gosu 0.8.6-x86-mingw32 → 0.8.7-x86-mingw32
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- checksums.yaml +4 -4
- data/Gosu/Audio.hpp +171 -171
- data/Gosu/Bitmap.hpp +96 -96
- data/Gosu/Color.hpp +204 -204
- data/Gosu/Directories.hpp +36 -36
- data/Gosu/Font.hpp +83 -83
- data/Gosu/Gosu.hpp +34 -34
- data/Gosu/Graphics.hpp +115 -115
- data/Gosu/GraphicsBase.hpp +110 -110
- data/Gosu/IO.hpp +269 -269
- data/Gosu/Image.hpp +122 -122
- data/Gosu/ImageData.hpp +61 -61
- data/Gosu/Input.hpp +149 -149
- data/Gosu/Inspection.hpp +14 -14
- data/Gosu/Math.hpp +135 -135
- data/Gosu/Platform.hpp +93 -93
- data/Gosu/Sockets.hpp +156 -156
- data/Gosu/TR1.hpp +56 -56
- data/Gosu/Text.hpp +71 -71
- data/Gosu/TextInput.hpp +70 -70
- data/Gosu/Utility.hpp +28 -28
- data/Gosu/Version.hpp +19 -19
- data/Gosu/Window.hpp +145 -145
- data/examples/ChipmunkIntegration.rb +275 -275
- data/examples/CptnRuby.rb +223 -223
- data/examples/GosuZen.rb +68 -68
- data/examples/MoreChipmunkAndRMagick.rb +155 -155
- data/examples/OpenGLIntegration.rb +225 -225
- data/examples/RMagickIntegration.rb +417 -417
- data/examples/TextInput.rb +154 -154
- data/examples/Tutorial.rb +130 -130
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Map.txt b/data/examples/media/CptnRuby → Map.txt +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +9 -9
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- data/lib/2.1/gosu.so +0 -0
- data/lib/FreeImage.dll +0 -0
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu.rb +19 -16
- data/lib/gosu/patches.rb +81 -81
- data/lib/gosu/preview.rb +143 -139
- data/lib/gosu/run.rb +11 -11
- data/lib/gosu/swig_patches.rb +60 -60
- data/lib/gosu/zen.rb +89 -89
- metadata +5 -5
data/Gosu/Font.hpp
CHANGED
@@ -1,83 +1,83 @@
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//! \file Font.hpp
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//! Interface of the Font class.
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#ifndef GOSU_FONT_HPP
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#define GOSU_FONT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! A font can be used to draw text on a Graphics object very flexibly.
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//! Fonts are ideal for small texts that change regularly. For large,
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//! static texts you should use createBitmap and turn the result into
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//! an image.
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class Font
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{
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struct Impl;
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std::tr1::shared_ptr<Impl> pimpl;
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public:
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//! Constructs a font that can be drawn onto the graphics object.
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//! \param fontName Name of a system font, or a filename to a TTF
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//! file (must contain '/', does not work on Linux).
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//! \param fontHeight Height of the font, in pixels.
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//! \param fontFlags Flags used to render individual characters of
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//! the font.
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Font(Graphics& graphics, const std::wstring& fontName,
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unsigned fontHeight, unsigned fontFlags = ffBold);
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//! Returns the name of the font that was used to create it.
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std::wstring name() const;
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//! Returns the height of the font, in pixels.
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unsigned height() const;
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//! Returns the flags used to create the font characters.
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unsigned flags() const;
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//! Returns the width, in pixels, the given text would occupy if drawn.
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double textWidth(const std::wstring& text, double factorX = 1) const;
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//! Draws text so the top left corner of the text is at (x; y).
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//! \param text Formatted text without line-breaks.
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void draw(const std::wstring& text, double x, double y, ZPos z,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Draws text at a position relative to (x; y).
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//! \param relX Determines where the text is drawn horizontally. If
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//! relX is 0.0, the text will be to the right of x, if it is 1.0,
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//! the text will be to the left of x, if it is 0.5, it will be
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//! centered on x. Of course, all real numbers are possible values.
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//! \param relY See relX.
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void drawRel(const std::wstring& text, double x, double y, ZPos z,
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double relX, double relY, double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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//! Maps a letter to a specific image instead of generating one using
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//! Gosu's built-in text rendering. This can only be called once per
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//! character, and the character must not have been drawn before.
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//! This ensures that Fonts are still sort of immutable.
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void setImage(wchar_t wc, unsigned fontFlags, const Gosu::Image& image);
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//! A shortcut for mapping a character to an image regardless of fontFlags.
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//! Later versions might apply faux italics or faux bold to it (to be decided!).
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void setImage(wchar_t wc, const Gosu::Image& image);
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#ifndef SWIG
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GOSU_DEPRECATED
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#endif
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle. Use
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//! a simple pushTransform to achieve the same effect.
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void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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};
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}
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#endif
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//! \file Font.hpp
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//! Interface of the Font class.
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#ifndef GOSU_FONT_HPP
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#define GOSU_FONT_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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#include <string>
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namespace Gosu
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{
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//! A font can be used to draw text on a Graphics object very flexibly.
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//! Fonts are ideal for small texts that change regularly. For large,
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//! static texts you should use createBitmap and turn the result into
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//! an image.
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class Font
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{
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struct Impl;
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std::tr1::shared_ptr<Impl> pimpl;
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public:
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//! Constructs a font that can be drawn onto the graphics object.
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//! \param fontName Name of a system font, or a filename to a TTF
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//! file (must contain '/', does not work on Linux).
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//! \param fontHeight Height of the font, in pixels.
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//! \param fontFlags Flags used to render individual characters of
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//! the font.
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Font(Graphics& graphics, const std::wstring& fontName,
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unsigned fontHeight, unsigned fontFlags = ffBold);
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//! Returns the name of the font that was used to create it.
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std::wstring name() const;
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//! Returns the height of the font, in pixels.
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unsigned height() const;
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//! Returns the flags used to create the font characters.
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unsigned flags() const;
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//! Returns the width, in pixels, the given text would occupy if drawn.
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45
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double textWidth(const std::wstring& text, double factorX = 1) const;
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46
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+
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//! Draws text so the top left corner of the text is at (x; y).
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48
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//! \param text Formatted text without line-breaks.
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void draw(const std::wstring& text, double x, double y, ZPos z,
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50
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+
double factorX = 1, double factorY = 1,
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51
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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52
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+
|
53
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//! Draws text at a position relative to (x; y).
|
54
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+
//! \param relX Determines where the text is drawn horizontally. If
|
55
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+
//! relX is 0.0, the text will be to the right of x, if it is 1.0,
|
56
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+
//! the text will be to the left of x, if it is 0.5, it will be
|
57
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+
//! centered on x. Of course, all real numbers are possible values.
|
58
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+
//! \param relY See relX.
|
59
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+
void drawRel(const std::wstring& text, double x, double y, ZPos z,
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60
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double relX, double relY, double factorX = 1, double factorY = 1,
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61
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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62
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+
|
63
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//! Maps a letter to a specific image instead of generating one using
|
64
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+
//! Gosu's built-in text rendering. This can only be called once per
|
65
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+
//! character, and the character must not have been drawn before.
|
66
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+
//! This ensures that Fonts are still sort of immutable.
|
67
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+
void setImage(wchar_t wc, unsigned fontFlags, const Gosu::Image& image);
|
68
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+
//! A shortcut for mapping a character to an image regardless of fontFlags.
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69
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+
//! Later versions might apply faux italics or faux bold to it (to be decided!).
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void setImage(wchar_t wc, const Gosu::Image& image);
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+
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#ifndef SWIG
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+
GOSU_DEPRECATED
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#endif
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//! DEPRECATED: Analogous to draw, but rotates the text by a given angle. Use
|
76
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//! a simple pushTransform to achieve the same effect.
|
77
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void drawRot(const std::wstring& text, double x, double y, ZPos z, double angle,
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double factorX = 1, double factorY = 1,
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Color c = Color::WHITE, AlphaMode mode = amDefault) const;
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};
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}
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#endif
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data/Gosu/Gosu.hpp
CHANGED
@@ -1,34 +1,34 @@
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//! \file Gosu.hpp
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//! Umbrella header for lazy people with fast compilers, or pre-compiled headers.
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//! \mainpage Gosu C++ Documentation
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//!
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//! These pages serve as a reference on the C++ interface of Gosu. For a higher-level
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//! discussion of concepts and ideas behind the library, see the Wiki entries linked
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//! from the official website, http://www.libgosu.org/.
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#ifndef GOSU_GOSU_HPP
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#define GOSU_GOSU_HPP
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#include <Gosu/Audio.hpp>
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#include <Gosu/Bitmap.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/Directories.hpp>
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#include <Gosu/Font.hpp>
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#include <Gosu/Graphics.hpp>
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#include <Gosu/Image.hpp>
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#include <Gosu/ImageData.hpp>
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#include <Gosu/Input.hpp>
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#include <Gosu/Inspection.hpp>
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#include <Gosu/IO.hpp>
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#include <Gosu/Math.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Sockets.hpp>
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#include <Gosu/Text.hpp>
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#include <Gosu/TextInput.hpp>
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#include <Gosu/Timing.hpp>
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#include <Gosu/Utility.hpp>
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#include <Gosu/Version.hpp>
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#include <Gosu/Window.hpp>
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#endif
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//! \file Gosu.hpp
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//! Umbrella header for lazy people with fast compilers, or pre-compiled headers.
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//! \mainpage Gosu C++ Documentation
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//!
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//! These pages serve as a reference on the C++ interface of Gosu. For a higher-level
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//! discussion of concepts and ideas behind the library, see the Wiki entries linked
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//! from the official website, http://www.libgosu.org/.
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#ifndef GOSU_GOSU_HPP
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#define GOSU_GOSU_HPP
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#include <Gosu/Audio.hpp>
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#include <Gosu/Bitmap.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/Directories.hpp>
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#include <Gosu/Font.hpp>
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#include <Gosu/Graphics.hpp>
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#include <Gosu/Image.hpp>
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#include <Gosu/ImageData.hpp>
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#include <Gosu/Input.hpp>
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#include <Gosu/Inspection.hpp>
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#include <Gosu/IO.hpp>
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#include <Gosu/Math.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Sockets.hpp>
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#include <Gosu/Text.hpp>
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#include <Gosu/TextInput.hpp>
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#include <Gosu/Timing.hpp>
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#include <Gosu/Utility.hpp>
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#include <Gosu/Version.hpp>
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#include <Gosu/Window.hpp>
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#endif
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data/Gosu/Graphics.hpp
CHANGED
@@ -1,115 +1,115 @@
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//! \file Graphics.hpp
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//! Interface of the Graphics class.
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#ifndef GOSU_GRAPHICS_HPP
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#define GOSU_GRAPHICS_HPP
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <Gosu/TR1.hpp>
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#include <memory>
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namespace Gosu
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{
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//! Returns the maximum size of an texture that will be allocated
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//! internally by Gosu.
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//! Useful when extending Gosu using OpenGL.
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unsigned const MAX_TEXTURE_SIZE = 1024;
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//! Serves as the target of all drawing and provides primitive drawing
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//! functionality.
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//! Usually created internally by Gosu::Window.
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class Graphics
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{
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struct Impl;
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const GOSU_UNIQUE_PTR<Impl> pimpl;
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#if defined(GOSU_CPP11_ENABLED)
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// explicitly forbid copying and moving
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Graphics(Graphics&&) = delete;
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Graphics& operator=(Graphics&&) = delete;
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Graphics(const Graphics&) = delete;
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Graphics& operator=(const Graphics&) = delete;
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#endif
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public:
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Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
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~Graphics();
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// TODO: Replace by setBaseTransform()
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void setResolution(unsigned virtualWidth, unsigned virtualHeight,
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double horizontalBlackBarWidth = 0, double verticalBlackBarHeight = 0);
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unsigned width() const;
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unsigned height() const;
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bool fullscreen() const;
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//! Prepares the graphics object for drawing. Nothing must be drawn
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//! without calling begin.
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bool begin(Color clearWithColor = Color::BLACK);
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//! Every call to begin must have a matching call to end.
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void end();
|
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//! Flushes the Z queue to the screen and starts a new one.
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//! Useful for games that are *very* composite in nature (splitscreen).
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void flush();
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//! Finishes all pending Gosu drawing operations and executes
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//! the following OpenGL code in a clean environment.
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void beginGL();
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//! Resets Gosu into its default rendering state.
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void endGL();
|
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//! Schedules a custom GL functor to be executed at a certain Z level.
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//! The functor is called in a clean GL context (as given by beginGL/endGL).
|
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//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
|
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//! Note: You may not call any Gosu rendering functions from within the
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//! functor, and you must schedule it from within Window::draw's call tree.
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void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
|
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|
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//! Enables clipping to a specified rectangle.
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void beginClipping(double x, double y, double width, double height);
|
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//! Disables clipping.
|
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void endClipping();
|
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//! Starts recording a macro. Cannot be nested.
|
75
|
-
void beginRecording();
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76
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//! Finishes building the macro and returns it as a drawable object.
|
77
|
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//! The width and height affect nothing about the recording process,
|
78
|
-
//! the resulting macro will simply return these values when you ask
|
79
|
-
//! it.
|
80
|
-
//! Most usually, the return value is passed to Image::Image().
|
81
|
-
GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
|
82
|
-
|
83
|
-
//! Pushes one transformation onto the transformation stack.
|
84
|
-
void pushTransform(const Transform& transform);
|
85
|
-
//! Pops one transformation from the transformation stack.
|
86
|
-
void popTransform();
|
87
|
-
|
88
|
-
//! Draws a line from one point to another (last pixel exclusive).
|
89
|
-
//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
|
90
|
-
//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
|
91
|
-
//! image to simulate lines, or contribute a better drawLine to Gosu.
|
92
|
-
void drawLine(double x1, double y1, Color c1,
|
93
|
-
double x2, double y2, Color c2,
|
94
|
-
ZPos z, AlphaMode mode = amDefault);
|
95
|
-
|
96
|
-
void drawTriangle(double x1, double y1, Color c1,
|
97
|
-
double x2, double y2, Color c2,
|
98
|
-
double x3, double y3, Color c3,
|
99
|
-
ZPos z, AlphaMode mode = amDefault);
|
100
|
-
|
101
|
-
void drawQuad(double x1, double y1, Color c1,
|
102
|
-
double x2, double y2, Color c2,
|
103
|
-
double x3, double y3, Color c3,
|
104
|
-
double x4, double y4, Color c4,
|
105
|
-
ZPos z, AlphaMode mode = amDefault);
|
106
|
-
|
107
|
-
//! Turns a portion of a bitmap into something that can be drawn on
|
108
|
-
//! this graphics object.
|
109
|
-
GOSU_UNIQUE_PTR<ImageData> createImage(const Bitmap& src,
|
110
|
-
unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
111
|
-
unsigned borderFlags);
|
112
|
-
};
|
113
|
-
}
|
114
|
-
|
115
|
-
#endif
|
1
|
+
//! \file Graphics.hpp
|
2
|
+
//! Interface of the Graphics class.
|
3
|
+
|
4
|
+
#ifndef GOSU_GRAPHICS_HPP
|
5
|
+
#define GOSU_GRAPHICS_HPP
|
6
|
+
|
7
|
+
#include <Gosu/Fwd.hpp>
|
8
|
+
#include <Gosu/Color.hpp>
|
9
|
+
#include <Gosu/GraphicsBase.hpp>
|
10
|
+
#include <Gosu/TR1.hpp>
|
11
|
+
#include <memory>
|
12
|
+
|
13
|
+
namespace Gosu
|
14
|
+
{
|
15
|
+
//! Returns the maximum size of an texture that will be allocated
|
16
|
+
//! internally by Gosu.
|
17
|
+
//! Useful when extending Gosu using OpenGL.
|
18
|
+
unsigned const MAX_TEXTURE_SIZE = 1024;
|
19
|
+
|
20
|
+
//! Serves as the target of all drawing and provides primitive drawing
|
21
|
+
//! functionality.
|
22
|
+
//! Usually created internally by Gosu::Window.
|
23
|
+
class Graphics
|
24
|
+
{
|
25
|
+
struct Impl;
|
26
|
+
const GOSU_UNIQUE_PTR<Impl> pimpl;
|
27
|
+
|
28
|
+
#if defined(GOSU_CPP11_ENABLED)
|
29
|
+
// explicitly forbid copying and moving
|
30
|
+
Graphics(Graphics&&) = delete;
|
31
|
+
Graphics& operator=(Graphics&&) = delete;
|
32
|
+
Graphics(const Graphics&) = delete;
|
33
|
+
Graphics& operator=(const Graphics&) = delete;
|
34
|
+
#endif
|
35
|
+
|
36
|
+
public:
|
37
|
+
Graphics(unsigned physicalWidth, unsigned physicalHeight, bool fullscreen);
|
38
|
+
~Graphics();
|
39
|
+
|
40
|
+
// TODO: Replace by setBaseTransform()
|
41
|
+
void setResolution(unsigned virtualWidth, unsigned virtualHeight,
|
42
|
+
double horizontalBlackBarWidth = 0, double verticalBlackBarHeight = 0);
|
43
|
+
|
44
|
+
unsigned width() const;
|
45
|
+
unsigned height() const;
|
46
|
+
bool fullscreen() const;
|
47
|
+
|
48
|
+
//! Prepares the graphics object for drawing. Nothing must be drawn
|
49
|
+
//! without calling begin.
|
50
|
+
bool begin(Color clearWithColor = Color::BLACK);
|
51
|
+
//! Every call to begin must have a matching call to end.
|
52
|
+
void end();
|
53
|
+
//! Flushes the Z queue to the screen and starts a new one.
|
54
|
+
//! Useful for games that are *very* composite in nature (splitscreen).
|
55
|
+
void flush();
|
56
|
+
|
57
|
+
//! Finishes all pending Gosu drawing operations and executes
|
58
|
+
//! the following OpenGL code in a clean environment.
|
59
|
+
void beginGL();
|
60
|
+
//! Resets Gosu into its default rendering state.
|
61
|
+
void endGL();
|
62
|
+
//! Schedules a custom GL functor to be executed at a certain Z level.
|
63
|
+
//! The functor is called in a clean GL context (as given by beginGL/endGL).
|
64
|
+
//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
|
65
|
+
//! Note: You may not call any Gosu rendering functions from within the
|
66
|
+
//! functor, and you must schedule it from within Window::draw's call tree.
|
67
|
+
void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
|
68
|
+
|
69
|
+
//! Enables clipping to a specified rectangle.
|
70
|
+
void beginClipping(double x, double y, double width, double height);
|
71
|
+
//! Disables clipping.
|
72
|
+
void endClipping();
|
73
|
+
|
74
|
+
//! Starts recording a macro. Cannot be nested.
|
75
|
+
void beginRecording();
|
76
|
+
//! Finishes building the macro and returns it as a drawable object.
|
77
|
+
//! The width and height affect nothing about the recording process,
|
78
|
+
//! the resulting macro will simply return these values when you ask
|
79
|
+
//! it.
|
80
|
+
//! Most usually, the return value is passed to Image::Image().
|
81
|
+
GOSU_UNIQUE_PTR<Gosu::ImageData> endRecording(int width, int height);
|
82
|
+
|
83
|
+
//! Pushes one transformation onto the transformation stack.
|
84
|
+
void pushTransform(const Transform& transform);
|
85
|
+
//! Pops one transformation from the transformation stack.
|
86
|
+
void popTransform();
|
87
|
+
|
88
|
+
//! Draws a line from one point to another (last pixel exclusive).
|
89
|
+
//! Note: OpenGL lines are not reliable at all and may have a missing pixel at the start
|
90
|
+
//! or end point. Please only use this for debugging purposes. Otherwise, use a quad or
|
91
|
+
//! image to simulate lines, or contribute a better drawLine to Gosu.
|
92
|
+
void drawLine(double x1, double y1, Color c1,
|
93
|
+
double x2, double y2, Color c2,
|
94
|
+
ZPos z, AlphaMode mode = amDefault);
|
95
|
+
|
96
|
+
void drawTriangle(double x1, double y1, Color c1,
|
97
|
+
double x2, double y2, Color c2,
|
98
|
+
double x3, double y3, Color c3,
|
99
|
+
ZPos z, AlphaMode mode = amDefault);
|
100
|
+
|
101
|
+
void drawQuad(double x1, double y1, Color c1,
|
102
|
+
double x2, double y2, Color c2,
|
103
|
+
double x3, double y3, Color c3,
|
104
|
+
double x4, double y4, Color c4,
|
105
|
+
ZPos z, AlphaMode mode = amDefault);
|
106
|
+
|
107
|
+
//! Turns a portion of a bitmap into something that can be drawn on
|
108
|
+
//! this graphics object.
|
109
|
+
GOSU_UNIQUE_PTR<ImageData> createImage(const Bitmap& src,
|
110
|
+
unsigned srcX, unsigned srcY, unsigned srcWidth, unsigned srcHeight,
|
111
|
+
unsigned borderFlags);
|
112
|
+
};
|
113
|
+
}
|
114
|
+
|
115
|
+
#endif
|