cyross-ruby-miyako 2.0.5.1.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/README +1092 -929
- data/Rakefile +7 -7
- data/defines.h +144 -144
- data/extern.h +29 -29
- data/install_miyako.rb +87 -87
- data/lib/Miyako/API/audio.rb +572 -198
- data/lib/Miyako/API/basic_data.rb +825 -573
- data/lib/Miyako/API/bitmap.rb +534 -507
- data/lib/Miyako/API/choices.rb +481 -475
- data/lib/Miyako/API/collision.rb +486 -460
- data/lib/Miyako/API/diagram.rb +586 -561
- data/lib/Miyako/API/drawing.rb +151 -151
- data/lib/Miyako/API/exceptions.rb +105 -0
- data/lib/Miyako/API/fixedmap.rb +462 -428
- data/lib/Miyako/API/font.rb +430 -403
- data/lib/Miyako/API/input.rb +456 -447
- data/lib/Miyako/API/layout.rb +636 -433
- data/lib/Miyako/API/map.rb +583 -529
- data/lib/Miyako/API/map_event.rb +222 -198
- data/lib/Miyako/API/modules.rb +357 -109
- data/lib/Miyako/API/movie.rb +166 -154
- data/lib/Miyako/API/parts.rb +276 -189
- data/lib/Miyako/API/plane.rb +205 -166
- data/lib/Miyako/API/screen.rb +341 -325
- data/lib/Miyako/API/shape.rb +443 -443
- data/lib/Miyako/API/sprite.rb +771 -752
- data/lib/Miyako/API/sprite_animation.rb +490 -481
- data/lib/Miyako/API/sprite_list.rb +1135 -0
- data/lib/Miyako/API/spriteunit.rb +168 -147
- data/lib/Miyako/API/story.rb +350 -300
- data/lib/Miyako/API/textbox.rb +770 -725
- data/lib/Miyako/API/utility.rb +419 -388
- data/lib/Miyako/API/viewport.rb +189 -139
- data/lib/Miyako/API/yuki.rb +1226 -996
- data/lib/Miyako/EXT/miyako_cairo.rb +62 -62
- data/lib/Miyako/EXT/raster_scroll.rb +138 -138
- data/lib/Miyako/EXT/slides.rb +157 -157
- data/lib/Miyako/miyako.rb +201 -171
- data/lib/Miyako/miyako_require_only.rb +35 -0
- data/miyako_basicdata.c +590 -590
- data/miyako_bitmap.c +1225 -1225
- data/miyako_collision.c +403 -403
- data/miyako_drawing.c +187 -187
- data/miyako_font.c +334 -334
- data/miyako_hsv.c +830 -830
- data/miyako_input_audio.c +254 -0
- data/miyako_layout.c +191 -191
- data/miyako_no_katana.c +1078 -1074
- data/miyako_sprite2.c +431 -0
- data/miyako_transform.c +438 -438
- data/miyako_utility.c +288 -288
- data/sample/Animation1/m1ku.rb +68 -68
- data/sample/Animation2/lex.rb +96 -96
- data/sample/Diagram_sample/diagram_sample_yuki2.rb +328 -386
- data/sample/Room3/blue.rb +297 -297
- data/sample/Room3/ending.rb +180 -180
- data/sample/Room3/green.rb +220 -220
- data/sample/Room3/main.rb +119 -119
- data/sample/Room3/main_component.rb +59 -59
- data/sample/Room3/red.rb +227 -227
- data/sample/Room3/room3.rb +25 -27
- data/sample/Room3/title.rb +184 -184
- data/sample/ball_action_sample.rb +204 -204
- data/sample/blit_rop.rb +70 -70
- data/sample/cairo_sample.rb +25 -25
- data/sample/circle_collision_test.rb +66 -66
- data/sample/collision_test.rb +33 -33
- data/sample/collision_test2.rb +108 -108
- data/sample/fixed_map_test/fixed_map_sample.rb +140 -140
- data/sample/fixed_map_test/readme.txt +72 -72
- data/sample/map_test/chara.rb +58 -58
- data/sample/map_test/main_parts.rb +69 -69
- data/sample/map_test/main_scene.rb +153 -153
- data/sample/map_test/map_manager.rb +75 -75
- data/sample/map_test/map_test.rb +23 -23
- data/sample/map_test/oasis.rb +71 -71
- data/sample/map_test/readme.txt +89 -89
- data/sample/map_test/route.rb +157 -157
- data/sample/map_test/town.rb +74 -74
- data/sample/polygon_test.rb +35 -35
- data/sample/rasterscroll.rb +24 -24
- data/sample/takahashi.rb +42 -42
- data/sample/textbox_sample.rb +189 -189
- data/sample/transform.rb +54 -54
- data/sample/utility_test.rb +73 -73
- data/sample/utility_test2.rb +61 -61
- data/sample/utility_test3.rb +64 -64
- data/sample/utility_test4.rb +73 -73
- data/uninstall_miyako.rb +19 -19
- data/win/miyako_no_katana.so +0 -0
- metadata +7 -2
data/miyako_sprite2.c
ADDED
@@ -0,0 +1,431 @@
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/*
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--
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Miyako v2.1 Extend Library "Miyako no Katana"
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Copyright (C) 2009 Cyross Makoto
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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++
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*/
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/*
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=拡張ライブラリmiyako_no_katana
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Authors:: サイロス誠
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Version:: 2.1
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Copyright:: 2007-2009 Cyross Makoto
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License:: LGPL2.1
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*/
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#include "defines.h"
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static VALUE mSDL = Qnil;
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static VALUE mMiyako = Qnil;
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static VALUE mSpriteArray = Qnil;
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static VALUE mSpriteBase = Qnil;
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static VALUE cSpriteList = Qnil;
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static VALUE nZero = Qnil;
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static VALUE nOne = Qnil;
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static volatile ID id_kakko = Qnil;
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static volatile ID id_start = Qnil;
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static volatile ID id_stop = Qnil;
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static volatile ID id_reset = Qnil;
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static volatile ID id_update_animation = Qnil;
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static volatile ID id_move = Qnil;
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static volatile ID id_move_to = Qnil;
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static volatile ID id_render = Qnil;
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static volatile ID id_render_to = Qnil;
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static volatile ID id_sprite_only = Qnil;
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static volatile int zero = 0;
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static volatile int one = 1;
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/*
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:nodoc:
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*/
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static VALUE sprite_array_sprite_only(VALUE self)
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{
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VALUE array = rb_ary_new();
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int i;
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VALUE *ptr = RARRAY_PTR(self);
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for(i=0; i<RARRAY_LEN(self); i++)
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{
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VALUE e = *(ptr+i);
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VALUE c = CLASS_OF(e);
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if(rb_mod_include_p(c, mSpriteBase) == Qtrue ||
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rb_mod_include_p(c, mSpriteArray) == Qtrue)
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rb_ary_push(array, e);
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}
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return array;
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}
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/*
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:nodoc:
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*/
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static void sprite_array_move_inner(VALUE array, ID id, VALUE x, VALUE y)
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{
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int i;
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VALUE *ptr = RARRAY_PTR(array);
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if(rb_block_given_p() == Qtrue)
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{
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for(i=0; i<RARRAY_LEN(array); i++)
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{
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VALUE e = *(ptr+i);
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VALUE ret = rb_yield_values(4, e, INT2NUM(i), x, y);
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VALUE r1 = rb_funcall(ret, id_kakko, 1, nZero);
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VALUE r2 = rb_funcall(ret, id_kakko, 1, nOne);
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rb_funcall(e, id, 2, r1, r2);
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}
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}
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else
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{
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for(i=0; i<RARRAY_LEN(array); i++)
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{
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rb_funcall(*(ptr+i), id, 2, x, y);
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}
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}
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_move(VALUE self, VALUE dx, VALUE dy)
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{
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sprite_array_move_inner(sprite_array_sprite_only(self),
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id_move, dx, dy);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_move_to(VALUE self, VALUE x, VALUE y)
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{
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sprite_array_move_inner(sprite_array_sprite_only(self),
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id_move_to, x, y);
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return self;
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}
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/*
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:nodoc:
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*/
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static void sprite_array_inner(VALUE array, ID id)
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{
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int i;
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for(i=0; i<RARRAY_LEN(array); i++)
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{
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rb_funcall(*(RARRAY_PTR(array)+i), id, 0);
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}
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_start(VALUE self)
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{
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sprite_array_inner(sprite_array_sprite_only(self), id_start);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_stop(VALUE self)
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{
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sprite_array_inner(sprite_array_sprite_only(self), id_stop);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_reset(VALUE self)
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{
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sprite_array_inner(sprite_array_sprite_only(self), id_reset);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_update_animation(VALUE self)
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{
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VALUE array = sprite_array_sprite_only(self);
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VALUE ret = rb_ary_new();
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int i;
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for(i=0; i<RARRAY_LEN(array); i++)
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{
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rb_ary_push(ret, rb_funcall(*(RARRAY_PTR(array)+i), id_update_animation, 0));
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}
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return ret;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_render(VALUE self)
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{
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sprite_array_inner(sprite_array_sprite_only(self), id_render);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_array_render_to(VALUE self, VALUE dst)
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{
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VALUE array = sprite_array_sprite_only(self);
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int i;
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for(i=0; i<RARRAY_LEN(array); i++)
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{
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rb_funcall(*(RARRAY_PTR(array)+i), id_render_to, 1, dst);
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}
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_list_sprite_only(VALUE self)
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{
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VALUE hash = rb_hash_new();
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VALUE names = rb_iv_get(self, "@names");
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VALUE n2v = rb_iv_get(self, "@n2v");
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int i;
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VALUE *ptr = RARRAY_PTR(names);
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for(i=0; i<RARRAY_LEN(names); i++)
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{
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VALUE *p2 = RSTRUCT_PTR(rb_hash_lookup(n2v, *(ptr+i)));
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VALUE n = *(p2+0);
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VALUE v = *(p2+1);
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VALUE c = CLASS_OF(v);
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if(rb_mod_include_p(c, mSpriteBase) == Qtrue ||
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rb_mod_include_p(c, mSpriteArray) == Qtrue)
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rb_hash_aset(hash, n, v);
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}
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return rb_funcall(cSpriteList, rb_intern("new"), 1, hash);
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}
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/*
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:nodoc:
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*/
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static void sprite_list_move_inner(VALUE list, ID id, VALUE x, VALUE y)
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{
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VALUE names = rb_iv_get(list, "@names");
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VALUE n2v = rb_iv_get(list, "@n2v");
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int i;
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VALUE *ptr = RARRAY_PTR(names);
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if(rb_block_given_p() == Qtrue)
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{
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for(i=0; i<RARRAY_LEN(names); i++)
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{
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VALUE e = rb_hash_lookup(n2v, *(ptr+i));
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VALUE ret = rb_yield_values(4, e, INT2NUM(i), x, y);
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VALUE r1 = rb_funcall(ret, id_kakko, 1, nZero);
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VALUE r2 = rb_funcall(ret, id_kakko, 1, nOne);
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rb_funcall(e, id, 2, r1, r2);
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}
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}
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else
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{
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for(i=0; i<RARRAY_LEN(names); i++)
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{
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VALUE v = *(RSTRUCT_PTR(rb_hash_lookup(n2v, *(ptr+i)))+1);
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rb_funcall(v, id, 2, x, y);
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}
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}
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_list_move(VALUE self, VALUE dx, VALUE dy)
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{
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sprite_list_move_inner(self, id_move, dx, dy);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_list_move_to(VALUE self, VALUE x, VALUE y)
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{
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sprite_list_move_inner(self, id_move_to, x, y);
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return self;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_list_to_ary(VALUE self)
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{
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VALUE ret = rb_ary_new();
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VALUE names = rb_iv_get(self, "@names");
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VALUE n2v = rb_iv_get(self, "@n2v");
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int i;
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VALUE *ptr = RARRAY_PTR(names);
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for(i=0; i<RARRAY_LEN(names); i++)
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rb_ary_push(ret, rb_hash_lookup(n2v, *(ptr+i)));
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return ret;
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}
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/*
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:nodoc:
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*/
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static VALUE sprite_list_each(VALUE self)
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{
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VALUE array = sprite_list_to_ary(self);
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int i;
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VALUE *ptr = RARRAY_PTR(array);
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for(i=0; i<RARRAY_LEN(array); i++)
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rb_yield_values(1, *(ptr+i));
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return self;
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}
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/*
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|
+
:nodoc:
|
307
|
+
*/
|
308
|
+
static void sprite_list_inner(VALUE list, ID id)
|
309
|
+
{
|
310
|
+
VALUE array = sprite_list_to_ary(list);
|
311
|
+
int i;
|
312
|
+
for(i=0; i<RARRAY_LEN(array); i++)
|
313
|
+
{
|
314
|
+
VALUE pair = *(RARRAY_PTR(array)+i);
|
315
|
+
rb_funcall(*(RSTRUCT_PTR(pair)+1), id ,0);
|
316
|
+
}
|
317
|
+
}
|
318
|
+
|
319
|
+
/*
|
320
|
+
:nodoc:
|
321
|
+
*/
|
322
|
+
static VALUE sprite_list_start(VALUE self)
|
323
|
+
{
|
324
|
+
sprite_list_inner(self, id_start);
|
325
|
+
return self;
|
326
|
+
}
|
327
|
+
|
328
|
+
/*
|
329
|
+
:nodoc:
|
330
|
+
*/
|
331
|
+
static VALUE sprite_list_stop(VALUE self)
|
332
|
+
{
|
333
|
+
sprite_list_inner(self, id_stop);
|
334
|
+
return self;
|
335
|
+
}
|
336
|
+
|
337
|
+
/*
|
338
|
+
:nodoc:
|
339
|
+
*/
|
340
|
+
static VALUE sprite_list_reset(VALUE self)
|
341
|
+
{
|
342
|
+
sprite_list_inner(self, id_reset);
|
343
|
+
return self;
|
344
|
+
}
|
345
|
+
|
346
|
+
/*
|
347
|
+
:nodoc:
|
348
|
+
*/
|
349
|
+
static VALUE sprite_list_update_animation(VALUE self)
|
350
|
+
{
|
351
|
+
VALUE array = sprite_list_to_ary(self);
|
352
|
+
VALUE ret = rb_ary_new();
|
353
|
+
int i;
|
354
|
+
for(i=0; i<RARRAY_LEN(array); i++)
|
355
|
+
{
|
356
|
+
VALUE pair = *(RARRAY_PTR(array)+i);
|
357
|
+
rb_ary_push(ret, rb_funcall(*(RSTRUCT_PTR(pair)+1), id_update_animation, 0));
|
358
|
+
}
|
359
|
+
return ret;
|
360
|
+
}
|
361
|
+
|
362
|
+
/*
|
363
|
+
:nodoc:
|
364
|
+
*/
|
365
|
+
static VALUE sprite_list_render(VALUE self)
|
366
|
+
{
|
367
|
+
sprite_list_inner(self, id_render);
|
368
|
+
return self;
|
369
|
+
}
|
370
|
+
|
371
|
+
/*
|
372
|
+
:nodoc:
|
373
|
+
*/
|
374
|
+
static VALUE sprite_list_render_to(VALUE self, VALUE dst)
|
375
|
+
{
|
376
|
+
VALUE array = sprite_list_to_ary(self);
|
377
|
+
int i;
|
378
|
+
for(i=0; i<RARRAY_LEN(array); i++)
|
379
|
+
{
|
380
|
+
VALUE pair = *(RARRAY_PTR(array)+i);
|
381
|
+
rb_funcall(*(RSTRUCT_PTR(pair)+1), id_render_to, 1, dst);
|
382
|
+
}
|
383
|
+
|
384
|
+
return self;
|
385
|
+
}
|
386
|
+
|
387
|
+
void Init_miyako_sprite2()
|
388
|
+
{
|
389
|
+
mSDL = rb_define_module("SDL");
|
390
|
+
mMiyako = rb_define_module("Miyako");
|
391
|
+
mSpriteArray = rb_define_module_under(mMiyako, "SpriteArray");
|
392
|
+
mSpriteBase = rb_define_module_under(mMiyako, "SpriteBase");
|
393
|
+
cSpriteList = rb_define_class_under(mMiyako, "SpriteList", rb_cObject);
|
394
|
+
|
395
|
+
id_kakko = rb_intern("[]");
|
396
|
+
id_start = rb_intern("start");
|
397
|
+
id_stop = rb_intern("stop");
|
398
|
+
id_reset = rb_intern("reset");
|
399
|
+
id_update_animation = rb_intern("update_animation");
|
400
|
+
id_move = rb_intern("move!");
|
401
|
+
id_move_to = rb_intern("move_to!");
|
402
|
+
id_render = rb_intern("render");
|
403
|
+
id_render_to = rb_intern("render_to");
|
404
|
+
id_sprite_only = rb_intern("sprite_only");
|
405
|
+
|
406
|
+
zero = 0;
|
407
|
+
nZero = INT2NUM(zero);
|
408
|
+
one = 1;
|
409
|
+
nOne = INT2NUM(one);
|
410
|
+
|
411
|
+
rb_define_method(mSpriteArray, "sprite_only", sprite_array_sprite_only, 0);
|
412
|
+
rb_define_method(mSpriteArray, "start", sprite_array_start, 0);
|
413
|
+
rb_define_method(mSpriteArray, "stop", sprite_array_stop, 0);
|
414
|
+
rb_define_method(mSpriteArray, "reset", sprite_array_reset, 0);
|
415
|
+
rb_define_method(mSpriteArray, "update_animation", sprite_array_update_animation, 0);
|
416
|
+
rb_define_method(mSpriteArray, "move!", sprite_array_move, 2);
|
417
|
+
rb_define_method(mSpriteArray, "move_to!", sprite_array_move_to, 2);
|
418
|
+
rb_define_method(mSpriteArray, "render", sprite_array_render, 0);
|
419
|
+
rb_define_method(mSpriteArray, "render_to", sprite_array_render_to, 1);
|
420
|
+
rb_define_method(cSpriteList, "sprite_only", sprite_list_sprite_only, 0);
|
421
|
+
rb_define_method(cSpriteList, "start", sprite_list_start, 0);
|
422
|
+
rb_define_method(cSpriteList, "stop", sprite_list_stop, 0);
|
423
|
+
rb_define_method(cSpriteList, "reset", sprite_list_reset, 0);
|
424
|
+
rb_define_method(cSpriteList, "update_animation", sprite_list_update_animation, 0);
|
425
|
+
rb_define_method(cSpriteList, "move!", sprite_list_move, 2);
|
426
|
+
rb_define_method(cSpriteList, "move_to!", sprite_list_move_to, 2);
|
427
|
+
rb_define_method(cSpriteList, "to_ary", sprite_list_to_ary, 0);
|
428
|
+
rb_define_method(cSpriteList, "each", sprite_list_each, 0);
|
429
|
+
rb_define_method(cSpriteList, "render", sprite_list_render, 0);
|
430
|
+
rb_define_method(cSpriteList, "render_to", sprite_list_render_to, 1);
|
431
|
+
}
|