gosu 0.7.19 → 0.7.20
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- data/Gosu/Input.hpp +12 -8
- data/Gosu/Math.hpp +13 -0
- data/Gosu/TextInput.hpp +5 -0
- data/Gosu/Version.hpp +2 -2
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<h1>Image.hpp File Reference</h1>Interface of the Image class and helper functions.
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image.html">Gosu::Image</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Provides functionality for drawing rectangular images. <a href="class_gosu_1_1_image.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespace_gosu.html">Gosu</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The library's main namespace. <br></td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const std::wstring &filename, int tileWidth, int tileHeight, bool tileable, Container &appendTo)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenience function that splits a BMP or PNG file into an array of small rectangles and creates images from them. <a href="#65c36c29f8305756011810c5a945fb6f"></a><br></td></tr>
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<tr><td class="memTemplParams" nowrap colspan="2">template<typename Container > </td></tr>
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<tr><td class="memTemplItemLeft" nowrap align="right" valign="top">void </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">Gosu::imagesFromTiledBitmap</a> (Graphics &graphics, const Bitmap &bmp, int tileWidth, int tileHeight, bool tileable, Container &appendTo)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Convenience function that splits a bitmap into an area of array rectangles and creates images from them. <a href="#751d2eddf974bc631748fd04541d2a87"></a><br></td></tr>
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<hr><h2>Detailed Description</h2>
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Interface of the Image class and helper functions.
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<p>Definition in file <a class="el" href="_image_8hpp_source.html">Image.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>Image.hpp</h1><a href="_image_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00002"></a>00002
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGE_HPP</span>
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGE_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="_fwd_8hpp.html" title="Contains declarations of all of Gosu&#39;s available classes.">Gosu/Fwd.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_bitmap_8hpp.html" title="Interface of the Bitmap class.">Gosu/Bitmap.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <<a class="code" href="_rot_flip_8hpp.html" title="Interface of the RotFlip class.">Gosu/RotFlip.hpp</a>></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/scoped_ptr.hpp></span>
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<a name="l00011"></a>00011 <span class="preprocessor">#include <memory></span>
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<a name="l00012"></a>00012
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>Gosu
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<a name="l00014"></a>00014 {
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<a name="l00016"></a><a class="code" href="class_gosu_1_1_image.html">00016</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>
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<a name="l00017"></a>00017 {
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<a name="l00018"></a>00018 boost::scoped_ptr<ImageData> data;
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<a name="l00019"></a>00019
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<a name="l00020"></a>00020 <span class="keyword">public</span>:
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<a name="l00026"></a>00026 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00027"></a>00027 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00033"></a>00033 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00034"></a>00034 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00035"></a>00035 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00036"></a>00036
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<a name="l00039"></a>00039 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source,
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<a name="l00040"></a>00040 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00043"></a>00043 <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& source, <span class="keywordtype">unsigned</span> srcX,
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<a name="l00044"></a>00044 <span class="keywordtype">unsigned</span> srcY, <span class="keywordtype">unsigned</span> srcWidth, <span class="keywordtype">unsigned</span> srcHeight,
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<a name="l00045"></a>00045 <span class="keywordtype">bool</span> tileable = <span class="keyword">false</span>);
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<a name="l00046"></a>00046
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<a name="l00048"></a>00048 <span class="keyword">explicit</span> <a class="code" href="class_gosu_1_1_image.html#c055237e043f147da45132de80b2caa0" title="Loads an image from a given filename that can be drawn onto graphics.">Image</a>(std::auto_ptr<ImageData> data);
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<a name="l00049"></a>00049
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<a name="l00050"></a>00050 <a class="code" href="class_gosu_1_1_image.html#8ddd8cdd69df27f9dd8427df0930a7a6">~Image</a>();
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<a name="l00051"></a>00051
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<a name="l00052"></a>00052 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#d9eb15c02f9bb1136a7bb4b988696a97">width</a>() <span class="keyword">const</span>;
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<a name="l00053"></a>00053 <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image.html#5a9153540e0da81a46f0262c50195c04">height</a>() <span class="keyword">const</span>;
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<a name="l00054"></a>00054
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<a name="l00056"></a>00056 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#2244b79319d97fe2f587ac81f2081c1d" title="Draws the image so its upper left corner is at (x; y).">draw</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00057"></a>00057 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00058"></a>00058 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="class_gosu_1_1_color.html#a5615ef4b8de08b74ae6eea79fc4c950">Color::WHITE</a>,
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<a name="l00059"></a>00059 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00062"></a>00062 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#6ee7e13d1def74cbf5e974fdc3b045a1" title="Like draw(), but allows to give modulation colors for all four corners.">drawMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00063"></a>00063 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00064"></a>00064 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00065"></a>00065 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00066"></a>00066
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<a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#b10605bda55c168814a4bfd91b3fc0a5" title="Draws the image rotated by the given angle so that its rotation center is at (x;...">drawRot</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00077"></a>00077 <span class="keywordtype">double</span> <a class="code" href="namespace_gosu.html#f7740dec821977a37ff26a90c2e85ac7" title="Returns the angle from point 1 to point 2 in degrees, where 0.0 means upwards.">angle</a>, <span class="keywordtype">double</span> centerX = 0.5, <span class="keywordtype">double</span> centerY = 0.5,
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<a name="l00078"></a>00078 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00079"></a>00079 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="class_gosu_1_1_color.html#a5615ef4b8de08b74ae6eea79fc4c950">Color::WHITE</a>,
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<a name="l00080"></a>00080 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00081"></a>00081
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<a name="l00082"></a>00082 <span class="preprocessor"> #ifndef SWIG</span>
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<a name="l00083"></a>00083 <span class="preprocessor"></span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#e5714976f041ffba3788099f6a668956">drawRotFlip</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00084"></a>00084 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
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<a name="l00085"></a>00085 <span class="keywordtype">double</span> factorX = 1, <span class="keywordtype">double</span> factorY = 1,
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<a name="l00086"></a>00086 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c = <a class="code" href="class_gosu_1_1_color.html#a5615ef4b8de08b74ae6eea79fc4c950">Color::WHITE</a>,
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<a name="l00087"></a>00087 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00088"></a>00088 <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image.html#9ed4e6ba8c9ac296ff8550c0036f093d">drawRotFlipMod</a>(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z,
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<a name="l00089"></a>00089 <a class="code" href="class_gosu_1_1_rot_flip.html" title="Light-weight class that encodes a rotation by 0, 90, 180, or 270 degrees as well...">RotFlip</a> rf,
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<a name="l00090"></a>00090 <span class="keywordtype">double</span> factorX, <span class="keywordtype">double</span> factorY,
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<a name="l00091"></a>00091 <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00092"></a>00092 <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode = <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9d1661cf5d3ba68fcbdca99f9dcc832e0" title="The color&#39;s channels will be interpolated.">amDefault</a>) <span class="keyword">const</span>;
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<a name="l00108"></a><a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f">00108</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> std::wstring& filename,
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<a name="l00109"></a>00109 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container& appendTo)
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<a name="l00111"></a>00111 <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(graphics, <a class="code" href="namespace_gosu.html#263a114f352f439a3cbb0da9d52d18cb">quickLoadBitmap</a>(filename), tileWidth, tileHeight, tileable, appendTo);
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<a name="l00123"></a><a class="code" href="namespace_gosu.html#751d2eddf974bc631748fd04541d2a87">00123</a> <span class="keywordtype">void</span> <a class="code" href="namespace_gosu.html#65c36c29f8305756011810c5a945fb6f" title="Convenience function that splits a BMP or PNG file into an array of small rectangles...">imagesFromTiledBitmap</a>(<a class="code" href="class_gosu_1_1_graphics.html" title="Serves as the target of all drawing and provides basic drawing functionality.">Graphics</a>& graphics, <span class="keyword">const</span> <a class="code" href="class_gosu_1_1_bitmap.html" title="Rectangular area of pixels, each represented by a Color value.">Bitmap</a>& bmp,
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<a name="l00124"></a>00124 <span class="keywordtype">int</span> tileWidth, <span class="keywordtype">int</span> tileHeight, <span class="keywordtype">bool</span> tileable, Container& appendTo)
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<a name="l00125"></a>00125 {
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<a name="l00126"></a>00126 <span class="keywordtype">int</span> tilesX, tilesY;
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<a name="l00127"></a>00127
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<a name="l00128"></a>00128 <span class="keywordflow">if</span> (tileWidth > 0)
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<a name="l00129"></a>00129 tilesX = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tileWidth;
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<a name="l00132"></a>00132 tilesX = -tileWidth;
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<a name="l00133"></a>00133 tileWidth = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#eb1d21d261788c77aba770361ccdb09f">width</a>() / tilesX;
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<a name="l00137"></a>00137 tilesY = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tileHeight;
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<a name="l00140"></a>00140 tilesY = -tileHeight;
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<a name="l00141"></a>00141 tileHeight = bmp.<a class="code" href="class_gosu_1_1_bitmap.html#fc5a1fdaaf0453834c3b9ac13342eae6">height</a>() / tilesY;
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<a name="l00142"></a>00142 }
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<a name="l00145"></a>00145 <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x < tilesX; ++x)
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<a name="l00146"></a>00146 appendTo.push_back(<span class="keyword">typename</span> Container::value_type(<span class="keyword">new</span> <a class="code" href="class_gosu_1_1_image.html" title="Provides functionality for drawing rectangular images.">Image</a>(graphics, bmp,
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<a name="l00147"></a>00147 x * tileWidth, y * tileHeight, tileWidth, tileHeight,
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<a name="l00148"></a>00148 tileable)));
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<a name="l00149"></a>00149 }
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>ImageData.hpp</h1><a href="_image_data_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00003"></a>00003
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<a name="l00004"></a>00004 <span class="preprocessor">#ifndef GOSU_IMAGEDATA_HPP</span>
|
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<a name="l00005"></a>00005 <span class="preprocessor"></span><span class="preprocessor">#define GOSU_IMAGEDATA_HPP</span>
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<a name="l00006"></a>00006 <span class="preprocessor"></span>
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<a name="l00007"></a>00007 <span class="preprocessor">#include <<a class="code" href="_color_8hpp.html" title="Interface of the Color class.">Gosu/Color.hpp</a>></span>
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<a name="l00008"></a>00008 <span class="preprocessor">#include <<a class="code" href="_graphics_base_8hpp.html" title="Contains general typedefs and enums related to graphics.">Gosu/GraphicsBase.hpp</a>></span>
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<a name="l00009"></a>00009 <span class="preprocessor">#include <boost/optional.hpp></span>
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<a name="l00010"></a>00010 <span class="preprocessor">#include <boost/utility.hpp></span>
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<a name="l00011"></a>00011
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<a name="l00012"></a>00012 <span class="keyword">namespace </span>Gosu
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<a name="l00013"></a>00013 {
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<a name="l00017"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html">00017</a> <span class="keyword">struct </span><a class="code" href="struct_gosu_1_1_g_l_tex_info.html" title="Contains information about the underlying OpenGL texture and the u/v space used for...">GLTexInfo</a>
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<a name="l00018"></a>00018 {
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<a name="l00019"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">00019</a> <span class="keywordtype">int</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#648c5f3e307c6851514290c5e5978533">texName</a>;
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<a name="l00020"></a><a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">00020</a> <span class="keywordtype">double</span> <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#daaa57079a47831a89611640cdc7c4b0">left</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#00c8d79a355ade39710abfe68b3f8de2">right</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#f78ee5e1430ece3adeb855fdd1edc73a">top</a>, <a class="code" href="struct_gosu_1_1_g_l_tex_info.html#ca58b2219ae910bfe465678f01d6bdf3">bottom</a>;
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<a name="l00021"></a>00021 };
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<a name="l00022"></a>00022
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<a name="l00028"></a><a class="code" href="class_gosu_1_1_image_data.html">00028</a> <span class="keyword">class </span><a class="code" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> : boost::noncopyable
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<a name="l00029"></a>00029 {
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<a name="l00030"></a>00030 <span class="keyword">public</span>:
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<a name="l00031"></a><a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">00031</a> <span class="keyword">virtual</span> <a class="code" href="class_gosu_1_1_image_data.html#8bc105f4bf822770692df6717d0f15ea">~ImageData</a>()
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<a name="l00032"></a>00032 {
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<a name="l00033"></a>00033 }
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<a name="l00034"></a>00034
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<a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#e841d572afc6b096fcda052296acd297">width</a>() <span class="keyword">const</span> = 0;
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<a name="l00036"></a>00036 <span class="keyword">virtual</span> <span class="keywordtype">unsigned</span> <a class="code" href="class_gosu_1_1_image_data.html#792312627eab901702e7236b91a1f2a8">height</a>() <span class="keyword">const</span> = 0;
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<a name="l00037"></a>00037
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<a name="l00038"></a>00038 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_gosu_1_1_image_data.html#23f7dce3f5474b07a0a7b76e7dcb6d89">draw</a>(<span class="keywordtype">double</span> x1, <span class="keywordtype">double</span> y1, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c1,
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<a name="l00039"></a>00039 <span class="keywordtype">double</span> x2, <span class="keywordtype">double</span> y2, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c2,
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<a name="l00040"></a>00040 <span class="keywordtype">double</span> x3, <span class="keywordtype">double</span> y3, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c3,
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<a name="l00041"></a>00041 <span class="keywordtype">double</span> x4, <span class="keywordtype">double</span> y4, <a class="code" href="class_gosu_1_1_color.html" title="Represents an ARGB color value with 8 bits for each channel.">Color</a> c4,
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<a name="l00042"></a>00042 <a class="code" href="namespace_gosu.html#a2fd8fe9574c0ad3fd52557cb160be49" title="Represents the Z position of something drawn with Gosu&#39;s graphics system.">ZPos</a> z, <a class="code" href="namespace_gosu.html#769656b1f560bc3d1bbdb47f8ca4eda9" title="Determines the way colors are combined when one is drawn onto another.">AlphaMode</a> mode) <span class="keyword">const</span> = 0;
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<a name="l00043"></a>00043
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<a name="l00044"></a>00044 <span class="keyword">virtual</span> boost::optional<GLTexInfo> <a class="code" href="class_gosu_1_1_image_data.html#7c267460374172a2edf46480100d497d">glTexInfo</a>() <span class="keyword">const</span> = 0;
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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<h1>ImageData.hpp File Reference</h1>Interface of the ImageData class.
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<a href="#_details">More...</a>
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<a href="_image_data_8hpp_source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_gosu_1_1_g_l_tex_info.html">Gosu::GLTexInfo</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Contains information about the underlying OpenGL texture and the u/v space used for image data. <a href="struct_gosu_1_1_g_l_tex_info.html#_details">More...</a><br></td></tr>
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<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="class_gosu_1_1_image_data.html">Gosu::ImageData</a></td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_gosu_1_1_image_data.html" title="The ImageData class is an abstract base class for drawable images.">ImageData</a> class is an abstract base class for drawable images. <a href="class_gosu_1_1_image_data.html#_details">More...</a><br></td></tr>
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<hr><h2>Detailed Description</h2>
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Interface of the ImageData class.
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<p>Definition in file <a class="el" href="_image_data_8hpp_source.html">ImageData.hpp</a>.</p>
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<p class="footer">Documentation not clear enough? Please go to one of the places listed on <a href="http://www.libgosu.org/">http://www.libgosu.org/</a> and leave feedback. Thanks!</p>
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