eidolon 0.1.3
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- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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class UsableItem < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Damage
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# The data class for damage.
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class Damage
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attr_accessor :type
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attr_accessor :element_id
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attr_accessor :formula
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attr_accessor :variance
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attr_accessor :critical
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end
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end
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end
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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class UsableItem < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Effect
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# The data class for use effects.
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class Effect
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attr_accessor :code
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attr_accessor :data_id
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attr_accessor :value1
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attr_accessor :value2
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end
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end
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end
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require 'eidolon/rgss3/rpg/equip_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Weapon
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# The data class for weapons.
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class Weapon < EquipItem
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attr_accessor :wtype_id
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attr_accessor :animation_id
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end
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end
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Color
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# The RGBA color class. Each component is handled with a floating-point value
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# (Float).
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class Color
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# The red value (0-255).
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attr_accessor :red
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# The green value (0-255).
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attr_accessor :green
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# The blue value (0-255).
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attr_accessor :blue
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# The alpha value (0-255).
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attr_accessor :alpha
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private
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def self._load(array)
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self.new.instance_eval do
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@red, @green, @blue, @alpha = array.unpack('d4')
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self
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end
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end
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end
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# This file loads all of the generic internal data structures used by all of
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# the entries in the RPG Maker series (XP, VX, and VX Ace).
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#
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# These structures are generic enough that they can be loaded in any order and
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# remain fully functional (unlike the specific data structures for VX and Ace,
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# which require some ordering).
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require 'eidolon/rgssx'
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load 'eidolon/rgssx/rpg/animation.rb'
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load 'eidolon/rgssx/rpg/animation/frame.rb'
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load 'eidolon/rgssx/rpg/animation/timing.rb'
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load 'eidolon/rgssx/rpg/audio_file.rb'
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load 'eidolon/rgssx/rpg/common_event.rb'
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load 'eidolon/rgssx/rpg/event.rb'
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load 'eidolon/rgssx/rpg/event/page.rb'
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load 'eidolon/rgssx/rpg/event/page/condition.rb'
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load 'eidolon/rgssx/rpg/event/page/graphic.rb'
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load 'eidolon/rgssx/rpg/event_command.rb'
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load 'eidolon/rgssx/rpg/map.rb'
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load 'eidolon/rgssx/rpg/map_info.rb'
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load 'eidolon/rgssx/rpg/move_command.rb'
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load 'eidolon/rgssx/rpg/move_route.rb'
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load 'eidolon/rgssx/rpg/troop.rb'
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load 'eidolon/rgssx/rpg/troop/member.rb'
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load 'eidolon/rgssx/rpg/troop/page.rb'
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load 'eidolon/rgssx/rpg/troop/page/condition.rb'
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require 'eidolon/rgssx/rpg/animation'
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require 'eidolon/rgssx/rpg/animation/frame'
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require 'eidolon/rgssx/rpg/animation/timing'
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require 'eidolon/rgssx/rpg/audio_file'
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require 'eidolon/rgssx/rpg/common_event'
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require 'eidolon/rgssx/rpg/event'
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require 'eidolon/rgssx/rpg/event/page'
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require 'eidolon/rgssx/rpg/event/page/condition'
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require 'eidolon/rgssx/rpg/event/page/graphic'
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require 'eidolon/rgssx/rpg/event_command'
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require 'eidolon/rgssx/rpg/map'
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require 'eidolon/rgssx/rpg/map_info'
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require 'eidolon/rgssx/rpg/move_command'
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require 'eidolon/rgssx/rpg/move_route'
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require 'eidolon/rgssx/rpg/troop'
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require 'eidolon/rgssx/rpg/troop/member'
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require 'eidolon/rgssx/rpg/troop/page'
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require 'eidolon/rgssx/rpg/troop/page/condition'
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# == RPG
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# This module serves as the top-level namespace for all of the generic data
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# structures used by all versions of RGSS utilized by the RPG Maker series.
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# The structures within this module serve entirely as containers for modifiable
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# (but static) game data such as the player characters, skills, equipment, and
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# so on.
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#
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# All of the data contained within these structures is essentially data which
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# is modified directly by end-users within the RPG Maker's graphical user
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# interface. This data is then taken by the core RGSS scripts available to each
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# entry in the Maker series and, in most cases, used to create instances which
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# reference the information within the applicable data structure.
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#
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# Essentially, these structures serve as a simple wrapper around the Ruby core
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# of the RPG Maker series and its C++ user interface.
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module RPG
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end
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module RPG
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Animation
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# The data class for animations.
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class Animation
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attr_accessor :animation_name
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attr_accessor :animation_hue
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attr_accessor :animation1_hue
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attr_accessor :animation1_name
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attr_accessor :animation2_hue
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attr_accessor :animation2_name
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attr_accessor :frame_max
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attr_accessor :frames
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attr_accessor :id
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attr_accessor :name
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attr_accessor :position
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attr_accessor :timings
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end
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end
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require 'eidolon/rgssx/rpg/animation'
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module RPG
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class Animation
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Frame
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# The data class for animation frames.
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class Frame
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attr_accessor :cell_data
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attr_accessor :cell_max
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end
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end
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end
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require 'eidolon/rgssx/rpg/animation'
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module RPG
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class Animation
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
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#
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# == Timing
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# The data class for the timing of an animation's SE and flash effects.
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class Timing
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attr_accessor :condition
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attr_accessor :flash_color
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attr_accessor :flash_duration
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attr_accessor :flash_scope
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attr_accessor :frame
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attr_accessor :se
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end
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == AudioFile
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# Represents all audio files in RGSS; in RGSS2 and RGSS3, this provides the
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# superclass for all audio types (BGM, BGS, ME, and SE).
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class AudioFile
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attr_accessor :name
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attr_accessor :volume
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attr_accessor :pitch
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == CommonEvent
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# The data class for common events.
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class CommonEvent
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attr_accessor :id
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attr_accessor :name
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attr_accessor :trigger
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attr_accessor :switch_id
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attr_accessor :list
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end
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end
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module RPG
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# == RGSSx
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# This class is present and consistent across all RGSS versions.
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#
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# == Event
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# The data class for map events.
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class Event
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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attr_accessor :pages
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end
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end
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require 'eidolon/rgssx/rpg/event'
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module RPG
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class Event
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# == RGSSx
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# This class is present and relatively consistent across all RGSS versions.
|
7
|
+
#
|
8
|
+
# == Page
|
9
|
+
# The data class for an event page.
|
10
|
+
class Page
|
11
|
+
attr_accessor :always_on_top
|
12
|
+
attr_accessor :condition
|
13
|
+
attr_accessor :direction_fix
|
14
|
+
attr_accessor :graphic
|
15
|
+
attr_accessor :list
|
16
|
+
attr_accessor :move_frequency
|
17
|
+
attr_accessor :move_route
|
18
|
+
attr_accessor :move_speed
|
19
|
+
attr_accessor :move_type
|
20
|
+
attr_accessor :priority_type
|
21
|
+
attr_accessor :step_anime
|
22
|
+
attr_accessor :through
|
23
|
+
attr_accessor :trigger
|
24
|
+
attr_accessor :walk_anime
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
require 'eidolon/rgssx/rpg/event/page'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Event
|
5
|
+
class Page
|
6
|
+
# == RGSSx
|
7
|
+
# This class is present and relatively consistent across all RGSS
|
8
|
+
# versions.
|
9
|
+
#
|
10
|
+
# == Condition
|
11
|
+
# The data class for event page conditions.
|
12
|
+
class Condition
|
13
|
+
attr_accessor :actor_id
|
14
|
+
attr_accessor :actor_valid
|
15
|
+
attr_accessor :item_id
|
16
|
+
attr_accessor :item_valid
|
17
|
+
attr_accessor :self_switch_ch
|
18
|
+
attr_accessor :self_switch_valid
|
19
|
+
attr_accessor :switch1_id
|
20
|
+
attr_accessor :switch1_valid
|
21
|
+
attr_accessor :switch2_id
|
22
|
+
attr_accessor :switch2_valid
|
23
|
+
attr_accessor :variable_id
|
24
|
+
attr_accessor :variable_valid
|
25
|
+
attr_accessor :variable_value
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
require 'eidolon/rgssx/rpg/event/page'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Event
|
5
|
+
class Page
|
6
|
+
# == RGSSx
|
7
|
+
# This class is present and relatively consistent across all RGSS
|
8
|
+
# versions.
|
9
|
+
#
|
10
|
+
# == Graphic
|
11
|
+
# The data class for an event page's graphic.
|
12
|
+
class Graphic
|
13
|
+
attr_accessor :blend_type
|
14
|
+
attr_accessor :character_hue
|
15
|
+
attr_accessor :character_index
|
16
|
+
attr_accessor :character_name
|
17
|
+
attr_accessor :direction
|
18
|
+
attr_accessor :opacity
|
19
|
+
attr_accessor :pattern
|
20
|
+
attr_accessor :tile_id
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == EventCommand
|
6
|
+
# The base data class for all event commands run through +Game_Interpreter+.
|
7
|
+
class EventCommand
|
8
|
+
attr_accessor :code
|
9
|
+
attr_accessor :indent
|
10
|
+
attr_accessor :parameters
|
11
|
+
end
|
12
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and relatively consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == Map
|
6
|
+
# The data class for maps.
|
7
|
+
class Map
|
8
|
+
attr_accessor :autoplay_bgm
|
9
|
+
attr_accessor :autoplay_bgs
|
10
|
+
attr_accessor :battleback1_name
|
11
|
+
attr_accessor :battleback2_name
|
12
|
+
attr_accessor :bgm
|
13
|
+
attr_accessor :bgs
|
14
|
+
attr_accessor :data
|
15
|
+
attr_accessor :disable_dashing
|
16
|
+
attr_accessor :display_name
|
17
|
+
attr_accessor :encounter_list
|
18
|
+
attr_accessor :encounter_step
|
19
|
+
attr_accessor :events
|
20
|
+
attr_accessor :height
|
21
|
+
attr_accessor :note
|
22
|
+
attr_accessor :parallax_loop_x
|
23
|
+
attr_accessor :parallax_loop_y
|
24
|
+
attr_accessor :parallax_name
|
25
|
+
attr_accessor :parallax_show
|
26
|
+
attr_accessor :parallax_sx
|
27
|
+
attr_accessor :parallax_sy
|
28
|
+
attr_accessor :scroll_type
|
29
|
+
attr_accessor :specify_battleback
|
30
|
+
attr_accessor :tileset_id
|
31
|
+
attr_accessor :width
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,15 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and relatively consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == MapInfo
|
6
|
+
# The data class for map information.
|
7
|
+
class MapInfo
|
8
|
+
attr_accessor :name
|
9
|
+
attr_accessor :parent_id
|
10
|
+
attr_accessor :order
|
11
|
+
attr_accessor :expanded
|
12
|
+
attr_accessor :scroll_x
|
13
|
+
attr_accessor :scroll_y
|
14
|
+
end
|
15
|
+
end
|
@@ -0,0 +1,11 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == MoveCommand
|
6
|
+
# The data class for move commands (as used in a MoveRoute).
|
7
|
+
class MoveCommand
|
8
|
+
attr_accessor :code
|
9
|
+
attr_accessor :parameters
|
10
|
+
end
|
11
|
+
end
|
@@ -0,0 +1,13 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and relatively consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == MoveRoute
|
6
|
+
# The data class for a move route.
|
7
|
+
class MoveRoute
|
8
|
+
attr_accessor :repeat
|
9
|
+
attr_accessor :skippable
|
10
|
+
attr_accessor :wait
|
11
|
+
attr_accessor :list
|
12
|
+
end
|
13
|
+
end
|
@@ -0,0 +1,13 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSSx
|
3
|
+
# This class is present and consistent across all RGSS versions.
|
4
|
+
#
|
5
|
+
# == Troop
|
6
|
+
# The data class for enemy troops (collections of enemies).
|
7
|
+
class Troop
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :name
|
10
|
+
attr_accessor :members
|
11
|
+
attr_accessor :pages
|
12
|
+
end
|
13
|
+
end
|