inkcpp_rb 0.1.0
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- checksums.yaml +7 -0
- data/.ruby-version +1 -0
- data/CHANGELOG.md +1 -0
- data/Gemfile +10 -0
- data/Gemfile.lock +84 -0
- data/LICENSE +7 -0
- data/README.md +3 -0
- data/Rakefile +16 -0
- data/bin/console +15 -0
- data/bin/setup +10 -0
- data/bin/tapioca +29 -0
- data/ext/inkcpp_rb/extconf.rb +19 -0
- data/ext/inkcpp_rb/inkcpp/.clang-format +99 -0
- data/ext/inkcpp_rb/inkcpp/.github/FUNDING.yml +1 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/build.yml +344 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/release.yml +49 -0
- data/ext/inkcpp_rb/inkcpp/.gitignore +25 -0
- data/ext/inkcpp_rb/inkcpp/.gitmodules +9 -0
- data/ext/inkcpp_rb/inkcpp/CMakeLists.txt +170 -0
- data/ext/inkcpp_rb/inkcpp/CODE_OF_CONDUCT.md +76 -0
- data/ext/inkcpp_rb/inkcpp/CONTRIBUTING.md +55 -0
- data/ext/inkcpp_rb/inkcpp/Config.cmake.in +2 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/CMakeLists.txt +13 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.c +38 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/main.cpp +40 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example/test.ink.json +1 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/cmake_example.zip +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/InkCPP_DEMO.zip +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/CreateThread.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/HandleChoice.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ListElementOf.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalRuntime.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/MinimalThread.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/ObseverChange.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/TagListGetValue.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Documentation/unreal/imgs/YieldResume.png +0 -0
- data/ext/inkcpp_rb/inkcpp/Doxyfile +2825 -0
- data/ext/inkcpp_rb/inkcpp/LICENSE.txt +22 -0
- data/ext/inkcpp_rb/inkcpp/Minimal.runsettings +8 -0
- data/ext/inkcpp_rb/inkcpp/README.md +192 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/CMakeLists.txt +67 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/array.h +481 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/avl_array.h +833 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/casting.h +93 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/choice.cpp +54 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.cpp +124 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/collections/restorable.h +406 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.cpp +52 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/container_operations.h +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/executioner.h +179 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functional.cpp +86 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functions.cpp +54 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/functions.h +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.cpp +289 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/globals_impl.h +149 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/header.cpp +44 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/choice.h +106 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/functional.h +327 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/globals.h +196 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/list.h +187 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/runner.h +291 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/snapshot.h +61 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/story.h +219 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp/include/story_ptr.h +233 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/list_impl.h +39 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/list_table.cpp +841 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/numeric_operations.cpp +40 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/runner_impl.cpp +1396 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp/system.cpp +39 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp_c/inkcpp_c.pc.in +10 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Lists.c +73 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_c/tests/Observer.c +36 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/CMakeLists.txt +49 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/inkcpp_cl.cpp +215 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.cpp +209 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_cl/test.h +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/CMakeLists.txt +37 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.cpp +446 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_emitter.h +70 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.cpp +166 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/binary_stream.h +79 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/command.cpp +107 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/compiler.cpp +96 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.cpp +62 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/emitter.h +104 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compilation_results.h +22 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/include/compiler.h +44 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json.hpp +24596 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.cpp +411 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/json_compiler.h +62 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.cpp +47 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_compiler/list_data.h +70 -0
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- data/ext/inkcpp_rb/inkcpp/inkcpp_py/CMakeLists.txt +19 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/example.py +78 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/src/module.cpp +317 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/conftest.py +53 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_ExternalFunctions.py +35 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Globals.py +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Lists.py +43 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Observer.py +27 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/tests/test_Snapshot.py +57 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_py/unreal_example.ink +71 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Array.cpp +115 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/CMakeLists.txt +117 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Callstack.cpp +392 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/EmptyStringForDivert.cpp +36 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ExternalFunctionsExecuteProperly.cpp +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/FallbackFunction.cpp +77 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Globals.cpp +73 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/InkyJson.cpp +34 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/LabelCondition.cpp +60 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Lists.cpp +144 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/LookaheadSafe.cpp +46 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Main.cpp +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/MoveTo.cpp +95 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/NewLines.cpp +76 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/NoEarlyTags.cpp +33 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Observer.cpp +245 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Pointer.cpp +191 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Restorable.cpp +294 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/SpaceAfterBracketChoice.cpp +45 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Stack.cpp +224 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Tags.cpp +131 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ThirdTierChoiceAfterBrackets.cpp +38 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/UTF8.cpp +56 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/Value.cpp +210 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/catch.hpp +17970 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/AHF.ink +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ChoiceBracketStory.ink +7 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/EmptyStringForDivert.ink +13 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ExternalFunctionsExecuteProperly.ink +11 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/FallBack.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/GlobalStory.ink +9 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LabelConditionStory.ink +5 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LinesStory.ink +42 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListLogicStory.ink +40 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ListStory.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/LookaheadSafe.ink +14 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/MoveTo.ink +36 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/NoEarlyTags.ink +19 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ObserverStory.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/SimpleStoryFlow.ink +65 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TagsStory.ink +22 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/TheIntercept.ink +1686 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/ThirdTierChoiceAfterBracketsStory.ink +13 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF-8-demo.txt +212 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/UTF8Story.ink +218 -0
- data/ext/inkcpp_rb/inkcpp/inkcpp_test/ink/simple-1.1.1-inklecate.json +154 -0
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- data/ext/inkcpp_rb/inkcpp/notes/ArchitectureNotes.md +54 -0
- data/ext/inkcpp_rb/inkcpp/notes/ListNotes.md +69 -0
- data/ext/inkcpp_rb/inkcpp/notes/OperationNotes.md +35 -0
- data/ext/inkcpp_rb/inkcpp/notes/TagsNotes.md +24 -0
- data/ext/inkcpp_rb/inkcpp/notes/WhitespaceNotes.md +28 -0
- data/ext/inkcpp_rb/inkcpp/proofing/README.md +3 -0
- data/ext/inkcpp_rb/inkcpp/proofing/inkcpp_runtime_driver +12 -0
- data/ext/inkcpp_rb/inkcpp/pyproject.toml +63 -0
- data/ext/inkcpp_rb/inkcpp/setup.py +166 -0
- data/ext/inkcpp_rb/inkcpp/shared/CMakeLists.txt +14 -0
- data/ext/inkcpp_rb/inkcpp/shared/private/command.h +172 -0
- data/ext/inkcpp_rb/inkcpp/shared/private/header.h +46 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/config.h +53 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/system.h +307 -0
- data/ext/inkcpp_rb/inkcpp/shared/public/version.h +14 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestAllSequenceTypes.ink +59 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestArithmetic.ink +17 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBasicStringLiterals.ink +8 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBasicTunnel.ink +10 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestBlanksInInlineSequences.ink +51 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestCallStackEvaluation.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceCount.ink +15 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceDivertsToDone.ink +6 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestChoiceWithBracketsOnly.ink +9 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestCompareDivertTargets.ink +26 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestComplexTunnels.ink +22 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestConditionalChoiceInWeave.ink +19 -0
- data/ext/inkcpp_rb/inkcpp/tests/TestTunnelOnwardsAfterTunnel.ink +17 -0
- data/ext/inkcpp_rb/inkcpp/unreal/CMakeLists.txt +51 -0
- data/ext/inkcpp_rb/inkcpp/unreal/UE_example.ink +92 -0
- data/ext/inkcpp_rb/inkcpp/unreal/blueprint_filter.js +377 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Resources/Icon128.png +0 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkAsset.cpp +47 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkChoice.cpp +40 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkList.cpp +86 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkRuntime.cpp +265 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkThread.cpp +239 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/InkVar.cpp +143 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/TagList.cpp +95 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Private/inkcpp.cpp +13 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkAsset.h +50 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkChoice.h +58 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkDelegates.h +139 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkList.h +102 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkRuntime.h +177 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkSnapshot.h +30 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkThread.h +215 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/InkVar.h +245 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/TagList.h +77 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/Public/inkcpp.h +217 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp/inkcpp.Build.cs +62 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.cpp +237 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/InkAssetFactory.h +43 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inkcpp_editor.cpp +13 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/Private/inklecate_cmd.cpp.in +24 -0
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- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/Source/inkcpp_editor/inkcpp_editor.Build.cs +61 -0
- data/ext/inkcpp_rb/inkcpp/unreal/inkcpp/inkcpp.uplugin +44 -0
- data/ext/inkcpp_rb/inkcpp/unreal/render.css +1 -0
- data/ext/inkcpp_rb/inkcpp_rb.cpp +321 -0
- data/inkcpp_rb.gemspec +54 -0
- data/rbi/inkcpp_rb.rbi +211 -0
- data/sorbet/config +4 -0
- data/sorbet/rbi/annotations/.gitattributes +1 -0
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- data/sorbet/rbi/gems/rice@4.3.3.rbi +44 -0
- data/sorbet/rbi/gems/spoom@1.5.0.rbi +4932 -0
- data/sorbet/rbi/gems/tapioca@0.16.7.rbi +3611 -0
- data/sorbet/rbi/gems/thor@1.3.2.rbi +4378 -0
- data/sorbet/rbi/gems/yard-sorbet@0.9.0.rbi +435 -0
- data/sorbet/rbi/gems/yard@0.9.37.rbi +18379 -0
- data/sorbet/tapioca/config.yml +13 -0
- data/sorbet/tapioca/require.rb +4 -0
- metadata +400 -0
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/* Copyright (c) 2024 Julian Benda
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*
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* This file is part of inkCPP which is released under MIT license.
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* See file LICENSE.txt or go to
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* https://github.com/JBenda/inkcpp for full license details.
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "Misc/Optional.h"
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#include "InkDelegates.h"
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#include "InkSnapshot.h"
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#include "ink/types.h"
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#include "ink/globals.h"
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#include "InkRuntime.generated.h"
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class UInkThread;
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struct FInkVar;
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namespace ink::runtime { class story; }
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25
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+
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/** Instanciated story with global variable storage and access, used to instanciate new threads.
|
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+
* @ingroup unreal
|
28
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+
*/
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+
UCLASS()
|
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class INKCPP_API AInkRuntime : public AActor
|
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{
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GENERATED_BODY()
|
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+
|
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public:
|
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// Sets default values for this actor's properties
|
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+
AInkRuntime();
|
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+
~AInkRuntime();
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+
|
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+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
40
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+
/**
|
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+
* Create a new Thread. If a Snapshot is set/loaded create Threads like there was before
|
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+
* if you want to create a fresh Thread despite an existing LoadedSnapshot enter the starting path
|
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+
*
|
44
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+
* @blueprint
|
45
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+
*/
|
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+
UInkThread* Start(TSubclassOf<UInkThread> type, FString path = "", bool runImmediately = true);
|
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+
|
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+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
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|
+
/**
|
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|
+
* Create a new Thread in existing memory, for more details \see AInkRuntime::Start()
|
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+
*
|
52
|
+
* @blueprint
|
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|
+
*/
|
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+
UInkThread* StartExisting(UInkThread* thread, FString path = "", bool runImmediately = true);
|
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+
|
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+
UFUNCTION(BlueprintCallable, Category="Ink")
|
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+
/** creates a snapshot of the current runtime state.
|
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+
* can be loladed with @ref #LoadSnapshot()
|
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+
*
|
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+
* @blueprint
|
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|
+
*/
|
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FInkSnapshot Snapshot();
|
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+
|
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|
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UFUNCTION(BlueprintCallable, Category = "Ink")
|
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|
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/**
|
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* Loads a snapshot file, therfore deletes globals and invalidate all current Threads
|
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* After this Start and StartExisting will load the corresponding Threads (on at a time)
|
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+
*
|
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+
* @blueprint
|
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+
*/
|
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+
void LoadSnapshot(const FInkSnapshot& snapshot);
|
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+
|
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+
|
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+
UFUNCTION(BlueprintCallable, Category="Ink")
|
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|
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/** Marks a thread as "exclusive".
|
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+
* As long as it is running, no other threads will update.
|
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+
* @see #PopExclusiveThread()
|
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|
+
*
|
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|
+
* @blueprint
|
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|
+
*/
|
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|
+
void PushExclusiveThread(UInkThread* Thread);
|
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+
|
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|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
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|
+
/** Removes a thread from the exclusive stack.
|
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|
+
* @see #PushExclusiveThread()
|
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|
+
*
|
87
|
+
* @blueprint
|
88
|
+
*/
|
89
|
+
void PopExclusiveThread(UInkThread* Thread);
|
90
|
+
|
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|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
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|
+
/** register a "tag function"
|
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|
+
* This function is executed if context or a tag in a special format apears
|
94
|
+
* @see @ref TagFunction
|
95
|
+
*
|
96
|
+
* @blueprint
|
97
|
+
*/
|
98
|
+
void RegisterTagFunction(FName functionName, const FTagFunctionDelegate & function);
|
99
|
+
|
100
|
+
/** @private for interanl use */
|
101
|
+
void HandleTagFunction(UInkThread* Caller, const TArray<FString>& Params);
|
102
|
+
|
103
|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
104
|
+
/** Access a variable from the ink runtime.
|
105
|
+
* variables are shared between all threads in the same runtime.
|
106
|
+
* @param name of variable in ink script
|
107
|
+
*
|
108
|
+
* @blueprint
|
109
|
+
*/
|
110
|
+
FInkVar GetGlobalVariable(const FString& name);
|
111
|
+
|
112
|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
113
|
+
/** Sets a global variable inside the ink runtime.
|
114
|
+
* @param name of variable in ink script
|
115
|
+
* @param value new value for the variable
|
116
|
+
*
|
117
|
+
* @blueprint
|
118
|
+
*/
|
119
|
+
void SetGlobalVariable(const FString& name, const FInkVar& value);
|
120
|
+
|
121
|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
122
|
+
/** Gets a ping if variable changes
|
123
|
+
* @see #ObserverVariableEvent() #ObserverVariableChange()
|
124
|
+
*
|
125
|
+
* @blueprint
|
126
|
+
*/
|
127
|
+
void ObserverVariable(const FString& variableName, const FVariableCallbackDelegate& callback);
|
128
|
+
|
129
|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
130
|
+
/** On variable change provides new value
|
131
|
+
* @see #ObserverVariable() #ObserverVariableChange()
|
132
|
+
*
|
133
|
+
* @blueprint
|
134
|
+
*/
|
135
|
+
void ObserverVariableEvent(const FString& variableName, const FVariableCallbackDelegateNewValue& callback);
|
136
|
+
|
137
|
+
UFUNCTION(BlueprintCallable, Category="Ink")
|
138
|
+
/** On variable change provides old and new value.
|
139
|
+
* @see #ObserverVariableEvent() #ObserverVariable()
|
140
|
+
* @attention if the varibale set for the firs time, the old value has value type @ref
|
141
|
+
* EInkVarType::None
|
142
|
+
*
|
143
|
+
* @blueprint
|
144
|
+
*/
|
145
|
+
void ObserverVariableChange(const FString& variableName, const FVariableCallbackDelegateNewOldValue& callback);
|
146
|
+
|
147
|
+
protected:
|
148
|
+
/** Called when the game starts or when spawned */
|
149
|
+
virtual void BeginPlay() override;
|
150
|
+
|
151
|
+
public:
|
152
|
+
// Called every frame
|
153
|
+
/** @private */
|
154
|
+
virtual void Tick(float DeltaTime) override;
|
155
|
+
|
156
|
+
// Story asset used in this level
|
157
|
+
UPROPERTY(EditAnywhere, Category="Ink")
|
158
|
+
/** @private */
|
159
|
+
class UInkAsset* InkAsset;
|
160
|
+
|
161
|
+
private:
|
162
|
+
ink::runtime::story* mpRuntime;
|
163
|
+
ink::runtime::globals mpGlobals;
|
164
|
+
|
165
|
+
UPROPERTY()
|
166
|
+
TArray<UInkThread*> mThreads;
|
167
|
+
|
168
|
+
TMap<FName, FGlobalTagFunctionMulticastDelegate> mGlobalTagFunctions;
|
169
|
+
|
170
|
+
UPROPERTY()
|
171
|
+
TArray<UInkThread*> mExclusiveStack;
|
172
|
+
|
173
|
+
// UPROPERTY(EditDefaultsOnly, Category="Ink")
|
174
|
+
TOptional<FInkSnapshot> mSnapshot;
|
175
|
+
// snapshot generates data when re-constructing the globals to allow reconstructing the threads
|
176
|
+
ink::runtime::snapshot* mpSnapshot;
|
177
|
+
};
|
@@ -0,0 +1,30 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
|
9
|
+
#include "InkSnapshot.generated.h"
|
10
|
+
|
11
|
+
/** A serelizable snapshot of a runtime state
|
12
|
+
* Can be used as variable in a USaveGame to be stored and reloaded
|
13
|
+
* @ingroup unreal
|
14
|
+
*/
|
15
|
+
USTRUCT(BlueprintType)
|
16
|
+
struct INKCPP_API FInkSnapshot
|
17
|
+
{
|
18
|
+
GENERATED_BODY()
|
19
|
+
FInkSnapshot() {}
|
20
|
+
|
21
|
+
/** @private */
|
22
|
+
FInkSnapshot(const char* snap_data, size_t snap_len)
|
23
|
+
: data(reinterpret_cast<const uint8*>(snap_data), snap_len)
|
24
|
+
{}
|
25
|
+
UPROPERTY(BlueprintReadWrite, SaveGame, Category = "ink|SaveGame")
|
26
|
+
/** Raw data used to restore runtime state.
|
27
|
+
* not needed if a USaveGame is used.
|
28
|
+
*/
|
29
|
+
TArray<uint8> data;
|
30
|
+
};
|
@@ -0,0 +1,215 @@
|
|
1
|
+
/* Copyright (c) 2024 Julian Benda
|
2
|
+
*
|
3
|
+
* This file is part of inkCPP which is released under MIT license.
|
4
|
+
* See file LICENSE.txt or go to
|
5
|
+
* https://github.com/JBenda/inkcpp for full license details.
|
6
|
+
*/
|
7
|
+
#pragma once
|
8
|
+
|
9
|
+
#include "CoreMinimal.h"
|
10
|
+
#include "UObject/NoExportTypes.h"
|
11
|
+
|
12
|
+
#include "InkVar.h"
|
13
|
+
#include "InkDelegates.h"
|
14
|
+
|
15
|
+
|
16
|
+
#include "ink/runner.h"
|
17
|
+
#include "ink/types.h"
|
18
|
+
|
19
|
+
#include "InkThread.generated.h"
|
20
|
+
|
21
|
+
class UTagList;
|
22
|
+
class AInkRuntime;
|
23
|
+
class UInkChoice;
|
24
|
+
|
25
|
+
/** Base class for all ink threads
|
26
|
+
* @ingroup unreal
|
27
|
+
*/
|
28
|
+
UCLASS(Blueprintable)
|
29
|
+
class INKCPP_API UInkThread : public UObject
|
30
|
+
{
|
31
|
+
GENERATED_BODY()
|
32
|
+
|
33
|
+
public:
|
34
|
+
UInkThread();
|
35
|
+
~UInkThread();
|
36
|
+
|
37
|
+
// Yields the thread immediately. Will wait until Resume().
|
38
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
39
|
+
/** Yields the thread immediatly.
|
40
|
+
* This will stop the execution (after finishing the current line).
|
41
|
+
* until @ref #Resume() is called.
|
42
|
+
*
|
43
|
+
* @ref #Yield() and @ref #Resume() working with a refernce counter.
|
44
|
+
* therfore a thread can be yield multiple times, and must then be resumed
|
45
|
+
* the same amount.
|
46
|
+
*
|
47
|
+
* @blueprint
|
48
|
+
*/
|
49
|
+
void Yield();
|
50
|
+
|
51
|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
52
|
+
/** Checks if the thread is stopped.
|
53
|
+
* @retval true if the thread currently waiting to resume
|
54
|
+
* @see #Yield() #Resume()
|
55
|
+
*
|
56
|
+
* @blueprint
|
57
|
+
*/
|
58
|
+
bool IsYielding();
|
59
|
+
|
60
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
61
|
+
/** Resumes yielded thread.
|
62
|
+
* @see #Yield()
|
63
|
+
*
|
64
|
+
* @blueprint
|
65
|
+
*/
|
66
|
+
void Resume();
|
67
|
+
|
68
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
69
|
+
/** Kills thread at next possible moment
|
70
|
+
*
|
71
|
+
* @blueprint
|
72
|
+
*/
|
73
|
+
void Stop();
|
74
|
+
|
75
|
+
UFUNCTION(BlueprintPure, Category = "Ink")
|
76
|
+
|
77
|
+
/** Access runtime the thread belongs to
|
78
|
+
* @return runtime of the thread
|
79
|
+
*
|
80
|
+
* @blueprint
|
81
|
+
*/
|
82
|
+
AInkRuntime* GetRuntime() const { return mpRuntime; }
|
83
|
+
|
84
|
+
// Called before the thread begins executing
|
85
|
+
UFUNCTION(BlueprintImplementableEvent, Category = "Ink")
|
86
|
+
/** triggered after initalizing the runner
|
87
|
+
*
|
88
|
+
* @blueprint
|
89
|
+
*/
|
90
|
+
void OnStartup();
|
91
|
+
|
92
|
+
// Called when the thread has printed a new line
|
93
|
+
UFUNCTION(BlueprintImplementableEvent, Category = "Ink")
|
94
|
+
/** triggerd if a new line of context is available
|
95
|
+
* @param line text of new line
|
96
|
+
* @param tags tags assoziated with this line
|
97
|
+
*
|
98
|
+
* @blueprint
|
99
|
+
*/
|
100
|
+
void OnLineWritten(const FString& line, const UTagList* tags);
|
101
|
+
|
102
|
+
UFUNCTION(BlueprintImplementableEvent, Category = "Ink")
|
103
|
+
/** triggered when a tag is encountered
|
104
|
+
* @param tag_name the tag found
|
105
|
+
*
|
106
|
+
* @blueprint
|
107
|
+
*/
|
108
|
+
void OnTag(const FString& tag_name);
|
109
|
+
|
110
|
+
UFUNCTION(BlueprintImplementableEvent, Category = "Ink")
|
111
|
+
/** triggered when reached a choice point.
|
112
|
+
* @param choices possible branches to choos for continue
|
113
|
+
* @see #PickChoice()
|
114
|
+
*
|
115
|
+
* @blueprint
|
116
|
+
*/
|
117
|
+
void OnChoice(const TArray<UInkChoice*>& choices);
|
118
|
+
|
119
|
+
UFUNCTION(BlueprintImplementableEvent, Category = "Ink")
|
120
|
+
/** triggered when the thread reached the end of context
|
121
|
+
* @see AInkRuntime::StartExisting()
|
122
|
+
*
|
123
|
+
* @blueprint
|
124
|
+
*/
|
125
|
+
void OnShutdown();
|
126
|
+
|
127
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
128
|
+
/** picks a choice to continue with
|
129
|
+
* @see UInkChoice::GetIndex()
|
130
|
+
* @retval false if the index is out of range
|
131
|
+
*
|
132
|
+
* @blueprint
|
133
|
+
*/
|
134
|
+
bool PickChoice(int index);
|
135
|
+
|
136
|
+
// Registers a callback for a named "tag function"
|
137
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
138
|
+
/** Register a callback for a named "tag function"
|
139
|
+
* @see @ref TagFunction
|
140
|
+
*
|
141
|
+
* @blueprint
|
142
|
+
*/
|
143
|
+
void RegisterTagFunction(FName functionName, const FTagFunctionDelegate& function);
|
144
|
+
|
145
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
146
|
+
/** register a external function.
|
147
|
+
* A function provides a return value
|
148
|
+
* @see if you do not want to return something #RegisterExternalEvent()
|
149
|
+
*
|
150
|
+
* @blueprint
|
151
|
+
*/
|
152
|
+
void RegisterExternalFunction(
|
153
|
+
const FString& functionName, const FExternalFunctionDelegate& function,
|
154
|
+
bool lookaheadSafe = false
|
155
|
+
);
|
156
|
+
|
157
|
+
UFUNCTION(BlueprintCallable, Category = "Ink")
|
158
|
+
/** register external event.
|
159
|
+
* A event has the return type void.
|
160
|
+
* @see If you want to return a value use #RegisterExternalFunction()
|
161
|
+
*
|
162
|
+
* @blueprint
|
163
|
+
*/
|
164
|
+
void RegisterExternalEvent(
|
165
|
+
const FString& functionName, const FExternalFunctionVoidDelegate& function,
|
166
|
+
bool lookaheadSafe = false
|
167
|
+
);
|
168
|
+
|
169
|
+
|
170
|
+
protected:
|
171
|
+
/** @private */
|
172
|
+
virtual void OnStartup_Implementation() {}
|
173
|
+
|
174
|
+
/** @private */
|
175
|
+
virtual void OnLineWritten_Implementation(const FString& line, UTagList* tags) {}
|
176
|
+
|
177
|
+
/** @private */
|
178
|
+
virtual void OnTag_Implementation(const FString& line) {}
|
179
|
+
|
180
|
+
/** @private */
|
181
|
+
virtual void OnChoice_Implementation(const TArray<UInkChoice*>& choices) {}
|
182
|
+
|
183
|
+
/** @private */
|
184
|
+
virtual void OnShutdown_Implementation() {}
|
185
|
+
|
186
|
+
private:
|
187
|
+
friend class AInkRuntime;
|
188
|
+
|
189
|
+
void Initialize(FString path, AInkRuntime* runtime, ink::runtime::runner thread);
|
190
|
+
bool Execute();
|
191
|
+
bool CanExecute() const;
|
192
|
+
|
193
|
+
bool ExecuteInternal();
|
194
|
+
|
195
|
+
void ExecuteTagMethod(const TArray<FString>& Params);
|
196
|
+
|
197
|
+
private:
|
198
|
+
ink::runtime::runner mpRunner;
|
199
|
+
UTagList* mpTags;
|
200
|
+
TArray<UInkChoice*> mCurrentChoices; /// @TODO: make accassible?
|
201
|
+
|
202
|
+
TMap<FName, FTagFunctionMulticastDelegate> mTagFunctions;
|
203
|
+
|
204
|
+
FString mStartPath;
|
205
|
+
bool mbHasRun;
|
206
|
+
|
207
|
+
int mnChoiceToChoose;
|
208
|
+
int mnYieldCounter;
|
209
|
+
bool mbInChoice;
|
210
|
+
bool mbKill;
|
211
|
+
bool mbInitialized;
|
212
|
+
|
213
|
+
UPROPERTY()
|
214
|
+
AInkRuntime* mpRuntime;
|
215
|
+
};
|
@@ -0,0 +1,245 @@
|
|
1
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/* Copyright (c) 2024 Julian Benda
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*
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* This file is part of inkCPP which is released under MIT license.
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* See file LICENSE.txt or go to
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* https://github.com/JBenda/inkcpp for full license details.
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*
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* Based on Copyright (c) 2020 David Colson
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* UnrealInk @ https://github.com/DavidColson/UnrealInk
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "UObject/TextProperty.h"
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#include "Containers/Union.h"
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#include "Containers/StringConv.h"
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#include "InkList.h"
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#include "InkVar.generated.h"
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/** Label for types possible contained in a @ref FInkVar
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* @ingroup unreal
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*/
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UENUM(BlueprintType)
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enum class EInkVarType : uint8
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{
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Float, ///< contains a value of type float
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Int, ///< contains a value of type int or uint
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UInt, ///< @todo currenty not supported
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Bool, ///< contains a boolean
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String, ///< contains a string value
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List, ///< contains a @ref UInkList
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None ///< contains no value
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};
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namespace ink::runtime { struct value; }
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/** A wrapper for passing around ink vars to and from ink itself.
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* To access the values see @ref UInkVarLibrary
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* @see UInkVarLibrary
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* @ingroup unreal
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*/
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USTRUCT(BlueprintType)
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struct INKCPP_API FInkVar
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{
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GENERATED_BODY()
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FInkVar() {}
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/** @private */
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FInkVar(float val) { value.SetSubtype<float>(val); }
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/** @private */
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FInkVar(int val) { value.SetSubtype<int>(val); }
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/** @private */
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FInkVar(unsigned val)
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{
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UE_LOG(InkCpp, Warning, TEXT("Converting unsigned to signed int, since missing blueprint support for unsigned type"));
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value.SetSubtype<int>(val);
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} // TODO: change if we find a way to support unsigned values in blueprints
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/** @private */
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FInkVar(bool val) { value.SetSubtype<bool>(val); }
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/** @private */
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FInkVar(FString val) {
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value.SetSubtype<FString>(val);
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BufferDecodedString();
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}
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/** @private */
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FInkVar(UInkList& List) { value.SetSubtype<UInkList*>(&List); }
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/** @private */
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FInkVar(ink::runtime::value val);
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/** @private */
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ink::runtime::value to_value() const;
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// allow changing via Editor, but not in controle flow, it is just a wrapper type to create a new one
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// UPROPERTY(EditAnywhere, Category = "Ink")
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/** @private */
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TUnion<float, int, unsigned, bool, FString, UInkList*> value;
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/** Keeps utf8 version of string alive to write it in runtime.
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* @private
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*/
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TArray<UTF8CHAR> utf8{};
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/** Get the type contained in the value
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* @retval EInkVarType::None if no value is contained (void)
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* @private
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*/
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EInkVarType type() const {
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uint8 id = value.GetCurrentSubtypeIndex();
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if(id >= static_cast<uint8>(EInkVarType::None))
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{ return EInkVarType::None; }
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else
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{ return static_cast<EInkVarType>(id); }
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}
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private:
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void BufferDecodedString() {
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FTCHARToUTF8 Convert(*value.GetSubtype<FString>());
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utf8.SetNum(Convert.Length() + 1);
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UTF8CHAR* dst = utf8.GetData();
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[this,&dst](const UTF8CHAR* src){
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int i = 0;
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while(*src) {
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*dst++ = *src++;
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}
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*dst = static_cast<UTF8CHAR>(0);
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}(reinterpret_cast<const UTF8CHAR*>(Convert.Get()));
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}
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};
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/** Conversion Methods for @ref FInkVar
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* @ingroup unreal
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*/
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UCLASS()
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class INKCPP_API UInkVarLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Var Type", BlueprintAutocast), Category = "Ink")
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/** Get the type contained in the value
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* @retval EInkVarType::None if no value is contained (void)
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*
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* @blueprint
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*/
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static EInkVarType InkVarType(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "String (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access String value
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*
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* @blueprint
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*/
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static FString Conv_InkVarString(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Int (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access Int/Uint value
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* @todo suppurt unsigned int
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*
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* @blueprint
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*/
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static int Conv_InkVarInt(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Float (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access Float Value
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*
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* @blueprint
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*/
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static float Conv_InkVarFloat(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Name (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access String value as FName
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*
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* @blueprint
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*/
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static FName Conv_InkVarName(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Text (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access Strnig value as FText
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*
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* @blueprint
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*/
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static FText Conv_InkVarText(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Bool (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access bool value
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*
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* @blueprint */
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static bool Conv_InkVarBool(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "InkList (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Access @ref UInkList "List" value
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*
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* @blueprint
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*/
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static const UInkList* Conv_InkVarInkList(const FInkVar& InkVar);
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// UFUNCTION(BlueprintPure, meta = (DisplayName = "UInt (Ink Var)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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// static unsigned Conv_InkVarUInt(const FInkVar& InkVar);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (String)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert string to @ref FInkVar
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*
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* @blueprint
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*/
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static FInkVar Conv_StringInkVar(const FString& String);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (Int)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert int to @ref FInkVar
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* @todo support unsigned values
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*
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* @blueprint
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*/
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static FInkVar Conv_IntInkVar(int Number);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (Float)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert float to @ref FInkVar
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*
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* @blueprint
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*/
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static FInkVar Conv_FloatInkVar(float Number);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (Text)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert FText to @ref FInkVar of type @ref EInkVarType::String "String"
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*
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* @blueprint
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*/
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static FInkVar Conv_TextInkVar(const FText& Text);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (Name)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert FName to @ref FInkVar of type @ref EInkVarType::String "String"
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*
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* @blueprint
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*/
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static FInkVar Conv_NameInkVar(const FName& Name);
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UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (Bool)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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/** Convert bool to @ref FInkVar
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*
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* @blueprint
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*/
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static FInkVar Conv_BoolInkVar(bool Boolean);
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UFUNCTION(
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BlueprintPure,
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meta = (DisplayName = "Ink Var (InkList)", CompactNodeTitle = "->", BlueprintAutocast),
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Category = "Ink"
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)
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/** Converts @ref UInkList "List" to @ref FInkVar
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*
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* @blueprint
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*/
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static FInkVar Conv_ListInkVar(UInkList* List);
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// UFUNCTION(BlueprintPure, meta = (DisplayName = "Ink Var (UInt)", CompactNodeTitle = "->", BlueprintAutocast), Category = "Ink")
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// static FInkVar Conv_UIntInkVar(unsigned Number);
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};
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