Potions`: container which should be populated with inventory buttons
|
146
|
+
* + `SC_Button`: Button to triggern save and close action
|
147
|
+
* + `Health`: health bar showing current health
|
148
|
+
* + `DMG_Numbers`: container which should be populated with damage numbers
|
149
|
+
* + `Popup`/`PopupContext`/`PopopChoices`: elements needed for the Info/"Item interaction thread"
|
150
|
+
* + `TransitionBlob`: A animated entity used to simulate a transition.
|
151
|
+
* + `DMG_Number` animated text block used to display damage numbers
|
152
|
+
* + `InventoryButton`/`ChoiceButton`: Wrapper for buttons, primarly for attaching data
|
153
|
+
* to a button for a parametrized clicked event.
|
154
|
+
*
|
155
|
+
* @subsubsection ue_example_demo_DemoRunner DemoRunner
|
156
|
+
*
|
157
|
+
* @htmlonly
|
158
|
+
* <a href="https://blueprintue.com/blueprint/owj83khu/">
|
159
|
+
* <img
|
160
|
+
* alt="Thread Creation Blueprint"
|
161
|
+
* src="../unreal/imgs/CreateThread.png"
|
162
|
+
* width="80%"/></a>
|
163
|
+
* @endhtmlonly
|
164
|
+
*
|
165
|
+
* @htmlonly
|
166
|
+
* <a href="https://blueprintue.com/blueprint/7bjjjb6u/">
|
167
|
+
* <img
|
168
|
+
* alt="Observe Change of variable Blueprint"
|
169
|
+
* src="../unreal/imgs/ObseverChange.png"
|
170
|
+
* width="80%"/></a>
|
171
|
+
* @endhtmlonly
|
172
|
+
*
|
173
|
+
* @htmlonly
|
174
|
+
* <a href="https://blueprintue.com/blueprint/hdybtdjp/">
|
175
|
+
* <img
|
176
|
+
* alt="Usage example for InkList::ElementOf in a Blueprint"
|
177
|
+
* src="../unreal/imgs/ListElementOf.png"
|
178
|
+
* width="80%"/></a>
|
179
|
+
* @endhtmlonly
|
180
|
+
*
|
181
|
+
* <a href="https://blueprintue.com/blueprint/mf-hwyg5/">
|
182
|
+
* <img
|
183
|
+
* alt="A InkThread Yield Resume example Blueprint"
|
184
|
+
* src="../unreal/imgs/YieldResume.png"
|
185
|
+
* width="80%"/></a>
|
186
|
+
*
|
187
|
+
* @subsubsection ue_example_demo_DemoThread DemoThread
|
188
|
+
*
|
189
|
+
* <a href="https://blueprintue.com/blueprint/q8wep7r6/">
|
190
|
+
* <img
|
191
|
+
* alt="Example of the ussage of TagList::GetValue inside processing a new context line."
|
192
|
+
* src="../unreal/imgs/TagListGetValue.png"
|
193
|
+
* width="80%"/></a>
|
194
|
+
*
|
195
|
+
* <a href="https://blueprintue.com/blueprint/r5jbthpn/">
|
196
|
+
* <img
|
197
|
+
* alt="Example for choice handling."
|
198
|
+
* src="../unreal/imgs/HandleChoice.png"
|
199
|
+
* width="80%"/></a>
|
200
|
+
*
|
201
|
+
* @subsection ue_example_minimal Minimal
|
202
|
+
*
|
203
|
+
* <a href="https://blueprintue.com/blueprint/712hsqyl/">
|
204
|
+
* <img
|
205
|
+
* alt="Minmal InkRuntime Blueprint"
|
206
|
+
* src="../unreal/imgs/MinimalRuntime.png"
|
207
|
+
* width="80%"/></a>
|
208
|
+
*
|
209
|
+
* <a href="https://blueprintue.com/blueprint/-da0bqy5/">
|
210
|
+
* <img
|
211
|
+
* alt="Minimal InkThread Blueprint"
|
212
|
+
* src="../unreal/imgs/MinimalThread.png"
|
213
|
+
* width="80%"/></a>
|
214
|
+
*
|
215
|
+
*/
|
216
|
+
|
217
|
+
DECLARE_LOG_CATEGORY_EXTERN(InkCpp, Log, All);
|
@@ -0,0 +1,62 @@
|
|
1
|
+
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
2
|
+
|
3
|
+
using System.IO;
|
4
|
+
using UnrealBuildTool;
|
5
|
+
|
6
|
+
public class inkcpp : ModuleRules
|
7
|
+
{
|
8
|
+
public inkcpp(ReadOnlyTargetRules Target) : base(Target)
|
9
|
+
{
|
10
|
+
// Enable C++20 support
|
11
|
+
PCHUsage = ModuleRules.PCHUsageMode.NoSharedPCHs;
|
12
|
+
PrivatePCHHeaderFile = "Public/inkcpp.h";
|
13
|
+
CppStandard = CppStandardVersion.Cpp20;
|
14
|
+
|
15
|
+
PublicIncludePaths.AddRange(
|
16
|
+
new string[] {
|
17
|
+
Path.Combine(ModuleDirectory, "../shared/Public")
|
18
|
+
}
|
19
|
+
);
|
20
|
+
|
21
|
+
|
22
|
+
PrivateIncludePaths.AddRange(
|
23
|
+
new string[] {
|
24
|
+
Path.Combine(ModuleDirectory, "../shared/Private"),
|
25
|
+
Path.Combine(ModuleDirectory, "Private/ink"),
|
26
|
+
Path.Combine(ModuleDirectory, "Public/ink"),
|
27
|
+
Path.Combine(ModuleDirectory, "../ThirdParty/Private"),
|
28
|
+
}
|
29
|
+
);
|
30
|
+
|
31
|
+
|
32
|
+
PublicDependencyModuleNames.AddRange(
|
33
|
+
new string[]
|
34
|
+
{
|
35
|
+
"Core",
|
36
|
+
// ... add other public dependencies that you statically link with here ...
|
37
|
+
}
|
38
|
+
);
|
39
|
+
|
40
|
+
|
41
|
+
PrivateDependencyModuleNames.AddRange(
|
42
|
+
new string[]
|
43
|
+
{
|
44
|
+
"CoreUObject",
|
45
|
+
"Engine",
|
46
|
+
"Slate",
|
47
|
+
"SlateCore",
|
48
|
+
// ... add private dependencies that you statically link with here ...
|
49
|
+
}
|
50
|
+
);
|
51
|
+
|
52
|
+
|
53
|
+
DynamicallyLoadedModuleNames.AddRange(
|
54
|
+
new string[]
|
55
|
+
{
|
56
|
+
// ... add any modules that your module loads dynamically here ...
|
57
|
+
}
|
58
|
+
);
|
59
|
+
|
60
|
+
|
61
|
+
}
|
62
|
+
}
|
@@ -0,0 +1,237 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#include "InkAssetFactory.h"
|
8
|
+
|
9
|
+
#include "EditorFramework/AssetImportData.h"
|
10
|
+
#include "Misc/FileHelper.h"
|
11
|
+
#include "Misc/Paths.h"
|
12
|
+
#include "Interfaces/IPluginManager.h"
|
13
|
+
#include "Internationalization/Regex.h"
|
14
|
+
|
15
|
+
#include "InkAsset.h"
|
16
|
+
#include "ink/compiler.h"
|
17
|
+
#include "inklecate_cmd.cpp"
|
18
|
+
|
19
|
+
#include <sstream>
|
20
|
+
#include <cstdlib>
|
21
|
+
#include <filesystem>
|
22
|
+
#include <fstream>
|
23
|
+
#include <unordered_set>
|
24
|
+
#include <cstdio>
|
25
|
+
|
26
|
+
UInkAssetFactory::UInkAssetFactory(const FObjectInitializer& ObjectInitializer)
|
27
|
+
: UFactory(ObjectInitializer), FReimportHandler(), object_ptr(this)
|
28
|
+
{
|
29
|
+
// Add ink format
|
30
|
+
Formats.Add(FString(TEXT("json;")) + NSLOCTEXT("UInkAssetFactory", "FormatInkJSON", "Ink JSON File").ToString());
|
31
|
+
Formats.Add(FString(TEXT("ink;")) + NSLOCTEXT("UInkAssetFactory", "FormatInk", "Ink File").ToString());
|
32
|
+
|
33
|
+
// Set class
|
34
|
+
SupportedClass = UInkAsset::StaticClass();
|
35
|
+
bCreateNew = false;
|
36
|
+
bEditorImport = true;
|
37
|
+
|
38
|
+
// Fuck data tables TODO - some criteria?
|
39
|
+
ImportPriority = 99999;
|
40
|
+
FReimportManager::Instance()->RegisterHandler(*this);
|
41
|
+
}
|
42
|
+
|
43
|
+
UInkAssetFactory::~UInkAssetFactory() { FReimportManager::Instance()->UnregisterHandler(*this); }
|
44
|
+
|
45
|
+
/// @todo only finds first include match?
|
46
|
+
void TraversImports(
|
47
|
+
UAssetImportData& AssetImportData, std::unordered_set<std::filesystem::path>& visited,
|
48
|
+
std::filesystem::path filepath
|
49
|
+
)
|
50
|
+
{
|
51
|
+
UE_LOG(
|
52
|
+
InkCpp, Display, TEXT("InkAsset Import: Traverse '%s'"), *FString(filepath.string().c_str())
|
53
|
+
);
|
54
|
+
if (visited.find(filepath) != visited.end()) {
|
55
|
+
return;
|
56
|
+
}
|
57
|
+
int id = visited.size();
|
58
|
+
visited.insert(filepath);
|
59
|
+
AssetImportData.AddFileName(
|
60
|
+
FString(filepath.string().c_str()), id, id == 0 ? TEXT("MainFile") : TEXT("Include")
|
61
|
+
);
|
62
|
+
|
63
|
+
std::ifstream file(filepath);
|
64
|
+
if (! file) {
|
65
|
+
UE_LOG(
|
66
|
+
InkCpp, Warning, TEXT("Failed to open story file: %s"), *FString(filepath.string().c_str())
|
67
|
+
);
|
68
|
+
return;
|
69
|
+
}
|
70
|
+
std::stringstream file_data;
|
71
|
+
file_data << file.rdbuf();
|
72
|
+
FRegexMatcher matcher(
|
73
|
+
FRegexPattern(FString("(^|\n)[ \t]*INCLUDE[ \t]+(.*)"), ERegexPatternFlags{0}),
|
74
|
+
FString(file_data.str().c_str())
|
75
|
+
);
|
76
|
+
while (matcher.FindNext()) {
|
77
|
+
std::filesystem::path match_file_path = filepath;
|
78
|
+
match_file_path.replace_filename(TCHAR_TO_ANSI(*matcher.GetCaptureGroup(2)));
|
79
|
+
TraversImports(AssetImportData, visited, match_file_path);
|
80
|
+
}
|
81
|
+
}
|
82
|
+
|
83
|
+
UObject* UInkAssetFactory::FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackContext* Warn, bool& bOutOperationCanceled)
|
84
|
+
{
|
85
|
+
std::stringstream output;
|
86
|
+
std::stringstream cmd{};
|
87
|
+
const std::string inklecate_cmd = get_inklecate_cmd();
|
88
|
+
static const std::string ink_suffix{".ink"};
|
89
|
+
try
|
90
|
+
{
|
91
|
+
using path = std::filesystem::path;
|
92
|
+
std::string cFilename = TCHAR_TO_ANSI(*Filename);
|
93
|
+
path story_path(cFilename, path::format::generic_format);
|
94
|
+
story_path.make_preferred();
|
95
|
+
bool use_temp_file = false;
|
96
|
+
if (cFilename.size() > ink_suffix.size()
|
97
|
+
&& std::equal(ink_suffix.rbegin(), ink_suffix.rend(), cFilename.rbegin()))
|
98
|
+
{
|
99
|
+
use_temp_file = true;
|
100
|
+
if(inklecate_cmd.size() == 0) {
|
101
|
+
UE_LOG(InkCpp, Warning, TEXT("Inklecate provided with the plugin, please import ink.json files"));
|
102
|
+
return nullptr;
|
103
|
+
}
|
104
|
+
path path_bin(TCHAR_TO_ANSI(*IPluginManager::Get().FindPlugin(TEXT("InkCPP"))->GetBaseDir()), path::format::generic_format);
|
105
|
+
path_bin.make_preferred();
|
106
|
+
path_bin /= path(inklecate_cmd, path::format::generic_format).make_preferred();
|
107
|
+
const char* filename = std::tmpnam(nullptr);
|
108
|
+
if(filename == nullptr) {
|
109
|
+
UE_LOG(InkCpp, Error, TEXT("Failed to create temporary file"));
|
110
|
+
return nullptr;
|
111
|
+
}
|
112
|
+
cFilename = filename;
|
113
|
+
path json_path(cFilename, path::format::generic_format);
|
114
|
+
json_path.make_preferred();
|
115
|
+
cmd
|
116
|
+
// if std::system start with a quote, the pair of qoute is removed, which leads to errors with pathes with spaces
|
117
|
+
// but if the quote is not the first symbol it works fine (a"b" is glued to ab from bash)
|
118
|
+
<< path_bin.string()[0] << "\"" << (path_bin.string().c_str() + 1) << "\""
|
119
|
+
<< " -o \"" << json_path.string() << "\" "
|
120
|
+
<< '"' << story_path.string() << "\" 2>&1";
|
121
|
+
auto cmd_str = cmd.str();
|
122
|
+
int result = std::system(cmd_str.c_str());
|
123
|
+
if (result != 0) {
|
124
|
+
UE_LOG(InkCpp, Warning, TEXT("Inklecate failed with exit code %i, executed was: '%s'"), result, *FString(cmd_str.c_str()));
|
125
|
+
return nullptr;
|
126
|
+
}
|
127
|
+
}
|
128
|
+
ink::compiler::run(cFilename.c_str(), output);
|
129
|
+
if(use_temp_file) {
|
130
|
+
std::filesystem::remove(cFilename);
|
131
|
+
}
|
132
|
+
|
133
|
+
// Create ink asset
|
134
|
+
UInkAsset* asset = NewObject<UInkAsset>(InParent, InClass, InName, Flags);
|
135
|
+
|
136
|
+
// Load it up
|
137
|
+
std::string data = output.str();
|
138
|
+
asset->CompiledStory.SetNum(data.length());
|
139
|
+
FMemory::Memcpy(asset->CompiledStory.GetData(), data.c_str(), data.length());
|
140
|
+
|
141
|
+
// Paths
|
142
|
+
std::unordered_set<std::filesystem::path> visited{};
|
143
|
+
TraversImports(*asset->AssetImportData, visited, story_path);
|
144
|
+
|
145
|
+
// Not cancelled
|
146
|
+
bOutOperationCanceled = false;
|
147
|
+
|
148
|
+
// Return
|
149
|
+
return asset;
|
150
|
+
}
|
151
|
+
catch (...)
|
152
|
+
{
|
153
|
+
// some kind of error?
|
154
|
+
return nullptr;
|
155
|
+
}
|
156
|
+
|
157
|
+
return nullptr;
|
158
|
+
}
|
159
|
+
|
160
|
+
bool UInkAssetFactory::FactoryCanImport(const FString& Filename)
|
161
|
+
{
|
162
|
+
return true; // Fuck you Unreal
|
163
|
+
}
|
164
|
+
|
165
|
+
bool UInkAssetFactory::CanReimport(UObject* Obj, TArray<FString>& OutFilenames)
|
166
|
+
{
|
167
|
+
// Can reimport story assets
|
168
|
+
UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
|
169
|
+
if (InkAsset != nullptr && InkAsset->AssetImportData)
|
170
|
+
{
|
171
|
+
UE_LOG(InkCpp, Warning, TEXT("Can Reimport"));
|
172
|
+
InkAsset->AssetImportData->ExtractFilenames(OutFilenames);
|
173
|
+
return true;
|
174
|
+
}
|
175
|
+
UE_LOG(InkCpp, Warning, TEXT("Failed to reimport"));
|
176
|
+
return false;
|
177
|
+
}
|
178
|
+
|
179
|
+
void UInkAssetFactory::SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths)
|
180
|
+
{
|
181
|
+
UE_LOG(InkCpp, Warning, TEXT("SetReimportPaths"));
|
182
|
+
UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
|
183
|
+
if (InkAsset != nullptr && NewReimportPaths.Num() > 0) {
|
184
|
+
InkAsset->AssetImportData->UpdateFilenameOnly(NewReimportPaths[0]);
|
185
|
+
}
|
186
|
+
}
|
187
|
+
|
188
|
+
int32 UInkAssetFactory::GetPriority() const
|
189
|
+
{
|
190
|
+
return ImportPriority;
|
191
|
+
}
|
192
|
+
|
193
|
+
TObjectPtr<UObject>* UInkAssetFactory::GetFactoryObject() const
|
194
|
+
{
|
195
|
+
return const_cast<TObjectPtr<UObject>*>(&object_ptr);
|
196
|
+
}
|
197
|
+
|
198
|
+
EReimportResult::Type UInkAssetFactory::Reimport(UObject* Obj, int SourceID)
|
199
|
+
{
|
200
|
+
UE_LOG(InkCpp, Warning, TEXT("Reimport started"));
|
201
|
+
UInkAsset* InkAsset = Cast<UInkAsset>(Obj);
|
202
|
+
if (!InkAsset)
|
203
|
+
return EReimportResult::Failed;
|
204
|
+
|
205
|
+
const FString Filename = InkAsset->AssetImportData->GetFirstFilename();
|
206
|
+
if (!Filename.Len() || IFileManager::Get().FileSize(*Filename) == INDEX_NONE)
|
207
|
+
{
|
208
|
+
return EReimportResult::Failed;
|
209
|
+
}
|
210
|
+
|
211
|
+
// Run the import again
|
212
|
+
EReimportResult::Type Result = EReimportResult::Failed;
|
213
|
+
bool OutCanceled = false;
|
214
|
+
|
215
|
+
if (ImportObject(InkAsset->GetClass(), InkAsset->GetOuter(), *InkAsset->GetName(), RF_Public | RF_Standalone, Filename, nullptr, OutCanceled) != nullptr)
|
216
|
+
{
|
217
|
+
/// TODO: add aditional pathes
|
218
|
+
InkAsset->AssetImportData->Update(Filename);
|
219
|
+
|
220
|
+
// Try to find the outer package so we can dirty it up
|
221
|
+
if (InkAsset->GetOuter())
|
222
|
+
{
|
223
|
+
InkAsset->GetOuter()->MarkPackageDirty();
|
224
|
+
}
|
225
|
+
else
|
226
|
+
{
|
227
|
+
InkAsset->MarkPackageDirty();
|
228
|
+
}
|
229
|
+
Result = EReimportResult::Succeeded;
|
230
|
+
}
|
231
|
+
else
|
232
|
+
{
|
233
|
+
Result = EReimportResult::Failed;
|
234
|
+
}
|
235
|
+
|
236
|
+
return Result;
|
237
|
+
}
|
@@ -0,0 +1,43 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
|
9
|
+
#include "EditorReimportHandler.h"
|
10
|
+
#include "Factories/Factory.h"
|
11
|
+
#include "UObject/ObjectMacros.h"
|
12
|
+
|
13
|
+
#include "InkAssetFactory.generated.h"
|
14
|
+
|
15
|
+
UCLASS(hidecategories=Object)
|
16
|
+
class UInkAssetFactory : public UFactory, public FReimportHandler
|
17
|
+
{
|
18
|
+
GENERATED_BODY()
|
19
|
+
|
20
|
+
public:
|
21
|
+
UInkAssetFactory(const FObjectInitializer& ObjectInitializer);
|
22
|
+
~UInkAssetFactory();
|
23
|
+
|
24
|
+
// Begin UFactory
|
25
|
+
virtual UObject* FactoryCreateFile(UClass* InClass, UObject* InParent, FName InName,
|
26
|
+
EObjectFlags Flags, const FString& Filename, const TCHAR* Parms,
|
27
|
+
FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
|
28
|
+
virtual bool FactoryCanImport(const FString& Filename) override;
|
29
|
+
// End UFactory
|
30
|
+
|
31
|
+
// Begin FReimportHandler
|
32
|
+
virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
|
33
|
+
virtual TObjectPtr<UObject>* GetFactoryObject() const override;
|
34
|
+
virtual EReimportResult::Type Reimport(UObject* Obj, int SourceID) override;
|
35
|
+
|
36
|
+
virtual EReimportResult::Type Reimport(UObject* Obj) override { return Reimport(Obj, 0); }
|
37
|
+
|
38
|
+
virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
|
39
|
+
virtual int32 GetPriority() const override;
|
40
|
+
// End FReimportHandle
|
41
|
+
private:
|
42
|
+
TObjectPtr<UObject> object_ptr;
|
43
|
+
};
|
@@ -0,0 +1,13 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#include "inkcpp_editor.h"
|
8
|
+
|
9
|
+
#include "CoreMinimal.h"
|
10
|
+
#include "Modules/ModuleManager.h"
|
11
|
+
|
12
|
+
IMPLEMENT_MODULE(FDefaultGameModuleImpl, inkcpp_editor)
|
13
|
+
DEFINE_LOG_CATEGORY(InkCpp);
|
@@ -0,0 +1,24 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
|
9
|
+
#include "Kismet/GameplayStatics.h"
|
10
|
+
#include "string"
|
11
|
+
|
12
|
+
inline std::string get_inklecate_cmd() {
|
13
|
+
FString platform = UGameplayStatics::GetPlatformName();
|
14
|
+
if (platform == TEXT("Windows")) {
|
15
|
+
return std::string("@INKLECATE_CMD_WIN@");
|
16
|
+
} else if (platform == TEXT("Mac")) {
|
17
|
+
return std::string("@INKLECATE_CMD_MAC@");
|
18
|
+
} else if (platform == TEXT("Linux")) {
|
19
|
+
return std::string("@INKLECATE_CMD_LINUX@");
|
20
|
+
} else {
|
21
|
+
// UE_LOG(InkCpp, Warning, TEXT("Platform: '%s' is not know. For compiling a .ink file a system wide 'inklecate' executable wil be tried to use."), platform);
|
22
|
+
return std::string("inklecate");
|
23
|
+
}
|
24
|
+
}
|
@@ -0,0 +1,9 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
#include "Logging/LogMacros.h"
|
9
|
+
DECLARE_LOG_CATEGORY_EXTERN(InkCpp, Log, All);
|