eidolon 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS
|
|
3
|
+
# This data structure is specific to RGSS (XP).
|
|
4
|
+
#
|
|
5
|
+
# == Skill
|
|
6
|
+
# Data class for skills.
|
|
7
|
+
class Skill
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :icon_name
|
|
11
|
+
attr_accessor :description
|
|
12
|
+
attr_accessor :scope
|
|
13
|
+
attr_accessor :occasion
|
|
14
|
+
attr_accessor :animation1_id
|
|
15
|
+
attr_accessor :animation2_id
|
|
16
|
+
attr_accessor :menu_se
|
|
17
|
+
attr_accessor :common_event_id
|
|
18
|
+
attr_accessor :sp_cost
|
|
19
|
+
attr_accessor :power
|
|
20
|
+
attr_accessor :atk_f
|
|
21
|
+
attr_accessor :eva_f
|
|
22
|
+
attr_accessor :str_f
|
|
23
|
+
attr_accessor :dex_f
|
|
24
|
+
attr_accessor :agi_f
|
|
25
|
+
attr_accessor :int_f
|
|
26
|
+
attr_accessor :hit
|
|
27
|
+
attr_accessor :pdef_f
|
|
28
|
+
attr_accessor :mdef_f
|
|
29
|
+
attr_accessor :variance
|
|
30
|
+
attr_accessor :element_set
|
|
31
|
+
attr_accessor :plus_state_set
|
|
32
|
+
attr_accessor :minus_state_set
|
|
33
|
+
end
|
|
34
|
+
end
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS
|
|
3
|
+
# This data structure is specific to RGSS (XP).
|
|
4
|
+
#
|
|
5
|
+
# == State
|
|
6
|
+
# Data class for states.
|
|
7
|
+
class State
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :animation_id
|
|
11
|
+
attr_accessor :restriction
|
|
12
|
+
attr_accessor :nonresistance
|
|
13
|
+
attr_accessor :zero_hp
|
|
14
|
+
attr_accessor :cant_get_exp
|
|
15
|
+
attr_accessor :cant_evade
|
|
16
|
+
attr_accessor :slip_damage
|
|
17
|
+
attr_accessor :rating
|
|
18
|
+
attr_accessor :hit_rate
|
|
19
|
+
attr_accessor :maxhp_rate
|
|
20
|
+
attr_accessor :maxsp_rate
|
|
21
|
+
attr_accessor :str_rate
|
|
22
|
+
attr_accessor :dex_rate
|
|
23
|
+
attr_accessor :agi_rate
|
|
24
|
+
attr_accessor :int_rate
|
|
25
|
+
attr_accessor :atk_rate
|
|
26
|
+
attr_accessor :pdef_rate
|
|
27
|
+
attr_accessor :mdef_rate
|
|
28
|
+
attr_accessor :eva
|
|
29
|
+
attr_accessor :battle_only
|
|
30
|
+
attr_accessor :hold_turn
|
|
31
|
+
attr_accessor :auto_release_prob
|
|
32
|
+
attr_accessor :shock_release_prob
|
|
33
|
+
attr_accessor :guard_element_set
|
|
34
|
+
attr_accessor :plus_state_set
|
|
35
|
+
attr_accessor :minus_state_set
|
|
36
|
+
end
|
|
37
|
+
end
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS
|
|
3
|
+
# This data structure is specific to RGSS (XP).
|
|
4
|
+
#
|
|
5
|
+
# == System
|
|
6
|
+
# Data class for the system (miscellaneous configuration options).
|
|
7
|
+
class System
|
|
8
|
+
attr_accessor :magic_number
|
|
9
|
+
attr_accessor :party_members
|
|
10
|
+
attr_accessor :elements
|
|
11
|
+
attr_accessor :switches
|
|
12
|
+
attr_accessor :variables
|
|
13
|
+
attr_accessor :windowskin_name
|
|
14
|
+
attr_accessor :title_name
|
|
15
|
+
attr_accessor :gameover_name
|
|
16
|
+
attr_accessor :battle_transition
|
|
17
|
+
attr_accessor :title_bgm
|
|
18
|
+
attr_accessor :battle_bgm
|
|
19
|
+
attr_accessor :battle_end_me
|
|
20
|
+
attr_accessor :gameover_me
|
|
21
|
+
attr_accessor :cursor_se
|
|
22
|
+
attr_accessor :decision_se
|
|
23
|
+
attr_accessor :cancel_se
|
|
24
|
+
attr_accessor :buzzer_se
|
|
25
|
+
attr_accessor :equip_se
|
|
26
|
+
attr_accessor :shop_se
|
|
27
|
+
attr_accessor :save_se
|
|
28
|
+
attr_accessor :load_se
|
|
29
|
+
attr_accessor :battle_start_se
|
|
30
|
+
attr_accessor :escape_se
|
|
31
|
+
attr_accessor :actor_collapse_se
|
|
32
|
+
attr_accessor :enemy_collapse_se
|
|
33
|
+
attr_accessor :words
|
|
34
|
+
attr_accessor :test_battlers
|
|
35
|
+
attr_accessor :test_troop_id
|
|
36
|
+
attr_accessor :start_map_id
|
|
37
|
+
attr_accessor :start_x
|
|
38
|
+
attr_accessor :start_y
|
|
39
|
+
attr_accessor :battleback_name
|
|
40
|
+
attr_accessor :battler_name
|
|
41
|
+
attr_accessor :battler_hue
|
|
42
|
+
attr_accessor :edit_map_id
|
|
43
|
+
end
|
|
44
|
+
end
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
require 'eidolon/rgss/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS
|
|
6
|
+
# This data structure is specific to RGSS (XP).
|
|
7
|
+
#
|
|
8
|
+
# == TestBattler
|
|
9
|
+
# Data class for the battlers used in battle tests.
|
|
10
|
+
class TestBattler
|
|
11
|
+
attr_accessor :actor_id
|
|
12
|
+
attr_accessor :level
|
|
13
|
+
attr_accessor :weapon_id
|
|
14
|
+
attr_accessor :armor1_id
|
|
15
|
+
attr_accessor :armor2_id
|
|
16
|
+
attr_accessor :armor3_id
|
|
17
|
+
attr_accessor :armor4_id
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
require 'eidolon/rgss/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS
|
|
6
|
+
# This data structure is specific to RGSS (XP).
|
|
7
|
+
#
|
|
8
|
+
# == Words
|
|
9
|
+
# Data class for terminology.
|
|
10
|
+
class Words
|
|
11
|
+
attr_accessor :gold
|
|
12
|
+
attr_accessor :hp
|
|
13
|
+
attr_accessor :sp
|
|
14
|
+
attr_accessor :str
|
|
15
|
+
attr_accessor :dex
|
|
16
|
+
attr_accessor :agi
|
|
17
|
+
attr_accessor :int
|
|
18
|
+
attr_accessor :atk
|
|
19
|
+
attr_accessor :pdef
|
|
20
|
+
attr_accessor :mdef
|
|
21
|
+
attr_accessor :weapon
|
|
22
|
+
attr_accessor :armor1
|
|
23
|
+
attr_accessor :armor2
|
|
24
|
+
attr_accessor :armor3
|
|
25
|
+
attr_accessor :armor4
|
|
26
|
+
attr_accessor :attack
|
|
27
|
+
attr_accessor :skill
|
|
28
|
+
attr_accessor :guard
|
|
29
|
+
attr_accessor :item
|
|
30
|
+
attr_accessor :equip
|
|
31
|
+
end
|
|
32
|
+
end
|
|
33
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS
|
|
3
|
+
# This data structure is specific to RGSS (XP).
|
|
4
|
+
#
|
|
5
|
+
# == Tileset
|
|
6
|
+
# Data class for tilesets (as used by maps).
|
|
7
|
+
class Tileset
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :tileset_name
|
|
11
|
+
attr_accessor :autotile_names
|
|
12
|
+
attr_accessor :panorama_name
|
|
13
|
+
attr_accessor :panorama_hue
|
|
14
|
+
attr_accessor :fog_name
|
|
15
|
+
attr_accessor :fog_hue
|
|
16
|
+
attr_accessor :fog_opacity
|
|
17
|
+
attr_accessor :fog_blend_type
|
|
18
|
+
attr_accessor :fog_zoom
|
|
19
|
+
attr_accessor :fog_sx
|
|
20
|
+
attr_accessor :fog_sy
|
|
21
|
+
attr_accessor :battleback_name
|
|
22
|
+
attr_accessor :passages
|
|
23
|
+
attr_accessor :priorities
|
|
24
|
+
attr_accessor :terrain_tags
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS
|
|
3
|
+
# This data structure is specific to RGSS (XP).
|
|
4
|
+
#
|
|
5
|
+
# == Weapon
|
|
6
|
+
# Data class for weapons.
|
|
7
|
+
class Weapon
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :icon_name
|
|
11
|
+
attr_accessor :description
|
|
12
|
+
attr_accessor :animation1_id
|
|
13
|
+
attr_accessor :animation2_id
|
|
14
|
+
attr_accessor :price
|
|
15
|
+
attr_accessor :atk
|
|
16
|
+
attr_accessor :pdef
|
|
17
|
+
attr_accessor :mdef
|
|
18
|
+
attr_accessor :str_plus
|
|
19
|
+
attr_accessor :dex_plus
|
|
20
|
+
attr_accessor :agi_plus
|
|
21
|
+
attr_accessor :int_plus
|
|
22
|
+
attr_accessor :element_set
|
|
23
|
+
attr_accessor :plus_state_set
|
|
24
|
+
attr_accessor :minus_state_set
|
|
25
|
+
end
|
|
26
|
+
end
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
# This file loads all of the internal data structures used by RPG Maker VX.
|
|
2
|
+
# Essentially, requiring this file will build a generic copy of the VX data
|
|
3
|
+
# structures for use in a Ruby installation outside of VX itself.
|
|
4
|
+
|
|
5
|
+
require 'eidolon/rgssx'
|
|
6
|
+
|
|
7
|
+
# Audio data structures.
|
|
8
|
+
load 'eidolon/rgss2/rpg/bgm.rb'
|
|
9
|
+
load 'eidolon/rgss2/rpg/bgs.rb'
|
|
10
|
+
load 'eidolon/rgss2/rpg/me.rb'
|
|
11
|
+
load 'eidolon/rgss2/rpg/se.rb'
|
|
12
|
+
|
|
13
|
+
# Files utilizing RPG::BaseItem.
|
|
14
|
+
load 'eidolon/rgss2/rpg/base_item.rb'
|
|
15
|
+
load 'eidolon/rgss2/rpg/usable_item.rb'
|
|
16
|
+
load 'eidolon/rgss2/rpg/armor.rb'
|
|
17
|
+
load 'eidolon/rgss2/rpg/weapon.rb'
|
|
18
|
+
|
|
19
|
+
# Files utilizing RPG::UsableItem.
|
|
20
|
+
load 'eidolon/rgss2/rpg/item.rb'
|
|
21
|
+
load 'eidolon/rgss2/rpg/skill.rb'
|
|
22
|
+
|
|
23
|
+
# Battler-related data structures.
|
|
24
|
+
load 'eidolon/rgss2/rpg/actor.rb'
|
|
25
|
+
load 'eidolon/rgss2/rpg/class.rb'
|
|
26
|
+
load 'eidolon/rgss2/rpg/class/learning.rb'
|
|
27
|
+
load 'eidolon/rgss2/rpg/enemy.rb'
|
|
28
|
+
load 'eidolon/rgss2/rpg/enemy/action.rb'
|
|
29
|
+
load 'eidolon/rgss2/rpg/enemy/drop_item.rb'
|
|
30
|
+
load 'eidolon/rgss2/rpg/state.rb'
|
|
31
|
+
|
|
32
|
+
# Map-related data structures.
|
|
33
|
+
load 'eidolon/rgss2/rpg/area.rb'
|
|
34
|
+
|
|
35
|
+
# The System data structures.
|
|
36
|
+
load 'eidolon/rgss2/rpg/system.rb'
|
|
37
|
+
load 'eidolon/rgss2/rpg/system/terms.rb'
|
|
38
|
+
load 'eidolon/rgss2/rpg/system/test_battler.rb'
|
|
39
|
+
load 'eidolon/rgss2/rpg/system/vehicle.rb'
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
# Require all of the generic RGSSx data structures.
|
|
2
|
+
require 'eidolon/rgssx/rpg'
|
|
3
|
+
|
|
4
|
+
# Require the VX-specific RGSS2 data structures.
|
|
5
|
+
require 'eidolon/rgss2/rpg/bgm'
|
|
6
|
+
require 'eidolon/rgss2/rpg/bgs'
|
|
7
|
+
require 'eidolon/rgss2/rpg/me'
|
|
8
|
+
require 'eidolon/rgss2/rpg/se'
|
|
9
|
+
require 'eidolon/rgss2/rpg/base_item'
|
|
10
|
+
require 'eidolon/rgss2/rpg/usable_item'
|
|
11
|
+
require 'eidolon/rgss2/rpg/armor'
|
|
12
|
+
require 'eidolon/rgss2/rpg/weapon'
|
|
13
|
+
require 'eidolon/rgss2/rpg/item'
|
|
14
|
+
require 'eidolon/rgss2/rpg/skill'
|
|
15
|
+
require 'eidolon/rgss2/rpg/actor'
|
|
16
|
+
require 'eidolon/rgss2/rpg/class'
|
|
17
|
+
require 'eidolon/rgss2/rpg/class/learning'
|
|
18
|
+
require 'eidolon/rgss2/rpg/enemy'
|
|
19
|
+
require 'eidolon/rgss2/rpg/enemy/action'
|
|
20
|
+
require 'eidolon/rgss2/rpg/enemy/drop_item'
|
|
21
|
+
require 'eidolon/rgss2/rpg/state'
|
|
22
|
+
require 'eidolon/rgss2/rpg/area'
|
|
23
|
+
require 'eidolon/rgss2/rpg/system'
|
|
24
|
+
require 'eidolon/rgss2/rpg/system/terms'
|
|
25
|
+
require 'eidolon/rgss2/rpg/system/test_battler'
|
|
26
|
+
require 'eidolon/rgss2/rpg/system/vehicle'
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS2
|
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
|
4
|
+
#
|
|
5
|
+
# == Actor
|
|
6
|
+
# Data class for actors.
|
|
7
|
+
class Actor
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :class_id
|
|
11
|
+
attr_accessor :initial_level
|
|
12
|
+
attr_accessor :exp_basis
|
|
13
|
+
attr_accessor :exp_inflation
|
|
14
|
+
attr_accessor :character_name
|
|
15
|
+
attr_accessor :character_index
|
|
16
|
+
attr_accessor :face_name
|
|
17
|
+
attr_accessor :face_index
|
|
18
|
+
attr_accessor :parameters
|
|
19
|
+
attr_accessor :weapon_id
|
|
20
|
+
attr_accessor :armor1_id
|
|
21
|
+
attr_accessor :armor2_id
|
|
22
|
+
attr_accessor :armor3_id
|
|
23
|
+
attr_accessor :armor4_id
|
|
24
|
+
attr_accessor :two_swords_style
|
|
25
|
+
attr_accessor :fix_equipment
|
|
26
|
+
attr_accessor :auto_battle
|
|
27
|
+
attr_accessor :super_guard
|
|
28
|
+
attr_accessor :pharmacology
|
|
29
|
+
attr_accessor :critical_bonus
|
|
30
|
+
end
|
|
31
|
+
end
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS2
|
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
|
4
|
+
#
|
|
5
|
+
# == Area
|
|
6
|
+
# Data class for areas (as used by maps).
|
|
7
|
+
class Area
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :map_id
|
|
11
|
+
attr_accessor :rect
|
|
12
|
+
attr_accessor :encounter_list
|
|
13
|
+
attr_accessor :order
|
|
14
|
+
end
|
|
15
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
require 'eidolon/rgss2/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS2
|
|
5
|
+
# This data structure is specific to RGSS2 (VX).
|
|
6
|
+
#
|
|
7
|
+
# == Armor
|
|
8
|
+
# Data class for armor.
|
|
9
|
+
class Armor < BaseItem
|
|
10
|
+
attr_accessor :kind
|
|
11
|
+
attr_accessor :price
|
|
12
|
+
attr_accessor :eva
|
|
13
|
+
attr_accessor :atk
|
|
14
|
+
attr_accessor :def
|
|
15
|
+
attr_accessor :spi
|
|
16
|
+
attr_accessor :agi
|
|
17
|
+
attr_accessor :prevent_critical
|
|
18
|
+
attr_accessor :half_mp_cost
|
|
19
|
+
attr_accessor :double_exp_gain
|
|
20
|
+
attr_accessor :auto_hp_recover
|
|
21
|
+
attr_accessor :element_set
|
|
22
|
+
attr_accessor :state_set
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS2
|
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
|
4
|
+
#
|
|
5
|
+
# == BaseItem
|
|
6
|
+
# Superclass of Skill, Item, Weapon, and Armor.
|
|
7
|
+
class BaseItem
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :icon_index
|
|
11
|
+
attr_accessor :description
|
|
12
|
+
attr_accessor :note
|
|
13
|
+
end
|
|
14
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS2
|
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
|
4
|
+
#
|
|
5
|
+
# == Class
|
|
6
|
+
# Data class for a class (as used by actors).
|
|
7
|
+
class Class
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :position
|
|
11
|
+
attr_accessor :weapon_set
|
|
12
|
+
attr_accessor :armor_set
|
|
13
|
+
attr_accessor :element_ranks
|
|
14
|
+
attr_accessor :state_ranks
|
|
15
|
+
attr_accessor :learnings
|
|
16
|
+
attr_accessor :skill_name_valid
|
|
17
|
+
attr_accessor :skill_name
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
require 'eidolon/rgss2/rpg/class'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class Class
|
|
5
|
+
# == RGSS2
|
|
6
|
+
# This data structure is specific to RGSS2 (VX).
|
|
7
|
+
#
|
|
8
|
+
# == Learning
|
|
9
|
+
# Data class for the learned skills of a class (as used by actors).
|
|
10
|
+
class Learning
|
|
11
|
+
attr_accessor :level
|
|
12
|
+
attr_accessor :skill_id
|
|
13
|
+
end
|
|
14
|
+
end
|
|
15
|
+
end
|