filiptepper-leveldb-ruby 0.14
Sign up to get free protection for your applications and to get access to all the features.
- data/LICENSE +24 -0
- data/README +72 -0
- data/ext/leveldb/extconf.rb +14 -0
- data/ext/leveldb/leveldb.cc +530 -0
- data/ext/leveldb/platform.rb +83 -0
- data/leveldb/Makefile +191 -0
- data/leveldb/build_detect_platform +160 -0
- data/leveldb/db/builder.cc +88 -0
- data/leveldb/db/builder.h +34 -0
- data/leveldb/db/c.cc +581 -0
- data/leveldb/db/corruption_test.cc +359 -0
- data/leveldb/db/db_bench.cc +970 -0
- data/leveldb/db/db_impl.cc +1448 -0
- data/leveldb/db/db_impl.h +194 -0
- data/leveldb/db/db_iter.cc +299 -0
- data/leveldb/db/db_iter.h +26 -0
- data/leveldb/db/db_test.cc +1901 -0
- data/leveldb/db/dbformat.cc +140 -0
- data/leveldb/db/dbformat.h +227 -0
- data/leveldb/db/dbformat_test.cc +112 -0
- data/leveldb/db/filename.cc +139 -0
- data/leveldb/db/filename.h +80 -0
- data/leveldb/db/filename_test.cc +122 -0
- data/leveldb/db/log_format.h +35 -0
- data/leveldb/db/log_reader.cc +259 -0
- data/leveldb/db/log_reader.h +108 -0
- data/leveldb/db/log_test.cc +500 -0
- data/leveldb/db/log_writer.cc +103 -0
- data/leveldb/db/log_writer.h +48 -0
- data/leveldb/db/memtable.cc +145 -0
- data/leveldb/db/memtable.h +91 -0
- data/leveldb/db/repair.cc +389 -0
- data/leveldb/db/skiplist.h +379 -0
- data/leveldb/db/skiplist_test.cc +378 -0
- data/leveldb/db/snapshot.h +66 -0
- data/leveldb/db/table_cache.cc +121 -0
- data/leveldb/db/table_cache.h +61 -0
- data/leveldb/db/version_edit.cc +266 -0
- data/leveldb/db/version_edit.h +107 -0
- data/leveldb/db/version_edit_test.cc +46 -0
- data/leveldb/db/version_set.cc +1402 -0
- data/leveldb/db/version_set.h +370 -0
- data/leveldb/db/version_set_test.cc +179 -0
- data/leveldb/db/write_batch.cc +147 -0
- data/leveldb/db/write_batch_internal.h +49 -0
- data/leveldb/db/write_batch_test.cc +120 -0
- data/leveldb/helpers/memenv/memenv.cc +374 -0
- data/leveldb/helpers/memenv/memenv.h +20 -0
- data/leveldb/helpers/memenv/memenv_test.cc +232 -0
- data/leveldb/include/leveldb/c.h +275 -0
- data/leveldb/include/leveldb/cache.h +99 -0
- data/leveldb/include/leveldb/comparator.h +63 -0
- data/leveldb/include/leveldb/db.h +161 -0
- data/leveldb/include/leveldb/env.h +323 -0
- data/leveldb/include/leveldb/filter_policy.h +70 -0
- data/leveldb/include/leveldb/iterator.h +100 -0
- data/leveldb/include/leveldb/options.h +195 -0
- data/leveldb/include/leveldb/slice.h +109 -0
- data/leveldb/include/leveldb/status.h +106 -0
- data/leveldb/include/leveldb/table.h +85 -0
- data/leveldb/include/leveldb/table_builder.h +92 -0
- data/leveldb/include/leveldb/write_batch.h +64 -0
- data/leveldb/port/atomic_pointer.h +144 -0
- data/leveldb/port/port.h +21 -0
- data/leveldb/port/port_android.cc +64 -0
- data/leveldb/port/port_android.h +159 -0
- data/leveldb/port/port_example.h +125 -0
- data/leveldb/port/port_posix.cc +50 -0
- data/leveldb/port/port_posix.h +129 -0
- data/leveldb/port/win/stdint.h +24 -0
- data/leveldb/table/block.cc +267 -0
- data/leveldb/table/block.h +44 -0
- data/leveldb/table/block_builder.cc +109 -0
- data/leveldb/table/block_builder.h +57 -0
- data/leveldb/table/filter_block.cc +111 -0
- data/leveldb/table/filter_block.h +68 -0
- data/leveldb/table/filter_block_test.cc +128 -0
- data/leveldb/table/format.cc +145 -0
- data/leveldb/table/format.h +108 -0
- data/leveldb/table/iterator.cc +67 -0
- data/leveldb/table/iterator_wrapper.h +63 -0
- data/leveldb/table/merger.cc +197 -0
- data/leveldb/table/merger.h +26 -0
- data/leveldb/table/table.cc +276 -0
- data/leveldb/table/table_builder.cc +270 -0
- data/leveldb/table/table_test.cc +838 -0
- data/leveldb/table/two_level_iterator.cc +182 -0
- data/leveldb/table/two_level_iterator.h +34 -0
- data/leveldb/util/arena.cc +68 -0
- data/leveldb/util/arena.h +68 -0
- data/leveldb/util/arena_test.cc +68 -0
- data/leveldb/util/bloom.cc +95 -0
- data/leveldb/util/bloom_test.cc +159 -0
- data/leveldb/util/cache.cc +328 -0
- data/leveldb/util/cache_test.cc +186 -0
- data/leveldb/util/coding.cc +194 -0
- data/leveldb/util/coding.h +104 -0
- data/leveldb/util/coding_test.cc +173 -0
- data/leveldb/util/comparator.cc +76 -0
- data/leveldb/util/crc32c.cc +332 -0
- data/leveldb/util/crc32c.h +45 -0
- data/leveldb/util/crc32c_test.cc +72 -0
- data/leveldb/util/env.cc +96 -0
- data/leveldb/util/env_posix.cc +609 -0
- data/leveldb/util/env_test.cc +104 -0
- data/leveldb/util/filter_policy.cc +11 -0
- data/leveldb/util/hash.cc +45 -0
- data/leveldb/util/hash.h +19 -0
- data/leveldb/util/histogram.cc +139 -0
- data/leveldb/util/histogram.h +42 -0
- data/leveldb/util/logging.cc +81 -0
- data/leveldb/util/logging.h +47 -0
- data/leveldb/util/mutexlock.h +39 -0
- data/leveldb/util/options.cc +29 -0
- data/leveldb/util/posix_logger.h +98 -0
- data/leveldb/util/random.h +59 -0
- data/leveldb/util/status.cc +75 -0
- data/leveldb/util/testharness.cc +77 -0
- data/leveldb/util/testharness.h +138 -0
- data/leveldb/util/testutil.cc +51 -0
- data/leveldb/util/testutil.h +53 -0
- data/lib/leveldb.rb +76 -0
- metadata +175 -0
@@ -0,0 +1,182 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#include "table/two_level_iterator.h"
|
6
|
+
|
7
|
+
#include "leveldb/table.h"
|
8
|
+
#include "table/block.h"
|
9
|
+
#include "table/format.h"
|
10
|
+
#include "table/iterator_wrapper.h"
|
11
|
+
|
12
|
+
namespace leveldb {
|
13
|
+
|
14
|
+
namespace {
|
15
|
+
|
16
|
+
typedef Iterator* (*BlockFunction)(void*, const ReadOptions&, const Slice&);
|
17
|
+
|
18
|
+
class TwoLevelIterator: public Iterator {
|
19
|
+
public:
|
20
|
+
TwoLevelIterator(
|
21
|
+
Iterator* index_iter,
|
22
|
+
BlockFunction block_function,
|
23
|
+
void* arg,
|
24
|
+
const ReadOptions& options);
|
25
|
+
|
26
|
+
virtual ~TwoLevelIterator();
|
27
|
+
|
28
|
+
virtual void Seek(const Slice& target);
|
29
|
+
virtual void SeekToFirst();
|
30
|
+
virtual void SeekToLast();
|
31
|
+
virtual void Next();
|
32
|
+
virtual void Prev();
|
33
|
+
|
34
|
+
virtual bool Valid() const {
|
35
|
+
return data_iter_.Valid();
|
36
|
+
}
|
37
|
+
virtual Slice key() const {
|
38
|
+
assert(Valid());
|
39
|
+
return data_iter_.key();
|
40
|
+
}
|
41
|
+
virtual Slice value() const {
|
42
|
+
assert(Valid());
|
43
|
+
return data_iter_.value();
|
44
|
+
}
|
45
|
+
virtual Status status() const {
|
46
|
+
// It'd be nice if status() returned a const Status& instead of a Status
|
47
|
+
if (!index_iter_.status().ok()) {
|
48
|
+
return index_iter_.status();
|
49
|
+
} else if (data_iter_.iter() != NULL && !data_iter_.status().ok()) {
|
50
|
+
return data_iter_.status();
|
51
|
+
} else {
|
52
|
+
return status_;
|
53
|
+
}
|
54
|
+
}
|
55
|
+
|
56
|
+
private:
|
57
|
+
void SaveError(const Status& s) {
|
58
|
+
if (status_.ok() && !s.ok()) status_ = s;
|
59
|
+
}
|
60
|
+
void SkipEmptyDataBlocksForward();
|
61
|
+
void SkipEmptyDataBlocksBackward();
|
62
|
+
void SetDataIterator(Iterator* data_iter);
|
63
|
+
void InitDataBlock();
|
64
|
+
|
65
|
+
BlockFunction block_function_;
|
66
|
+
void* arg_;
|
67
|
+
const ReadOptions options_;
|
68
|
+
Status status_;
|
69
|
+
IteratorWrapper index_iter_;
|
70
|
+
IteratorWrapper data_iter_; // May be NULL
|
71
|
+
// If data_iter_ is non-NULL, then "data_block_handle_" holds the
|
72
|
+
// "index_value" passed to block_function_ to create the data_iter_.
|
73
|
+
std::string data_block_handle_;
|
74
|
+
};
|
75
|
+
|
76
|
+
TwoLevelIterator::TwoLevelIterator(
|
77
|
+
Iterator* index_iter,
|
78
|
+
BlockFunction block_function,
|
79
|
+
void* arg,
|
80
|
+
const ReadOptions& options)
|
81
|
+
: block_function_(block_function),
|
82
|
+
arg_(arg),
|
83
|
+
options_(options),
|
84
|
+
index_iter_(index_iter),
|
85
|
+
data_iter_(NULL) {
|
86
|
+
}
|
87
|
+
|
88
|
+
TwoLevelIterator::~TwoLevelIterator() {
|
89
|
+
}
|
90
|
+
|
91
|
+
void TwoLevelIterator::Seek(const Slice& target) {
|
92
|
+
index_iter_.Seek(target);
|
93
|
+
InitDataBlock();
|
94
|
+
if (data_iter_.iter() != NULL) data_iter_.Seek(target);
|
95
|
+
SkipEmptyDataBlocksForward();
|
96
|
+
}
|
97
|
+
|
98
|
+
void TwoLevelIterator::SeekToFirst() {
|
99
|
+
index_iter_.SeekToFirst();
|
100
|
+
InitDataBlock();
|
101
|
+
if (data_iter_.iter() != NULL) data_iter_.SeekToFirst();
|
102
|
+
SkipEmptyDataBlocksForward();
|
103
|
+
}
|
104
|
+
|
105
|
+
void TwoLevelIterator::SeekToLast() {
|
106
|
+
index_iter_.SeekToLast();
|
107
|
+
InitDataBlock();
|
108
|
+
if (data_iter_.iter() != NULL) data_iter_.SeekToLast();
|
109
|
+
SkipEmptyDataBlocksBackward();
|
110
|
+
}
|
111
|
+
|
112
|
+
void TwoLevelIterator::Next() {
|
113
|
+
assert(Valid());
|
114
|
+
data_iter_.Next();
|
115
|
+
SkipEmptyDataBlocksForward();
|
116
|
+
}
|
117
|
+
|
118
|
+
void TwoLevelIterator::Prev() {
|
119
|
+
assert(Valid());
|
120
|
+
data_iter_.Prev();
|
121
|
+
SkipEmptyDataBlocksBackward();
|
122
|
+
}
|
123
|
+
|
124
|
+
|
125
|
+
void TwoLevelIterator::SkipEmptyDataBlocksForward() {
|
126
|
+
while (data_iter_.iter() == NULL || !data_iter_.Valid()) {
|
127
|
+
// Move to next block
|
128
|
+
if (!index_iter_.Valid()) {
|
129
|
+
SetDataIterator(NULL);
|
130
|
+
return;
|
131
|
+
}
|
132
|
+
index_iter_.Next();
|
133
|
+
InitDataBlock();
|
134
|
+
if (data_iter_.iter() != NULL) data_iter_.SeekToFirst();
|
135
|
+
}
|
136
|
+
}
|
137
|
+
|
138
|
+
void TwoLevelIterator::SkipEmptyDataBlocksBackward() {
|
139
|
+
while (data_iter_.iter() == NULL || !data_iter_.Valid()) {
|
140
|
+
// Move to next block
|
141
|
+
if (!index_iter_.Valid()) {
|
142
|
+
SetDataIterator(NULL);
|
143
|
+
return;
|
144
|
+
}
|
145
|
+
index_iter_.Prev();
|
146
|
+
InitDataBlock();
|
147
|
+
if (data_iter_.iter() != NULL) data_iter_.SeekToLast();
|
148
|
+
}
|
149
|
+
}
|
150
|
+
|
151
|
+
void TwoLevelIterator::SetDataIterator(Iterator* data_iter) {
|
152
|
+
if (data_iter_.iter() != NULL) SaveError(data_iter_.status());
|
153
|
+
data_iter_.Set(data_iter);
|
154
|
+
}
|
155
|
+
|
156
|
+
void TwoLevelIterator::InitDataBlock() {
|
157
|
+
if (!index_iter_.Valid()) {
|
158
|
+
SetDataIterator(NULL);
|
159
|
+
} else {
|
160
|
+
Slice handle = index_iter_.value();
|
161
|
+
if (data_iter_.iter() != NULL && handle.compare(data_block_handle_) == 0) {
|
162
|
+
// data_iter_ is already constructed with this iterator, so
|
163
|
+
// no need to change anything
|
164
|
+
} else {
|
165
|
+
Iterator* iter = (*block_function_)(arg_, options_, handle);
|
166
|
+
data_block_handle_.assign(handle.data(), handle.size());
|
167
|
+
SetDataIterator(iter);
|
168
|
+
}
|
169
|
+
}
|
170
|
+
}
|
171
|
+
|
172
|
+
} // namespace
|
173
|
+
|
174
|
+
Iterator* NewTwoLevelIterator(
|
175
|
+
Iterator* index_iter,
|
176
|
+
BlockFunction block_function,
|
177
|
+
void* arg,
|
178
|
+
const ReadOptions& options) {
|
179
|
+
return new TwoLevelIterator(index_iter, block_function, arg, options);
|
180
|
+
}
|
181
|
+
|
182
|
+
} // namespace leveldb
|
@@ -0,0 +1,34 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#ifndef STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
6
|
+
#define STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
7
|
+
|
8
|
+
#include "leveldb/iterator.h"
|
9
|
+
|
10
|
+
namespace leveldb {
|
11
|
+
|
12
|
+
struct ReadOptions;
|
13
|
+
|
14
|
+
// Return a new two level iterator. A two-level iterator contains an
|
15
|
+
// index iterator whose values point to a sequence of blocks where
|
16
|
+
// each block is itself a sequence of key,value pairs. The returned
|
17
|
+
// two-level iterator yields the concatenation of all key/value pairs
|
18
|
+
// in the sequence of blocks. Takes ownership of "index_iter" and
|
19
|
+
// will delete it when no longer needed.
|
20
|
+
//
|
21
|
+
// Uses a supplied function to convert an index_iter value into
|
22
|
+
// an iterator over the contents of the corresponding block.
|
23
|
+
extern Iterator* NewTwoLevelIterator(
|
24
|
+
Iterator* index_iter,
|
25
|
+
Iterator* (*block_function)(
|
26
|
+
void* arg,
|
27
|
+
const ReadOptions& options,
|
28
|
+
const Slice& index_value),
|
29
|
+
void* arg,
|
30
|
+
const ReadOptions& options);
|
31
|
+
|
32
|
+
} // namespace leveldb
|
33
|
+
|
34
|
+
#endif // STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_
|
@@ -0,0 +1,68 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#include "util/arena.h"
|
6
|
+
#include <assert.h>
|
7
|
+
|
8
|
+
namespace leveldb {
|
9
|
+
|
10
|
+
static const int kBlockSize = 4096;
|
11
|
+
|
12
|
+
Arena::Arena() {
|
13
|
+
blocks_memory_ = 0;
|
14
|
+
alloc_ptr_ = NULL; // First allocation will allocate a block
|
15
|
+
alloc_bytes_remaining_ = 0;
|
16
|
+
}
|
17
|
+
|
18
|
+
Arena::~Arena() {
|
19
|
+
for (size_t i = 0; i < blocks_.size(); i++) {
|
20
|
+
delete[] blocks_[i];
|
21
|
+
}
|
22
|
+
}
|
23
|
+
|
24
|
+
char* Arena::AllocateFallback(size_t bytes) {
|
25
|
+
if (bytes > kBlockSize / 4) {
|
26
|
+
// Object is more than a quarter of our block size. Allocate it separately
|
27
|
+
// to avoid wasting too much space in leftover bytes.
|
28
|
+
char* result = AllocateNewBlock(bytes);
|
29
|
+
return result;
|
30
|
+
}
|
31
|
+
|
32
|
+
// We waste the remaining space in the current block.
|
33
|
+
alloc_ptr_ = AllocateNewBlock(kBlockSize);
|
34
|
+
alloc_bytes_remaining_ = kBlockSize;
|
35
|
+
|
36
|
+
char* result = alloc_ptr_;
|
37
|
+
alloc_ptr_ += bytes;
|
38
|
+
alloc_bytes_remaining_ -= bytes;
|
39
|
+
return result;
|
40
|
+
}
|
41
|
+
|
42
|
+
char* Arena::AllocateAligned(size_t bytes) {
|
43
|
+
const int align = sizeof(void*); // We'll align to pointer size
|
44
|
+
assert((align & (align-1)) == 0); // Pointer size should be a power of 2
|
45
|
+
size_t current_mod = reinterpret_cast<uintptr_t>(alloc_ptr_) & (align-1);
|
46
|
+
size_t slop = (current_mod == 0 ? 0 : align - current_mod);
|
47
|
+
size_t needed = bytes + slop;
|
48
|
+
char* result;
|
49
|
+
if (needed <= alloc_bytes_remaining_) {
|
50
|
+
result = alloc_ptr_ + slop;
|
51
|
+
alloc_ptr_ += needed;
|
52
|
+
alloc_bytes_remaining_ -= needed;
|
53
|
+
} else {
|
54
|
+
// AllocateFallback always returned aligned memory
|
55
|
+
result = AllocateFallback(bytes);
|
56
|
+
}
|
57
|
+
assert((reinterpret_cast<uintptr_t>(result) & (align-1)) == 0);
|
58
|
+
return result;
|
59
|
+
}
|
60
|
+
|
61
|
+
char* Arena::AllocateNewBlock(size_t block_bytes) {
|
62
|
+
char* result = new char[block_bytes];
|
63
|
+
blocks_memory_ += block_bytes;
|
64
|
+
blocks_.push_back(result);
|
65
|
+
return result;
|
66
|
+
}
|
67
|
+
|
68
|
+
} // namespace leveldb
|
@@ -0,0 +1,68 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#ifndef STORAGE_LEVELDB_UTIL_ARENA_H_
|
6
|
+
#define STORAGE_LEVELDB_UTIL_ARENA_H_
|
7
|
+
|
8
|
+
#include <cstddef>
|
9
|
+
#include <vector>
|
10
|
+
#include <assert.h>
|
11
|
+
#include <stdint.h>
|
12
|
+
|
13
|
+
namespace leveldb {
|
14
|
+
|
15
|
+
class Arena {
|
16
|
+
public:
|
17
|
+
Arena();
|
18
|
+
~Arena();
|
19
|
+
|
20
|
+
// Return a pointer to a newly allocated memory block of "bytes" bytes.
|
21
|
+
char* Allocate(size_t bytes);
|
22
|
+
|
23
|
+
// Allocate memory with the normal alignment guarantees provided by malloc
|
24
|
+
char* AllocateAligned(size_t bytes);
|
25
|
+
|
26
|
+
// Returns an estimate of the total memory usage of data allocated
|
27
|
+
// by the arena (including space allocated but not yet used for user
|
28
|
+
// allocations).
|
29
|
+
size_t MemoryUsage() const {
|
30
|
+
return blocks_memory_ + blocks_.capacity() * sizeof(char*);
|
31
|
+
}
|
32
|
+
|
33
|
+
private:
|
34
|
+
char* AllocateFallback(size_t bytes);
|
35
|
+
char* AllocateNewBlock(size_t block_bytes);
|
36
|
+
|
37
|
+
// Allocation state
|
38
|
+
char* alloc_ptr_;
|
39
|
+
size_t alloc_bytes_remaining_;
|
40
|
+
|
41
|
+
// Array of new[] allocated memory blocks
|
42
|
+
std::vector<char*> blocks_;
|
43
|
+
|
44
|
+
// Bytes of memory in blocks allocated so far
|
45
|
+
size_t blocks_memory_;
|
46
|
+
|
47
|
+
// No copying allowed
|
48
|
+
Arena(const Arena&);
|
49
|
+
void operator=(const Arena&);
|
50
|
+
};
|
51
|
+
|
52
|
+
inline char* Arena::Allocate(size_t bytes) {
|
53
|
+
// The semantics of what to return are a bit messy if we allow
|
54
|
+
// 0-byte allocations, so we disallow them here (we don't need
|
55
|
+
// them for our internal use).
|
56
|
+
assert(bytes > 0);
|
57
|
+
if (bytes <= alloc_bytes_remaining_) {
|
58
|
+
char* result = alloc_ptr_;
|
59
|
+
alloc_ptr_ += bytes;
|
60
|
+
alloc_bytes_remaining_ -= bytes;
|
61
|
+
return result;
|
62
|
+
}
|
63
|
+
return AllocateFallback(bytes);
|
64
|
+
}
|
65
|
+
|
66
|
+
} // namespace leveldb
|
67
|
+
|
68
|
+
#endif // STORAGE_LEVELDB_UTIL_ARENA_H_
|
@@ -0,0 +1,68 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#include "util/arena.h"
|
6
|
+
|
7
|
+
#include "util/random.h"
|
8
|
+
#include "util/testharness.h"
|
9
|
+
|
10
|
+
namespace leveldb {
|
11
|
+
|
12
|
+
class ArenaTest { };
|
13
|
+
|
14
|
+
TEST(ArenaTest, Empty) {
|
15
|
+
Arena arena;
|
16
|
+
}
|
17
|
+
|
18
|
+
TEST(ArenaTest, Simple) {
|
19
|
+
std::vector<std::pair<size_t, char*> > allocated;
|
20
|
+
Arena arena;
|
21
|
+
const int N = 100000;
|
22
|
+
size_t bytes = 0;
|
23
|
+
Random rnd(301);
|
24
|
+
for (int i = 0; i < N; i++) {
|
25
|
+
size_t s;
|
26
|
+
if (i % (N / 10) == 0) {
|
27
|
+
s = i;
|
28
|
+
} else {
|
29
|
+
s = rnd.OneIn(4000) ? rnd.Uniform(6000) :
|
30
|
+
(rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
|
31
|
+
}
|
32
|
+
if (s == 0) {
|
33
|
+
// Our arena disallows size 0 allocations.
|
34
|
+
s = 1;
|
35
|
+
}
|
36
|
+
char* r;
|
37
|
+
if (rnd.OneIn(10)) {
|
38
|
+
r = arena.AllocateAligned(s);
|
39
|
+
} else {
|
40
|
+
r = arena.Allocate(s);
|
41
|
+
}
|
42
|
+
|
43
|
+
for (int b = 0; b < s; b++) {
|
44
|
+
// Fill the "i"th allocation with a known bit pattern
|
45
|
+
r[b] = i % 256;
|
46
|
+
}
|
47
|
+
bytes += s;
|
48
|
+
allocated.push_back(std::make_pair(s, r));
|
49
|
+
ASSERT_GE(arena.MemoryUsage(), bytes);
|
50
|
+
if (i > N/10) {
|
51
|
+
ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
|
52
|
+
}
|
53
|
+
}
|
54
|
+
for (int i = 0; i < allocated.size(); i++) {
|
55
|
+
size_t num_bytes = allocated[i].first;
|
56
|
+
const char* p = allocated[i].second;
|
57
|
+
for (int b = 0; b < num_bytes; b++) {
|
58
|
+
// Check the "i"th allocation for the known bit pattern
|
59
|
+
ASSERT_EQ(int(p[b]) & 0xff, i % 256);
|
60
|
+
}
|
61
|
+
}
|
62
|
+
}
|
63
|
+
|
64
|
+
} // namespace leveldb
|
65
|
+
|
66
|
+
int main(int argc, char** argv) {
|
67
|
+
return leveldb::test::RunAllTests();
|
68
|
+
}
|
@@ -0,0 +1,95 @@
|
|
1
|
+
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#include "leveldb/filter_policy.h"
|
6
|
+
|
7
|
+
#include "leveldb/slice.h"
|
8
|
+
#include "util/hash.h"
|
9
|
+
|
10
|
+
namespace leveldb {
|
11
|
+
|
12
|
+
namespace {
|
13
|
+
static uint32_t BloomHash(const Slice& key) {
|
14
|
+
return Hash(key.data(), key.size(), 0xbc9f1d34);
|
15
|
+
}
|
16
|
+
|
17
|
+
class BloomFilterPolicy : public FilterPolicy {
|
18
|
+
private:
|
19
|
+
size_t bits_per_key_;
|
20
|
+
size_t k_;
|
21
|
+
|
22
|
+
public:
|
23
|
+
explicit BloomFilterPolicy(int bits_per_key)
|
24
|
+
: bits_per_key_(bits_per_key) {
|
25
|
+
// We intentionally round down to reduce probing cost a little bit
|
26
|
+
k_ = static_cast<size_t>(bits_per_key * 0.69); // 0.69 =~ ln(2)
|
27
|
+
if (k_ < 1) k_ = 1;
|
28
|
+
if (k_ > 30) k_ = 30;
|
29
|
+
}
|
30
|
+
|
31
|
+
virtual const char* Name() const {
|
32
|
+
return "leveldb.BuiltinBloomFilter";
|
33
|
+
}
|
34
|
+
|
35
|
+
virtual void CreateFilter(const Slice* keys, int n, std::string* dst) const {
|
36
|
+
// Compute bloom filter size (in both bits and bytes)
|
37
|
+
size_t bits = n * bits_per_key_;
|
38
|
+
|
39
|
+
// For small n, we can see a very high false positive rate. Fix it
|
40
|
+
// by enforcing a minimum bloom filter length.
|
41
|
+
if (bits < 64) bits = 64;
|
42
|
+
|
43
|
+
size_t bytes = (bits + 7) / 8;
|
44
|
+
bits = bytes * 8;
|
45
|
+
|
46
|
+
const size_t init_size = dst->size();
|
47
|
+
dst->resize(init_size + bytes, 0);
|
48
|
+
dst->push_back(static_cast<char>(k_)); // Remember # of probes in filter
|
49
|
+
char* array = &(*dst)[init_size];
|
50
|
+
for (size_t i = 0; i < n; i++) {
|
51
|
+
// Use double-hashing to generate a sequence of hash values.
|
52
|
+
// See analysis in [Kirsch,Mitzenmacher 2006].
|
53
|
+
uint32_t h = BloomHash(keys[i]);
|
54
|
+
const uint32_t delta = (h >> 17) | (h << 15); // Rotate right 17 bits
|
55
|
+
for (size_t j = 0; j < k_; j++) {
|
56
|
+
const uint32_t bitpos = h % bits;
|
57
|
+
array[bitpos/8] |= (1 << (bitpos % 8));
|
58
|
+
h += delta;
|
59
|
+
}
|
60
|
+
}
|
61
|
+
}
|
62
|
+
|
63
|
+
virtual bool KeyMayMatch(const Slice& key, const Slice& bloom_filter) const {
|
64
|
+
const size_t len = bloom_filter.size();
|
65
|
+
if (len < 2) return false;
|
66
|
+
|
67
|
+
const char* array = bloom_filter.data();
|
68
|
+
const size_t bits = (len - 1) * 8;
|
69
|
+
|
70
|
+
// Use the encoded k so that we can read filters generated by
|
71
|
+
// bloom filters created using different parameters.
|
72
|
+
const size_t k = array[len-1];
|
73
|
+
if (k > 30) {
|
74
|
+
// Reserved for potentially new encodings for short bloom filters.
|
75
|
+
// Consider it a match.
|
76
|
+
return true;
|
77
|
+
}
|
78
|
+
|
79
|
+
uint32_t h = BloomHash(key);
|
80
|
+
const uint32_t delta = (h >> 17) | (h << 15); // Rotate right 17 bits
|
81
|
+
for (size_t j = 0; j < k; j++) {
|
82
|
+
const uint32_t bitpos = h % bits;
|
83
|
+
if ((array[bitpos/8] & (1 << (bitpos % 8))) == 0) return false;
|
84
|
+
h += delta;
|
85
|
+
}
|
86
|
+
return true;
|
87
|
+
}
|
88
|
+
};
|
89
|
+
}
|
90
|
+
|
91
|
+
const FilterPolicy* NewBloomFilterPolicy(int bits_per_key) {
|
92
|
+
return new BloomFilterPolicy(bits_per_key);
|
93
|
+
}
|
94
|
+
|
95
|
+
} // namespace leveldb
|