enum_state_machine 0.0.1 → 0.0.2
Sign up to get free protection for your applications and to get access to all the features.
- checksums.yaml +4 -4
- data/.gitignore +12 -0
- data/.ruby-gemset +1 -0
- data/.ruby-version +1 -0
- metadata +83 -130
- data/.rvmrc +0 -1
- data/enum_state_machine.gemspec +0 -25
- data/lib/enum_state_machine.rb +0 -9
- data/lib/enum_state_machine/assertions.rb +0 -36
- data/lib/enum_state_machine/branch.rb +0 -225
- data/lib/enum_state_machine/callback.rb +0 -232
- data/lib/enum_state_machine/core.rb +0 -12
- data/lib/enum_state_machine/core_ext.rb +0 -2
- data/lib/enum_state_machine/core_ext/class/state_machine.rb +0 -5
- data/lib/enum_state_machine/error.rb +0 -13
- data/lib/enum_state_machine/eval_helpers.rb +0 -87
- data/lib/enum_state_machine/event.rb +0 -257
- data/lib/enum_state_machine/event_collection.rb +0 -141
- data/lib/enum_state_machine/extensions.rb +0 -149
- data/lib/enum_state_machine/graph.rb +0 -92
- data/lib/enum_state_machine/helper_module.rb +0 -17
- data/lib/enum_state_machine/initializers.rb +0 -4
- data/lib/enum_state_machine/initializers/rails.rb +0 -22
- data/lib/enum_state_machine/integrations.rb +0 -97
- data/lib/enum_state_machine/integrations/active_model.rb +0 -585
- data/lib/enum_state_machine/integrations/active_model/locale.rb +0 -11
- data/lib/enum_state_machine/integrations/active_model/observer.rb +0 -33
- data/lib/enum_state_machine/integrations/active_model/observer_update.rb +0 -42
- data/lib/enum_state_machine/integrations/active_model/versions.rb +0 -31
- data/lib/enum_state_machine/integrations/active_record.rb +0 -548
- data/lib/enum_state_machine/integrations/active_record/locale.rb +0 -20
- data/lib/enum_state_machine/integrations/active_record/versions.rb +0 -123
- data/lib/enum_state_machine/integrations/base.rb +0 -100
- data/lib/enum_state_machine/machine.rb +0 -2292
- data/lib/enum_state_machine/machine_collection.rb +0 -86
- data/lib/enum_state_machine/macro_methods.rb +0 -518
- data/lib/enum_state_machine/matcher.rb +0 -123
- data/lib/enum_state_machine/matcher_helpers.rb +0 -54
- data/lib/enum_state_machine/node_collection.rb +0 -222
- data/lib/enum_state_machine/path.rb +0 -120
- data/lib/enum_state_machine/path_collection.rb +0 -90
- data/lib/enum_state_machine/state.rb +0 -297
- data/lib/enum_state_machine/state_collection.rb +0 -112
- data/lib/enum_state_machine/state_context.rb +0 -138
- data/lib/enum_state_machine/state_enum.rb +0 -23
- data/lib/enum_state_machine/transition.rb +0 -470
- data/lib/enum_state_machine/transition_collection.rb +0 -245
- data/lib/enum_state_machine/version.rb +0 -3
- data/lib/enum_state_machine/yard.rb +0 -8
- data/lib/enum_state_machine/yard/handlers.rb +0 -12
- data/lib/enum_state_machine/yard/handlers/base.rb +0 -32
- data/lib/enum_state_machine/yard/handlers/event.rb +0 -25
- data/lib/enum_state_machine/yard/handlers/machine.rb +0 -344
- data/lib/enum_state_machine/yard/handlers/state.rb +0 -25
- data/lib/enum_state_machine/yard/handlers/transition.rb +0 -47
- data/lib/enum_state_machine/yard/templates.rb +0 -3
- data/lib/enum_state_machine/yard/templates/default/class/html/setup.rb +0 -30
- data/lib/enum_state_machine/yard/templates/default/class/html/state_machines.erb +0 -12
- data/lib/tasks/enum_state_machine.rake +0 -1
- data/lib/tasks/enum_state_machine.rb +0 -24
- data/lib/yard-enum_state_machine.rb +0 -2
- data/test/functional/state_machine_test.rb +0 -1066
- data/test/unit/integrations/active_model_test.rb +0 -1245
- data/test/unit/integrations/active_record_test.rb +0 -2551
- data/test/unit/integrations/base_test.rb +0 -104
- data/test/unit/integrations_test.rb +0 -71
- data/test/unit/invalid_event_test.rb +0 -20
- data/test/unit/invalid_parallel_transition_test.rb +0 -18
- data/test/unit/invalid_transition_test.rb +0 -115
- data/test/unit/machine_collection_test.rb +0 -603
- data/test/unit/machine_test.rb +0 -3395
- data/test/unit/state_machine_test.rb +0 -31
@@ -1,86 +0,0 @@
|
|
1
|
-
require 'enum_state_machine/assertions'
|
2
|
-
|
3
|
-
module EnumStateMachine
|
4
|
-
# Represents a collection of state machines for a class
|
5
|
-
class MachineCollection < Hash
|
6
|
-
include Assertions
|
7
|
-
|
8
|
-
# Initializes the state of each machine in the given object. This can allow
|
9
|
-
# states to be initialized in two groups: static and dynamic. For example:
|
10
|
-
#
|
11
|
-
# machines.initialize_states(object) do
|
12
|
-
# # After static state initialization, before dynamic state initialization
|
13
|
-
# end
|
14
|
-
#
|
15
|
-
# If no block is provided, then all states will still be initialized.
|
16
|
-
#
|
17
|
-
# Valid configuration options:
|
18
|
-
# * <tt>:static</tt> - Whether to initialize static states. If set to
|
19
|
-
# :force, the state will be initialized regardless of its current value.
|
20
|
-
# Default is :force.
|
21
|
-
# * <tt>:dynamic</tt> - Whether to initialize dynamic states. If set to
|
22
|
-
# :force, the state will be initialized regardless of its current value.
|
23
|
-
# Default is true.
|
24
|
-
# * <tt>:to</tt> - A hash to write the initialized state to instead of
|
25
|
-
# writing to the object. Default is to write directly to the object.
|
26
|
-
def initialize_states(object, options = {})
|
27
|
-
assert_valid_keys(options, :static, :dynamic, :to)
|
28
|
-
options = {:static => true, :dynamic => true}.merge(options)
|
29
|
-
|
30
|
-
each_value do |machine|
|
31
|
-
machine.initialize_state(object, :force => options[:static] == :force, :to => options[:to]) unless machine.dynamic_initial_state?
|
32
|
-
end if options[:static]
|
33
|
-
|
34
|
-
result = yield if block_given?
|
35
|
-
|
36
|
-
each_value do |machine|
|
37
|
-
machine.initialize_state(object, :force => options[:dynamic] == :force, :to => options[:to]) if machine.dynamic_initial_state?
|
38
|
-
end if options[:dynamic]
|
39
|
-
|
40
|
-
result
|
41
|
-
end
|
42
|
-
|
43
|
-
# Runs one or more events in parallel on the given object. See
|
44
|
-
# EnumStateMachine::InstanceMethods#fire_events for more information.
|
45
|
-
def fire_events(object, *events)
|
46
|
-
run_action = [true, false].include?(events.last) ? events.pop : true
|
47
|
-
|
48
|
-
# Generate the transitions to run for each event
|
49
|
-
transitions = events.collect do |event_name|
|
50
|
-
# Find the actual event being run
|
51
|
-
event = nil
|
52
|
-
detect {|name, machine| event = machine.events[event_name, :qualified_name]}
|
53
|
-
|
54
|
-
raise(InvalidEvent.new(object, event_name)) unless event
|
55
|
-
|
56
|
-
# Get the transition that will be performed for the event
|
57
|
-
unless transition = event.transition_for(object)
|
58
|
-
event.on_failure(object)
|
59
|
-
end
|
60
|
-
|
61
|
-
transition
|
62
|
-
end.compact
|
63
|
-
|
64
|
-
# Run the events in parallel only if valid transitions were found for
|
65
|
-
# all of them
|
66
|
-
if events.length == transitions.length
|
67
|
-
TransitionCollection.new(transitions, :actions => run_action).perform
|
68
|
-
else
|
69
|
-
false
|
70
|
-
end
|
71
|
-
end
|
72
|
-
|
73
|
-
# Builds the collection of transitions for all event attributes defined on
|
74
|
-
# the given object. This will only include events whose machine actions
|
75
|
-
# match the one specified.
|
76
|
-
#
|
77
|
-
# These should only be fired as a result of the action being run.
|
78
|
-
def transitions(object, action, options = {})
|
79
|
-
transitions = map do |name, machine|
|
80
|
-
machine.events.attribute_transition_for(object, true) if machine.action == action
|
81
|
-
end
|
82
|
-
|
83
|
-
AttributeTransitionCollection.new(transitions.compact, options)
|
84
|
-
end
|
85
|
-
end
|
86
|
-
end
|
@@ -1,518 +0,0 @@
|
|
1
|
-
require 'enum_state_machine/machine'
|
2
|
-
|
3
|
-
# A state machine is a model of behavior composed of states, events, and
|
4
|
-
# transitions. This helper adds support for defining this type of
|
5
|
-
# functionality on any Ruby class.
|
6
|
-
module EnumStateMachine
|
7
|
-
module MacroMethods
|
8
|
-
# Creates a new state machine with the given name. The default name, if not
|
9
|
-
# specified, is <tt>:state</tt>.
|
10
|
-
#
|
11
|
-
# Configuration options:
|
12
|
-
# * <tt>:attribute</tt> - The name of the attribute to store the state value
|
13
|
-
# in. By default, this is the same as the name of the machine.
|
14
|
-
# * <tt>:initial</tt> - The initial state of the attribute. This can be a
|
15
|
-
# static state or a lambda block which will be evaluated at runtime
|
16
|
-
# (e.g. lambda {|vehicle| vehicle.speed == 0 ? :parked : :idling}).
|
17
|
-
# Default is nil.
|
18
|
-
# * <tt>:initialize</tt> - Whether to automatically initialize the attribute
|
19
|
-
# by hooking into #initialize on the owner class. Default is true.
|
20
|
-
# * <tt>:action</tt> - The instance method to invoke when an object
|
21
|
-
# transitions. Default is nil unless otherwise specified by the
|
22
|
-
# configured integration.
|
23
|
-
# * <tt>:namespace</tt> - The name to use for namespacing all generated
|
24
|
-
# state / event instance methods (e.g. "heater" would generate
|
25
|
-
# :turn_on_heater and :turn_off_heater for the :turn_on/:turn_off events).
|
26
|
-
# Default is nil.
|
27
|
-
# * <tt>:integration</tt> - The name of the integration to use for adding
|
28
|
-
# library-specific behavior to the machine. Built-in integrations
|
29
|
-
# include :active_model, :active_record. By default, this is determined automatically.
|
30
|
-
#
|
31
|
-
# Configuration options relevant to ORM integrations:
|
32
|
-
# * <tt>:plural</tt> - The pluralized version of the name. By default, this
|
33
|
-
# will attempt to call +pluralize+ on the name. If this method is not
|
34
|
-
# available, an "s" is appended. This is used for generating scopes.
|
35
|
-
# * <tt>:messages</tt> - The error messages to use when invalidating
|
36
|
-
# objects due to failed transitions. Messages include:
|
37
|
-
# * <tt>:invalid</tt>
|
38
|
-
# * <tt>:invalid_event</tt>
|
39
|
-
# * <tt>:invalid_transition</tt>
|
40
|
-
# * <tt>:use_transactions</tt> - Whether transactions should be used when
|
41
|
-
# firing events. Default is true unless otherwise specified by the
|
42
|
-
# configured integration.
|
43
|
-
#
|
44
|
-
# This also expects a block which will be used to actually configure the
|
45
|
-
# states, events and transitions for the state machine. *Note* that this
|
46
|
-
# block will be executed within the context of the state machine. As a
|
47
|
-
# result, you will not be able to access any class methods unless you refer
|
48
|
-
# to them directly (i.e. specifying the class name).
|
49
|
-
#
|
50
|
-
# For examples on the types of state machine configurations and blocks, see
|
51
|
-
# the section below.
|
52
|
-
#
|
53
|
-
# == Examples
|
54
|
-
#
|
55
|
-
# With the default name/attribute and no configuration:
|
56
|
-
#
|
57
|
-
# class Vehicle
|
58
|
-
# state_machine do
|
59
|
-
# event :park do
|
60
|
-
# ...
|
61
|
-
# end
|
62
|
-
# end
|
63
|
-
# end
|
64
|
-
#
|
65
|
-
# The above example will define a state machine named "state" that will
|
66
|
-
# store the value in the +state+ attribute. Every vehicle will start
|
67
|
-
# without an initial state.
|
68
|
-
#
|
69
|
-
# With a custom name / attribute:
|
70
|
-
#
|
71
|
-
# class Vehicle
|
72
|
-
# state_machine :status, :attribute => :status_value do
|
73
|
-
# ...
|
74
|
-
# end
|
75
|
-
# end
|
76
|
-
#
|
77
|
-
# With a static initial state:
|
78
|
-
#
|
79
|
-
# class Vehicle
|
80
|
-
# state_machine :status, :initial => :parked do
|
81
|
-
# ...
|
82
|
-
# end
|
83
|
-
# end
|
84
|
-
#
|
85
|
-
# With a dynamic initial state:
|
86
|
-
#
|
87
|
-
# class Vehicle
|
88
|
-
# state_machine :status, :initial => lambda {|vehicle| vehicle.speed == 0 ? :parked : :idling} do
|
89
|
-
# ...
|
90
|
-
# end
|
91
|
-
# end
|
92
|
-
#
|
93
|
-
# == Class Methods
|
94
|
-
#
|
95
|
-
# The following class methods will be automatically generated by the
|
96
|
-
# state machine based on the *name* of the machine. Any existing methods
|
97
|
-
# will not be overwritten.
|
98
|
-
# * <tt>human_state_name(state)</tt> - Gets the humanized value for the
|
99
|
-
# given state. This may be generated by internationalization libraries if
|
100
|
-
# supported by the integration.
|
101
|
-
# * <tt>human_state_event_name(event)</tt> - Gets the humanized value for
|
102
|
-
# the given event. This may be generated by internationalization
|
103
|
-
# libraries if supported by the integration.
|
104
|
-
#
|
105
|
-
# For example,
|
106
|
-
#
|
107
|
-
# class Vehicle
|
108
|
-
# state_machine :state, :initial => :parked do
|
109
|
-
# event :ignite do
|
110
|
-
# transition :parked => :idling
|
111
|
-
# end
|
112
|
-
#
|
113
|
-
# event :shift_up do
|
114
|
-
# transition :idling => :first_gear
|
115
|
-
# end
|
116
|
-
# end
|
117
|
-
# end
|
118
|
-
#
|
119
|
-
# Vehicle.human_state_name(:parked) # => "parked"
|
120
|
-
# Vehicle.human_state_name(:first_gear) # => "first gear"
|
121
|
-
# Vehicle.human_state_event_name(:park) # => "park"
|
122
|
-
# Vehicle.human_state_event_name(:shift_up) # => "shift up"
|
123
|
-
#
|
124
|
-
# == Instance Methods
|
125
|
-
#
|
126
|
-
# The following instance methods will be automatically generated by the
|
127
|
-
# state machine based on the *name* of the machine. Any existing methods
|
128
|
-
# will not be overwritten.
|
129
|
-
# * <tt>state</tt> - Gets the current value for the attribute
|
130
|
-
# * <tt>state=(value)</tt> - Sets the current value for the attribute
|
131
|
-
# * <tt>state?(name)</tt> - Checks the given state name against the current
|
132
|
-
# state. If the name is not a known state, then an ArgumentError is raised.
|
133
|
-
# * <tt>state_name</tt> - Gets the name of the state for the current value
|
134
|
-
# * <tt>human_state_name</tt> - Gets the human-readable name of the state
|
135
|
-
# for the current value
|
136
|
-
# * <tt>state_events(requirements = {})</tt> - Gets the list of events that
|
137
|
-
# can be fired on the current object's state (uses the *unqualified* event
|
138
|
-
# names)
|
139
|
-
# * <tt>state_transitions(requirements = {})</tt> - Gets the list of
|
140
|
-
# transitions that can be made on the current object's state
|
141
|
-
# * <tt>state_paths(requirements = {})</tt> - Gets the list of sequences of
|
142
|
-
# transitions that can be run from the current object's state
|
143
|
-
# * <tt>fire_state_event(name, *args)</tt> - Fires an arbitrary event with
|
144
|
-
# the given argument list. This is essentially the same as calling the
|
145
|
-
# actual event method itself.
|
146
|
-
#
|
147
|
-
# The <tt>state_events</tt>, <tt>state_transitions</tt>, and <tt>state_paths</tt>
|
148
|
-
# helpers all take an optional set of requirements for determining what's
|
149
|
-
# available for the current object. These requirements include:
|
150
|
-
# * <tt>:from</tt> - One or more states to transition from. If none are
|
151
|
-
# specified, then this will be the object's current state.
|
152
|
-
# * <tt>:to</tt> - One or more states to transition to. If none are
|
153
|
-
# specified, then this will match any to state.
|
154
|
-
# * <tt>:on</tt> - One or more events to transition on. If none are
|
155
|
-
# specified, then this will match any event.
|
156
|
-
# * <tt>:guard</tt> - Whether to guard transitions with the if/unless
|
157
|
-
# conditionals defined for each one. Default is true.
|
158
|
-
#
|
159
|
-
# For example,
|
160
|
-
#
|
161
|
-
# class Vehicle
|
162
|
-
# state_machine :state, :initial => :parked do
|
163
|
-
# event :ignite do
|
164
|
-
# transition :parked => :idling
|
165
|
-
# end
|
166
|
-
#
|
167
|
-
# event :park do
|
168
|
-
# transition :idling => :parked
|
169
|
-
# end
|
170
|
-
# end
|
171
|
-
# end
|
172
|
-
#
|
173
|
-
# vehicle = Vehicle.new
|
174
|
-
# vehicle.state # => "parked"
|
175
|
-
# vehicle.state_name # => :parked
|
176
|
-
# vehicle.human_state_name # => "parked"
|
177
|
-
# vehicle.state?(:parked) # => true
|
178
|
-
#
|
179
|
-
# # Changing state
|
180
|
-
# vehicle.state = 'idling'
|
181
|
-
# vehicle.state # => "idling"
|
182
|
-
# vehicle.state_name # => :idling
|
183
|
-
# vehicle.state?(:parked) # => false
|
184
|
-
#
|
185
|
-
# # Getting current event / transition availability
|
186
|
-
# vehicle.state_events # => [:park]
|
187
|
-
# vehicle.park # => true
|
188
|
-
# vehicle.state_events # => [:ignite]
|
189
|
-
# vehicle.state_events(:from => :idling) # => [:park]
|
190
|
-
# vehicle.state_events(:to => :parked) # => []
|
191
|
-
#
|
192
|
-
# vehicle.state_transitions # => [#<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
|
193
|
-
# vehicle.ignite # => true
|
194
|
-
# vehicle.state_transitions # => [#<EnumStateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>]
|
195
|
-
#
|
196
|
-
# vehicle.state_transitions(:on => :ignite) # => []
|
197
|
-
#
|
198
|
-
# # Getting current path availability
|
199
|
-
# vehicle.state_paths # => [
|
200
|
-
# # [#<EnumStateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>,
|
201
|
-
# # #<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
|
202
|
-
# # ]
|
203
|
-
# vehicle.state_paths(:guard => false) # =>
|
204
|
-
# # [#<EnumStateMachine::Transition attribute=:state event=:park from="idling" from_name=:idling to="parked" to_name=:parked>,
|
205
|
-
# # #<EnumStateMachine::Transition attribute=:state event=:ignite from="parked" from_name=:parked to="idling" to_name=:idling>]
|
206
|
-
# # ]
|
207
|
-
#
|
208
|
-
# # Fire arbitrary events
|
209
|
-
# vehicle.fire_state_event(:park) # => true
|
210
|
-
#
|
211
|
-
# == Attribute initialization
|
212
|
-
#
|
213
|
-
# For most classes, the initial values for state machine attributes are
|
214
|
-
# automatically assigned when a new object is created. However, this
|
215
|
-
# behavior will *not* work if the class defines an +initialize+ method
|
216
|
-
# without properly calling +super+.
|
217
|
-
#
|
218
|
-
# For example,
|
219
|
-
#
|
220
|
-
# class Vehicle
|
221
|
-
# state_machine :state, :initial => :parked do
|
222
|
-
# ...
|
223
|
-
# end
|
224
|
-
# end
|
225
|
-
#
|
226
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c8dbf8 @state="parked">
|
227
|
-
# vehicle.state # => "parked"
|
228
|
-
#
|
229
|
-
# In the above example, no +initialize+ method is defined. As a result,
|
230
|
-
# the default behavior of initializing the state machine attributes is used.
|
231
|
-
#
|
232
|
-
# In the following example, a custom +initialize+ method is defined:
|
233
|
-
#
|
234
|
-
# class Vehicle
|
235
|
-
# state_machine :state, :initial => :parked do
|
236
|
-
# ...
|
237
|
-
# end
|
238
|
-
#
|
239
|
-
# def initialize
|
240
|
-
# end
|
241
|
-
# end
|
242
|
-
#
|
243
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c77678>
|
244
|
-
# vehicle.state # => nil
|
245
|
-
#
|
246
|
-
# Since the +initialize+ method is defined, the state machine attributes
|
247
|
-
# never get initialized. In order to ensure that all initialization hooks
|
248
|
-
# are called, the custom method *must* call +super+ without any arguments
|
249
|
-
# like so:
|
250
|
-
#
|
251
|
-
# class Vehicle
|
252
|
-
# state_machine :state, :initial => :parked do
|
253
|
-
# ...
|
254
|
-
# end
|
255
|
-
#
|
256
|
-
# def initialize(attributes = {})
|
257
|
-
# ...
|
258
|
-
# super()
|
259
|
-
# end
|
260
|
-
# end
|
261
|
-
#
|
262
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c8dbf8 @state="parked">
|
263
|
-
# vehicle.state # => "parked"
|
264
|
-
#
|
265
|
-
# Because of the way the inclusion of modules works in Ruby, calling
|
266
|
-
# <tt>super()</tt> will not only call the superclass's +initialize+, but
|
267
|
-
# also +initialize+ on all included modules. This allows the original state
|
268
|
-
# machine hook to get called properly.
|
269
|
-
#
|
270
|
-
# If you want to avoid calling the superclass's constructor, but still want
|
271
|
-
# to initialize the state machine attributes:
|
272
|
-
#
|
273
|
-
# class Vehicle
|
274
|
-
# state_machine :state, :initial => :parked do
|
275
|
-
# ...
|
276
|
-
# end
|
277
|
-
#
|
278
|
-
# def initialize(attributes = {})
|
279
|
-
# ...
|
280
|
-
# initialize_state_machines
|
281
|
-
# end
|
282
|
-
# end
|
283
|
-
#
|
284
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c8dbf8 @state="parked">
|
285
|
-
# vehicle.state # => "parked"
|
286
|
-
#
|
287
|
-
# You may also need to call the +initialize_state_machines+ helper manually
|
288
|
-
# in cases where you want to change how static / dynamic initial states get
|
289
|
-
# set. For example, the following example forces the initialization of
|
290
|
-
# static states regardless of their current value:
|
291
|
-
#
|
292
|
-
# class Vehicle
|
293
|
-
# state_machine :state, :initial => :parked do
|
294
|
-
# state nil, :idling
|
295
|
-
# ...
|
296
|
-
# end
|
297
|
-
#
|
298
|
-
# def initialize(attributes = {})
|
299
|
-
# @state = 'idling'
|
300
|
-
# initialize_state_machines(:static => :force) do
|
301
|
-
# ...
|
302
|
-
# end
|
303
|
-
# end
|
304
|
-
# end
|
305
|
-
#
|
306
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb7c8dbf8 @state="parked">
|
307
|
-
# vehicle.state # => "parked"
|
308
|
-
#
|
309
|
-
# The above example is also noteworthy because it demonstrates how to avoid
|
310
|
-
# initialization issues when +nil+ is a valid state. Without passing in
|
311
|
-
# <tt>:static => :force</tt>, state_machine would never have initialized
|
312
|
-
# the state because +nil+ (the default attribute value) would have been
|
313
|
-
# interpreted as a valid current state. As a result, state_machine would
|
314
|
-
# have simply skipped initialization.
|
315
|
-
#
|
316
|
-
# == States
|
317
|
-
#
|
318
|
-
# All of the valid states for the machine are automatically tracked based
|
319
|
-
# on the events, transitions, and callbacks defined for the machine. If
|
320
|
-
# there are additional states that are never referenced, these should be
|
321
|
-
# explicitly added using the EnumStateMachine::Machine#state or
|
322
|
-
# EnumStateMachine::Machine#other_states helpers.
|
323
|
-
#
|
324
|
-
# When a new state is defined, a predicate method for that state is
|
325
|
-
# generated on the class. For example,
|
326
|
-
#
|
327
|
-
# class Vehicle
|
328
|
-
# state_machine :initial => :parked do
|
329
|
-
# event :ignite do
|
330
|
-
# transition all => :idling
|
331
|
-
# end
|
332
|
-
# end
|
333
|
-
# end
|
334
|
-
#
|
335
|
-
# ...will generate the following instance methods (assuming they're not
|
336
|
-
# already defined in the class):
|
337
|
-
# * <tt>parked?</tt>
|
338
|
-
# * <tt>idling?</tt>
|
339
|
-
#
|
340
|
-
# Each predicate method will return true if it matches the object's
|
341
|
-
# current state. Otherwise, it will return false.
|
342
|
-
#
|
343
|
-
# == Attribute access
|
344
|
-
#
|
345
|
-
# The actual value for a state is stored in the attribute configured for the
|
346
|
-
# state machine. In most cases, this is the same as the name of the state
|
347
|
-
# machine. For example:
|
348
|
-
#
|
349
|
-
# class Vehicle
|
350
|
-
# attr_accessor :state
|
351
|
-
#
|
352
|
-
# state_machine :state, :initial => :parked do
|
353
|
-
# ...
|
354
|
-
# state :parked, :value => 0
|
355
|
-
# start :idling, :value => 1
|
356
|
-
# end
|
357
|
-
# end
|
358
|
-
#
|
359
|
-
# vehicle = Vehicle.new # => #<Vehicle:0xb712da60 @state=0>
|
360
|
-
# vehicle.state # => 0
|
361
|
-
# vehicle.parked? # => true
|
362
|
-
# vehicle.state = 1
|
363
|
-
# vehicle.idling? # => true
|
364
|
-
#
|
365
|
-
# The most important thing to note from the example above is what it means
|
366
|
-
# to read from and write to the state machine's attribute. In particular,
|
367
|
-
# state_machine treats the attribute (+state+ in this case) like a basic
|
368
|
-
# attr_accessor that's been defined on the class. There are no special
|
369
|
-
# behaviors added, such as allowing the attribute to be written to based on
|
370
|
-
# the name of a state in the machine. This is the case for a few reasons:
|
371
|
-
# * Setting the attribute directly is an edge case that is meant to only be
|
372
|
-
# used when you want to skip state_machine altogether. This means that
|
373
|
-
# state_machine shouldn't have any effect on the attribute accessor
|
374
|
-
# methods. If you want to change the state, you should be using one of
|
375
|
-
# the events defined in the state machine.
|
376
|
-
# * Many ORMs provide custom behavior for the attribute reader / writer - it
|
377
|
-
# may even be defined by your own framework / method implementation just
|
378
|
-
# the example above showed. In order to avoid having to worry about the
|
379
|
-
# different ways an attribute can get written, state_machine just makes
|
380
|
-
# sure that the configured value for a state is always used when writing
|
381
|
-
# to the attribute.
|
382
|
-
#
|
383
|
-
# If you were interested in accessing the name of a state (instead of its
|
384
|
-
# actual value through the attribute), you could do the following:
|
385
|
-
#
|
386
|
-
# vehicle.state_name # => :idling
|
387
|
-
#
|
388
|
-
# == Events and Transitions
|
389
|
-
#
|
390
|
-
# Events defined on the machine are the interface to transitioning states
|
391
|
-
# for an object. Events can be fired either directly (through the method
|
392
|
-
# generated for the event) or indirectly (through attributes defined on
|
393
|
-
# the machine).
|
394
|
-
#
|
395
|
-
# For example,
|
396
|
-
#
|
397
|
-
# class Vehicle
|
398
|
-
# state_machine :initial => :parked do
|
399
|
-
# event :ignite do
|
400
|
-
# transition :parked => :idling
|
401
|
-
# end
|
402
|
-
# end
|
403
|
-
#
|
404
|
-
# state_machine :alarm_state, :initial => :active do
|
405
|
-
# event :disable do
|
406
|
-
# transition all => :off
|
407
|
-
# end
|
408
|
-
# end
|
409
|
-
# end
|
410
|
-
#
|
411
|
-
# # Fire +ignite+ event directly
|
412
|
-
# vehicle = Vehicle.create # => #<Vehicle id=1 state="parked" alarm_state="active">
|
413
|
-
# vehicle.ignite # => true
|
414
|
-
# vehicle.state # => "idling"
|
415
|
-
# vehicle.alarm_state # => "active"
|
416
|
-
#
|
417
|
-
# # Fire +disable+ event automatically
|
418
|
-
# vehicle.alarm_state_event = 'disable'
|
419
|
-
# vehicle.save # => true
|
420
|
-
# vehicle.alarm_state # => "off"
|
421
|
-
#
|
422
|
-
# In the above example, the +state+ attribute is transitioned using the
|
423
|
-
# +ignite+ action that's generated from the state machine. On the other
|
424
|
-
# hand, the +alarm_state+ attribute is transitioned using the +alarm_state_event+
|
425
|
-
# attribute that automatically gets fired when the machine's action (+save+)
|
426
|
-
# is invoked.
|
427
|
-
#
|
428
|
-
# For more information about how to configure an event and its associated
|
429
|
-
# transitions, see EnumStateMachine::Machine#event.
|
430
|
-
#
|
431
|
-
# == Defining callbacks
|
432
|
-
#
|
433
|
-
# Within the +state_machine+ block, you can also define callbacks for
|
434
|
-
# transitions. For more information about defining these callbacks,
|
435
|
-
# see EnumStateMachine::Machine#before_transition, EnumStateMachine::Machine#after_transition,
|
436
|
-
# and EnumStateMachine::Machine#around_transition, and EnumStateMachine::Machine#after_failure.
|
437
|
-
#
|
438
|
-
# == Namespaces
|
439
|
-
#
|
440
|
-
# When a namespace is configured for a state machine, the name provided
|
441
|
-
# will be used in generating the instance methods for interacting with
|
442
|
-
# states/events in the machine. This is particularly useful when a class
|
443
|
-
# has multiple state machines and it would be difficult to differentiate
|
444
|
-
# between the various states / events.
|
445
|
-
#
|
446
|
-
# For example,
|
447
|
-
#
|
448
|
-
# class Vehicle
|
449
|
-
# state_machine :heater_state, :initial => :off, :namespace => 'heater' do
|
450
|
-
# event :turn_on do
|
451
|
-
# transition all => :on
|
452
|
-
# end
|
453
|
-
#
|
454
|
-
# event :turn_off do
|
455
|
-
# transition all => :off
|
456
|
-
# end
|
457
|
-
# end
|
458
|
-
#
|
459
|
-
# state_machine :alarm_state, :initial => :active, :namespace => 'alarm' do
|
460
|
-
# event :turn_on do
|
461
|
-
# transition all => :active
|
462
|
-
# end
|
463
|
-
#
|
464
|
-
# event :turn_off do
|
465
|
-
# transition all => :off
|
466
|
-
# end
|
467
|
-
# end
|
468
|
-
# end
|
469
|
-
#
|
470
|
-
# The above class defines two state machines: +heater_state+ and +alarm_state+.
|
471
|
-
# For the +heater_state+ machine, the following methods are generated since
|
472
|
-
# it's namespaced by "heater":
|
473
|
-
# * <tt>can_turn_on_heater?</tt>
|
474
|
-
# * <tt>turn_on_heater</tt>
|
475
|
-
# * ...
|
476
|
-
# * <tt>can_turn_off_heater?</tt>
|
477
|
-
# * <tt>turn_off_heater</tt>
|
478
|
-
# * ..
|
479
|
-
# * <tt>heater_off?</tt>
|
480
|
-
# * <tt>heater_on?</tt>
|
481
|
-
#
|
482
|
-
# As shown, each method is unique to the state machine so that the states
|
483
|
-
# and events don't conflict. The same goes for the +alarm_state+ machine:
|
484
|
-
# * <tt>can_turn_on_alarm?</tt>
|
485
|
-
# * <tt>turn_on_alarm</tt>
|
486
|
-
# * ...
|
487
|
-
# * <tt>can_turn_off_alarm?</tt>
|
488
|
-
# * <tt>turn_off_alarm</tt>
|
489
|
-
# * ..
|
490
|
-
# * <tt>alarm_active?</tt>
|
491
|
-
# * <tt>alarm_off?</tt>
|
492
|
-
#
|
493
|
-
# == Scopes
|
494
|
-
#
|
495
|
-
# For integrations that support it, a group of default scope filters will
|
496
|
-
# be automatically created for assisting in finding objects that have the
|
497
|
-
# attribute set to one of a given set of states.
|
498
|
-
#
|
499
|
-
# For example,
|
500
|
-
#
|
501
|
-
# Vehicle.with_state(:parked) # => All vehicles where the state is parked
|
502
|
-
# Vehicle.with_states(:parked, :idling) # => All vehicles where the state is either parked or idling
|
503
|
-
#
|
504
|
-
# Vehicle.without_state(:parked) # => All vehicles where the state is *not* parked
|
505
|
-
# Vehicle.without_states(:parked, :idling) # => All vehicles where the state is *not* parked or idling
|
506
|
-
#
|
507
|
-
# *Note* that if class methods already exist with those names (i.e.
|
508
|
-
# :with_state, :with_states, :without_state, or :without_states), then a
|
509
|
-
# scope will not be defined for that name.
|
510
|
-
#
|
511
|
-
# See EnumStateMachine::Machine for more information about using integrations
|
512
|
-
# and the individual integration docs for information about the actual
|
513
|
-
# scopes that are generated.
|
514
|
-
def state_machine(*args, &block)
|
515
|
-
EnumStateMachine::Machine.find_or_create(self, *args, &block)
|
516
|
-
end
|
517
|
-
end
|
518
|
-
end
|