eidolon 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == Actor
|
|
8
|
+
# The data class for actors.
|
|
9
|
+
class Actor < BaseItem
|
|
10
|
+
attr_accessor :nickname
|
|
11
|
+
attr_accessor :class_id
|
|
12
|
+
attr_accessor :initial_level
|
|
13
|
+
attr_accessor :max_level
|
|
14
|
+
attr_accessor :equips
|
|
15
|
+
attr_accessor :character_name
|
|
16
|
+
attr_accessor :character_index
|
|
17
|
+
attr_accessor :face_name
|
|
18
|
+
attr_accessor :face_index
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS3
|
|
3
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
4
|
+
#
|
|
5
|
+
# == BaseItem
|
|
6
|
+
# Superclass of actor, class, skill, item, weapon, armor, enemy, and state.
|
|
7
|
+
#
|
|
8
|
+
# Some items are unnecessary depending on the type of data, but they are
|
|
9
|
+
# included for the sake of convenience.
|
|
10
|
+
class BaseItem
|
|
11
|
+
attr_accessor :id
|
|
12
|
+
attr_accessor :name
|
|
13
|
+
attr_accessor :icon_index
|
|
14
|
+
attr_accessor :description
|
|
15
|
+
attr_accessor :features
|
|
16
|
+
attr_accessor :note
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class BaseItem
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Feature
|
|
9
|
+
# The data class for features.
|
|
10
|
+
class Feature
|
|
11
|
+
attr_accessor :code
|
|
12
|
+
attr_accessor :data_id
|
|
13
|
+
attr_accessor :value
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == Class
|
|
8
|
+
# The data class for a class (as used by an actor).
|
|
9
|
+
class Class < BaseItem
|
|
10
|
+
attr_accessor :exp_params
|
|
11
|
+
attr_accessor :params
|
|
12
|
+
attr_accessor :learnings
|
|
13
|
+
end
|
|
14
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/class'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Class < BaseItem
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Learning
|
|
9
|
+
# Data class for the learned skills of a class (as used by actors).
|
|
10
|
+
class Learning
|
|
11
|
+
attr_accessor :level
|
|
12
|
+
attr_accessor :skill_id
|
|
13
|
+
attr_accessor :note
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == Enemy
|
|
8
|
+
# The data class for enemies.
|
|
9
|
+
class Enemy < BaseItem
|
|
10
|
+
attr_accessor :battler_name
|
|
11
|
+
attr_accessor :battler_hue
|
|
12
|
+
attr_accessor :params
|
|
13
|
+
attr_accessor :exp
|
|
14
|
+
attr_accessor :gold
|
|
15
|
+
attr_accessor :actions
|
|
16
|
+
attr_accessor :drop_items
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/enemy'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Enemy < BaseItem
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Action
|
|
9
|
+
# Data class for enemy battle actions.
|
|
10
|
+
class Action
|
|
11
|
+
attr_accessor :skill_id
|
|
12
|
+
attr_accessor :condition_type
|
|
13
|
+
attr_accessor :rating
|
|
14
|
+
attr_accessor :condition_param1
|
|
15
|
+
attr_accessor :condition_param2
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/enemy'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Enemy < BaseItem
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == DropItem
|
|
9
|
+
# Data class for an item dropped by an enemy at the end of battle.
|
|
10
|
+
class DropItem
|
|
11
|
+
attr_accessor :kind
|
|
12
|
+
attr_accessor :data_id
|
|
13
|
+
attr_accessor :denominator
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == EquipItem
|
|
8
|
+
# The superclass of weapons and armor.
|
|
9
|
+
class EquipItem < BaseItem
|
|
10
|
+
attr_accessor :price
|
|
11
|
+
attr_accessor :etype_id
|
|
12
|
+
attr_accessor :params
|
|
13
|
+
end
|
|
14
|
+
end
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/usable_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == Item
|
|
8
|
+
# The data class for items.
|
|
9
|
+
class Item < UsableItem
|
|
10
|
+
attr_accessor :itype_id
|
|
11
|
+
attr_accessor :price
|
|
12
|
+
attr_accessor :consumable
|
|
13
|
+
end
|
|
14
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
require 'eidolon/rgssx/rpg/map'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Map
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Encounter
|
|
9
|
+
# The data class for encounter settings.
|
|
10
|
+
class Encounter
|
|
11
|
+
attr_accessor :troop_id
|
|
12
|
+
attr_accessor :weight
|
|
13
|
+
attr_accessor :region_set
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/usable_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == Skill
|
|
8
|
+
# The data class for skills.
|
|
9
|
+
class Skill < UsableItem
|
|
10
|
+
attr_accessor :stype_id
|
|
11
|
+
attr_accessor :mp_cost
|
|
12
|
+
attr_accessor :tp_cost
|
|
13
|
+
attr_accessor :message1
|
|
14
|
+
attr_accessor :message2
|
|
15
|
+
attr_accessor :required_wtype_id1
|
|
16
|
+
attr_accessor :required_wtype_id2
|
|
17
|
+
end
|
|
18
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == State
|
|
8
|
+
# The data class for states.
|
|
9
|
+
class State < BaseItem
|
|
10
|
+
attr_accessor :restriction
|
|
11
|
+
attr_accessor :priority
|
|
12
|
+
attr_accessor :auto_removal_timing
|
|
13
|
+
attr_accessor :min_turns
|
|
14
|
+
attr_accessor :max_turns
|
|
15
|
+
attr_accessor :chance_by_damage
|
|
16
|
+
attr_accessor :remove_by_damage
|
|
17
|
+
attr_accessor :remove_at_battle_end
|
|
18
|
+
attr_accessor :remove_by_restriction
|
|
19
|
+
attr_accessor :remove_by_walking
|
|
20
|
+
attr_accessor :steps_to_remove
|
|
21
|
+
attr_accessor :message1
|
|
22
|
+
attr_accessor :message2
|
|
23
|
+
attr_accessor :message3
|
|
24
|
+
attr_accessor :message4
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS3
|
|
3
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
4
|
+
#
|
|
5
|
+
# == System
|
|
6
|
+
# Data class for the system (miscellaneous configuration options).
|
|
7
|
+
class System
|
|
8
|
+
attr_accessor :game_title
|
|
9
|
+
attr_accessor :version_id
|
|
10
|
+
attr_accessor :japanese
|
|
11
|
+
attr_accessor :party_members
|
|
12
|
+
attr_accessor :currency_unit
|
|
13
|
+
attr_accessor :skill_types
|
|
14
|
+
attr_accessor :weapon_types
|
|
15
|
+
attr_accessor :armor_types
|
|
16
|
+
attr_accessor :elements
|
|
17
|
+
attr_accessor :switches
|
|
18
|
+
attr_accessor :variables
|
|
19
|
+
attr_accessor :boat
|
|
20
|
+
attr_accessor :ship
|
|
21
|
+
attr_accessor :airship
|
|
22
|
+
attr_accessor :title1_name
|
|
23
|
+
attr_accessor :title2_name
|
|
24
|
+
attr_accessor :opt_draw_title
|
|
25
|
+
attr_accessor :opt_use_midi
|
|
26
|
+
attr_accessor :opt_transparent
|
|
27
|
+
attr_accessor :opt_followers
|
|
28
|
+
attr_accessor :opt_slip_death
|
|
29
|
+
attr_accessor :opt_floor_death
|
|
30
|
+
attr_accessor :opt_display_tp
|
|
31
|
+
attr_accessor :opt_extra_exp
|
|
32
|
+
attr_accessor :window_tone
|
|
33
|
+
attr_accessor :title_bgm
|
|
34
|
+
attr_accessor :battle_bgm
|
|
35
|
+
attr_accessor :battle_end_me
|
|
36
|
+
attr_accessor :gameover_me
|
|
37
|
+
attr_accessor :sounds
|
|
38
|
+
attr_accessor :test_battlers
|
|
39
|
+
attr_accessor :test_troop_id
|
|
40
|
+
attr_accessor :start_map_id
|
|
41
|
+
attr_accessor :start_x
|
|
42
|
+
attr_accessor :start_y
|
|
43
|
+
attr_accessor :terms
|
|
44
|
+
attr_accessor :battleback1_name
|
|
45
|
+
attr_accessor :battleback2_name
|
|
46
|
+
attr_accessor :battler_name
|
|
47
|
+
attr_accessor :battler_hue
|
|
48
|
+
attr_accessor :edit_map_id
|
|
49
|
+
end
|
|
50
|
+
end
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Terms
|
|
9
|
+
# Data class for terminology.
|
|
10
|
+
class Terms
|
|
11
|
+
attr_accessor :basic
|
|
12
|
+
attr_accessor :params
|
|
13
|
+
attr_accessor :etypes
|
|
14
|
+
attr_accessor :commands
|
|
15
|
+
end
|
|
16
|
+
end
|
|
17
|
+
end
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == TestBattler
|
|
9
|
+
# Data class for the battlers used in battle tests.
|
|
10
|
+
class TestBattler
|
|
11
|
+
attr_accessor :actor_id
|
|
12
|
+
attr_accessor :level
|
|
13
|
+
attr_accessor :equips
|
|
14
|
+
end
|
|
15
|
+
end
|
|
16
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS3
|
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
7
|
+
#
|
|
8
|
+
# == Vehicle
|
|
9
|
+
# Data class for vehicles.
|
|
10
|
+
class Vehicle
|
|
11
|
+
attr_accessor :character_name
|
|
12
|
+
attr_accessor :character_index
|
|
13
|
+
attr_accessor :bgm
|
|
14
|
+
attr_accessor :start_map_id
|
|
15
|
+
attr_accessor :start_x
|
|
16
|
+
attr_accessor :start_y
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS3
|
|
3
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
4
|
+
#
|
|
5
|
+
# == Tileset
|
|
6
|
+
# The data class for tilesets (as used by maps).
|
|
7
|
+
class Tileset
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :mode
|
|
10
|
+
attr_accessor :name
|
|
11
|
+
attr_accessor :tileset_names
|
|
12
|
+
attr_accessor :flags
|
|
13
|
+
attr_accessor :note
|
|
14
|
+
end
|
|
15
|
+
end
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS3
|
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
|
6
|
+
#
|
|
7
|
+
# == UsableItem
|
|
8
|
+
# Superclass of Skill and Item.
|
|
9
|
+
class UsableItem < BaseItem
|
|
10
|
+
attr_accessor :scope
|
|
11
|
+
attr_accessor :occasion
|
|
12
|
+
attr_accessor :speed
|
|
13
|
+
attr_accessor :animation_id
|
|
14
|
+
attr_accessor :success_rate
|
|
15
|
+
attr_accessor :repeats
|
|
16
|
+
attr_accessor :tp_gain
|
|
17
|
+
attr_accessor :hit_type
|
|
18
|
+
attr_accessor :damage
|
|
19
|
+
attr_accessor :effects
|
|
20
|
+
end
|
|
21
|
+
end
|