gosu 0.8.6-x86-mingw32 → 0.8.7-x86-mingw32
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/Gosu/Audio.hpp +171 -171
- data/Gosu/Bitmap.hpp +96 -96
- data/Gosu/Color.hpp +204 -204
- data/Gosu/Directories.hpp +36 -36
- data/Gosu/Font.hpp +83 -83
- data/Gosu/Gosu.hpp +34 -34
- data/Gosu/Graphics.hpp +115 -115
- data/Gosu/GraphicsBase.hpp +110 -110
- data/Gosu/IO.hpp +269 -269
- data/Gosu/Image.hpp +122 -122
- data/Gosu/ImageData.hpp +61 -61
- data/Gosu/Input.hpp +149 -149
- data/Gosu/Inspection.hpp +14 -14
- data/Gosu/Math.hpp +135 -135
- data/Gosu/Platform.hpp +93 -93
- data/Gosu/Sockets.hpp +156 -156
- data/Gosu/TR1.hpp +56 -56
- data/Gosu/Text.hpp +71 -71
- data/Gosu/TextInput.hpp +70 -70
- data/Gosu/Utility.hpp +28 -28
- data/Gosu/Version.hpp +19 -19
- data/Gosu/Window.hpp +145 -145
- data/examples/ChipmunkIntegration.rb +275 -275
- data/examples/CptnRuby.rb +223 -223
- data/examples/GosuZen.rb +68 -68
- data/examples/MoreChipmunkAndRMagick.rb +155 -155
- data/examples/OpenGLIntegration.rb +225 -225
- data/examples/RMagickIntegration.rb +417 -417
- data/examples/TextInput.rb +154 -154
- data/examples/Tutorial.rb +130 -130
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Map.txt b/data/examples/media/CptnRuby → Map.txt +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +9 -9
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- data/lib/2.1/gosu.so +0 -0
- data/lib/FreeImage.dll +0 -0
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu.rb +19 -16
- data/lib/gosu/patches.rb +81 -81
- data/lib/gosu/preview.rb +143 -139
- data/lib/gosu/run.rb +11 -11
- data/lib/gosu/swig_patches.rb +60 -60
- data/lib/gosu/zen.rb +89 -89
- metadata +5 -5
data/Gosu/TextInput.hpp
CHANGED
@@ -1,70 +1,70 @@
|
|
1
|
-
//! \file TextInput.hpp
|
2
|
-
//! Interface of the TextInput class.
|
3
|
-
|
4
|
-
#ifndef GOSU_TEXTINPUT_HPP
|
5
|
-
#define GOSU_TEXTINPUT_HPP
|
6
|
-
|
7
|
-
#include <Gosu/Fwd.hpp>
|
8
|
-
#include <Gosu/Platform.hpp>
|
9
|
-
#include <Gosu/TR1.hpp>
|
10
|
-
#include <string>
|
11
|
-
|
12
|
-
namespace Gosu
|
13
|
-
{
|
14
|
-
//! TextInput instances are invisible objects that build a text string from input,
|
15
|
-
//! using the current operating system's keyboard layout.
|
16
|
-
//! At its most basic form, you only need to create a new TextInput instance and
|
17
|
-
//! pass it to your window via setTextInput. Until you call this function again,
|
18
|
-
//! passing 0, the TextInput object will build a text that can be accessed via
|
19
|
-
//! TextInput::text().
|
20
|
-
//! A TextInput object is purely abstract, though; drawing the input field is left
|
21
|
-
//! to the user. As with most of Gosu, how this is handled is completely left open.
|
22
|
-
//! TextInput only aims to provide enough code for your own GUIs to build upon.
|
23
|
-
class TextInput
|
24
|
-
{
|
25
|
-
struct Impl;
|
26
|
-
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
27
|
-
#if defined(GOSU_CPP11_ENABLED)
|
28
|
-
TextInput(TextInput&&) = delete;
|
29
|
-
TextInput& operator=(TextInput&&) = delete;
|
30
|
-
TextInput(const TextInput&) = delete;
|
31
|
-
TextInput& operator=(const TextInput&) = delete;
|
32
|
-
#endif
|
33
|
-
|
34
|
-
public:
|
35
|
-
TextInput();
|
36
|
-
virtual ~TextInput();
|
37
|
-
|
38
|
-
std::wstring text() const;
|
39
|
-
|
40
|
-
//! Replaces the current text by the given string and positions the cursor
|
41
|
-
//! at the end of the text, with an empty selection.
|
42
|
-
void setText(const std::wstring& text);
|
43
|
-
|
44
|
-
//! Position of the caret as the index of the character that it's left to.
|
45
|
-
unsigned caretPos() const;
|
46
|
-
//! Sets the caret position as returned by caretPos.
|
47
|
-
//! You usually also want to use setSelectionStart.
|
48
|
-
void setCaretPos(unsigned pos);
|
49
|
-
|
50
|
-
//! If there is a selection, the selectionStart() member yields its beginning,
|
51
|
-
//! using the same indexing scheme as caretPos. If there is no selection,
|
52
|
-
//! selectionStart() is equal to caretPos().
|
53
|
-
unsigned selectionStart() const;
|
54
|
-
//! Sets the start of the selection as returned by selectionStart.
|
55
|
-
void setSelectionStart(unsigned pos);
|
56
|
-
|
57
|
-
// Platform-specific communication with Gosu::Input.
|
58
|
-
bool feedSDLEvent(void* event);
|
59
|
-
|
60
|
-
//! Overridable filter that is applied to all new text that is entered.
|
61
|
-
//! Allows for context-sensitive filtering/extending/... of the text.
|
62
|
-
//! The text will be inserted at caretPos afterwards.
|
63
|
-
virtual std::wstring filter(const std::wstring& text) const
|
64
|
-
{
|
65
|
-
return text;
|
66
|
-
}
|
67
|
-
};
|
68
|
-
}
|
69
|
-
|
70
|
-
#endif
|
1
|
+
//! \file TextInput.hpp
|
2
|
+
//! Interface of the TextInput class.
|
3
|
+
|
4
|
+
#ifndef GOSU_TEXTINPUT_HPP
|
5
|
+
#define GOSU_TEXTINPUT_HPP
|
6
|
+
|
7
|
+
#include <Gosu/Fwd.hpp>
|
8
|
+
#include <Gosu/Platform.hpp>
|
9
|
+
#include <Gosu/TR1.hpp>
|
10
|
+
#include <string>
|
11
|
+
|
12
|
+
namespace Gosu
|
13
|
+
{
|
14
|
+
//! TextInput instances are invisible objects that build a text string from input,
|
15
|
+
//! using the current operating system's keyboard layout.
|
16
|
+
//! At its most basic form, you only need to create a new TextInput instance and
|
17
|
+
//! pass it to your window via setTextInput. Until you call this function again,
|
18
|
+
//! passing 0, the TextInput object will build a text that can be accessed via
|
19
|
+
//! TextInput::text().
|
20
|
+
//! A TextInput object is purely abstract, though; drawing the input field is left
|
21
|
+
//! to the user. As with most of Gosu, how this is handled is completely left open.
|
22
|
+
//! TextInput only aims to provide enough code for your own GUIs to build upon.
|
23
|
+
class TextInput
|
24
|
+
{
|
25
|
+
struct Impl;
|
26
|
+
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
27
|
+
#if defined(GOSU_CPP11_ENABLED)
|
28
|
+
TextInput(TextInput&&) = delete;
|
29
|
+
TextInput& operator=(TextInput&&) = delete;
|
30
|
+
TextInput(const TextInput&) = delete;
|
31
|
+
TextInput& operator=(const TextInput&) = delete;
|
32
|
+
#endif
|
33
|
+
|
34
|
+
public:
|
35
|
+
TextInput();
|
36
|
+
virtual ~TextInput();
|
37
|
+
|
38
|
+
std::wstring text() const;
|
39
|
+
|
40
|
+
//! Replaces the current text by the given string and positions the cursor
|
41
|
+
//! at the end of the text, with an empty selection.
|
42
|
+
void setText(const std::wstring& text);
|
43
|
+
|
44
|
+
//! Position of the caret as the index of the character that it's left to.
|
45
|
+
unsigned caretPos() const;
|
46
|
+
//! Sets the caret position as returned by caretPos.
|
47
|
+
//! You usually also want to use setSelectionStart.
|
48
|
+
void setCaretPos(unsigned pos);
|
49
|
+
|
50
|
+
//! If there is a selection, the selectionStart() member yields its beginning,
|
51
|
+
//! using the same indexing scheme as caretPos. If there is no selection,
|
52
|
+
//! selectionStart() is equal to caretPos().
|
53
|
+
unsigned selectionStart() const;
|
54
|
+
//! Sets the start of the selection as returned by selectionStart.
|
55
|
+
void setSelectionStart(unsigned pos);
|
56
|
+
|
57
|
+
// Platform-specific communication with Gosu::Input.
|
58
|
+
bool feedSDLEvent(void* event);
|
59
|
+
|
60
|
+
//! Overridable filter that is applied to all new text that is entered.
|
61
|
+
//! Allows for context-sensitive filtering/extending/... of the text.
|
62
|
+
//! The text will be inserted at caretPos afterwards.
|
63
|
+
virtual std::wstring filter(const std::wstring& text) const
|
64
|
+
{
|
65
|
+
return text;
|
66
|
+
}
|
67
|
+
};
|
68
|
+
}
|
69
|
+
|
70
|
+
#endif
|
data/Gosu/Utility.hpp
CHANGED
@@ -1,28 +1,28 @@
|
|
1
|
-
//! \file Utility.hpp
|
2
|
-
//! General purpose utility functions.
|
3
|
-
|
4
|
-
#ifndef GOSU_UTILITY_HPP
|
5
|
-
#define GOSU_UTILITY_HPP
|
6
|
-
|
7
|
-
#include <string>
|
8
|
-
#include <vector>
|
9
|
-
|
10
|
-
namespace Gosu
|
11
|
-
{
|
12
|
-
//! Converts an std::string into an std::wstring.
|
13
|
-
std::wstring utf8ToWstring(const std::string& utf8);
|
14
|
-
//! Converts an std::wstring into an std::string.
|
15
|
-
std::string wstringToUTF8(const std::wstring& ws);
|
16
|
-
|
17
|
-
//! Converts an std::string into an std::wstring using local encoding.
|
18
|
-
std::wstring widen(const std::string& s);
|
19
|
-
//! Converts an std::wstring into an std::string using local encoding.
|
20
|
-
std::string narrow(const std::wstring& ws);
|
21
|
-
|
22
|
-
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
23
|
-
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
|
24
|
-
//! being a common language abbreviation.
|
25
|
-
std::string language();
|
26
|
-
}
|
27
|
-
|
28
|
-
#endif
|
1
|
+
//! \file Utility.hpp
|
2
|
+
//! General purpose utility functions.
|
3
|
+
|
4
|
+
#ifndef GOSU_UTILITY_HPP
|
5
|
+
#define GOSU_UTILITY_HPP
|
6
|
+
|
7
|
+
#include <string>
|
8
|
+
#include <vector>
|
9
|
+
|
10
|
+
namespace Gosu
|
11
|
+
{
|
12
|
+
//! Converts an std::string into an std::wstring.
|
13
|
+
std::wstring utf8ToWstring(const std::string& utf8);
|
14
|
+
//! Converts an std::wstring into an std::string.
|
15
|
+
std::string wstringToUTF8(const std::wstring& ws);
|
16
|
+
|
17
|
+
//! Converts an std::string into an std::wstring using local encoding.
|
18
|
+
std::wstring widen(const std::string& s);
|
19
|
+
//! Converts an std::wstring into an std::string using local encoding.
|
20
|
+
std::string narrow(const std::wstring& ws);
|
21
|
+
|
22
|
+
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
23
|
+
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'. You can rely only on the first two letters
|
24
|
+
//! being a common language abbreviation.
|
25
|
+
std::string language();
|
26
|
+
}
|
27
|
+
|
28
|
+
#endif
|
data/Gosu/Version.hpp
CHANGED
@@ -1,19 +1,19 @@
|
|
1
|
-
#ifndef GOSU_VERSION_HPP
|
2
|
-
#define GOSU_VERSION_HPP
|
3
|
-
|
4
|
-
#define GOSU_MAJOR_VERSION 0
|
5
|
-
#define GOSU_MINOR_VERSION 8
|
6
|
-
#define GOSU_POINT_VERSION
|
7
|
-
#define GOSU_VERSION "0.8.
|
8
|
-
|
9
|
-
#define GOSU_COPYRIGHT_NOTICE \
|
10
|
-
"This software uses the following third-party libraries:\n" \
|
11
|
-
"\n" \
|
12
|
-
"Gosu, http://www.libgosu.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
13
|
-
"SDL 2, http://www.libsdl.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
14
|
-
"FreeImage, http://freeimage.sourceforge.net, FreeImage Public License\n" \
|
15
|
-
"libogg & libvorbis, http://www.xiph.org, BSD License, 3-Clause Version, http://www.xiph.org/licenses/bsd\n" \
|
16
|
-
"libsndfile, http://www.mega-nerd.com/libsndfile, GNU LGPL 3, http://www.gnu.org/copyleft/lesser.html\n" \
|
17
|
-
"OpenAL Soft, http://kcat.strangesoft.net/openal.html, GNU LGPL 2, http://www.gnu.org/licenses/old-licenses/lgpl-2.0.html\n"
|
18
|
-
|
19
|
-
#endif
|
1
|
+
#ifndef GOSU_VERSION_HPP
|
2
|
+
#define GOSU_VERSION_HPP
|
3
|
+
|
4
|
+
#define GOSU_MAJOR_VERSION 0
|
5
|
+
#define GOSU_MINOR_VERSION 8
|
6
|
+
#define GOSU_POINT_VERSION 7
|
7
|
+
#define GOSU_VERSION "0.8.7"
|
8
|
+
|
9
|
+
#define GOSU_COPYRIGHT_NOTICE \
|
10
|
+
"This software uses the following third-party libraries:\n" \
|
11
|
+
"\n" \
|
12
|
+
"Gosu, http://www.libgosu.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
13
|
+
"SDL 2, http://www.libsdl.org, MIT License, http://opensource.org/licenses/MIT\n" \
|
14
|
+
"FreeImage, http://freeimage.sourceforge.net, FreeImage Public License\n" \
|
15
|
+
"libogg & libvorbis, http://www.xiph.org, BSD License, 3-Clause Version, http://www.xiph.org/licenses/bsd\n" \
|
16
|
+
"libsndfile, http://www.mega-nerd.com/libsndfile, GNU LGPL 3, http://www.gnu.org/copyleft/lesser.html\n" \
|
17
|
+
"OpenAL Soft, http://kcat.strangesoft.net/openal.html, GNU LGPL 2, http://www.gnu.org/licenses/old-licenses/lgpl-2.0.html\n"
|
18
|
+
|
19
|
+
#endif
|
data/Gosu/Window.hpp
CHANGED
@@ -1,145 +1,145 @@
|
|
1
|
-
//! \file Window.hpp
|
2
|
-
//! Interface of the Window class.
|
3
|
-
|
4
|
-
#ifndef GOSU_WINDOW_HPP
|
5
|
-
#define GOSU_WINDOW_HPP
|
6
|
-
|
7
|
-
#include <Gosu/Fwd.hpp>
|
8
|
-
#include <Gosu/Platform.hpp>
|
9
|
-
#include <Gosu/Input.hpp>
|
10
|
-
#include <Gosu/TR1.hpp>
|
11
|
-
#include <memory>
|
12
|
-
#include <string>
|
13
|
-
|
14
|
-
#ifdef GOSU_IS_WIN
|
15
|
-
#ifndef NOMINMAX
|
16
|
-
#define NOMINMAX
|
17
|
-
#endif
|
18
|
-
#include <windows.h>
|
19
|
-
#endif
|
20
|
-
|
21
|
-
namespace Gosu
|
22
|
-
{
|
23
|
-
//! Returns the width (in pixels) of the user's primary screen.
|
24
|
-
unsigned screenWidth();
|
25
|
-
|
26
|
-
//! Returns the height (in pixels) of the user's primary screen.
|
27
|
-
unsigned screenHeight();
|
28
|
-
|
29
|
-
//! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
|
30
|
-
//! All windows larger than this size will automatically be shrunk to fit.
|
31
|
-
unsigned availableWidth();
|
32
|
-
|
33
|
-
//! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
|
34
|
-
//! All windows larger than this size will automatically be shrunk to fit.
|
35
|
-
unsigned availableHeight();
|
36
|
-
|
37
|
-
//! Convenient all-in-one class that serves as the foundation of a standard
|
38
|
-
//! Gosu application. Manages initialization of all of Gosu's core components
|
39
|
-
//! and provides timing functionality.
|
40
|
-
//! Note that you should really only use one instance of this class at the same time.
|
41
|
-
//! This may or may not change later.
|
42
|
-
class Window
|
43
|
-
{
|
44
|
-
struct Impl;
|
45
|
-
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
46
|
-
#if defined(GOSU_CPP11_ENABLED)
|
47
|
-
Window(Window&&) = delete;
|
48
|
-
Window& operator=(Window&&) = delete;
|
49
|
-
Window(const Window&) = delete;
|
50
|
-
Window& operator=(const Window&) = delete;
|
51
|
-
#endif
|
52
|
-
|
53
|
-
public:
|
54
|
-
//! Constructs a Window.
|
55
|
-
//! \param width Width of the window in points; that is, pixels on a normal display, and 'virtual pixels' on a
|
56
|
-
//! high-resolution display.
|
57
|
-
//! \param height See width.
|
58
|
-
//! \param updateInterval Interval in milliseconds between two calls
|
59
|
-
//! to the update member function.
|
60
|
-
Window(unsigned width, unsigned height, bool fullscreen,
|
61
|
-
double updateInterval = 16.666666);
|
62
|
-
virtual ~Window();
|
63
|
-
|
64
|
-
std::wstring caption() const;
|
65
|
-
void setCaption(const std::wstring& caption);
|
66
|
-
|
67
|
-
double updateInterval() const;
|
68
|
-
|
69
|
-
//! Enters a modal loop where the Window is visible on screen and
|
70
|
-
//! receives calls to draw, update etc.
|
71
|
-
void show();
|
72
|
-
//! Closes the window if it is currently shown.
|
73
|
-
void close();
|
74
|
-
|
75
|
-
//! Called every updateInterval milliseconds while the window is being
|
76
|
-
//! shown. Your application's main game logic goes here.
|
77
|
-
virtual void update() {}
|
78
|
-
//! Called after every update and when the OS wants the window to
|
79
|
-
//! repaint itself. Your application's rendering code goes here.
|
80
|
-
virtual void draw() {}
|
81
|
-
|
82
|
-
//! Gives the game a chance to say no to being redrawn.
|
83
|
-
//! This is not a definitive answer. The operating system can still force
|
84
|
-
//! the window to redraw itself.
|
85
|
-
//! By default, the window is redrawn all the time.
|
86
|
-
virtual bool needsRedraw() const { return true; }
|
87
|
-
|
88
|
-
//! If this function returns true, the system arrow cursor is drawn while
|
89
|
-
//! over the window.
|
90
|
-
virtual bool needsCursor() const { return false; }
|
91
|
-
|
92
|
-
//! This function is called when the window loses focus on some platforms.
|
93
|
-
//! Most importantly, it is called on the iPhone or iPad when the user
|
94
|
-
//! locks the screen.
|
95
|
-
virtual void loseFocus() {}
|
96
|
-
|
97
|
-
//! This function is called when the operating system's memory is low.
|
98
|
-
//! So far, it is only called in iOS applications.
|
99
|
-
virtual void releaseMemory() {}
|
100
|
-
|
101
|
-
//! Called before update when the user pressed a button while the
|
102
|
-
//! window had the focus.
|
103
|
-
virtual void buttonDown(Gosu::Button) {}
|
104
|
-
//! Same as buttonDown. Called then the user released a button.
|
105
|
-
virtual void buttonUp(Gosu::Button) {}
|
106
|
-
|
107
|
-
// Ignore when SWIG is wrapping this class for Ruby/Gosu.
|
108
|
-
#ifndef SWIG
|
109
|
-
|
110
|
-
const Graphics& graphics() const;
|
111
|
-
Graphics& graphics();
|
112
|
-
|
113
|
-
const Input& input() const;
|
114
|
-
Input& input();
|
115
|
-
|
116
|
-
#ifdef GOSU_IS_UNIX
|
117
|
-
// Context for creating shared contexts.
|
118
|
-
// Only on Unices (so far).
|
119
|
-
typedef std::tr1::shared_ptr<std::tr1::function<void()> > SharedContext;
|
120
|
-
SharedContext createSharedContext();
|
121
|
-
#endif
|
122
|
-
|
123
|
-
#ifdef GOSU_IS_IPHONE
|
124
|
-
void* rootViewController() const;
|
125
|
-
// iPhone-only callbacks for touch events.
|
126
|
-
// Note that it does not hurt to override them even if you compile
|
127
|
-
// for another platform; if you don't specify "virtual" the code
|
128
|
-
// should even be stripped away cleanly.
|
129
|
-
virtual void touchBegan(Touch touch) {}
|
130
|
-
virtual void touchMoved(Touch touch) {}
|
131
|
-
virtual void touchEnded(Touch touch) {}
|
132
|
-
#endif
|
133
|
-
|
134
|
-
const Audio& audio() const;
|
135
|
-
Audio& audio();
|
136
|
-
|
137
|
-
#endif
|
138
|
-
};
|
139
|
-
}
|
140
|
-
|
141
|
-
#ifdef GOSU_IS_IPHONE
|
142
|
-
Gosu::Window& windowInstance();
|
143
|
-
#endif
|
144
|
-
|
145
|
-
#endif
|
1
|
+
//! \file Window.hpp
|
2
|
+
//! Interface of the Window class.
|
3
|
+
|
4
|
+
#ifndef GOSU_WINDOW_HPP
|
5
|
+
#define GOSU_WINDOW_HPP
|
6
|
+
|
7
|
+
#include <Gosu/Fwd.hpp>
|
8
|
+
#include <Gosu/Platform.hpp>
|
9
|
+
#include <Gosu/Input.hpp>
|
10
|
+
#include <Gosu/TR1.hpp>
|
11
|
+
#include <memory>
|
12
|
+
#include <string>
|
13
|
+
|
14
|
+
#ifdef GOSU_IS_WIN
|
15
|
+
#ifndef NOMINMAX
|
16
|
+
#define NOMINMAX
|
17
|
+
#endif
|
18
|
+
#include <windows.h>
|
19
|
+
#endif
|
20
|
+
|
21
|
+
namespace Gosu
|
22
|
+
{
|
23
|
+
//! Returns the width (in pixels) of the user's primary screen.
|
24
|
+
unsigned screenWidth();
|
25
|
+
|
26
|
+
//! Returns the height (in pixels) of the user's primary screen.
|
27
|
+
unsigned screenHeight();
|
28
|
+
|
29
|
+
//! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
|
30
|
+
//! All windows larger than this size will automatically be shrunk to fit.
|
31
|
+
unsigned availableWidth();
|
32
|
+
|
33
|
+
//! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
|
34
|
+
//! All windows larger than this size will automatically be shrunk to fit.
|
35
|
+
unsigned availableHeight();
|
36
|
+
|
37
|
+
//! Convenient all-in-one class that serves as the foundation of a standard
|
38
|
+
//! Gosu application. Manages initialization of all of Gosu's core components
|
39
|
+
//! and provides timing functionality.
|
40
|
+
//! Note that you should really only use one instance of this class at the same time.
|
41
|
+
//! This may or may not change later.
|
42
|
+
class Window
|
43
|
+
{
|
44
|
+
struct Impl;
|
45
|
+
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
46
|
+
#if defined(GOSU_CPP11_ENABLED)
|
47
|
+
Window(Window&&) = delete;
|
48
|
+
Window& operator=(Window&&) = delete;
|
49
|
+
Window(const Window&) = delete;
|
50
|
+
Window& operator=(const Window&) = delete;
|
51
|
+
#endif
|
52
|
+
|
53
|
+
public:
|
54
|
+
//! Constructs a Window.
|
55
|
+
//! \param width Width of the window in points; that is, pixels on a normal display, and 'virtual pixels' on a
|
56
|
+
//! high-resolution display.
|
57
|
+
//! \param height See width.
|
58
|
+
//! \param updateInterval Interval in milliseconds between two calls
|
59
|
+
//! to the update member function.
|
60
|
+
Window(unsigned width, unsigned height, bool fullscreen,
|
61
|
+
double updateInterval = 16.666666);
|
62
|
+
virtual ~Window();
|
63
|
+
|
64
|
+
std::wstring caption() const;
|
65
|
+
void setCaption(const std::wstring& caption);
|
66
|
+
|
67
|
+
double updateInterval() const;
|
68
|
+
|
69
|
+
//! Enters a modal loop where the Window is visible on screen and
|
70
|
+
//! receives calls to draw, update etc.
|
71
|
+
void show();
|
72
|
+
//! Closes the window if it is currently shown.
|
73
|
+
void close();
|
74
|
+
|
75
|
+
//! Called every updateInterval milliseconds while the window is being
|
76
|
+
//! shown. Your application's main game logic goes here.
|
77
|
+
virtual void update() {}
|
78
|
+
//! Called after every update and when the OS wants the window to
|
79
|
+
//! repaint itself. Your application's rendering code goes here.
|
80
|
+
virtual void draw() {}
|
81
|
+
|
82
|
+
//! Gives the game a chance to say no to being redrawn.
|
83
|
+
//! This is not a definitive answer. The operating system can still force
|
84
|
+
//! the window to redraw itself.
|
85
|
+
//! By default, the window is redrawn all the time.
|
86
|
+
virtual bool needsRedraw() const { return true; }
|
87
|
+
|
88
|
+
//! If this function returns true, the system arrow cursor is drawn while
|
89
|
+
//! over the window.
|
90
|
+
virtual bool needsCursor() const { return false; }
|
91
|
+
|
92
|
+
//! This function is called when the window loses focus on some platforms.
|
93
|
+
//! Most importantly, it is called on the iPhone or iPad when the user
|
94
|
+
//! locks the screen.
|
95
|
+
virtual void loseFocus() {}
|
96
|
+
|
97
|
+
//! This function is called when the operating system's memory is low.
|
98
|
+
//! So far, it is only called in iOS applications.
|
99
|
+
virtual void releaseMemory() {}
|
100
|
+
|
101
|
+
//! Called before update when the user pressed a button while the
|
102
|
+
//! window had the focus.
|
103
|
+
virtual void buttonDown(Gosu::Button) {}
|
104
|
+
//! Same as buttonDown. Called then the user released a button.
|
105
|
+
virtual void buttonUp(Gosu::Button) {}
|
106
|
+
|
107
|
+
// Ignore when SWIG is wrapping this class for Ruby/Gosu.
|
108
|
+
#ifndef SWIG
|
109
|
+
|
110
|
+
const Graphics& graphics() const;
|
111
|
+
Graphics& graphics();
|
112
|
+
|
113
|
+
const Input& input() const;
|
114
|
+
Input& input();
|
115
|
+
|
116
|
+
#ifdef GOSU_IS_UNIX
|
117
|
+
// Context for creating shared contexts.
|
118
|
+
// Only on Unices (so far).
|
119
|
+
typedef std::tr1::shared_ptr<std::tr1::function<void()> > SharedContext;
|
120
|
+
SharedContext createSharedContext();
|
121
|
+
#endif
|
122
|
+
|
123
|
+
#ifdef GOSU_IS_IPHONE
|
124
|
+
void* rootViewController() const;
|
125
|
+
// iPhone-only callbacks for touch events.
|
126
|
+
// Note that it does not hurt to override them even if you compile
|
127
|
+
// for another platform; if you don't specify "virtual" the code
|
128
|
+
// should even be stripped away cleanly.
|
129
|
+
virtual void touchBegan(Touch touch) {}
|
130
|
+
virtual void touchMoved(Touch touch) {}
|
131
|
+
virtual void touchEnded(Touch touch) {}
|
132
|
+
#endif
|
133
|
+
|
134
|
+
GOSU_DEPRECATED const Audio& audio() const;
|
135
|
+
GOSU_DEPRECATED Audio& audio();
|
136
|
+
|
137
|
+
#endif
|
138
|
+
};
|
139
|
+
}
|
140
|
+
|
141
|
+
#ifdef GOSU_IS_IPHONE
|
142
|
+
Gosu::Window& windowInstance();
|
143
|
+
#endif
|
144
|
+
|
145
|
+
#endif
|