cyross-ruby-miyako 2.0.5.1.0 → 2.1.0

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Files changed (91) hide show
  1. data/README +1092 -929
  2. data/Rakefile +7 -7
  3. data/defines.h +144 -144
  4. data/extern.h +29 -29
  5. data/install_miyako.rb +87 -87
  6. data/lib/Miyako/API/audio.rb +572 -198
  7. data/lib/Miyako/API/basic_data.rb +825 -573
  8. data/lib/Miyako/API/bitmap.rb +534 -507
  9. data/lib/Miyako/API/choices.rb +481 -475
  10. data/lib/Miyako/API/collision.rb +486 -460
  11. data/lib/Miyako/API/diagram.rb +586 -561
  12. data/lib/Miyako/API/drawing.rb +151 -151
  13. data/lib/Miyako/API/exceptions.rb +105 -0
  14. data/lib/Miyako/API/fixedmap.rb +462 -428
  15. data/lib/Miyako/API/font.rb +430 -403
  16. data/lib/Miyako/API/input.rb +456 -447
  17. data/lib/Miyako/API/layout.rb +636 -433
  18. data/lib/Miyako/API/map.rb +583 -529
  19. data/lib/Miyako/API/map_event.rb +222 -198
  20. data/lib/Miyako/API/modules.rb +357 -109
  21. data/lib/Miyako/API/movie.rb +166 -154
  22. data/lib/Miyako/API/parts.rb +276 -189
  23. data/lib/Miyako/API/plane.rb +205 -166
  24. data/lib/Miyako/API/screen.rb +341 -325
  25. data/lib/Miyako/API/shape.rb +443 -443
  26. data/lib/Miyako/API/sprite.rb +771 -752
  27. data/lib/Miyako/API/sprite_animation.rb +490 -481
  28. data/lib/Miyako/API/sprite_list.rb +1135 -0
  29. data/lib/Miyako/API/spriteunit.rb +168 -147
  30. data/lib/Miyako/API/story.rb +350 -300
  31. data/lib/Miyako/API/textbox.rb +770 -725
  32. data/lib/Miyako/API/utility.rb +419 -388
  33. data/lib/Miyako/API/viewport.rb +189 -139
  34. data/lib/Miyako/API/yuki.rb +1226 -996
  35. data/lib/Miyako/EXT/miyako_cairo.rb +62 -62
  36. data/lib/Miyako/EXT/raster_scroll.rb +138 -138
  37. data/lib/Miyako/EXT/slides.rb +157 -157
  38. data/lib/Miyako/miyako.rb +201 -171
  39. data/lib/Miyako/miyako_require_only.rb +35 -0
  40. data/miyako_basicdata.c +590 -590
  41. data/miyako_bitmap.c +1225 -1225
  42. data/miyako_collision.c +403 -403
  43. data/miyako_drawing.c +187 -187
  44. data/miyako_font.c +334 -334
  45. data/miyako_hsv.c +830 -830
  46. data/miyako_input_audio.c +254 -0
  47. data/miyako_layout.c +191 -191
  48. data/miyako_no_katana.c +1078 -1074
  49. data/miyako_sprite2.c +431 -0
  50. data/miyako_transform.c +438 -438
  51. data/miyako_utility.c +288 -288
  52. data/sample/Animation1/m1ku.rb +68 -68
  53. data/sample/Animation2/lex.rb +96 -96
  54. data/sample/Diagram_sample/diagram_sample_yuki2.rb +328 -386
  55. data/sample/Room3/blue.rb +297 -297
  56. data/sample/Room3/ending.rb +180 -180
  57. data/sample/Room3/green.rb +220 -220
  58. data/sample/Room3/main.rb +119 -119
  59. data/sample/Room3/main_component.rb +59 -59
  60. data/sample/Room3/red.rb +227 -227
  61. data/sample/Room3/room3.rb +25 -27
  62. data/sample/Room3/title.rb +184 -184
  63. data/sample/ball_action_sample.rb +204 -204
  64. data/sample/blit_rop.rb +70 -70
  65. data/sample/cairo_sample.rb +25 -25
  66. data/sample/circle_collision_test.rb +66 -66
  67. data/sample/collision_test.rb +33 -33
  68. data/sample/collision_test2.rb +108 -108
  69. data/sample/fixed_map_test/fixed_map_sample.rb +140 -140
  70. data/sample/fixed_map_test/readme.txt +72 -72
  71. data/sample/map_test/chara.rb +58 -58
  72. data/sample/map_test/main_parts.rb +69 -69
  73. data/sample/map_test/main_scene.rb +153 -153
  74. data/sample/map_test/map_manager.rb +75 -75
  75. data/sample/map_test/map_test.rb +23 -23
  76. data/sample/map_test/oasis.rb +71 -71
  77. data/sample/map_test/readme.txt +89 -89
  78. data/sample/map_test/route.rb +157 -157
  79. data/sample/map_test/town.rb +74 -74
  80. data/sample/polygon_test.rb +35 -35
  81. data/sample/rasterscroll.rb +24 -24
  82. data/sample/takahashi.rb +42 -42
  83. data/sample/textbox_sample.rb +189 -189
  84. data/sample/transform.rb +54 -54
  85. data/sample/utility_test.rb +73 -73
  86. data/sample/utility_test2.rb +61 -61
  87. data/sample/utility_test3.rb +64 -64
  88. data/sample/utility_test4.rb +73 -73
  89. data/uninstall_miyako.rb +19 -19
  90. data/win/miyako_no_katana.so +0 -0
  91. metadata +7 -2
@@ -1,68 +1,68 @@
1
- #! /usr/bin/ruby
2
- # M1ku sample for Miyako v2.0
3
- # 2008.11.30 Cyross Makoto
4
-
5
- require 'Miyako/miyako'
6
- include Miyako
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-
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- #Screen.fps_view = true
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-
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- def create_arm(num)
11
- spr = Sprite.new(:file=>sprintf("m1ku_arm_#{num}.png"), :type=>:ck)
12
- spr.move_to(30, 70)
13
- return spr
14
- end
15
-
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- def create_eye(num)
17
- spr = Sprite.new(:file=>sprintf("m1ku_eye_#{num}.png"), :type=>:ck)
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- spr.move_to(356, 114)
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- return spr
20
- end
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-
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- back = Sprite.new(:file=>"m1ku_back.jpg", :type=>:as)
23
- backs = SpriteAnimation.new(:sprite=>Array.new(12){|n| back.to_sprite{|sprite| Bitmap.hue(sprite, sprite, 30 * n) }}, :wait => 0.1).start
24
-
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- body = Sprite.new(:file=>"m1ku_body.png", :type=>:ck)
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- body.move_to(200, 64)
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-
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- hair_f = Sprite.new(:file=>"m1ku_hair_front.png", :type=>:ck)
29
- hair_f.move_to(200, 24)
30
-
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- hair_r = Sprite.new(:file=>"m1ku_hair_rear.png", :type=>:ck)
32
- hair_r.move_to(200, 24)
33
-
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- arms = Array.new
35
- (0..3).each{|n| arms.push(create_arm(n)) }
36
- arm_anim_param = {
37
- :sprite=> arms,
38
- :wait => 0.1,
39
- :pattern_list => [0, 1, 2, 3, 2, 1]
40
- }
41
- arm_anim = SpriteAnimation.new(arm_anim_param)
42
- arm_anim.start
43
-
44
- eyes = Array.new
45
- (0..3).each{|n| eyes.push(create_eye(n)) }
46
- eye_anim_param = {
47
- :sprite => eyes,
48
- :wait => [4.5, 0.1, 0.1, 0.1, 0.1, 0.1],
49
- :pattern_list => [0, 1, 2, 3, 2, 1]
50
- }
51
- eye_anim = SpriteAnimation.new(eye_anim_param)
52
- eye_anim.start
53
-
54
- damt = 30
55
-
56
- # Main Routine
57
- Miyako.main_loop do
58
- break if Input.quit_or_escape?
59
- backs.render
60
- backs.update_animation
61
- hair_r.render
62
- arm_anim.update_animation
63
- arm_anim.render
64
- body.render
65
- eye_anim.update_animation
66
- eye_anim.render
67
- hair_f.render
68
- end
1
+ #! /usr/bin/ruby
2
+ # M1ku sample for Miyako v2.0
3
+ # 2008.11.30 Cyross Makoto
4
+
5
+ require 'Miyako/miyako'
6
+ include Miyako
7
+
8
+ #Screen.fps_view = true
9
+
10
+ def create_arm(num)
11
+ spr = Sprite.new(:file=>sprintf("m1ku_arm_#{num}.png"), :type=>:ck)
12
+ spr.move_to!(30, 70)
13
+ return spr
14
+ end
15
+
16
+ def create_eye(num)
17
+ spr = Sprite.new(:file=>sprintf("m1ku_eye_#{num}.png"), :type=>:ck)
18
+ spr.move_to!(356, 114)
19
+ return spr
20
+ end
21
+
22
+ back = Sprite.new(:file=>"m1ku_back.jpg", :type=>:as)
23
+ backs = SpriteAnimation.new(:sprite=>Array.new(12){|n| back.to_sprite{|sprite| Bitmap.hue(sprite, sprite, 30 * n) }}, :wait => 0.1).start
24
+
25
+ body = Sprite.new(:file=>"m1ku_body.png", :type=>:ck)
26
+ body.move_to!(200, 64)
27
+
28
+ hair_f = Sprite.new(:file=>"m1ku_hair_front.png", :type=>:ck)
29
+ hair_f.move_to!(200, 24)
30
+
31
+ hair_r = Sprite.new(:file=>"m1ku_hair_rear.png", :type=>:ck)
32
+ hair_r.move_to!(200, 24)
33
+
34
+ arms = Array.new
35
+ (0..3).each{|n| arms.push(create_arm(n)) }
36
+ arm_anim_param = {
37
+ :sprite=> arms,
38
+ :wait => 0.1,
39
+ :pattern_list => [0, 1, 2, 3, 2, 1]
40
+ }
41
+ arm_anim = SpriteAnimation.new(arm_anim_param)
42
+ arm_anim.start
43
+
44
+ eyes = Array.new
45
+ (0..3).each{|n| eyes.push(create_eye(n)) }
46
+ eye_anim_param = {
47
+ :sprite => eyes,
48
+ :wait => [4.5, 0.1, 0.1, 0.1, 0.1, 0.1],
49
+ :pattern_list => [0, 1, 2, 3, 2, 1]
50
+ }
51
+ eye_anim = SpriteAnimation.new(eye_anim_param)
52
+ eye_anim.start
53
+
54
+ damt = 30
55
+
56
+ # Main Routine
57
+ Miyako.main_loop do
58
+ break if Input.quit_or_escape?
59
+ backs.render
60
+ backs.update_animation
61
+ hair_r.render
62
+ arm_anim.update_animation
63
+ arm_anim.render
64
+ body.render
65
+ eye_anim.update_animation
66
+ eye_anim.render
67
+ hair_f.render
68
+ end
@@ -1,96 +1,96 @@
1
- # -*- encoding: utf-8 -*-
2
- #! /usr/bin/ruby
3
- # Lex sample for Miyako v2.0
4
- # 2008.11.24 Cyross Makoto
5
-
6
- require 'Miyako/miyako'
7
-
8
- include Miyako
9
-
10
- def create_wheel(num)
11
- spr = Sprite.new({:file=>sprintf("lex_wheel_#{num}.png"), :type=>:ck})
12
- spr.move_to(317, 331)
13
- return spr
14
- end
15
-
16
-
17
- back = Plane.new({:file=>sprintf("lex_back.png"), :type=>:as})
18
- back_timer = WaitCounter.new(0.1)
19
-
20
- title = Sprite.new({:file=>sprintf("song_title.png"), :type=>:ck})
21
- pos = Screen.h
22
- upper = 24
23
- x = 24
24
- title.move_to(x, pos)
25
- title_timer = WaitCounter.new(2)
26
- interval = 8
27
- mode = 0
28
-
29
- len_body = Sprite.new({:file=>sprintf("lex_body.png"), :type=>:ck})
30
- len_body.move_to(425, 219)
31
-
32
- len_anim_param = {
33
- :sprite => len_body,
34
- :wait => 0.1,
35
- :move_offset => [[0,0], [0,-1], [0,0], [0,1]]
36
- }
37
- len_anim = SpriteAnimation.new(len_anim_param)
38
- len_anim.start
39
-
40
- road_roller = Sprite.new({:file=>sprintf("lex_roadroller.png"), :type=>:ck})
41
- road_roller.move_to(310, 180)
42
-
43
- rr_anim_param = {
44
- :sprite => road_roller,
45
- :wait => 0.1,
46
- :move_offset => [[0,0], [0,1], [0,0], [0,-1]]
47
- }
48
- rr_anim = SpriteAnimation.new(rr_anim_param)
49
- rr_anim.start
50
-
51
- wheels = Array.new
52
- (0..2).each{|n| wheels.push(create_wheel(n)) }
53
- wheel_anim_param = {
54
- :sprite => wheels,
55
- :wait => 0.1,
56
- :pattern_list => [0, 1, 2, 1]
57
- }
58
- wheel_anim = SpriteAnimation.new(wheel_anim_param)
59
- wheel_anim.start
60
-
61
- back_timer.start
62
- title_timer.start
63
- Miyako.main_loop do
64
- break if Input.quit_or_escape?
65
- len_anim.update_animation
66
- rr_anim.update_animation
67
- wheel_anim.update_animation
68
- if back_timer.finish?
69
- back.move(-2, 0)
70
- back_timer.start
71
- end
72
- if title_timer.finish?
73
- case mode
74
- when 0
75
- mode = 1
76
- title_timer = WaitCounter.new(0.1)
77
- title_timer.start
78
- when 1
79
- pos -= interval
80
- if pos <= upper
81
- pos = upper
82
- mode = 2
83
- else
84
- title_timer.start
85
- end
86
- title.move_to(x, pos)
87
- when 2
88
- # no operation
89
- end
90
- end
91
- back.render
92
- wheel_anim.render
93
- len_anim.render
94
- rr_anim.render
95
- title.render if mode > 0
96
- end
1
+ # -*- encoding: utf-8 -*-
2
+ #! /usr/bin/ruby
3
+ # Lex sample for Miyako v2.0
4
+ # 2008.11.24 Cyross Makoto
5
+
6
+ require 'Miyako/miyako'
7
+
8
+ include Miyako
9
+
10
+ def create_wheel(num)
11
+ spr = Sprite.new({:file=>sprintf("lex_wheel_#{num}.png"), :type=>:ck})
12
+ spr.move_to!(317, 331)
13
+ return spr
14
+ end
15
+
16
+
17
+ back = Plane.new({:file=>sprintf("lex_back.png"), :type=>:as})
18
+ back_timer = WaitCounter.new(0.1)
19
+
20
+ title = Sprite.new({:file=>sprintf("song_title.png"), :type=>:ck})
21
+ pos = Screen.h
22
+ upper = 24
23
+ x = 24
24
+ title.move_to!(x, pos)
25
+ title_timer = WaitCounter.new(2)
26
+ interval = 8
27
+ mode = 0
28
+
29
+ len_body = Sprite.new({:file=>sprintf("lex_body.png"), :type=>:ck})
30
+ len_body.move_to!(425, 219)
31
+
32
+ len_anim_param = {
33
+ :sprite => len_body,
34
+ :wait => 0.1,
35
+ :move_offset => [[0,0], [0,-1], [0,0], [0,1]]
36
+ }
37
+ len_anim = SpriteAnimation.new(len_anim_param)
38
+ len_anim.start
39
+
40
+ road_roller = Sprite.new({:file=>sprintf("lex_roadroller.png"), :type=>:ck})
41
+ road_roller.move_to!(310, 180)
42
+
43
+ rr_anim_param = {
44
+ :sprite => road_roller,
45
+ :wait => 0.1,
46
+ :move_offset => [[0,0], [0,1], [0,0], [0,-1]]
47
+ }
48
+ rr_anim = SpriteAnimation.new(rr_anim_param)
49
+ rr_anim.start
50
+
51
+ wheels = Array.new
52
+ (0..2).each{|n| wheels.push(create_wheel(n)) }
53
+ wheel_anim_param = {
54
+ :sprite => wheels,
55
+ :wait => 0.1,
56
+ :pattern_list => [0, 1, 2, 1]
57
+ }
58
+ wheel_anim = SpriteAnimation.new(wheel_anim_param)
59
+ wheel_anim.start
60
+
61
+ back_timer.start
62
+ title_timer.start
63
+ Miyako.main_loop do
64
+ break if Input.quit_or_escape?
65
+ len_anim.update_animation
66
+ rr_anim.update_animation
67
+ wheel_anim.update_animation
68
+ if back_timer.finish?
69
+ back.move!(-2, 0)
70
+ back_timer.start
71
+ end
72
+ if title_timer.finish?
73
+ case mode
74
+ when 0
75
+ mode = 1
76
+ title_timer = WaitCounter.new(0.1)
77
+ title_timer.start
78
+ when 1
79
+ pos -= interval
80
+ if pos <= upper
81
+ pos = upper
82
+ mode = 2
83
+ else
84
+ title_timer.start
85
+ end
86
+ title.move_to!(x, pos)
87
+ when 2
88
+ # no operation
89
+ end
90
+ end
91
+ back.render
92
+ wheel_anim.render
93
+ len_anim.render
94
+ rr_anim.render
95
+ title.render if mode > 0
96
+ end