inkcpp_rb 0.1.0
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- checksums.yaml +7 -0
- data/.ruby-version +1 -0
- data/CHANGELOG.md +1 -0
- data/Gemfile +10 -0
- data/Gemfile.lock +84 -0
- data/LICENSE +7 -0
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- data/Rakefile +16 -0
- data/bin/console +15 -0
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- data/bin/tapioca +29 -0
- data/ext/inkcpp_rb/extconf.rb +19 -0
- data/ext/inkcpp_rb/inkcpp/.clang-format +99 -0
- data/ext/inkcpp_rb/inkcpp/.github/FUNDING.yml +1 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/build.yml +344 -0
- data/ext/inkcpp_rb/inkcpp/.github/workflows/release.yml +49 -0
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- data/ext/inkcpp_rb/inkcpp/CONTRIBUTING.md +55 -0
- data/ext/inkcpp_rb/inkcpp/Config.cmake.in +2 -0
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|
+
1. -> seq3 ->
|
30
|
+
2. -> seq3 ->
|
31
|
+
3. -> seq3 ->
|
32
|
+
\---
|
33
|
+
1. -> seq4 ->
|
34
|
+
2. -> seq4 ->
|
35
|
+
3. -> seq4 ->
|
36
|
+
|
37
|
+
== seq1 ==
|
38
|
+
{a||b}
|
39
|
+
->->
|
40
|
+
|
41
|
+
== seq2 ==
|
42
|
+
{|a}
|
43
|
+
->->
|
44
|
+
|
45
|
+
== seq3 ==
|
46
|
+
{a|}
|
47
|
+
->->
|
48
|
+
|
49
|
+
== seq4 ==
|
50
|
+
{|}
|
51
|
+
->->
|
@@ -0,0 +1,26 @@
|
|
1
|
+
/**
|
2
|
+
different knot
|
3
|
+
same knot
|
4
|
+
same knot
|
5
|
+
different knot
|
6
|
+
same knot
|
7
|
+
same knot
|
8
|
+
**/
|
9
|
+
|
10
|
+
VAR to_one = -> one
|
11
|
+
VAR to_two = -> two
|
12
|
+
|
13
|
+
{to_one == to_two:same knot|different knot}
|
14
|
+
{to_one == to_one:same knot|different knot}
|
15
|
+
{to_two == to_two:same knot|different knot}
|
16
|
+
{ -> one == -> two:same knot|different knot}
|
17
|
+
{ -> one == to_one:same knot|different knot}
|
18
|
+
{ to_one == -> one:same knot|different knot}
|
19
|
+
|
20
|
+
== one
|
21
|
+
One
|
22
|
+
-> DONE
|
23
|
+
|
24
|
+
=== two
|
25
|
+
Two
|
26
|
+
-> DONE
|
@@ -0,0 +1,22 @@
|
|
1
|
+
/**
|
2
|
+
one (1)
|
3
|
+
one and a half (1.5)
|
4
|
+
two (2)
|
5
|
+
three (3)
|
6
|
+
**/
|
7
|
+
|
8
|
+
-> one (1) -> two (2) ->
|
9
|
+
three (3)
|
10
|
+
|
11
|
+
== one(num) ==
|
12
|
+
one ({num})
|
13
|
+
-> oneAndAHalf (1.5) ->
|
14
|
+
->->
|
15
|
+
|
16
|
+
== oneAndAHalf(num) ==
|
17
|
+
one and a half ({num})
|
18
|
+
->->
|
19
|
+
|
20
|
+
== two (num) ==
|
21
|
+
two ({num})
|
22
|
+
->->
|
@@ -0,0 +1,51 @@
|
|
1
|
+
# download inklecate for unreal plugin
|
2
|
+
install(CODE "
|
3
|
+
include(FetchContent)
|
4
|
+
FetchContent_Populate(inklecate_mac
|
5
|
+
URL https://github.com/inkle/ink/releases/download/v1.1.1/inklecate_mac.zip
|
6
|
+
URL_HASH SHA256=c516402bca5fa249a7712e62591b048b137eba3098c53f9fb85a4253f9b9e2c0
|
7
|
+
SOURCE_DIR \"inklecate/mac\"
|
8
|
+
SUBBUILD_DIR \"${CMAKE_CURRENT_BINARY_DIR}/../_deps/inklecate_mac-subbuild\"
|
9
|
+
)
|
10
|
+
FetchContent_Populate(inklecate_windows
|
11
|
+
URL https://github.com/inkle/ink/releases/download/v1.1.1/inklecate_windows.zip
|
12
|
+
URL_HASH SHA256=6f317cb4c59bf1b31c6dd61e80c6a2287a1d8c241a703f0586f736ae00871aab
|
13
|
+
SOURCE_DIR \"inklecate/windows\"
|
14
|
+
SUBBUILD_DIR \"${CMAKE_CURRENT_BINARY_DIR}/../_deps/inklecate_windows-subbuild\"
|
15
|
+
)
|
16
|
+
FetchContent_Populate(inklecate_linux
|
17
|
+
URL https://github.com/inkle/ink/releases/download/v1.1.1/inklecate_linux.zip
|
18
|
+
URL_HASH SHA256=26f4e188e02536d6e99e73e71d9b13e2c2144187f1368a87e82fd5066176cff8
|
19
|
+
SOURCE_DIR \"inklecate/linux\"
|
20
|
+
SUBBUILD_DIR \"${CMAKE_CURRENT_BINARY_DIR}/../_deps/inklecate_linux-subbuild\"
|
21
|
+
)
|
22
|
+
set(FETCHCONTENT_QUIET OFF)
|
23
|
+
set(CMAKE_TLS_VERIFY true)
|
24
|
+
if(NOT inklecate_windows_SOURCE_DIR)
|
25
|
+
message(WARNING \"failed to download inklecate for windows, \"
|
26
|
+
\"the unreal plugin will be unable use a .ink file as asset directly\")
|
27
|
+
else()
|
28
|
+
set(INKLECATE_CMD_WIN \"Source/ThirdParty/inklecate/windows/inklecate.exe\")
|
29
|
+
endif()
|
30
|
+
if(NOT inklecate_mac_SOURCE_DIR)
|
31
|
+
message(WARNING \"failed to download inklecate for MacOS, \"
|
32
|
+
\"the unreal plugin will be unable use a .ink file as asset directly\")
|
33
|
+
else()
|
34
|
+
set(INKLECATE_CMD_MAC \"Source/ThirdParty/inklecate/mac/inklecate\")
|
35
|
+
endif()
|
36
|
+
if(NOT inklecate_linux_SOURCE_DIR)
|
37
|
+
message(WARNING \"failed to download inklecate for linux, \"
|
38
|
+
\"the unreal plugin will be unable use a .ink file as asset directly\")
|
39
|
+
else()
|
40
|
+
set(INKLECATE_CMD_LINUX \"Source/ThirdParty/inklecate/linux/inklecate\")
|
41
|
+
endif()
|
42
|
+
configure_file(
|
43
|
+
\"${CMAKE_CURRENT_SOURCE_DIR}/inkcpp/Source/inkcpp_editor/Private/inklecate_cmd.cpp.in\"
|
44
|
+
\"${CMAKE_CURRENT_BINARY_DIR}/inkcpp/Source/inkcpp_editor/Private/inklecate_cmd.cpp\"
|
45
|
+
)
|
46
|
+
" COMPONENT unreal EXCLUDE_FROM_ALL)
|
47
|
+
# Copy files into destination directory
|
48
|
+
install(DIRECTORY "inkcpp/" DESTINATION "inkcpp" COMPONENT unreal EXCLUDE_FROM_ALL
|
49
|
+
PATTERN "*.in" EXCLUDE)
|
50
|
+
install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/../inklecate" DESTINATION "inkcpp/Source/ThirdParty" COMPONENT unreal EXCLUDE_FROM_ALL)
|
51
|
+
install(DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/inkcpp" DESTINATION "." COMPONENT unreal EXCLUDE_FROM_ALL)
|
@@ -0,0 +1,92 @@
|
|
1
|
+
LIST Potions = TalkWithAnimals, Invisibility
|
2
|
+
LIST Clues = Skull, Feather
|
3
|
+
VAR Inventory = (Skull, TalkWithAnimals)
|
4
|
+
VAR Health = 100
|
5
|
+
VAR can_talk_with_animals = false
|
6
|
+
VAR is_insible = false
|
7
|
+
|
8
|
+
-> Mansion.Car
|
9
|
+
|
10
|
+
EXTERNAL transition(to)
|
11
|
+
=== function transition(to) ===
|
12
|
+
~ return 0
|
13
|
+
|
14
|
+
=== function walking(to) ===
|
15
|
+
You startk walking to {to}.
|
16
|
+
~ transition(to)
|
17
|
+
~ return
|
18
|
+
|
19
|
+
=== Wait
|
20
|
+
-> DONE
|
21
|
+
|
22
|
+
=== TClues
|
23
|
+
= TSkull
|
24
|
+
A human skull, why do I have this again?
|
25
|
+
-> END
|
26
|
+
= TFeather
|
27
|
+
A Large Feather found insede the dining room, I wounder from which bird it is.
|
28
|
+
-> END
|
29
|
+
=== TPotions
|
30
|
+
= TTalkWithAnimals
|
31
|
+
A potion which allows the consumer to talk with a variaty of animals. Just make sure
|
32
|
+
your serroundings do not think you are crazy.
|
33
|
+
{can_talk_with_animals: Drinking more of it will not increase the effect.}
|
34
|
+
+ [Put it Back]
|
35
|
+
You put the potion back into your pouch.
|
36
|
+
-> END
|
37
|
+
+ {not can_talk_with_animals} [Drink]
|
38
|
+
A take a sip. The potion tastes like Hores, it is afull.
|
39
|
+
~ can_talk_with_animals = true
|
40
|
+
-> END
|
41
|
+
= TInvisibility
|
42
|
+
A potion which allows the consumer to stay unseen for the human eye. Not tested
|
43
|
+
wtih other speccies.
|
44
|
+
{is_insible: Drinking more of it will not increase the effect.}
|
45
|
+
+ [Put it Back]
|
46
|
+
You put the potion back into your pouch.
|
47
|
+
-> END
|
48
|
+
+ {not is_insible}[Drink]
|
49
|
+
You put a small drop on your thoungh. It feels like liking a battery, such a nice feeling
|
50
|
+
~ is_insible = true
|
51
|
+
-> END
|
52
|
+
|
53
|
+
=== Faint
|
54
|
+
You collapse, the next thing you can remember is how you are given to the ambulance.
|
55
|
+
No further action for today ...
|
56
|
+
-> DONE
|
57
|
+
|
58
|
+
=== Mansion
|
59
|
+
= Car
|
60
|
+
You step outside your car. Its a wired feeling beehing here again.
|
61
|
+
-> Car_cycle
|
62
|
+
= Car_cycle
|
63
|
+
+ (look_around)[look around]
|
64
|
+
It is a strange day. Despite it beeing spring, the sky is one massive gray soup.
|
65
|
+
-> Car_cycle
|
66
|
+
+ [go to the mension]
|
67
|
+
~ walking("Mansion.Entrance")
|
68
|
+
-> Entrance
|
69
|
+
|
70
|
+
= Entrance
|
71
|
+
{not Mansion.look_around: Just in time you are able to see the door, someone with with a yellow summer dress enters it.}
|
72
|
+
You climbing the 56 steps up to the door, high water is a dump thing.
|
73
|
+
-> Entrance_cycle
|
74
|
+
= Entrance_cycle
|
75
|
+
+ (look_around) [look around]
|
76
|
+
While watching around you, <>
|
77
|
+
{Inventory hasnt Invisibility:
|
78
|
+
see a small bottle in the Pot next to the door.
|
79
|
+
-else:
|
80
|
+
see nothing of intrest
|
81
|
+
}
|
82
|
+
-> Entrance_cycle
|
83
|
+
* {look_around} [Pick up the bottle]
|
84
|
+
~ Inventory += Invisibility
|
85
|
+
You pick up the bottle and inspect it more. It is labeld "Invisible", just this one word written with and edding.
|
86
|
+
-> Entrance_cycle
|
87
|
+
+ [Knock]
|
88
|
+
"Ahh", you cry while reaching for the door bell. Saying it was charched would be an understatement.
|
89
|
+
~ Health -= 20
|
90
|
+
{ Health <= 0: -> Faint}
|
91
|
+
-> Entrance_cycle
|
92
|
+
-> DONE
|