eidolon 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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class UsableItem < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Damage
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# The data class for damage.
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class Damage
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attr_accessor :type
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attr_accessor :element_id
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attr_accessor :formula
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attr_accessor :variance
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attr_accessor :critical
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end
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end
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end
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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class UsableItem < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Effect
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# The data class for use effects.
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class Effect
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attr_accessor :code
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attr_accessor :data_id
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attr_accessor :value1
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attr_accessor :value2
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end
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end
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end
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require 'eidolon/rgss3/rpg/equip_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Weapon
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# The data class for weapons.
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class Weapon < EquipItem
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attr_accessor :wtype_id
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attr_accessor :animation_id
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end
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end
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Color
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# The RGBA color class. Each component is handled with a floating-point value
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# (Float).
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class Color
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# The red value (0-255).
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attr_accessor :red
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# The green value (0-255).
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attr_accessor :green
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# The blue value (0-255).
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attr_accessor :blue
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# The alpha value (0-255).
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attr_accessor :alpha
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private
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def self._load(array)
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self.new.instance_eval do
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@red, @green, @blue, @alpha = array.unpack('d4')
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self
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end
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end
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end
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# This file loads all of the generic internal data structures used by all of
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# the entries in the RPG Maker series (XP, VX, and VX Ace).
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#
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# These structures are generic enough that they can be loaded in any order and
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# remain fully functional (unlike the specific data structures for VX and Ace,
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# which require some ordering).
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require 'eidolon/rgssx'
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load 'eidolon/rgssx/rpg/animation.rb'
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load 'eidolon/rgssx/rpg/animation/frame.rb'
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load 'eidolon/rgssx/rpg/animation/timing.rb'
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load 'eidolon/rgssx/rpg/audio_file.rb'
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load 'eidolon/rgssx/rpg/common_event.rb'
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load 'eidolon/rgssx/rpg/event.rb'
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load 'eidolon/rgssx/rpg/event/page.rb'
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load 'eidolon/rgssx/rpg/event/page/condition.rb'
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load 'eidolon/rgssx/rpg/event/page/graphic.rb'
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load 'eidolon/rgssx/rpg/event_command.rb'
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load 'eidolon/rgssx/rpg/map.rb'
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load 'eidolon/rgssx/rpg/map_info.rb'
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load 'eidolon/rgssx/rpg/move_command.rb'
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load 'eidolon/rgssx/rpg/move_route.rb'
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load 'eidolon/rgssx/rpg/troop.rb'
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load 'eidolon/rgssx/rpg/troop/member.rb'
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load 'eidolon/rgssx/rpg/troop/page.rb'
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load 'eidolon/rgssx/rpg/troop/page/condition.rb'
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require 'eidolon/rgssx/rpg/animation'
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require 'eidolon/rgssx/rpg/animation/frame'
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require 'eidolon/rgssx/rpg/animation/timing'
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require 'eidolon/rgssx/rpg/audio_file'
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require 'eidolon/rgssx/rpg/common_event'
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require 'eidolon/rgssx/rpg/event'
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require 'eidolon/rgssx/rpg/event/page'
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require 'eidolon/rgssx/rpg/event/page/condition'
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require 'eidolon/rgssx/rpg/event/page/graphic'
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require 'eidolon/rgssx/rpg/event_command'
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require 'eidolon/rgssx/rpg/map'
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require 'eidolon/rgssx/rpg/map_info'
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require 'eidolon/rgssx/rpg/move_command'
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require 'eidolon/rgssx/rpg/move_route'
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require 'eidolon/rgssx/rpg/troop'
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require 'eidolon/rgssx/rpg/troop/member'
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require 'eidolon/rgssx/rpg/troop/page'
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require 'eidolon/rgssx/rpg/troop/page/condition'
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# == RPG
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# This module serves as the top-level namespace for all of the generic data
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# structures used by all versions of RGSS utilized by the RPG Maker series.
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# The structures within this module serve entirely as containers for modifiable
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# (but static) game data such as the player characters, skills, equipment, and
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# so on.
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#
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# All of the data contained within these structures is essentially data which
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# is modified directly by end-users within the RPG Maker's graphical user
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# interface. This data is then taken by the core RGSS scripts available to each
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# entry in the Maker series and, in most cases, used to create instances which
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# reference the information within the applicable data structure.
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#
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# Essentially, these structures serve as a simple wrapper around the Ruby core
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# of the RPG Maker series and its C++ user interface.
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module RPG
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end
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module RPG
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Animation
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# The data class for animations.
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class Animation
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attr_accessor :animation_name
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attr_accessor :animation_hue
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attr_accessor :animation1_hue
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attr_accessor :animation1_name
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attr_accessor :animation2_hue
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attr_accessor :animation2_name
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attr_accessor :frame_max
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attr_accessor :frames
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attr_accessor :id
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attr_accessor :name
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attr_accessor :position
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attr_accessor :timings
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end
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end
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require 'eidolon/rgssx/rpg/animation'
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module RPG
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class Animation
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Frame
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# The data class for animation frames.
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class Frame
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attr_accessor :cell_data
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attr_accessor :cell_max
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end
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end
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end
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require 'eidolon/rgssx/rpg/animation'
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module RPG
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class Animation
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Timing
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# The data class for the timing of an animation's SE and flash effects.
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class Timing
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attr_accessor :condition
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attr_accessor :flash_color
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attr_accessor :flash_duration
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attr_accessor :flash_scope
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attr_accessor :frame
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attr_accessor :se
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end
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == AudioFile
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# Represents all audio files in RGSS; in RGSS2 and RGSS3, this provides the
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# superclass for all audio types (BGM, BGS, ME, and SE).
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class AudioFile
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attr_accessor :name
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attr_accessor :volume
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attr_accessor :pitch
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == CommonEvent
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# The data class for common events.
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class CommonEvent
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attr_accessor :id
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attr_accessor :name
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attr_accessor :trigger
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attr_accessor :switch_id
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attr_accessor :list
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Event
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# The data class for map events.
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class Event
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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attr_accessor :pages
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end
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end
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require 'eidolon/rgssx/rpg/event'
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module RPG
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class Event
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Page
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# The data class for an event page.
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class Page
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attr_accessor :always_on_top
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attr_accessor :condition
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attr_accessor :direction_fix
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attr_accessor :graphic
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attr_accessor :list
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attr_accessor :move_frequency
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attr_accessor :move_route
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attr_accessor :move_speed
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attr_accessor :move_type
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attr_accessor :priority_type
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attr_accessor :step_anime
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attr_accessor :through
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attr_accessor :trigger
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attr_accessor :walk_anime
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end
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end
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end
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require 'eidolon/rgssx/rpg/event/page'
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module RPG
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class Event
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class Page
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# == RGSSx
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# This class is present and relatively consistent across all RGSS
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# versions.
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#
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# == Condition
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# The data class for event page conditions.
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class Condition
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attr_accessor :actor_id
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attr_accessor :actor_valid
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attr_accessor :item_id
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attr_accessor :item_valid
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attr_accessor :self_switch_ch
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attr_accessor :self_switch_valid
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attr_accessor :switch1_id
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attr_accessor :switch1_valid
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attr_accessor :switch2_id
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attr_accessor :switch2_valid
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attr_accessor :variable_id
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attr_accessor :variable_valid
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attr_accessor :variable_value
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end
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end
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end
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end
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require 'eidolon/rgssx/rpg/event/page'
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module RPG
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class Event
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class Page
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# == RGSSx
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# This class is present and relatively consistent across all RGSS
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# versions.
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#
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# == Graphic
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# The data class for an event page's graphic.
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class Graphic
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attr_accessor :blend_type
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attr_accessor :character_hue
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attr_accessor :character_index
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attr_accessor :character_name
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attr_accessor :direction
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attr_accessor :opacity
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attr_accessor :pattern
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attr_accessor :tile_id
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end
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end
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == EventCommand
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# The base data class for all event commands run through +Game_Interpreter+.
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class EventCommand
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attr_accessor :code
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attr_accessor :indent
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attr_accessor :parameters
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end
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end
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module RPG
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Map
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# The data class for maps.
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class Map
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attr_accessor :autoplay_bgm
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attr_accessor :autoplay_bgs
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attr_accessor :battleback1_name
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attr_accessor :battleback2_name
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attr_accessor :bgm
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attr_accessor :bgs
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attr_accessor :data
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attr_accessor :disable_dashing
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attr_accessor :display_name
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attr_accessor :encounter_list
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attr_accessor :encounter_step
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attr_accessor :events
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attr_accessor :height
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attr_accessor :note
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attr_accessor :parallax_loop_x
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attr_accessor :parallax_loop_y
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attr_accessor :parallax_name
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attr_accessor :parallax_show
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attr_accessor :parallax_sx
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attr_accessor :parallax_sy
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attr_accessor :scroll_type
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attr_accessor :specify_battleback
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attr_accessor :tileset_id
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attr_accessor :width
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end
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end
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module RPG
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == MapInfo
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# The data class for map information.
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class MapInfo
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attr_accessor :name
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attr_accessor :parent_id
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attr_accessor :order
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attr_accessor :expanded
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attr_accessor :scroll_x
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attr_accessor :scroll_y
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == MoveCommand
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# The data class for move commands (as used in a MoveRoute).
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class MoveCommand
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attr_accessor :code
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attr_accessor :parameters
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end
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end
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module RPG
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == MoveRoute
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# The data class for a move route.
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class MoveRoute
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attr_accessor :repeat
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attr_accessor :skippable
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attr_accessor :wait
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attr_accessor :list
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Troop
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# The data class for enemy troops (collections of enemies).
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class Troop
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attr_accessor :id
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attr_accessor :name
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attr_accessor :members
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attr_accessor :pages
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end
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end
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