eidolon 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +15 -0
- data/LICENSE +19 -0
- data/README.md +76 -0
- data/lib/eidolon.rb +129 -0
- data/lib/eidolon/rgss.rb +2 -0
- data/lib/eidolon/rgss/loader.rb +24 -0
- data/lib/eidolon/rgss/rpg.rb +18 -0
- data/lib/eidolon/rgss/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss/rpg/armor.rb +25 -0
- data/lib/eidolon/rgss/rpg/class.rb +17 -0
- data/lib/eidolon/rgss/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss/rpg/enemy.rb +34 -0
- data/lib/eidolon/rgss/rpg/enemy/action.rb +22 -0
- data/lib/eidolon/rgss/rpg/item.rb +34 -0
- data/lib/eidolon/rgss/rpg/skill.rb +34 -0
- data/lib/eidolon/rgss/rpg/state.rb +37 -0
- data/lib/eidolon/rgss/rpg/system.rb +44 -0
- data/lib/eidolon/rgss/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss/rpg/system/words.rb +33 -0
- data/lib/eidolon/rgss/rpg/tileset.rb +26 -0
- data/lib/eidolon/rgss/rpg/weapon.rb +26 -0
- data/lib/eidolon/rgss2.rb +2 -0
- data/lib/eidolon/rgss2/loader.rb +39 -0
- data/lib/eidolon/rgss2/rpg.rb +26 -0
- data/lib/eidolon/rgss2/rpg/actor.rb +31 -0
- data/lib/eidolon/rgss2/rpg/area.rb +15 -0
- data/lib/eidolon/rgss2/rpg/armor.rb +24 -0
- data/lib/eidolon/rgss2/rpg/base_item.rb +14 -0
- data/lib/eidolon/rgss2/rpg/bgm.rb +11 -0
- data/lib/eidolon/rgss2/rpg/bgs.rb +11 -0
- data/lib/eidolon/rgss2/rpg/class.rb +19 -0
- data/lib/eidolon/rgss2/rpg/class/learning.rb +15 -0
- data/lib/eidolon/rgss2/rpg/enemy.rb +31 -0
- data/lib/eidolon/rgss2/rpg/enemy/action.rb +20 -0
- data/lib/eidolon/rgss2/rpg/enemy/drop_item.rb +18 -0
- data/lib/eidolon/rgss2/rpg/item.rb +19 -0
- data/lib/eidolon/rgss2/rpg/me.rb +11 -0
- data/lib/eidolon/rgss2/rpg/se.rb +11 -0
- data/lib/eidolon/rgss2/rpg/skill.rb +15 -0
- data/lib/eidolon/rgss2/rpg/state.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system.rb +33 -0
- data/lib/eidolon/rgss2/rpg/system/terms.rb +46 -0
- data/lib/eidolon/rgss2/rpg/system/test_battler.rb +20 -0
- data/lib/eidolon/rgss2/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss2/rpg/troop.rb +13 -0
- data/lib/eidolon/rgss2/rpg/usable_item.rb +27 -0
- data/lib/eidolon/rgss2/rpg/weapon.rb +24 -0
- data/lib/eidolon/rgss3.rb +2 -0
- data/lib/eidolon/rgss3/loader.rb +44 -0
- data/lib/eidolon/rgss3/rpg.rb +31 -0
- data/lib/eidolon/rgss3/rpg/actor.rb +20 -0
- data/lib/eidolon/rgss3/rpg/armor.rb +12 -0
- data/lib/eidolon/rgss3/rpg/base_item.rb +18 -0
- data/lib/eidolon/rgss3/rpg/base_item/feature.rb +16 -0
- data/lib/eidolon/rgss3/rpg/bgm.rb +12 -0
- data/lib/eidolon/rgss3/rpg/bgs.rb +12 -0
- data/lib/eidolon/rgss3/rpg/class.rb +14 -0
- data/lib/eidolon/rgss3/rpg/class/learning.rb +16 -0
- data/lib/eidolon/rgss3/rpg/enemy.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/action.rb +18 -0
- data/lib/eidolon/rgss3/rpg/enemy/drop_item.rb +16 -0
- data/lib/eidolon/rgss3/rpg/equip_item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/item.rb +14 -0
- data/lib/eidolon/rgss3/rpg/map/encounter.rb +16 -0
- data/lib/eidolon/rgss3/rpg/me.rb +11 -0
- data/lib/eidolon/rgss3/rpg/se.rb +11 -0
- data/lib/eidolon/rgss3/rpg/skill.rb +18 -0
- data/lib/eidolon/rgss3/rpg/state.rb +26 -0
- data/lib/eidolon/rgss3/rpg/system.rb +50 -0
- data/lib/eidolon/rgss3/rpg/system/terms.rb +17 -0
- data/lib/eidolon/rgss3/rpg/system/test_battler.rb +16 -0
- data/lib/eidolon/rgss3/rpg/system/vehicle.rb +19 -0
- data/lib/eidolon/rgss3/rpg/tileset.rb +15 -0
- data/lib/eidolon/rgss3/rpg/usable_item.rb +21 -0
- data/lib/eidolon/rgss3/rpg/usable_item/damage.rb +18 -0
- data/lib/eidolon/rgss3/rpg/usable_item/effect.rb +17 -0
- data/lib/eidolon/rgss3/rpg/weapon.rb +13 -0
- data/lib/eidolon/rgssx.rb +4 -0
- data/lib/eidolon/rgssx/color.rb +27 -0
- data/lib/eidolon/rgssx/loader.rb +27 -0
- data/lib/eidolon/rgssx/rpg.rb +36 -0
- data/lib/eidolon/rgssx/rpg/animation.rb +21 -0
- data/lib/eidolon/rgssx/rpg/animation/frame.rb +15 -0
- data/lib/eidolon/rgssx/rpg/animation/timing.rb +19 -0
- data/lib/eidolon/rgssx/rpg/audio_file.rb +13 -0
- data/lib/eidolon/rgssx/rpg/common_event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event.rb +14 -0
- data/lib/eidolon/rgssx/rpg/event/page.rb +27 -0
- data/lib/eidolon/rgssx/rpg/event/page/condition.rb +29 -0
- data/lib/eidolon/rgssx/rpg/event/page/graphic.rb +24 -0
- data/lib/eidolon/rgssx/rpg/event_command.rb +12 -0
- data/lib/eidolon/rgssx/rpg/map.rb +33 -0
- data/lib/eidolon/rgssx/rpg/map_info.rb +15 -0
- data/lib/eidolon/rgssx/rpg/move_command.rb +11 -0
- data/lib/eidolon/rgssx/rpg/move_route.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop.rb +13 -0
- data/lib/eidolon/rgssx/rpg/troop/member.rb +18 -0
- data/lib/eidolon/rgssx/rpg/troop/page.rb +16 -0
- data/lib/eidolon/rgssx/rpg/troop/page/condition.rb +28 -0
- data/lib/eidolon/rgssx/table.rb +24 -0
- data/lib/eidolon/rgssx/tone.rb +27 -0
- data/lib/eidolon/version.rb +10 -0
- metadata +189 -0
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module RPG
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == Enemy
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# Data class for enemies.
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class Enemy
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attr_accessor :id
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attr_accessor :name
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :maxhp
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attr_accessor :maxmp
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attr_accessor :atk
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attr_accessor :def
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attr_accessor :spi
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attr_accessor :agi
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attr_accessor :hit
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attr_accessor :eva
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attr_accessor :exp
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attr_accessor :gold
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attr_accessor :drop_item1
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attr_accessor :drop_item2
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attr_accessor :levitate
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attr_accessor :has_critical
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attr_accessor :element_ranks
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attr_accessor :state_ranks
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attr_accessor :actions
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attr_accessor :note
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end
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end
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require 'eidolon/rgss2/rpg/enemy'
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module RPG
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class Enemy
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == Action
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# Data class for enemy battle actions.
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class Action
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attr_accessor :kind
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attr_accessor :basic
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attr_accessor :skill_id
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attr_accessor :condition_type
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attr_accessor :condition_param1
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attr_accessor :condition_param2
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attr_accessor :rating
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end
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end
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end
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require 'eidolon/rgss2/rpg/enemy'
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module RPG
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class Enemy
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == DropItem
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# Data class for an item dropped by an enemy at the end of battle.
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class DropItem
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attr_accessor :kind
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attr_accessor :item_id
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attr_accessor :weapon_id
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attr_accessor :armor_id
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attr_accessor :denominator
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end
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end
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end
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require 'eidolon/rgss2/rpg/usable_item'
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module RPG
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == Item
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# Data class for items.
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class Item < UsableItem
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attr_accessor :price
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attr_accessor :consumable
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attr_accessor :hp_recovery_rate
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attr_accessor :hp_recovery
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attr_accessor :mp_recovery_rate
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attr_accessor :mp_recovery
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attr_accessor :parameter_type
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attr_accessor :parameter_points
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end
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end
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require 'eidolon/rgss2/rpg/usable_item'
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module RPG
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == Skill
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# Data class for skills.
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class Skill < UsableItem
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attr_accessor :mp_cost
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attr_accessor :hit
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attr_accessor :message1
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attr_accessor :message2
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end
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end
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module RPG
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == State
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# Data class for states.
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class State
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attr_accessor :id
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attr_accessor :name
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attr_accessor :icon_index
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attr_accessor :restriction
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attr_accessor :priority
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attr_accessor :atk_rate
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attr_accessor :def_rate
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attr_accessor :spi_rate
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attr_accessor :agi_rate
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attr_accessor :nonresistance
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attr_accessor :offset_by_opposite
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attr_accessor :slip_damage
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attr_accessor :reduce_hit_ratio
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attr_accessor :battle_only
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attr_accessor :release_by_damage
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attr_accessor :hold_turn
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attr_accessor :auto_release_prob
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attr_accessor :message1
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attr_accessor :message2
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attr_accessor :message3
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attr_accessor :message4
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attr_accessor :element_set
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attr_accessor :state_set
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attr_accessor :note
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end
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end
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module RPG
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == System
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# Data class for the system (miscellaneous configuration options).
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class System
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attr_accessor :game_title
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attr_accessor :version_id
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attr_accessor :party_members
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attr_accessor :elements
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attr_accessor :switches
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attr_accessor :variables
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attr_accessor :passages
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attr_accessor :boat
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attr_accessor :ship
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attr_accessor :airship
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attr_accessor :title_bgm
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attr_accessor :battle_bgm
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attr_accessor :battle_end_me
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attr_accessor :gameover_me
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attr_accessor :sounds
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attr_accessor :test_battlers
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attr_accessor :test_troop_id
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attr_accessor :start_map_id
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attr_accessor :start_x
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attr_accessor :start_y
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attr_accessor :terms
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :edit_map_id
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end
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end
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require 'eidolon/rgss2/rpg/system'
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module RPG
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class System
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == Terms
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# Data class for terminology.
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class Terms
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attr_accessor :level
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attr_accessor :level_a
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attr_accessor :hp
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attr_accessor :hp_a
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attr_accessor :mp
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attr_accessor :mp_a
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attr_accessor :atk
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attr_accessor :def
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attr_accessor :spi
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attr_accessor :agi
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attr_accessor :weapon
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attr_accessor :armor1
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attr_accessor :armor2
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attr_accessor :armor3
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attr_accessor :armor4
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attr_accessor :weapon1
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attr_accessor :weapon2
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attr_accessor :attack
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attr_accessor :skill
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attr_accessor :guard
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attr_accessor :item
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attr_accessor :equip
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attr_accessor :status
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attr_accessor :save
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attr_accessor :game_end
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attr_accessor :fight
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attr_accessor :escape
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attr_accessor :new_game
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attr_accessor :continue
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attr_accessor :shutdown
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attr_accessor :to_title
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attr_accessor :cancel
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attr_accessor :gold
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end
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end
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end
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require 'eidolon/rgss2/rpg/system'
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module RPG
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class System
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# == RGSS2
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# This data structure is specific to RGSS2 (VX).
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#
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# == TestBattler
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# Data class for the battlers used in battle tests.
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class TestBattler
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+
attr_accessor :actor_id
|
|
12
|
+
attr_accessor :level
|
|
13
|
+
attr_accessor :weapon_id
|
|
14
|
+
attr_accessor :armor1_id
|
|
15
|
+
attr_accessor :armor2_id
|
|
16
|
+
attr_accessor :armor3_id
|
|
17
|
+
attr_accessor :armor4_id
|
|
18
|
+
end
|
|
19
|
+
end
|
|
20
|
+
end
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
require 'eidolon/rgss2/rpg/system'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
class System
|
|
5
|
+
# == RGSS2
|
|
6
|
+
# This data structure is specific to RGSS2 (VX).
|
|
7
|
+
#
|
|
8
|
+
# == Vehicle
|
|
9
|
+
# Data class for vehicles.
|
|
10
|
+
class Vehicle
|
|
11
|
+
attr_accessor :character_name
|
|
12
|
+
attr_accessor :character_index
|
|
13
|
+
attr_accessor :bgm
|
|
14
|
+
attr_accessor :start_map_id
|
|
15
|
+
attr_accessor :start_x
|
|
16
|
+
attr_accessor :start_y
|
|
17
|
+
end
|
|
18
|
+
end
|
|
19
|
+
end
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
module RPG
|
|
2
|
+
# == RGSS2
|
|
3
|
+
# This data structure is specific to RGSS2 (VX).
|
|
4
|
+
#
|
|
5
|
+
# == Troop
|
|
6
|
+
# Data class for enemy troops (collections of enemies).
|
|
7
|
+
class Troop
|
|
8
|
+
attr_accessor :id
|
|
9
|
+
attr_accessor :name
|
|
10
|
+
attr_accessor :members
|
|
11
|
+
attr_accessor :pages
|
|
12
|
+
end
|
|
13
|
+
end
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
require 'eidolon/rgss2/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS2
|
|
5
|
+
# This data structure is specific to RGSS2 (VX).
|
|
6
|
+
#
|
|
7
|
+
# == UsableItem
|
|
8
|
+
# Superclass of Skill and Item.
|
|
9
|
+
class UsableItem < BaseItem
|
|
10
|
+
attr_accessor :scope
|
|
11
|
+
attr_accessor :occasion
|
|
12
|
+
attr_accessor :speed
|
|
13
|
+
attr_accessor :animation_id
|
|
14
|
+
attr_accessor :common_event_id
|
|
15
|
+
attr_accessor :base_damage
|
|
16
|
+
attr_accessor :variance
|
|
17
|
+
attr_accessor :atk_f
|
|
18
|
+
attr_accessor :spi_f
|
|
19
|
+
attr_accessor :physical_attack
|
|
20
|
+
attr_accessor :damage_to_mp
|
|
21
|
+
attr_accessor :absorb_damage
|
|
22
|
+
attr_accessor :ignore_defense
|
|
23
|
+
attr_accessor :element_set
|
|
24
|
+
attr_accessor :plus_state_set
|
|
25
|
+
attr_accessor :minus_state_set
|
|
26
|
+
end
|
|
27
|
+
end
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
require 'eidolon/rgss2/rpg/base_item'
|
|
2
|
+
|
|
3
|
+
module RPG
|
|
4
|
+
# == RGSS2
|
|
5
|
+
# This data structure is specific to RGSS2 (VX).
|
|
6
|
+
#
|
|
7
|
+
# == Weapon
|
|
8
|
+
# Data class for weapons.
|
|
9
|
+
class Weapon < BaseItem
|
|
10
|
+
attr_accessor :animation_id
|
|
11
|
+
attr_accessor :price
|
|
12
|
+
attr_accessor :hit
|
|
13
|
+
attr_accessor :atk
|
|
14
|
+
attr_accessor :def
|
|
15
|
+
attr_accessor :spi
|
|
16
|
+
attr_accessor :agi
|
|
17
|
+
attr_accessor :two_handed
|
|
18
|
+
attr_accessor :fast_attack
|
|
19
|
+
attr_accessor :dual_attack
|
|
20
|
+
attr_accessor :critical_bonus
|
|
21
|
+
attr_accessor :element_set
|
|
22
|
+
attr_accessor :state_set
|
|
23
|
+
end
|
|
24
|
+
end
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
# This file loads all of the internal data structures used by RPG Maker VX
|
|
2
|
+
# Ace. Essentially, requiring this file will build a generic copy of the VX Ace
|
|
3
|
+
# data structures for use in a Ruby installation outside of Ace itself.
|
|
4
|
+
|
|
5
|
+
require 'eidolon/rgssx'
|
|
6
|
+
|
|
7
|
+
# Audio data structures.
|
|
8
|
+
load 'eidolon/rgss3/rpg/bgm.rb'
|
|
9
|
+
load 'eidolon/rgss3/rpg/bgs.rb'
|
|
10
|
+
load 'eidolon/rgss3/rpg/me.rb'
|
|
11
|
+
load 'eidolon/rgss3/rpg/se.rb'
|
|
12
|
+
|
|
13
|
+
# Files utilizing RPG::BaseItem.
|
|
14
|
+
load 'eidolon/rgss3/rpg/base_item.rb'
|
|
15
|
+
load 'eidolon/rgss3/rpg/base_item/feature.rb'
|
|
16
|
+
load 'eidolon/rgss3/rpg/equip_item.rb'
|
|
17
|
+
load 'eidolon/rgss3/rpg/usable_item.rb'
|
|
18
|
+
load 'eidolon/rgss3/rpg/actor.rb'
|
|
19
|
+
load 'eidolon/rgss3/rpg/class.rb'
|
|
20
|
+
load 'eidolon/rgss3/rpg/class/learning.rb'
|
|
21
|
+
load 'eidolon/rgss3/rpg/state.rb'
|
|
22
|
+
load 'eidolon/rgss3/rpg/enemy.rb'
|
|
23
|
+
load 'eidolon/rgss3/rpg/enemy/action.rb'
|
|
24
|
+
load 'eidolon/rgss3/rpg/enemy/drop_item.rb'
|
|
25
|
+
|
|
26
|
+
# Files utilizing RPG::EquipItem.
|
|
27
|
+
load 'eidolon/rgss3/rpg/armor.rb'
|
|
28
|
+
load 'eidolon/rgss3/rpg/weapon.rb'
|
|
29
|
+
|
|
30
|
+
# Files utilizing RPG::UsableItem.
|
|
31
|
+
load 'eidolon/rgss3/rpg/usable_item/damage.rb'
|
|
32
|
+
load 'eidolon/rgss3/rpg/usable_item/effect.rb'
|
|
33
|
+
load 'eidolon/rgss3/rpg/item.rb'
|
|
34
|
+
load 'eidolon/rgss3/rpg/skill.rb'
|
|
35
|
+
|
|
36
|
+
# Map-related data structures.
|
|
37
|
+
load 'eidolon/rgss3/rpg/map/encounter.rb'
|
|
38
|
+
load 'eidolon/rgss3/rpg/tileset.rb'
|
|
39
|
+
|
|
40
|
+
# The System data structures.
|
|
41
|
+
load 'eidolon/rgss3/rpg/system.rb'
|
|
42
|
+
load 'eidolon/rgss3/rpg/system/terms.rb'
|
|
43
|
+
load 'eidolon/rgss3/rpg/system/test_battler.rb'
|
|
44
|
+
load 'eidolon/rgss3/rpg/system/vehicle.rb'
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
# Require all of the generic RGSSx data structures.
|
|
2
|
+
require 'eidolon/rgssx/rpg'
|
|
3
|
+
|
|
4
|
+
# Require the Ace-specific RGSS3 data structures.
|
|
5
|
+
require 'eidolon/rgss3/rpg/bgm'
|
|
6
|
+
require 'eidolon/rgss3/rpg/bgs'
|
|
7
|
+
require 'eidolon/rgss3/rpg/me'
|
|
8
|
+
require 'eidolon/rgss3/rpg/se'
|
|
9
|
+
require 'eidolon/rgss3/rpg/base_item'
|
|
10
|
+
require 'eidolon/rgss3/rpg/base_item/feature'
|
|
11
|
+
require 'eidolon/rgss3/rpg/equip_item'
|
|
12
|
+
require 'eidolon/rgss3/rpg/usable_item'
|
|
13
|
+
require 'eidolon/rgss3/rpg/actor'
|
|
14
|
+
require 'eidolon/rgss3/rpg/class'
|
|
15
|
+
require 'eidolon/rgss3/rpg/class/learning'
|
|
16
|
+
require 'eidolon/rgss3/rpg/state'
|
|
17
|
+
require 'eidolon/rgss3/rpg/enemy'
|
|
18
|
+
require 'eidolon/rgss3/rpg/enemy/action'
|
|
19
|
+
require 'eidolon/rgss3/rpg/enemy/drop_item'
|
|
20
|
+
require 'eidolon/rgss3/rpg/armor'
|
|
21
|
+
require 'eidolon/rgss3/rpg/weapon'
|
|
22
|
+
require 'eidolon/rgss3/rpg/usable_item/damage'
|
|
23
|
+
require 'eidolon/rgss3/rpg/usable_item/effect'
|
|
24
|
+
require 'eidolon/rgss3/rpg/item'
|
|
25
|
+
require 'eidolon/rgss3/rpg/skill'
|
|
26
|
+
require 'eidolon/rgss3/rpg/map/encounter'
|
|
27
|
+
require 'eidolon/rgss3/rpg/tileset'
|
|
28
|
+
require 'eidolon/rgss3/rpg/system'
|
|
29
|
+
require 'eidolon/rgss3/rpg/system/terms'
|
|
30
|
+
require 'eidolon/rgss3/rpg/system/test_battler'
|
|
31
|
+
require 'eidolon/rgss3/rpg/system/vehicle'
|