filiptepper-leveldb-ruby 0.14
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- data/LICENSE +24 -0
- data/README +72 -0
- data/ext/leveldb/extconf.rb +14 -0
- data/ext/leveldb/leveldb.cc +530 -0
- data/ext/leveldb/platform.rb +83 -0
- data/leveldb/Makefile +191 -0
- data/leveldb/build_detect_platform +160 -0
- data/leveldb/db/builder.cc +88 -0
- data/leveldb/db/builder.h +34 -0
- data/leveldb/db/c.cc +581 -0
- data/leveldb/db/corruption_test.cc +359 -0
- data/leveldb/db/db_bench.cc +970 -0
- data/leveldb/db/db_impl.cc +1448 -0
- data/leveldb/db/db_impl.h +194 -0
- data/leveldb/db/db_iter.cc +299 -0
- data/leveldb/db/db_iter.h +26 -0
- data/leveldb/db/db_test.cc +1901 -0
- data/leveldb/db/dbformat.cc +140 -0
- data/leveldb/db/dbformat.h +227 -0
- data/leveldb/db/dbformat_test.cc +112 -0
- data/leveldb/db/filename.cc +139 -0
- data/leveldb/db/filename.h +80 -0
- data/leveldb/db/filename_test.cc +122 -0
- data/leveldb/db/log_format.h +35 -0
- data/leveldb/db/log_reader.cc +259 -0
- data/leveldb/db/log_reader.h +108 -0
- data/leveldb/db/log_test.cc +500 -0
- data/leveldb/db/log_writer.cc +103 -0
- data/leveldb/db/log_writer.h +48 -0
- data/leveldb/db/memtable.cc +145 -0
- data/leveldb/db/memtable.h +91 -0
- data/leveldb/db/repair.cc +389 -0
- data/leveldb/db/skiplist.h +379 -0
- data/leveldb/db/skiplist_test.cc +378 -0
- data/leveldb/db/snapshot.h +66 -0
- data/leveldb/db/table_cache.cc +121 -0
- data/leveldb/db/table_cache.h +61 -0
- data/leveldb/db/version_edit.cc +266 -0
- data/leveldb/db/version_edit.h +107 -0
- data/leveldb/db/version_edit_test.cc +46 -0
- data/leveldb/db/version_set.cc +1402 -0
- data/leveldb/db/version_set.h +370 -0
- data/leveldb/db/version_set_test.cc +179 -0
- data/leveldb/db/write_batch.cc +147 -0
- data/leveldb/db/write_batch_internal.h +49 -0
- data/leveldb/db/write_batch_test.cc +120 -0
- data/leveldb/helpers/memenv/memenv.cc +374 -0
- data/leveldb/helpers/memenv/memenv.h +20 -0
- data/leveldb/helpers/memenv/memenv_test.cc +232 -0
- data/leveldb/include/leveldb/c.h +275 -0
- data/leveldb/include/leveldb/cache.h +99 -0
- data/leveldb/include/leveldb/comparator.h +63 -0
- data/leveldb/include/leveldb/db.h +161 -0
- data/leveldb/include/leveldb/env.h +323 -0
- data/leveldb/include/leveldb/filter_policy.h +70 -0
- data/leveldb/include/leveldb/iterator.h +100 -0
- data/leveldb/include/leveldb/options.h +195 -0
- data/leveldb/include/leveldb/slice.h +109 -0
- data/leveldb/include/leveldb/status.h +106 -0
- data/leveldb/include/leveldb/table.h +85 -0
- data/leveldb/include/leveldb/table_builder.h +92 -0
- data/leveldb/include/leveldb/write_batch.h +64 -0
- data/leveldb/port/atomic_pointer.h +144 -0
- data/leveldb/port/port.h +21 -0
- data/leveldb/port/port_android.cc +64 -0
- data/leveldb/port/port_android.h +159 -0
- data/leveldb/port/port_example.h +125 -0
- data/leveldb/port/port_posix.cc +50 -0
- data/leveldb/port/port_posix.h +129 -0
- data/leveldb/port/win/stdint.h +24 -0
- data/leveldb/table/block.cc +267 -0
- data/leveldb/table/block.h +44 -0
- data/leveldb/table/block_builder.cc +109 -0
- data/leveldb/table/block_builder.h +57 -0
- data/leveldb/table/filter_block.cc +111 -0
- data/leveldb/table/filter_block.h +68 -0
- data/leveldb/table/filter_block_test.cc +128 -0
- data/leveldb/table/format.cc +145 -0
- data/leveldb/table/format.h +108 -0
- data/leveldb/table/iterator.cc +67 -0
- data/leveldb/table/iterator_wrapper.h +63 -0
- data/leveldb/table/merger.cc +197 -0
- data/leveldb/table/merger.h +26 -0
- data/leveldb/table/table.cc +276 -0
- data/leveldb/table/table_builder.cc +270 -0
- data/leveldb/table/table_test.cc +838 -0
- data/leveldb/table/two_level_iterator.cc +182 -0
- data/leveldb/table/two_level_iterator.h +34 -0
- data/leveldb/util/arena.cc +68 -0
- data/leveldb/util/arena.h +68 -0
- data/leveldb/util/arena_test.cc +68 -0
- data/leveldb/util/bloom.cc +95 -0
- data/leveldb/util/bloom_test.cc +159 -0
- data/leveldb/util/cache.cc +328 -0
- data/leveldb/util/cache_test.cc +186 -0
- data/leveldb/util/coding.cc +194 -0
- data/leveldb/util/coding.h +104 -0
- data/leveldb/util/coding_test.cc +173 -0
- data/leveldb/util/comparator.cc +76 -0
- data/leveldb/util/crc32c.cc +332 -0
- data/leveldb/util/crc32c.h +45 -0
- data/leveldb/util/crc32c_test.cc +72 -0
- data/leveldb/util/env.cc +96 -0
- data/leveldb/util/env_posix.cc +609 -0
- data/leveldb/util/env_test.cc +104 -0
- data/leveldb/util/filter_policy.cc +11 -0
- data/leveldb/util/hash.cc +45 -0
- data/leveldb/util/hash.h +19 -0
- data/leveldb/util/histogram.cc +139 -0
- data/leveldb/util/histogram.h +42 -0
- data/leveldb/util/logging.cc +81 -0
- data/leveldb/util/logging.h +47 -0
- data/leveldb/util/mutexlock.h +39 -0
- data/leveldb/util/options.cc +29 -0
- data/leveldb/util/posix_logger.h +98 -0
- data/leveldb/util/random.h +59 -0
- data/leveldb/util/status.cc +75 -0
- data/leveldb/util/testharness.cc +77 -0
- data/leveldb/util/testharness.h +138 -0
- data/leveldb/util/testutil.cc +51 -0
- data/leveldb/util/testutil.h +53 -0
- data/lib/leveldb.rb +76 -0
- metadata +175 -0
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_TABLE_FORMAT_H_
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#define STORAGE_LEVELDB_TABLE_FORMAT_H_
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#include <string>
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#include <stdint.h>
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#include "leveldb/slice.h"
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#include "leveldb/status.h"
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#include "leveldb/table_builder.h"
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namespace leveldb {
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class Block;
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class RandomAccessFile;
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struct ReadOptions;
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// BlockHandle is a pointer to the extent of a file that stores a data
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// block or a meta block.
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class BlockHandle {
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public:
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BlockHandle();
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// The offset of the block in the file.
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uint64_t offset() const { return offset_; }
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void set_offset(uint64_t offset) { offset_ = offset; }
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// The size of the stored block
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uint64_t size() const { return size_; }
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void set_size(uint64_t size) { size_ = size; }
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void EncodeTo(std::string* dst) const;
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Status DecodeFrom(Slice* input);
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// Maximum encoding length of a BlockHandle
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enum { kMaxEncodedLength = 10 + 10 };
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private:
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uint64_t offset_;
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uint64_t size_;
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};
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// Footer encapsulates the fixed information stored at the tail
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// end of every table file.
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class Footer {
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public:
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Footer() { }
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// The block handle for the metaindex block of the table
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const BlockHandle& metaindex_handle() const { return metaindex_handle_; }
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void set_metaindex_handle(const BlockHandle& h) { metaindex_handle_ = h; }
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// The block handle for the index block of the table
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const BlockHandle& index_handle() const {
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return index_handle_;
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}
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void set_index_handle(const BlockHandle& h) {
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index_handle_ = h;
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}
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void EncodeTo(std::string* dst) const;
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Status DecodeFrom(Slice* input);
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// Encoded length of a Footer. Note that the serialization of a
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// Footer will always occupy exactly this many bytes. It consists
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// of two block handles and a magic number.
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enum {
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kEncodedLength = 2*BlockHandle::kMaxEncodedLength + 8
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};
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private:
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BlockHandle metaindex_handle_;
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BlockHandle index_handle_;
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};
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// kTableMagicNumber was picked by running
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// echo http://code.google.com/p/leveldb/ | sha1sum
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// and taking the leading 64 bits.
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static const uint64_t kTableMagicNumber = 0xdb4775248b80fb57ull;
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// 1-byte type + 32-bit crc
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static const size_t kBlockTrailerSize = 5;
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struct BlockContents {
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Slice data; // Actual contents of data
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bool cachable; // True iff data can be cached
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bool heap_allocated; // True iff caller should delete[] data.data()
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};
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// Read the block identified by "handle" from "file". On failure
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// return non-OK. On success fill *result and return OK.
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extern Status ReadBlock(RandomAccessFile* file,
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const ReadOptions& options,
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const BlockHandle& handle,
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BlockContents* result);
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// Implementation details follow. Clients should ignore,
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inline BlockHandle::BlockHandle()
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: offset_(~static_cast<uint64_t>(0)),
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size_(~static_cast<uint64_t>(0)) {
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}
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_TABLE_FORMAT_H_
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "leveldb/iterator.h"
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namespace leveldb {
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Iterator::Iterator() {
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cleanup_.function = NULL;
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cleanup_.next = NULL;
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}
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Iterator::~Iterator() {
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if (cleanup_.function != NULL) {
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(*cleanup_.function)(cleanup_.arg1, cleanup_.arg2);
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for (Cleanup* c = cleanup_.next; c != NULL; ) {
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(*c->function)(c->arg1, c->arg2);
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Cleanup* next = c->next;
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delete c;
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c = next;
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}
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}
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}
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void Iterator::RegisterCleanup(CleanupFunction func, void* arg1, void* arg2) {
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assert(func != NULL);
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Cleanup* c;
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if (cleanup_.function == NULL) {
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c = &cleanup_;
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} else {
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c = new Cleanup;
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c->next = cleanup_.next;
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cleanup_.next = c;
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}
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c->function = func;
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c->arg1 = arg1;
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c->arg2 = arg2;
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}
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namespace {
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class EmptyIterator : public Iterator {
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public:
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EmptyIterator(const Status& s) : status_(s) { }
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virtual bool Valid() const { return false; }
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virtual void Seek(const Slice& target) { }
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virtual void SeekToFirst() { }
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virtual void SeekToLast() { }
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virtual void Next() { assert(false); }
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virtual void Prev() { assert(false); }
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Slice key() const { assert(false); return Slice(); }
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Slice value() const { assert(false); return Slice(); }
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virtual Status status() const { return status_; }
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private:
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Status status_;
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};
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} // namespace
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Iterator* NewEmptyIterator() {
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return new EmptyIterator(Status::OK());
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}
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Iterator* NewErrorIterator(const Status& status) {
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return new EmptyIterator(status);
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}
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} // namespace leveldb
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
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#define STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
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namespace leveldb {
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// A internal wrapper class with an interface similar to Iterator that
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// caches the valid() and key() results for an underlying iterator.
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// This can help avoid virtual function calls and also gives better
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// cache locality.
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class IteratorWrapper {
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public:
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IteratorWrapper(): iter_(NULL), valid_(false) { }
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explicit IteratorWrapper(Iterator* iter): iter_(NULL) {
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Set(iter);
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}
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~IteratorWrapper() { delete iter_; }
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Iterator* iter() const { return iter_; }
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// Takes ownership of "iter" and will delete it when destroyed, or
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// when Set() is invoked again.
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void Set(Iterator* iter) {
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delete iter_;
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iter_ = iter;
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if (iter_ == NULL) {
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valid_ = false;
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} else {
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Update();
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}
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}
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// Iterator interface methods
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bool Valid() const { return valid_; }
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Slice key() const { assert(Valid()); return key_; }
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Slice value() const { assert(Valid()); return iter_->value(); }
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// Methods below require iter() != NULL
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Status status() const { assert(iter_); return iter_->status(); }
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void Next() { assert(iter_); iter_->Next(); Update(); }
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void Prev() { assert(iter_); iter_->Prev(); Update(); }
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void Seek(const Slice& k) { assert(iter_); iter_->Seek(k); Update(); }
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void SeekToFirst() { assert(iter_); iter_->SeekToFirst(); Update(); }
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void SeekToLast() { assert(iter_); iter_->SeekToLast(); Update(); }
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private:
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void Update() {
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valid_ = iter_->Valid();
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if (valid_) {
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key_ = iter_->key();
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}
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}
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Iterator* iter_;
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bool valid_;
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Slice key_;
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};
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} // namespace leveldb
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#endif // STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "table/merger.h"
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#include "leveldb/comparator.h"
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#include "leveldb/iterator.h"
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#include "table/iterator_wrapper.h"
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namespace leveldb {
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namespace {
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class MergingIterator : public Iterator {
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public:
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MergingIterator(const Comparator* comparator, Iterator** children, int n)
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: comparator_(comparator),
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children_(new IteratorWrapper[n]),
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n_(n),
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current_(NULL),
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direction_(kForward) {
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for (int i = 0; i < n; i++) {
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children_[i].Set(children[i]);
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}
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}
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virtual ~MergingIterator() {
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delete[] children_;
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}
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virtual bool Valid() const {
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return (current_ != NULL);
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}
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virtual void SeekToFirst() {
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for (int i = 0; i < n_; i++) {
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children_[i].SeekToFirst();
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}
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FindSmallest();
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direction_ = kForward;
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}
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|
43
|
+
virtual void SeekToLast() {
|
44
|
+
for (int i = 0; i < n_; i++) {
|
45
|
+
children_[i].SeekToLast();
|
46
|
+
}
|
47
|
+
FindLargest();
|
48
|
+
direction_ = kReverse;
|
49
|
+
}
|
50
|
+
|
51
|
+
virtual void Seek(const Slice& target) {
|
52
|
+
for (int i = 0; i < n_; i++) {
|
53
|
+
children_[i].Seek(target);
|
54
|
+
}
|
55
|
+
FindSmallest();
|
56
|
+
direction_ = kForward;
|
57
|
+
}
|
58
|
+
|
59
|
+
virtual void Next() {
|
60
|
+
assert(Valid());
|
61
|
+
|
62
|
+
// Ensure that all children are positioned after key().
|
63
|
+
// If we are moving in the forward direction, it is already
|
64
|
+
// true for all of the non-current_ children since current_ is
|
65
|
+
// the smallest child and key() == current_->key(). Otherwise,
|
66
|
+
// we explicitly position the non-current_ children.
|
67
|
+
if (direction_ != kForward) {
|
68
|
+
for (int i = 0; i < n_; i++) {
|
69
|
+
IteratorWrapper* child = &children_[i];
|
70
|
+
if (child != current_) {
|
71
|
+
child->Seek(key());
|
72
|
+
if (child->Valid() &&
|
73
|
+
comparator_->Compare(key(), child->key()) == 0) {
|
74
|
+
child->Next();
|
75
|
+
}
|
76
|
+
}
|
77
|
+
}
|
78
|
+
direction_ = kForward;
|
79
|
+
}
|
80
|
+
|
81
|
+
current_->Next();
|
82
|
+
FindSmallest();
|
83
|
+
}
|
84
|
+
|
85
|
+
virtual void Prev() {
|
86
|
+
assert(Valid());
|
87
|
+
|
88
|
+
// Ensure that all children are positioned before key().
|
89
|
+
// If we are moving in the reverse direction, it is already
|
90
|
+
// true for all of the non-current_ children since current_ is
|
91
|
+
// the largest child and key() == current_->key(). Otherwise,
|
92
|
+
// we explicitly position the non-current_ children.
|
93
|
+
if (direction_ != kReverse) {
|
94
|
+
for (int i = 0; i < n_; i++) {
|
95
|
+
IteratorWrapper* child = &children_[i];
|
96
|
+
if (child != current_) {
|
97
|
+
child->Seek(key());
|
98
|
+
if (child->Valid()) {
|
99
|
+
// Child is at first entry >= key(). Step back one to be < key()
|
100
|
+
child->Prev();
|
101
|
+
} else {
|
102
|
+
// Child has no entries >= key(). Position at last entry.
|
103
|
+
child->SeekToLast();
|
104
|
+
}
|
105
|
+
}
|
106
|
+
}
|
107
|
+
direction_ = kReverse;
|
108
|
+
}
|
109
|
+
|
110
|
+
current_->Prev();
|
111
|
+
FindLargest();
|
112
|
+
}
|
113
|
+
|
114
|
+
virtual Slice key() const {
|
115
|
+
assert(Valid());
|
116
|
+
return current_->key();
|
117
|
+
}
|
118
|
+
|
119
|
+
virtual Slice value() const {
|
120
|
+
assert(Valid());
|
121
|
+
return current_->value();
|
122
|
+
}
|
123
|
+
|
124
|
+
virtual Status status() const {
|
125
|
+
Status status;
|
126
|
+
for (int i = 0; i < n_; i++) {
|
127
|
+
status = children_[i].status();
|
128
|
+
if (!status.ok()) {
|
129
|
+
break;
|
130
|
+
}
|
131
|
+
}
|
132
|
+
return status;
|
133
|
+
}
|
134
|
+
|
135
|
+
private:
|
136
|
+
void FindSmallest();
|
137
|
+
void FindLargest();
|
138
|
+
|
139
|
+
// We might want to use a heap in case there are lots of children.
|
140
|
+
// For now we use a simple array since we expect a very small number
|
141
|
+
// of children in leveldb.
|
142
|
+
const Comparator* comparator_;
|
143
|
+
IteratorWrapper* children_;
|
144
|
+
int n_;
|
145
|
+
IteratorWrapper* current_;
|
146
|
+
|
147
|
+
// Which direction is the iterator moving?
|
148
|
+
enum Direction {
|
149
|
+
kForward,
|
150
|
+
kReverse
|
151
|
+
};
|
152
|
+
Direction direction_;
|
153
|
+
};
|
154
|
+
|
155
|
+
void MergingIterator::FindSmallest() {
|
156
|
+
IteratorWrapper* smallest = NULL;
|
157
|
+
for (int i = 0; i < n_; i++) {
|
158
|
+
IteratorWrapper* child = &children_[i];
|
159
|
+
if (child->Valid()) {
|
160
|
+
if (smallest == NULL) {
|
161
|
+
smallest = child;
|
162
|
+
} else if (comparator_->Compare(child->key(), smallest->key()) < 0) {
|
163
|
+
smallest = child;
|
164
|
+
}
|
165
|
+
}
|
166
|
+
}
|
167
|
+
current_ = smallest;
|
168
|
+
}
|
169
|
+
|
170
|
+
void MergingIterator::FindLargest() {
|
171
|
+
IteratorWrapper* largest = NULL;
|
172
|
+
for (int i = n_-1; i >= 0; i--) {
|
173
|
+
IteratorWrapper* child = &children_[i];
|
174
|
+
if (child->Valid()) {
|
175
|
+
if (largest == NULL) {
|
176
|
+
largest = child;
|
177
|
+
} else if (comparator_->Compare(child->key(), largest->key()) > 0) {
|
178
|
+
largest = child;
|
179
|
+
}
|
180
|
+
}
|
181
|
+
}
|
182
|
+
current_ = largest;
|
183
|
+
}
|
184
|
+
} // namespace
|
185
|
+
|
186
|
+
Iterator* NewMergingIterator(const Comparator* cmp, Iterator** list, int n) {
|
187
|
+
assert(n >= 0);
|
188
|
+
if (n == 0) {
|
189
|
+
return NewEmptyIterator();
|
190
|
+
} else if (n == 1) {
|
191
|
+
return list[0];
|
192
|
+
} else {
|
193
|
+
return new MergingIterator(cmp, list, n);
|
194
|
+
}
|
195
|
+
}
|
196
|
+
|
197
|
+
} // namespace leveldb
|
@@ -0,0 +1,26 @@
|
|
1
|
+
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
2
|
+
// Use of this source code is governed by a BSD-style license that can be
|
3
|
+
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
4
|
+
|
5
|
+
#ifndef STORAGE_LEVELDB_TABLE_MERGER_H_
|
6
|
+
#define STORAGE_LEVELDB_TABLE_MERGER_H_
|
7
|
+
|
8
|
+
namespace leveldb {
|
9
|
+
|
10
|
+
class Comparator;
|
11
|
+
class Iterator;
|
12
|
+
|
13
|
+
// Return an iterator that provided the union of the data in
|
14
|
+
// children[0,n-1]. Takes ownership of the child iterators and
|
15
|
+
// will delete them when the result iterator is deleted.
|
16
|
+
//
|
17
|
+
// The result does no duplicate suppression. I.e., if a particular
|
18
|
+
// key is present in K child iterators, it will be yielded K times.
|
19
|
+
//
|
20
|
+
// REQUIRES: n >= 0
|
21
|
+
extern Iterator* NewMergingIterator(
|
22
|
+
const Comparator* comparator, Iterator** children, int n);
|
23
|
+
|
24
|
+
} // namespace leveldb
|
25
|
+
|
26
|
+
#endif // STORAGE_LEVELDB_TABLE_MERGER_H_
|