gosu 0.8.6-x86-mingw32 → 0.8.7-x86-mingw32
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- checksums.yaml +4 -4
- data/Gosu/Audio.hpp +171 -171
- data/Gosu/Bitmap.hpp +96 -96
- data/Gosu/Color.hpp +204 -204
- data/Gosu/Directories.hpp +36 -36
- data/Gosu/Font.hpp +83 -83
- data/Gosu/Gosu.hpp +34 -34
- data/Gosu/Graphics.hpp +115 -115
- data/Gosu/GraphicsBase.hpp +110 -110
- data/Gosu/IO.hpp +269 -269
- data/Gosu/Image.hpp +122 -122
- data/Gosu/ImageData.hpp +61 -61
- data/Gosu/Input.hpp +149 -149
- data/Gosu/Inspection.hpp +14 -14
- data/Gosu/Math.hpp +135 -135
- data/Gosu/Platform.hpp +93 -93
- data/Gosu/Sockets.hpp +156 -156
- data/Gosu/TR1.hpp +56 -56
- data/Gosu/Text.hpp +71 -71
- data/Gosu/TextInput.hpp +70 -70
- data/Gosu/Utility.hpp +28 -28
- data/Gosu/Version.hpp +19 -19
- data/Gosu/Window.hpp +145 -145
- data/examples/ChipmunkIntegration.rb +275 -275
- data/examples/CptnRuby.rb +223 -223
- data/examples/GosuZen.rb +68 -68
- data/examples/MoreChipmunkAndRMagick.rb +155 -155
- data/examples/OpenGLIntegration.rb +225 -225
- data/examples/RMagickIntegration.rb +417 -417
- data/examples/TextInput.rb +154 -154
- data/examples/Tutorial.rb +130 -130
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Map.txt b/data/examples/media/CptnRuby → Map.txt +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/Landscape.svg +9 -9
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/lib/1.8/gosu.so +0 -0
- data/lib/1.9/gosu.so +0 -0
- data/lib/2.0/gosu.so +0 -0
- data/lib/2.1/gosu.so +0 -0
- data/lib/FreeImage.dll +0 -0
- data/lib/OpenAL32.dll +0 -0
- data/lib/gosu.rb +19 -16
- data/lib/gosu/patches.rb +81 -81
- data/lib/gosu/preview.rb +143 -139
- data/lib/gosu/run.rb +11 -11
- data/lib/gosu/swig_patches.rb +60 -60
- data/lib/gosu/zen.rb +89 -89
- metadata +5 -5
data/Gosu/Color.hpp
CHANGED
@@ -1,204 +1,204 @@
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//! \file Color.hpp
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//! Interface of the Color class.
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#ifndef GOSU_COLOR_HPP
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#define GOSU_COLOR_HPP
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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namespace Gosu
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{
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//! Represents an RGBA color value with 8 bits for each channel. Can be
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//! implicitly constructed from literals of the form 0xaarrggbb. Has fast
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//! value semantics.
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//! The four-byte layout in memory is RGBA. On Big-Endian machines the
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//! unsigned int interpretation is 0xrrggbbaa, on Little-Endian machines
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//! it is 0xaabbggrr.
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class Color
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{
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std::tr1::uint32_t rep;
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#ifdef GOSU_IS_LITTLE_ENDIAN
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enum { RED_OFFSET = 0, GREEN_OFFSET = 8, BLUE_OFFSET = 16, ALPHA_OFFSET = 24 };
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#else
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enum { RED_OFFSET = 24, GREEN_OFFSET = 16, BLUE_OFFSET = 8, ALPHA_OFFSET = 0 };
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#endif
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public:
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typedef std::tr1::uint8_t Channel;
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static const unsigned GL_FORMAT = 0x1908; // GL_RGBA
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//! The default constructor does not initialize the color to any value.
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Color()
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{
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}
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//! Conversion constructor for literals of the form 0xaarrggbb.
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Color(unsigned argb)
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{
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*this = Color((argb >> 24) & 0xff, (argb >> 16) & 0xff,
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(argb >> 8) & 0xff, (argb >> 0) & 0xff);
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}
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Color(Channel red, Channel green, Channel blue)
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{
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*this = Color(0xff, red, green, blue);
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}
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Color(Channel alpha, Channel red, Channel green, Channel blue)
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{
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rep = (alpha << ALPHA_OFFSET) | (red << RED_OFFSET) |
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(green << GREEN_OFFSET) | (blue << BLUE_OFFSET);
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}
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//! Constructs a color from the given hue/saturation/value triple.
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//! Ranges of these values are given as 0..360, 0..1 and 0..1,
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//! respectively.
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//! The alpha value is set to 1 from this method.
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static Color fromHSV(double h, double s, double v);
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static Color fromAHSV(Channel alpha, double h, double s, double v);
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Channel red() const
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{
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return static_cast<Channel>(rep >> RED_OFFSET);
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}
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Channel green() const
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{
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return static_cast<Channel>(rep >> GREEN_OFFSET);
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}
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Channel blue() const
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{
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return static_cast<Channel>(rep >> BLUE_OFFSET);
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}
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Channel alpha() const
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{
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return static_cast<Channel>(rep >> ALPHA_OFFSET);
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}
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void setRed(Channel value)
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{
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rep &= ~(0xff << RED_OFFSET);
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rep |= value << RED_OFFSET;
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}
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void setGreen(Channel value)
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{
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rep &= ~(0xff << GREEN_OFFSET);
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rep |= value << GREEN_OFFSET;
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}
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void setBlue(Channel value)
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{
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rep &= ~(0xff << BLUE_OFFSET);
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rep |= value << BLUE_OFFSET;
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}
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void setAlpha(Channel value)
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{
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rep &= ~(0xff << ALPHA_OFFSET);
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rep |= value << ALPHA_OFFSET;
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}
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//! Returns the hue of the color, in the usual range of 0..360.
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double hue() const;
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//! Changes the current color so hue() will return h.
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void setHue(double h);
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//! Returns the saturation of the color, in the range of 0..1.
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double saturation() const;
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//! Changes the current color so saturation() will return s.
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void setSaturation(double s);
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//! Returns the value (brightness) of the color, in the range of 0..1.
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double value() const;
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//! Changes the current color so value() will return v.
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void setValue(double v);
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//! Returns the color in 0xaarrggbb representation.
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std::tr1::uint32_t argb() const
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{
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return alpha() << 24 | red() << 16 | green() << 8 | blue();
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}
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//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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std::tr1::uint32_t bgr() const
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{
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return blue() << 16 | green() << 8 | red();
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}
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//! Returns the color in 0xaabbggrr representation.
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std::tr1::uint32_t abgr() const
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{
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return alpha() << 24 | blue() << 16 | green() << 8 | red();
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}
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//! Returns the internal representation of the color (RGBA in memory).
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std::tr1::uint32_t gl() const
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{
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return rep;
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}
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static const Color NONE;
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static const Color BLACK;
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static const Color GRAY;
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static const Color WHITE;
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static const Color AQUA;
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static const Color RED;
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static const Color GREEN;
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static const Color BLUE;
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static const Color YELLOW;
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static const Color FUCHSIA;
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static const Color CYAN;
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};
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#ifndef SWIG
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inline bool operator<(Color a, Color b)
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{
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return a.gl() < b.gl();
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}
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inline bool operator==(Color a, Color b)
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{
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return a.gl() == b.gl();
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}
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inline bool operator!=(Color a, Color b)
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{
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return a.gl() != b.gl();
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}
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//! Interpolates linearly between two colors, with a given weight towards
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//! the second color.
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//! Specialization of the general function in Gosu/Math.hpp.
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Color interpolate(Color a, Color b, double weight = 0.5);
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//! Combines two colors as if their channels were mapped to the 0..1 range
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//! and then multiplied with each other.
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Color multiply(Color a, Color b);
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namespace Colors
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{
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GOSU_DEPRECATED const Color none (0x00000000);
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GOSU_DEPRECATED const Color black (0xff000000);
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GOSU_DEPRECATED const Color gray (0xff808080);
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GOSU_DEPRECATED const Color white (0xffffffff);
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GOSU_DEPRECATED const Color aqua (0xff00ffff);
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GOSU_DEPRECATED const Color red (0xffff0000);
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GOSU_DEPRECATED const Color green (0xff00ff00);
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GOSU_DEPRECATED const Color blue (0xff0000ff);
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GOSU_DEPRECATED const Color yellow (0xffffff00);
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GOSU_DEPRECATED const Color fuchsia (0xffff00ff);
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GOSU_DEPRECATED const Color cyan (0xff00ffff);
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}
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#endif
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}
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#endif
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//! \file Color.hpp
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//! Interface of the Color class.
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#ifndef GOSU_COLOR_HPP
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#define GOSU_COLOR_HPP
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#include <Gosu/Platform.hpp>
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#include <Gosu/TR1.hpp>
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namespace Gosu
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{
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//! Represents an RGBA color value with 8 bits for each channel. Can be
|
13
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//! implicitly constructed from literals of the form 0xaarrggbb. Has fast
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14
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//! value semantics.
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15
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//! The four-byte layout in memory is RGBA. On Big-Endian machines the
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//! unsigned int interpretation is 0xrrggbbaa, on Little-Endian machines
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//! it is 0xaabbggrr.
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class Color
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{
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std::tr1::uint32_t rep;
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#ifdef GOSU_IS_LITTLE_ENDIAN
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enum { RED_OFFSET = 0, GREEN_OFFSET = 8, BLUE_OFFSET = 16, ALPHA_OFFSET = 24 };
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#else
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enum { RED_OFFSET = 24, GREEN_OFFSET = 16, BLUE_OFFSET = 8, ALPHA_OFFSET = 0 };
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#endif
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public:
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typedef std::tr1::uint8_t Channel;
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static const unsigned GL_FORMAT = 0x1908; // GL_RGBA
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//! The default constructor does not initialize the color to any value.
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Color()
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{
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}
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//! Conversion constructor for literals of the form 0xaarrggbb.
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Color(unsigned argb)
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{
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*this = Color((argb >> 24) & 0xff, (argb >> 16) & 0xff,
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(argb >> 8) & 0xff, (argb >> 0) & 0xff);
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}
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Color(Channel red, Channel green, Channel blue)
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{
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*this = Color(0xff, red, green, blue);
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}
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Color(Channel alpha, Channel red, Channel green, Channel blue)
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{
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rep = (alpha << ALPHA_OFFSET) | (red << RED_OFFSET) |
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(green << GREEN_OFFSET) | (blue << BLUE_OFFSET);
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}
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//! Constructs a color from the given hue/saturation/value triple.
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//! Ranges of these values are given as 0..360, 0..1 and 0..1,
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//! respectively.
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//! The alpha value is set to 1 from this method.
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static Color fromHSV(double h, double s, double v);
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static Color fromAHSV(Channel alpha, double h, double s, double v);
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Channel red() const
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{
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return static_cast<Channel>(rep >> RED_OFFSET);
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}
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Channel green() const
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{
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return static_cast<Channel>(rep >> GREEN_OFFSET);
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}
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Channel blue() const
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{
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return static_cast<Channel>(rep >> BLUE_OFFSET);
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}
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Channel alpha() const
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{
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return static_cast<Channel>(rep >> ALPHA_OFFSET);
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}
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void setRed(Channel value)
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{
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rep &= ~(0xff << RED_OFFSET);
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rep |= value << RED_OFFSET;
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}
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void setGreen(Channel value)
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{
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rep &= ~(0xff << GREEN_OFFSET);
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rep |= value << GREEN_OFFSET;
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}
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void setBlue(Channel value)
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{
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rep &= ~(0xff << BLUE_OFFSET);
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rep |= value << BLUE_OFFSET;
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}
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void setAlpha(Channel value)
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{
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rep &= ~(0xff << ALPHA_OFFSET);
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rep |= value << ALPHA_OFFSET;
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}
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//! Returns the hue of the color, in the usual range of 0..360.
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double hue() const;
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//! Changes the current color so hue() will return h.
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void setHue(double h);
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//! Returns the saturation of the color, in the range of 0..1.
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double saturation() const;
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//! Changes the current color so saturation() will return s.
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void setSaturation(double s);
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//! Returns the value (brightness) of the color, in the range of 0..1.
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double value() const;
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//! Changes the current color so value() will return v.
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void setValue(double v);
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//! Returns the color in 0xaarrggbb representation.
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std::tr1::uint32_t argb() const
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{
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return alpha() << 24 | red() << 16 | green() << 8 | blue();
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127
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}
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+
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129
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//! Returns the color in 0x00bbggrr representation. Useful for Win32 programming.
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std::tr1::uint32_t bgr() const
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{
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return blue() << 16 | green() << 8 | red();
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}
|
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+
|
135
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//! Returns the color in 0xaabbggrr representation.
|
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std::tr1::uint32_t abgr() const
|
137
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{
|
138
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return alpha() << 24 | blue() << 16 | green() << 8 | red();
|
139
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+
}
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140
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+
|
141
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//! Returns the internal representation of the color (RGBA in memory).
|
142
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std::tr1::uint32_t gl() const
|
143
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{
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144
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return rep;
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145
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}
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146
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+
|
147
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static const Color NONE;
|
148
|
+
static const Color BLACK;
|
149
|
+
static const Color GRAY;
|
150
|
+
static const Color WHITE;
|
151
|
+
|
152
|
+
static const Color AQUA;
|
153
|
+
static const Color RED;
|
154
|
+
static const Color GREEN;
|
155
|
+
static const Color BLUE;
|
156
|
+
static const Color YELLOW;
|
157
|
+
static const Color FUCHSIA;
|
158
|
+
static const Color CYAN;
|
159
|
+
};
|
160
|
+
|
161
|
+
#ifndef SWIG
|
162
|
+
inline bool operator<(Color a, Color b)
|
163
|
+
{
|
164
|
+
return a.gl() < b.gl();
|
165
|
+
}
|
166
|
+
|
167
|
+
inline bool operator==(Color a, Color b)
|
168
|
+
{
|
169
|
+
return a.gl() == b.gl();
|
170
|
+
}
|
171
|
+
|
172
|
+
inline bool operator!=(Color a, Color b)
|
173
|
+
{
|
174
|
+
return a.gl() != b.gl();
|
175
|
+
}
|
176
|
+
|
177
|
+
//! Interpolates linearly between two colors, with a given weight towards
|
178
|
+
//! the second color.
|
179
|
+
//! Specialization of the general function in Gosu/Math.hpp.
|
180
|
+
Color interpolate(Color a, Color b, double weight = 0.5);
|
181
|
+
|
182
|
+
//! Combines two colors as if their channels were mapped to the 0..1 range
|
183
|
+
//! and then multiplied with each other.
|
184
|
+
Color multiply(Color a, Color b);
|
185
|
+
|
186
|
+
namespace Colors
|
187
|
+
{
|
188
|
+
GOSU_DEPRECATED const Color none (0x00000000);
|
189
|
+
GOSU_DEPRECATED const Color black (0xff000000);
|
190
|
+
GOSU_DEPRECATED const Color gray (0xff808080);
|
191
|
+
GOSU_DEPRECATED const Color white (0xffffffff);
|
192
|
+
|
193
|
+
GOSU_DEPRECATED const Color aqua (0xff00ffff);
|
194
|
+
GOSU_DEPRECATED const Color red (0xffff0000);
|
195
|
+
GOSU_DEPRECATED const Color green (0xff00ff00);
|
196
|
+
GOSU_DEPRECATED const Color blue (0xff0000ff);
|
197
|
+
GOSU_DEPRECATED const Color yellow (0xffffff00);
|
198
|
+
GOSU_DEPRECATED const Color fuchsia (0xffff00ff);
|
199
|
+
GOSU_DEPRECATED const Color cyan (0xff00ffff);
|
200
|
+
}
|
201
|
+
#endif
|
202
|
+
}
|
203
|
+
|
204
|
+
#endif
|
data/Gosu/Directories.hpp
CHANGED
@@ -1,36 +1,36 @@
|
|
1
|
-
//! \file Directories.hpp
|
2
|
-
//! Access to a small set of system paths.
|
3
|
-
|
4
|
-
#ifndef GOSU_DIRECTORIES_HPP
|
5
|
-
#define GOSU_DIRECTORIES_HPP
|
6
|
-
|
7
|
-
#include <string>
|
8
|
-
|
9
|
-
namespace Gosu
|
10
|
-
{
|
11
|
-
//! Prefix for a program's own resources.
|
12
|
-
//! On Windows, the executable's containing directory.
|
13
|
-
//! On OS X, the application's Resources subdirectory.
|
14
|
-
//! On Linux, the current directory.
|
15
|
-
std::wstring resourcePrefix();
|
16
|
-
|
17
|
-
//! Prefix for resources of a group of programs.
|
18
|
-
//! On Windows, the executable's containing directory.
|
19
|
-
//! On OS X, the application's containing subdirectory.
|
20
|
-
//! On Linux, the current directory.
|
21
|
-
std::wstring sharedResourcePrefix();
|
22
|
-
|
23
|
-
//! Prefix for user settings.
|
24
|
-
//! On Windows, the same as %APPDATA%.
|
25
|
-
//! On OS X, the user's Library/Preferences folder.
|
26
|
-
//! On Linux, the home directory plus a trailing dot for hidden files.
|
27
|
-
std::wstring userSettingsPrefix();
|
28
|
-
|
29
|
-
//! Prefix for user documents, e.g. save games.
|
30
|
-
//! On Windows, the My Documents folder.
|
31
|
-
//! On OS X, the user's Documents folder.
|
32
|
-
//! On Linux, the home directory.
|
33
|
-
std::wstring userDocsPrefix();
|
34
|
-
}
|
35
|
-
|
36
|
-
#endif
|
1
|
+
//! \file Directories.hpp
|
2
|
+
//! Access to a small set of system paths.
|
3
|
+
|
4
|
+
#ifndef GOSU_DIRECTORIES_HPP
|
5
|
+
#define GOSU_DIRECTORIES_HPP
|
6
|
+
|
7
|
+
#include <string>
|
8
|
+
|
9
|
+
namespace Gosu
|
10
|
+
{
|
11
|
+
//! Prefix for a program's own resources.
|
12
|
+
//! On Windows, the executable's containing directory.
|
13
|
+
//! On OS X, the application's Resources subdirectory.
|
14
|
+
//! On Linux, the current directory.
|
15
|
+
std::wstring resourcePrefix();
|
16
|
+
|
17
|
+
//! Prefix for resources of a group of programs.
|
18
|
+
//! On Windows, the executable's containing directory.
|
19
|
+
//! On OS X, the application's containing subdirectory.
|
20
|
+
//! On Linux, the current directory.
|
21
|
+
std::wstring sharedResourcePrefix();
|
22
|
+
|
23
|
+
//! Prefix for user settings.
|
24
|
+
//! On Windows, the same as %APPDATA%.
|
25
|
+
//! On OS X, the user's Library/Preferences folder.
|
26
|
+
//! On Linux, the home directory plus a trailing dot for hidden files.
|
27
|
+
std::wstring userSettingsPrefix();
|
28
|
+
|
29
|
+
//! Prefix for user documents, e.g. save games.
|
30
|
+
//! On Windows, the My Documents folder.
|
31
|
+
//! On OS X, the user's Documents folder.
|
32
|
+
//! On Linux, the home directory.
|
33
|
+
std::wstring userDocsPrefix();
|
34
|
+
}
|
35
|
+
|
36
|
+
#endif
|