eidolon 0.1.3
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- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Actor
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# The data class for actors.
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class Actor < BaseItem
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attr_accessor :nickname
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attr_accessor :class_id
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attr_accessor :initial_level
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attr_accessor :max_level
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attr_accessor :equips
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attr_accessor :character_name
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attr_accessor :character_index
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attr_accessor :face_name
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attr_accessor :face_index
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end
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end
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == BaseItem
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# Superclass of actor, class, skill, item, weapon, armor, enemy, and state.
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#
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# Some items are unnecessary depending on the type of data, but they are
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# included for the sake of convenience.
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class BaseItem
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_index
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attr_accessor :description
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attr_accessor :features
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attr_accessor :note
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end
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end
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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class BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Feature
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# The data class for features.
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class Feature
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attr_accessor :code
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attr_accessor :data_id
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attr_accessor :value
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end
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end
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end
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Class
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# The data class for a class (as used by an actor).
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class Class < BaseItem
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attr_accessor :exp_params
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attr_accessor :params
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attr_accessor :learnings
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end
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end
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require 'eidolon/rgss3/rpg/class'
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module RPG
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class Class < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Learning
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# Data class for the learned skills of a class (as used by actors).
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class Learning
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attr_accessor :level
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attr_accessor :skill_id
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attr_accessor :note
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end
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end
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end
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Enemy
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# The data class for enemies.
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class Enemy < BaseItem
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :params
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attr_accessor :exp
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attr_accessor :gold
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attr_accessor :actions
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attr_accessor :drop_items
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end
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end
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require 'eidolon/rgss3/rpg/enemy'
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module RPG
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class Enemy < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Action
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# Data class for enemy battle actions.
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class Action
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attr_accessor :skill_id
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attr_accessor :condition_type
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attr_accessor :rating
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attr_accessor :condition_param1
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attr_accessor :condition_param2
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end
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end
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end
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require 'eidolon/rgss3/rpg/enemy'
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module RPG
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class Enemy < BaseItem
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == DropItem
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# Data class for an item dropped by an enemy at the end of battle.
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class DropItem
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attr_accessor :kind
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attr_accessor :data_id
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attr_accessor :denominator
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end
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end
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end
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == EquipItem
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# The superclass of weapons and armor.
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class EquipItem < BaseItem
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attr_accessor :price
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attr_accessor :etype_id
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attr_accessor :params
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end
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end
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Item
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# The data class for items.
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class Item < UsableItem
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attr_accessor :itype_id
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attr_accessor :price
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attr_accessor :consumable
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end
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end
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require 'eidolon/rgssx/rpg/map'
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module RPG
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class Map
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Encounter
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# The data class for encounter settings.
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class Encounter
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attr_accessor :troop_id
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attr_accessor :weight
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attr_accessor :region_set
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end
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end
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end
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require 'eidolon/rgss3/rpg/usable_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == Skill
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# The data class for skills.
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class Skill < UsableItem
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attr_accessor :stype_id
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attr_accessor :mp_cost
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attr_accessor :tp_cost
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attr_accessor :message1
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attr_accessor :message2
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attr_accessor :required_wtype_id1
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attr_accessor :required_wtype_id2
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end
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end
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require 'eidolon/rgss3/rpg/base_item'
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == State
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# The data class for states.
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class State < BaseItem
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attr_accessor :restriction
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attr_accessor :priority
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attr_accessor :auto_removal_timing
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attr_accessor :min_turns
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attr_accessor :max_turns
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attr_accessor :chance_by_damage
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attr_accessor :remove_by_damage
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attr_accessor :remove_at_battle_end
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attr_accessor :remove_by_restriction
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attr_accessor :remove_by_walking
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attr_accessor :steps_to_remove
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attr_accessor :message1
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attr_accessor :message2
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attr_accessor :message3
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attr_accessor :message4
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end
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end
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module RPG
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# == RGSS3
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# This data structure is specific to RGSS3 (VX Ace).
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#
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# == System
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# Data class for the system (miscellaneous configuration options).
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class System
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attr_accessor :game_title
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attr_accessor :version_id
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attr_accessor :japanese
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attr_accessor :party_members
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attr_accessor :currency_unit
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attr_accessor :skill_types
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attr_accessor :weapon_types
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attr_accessor :armor_types
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attr_accessor :elements
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attr_accessor :switches
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attr_accessor :variables
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attr_accessor :boat
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attr_accessor :ship
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attr_accessor :airship
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attr_accessor :title1_name
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attr_accessor :title2_name
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attr_accessor :opt_draw_title
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attr_accessor :opt_use_midi
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attr_accessor :opt_transparent
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attr_accessor :opt_followers
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attr_accessor :opt_slip_death
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attr_accessor :opt_floor_death
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attr_accessor :opt_display_tp
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attr_accessor :opt_extra_exp
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attr_accessor :window_tone
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attr_accessor :title_bgm
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attr_accessor :battle_bgm
|
35
|
+
attr_accessor :battle_end_me
|
36
|
+
attr_accessor :gameover_me
|
37
|
+
attr_accessor :sounds
|
38
|
+
attr_accessor :test_battlers
|
39
|
+
attr_accessor :test_troop_id
|
40
|
+
attr_accessor :start_map_id
|
41
|
+
attr_accessor :start_x
|
42
|
+
attr_accessor :start_y
|
43
|
+
attr_accessor :terms
|
44
|
+
attr_accessor :battleback1_name
|
45
|
+
attr_accessor :battleback2_name
|
46
|
+
attr_accessor :battler_name
|
47
|
+
attr_accessor :battler_hue
|
48
|
+
attr_accessor :edit_map_id
|
49
|
+
end
|
50
|
+
end
|
@@ -0,0 +1,17 @@
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class System
|
5
|
+
# == RGSS3
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
7
|
+
#
|
8
|
+
# == Terms
|
9
|
+
# Data class for terminology.
|
10
|
+
class Terms
|
11
|
+
attr_accessor :basic
|
12
|
+
attr_accessor :params
|
13
|
+
attr_accessor :etypes
|
14
|
+
attr_accessor :commands
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
@@ -0,0 +1,16 @@
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class System
|
5
|
+
# == RGSS3
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
7
|
+
#
|
8
|
+
# == TestBattler
|
9
|
+
# Data class for the battlers used in battle tests.
|
10
|
+
class TestBattler
|
11
|
+
attr_accessor :actor_id
|
12
|
+
attr_accessor :level
|
13
|
+
attr_accessor :equips
|
14
|
+
end
|
15
|
+
end
|
16
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
require 'eidolon/rgss3/rpg/system'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class System
|
5
|
+
# == RGSS3
|
6
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
7
|
+
#
|
8
|
+
# == Vehicle
|
9
|
+
# Data class for vehicles.
|
10
|
+
class Vehicle
|
11
|
+
attr_accessor :character_name
|
12
|
+
attr_accessor :character_index
|
13
|
+
attr_accessor :bgm
|
14
|
+
attr_accessor :start_map_id
|
15
|
+
attr_accessor :start_x
|
16
|
+
attr_accessor :start_y
|
17
|
+
end
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,15 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSS3
|
3
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
4
|
+
#
|
5
|
+
# == Tileset
|
6
|
+
# The data class for tilesets (as used by maps).
|
7
|
+
class Tileset
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :mode
|
10
|
+
attr_accessor :name
|
11
|
+
attr_accessor :tileset_names
|
12
|
+
attr_accessor :flags
|
13
|
+
attr_accessor :note
|
14
|
+
end
|
15
|
+
end
|
@@ -0,0 +1,21 @@
|
|
1
|
+
require 'eidolon/rgss3/rpg/base_item'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
# == RGSS3
|
5
|
+
# This data structure is specific to RGSS3 (VX Ace).
|
6
|
+
#
|
7
|
+
# == UsableItem
|
8
|
+
# Superclass of Skill and Item.
|
9
|
+
class UsableItem < BaseItem
|
10
|
+
attr_accessor :scope
|
11
|
+
attr_accessor :occasion
|
12
|
+
attr_accessor :speed
|
13
|
+
attr_accessor :animation_id
|
14
|
+
attr_accessor :success_rate
|
15
|
+
attr_accessor :repeats
|
16
|
+
attr_accessor :tp_gain
|
17
|
+
attr_accessor :hit_type
|
18
|
+
attr_accessor :damage
|
19
|
+
attr_accessor :effects
|
20
|
+
end
|
21
|
+
end
|