filiptepper-leveldb-ruby 0.14
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- data/LICENSE +24 -0
- data/README +72 -0
- data/ext/leveldb/extconf.rb +14 -0
- data/ext/leveldb/leveldb.cc +530 -0
- data/ext/leveldb/platform.rb +83 -0
- data/leveldb/Makefile +191 -0
- data/leveldb/build_detect_platform +160 -0
- data/leveldb/db/builder.cc +88 -0
- data/leveldb/db/builder.h +34 -0
- data/leveldb/db/c.cc +581 -0
- data/leveldb/db/corruption_test.cc +359 -0
- data/leveldb/db/db_bench.cc +970 -0
- data/leveldb/db/db_impl.cc +1448 -0
- data/leveldb/db/db_impl.h +194 -0
- data/leveldb/db/db_iter.cc +299 -0
- data/leveldb/db/db_iter.h +26 -0
- data/leveldb/db/db_test.cc +1901 -0
- data/leveldb/db/dbformat.cc +140 -0
- data/leveldb/db/dbformat.h +227 -0
- data/leveldb/db/dbformat_test.cc +112 -0
- data/leveldb/db/filename.cc +139 -0
- data/leveldb/db/filename.h +80 -0
- data/leveldb/db/filename_test.cc +122 -0
- data/leveldb/db/log_format.h +35 -0
- data/leveldb/db/log_reader.cc +259 -0
- data/leveldb/db/log_reader.h +108 -0
- data/leveldb/db/log_test.cc +500 -0
- data/leveldb/db/log_writer.cc +103 -0
- data/leveldb/db/log_writer.h +48 -0
- data/leveldb/db/memtable.cc +145 -0
- data/leveldb/db/memtable.h +91 -0
- data/leveldb/db/repair.cc +389 -0
- data/leveldb/db/skiplist.h +379 -0
- data/leveldb/db/skiplist_test.cc +378 -0
- data/leveldb/db/snapshot.h +66 -0
- data/leveldb/db/table_cache.cc +121 -0
- data/leveldb/db/table_cache.h +61 -0
- data/leveldb/db/version_edit.cc +266 -0
- data/leveldb/db/version_edit.h +107 -0
- data/leveldb/db/version_edit_test.cc +46 -0
- data/leveldb/db/version_set.cc +1402 -0
- data/leveldb/db/version_set.h +370 -0
- data/leveldb/db/version_set_test.cc +179 -0
- data/leveldb/db/write_batch.cc +147 -0
- data/leveldb/db/write_batch_internal.h +49 -0
- data/leveldb/db/write_batch_test.cc +120 -0
- data/leveldb/helpers/memenv/memenv.cc +374 -0
- data/leveldb/helpers/memenv/memenv.h +20 -0
- data/leveldb/helpers/memenv/memenv_test.cc +232 -0
- data/leveldb/include/leveldb/c.h +275 -0
- data/leveldb/include/leveldb/cache.h +99 -0
- data/leveldb/include/leveldb/comparator.h +63 -0
- data/leveldb/include/leveldb/db.h +161 -0
- data/leveldb/include/leveldb/env.h +323 -0
- data/leveldb/include/leveldb/filter_policy.h +70 -0
- data/leveldb/include/leveldb/iterator.h +100 -0
- data/leveldb/include/leveldb/options.h +195 -0
- data/leveldb/include/leveldb/slice.h +109 -0
- data/leveldb/include/leveldb/status.h +106 -0
- data/leveldb/include/leveldb/table.h +85 -0
- data/leveldb/include/leveldb/table_builder.h +92 -0
- data/leveldb/include/leveldb/write_batch.h +64 -0
- data/leveldb/port/atomic_pointer.h +144 -0
- data/leveldb/port/port.h +21 -0
- data/leveldb/port/port_android.cc +64 -0
- data/leveldb/port/port_android.h +159 -0
- data/leveldb/port/port_example.h +125 -0
- data/leveldb/port/port_posix.cc +50 -0
- data/leveldb/port/port_posix.h +129 -0
- data/leveldb/port/win/stdint.h +24 -0
- data/leveldb/table/block.cc +267 -0
- data/leveldb/table/block.h +44 -0
- data/leveldb/table/block_builder.cc +109 -0
- data/leveldb/table/block_builder.h +57 -0
- data/leveldb/table/filter_block.cc +111 -0
- data/leveldb/table/filter_block.h +68 -0
- data/leveldb/table/filter_block_test.cc +128 -0
- data/leveldb/table/format.cc +145 -0
- data/leveldb/table/format.h +108 -0
- data/leveldb/table/iterator.cc +67 -0
- data/leveldb/table/iterator_wrapper.h +63 -0
- data/leveldb/table/merger.cc +197 -0
- data/leveldb/table/merger.h +26 -0
- data/leveldb/table/table.cc +276 -0
- data/leveldb/table/table_builder.cc +270 -0
- data/leveldb/table/table_test.cc +838 -0
- data/leveldb/table/two_level_iterator.cc +182 -0
- data/leveldb/table/two_level_iterator.h +34 -0
- data/leveldb/util/arena.cc +68 -0
- data/leveldb/util/arena.h +68 -0
- data/leveldb/util/arena_test.cc +68 -0
- data/leveldb/util/bloom.cc +95 -0
- data/leveldb/util/bloom_test.cc +159 -0
- data/leveldb/util/cache.cc +328 -0
- data/leveldb/util/cache_test.cc +186 -0
- data/leveldb/util/coding.cc +194 -0
- data/leveldb/util/coding.h +104 -0
- data/leveldb/util/coding_test.cc +173 -0
- data/leveldb/util/comparator.cc +76 -0
- data/leveldb/util/crc32c.cc +332 -0
- data/leveldb/util/crc32c.h +45 -0
- data/leveldb/util/crc32c_test.cc +72 -0
- data/leveldb/util/env.cc +96 -0
- data/leveldb/util/env_posix.cc +609 -0
- data/leveldb/util/env_test.cc +104 -0
- data/leveldb/util/filter_policy.cc +11 -0
- data/leveldb/util/hash.cc +45 -0
- data/leveldb/util/hash.h +19 -0
- data/leveldb/util/histogram.cc +139 -0
- data/leveldb/util/histogram.h +42 -0
- data/leveldb/util/logging.cc +81 -0
- data/leveldb/util/logging.h +47 -0
- data/leveldb/util/mutexlock.h +39 -0
- data/leveldb/util/options.cc +29 -0
- data/leveldb/util/posix_logger.h +98 -0
- data/leveldb/util/random.h +59 -0
- data/leveldb/util/status.cc +75 -0
- data/leveldb/util/testharness.cc +77 -0
- data/leveldb/util/testharness.h +138 -0
- data/leveldb/util/testutil.cc +51 -0
- data/leveldb/util/testutil.h +53 -0
- data/lib/leveldb.rb +76 -0
- metadata +175 -0
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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//
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// Thread safety
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// -------------
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//
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// Writes require external synchronization, most likely a mutex.
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// Reads require a guarantee that the SkipList will not be destroyed
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// while the read is in progress. Apart from that, reads progress
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// without any internal locking or synchronization.
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//
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// Invariants:
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//
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// (1) Allocated nodes are never deleted until the SkipList is
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// destroyed. This is trivially guaranteed by the code since we
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// never delete any skip list nodes.
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//
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// (2) The contents of a Node except for the next/prev pointers are
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// immutable after the Node has been linked into the SkipList.
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// Only Insert() modifies the list, and it is careful to initialize
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// a node and use release-stores to publish the nodes in one or
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// more lists.
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//
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// ... prev vs. next pointer ordering ...
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#include <assert.h>
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#include <stdlib.h>
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#include "port/port.h"
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#include "util/arena.h"
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#include "util/random.h"
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namespace leveldb {
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class Arena;
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template<typename Key, class Comparator>
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class SkipList {
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private:
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struct Node;
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public:
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// Create a new SkipList object that will use "cmp" for comparing keys,
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// and will allocate memory using "*arena". Objects allocated in the arena
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// must remain allocated for the lifetime of the skiplist object.
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explicit SkipList(Comparator cmp, Arena* arena);
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// Insert key into the list.
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// REQUIRES: nothing that compares equal to key is currently in the list.
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void Insert(const Key& key);
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// Returns true iff an entry that compares equal to key is in the list.
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bool Contains(const Key& key) const;
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// Iteration over the contents of a skip list
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class Iterator {
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public:
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// Initialize an iterator over the specified list.
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// The returned iterator is not valid.
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explicit Iterator(const SkipList* list);
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// Returns true iff the iterator is positioned at a valid node.
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bool Valid() const;
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// Returns the key at the current position.
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// REQUIRES: Valid()
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const Key& key() const;
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// Advances to the next position.
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// REQUIRES: Valid()
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void Next();
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// Advances to the previous position.
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// REQUIRES: Valid()
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void Prev();
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// Advance to the first entry with a key >= target
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void Seek(const Key& target);
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// Position at the first entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToFirst();
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// Position at the last entry in list.
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// Final state of iterator is Valid() iff list is not empty.
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void SeekToLast();
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private:
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const SkipList* list_;
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Node* node_;
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// Intentionally copyable
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};
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private:
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enum { kMaxHeight = 12 };
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// Immutable after construction
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Comparator const compare_;
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Arena* const arena_; // Arena used for allocations of nodes
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Node* const head_;
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// Modified only by Insert(). Read racily by readers, but stale
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// values are ok.
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port::AtomicPointer max_height_; // Height of the entire list
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inline int GetMaxHeight() const {
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return static_cast<int>(
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reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load()));
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}
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// Read/written only by Insert().
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Random rnd_;
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Node* NewNode(const Key& key, int height);
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int RandomHeight();
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bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
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// Return true if key is greater than the data stored in "n"
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bool KeyIsAfterNode(const Key& key, Node* n) const;
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// Return the earliest node that comes at or after key.
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// Return NULL if there is no such node.
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//
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// If prev is non-NULL, fills prev[level] with pointer to previous
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// node at "level" for every level in [0..max_height_-1].
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Node* FindGreaterOrEqual(const Key& key, Node** prev) const;
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// Return the latest node with a key < key.
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// Return head_ if there is no such node.
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Node* FindLessThan(const Key& key) const;
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// Return the last node in the list.
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// Return head_ if list is empty.
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Node* FindLast() const;
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// No copying allowed
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SkipList(const SkipList&);
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void operator=(const SkipList&);
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};
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// Implementation details follow
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template<typename Key, class Comparator>
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struct SkipList<Key,Comparator>::Node {
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explicit Node(const Key& k) : key(k) { }
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Key const key;
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// Accessors/mutators for links. Wrapped in methods so we can
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// add the appropriate barriers as necessary.
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Node* Next(int n) {
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assert(n >= 0);
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// Use an 'acquire load' so that we observe a fully initialized
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// version of the returned Node.
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return reinterpret_cast<Node*>(next_[n].Acquire_Load());
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}
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void SetNext(int n, Node* x) {
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assert(n >= 0);
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// Use a 'release store' so that anybody who reads through this
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// pointer observes a fully initialized version of the inserted node.
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next_[n].Release_Store(x);
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}
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// No-barrier variants that can be safely used in a few locations.
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Node* NoBarrier_Next(int n) {
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assert(n >= 0);
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return reinterpret_cast<Node*>(next_[n].NoBarrier_Load());
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}
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void NoBarrier_SetNext(int n, Node* x) {
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assert(n >= 0);
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next_[n].NoBarrier_Store(x);
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}
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private:
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// Array of length equal to the node height. next_[0] is lowest level link.
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port::AtomicPointer next_[1];
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};
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template<typename Key, class Comparator>
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typename SkipList<Key,Comparator>::Node*
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SkipList<Key,Comparator>::NewNode(const Key& key, int height) {
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char* mem = arena_->AllocateAligned(
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sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1));
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return new (mem) Node(key);
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}
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template<typename Key, class Comparator>
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inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) {
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list_ = list;
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node_ = NULL;
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}
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template<typename Key, class Comparator>
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inline bool SkipList<Key,Comparator>::Iterator::Valid() const {
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return node_ != NULL;
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}
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template<typename Key, class Comparator>
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inline const Key& SkipList<Key,Comparator>::Iterator::key() const {
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assert(Valid());
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return node_->key;
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key,Comparator>::Iterator::Next() {
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assert(Valid());
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node_ = node_->Next(0);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key,Comparator>::Iterator::Prev() {
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// Instead of using explicit "prev" links, we just search for the
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// last node that falls before key.
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assert(Valid());
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node_ = list_->FindLessThan(node_->key);
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if (node_ == list_->head_) {
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node_ = NULL;
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}
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) {
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node_ = list_->FindGreaterOrEqual(target, NULL);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() {
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node_ = list_->head_->Next(0);
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}
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template<typename Key, class Comparator>
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inline void SkipList<Key,Comparator>::Iterator::SeekToLast() {
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node_ = list_->FindLast();
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if (node_ == list_->head_) {
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node_ = NULL;
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}
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}
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template<typename Key, class Comparator>
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int SkipList<Key,Comparator>::RandomHeight() {
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// Increase height with probability 1 in kBranching
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static const unsigned int kBranching = 4;
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int height = 1;
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while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) {
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height++;
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}
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assert(height > 0);
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assert(height <= kMaxHeight);
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return height;
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}
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template<typename Key, class Comparator>
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bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
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// NULL n is considered infinite
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return (n != NULL) && (compare_(n->key, key) < 0);
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}
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template<typename Key, class Comparator>
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typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev)
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const {
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Node* x = head_;
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int level = GetMaxHeight() - 1;
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while (true) {
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Node* next = x->Next(level);
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if (KeyIsAfterNode(key, next)) {
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// Keep searching in this list
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x = next;
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} else {
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if (prev != NULL) prev[level] = x;
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if (level == 0) {
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return next;
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} else {
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// Switch to next list
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level--;
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}
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}
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}
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}
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280
|
+
template<typename Key, class Comparator>
|
281
|
+
typename SkipList<Key,Comparator>::Node*
|
282
|
+
SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
|
283
|
+
Node* x = head_;
|
284
|
+
int level = GetMaxHeight() - 1;
|
285
|
+
while (true) {
|
286
|
+
assert(x == head_ || compare_(x->key, key) < 0);
|
287
|
+
Node* next = x->Next(level);
|
288
|
+
if (next == NULL || compare_(next->key, key) >= 0) {
|
289
|
+
if (level == 0) {
|
290
|
+
return x;
|
291
|
+
} else {
|
292
|
+
// Switch to next list
|
293
|
+
level--;
|
294
|
+
}
|
295
|
+
} else {
|
296
|
+
x = next;
|
297
|
+
}
|
298
|
+
}
|
299
|
+
}
|
300
|
+
|
301
|
+
template<typename Key, class Comparator>
|
302
|
+
typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
|
303
|
+
const {
|
304
|
+
Node* x = head_;
|
305
|
+
int level = GetMaxHeight() - 1;
|
306
|
+
while (true) {
|
307
|
+
Node* next = x->Next(level);
|
308
|
+
if (next == NULL) {
|
309
|
+
if (level == 0) {
|
310
|
+
return x;
|
311
|
+
} else {
|
312
|
+
// Switch to next list
|
313
|
+
level--;
|
314
|
+
}
|
315
|
+
} else {
|
316
|
+
x = next;
|
317
|
+
}
|
318
|
+
}
|
319
|
+
}
|
320
|
+
|
321
|
+
template<typename Key, class Comparator>
|
322
|
+
SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
|
323
|
+
: compare_(cmp),
|
324
|
+
arena_(arena),
|
325
|
+
head_(NewNode(0 /* any key will do */, kMaxHeight)),
|
326
|
+
max_height_(reinterpret_cast<void*>(1)),
|
327
|
+
rnd_(0xdeadbeef) {
|
328
|
+
for (int i = 0; i < kMaxHeight; i++) {
|
329
|
+
head_->SetNext(i, NULL);
|
330
|
+
}
|
331
|
+
}
|
332
|
+
|
333
|
+
template<typename Key, class Comparator>
|
334
|
+
void SkipList<Key,Comparator>::Insert(const Key& key) {
|
335
|
+
// TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual()
|
336
|
+
// here since Insert() is externally synchronized.
|
337
|
+
Node* prev[kMaxHeight];
|
338
|
+
Node* x = FindGreaterOrEqual(key, prev);
|
339
|
+
|
340
|
+
// Our data structure does not allow duplicate insertion
|
341
|
+
assert(x == NULL || !Equal(key, x->key));
|
342
|
+
|
343
|
+
int height = RandomHeight();
|
344
|
+
if (height > GetMaxHeight()) {
|
345
|
+
for (int i = GetMaxHeight(); i < height; i++) {
|
346
|
+
prev[i] = head_;
|
347
|
+
}
|
348
|
+
//fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
|
349
|
+
|
350
|
+
// It is ok to mutate max_height_ without any synchronization
|
351
|
+
// with concurrent readers. A concurrent reader that observes
|
352
|
+
// the new value of max_height_ will see either the old value of
|
353
|
+
// new level pointers from head_ (NULL), or a new value set in
|
354
|
+
// the loop below. In the former case the reader will
|
355
|
+
// immediately drop to the next level since NULL sorts after all
|
356
|
+
// keys. In the latter case the reader will use the new node.
|
357
|
+
max_height_.NoBarrier_Store(reinterpret_cast<void*>(height));
|
358
|
+
}
|
359
|
+
|
360
|
+
x = NewNode(key, height);
|
361
|
+
for (int i = 0; i < height; i++) {
|
362
|
+
// NoBarrier_SetNext() suffices since we will add a barrier when
|
363
|
+
// we publish a pointer to "x" in prev[i].
|
364
|
+
x->NoBarrier_SetNext(i, prev[i]->NoBarrier_Next(i));
|
365
|
+
prev[i]->SetNext(i, x);
|
366
|
+
}
|
367
|
+
}
|
368
|
+
|
369
|
+
template<typename Key, class Comparator>
|
370
|
+
bool SkipList<Key,Comparator>::Contains(const Key& key) const {
|
371
|
+
Node* x = FindGreaterOrEqual(key, NULL);
|
372
|
+
if (x != NULL && Equal(key, x->key)) {
|
373
|
+
return true;
|
374
|
+
} else {
|
375
|
+
return false;
|
376
|
+
}
|
377
|
+
}
|
378
|
+
|
379
|
+
} // namespace leveldb
|
@@ -0,0 +1,378 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#include "db/skiplist.h"
|
6
|
+
#include <set>
|
7
|
+
#include "leveldb/env.h"
|
8
|
+
#include "util/arena.h"
|
9
|
+
#include "util/hash.h"
|
10
|
+
#include "util/random.h"
|
11
|
+
#include "util/testharness.h"
|
12
|
+
|
13
|
+
namespace leveldb {
|
14
|
+
|
15
|
+
typedef uint64_t Key;
|
16
|
+
|
17
|
+
struct Comparator {
|
18
|
+
int operator()(const Key& a, const Key& b) const {
|
19
|
+
if (a < b) {
|
20
|
+
return -1;
|
21
|
+
} else if (a > b) {
|
22
|
+
return +1;
|
23
|
+
} else {
|
24
|
+
return 0;
|
25
|
+
}
|
26
|
+
}
|
27
|
+
};
|
28
|
+
|
29
|
+
class SkipTest { };
|
30
|
+
|
31
|
+
TEST(SkipTest, Empty) {
|
32
|
+
Arena arena;
|
33
|
+
Comparator cmp;
|
34
|
+
SkipList<Key, Comparator> list(cmp, &arena);
|
35
|
+
ASSERT_TRUE(!list.Contains(10));
|
36
|
+
|
37
|
+
SkipList<Key, Comparator>::Iterator iter(&list);
|
38
|
+
ASSERT_TRUE(!iter.Valid());
|
39
|
+
iter.SeekToFirst();
|
40
|
+
ASSERT_TRUE(!iter.Valid());
|
41
|
+
iter.Seek(100);
|
42
|
+
ASSERT_TRUE(!iter.Valid());
|
43
|
+
iter.SeekToLast();
|
44
|
+
ASSERT_TRUE(!iter.Valid());
|
45
|
+
}
|
46
|
+
|
47
|
+
TEST(SkipTest, InsertAndLookup) {
|
48
|
+
const int N = 2000;
|
49
|
+
const int R = 5000;
|
50
|
+
Random rnd(1000);
|
51
|
+
std::set<Key> keys;
|
52
|
+
Arena arena;
|
53
|
+
Comparator cmp;
|
54
|
+
SkipList<Key, Comparator> list(cmp, &arena);
|
55
|
+
for (int i = 0; i < N; i++) {
|
56
|
+
Key key = rnd.Next() % R;
|
57
|
+
if (keys.insert(key).second) {
|
58
|
+
list.Insert(key);
|
59
|
+
}
|
60
|
+
}
|
61
|
+
|
62
|
+
for (int i = 0; i < R; i++) {
|
63
|
+
if (list.Contains(i)) {
|
64
|
+
ASSERT_EQ(keys.count(i), 1);
|
65
|
+
} else {
|
66
|
+
ASSERT_EQ(keys.count(i), 0);
|
67
|
+
}
|
68
|
+
}
|
69
|
+
|
70
|
+
// Simple iterator tests
|
71
|
+
{
|
72
|
+
SkipList<Key, Comparator>::Iterator iter(&list);
|
73
|
+
ASSERT_TRUE(!iter.Valid());
|
74
|
+
|
75
|
+
iter.Seek(0);
|
76
|
+
ASSERT_TRUE(iter.Valid());
|
77
|
+
ASSERT_EQ(*(keys.begin()), iter.key());
|
78
|
+
|
79
|
+
iter.SeekToFirst();
|
80
|
+
ASSERT_TRUE(iter.Valid());
|
81
|
+
ASSERT_EQ(*(keys.begin()), iter.key());
|
82
|
+
|
83
|
+
iter.SeekToLast();
|
84
|
+
ASSERT_TRUE(iter.Valid());
|
85
|
+
ASSERT_EQ(*(keys.rbegin()), iter.key());
|
86
|
+
}
|
87
|
+
|
88
|
+
// Forward iteration test
|
89
|
+
for (int i = 0; i < R; i++) {
|
90
|
+
SkipList<Key, Comparator>::Iterator iter(&list);
|
91
|
+
iter.Seek(i);
|
92
|
+
|
93
|
+
// Compare against model iterator
|
94
|
+
std::set<Key>::iterator model_iter = keys.lower_bound(i);
|
95
|
+
for (int j = 0; j < 3; j++) {
|
96
|
+
if (model_iter == keys.end()) {
|
97
|
+
ASSERT_TRUE(!iter.Valid());
|
98
|
+
break;
|
99
|
+
} else {
|
100
|
+
ASSERT_TRUE(iter.Valid());
|
101
|
+
ASSERT_EQ(*model_iter, iter.key());
|
102
|
+
++model_iter;
|
103
|
+
iter.Next();
|
104
|
+
}
|
105
|
+
}
|
106
|
+
}
|
107
|
+
|
108
|
+
// Backward iteration test
|
109
|
+
{
|
110
|
+
SkipList<Key, Comparator>::Iterator iter(&list);
|
111
|
+
iter.SeekToLast();
|
112
|
+
|
113
|
+
// Compare against model iterator
|
114
|
+
for (std::set<Key>::reverse_iterator model_iter = keys.rbegin();
|
115
|
+
model_iter != keys.rend();
|
116
|
+
++model_iter) {
|
117
|
+
ASSERT_TRUE(iter.Valid());
|
118
|
+
ASSERT_EQ(*model_iter, iter.key());
|
119
|
+
iter.Prev();
|
120
|
+
}
|
121
|
+
ASSERT_TRUE(!iter.Valid());
|
122
|
+
}
|
123
|
+
}
|
124
|
+
|
125
|
+
// We want to make sure that with a single writer and multiple
|
126
|
+
// concurrent readers (with no synchronization other than when a
|
127
|
+
// reader's iterator is created), the reader always observes all the
|
128
|
+
// data that was present in the skip list when the iterator was
|
129
|
+
// constructor. Because insertions are happening concurrently, we may
|
130
|
+
// also observe new values that were inserted since the iterator was
|
131
|
+
// constructed, but we should never miss any values that were present
|
132
|
+
// at iterator construction time.
|
133
|
+
//
|
134
|
+
// We generate multi-part keys:
|
135
|
+
// <key,gen,hash>
|
136
|
+
// where:
|
137
|
+
// key is in range [0..K-1]
|
138
|
+
// gen is a generation number for key
|
139
|
+
// hash is hash(key,gen)
|
140
|
+
//
|
141
|
+
// The insertion code picks a random key, sets gen to be 1 + the last
|
142
|
+
// generation number inserted for that key, and sets hash to Hash(key,gen).
|
143
|
+
//
|
144
|
+
// At the beginning of a read, we snapshot the last inserted
|
145
|
+
// generation number for each key. We then iterate, including random
|
146
|
+
// calls to Next() and Seek(). For every key we encounter, we
|
147
|
+
// check that it is either expected given the initial snapshot or has
|
148
|
+
// been concurrently added since the iterator started.
|
149
|
+
class ConcurrentTest {
|
150
|
+
private:
|
151
|
+
static const uint32_t K = 4;
|
152
|
+
|
153
|
+
static uint64_t key(Key key) { return (key >> 40); }
|
154
|
+
static uint64_t gen(Key key) { return (key >> 8) & 0xffffffffu; }
|
155
|
+
static uint64_t hash(Key key) { return key & 0xff; }
|
156
|
+
|
157
|
+
static uint64_t HashNumbers(uint64_t k, uint64_t g) {
|
158
|
+
uint64_t data[2] = { k, g };
|
159
|
+
return Hash(reinterpret_cast<char*>(data), sizeof(data), 0);
|
160
|
+
}
|
161
|
+
|
162
|
+
static Key MakeKey(uint64_t k, uint64_t g) {
|
163
|
+
assert(sizeof(Key) == sizeof(uint64_t));
|
164
|
+
assert(k <= K); // We sometimes pass K to seek to the end of the skiplist
|
165
|
+
assert(g <= 0xffffffffu);
|
166
|
+
return ((k << 40) | (g << 8) | (HashNumbers(k, g) & 0xff));
|
167
|
+
}
|
168
|
+
|
169
|
+
static bool IsValidKey(Key k) {
|
170
|
+
return hash(k) == (HashNumbers(key(k), gen(k)) & 0xff);
|
171
|
+
}
|
172
|
+
|
173
|
+
static Key RandomTarget(Random* rnd) {
|
174
|
+
switch (rnd->Next() % 10) {
|
175
|
+
case 0:
|
176
|
+
// Seek to beginning
|
177
|
+
return MakeKey(0, 0);
|
178
|
+
case 1:
|
179
|
+
// Seek to end
|
180
|
+
return MakeKey(K, 0);
|
181
|
+
default:
|
182
|
+
// Seek to middle
|
183
|
+
return MakeKey(rnd->Next() % K, 0);
|
184
|
+
}
|
185
|
+
}
|
186
|
+
|
187
|
+
// Per-key generation
|
188
|
+
struct State {
|
189
|
+
port::AtomicPointer generation[K];
|
190
|
+
void Set(int k, intptr_t v) {
|
191
|
+
generation[k].Release_Store(reinterpret_cast<void*>(v));
|
192
|
+
}
|
193
|
+
intptr_t Get(int k) {
|
194
|
+
return reinterpret_cast<intptr_t>(generation[k].Acquire_Load());
|
195
|
+
}
|
196
|
+
|
197
|
+
State() {
|
198
|
+
for (int k = 0; k < K; k++) {
|
199
|
+
Set(k, 0);
|
200
|
+
}
|
201
|
+
}
|
202
|
+
};
|
203
|
+
|
204
|
+
// Current state of the test
|
205
|
+
State current_;
|
206
|
+
|
207
|
+
Arena arena_;
|
208
|
+
|
209
|
+
// SkipList is not protected by mu_. We just use a single writer
|
210
|
+
// thread to modify it.
|
211
|
+
SkipList<Key, Comparator> list_;
|
212
|
+
|
213
|
+
public:
|
214
|
+
ConcurrentTest() : list_(Comparator(), &arena_) { }
|
215
|
+
|
216
|
+
// REQUIRES: External synchronization
|
217
|
+
void WriteStep(Random* rnd) {
|
218
|
+
const uint32_t k = rnd->Next() % K;
|
219
|
+
const intptr_t g = current_.Get(k) + 1;
|
220
|
+
const Key key = MakeKey(k, g);
|
221
|
+
list_.Insert(key);
|
222
|
+
current_.Set(k, g);
|
223
|
+
}
|
224
|
+
|
225
|
+
void ReadStep(Random* rnd) {
|
226
|
+
// Remember the initial committed state of the skiplist.
|
227
|
+
State initial_state;
|
228
|
+
for (int k = 0; k < K; k++) {
|
229
|
+
initial_state.Set(k, current_.Get(k));
|
230
|
+
}
|
231
|
+
|
232
|
+
Key pos = RandomTarget(rnd);
|
233
|
+
SkipList<Key, Comparator>::Iterator iter(&list_);
|
234
|
+
iter.Seek(pos);
|
235
|
+
while (true) {
|
236
|
+
Key current;
|
237
|
+
if (!iter.Valid()) {
|
238
|
+
current = MakeKey(K, 0);
|
239
|
+
} else {
|
240
|
+
current = iter.key();
|
241
|
+
ASSERT_TRUE(IsValidKey(current)) << current;
|
242
|
+
}
|
243
|
+
ASSERT_LE(pos, current) << "should not go backwards";
|
244
|
+
|
245
|
+
// Verify that everything in [pos,current) was not present in
|
246
|
+
// initial_state.
|
247
|
+
while (pos < current) {
|
248
|
+
ASSERT_LT(key(pos), K) << pos;
|
249
|
+
|
250
|
+
// Note that generation 0 is never inserted, so it is ok if
|
251
|
+
// <*,0,*> is missing.
|
252
|
+
ASSERT_TRUE((gen(pos) == 0) ||
|
253
|
+
(gen(pos) > initial_state.Get(key(pos)))
|
254
|
+
) << "key: " << key(pos)
|
255
|
+
<< "; gen: " << gen(pos)
|
256
|
+
<< "; initgen: "
|
257
|
+
<< initial_state.Get(key(pos));
|
258
|
+
|
259
|
+
// Advance to next key in the valid key space
|
260
|
+
if (key(pos) < key(current)) {
|
261
|
+
pos = MakeKey(key(pos) + 1, 0);
|
262
|
+
} else {
|
263
|
+
pos = MakeKey(key(pos), gen(pos) + 1);
|
264
|
+
}
|
265
|
+
}
|
266
|
+
|
267
|
+
if (!iter.Valid()) {
|
268
|
+
break;
|
269
|
+
}
|
270
|
+
|
271
|
+
if (rnd->Next() % 2) {
|
272
|
+
iter.Next();
|
273
|
+
pos = MakeKey(key(pos), gen(pos) + 1);
|
274
|
+
} else {
|
275
|
+
Key new_target = RandomTarget(rnd);
|
276
|
+
if (new_target > pos) {
|
277
|
+
pos = new_target;
|
278
|
+
iter.Seek(new_target);
|
279
|
+
}
|
280
|
+
}
|
281
|
+
}
|
282
|
+
}
|
283
|
+
};
|
284
|
+
const uint32_t ConcurrentTest::K;
|
285
|
+
|
286
|
+
// Simple test that does single-threaded testing of the ConcurrentTest
|
287
|
+
// scaffolding.
|
288
|
+
TEST(SkipTest, ConcurrentWithoutThreads) {
|
289
|
+
ConcurrentTest test;
|
290
|
+
Random rnd(test::RandomSeed());
|
291
|
+
for (int i = 0; i < 10000; i++) {
|
292
|
+
test.ReadStep(&rnd);
|
293
|
+
test.WriteStep(&rnd);
|
294
|
+
}
|
295
|
+
}
|
296
|
+
|
297
|
+
class TestState {
|
298
|
+
public:
|
299
|
+
ConcurrentTest t_;
|
300
|
+
int seed_;
|
301
|
+
port::AtomicPointer quit_flag_;
|
302
|
+
|
303
|
+
enum ReaderState {
|
304
|
+
STARTING,
|
305
|
+
RUNNING,
|
306
|
+
DONE
|
307
|
+
};
|
308
|
+
|
309
|
+
explicit TestState(int s)
|
310
|
+
: seed_(s),
|
311
|
+
quit_flag_(NULL),
|
312
|
+
state_(STARTING),
|
313
|
+
state_cv_(&mu_) {}
|
314
|
+
|
315
|
+
void Wait(ReaderState s) {
|
316
|
+
mu_.Lock();
|
317
|
+
while (state_ != s) {
|
318
|
+
state_cv_.Wait();
|
319
|
+
}
|
320
|
+
mu_.Unlock();
|
321
|
+
}
|
322
|
+
|
323
|
+
void Change(ReaderState s) {
|
324
|
+
mu_.Lock();
|
325
|
+
state_ = s;
|
326
|
+
state_cv_.Signal();
|
327
|
+
mu_.Unlock();
|
328
|
+
}
|
329
|
+
|
330
|
+
private:
|
331
|
+
port::Mutex mu_;
|
332
|
+
ReaderState state_;
|
333
|
+
port::CondVar state_cv_;
|
334
|
+
};
|
335
|
+
|
336
|
+
static void ConcurrentReader(void* arg) {
|
337
|
+
TestState* state = reinterpret_cast<TestState*>(arg);
|
338
|
+
Random rnd(state->seed_);
|
339
|
+
int64_t reads = 0;
|
340
|
+
state->Change(TestState::RUNNING);
|
341
|
+
while (!state->quit_flag_.Acquire_Load()) {
|
342
|
+
state->t_.ReadStep(&rnd);
|
343
|
+
++reads;
|
344
|
+
}
|
345
|
+
state->Change(TestState::DONE);
|
346
|
+
}
|
347
|
+
|
348
|
+
static void RunConcurrent(int run) {
|
349
|
+
const int seed = test::RandomSeed() + (run * 100);
|
350
|
+
Random rnd(seed);
|
351
|
+
const int N = 1000;
|
352
|
+
const int kSize = 1000;
|
353
|
+
for (int i = 0; i < N; i++) {
|
354
|
+
if ((i % 100) == 0) {
|
355
|
+
fprintf(stderr, "Run %d of %d\n", i, N);
|
356
|
+
}
|
357
|
+
TestState state(seed + 1);
|
358
|
+
Env::Default()->Schedule(ConcurrentReader, &state);
|
359
|
+
state.Wait(TestState::RUNNING);
|
360
|
+
for (int i = 0; i < kSize; i++) {
|
361
|
+
state.t_.WriteStep(&rnd);
|
362
|
+
}
|
363
|
+
state.quit_flag_.Release_Store(&state); // Any non-NULL arg will do
|
364
|
+
state.Wait(TestState::DONE);
|
365
|
+
}
|
366
|
+
}
|
367
|
+
|
368
|
+
TEST(SkipTest, Concurrent1) { RunConcurrent(1); }
|
369
|
+
TEST(SkipTest, Concurrent2) { RunConcurrent(2); }
|
370
|
+
TEST(SkipTest, Concurrent3) { RunConcurrent(3); }
|
371
|
+
TEST(SkipTest, Concurrent4) { RunConcurrent(4); }
|
372
|
+
TEST(SkipTest, Concurrent5) { RunConcurrent(5); }
|
373
|
+
|
374
|
+
} // namespace leveldb
|
375
|
+
|
376
|
+
int main(int argc, char** argv) {
|
377
|
+
return leveldb::test::RunAllTests();
|
378
|
+
}
|