eidolon 0.1.3
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- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
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module RPG
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == Skill
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# Data class for skills.
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class Skill
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_name
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attr_accessor :description
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attr_accessor :scope
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attr_accessor :occasion
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attr_accessor :animation1_id
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attr_accessor :animation2_id
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attr_accessor :menu_se
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attr_accessor :common_event_id
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attr_accessor :sp_cost
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attr_accessor :power
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attr_accessor :atk_f
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attr_accessor :eva_f
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attr_accessor :str_f
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attr_accessor :dex_f
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attr_accessor :agi_f
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attr_accessor :int_f
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attr_accessor :hit
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attr_accessor :pdef_f
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attr_accessor :mdef_f
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attr_accessor :variance
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attr_accessor :element_set
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attr_accessor :plus_state_set
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attr_accessor :minus_state_set
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end
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end
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module RPG
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == State
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# Data class for states.
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class State
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attr_accessor :id
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attr_accessor :name
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attr_accessor :animation_id
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attr_accessor :restriction
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attr_accessor :nonresistance
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attr_accessor :zero_hp
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attr_accessor :cant_get_exp
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attr_accessor :cant_evade
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attr_accessor :slip_damage
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attr_accessor :rating
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attr_accessor :hit_rate
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attr_accessor :maxhp_rate
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attr_accessor :maxsp_rate
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attr_accessor :str_rate
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attr_accessor :dex_rate
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attr_accessor :agi_rate
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attr_accessor :int_rate
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attr_accessor :atk_rate
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attr_accessor :pdef_rate
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attr_accessor :mdef_rate
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attr_accessor :eva
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attr_accessor :battle_only
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attr_accessor :hold_turn
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attr_accessor :auto_release_prob
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attr_accessor :shock_release_prob
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attr_accessor :guard_element_set
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attr_accessor :plus_state_set
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attr_accessor :minus_state_set
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end
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end
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module RPG
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == System
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# Data class for the system (miscellaneous configuration options).
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class System
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attr_accessor :magic_number
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attr_accessor :party_members
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attr_accessor :elements
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attr_accessor :switches
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attr_accessor :variables
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attr_accessor :windowskin_name
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attr_accessor :title_name
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attr_accessor :gameover_name
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attr_accessor :battle_transition
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attr_accessor :title_bgm
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attr_accessor :battle_bgm
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attr_accessor :battle_end_me
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attr_accessor :gameover_me
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attr_accessor :cursor_se
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attr_accessor :decision_se
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attr_accessor :cancel_se
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attr_accessor :buzzer_se
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attr_accessor :equip_se
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attr_accessor :shop_se
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attr_accessor :save_se
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attr_accessor :load_se
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attr_accessor :battle_start_se
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attr_accessor :escape_se
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attr_accessor :actor_collapse_se
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attr_accessor :enemy_collapse_se
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attr_accessor :words
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attr_accessor :test_battlers
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attr_accessor :test_troop_id
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attr_accessor :start_map_id
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attr_accessor :start_x
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attr_accessor :start_y
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attr_accessor :battleback_name
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :edit_map_id
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end
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end
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require 'eidolon/rgss/rpg/system'
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module RPG
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class System
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == TestBattler
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# Data class for the battlers used in battle tests.
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class TestBattler
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attr_accessor :actor_id
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attr_accessor :level
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attr_accessor :weapon_id
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attr_accessor :armor1_id
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attr_accessor :armor2_id
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attr_accessor :armor3_id
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attr_accessor :armor4_id
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end
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end
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end
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require 'eidolon/rgss/rpg/system'
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module RPG
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class System
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == Words
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# Data class for terminology.
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class Words
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attr_accessor :gold
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attr_accessor :hp
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attr_accessor :sp
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attr_accessor :str
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attr_accessor :dex
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attr_accessor :agi
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attr_accessor :int
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attr_accessor :atk
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attr_accessor :pdef
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attr_accessor :mdef
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attr_accessor :weapon
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attr_accessor :armor1
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attr_accessor :armor2
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attr_accessor :armor3
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attr_accessor :armor4
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attr_accessor :attack
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attr_accessor :skill
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attr_accessor :guard
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attr_accessor :item
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attr_accessor :equip
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end
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end
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end
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module RPG
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == Tileset
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# Data class for tilesets (as used by maps).
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class Tileset
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attr_accessor :id
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attr_accessor :name
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attr_accessor :tileset_name
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attr_accessor :autotile_names
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attr_accessor :panorama_name
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attr_accessor :panorama_hue
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attr_accessor :fog_name
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attr_accessor :fog_hue
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attr_accessor :fog_opacity
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attr_accessor :fog_blend_type
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attr_accessor :fog_zoom
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attr_accessor :fog_sx
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attr_accessor :fog_sy
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attr_accessor :battleback_name
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attr_accessor :passages
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attr_accessor :priorities
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attr_accessor :terrain_tags
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end
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end
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module RPG
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# == RGSS
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# This data structure is specific to RGSS (XP).
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#
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# == Weapon
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# Data class for weapons.
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class Weapon
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_name
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attr_accessor :description
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attr_accessor :animation1_id
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attr_accessor :animation2_id
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attr_accessor :price
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attr_accessor :atk
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attr_accessor :pdef
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attr_accessor :mdef
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attr_accessor :str_plus
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attr_accessor :dex_plus
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attr_accessor :agi_plus
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attr_accessor :int_plus
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attr_accessor :element_set
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attr_accessor :plus_state_set
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attr_accessor :minus_state_set
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end
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end
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# This file loads all of the internal data structures used by RPG Maker VX.
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# Essentially, requiring this file will build a generic copy of the VX data
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# structures for use in a Ruby installation outside of VX itself.
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require 'eidolon/rgssx'
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# Audio data structures.
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load 'eidolon/rgss2/rpg/bgm.rb'
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load 'eidolon/rgss2/rpg/bgs.rb'
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load 'eidolon/rgss2/rpg/me.rb'
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load 'eidolon/rgss2/rpg/se.rb'
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# Files utilizing RPG::BaseItem.
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load 'eidolon/rgss2/rpg/base_item.rb'
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load 'eidolon/rgss2/rpg/usable_item.rb'
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load 'eidolon/rgss2/rpg/armor.rb'
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load 'eidolon/rgss2/rpg/weapon.rb'
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# Files utilizing RPG::UsableItem.
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load 'eidolon/rgss2/rpg/item.rb'
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load 'eidolon/rgss2/rpg/skill.rb'
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# Battler-related data structures.
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load 'eidolon/rgss2/rpg/actor.rb'
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load 'eidolon/rgss2/rpg/class.rb'
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load 'eidolon/rgss2/rpg/class/learning.rb'
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load 'eidolon/rgss2/rpg/enemy.rb'
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load 'eidolon/rgss2/rpg/enemy/action.rb'
|
29
|
+
load 'eidolon/rgss2/rpg/enemy/drop_item.rb'
|
30
|
+
load 'eidolon/rgss2/rpg/state.rb'
|
31
|
+
|
32
|
+
# Map-related data structures.
|
33
|
+
load 'eidolon/rgss2/rpg/area.rb'
|
34
|
+
|
35
|
+
# The System data structures.
|
36
|
+
load 'eidolon/rgss2/rpg/system.rb'
|
37
|
+
load 'eidolon/rgss2/rpg/system/terms.rb'
|
38
|
+
load 'eidolon/rgss2/rpg/system/test_battler.rb'
|
39
|
+
load 'eidolon/rgss2/rpg/system/vehicle.rb'
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# Require all of the generic RGSSx data structures.
|
2
|
+
require 'eidolon/rgssx/rpg'
|
3
|
+
|
4
|
+
# Require the VX-specific RGSS2 data structures.
|
5
|
+
require 'eidolon/rgss2/rpg/bgm'
|
6
|
+
require 'eidolon/rgss2/rpg/bgs'
|
7
|
+
require 'eidolon/rgss2/rpg/me'
|
8
|
+
require 'eidolon/rgss2/rpg/se'
|
9
|
+
require 'eidolon/rgss2/rpg/base_item'
|
10
|
+
require 'eidolon/rgss2/rpg/usable_item'
|
11
|
+
require 'eidolon/rgss2/rpg/armor'
|
12
|
+
require 'eidolon/rgss2/rpg/weapon'
|
13
|
+
require 'eidolon/rgss2/rpg/item'
|
14
|
+
require 'eidolon/rgss2/rpg/skill'
|
15
|
+
require 'eidolon/rgss2/rpg/actor'
|
16
|
+
require 'eidolon/rgss2/rpg/class'
|
17
|
+
require 'eidolon/rgss2/rpg/class/learning'
|
18
|
+
require 'eidolon/rgss2/rpg/enemy'
|
19
|
+
require 'eidolon/rgss2/rpg/enemy/action'
|
20
|
+
require 'eidolon/rgss2/rpg/enemy/drop_item'
|
21
|
+
require 'eidolon/rgss2/rpg/state'
|
22
|
+
require 'eidolon/rgss2/rpg/area'
|
23
|
+
require 'eidolon/rgss2/rpg/system'
|
24
|
+
require 'eidolon/rgss2/rpg/system/terms'
|
25
|
+
require 'eidolon/rgss2/rpg/system/test_battler'
|
26
|
+
require 'eidolon/rgss2/rpg/system/vehicle'
|
@@ -0,0 +1,31 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSS2
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
4
|
+
#
|
5
|
+
# == Actor
|
6
|
+
# Data class for actors.
|
7
|
+
class Actor
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :name
|
10
|
+
attr_accessor :class_id
|
11
|
+
attr_accessor :initial_level
|
12
|
+
attr_accessor :exp_basis
|
13
|
+
attr_accessor :exp_inflation
|
14
|
+
attr_accessor :character_name
|
15
|
+
attr_accessor :character_index
|
16
|
+
attr_accessor :face_name
|
17
|
+
attr_accessor :face_index
|
18
|
+
attr_accessor :parameters
|
19
|
+
attr_accessor :weapon_id
|
20
|
+
attr_accessor :armor1_id
|
21
|
+
attr_accessor :armor2_id
|
22
|
+
attr_accessor :armor3_id
|
23
|
+
attr_accessor :armor4_id
|
24
|
+
attr_accessor :two_swords_style
|
25
|
+
attr_accessor :fix_equipment
|
26
|
+
attr_accessor :auto_battle
|
27
|
+
attr_accessor :super_guard
|
28
|
+
attr_accessor :pharmacology
|
29
|
+
attr_accessor :critical_bonus
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,15 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSS2
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
4
|
+
#
|
5
|
+
# == Area
|
6
|
+
# Data class for areas (as used by maps).
|
7
|
+
class Area
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :name
|
10
|
+
attr_accessor :map_id
|
11
|
+
attr_accessor :rect
|
12
|
+
attr_accessor :encounter_list
|
13
|
+
attr_accessor :order
|
14
|
+
end
|
15
|
+
end
|
@@ -0,0 +1,24 @@
|
|
1
|
+
require 'eidolon/rgss2/rpg/base_item'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
# == RGSS2
|
5
|
+
# This data structure is specific to RGSS2 (VX).
|
6
|
+
#
|
7
|
+
# == Armor
|
8
|
+
# Data class for armor.
|
9
|
+
class Armor < BaseItem
|
10
|
+
attr_accessor :kind
|
11
|
+
attr_accessor :price
|
12
|
+
attr_accessor :eva
|
13
|
+
attr_accessor :atk
|
14
|
+
attr_accessor :def
|
15
|
+
attr_accessor :spi
|
16
|
+
attr_accessor :agi
|
17
|
+
attr_accessor :prevent_critical
|
18
|
+
attr_accessor :half_mp_cost
|
19
|
+
attr_accessor :double_exp_gain
|
20
|
+
attr_accessor :auto_hp_recover
|
21
|
+
attr_accessor :element_set
|
22
|
+
attr_accessor :state_set
|
23
|
+
end
|
24
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSS2
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
4
|
+
#
|
5
|
+
# == BaseItem
|
6
|
+
# Superclass of Skill, Item, Weapon, and Armor.
|
7
|
+
class BaseItem
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :name
|
10
|
+
attr_accessor :icon_index
|
11
|
+
attr_accessor :description
|
12
|
+
attr_accessor :note
|
13
|
+
end
|
14
|
+
end
|
@@ -0,0 +1,19 @@
|
|
1
|
+
module RPG
|
2
|
+
# == RGSS2
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
4
|
+
#
|
5
|
+
# == Class
|
6
|
+
# Data class for a class (as used by actors).
|
7
|
+
class Class
|
8
|
+
attr_accessor :id
|
9
|
+
attr_accessor :name
|
10
|
+
attr_accessor :position
|
11
|
+
attr_accessor :weapon_set
|
12
|
+
attr_accessor :armor_set
|
13
|
+
attr_accessor :element_ranks
|
14
|
+
attr_accessor :state_ranks
|
15
|
+
attr_accessor :learnings
|
16
|
+
attr_accessor :skill_name_valid
|
17
|
+
attr_accessor :skill_name
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,15 @@
|
|
1
|
+
require 'eidolon/rgss2/rpg/class'
|
2
|
+
|
3
|
+
module RPG
|
4
|
+
class Class
|
5
|
+
# == RGSS2
|
6
|
+
# This data structure is specific to RGSS2 (VX).
|
7
|
+
#
|
8
|
+
# == Learning
|
9
|
+
# Data class for the learned skills of a class (as used by actors).
|
10
|
+
class Learning
|
11
|
+
attr_accessor :level
|
12
|
+
attr_accessor :skill_id
|
13
|
+
end
|
14
|
+
end
|
15
|
+
end
|