ceedling 0.28.2 → 0.28.3

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Files changed (253) hide show
  1. checksums.yaml +4 -4
  2. data/assets/ceedling +3 -0
  3. data/assets/ceedling.cmd +1 -0
  4. data/assets/default_gitignore +5 -0
  5. data/assets/project_with_guts.yml +1 -0
  6. data/assets/project_with_guts_gcov.yml +3 -0
  7. data/assets/test_example_file_verbose.c +12 -0
  8. data/bin/ceedling +30 -6
  9. data/docs/CeedlingPacket.md +135 -23
  10. data/docs/CeedlingPacket.odt +0 -0
  11. data/examples/blinky/rakefile.rb +2 -1
  12. data/lib/ceedling/configurator.rb +7 -5
  13. data/lib/ceedling/configurator_builder.rb +10 -7
  14. data/lib/ceedling/configurator_plugins.rb +29 -24
  15. data/lib/ceedling/configurator_setup.rb +0 -1
  16. data/lib/ceedling/defaults.rb +7 -2
  17. data/lib/ceedling/dependinator.rb +10 -2
  18. data/lib/ceedling/file_finder.rb +57 -49
  19. data/lib/ceedling/file_path_utils.rb +12 -4
  20. data/lib/ceedling/file_wrapper.rb +4 -0
  21. data/lib/ceedling/generator.rb +4 -3
  22. data/lib/ceedling/generator_test_results.rb +15 -13
  23. data/lib/ceedling/plugin_manager.rb +18 -18
  24. data/lib/ceedling/plugin_reportinator.rb +3 -2
  25. data/lib/ceedling/plugin_reportinator_helper.rb +2 -3
  26. data/lib/ceedling/preprocessinator_extractor.rb +2 -2
  27. data/lib/ceedling/preprocessinator_includes_handler.rb +5 -0
  28. data/lib/ceedling/rakefile.rb +1 -0
  29. data/lib/ceedling/release_invoker_helper.rb +5 -2
  30. data/lib/ceedling/rules_release.rake +2 -1
  31. data/lib/ceedling/rules_tests.rake +18 -9
  32. data/lib/ceedling/rules_tests_deep_dependencies.rake +2 -2
  33. data/lib/ceedling/task_invoker.rb +15 -3
  34. data/lib/ceedling/tasks_vendor.rake +3 -3
  35. data/lib/ceedling/test_invoker.rb +39 -12
  36. data/lib/ceedling/test_invoker_helper.rb +5 -1
  37. data/lib/ceedling/tool_executor.rb +8 -4
  38. data/lib/ceedling/version.rb +1 -1
  39. data/out.fail +21 -0
  40. data/plugins/beep/README.md +22 -0
  41. data/plugins/beep/lib/beep.rb +40 -0
  42. data/plugins/bullseye/bullseye.rake +43 -36
  43. data/plugins/bullseye/config/defaults.yml +4 -0
  44. data/plugins/bullseye/lib/bullseye.rb +27 -5
  45. data/plugins/command_hooks/lib/command_hooks.rb +3 -0
  46. data/plugins/gcov/README.md +34 -1
  47. data/plugins/gcov/config/defaults.yml +3 -3
  48. data/plugins/gcov/gcov.rake +7 -5
  49. data/plugins/gcov/lib/gcov.rb +3 -1
  50. data/plugins/gcov/lib/gcov_constants.rb +2 -0
  51. data/plugins/junit_tests_report/lib/junit_tests_report.rb +12 -9
  52. data/plugins/module_generator/lib/module_generator.rb +14 -1
  53. data/plugins/module_generator/module_generator.rake +21 -4
  54. data/plugins/raw_output_report/lib/raw_output_report.rb +41 -0
  55. data/spec/gcov/gcov_deployment_spec.rb +1 -1
  56. data/spec/gcov/gcov_test_cases_spec.rb +2 -2
  57. data/spec/generator_test_results_spec.rb +5 -0
  58. data/spec/preprocessinator_includes_handler_spec.rb +1 -0
  59. data/spec/spec_system_helper.rb +178 -4
  60. data/spec/support/test_example.fail +1 -0
  61. data/spec/support/test_example.pass +1 -0
  62. data/spec/support/test_example_empty.pass +1 -0
  63. data/spec/support/test_example_ignore.pass +1 -0
  64. data/spec/support/test_example_mangled.pass +1 -0
  65. data/spec/support/test_example_with_time.pass +22 -0
  66. data/spec/system/deployment_spec.rb +33 -0
  67. data/vendor/cmock/README.md +4 -3
  68. data/vendor/cmock/docs/CMock_Summary.md +1 -1
  69. data/vendor/cmock/lib/cmock_config.rb +4 -0
  70. data/vendor/cmock/lib/cmock_generator.rb +5 -2
  71. data/vendor/cmock/lib/cmock_generator_plugin_array.rb +4 -4
  72. data/vendor/cmock/lib/cmock_generator_plugin_callback.rb +9 -11
  73. data/vendor/cmock/lib/cmock_generator_plugin_cexception.rb +0 -1
  74. data/vendor/cmock/lib/cmock_generator_plugin_ignore.rb +2 -3
  75. data/vendor/cmock/lib/cmock_generator_plugin_ignore_arg.rb +2 -4
  76. data/vendor/cmock/lib/cmock_generator_plugin_return_thru_ptr.rb +0 -2
  77. data/vendor/cmock/lib/cmock_generator_utils.rb +16 -3
  78. data/vendor/cmock/lib/cmock_header_parser.rb +59 -34
  79. data/vendor/cmock/release/build.info +1 -1
  80. data/vendor/cmock/release/version.info +1 -1
  81. data/vendor/cmock/scripts/create_makefile.rb +17 -2
  82. data/vendor/cmock/src/cmock.c +13 -7
  83. data/vendor/cmock/test/test_helper.rb +11 -10
  84. data/vendor/cmock/test/unit/cmock_config_test.rb +4 -2
  85. data/vendor/cmock/test/unit/cmock_generator_main_test.rb +10 -4
  86. data/vendor/cmock/test/unit/cmock_generator_plugin_array_test.rb +20 -12
  87. data/vendor/cmock/test/unit/cmock_generator_plugin_expect_a_test.rb +2 -2
  88. data/vendor/cmock/test/unit/cmock_generator_plugin_expect_b_test.rb +2 -2
  89. data/vendor/cmock/test/unit/cmock_generator_plugin_ignore_arg_test.rb +3 -3
  90. data/vendor/cmock/test/unit/cmock_generator_plugin_return_thru_ptr_test.rb +8 -6
  91. data/vendor/cmock/test/unit/cmock_generator_utils_test.rb +27 -10
  92. data/vendor/cmock/test/unit/cmock_header_parser_test.rb +108 -20
  93. data/vendor/cmock/vendor/c_exception/Gemfile +4 -0
  94. data/vendor/cmock/vendor/c_exception/Gemfile.lock +12 -0
  95. data/vendor/cmock/vendor/c_exception/LICENSE.txt +30 -0
  96. data/vendor/cmock/vendor/c_exception/README.md +162 -0
  97. data/vendor/cmock/vendor/c_exception/Rakefile +42 -0
  98. data/vendor/cmock/vendor/c_exception/docs/CException.md +292 -0
  99. data/vendor/cmock/vendor/c_exception/docs/ThrowTheSwitchCodingStandard.md +207 -0
  100. data/vendor/cmock/vendor/c_exception/lib/CException.c +46 -0
  101. data/vendor/cmock/vendor/c_exception/lib/CException.h +110 -0
  102. data/vendor/cmock/vendor/c_exception/makefile +24 -0
  103. data/vendor/cmock/vendor/c_exception/release/build.info +2 -0
  104. data/vendor/cmock/vendor/c_exception/release/version.info +2 -0
  105. data/vendor/cmock/vendor/c_exception/test/CExceptionConfig.h +46 -0
  106. data/vendor/cmock/vendor/c_exception/test/TestException.c +391 -0
  107. data/vendor/cmock/vendor/c_exception/test/TestException_Runner.c +67 -0
  108. data/vendor/cmock/vendor/unity/README.md +231 -0
  109. data/vendor/cmock/vendor/unity/auto/colour_prompt.rb +118 -0
  110. data/vendor/cmock/vendor/unity/auto/colour_reporter.rb +39 -0
  111. data/vendor/cmock/vendor/unity/auto/generate_config.yml +36 -0
  112. data/vendor/cmock/vendor/unity/auto/generate_module.rb +308 -0
  113. data/vendor/cmock/vendor/unity/auto/generate_test_runner.rb +457 -0
  114. data/vendor/cmock/vendor/unity/auto/parse_output.rb +323 -0
  115. data/vendor/cmock/vendor/unity/auto/stylize_as_junit.rb +252 -0
  116. data/vendor/cmock/vendor/unity/auto/test_file_filter.rb +25 -0
  117. data/vendor/cmock/vendor/unity/auto/type_sanitizer.rb +6 -0
  118. data/vendor/cmock/vendor/unity/auto/unity_test_summary.py +139 -0
  119. data/vendor/cmock/vendor/unity/auto/unity_test_summary.rb +136 -0
  120. data/vendor/cmock/vendor/unity/auto/unity_to_junit.py +146 -0
  121. data/vendor/cmock/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +206 -0
  122. data/vendor/cmock/vendor/unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf +0 -0
  123. data/vendor/cmock/vendor/unity/docs/UnityAssertionsReference.md +779 -0
  124. data/vendor/cmock/vendor/unity/docs/UnityConfigurationGuide.md +433 -0
  125. data/vendor/cmock/vendor/unity/docs/UnityGettingStartedGuide.md +192 -0
  126. data/vendor/cmock/vendor/unity/docs/UnityHelperScriptsGuide.md +260 -0
  127. data/vendor/cmock/vendor/unity/docs/license.txt +21 -0
  128. data/vendor/cmock/vendor/unity/examples/example_1/makefile +71 -0
  129. data/vendor/cmock/vendor/unity/examples/example_1/readme.txt +5 -0
  130. data/vendor/cmock/vendor/unity/examples/example_1/src/ProductionCode.c +24 -0
  131. data/vendor/cmock/vendor/unity/examples/example_1/src/ProductionCode.h +3 -0
  132. data/vendor/cmock/vendor/unity/examples/example_1/src/ProductionCode2.c +11 -0
  133. data/vendor/cmock/vendor/unity/examples/example_1/src/ProductionCode2.h +2 -0
  134. data/vendor/cmock/vendor/unity/examples/example_1/test/TestProductionCode.c +62 -0
  135. data/vendor/cmock/vendor/unity/examples/example_1/test/TestProductionCode2.c +31 -0
  136. data/vendor/cmock/vendor/unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c +53 -0
  137. data/vendor/cmock/vendor/unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c +57 -0
  138. data/vendor/cmock/vendor/unity/examples/example_2/makefile +70 -0
  139. data/vendor/cmock/vendor/unity/examples/example_2/readme.txt +5 -0
  140. data/vendor/cmock/vendor/unity/examples/example_2/src/ProductionCode.c +24 -0
  141. data/vendor/cmock/vendor/unity/examples/example_2/src/ProductionCode.h +3 -0
  142. data/vendor/cmock/vendor/unity/examples/example_2/src/ProductionCode2.c +11 -0
  143. data/vendor/cmock/vendor/unity/examples/example_2/src/ProductionCode2.h +2 -0
  144. data/vendor/cmock/vendor/unity/examples/example_2/test/TestProductionCode.c +64 -0
  145. data/vendor/cmock/vendor/unity/examples/example_2/test/TestProductionCode2.c +33 -0
  146. data/vendor/cmock/vendor/unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c +9 -0
  147. data/vendor/cmock/vendor/unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c +11 -0
  148. data/vendor/cmock/vendor/unity/examples/example_2/test/test_runners/all_tests.c +12 -0
  149. data/vendor/cmock/vendor/unity/examples/example_3/helper/UnityHelper.c +10 -0
  150. data/vendor/cmock/vendor/unity/examples/example_3/helper/UnityHelper.h +12 -0
  151. data/vendor/cmock/vendor/unity/examples/example_3/rakefile.rb +43 -0
  152. data/vendor/cmock/vendor/unity/examples/example_3/rakefile_helper.rb +249 -0
  153. data/vendor/cmock/vendor/unity/examples/example_3/readme.txt +13 -0
  154. data/vendor/cmock/vendor/unity/examples/example_3/src/ProductionCode.c +24 -0
  155. data/vendor/cmock/vendor/unity/examples/example_3/src/ProductionCode.h +3 -0
  156. data/vendor/cmock/vendor/unity/examples/example_3/src/ProductionCode2.c +11 -0
  157. data/vendor/cmock/vendor/unity/examples/example_3/src/ProductionCode2.h +2 -0
  158. data/vendor/cmock/vendor/unity/examples/example_3/target_gcc_32.yml +46 -0
  159. data/vendor/cmock/vendor/unity/examples/example_3/test/TestProductionCode.c +62 -0
  160. data/vendor/cmock/vendor/unity/examples/example_3/test/TestProductionCode2.c +31 -0
  161. data/vendor/cmock/vendor/unity/examples/unity_config.h +247 -0
  162. data/vendor/cmock/vendor/unity/extras/eclipse/error_parsers.txt +26 -0
  163. data/vendor/cmock/vendor/unity/extras/fixture/rakefile.rb +48 -0
  164. data/vendor/cmock/vendor/unity/extras/fixture/rakefile_helper.rb +178 -0
  165. data/vendor/cmock/vendor/unity/extras/fixture/readme.txt +9 -0
  166. data/vendor/cmock/vendor/unity/extras/fixture/src/unity_fixture.c +436 -0
  167. data/vendor/cmock/vendor/unity/extras/fixture/src/unity_fixture.h +83 -0
  168. data/vendor/cmock/vendor/unity/extras/fixture/src/unity_fixture_internals.h +51 -0
  169. data/vendor/cmock/vendor/unity/extras/fixture/src/unity_fixture_malloc_overrides.h +47 -0
  170. data/vendor/cmock/vendor/unity/extras/fixture/test/Makefile +75 -0
  171. data/vendor/cmock/vendor/unity/extras/fixture/test/main/AllTests.c +22 -0
  172. data/vendor/cmock/vendor/unity/extras/fixture/test/template_fixture_tests.c +39 -0
  173. data/vendor/cmock/vendor/unity/extras/fixture/test/unity_fixture_Test.c +543 -0
  174. data/vendor/cmock/vendor/unity/extras/fixture/test/unity_fixture_TestRunner.c +57 -0
  175. data/vendor/cmock/vendor/unity/extras/fixture/test/unity_output_Spy.c +57 -0
  176. data/vendor/cmock/vendor/unity/extras/fixture/test/unity_output_Spy.h +17 -0
  177. data/vendor/cmock/vendor/unity/release/build.info +2 -0
  178. data/vendor/cmock/vendor/unity/release/version.info +2 -0
  179. data/vendor/cmock/vendor/unity/src/unity.c +1572 -0
  180. data/vendor/cmock/vendor/unity/src/unity.h +503 -0
  181. data/vendor/cmock/vendor/unity/src/unity_internals.h +924 -0
  182. data/vendor/cmock/vendor/unity/test/Makefile +68 -0
  183. data/vendor/cmock/vendor/unity/test/expectdata/testsample_cmd.c +61 -0
  184. data/vendor/cmock/vendor/unity/test/expectdata/testsample_def.c +57 -0
  185. data/vendor/cmock/vendor/unity/test/expectdata/testsample_head1.c +55 -0
  186. data/vendor/cmock/vendor/unity/test/expectdata/testsample_head1.h +15 -0
  187. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_cmd.c +80 -0
  188. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_def.c +76 -0
  189. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_head1.c +75 -0
  190. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_head1.h +13 -0
  191. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_new1.c +89 -0
  192. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_new2.c +89 -0
  193. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_param.c +77 -0
  194. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_run1.c +89 -0
  195. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_run2.c +89 -0
  196. data/vendor/cmock/vendor/unity/test/expectdata/testsample_mock_yaml.c +90 -0
  197. data/vendor/cmock/vendor/unity/test/expectdata/testsample_new1.c +67 -0
  198. data/vendor/cmock/vendor/unity/test/expectdata/testsample_new2.c +70 -0
  199. data/vendor/cmock/vendor/unity/test/expectdata/testsample_param.c +58 -0
  200. data/vendor/cmock/vendor/unity/test/expectdata/testsample_run1.c +67 -0
  201. data/vendor/cmock/vendor/unity/test/expectdata/testsample_run2.c +70 -0
  202. data/vendor/cmock/vendor/unity/test/expectdata/testsample_yaml.c +71 -0
  203. data/vendor/cmock/vendor/unity/test/rakefile +125 -0
  204. data/vendor/cmock/vendor/unity/test/rakefile_helper.rb +260 -0
  205. data/vendor/cmock/vendor/unity/test/spec/generate_module_existing_file_spec.rb +158 -0
  206. data/vendor/cmock/vendor/unity/test/targets/clang_file.yml +78 -0
  207. data/vendor/cmock/vendor/unity/test/targets/clang_strict.yml +78 -0
  208. data/vendor/cmock/vendor/unity/test/targets/gcc_32.yml +49 -0
  209. data/vendor/cmock/vendor/unity/test/targets/gcc_64.yml +50 -0
  210. data/vendor/cmock/vendor/unity/test/targets/gcc_auto_limits.yml +47 -0
  211. data/vendor/cmock/vendor/unity/test/targets/gcc_auto_stdint.yml +59 -0
  212. data/vendor/cmock/vendor/unity/test/targets/gcc_manual_math.yml +47 -0
  213. data/vendor/cmock/vendor/unity/test/targets/hitech_picc18.yml +101 -0
  214. data/vendor/cmock/vendor/unity/test/targets/iar_arm_v4.yml +90 -0
  215. data/vendor/cmock/vendor/unity/test/targets/iar_arm_v5.yml +80 -0
  216. data/vendor/cmock/vendor/unity/test/targets/iar_arm_v5_3.yml +80 -0
  217. data/vendor/cmock/vendor/unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml +94 -0
  218. data/vendor/cmock/vendor/unity/test/targets/iar_cortexm3_v5.yml +84 -0
  219. data/vendor/cmock/vendor/unity/test/targets/iar_msp430.yml +95 -0
  220. data/vendor/cmock/vendor/unity/test/targets/iar_sh2a_v6.yml +86 -0
  221. data/vendor/cmock/vendor/unity/test/testdata/CException.h +11 -0
  222. data/vendor/cmock/vendor/unity/test/testdata/Defs.h +8 -0
  223. data/vendor/cmock/vendor/unity/test/testdata/cmock.h +14 -0
  224. data/vendor/cmock/vendor/unity/test/testdata/mockMock.h +13 -0
  225. data/vendor/cmock/vendor/unity/test/testdata/testRunnerGenerator.c +186 -0
  226. data/vendor/cmock/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +70 -0
  227. data/vendor/cmock/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +195 -0
  228. data/vendor/cmock/vendor/unity/test/tests/test_generate_test_runner.rb +1252 -0
  229. data/vendor/cmock/vendor/unity/test/tests/testparameterized.c +113 -0
  230. data/vendor/cmock/vendor/unity/test/tests/testunity.c +5371 -0
  231. data/vendor/unity/auto/generate_test_runner.rb +30 -10
  232. data/vendor/unity/auto/parse_output.rb +212 -109
  233. data/vendor/unity/docs/ThrowTheSwitchCodingStandard.md +9 -10
  234. data/vendor/unity/docs/UnityAssertionsReference.md +11 -2
  235. data/vendor/unity/docs/UnityConfigurationGuide.md +90 -55
  236. data/vendor/unity/docs/UnityGettingStartedGuide.md +6 -5
  237. data/vendor/unity/docs/UnityHelperScriptsGuide.md +23 -5
  238. data/vendor/unity/examples/unity_config.h +8 -0
  239. data/vendor/unity/extras/fixture/src/unity_fixture.c +4 -0
  240. data/vendor/unity/extras/fixture/src/unity_fixture.h +1 -1
  241. data/vendor/unity/extras/fixture/src/unity_fixture_internals.h +2 -2
  242. data/vendor/unity/release/build.info +1 -1
  243. data/vendor/unity/release/version.info +1 -1
  244. data/vendor/unity/src/unity.c +64 -57
  245. data/vendor/unity/src/unity.h +111 -7
  246. data/vendor/unity/src/unity_internals.h +173 -73
  247. data/vendor/unity/test/Makefile +5 -1
  248. data/vendor/unity/test/testdata/testRunnerGenerator.c +4 -1
  249. data/vendor/unity/test/testdata/testRunnerGeneratorSmall.c +4 -1
  250. data/vendor/unity/test/testdata/testRunnerGeneratorWithMocks.c +4 -1
  251. data/vendor/unity/test/tests/testparameterized.c +5 -2
  252. data/vendor/unity/test/tests/testunity.c +34 -0
  253. metadata +150 -2
@@ -0,0 +1,206 @@
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+ # ThrowTheSwitch.org Coding Standard
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+
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+ Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
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+ we try to follow these standards to unify our contributors' code into a cohesive
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+ unit (puns intended). You might find places where these standards aren't
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+ followed. We're not perfect. Please be polite where you notice these discrepancies
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+ and we'll try to be polite when we notice yours.
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+
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+ ;)
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+
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+
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+ ## Why Have A Coding Standard?
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+
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+ Being consistent makes code easier to understand. We've tried to keep
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+ our standard simple because we also believe that we can only expect someone to
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+ follow something that is understandable. Please do your best.
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+
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+
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+ ## Our Philosophy
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+
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+ Before we get into details on syntax, let's take a moment to talk about our
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+ vision for these tools. We're C developers and embedded software developers.
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+ These tools are great to test any C code, but catering to embedded software has
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+ made us more tolerant of compiler quirks. There are a LOT of quirky compilers
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+ out there. By quirky I mean "doesn't follow standards because they feel like
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+ they have a license to do as they wish."
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+
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+ Our philosophy is "support every compiler we can". Most often, this means that
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+ we aim for writing C code that is standards compliant (often C89... that seems
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+ to be a sweet spot that is almost always compatible). But it also means these
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+ tools are tolerant of things that aren't common. Some that aren't even
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+ compliant. There are configuration options to override the size of standard
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+ types. There are configuration options to force Unity to not use certain
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+ standard library functions. A lot of Unity is configurable and we have worked
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+ hard to make it not TOO ugly in the process.
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+
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+ Similarly, our tools that parse C do their best. They aren't full C parsers
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+ (yet) and, even if they were, they would still have to accept non-standard
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+ additions like gcc extensions or specifying `@0x1000` to force a variable to
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+ compile to a particular location. It's just what we do, because we like
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+ everything to Just Work™.
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+
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+ Speaking of having things Just Work™, that's our second philosophy. By that, we
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+ mean that we do our best to have EVERY configuration option have a logical
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+ default. We believe that if you're working with a simple compiler and target,
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+ you shouldn't need to configure very much... we try to make the tools guess as
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+ much as they can, but give the user the power to override it when it's wrong.
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+
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+
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+ ## Naming Things
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+
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+ Let's talk about naming things. Programming is all about naming things. We name
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+ files, functions, variables, and so much more. While we're not always going to
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+ find the best name for something, we actually put a bit of effort into
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+ finding *What Something WANTS to be Called*™.
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+
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+ When naming things, we follow this hierarchy, the first being the
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+ most important to us (but we do all four when possible):
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+ 1. Readable
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+ 2. Descriptive
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+ 3. Consistent
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+ 4. Memorable
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+
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+
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+ #### Readable
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+
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+ We want to read our code. This means we like names and flow that are more
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+ naturally read. We try to avoid double negatives. We try to avoid cryptic
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+ abbreviations (sticking to ones we feel are common).
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+
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+
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+ #### Descriptive
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+
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+ We like descriptive names for things, especially functions and variables.
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+ Finding the right name for something is an important endeavor. You might notice
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+ from poking around our code that this often results in names that are a little
77
+ longer than the average. Guilty. We're okay with a bit more typing if it
78
+ means our code is easier to understand.
79
+
80
+ There are two exceptions to this rule that we also stick to as religiously as
81
+ possible:
82
+
83
+ First, while we realize hungarian notation (and similar systems for encoding
84
+ type information into variable names) is providing a more descriptive name, we
85
+ feel that (for the average developer) it takes away from readability and is to be avoided.
86
+
87
+ Second, loop counters and other local throw-away variables often have a purpose
88
+ which is obvious. There's no need, therefore, to get carried away with complex
89
+ naming. We find i, j, and k are better loop counters than loopCounterVar or
90
+ whatnot. We only break this rule when we see that more description could improve
91
+ understanding of an algorithm.
92
+
93
+
94
+ #### Consistent
95
+
96
+ We like consistency, but we're not really obsessed with it. We try to name our
97
+ configuration macros in a consistent fashion... you'll notice a repeated use of
98
+ UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
99
+ remember each macro's details.
100
+
101
+
102
+ #### Memorable
103
+
104
+ Where ever it doesn't violate the above principles, we try to apply memorable
105
+ names. Sometimes this means using something that is simply descriptive, but
106
+ often we strive for descriptive AND unique... we like quirky names that stand
107
+ out in our memory and are easier to search for. Take a look through the file
108
+ names in Ceedling and you'll get a good idea of what we are talking about here.
109
+ Why use preprocess when you can use preprocessinator? Or what better describes a
110
+ module in charge of invoking tasks during releases than release_invoker? Don't
111
+ get carried away. The names are still descriptive and fulfill the above
112
+ requirements, but they don't feel stale.
113
+
114
+
115
+ ## C and C++ Details
116
+
117
+ We don't really want to add to the style battles out there. Tabs or spaces?
118
+ How many spaces? Where do the braces go? These are age-old questions that will
119
+ never be answered... or at least not answered in a way that will make everyone
120
+ happy.
121
+
122
+ We've decided on our own style preferences. If you'd like to contribute to these
123
+ projects (and we hope that you do), then we ask if you do your best to follow
124
+ the same. It will only hurt a little. We promise.
125
+
126
+
127
+ #### Whitespace
128
+
129
+ Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
130
+ power-of-2 number that looks decent on a wide-screen. We have no more reason
131
+ than that. We break that rule when we have lines that wrap (macros or function
132
+ arguments or whatnot). When that happens, we like to indent further to line
133
+ things up in nice tidy columns.
134
+
135
+ ```C
136
+ if (stuff_happened)
137
+ {
138
+ do_something();
139
+ }
140
+ ```
141
+
142
+
143
+ #### Case
144
+
145
+ - Files - all lower case with underscores.
146
+ - Variables - all lower case with underscores
147
+ - Macros - all caps with underscores.
148
+ - Typedefs - all caps with underscores. (also ends with _T).
149
+ - Functions - camel cased. Usually named ModuleName_FuncName
150
+ - Constants and Globals - camel cased.
151
+
152
+
153
+ #### Braces
154
+
155
+ The left brace is on the next line after the declaration. The right brace is
156
+ directly below that. Everything in between in indented one level. If you're
157
+ catching an error and you have a one-line, go ahead and to it on the same line.
158
+
159
+ ```C
160
+ while (blah)
161
+ {
162
+ //Like so. Even if only one line, we use braces.
163
+ }
164
+ ```
165
+
166
+
167
+ #### Comments
168
+
169
+ Do you know what we hate? Old-school C block comments. BUT, we're using them
170
+ anyway. As we mentioned, our goal is to support every compiler we can,
171
+ especially embedded compilers. There are STILL C compilers out there that only
172
+ support old-school block comments. So that is what we're using. We apologize. We
173
+ think they are ugly too.
174
+
175
+
176
+ ## Ruby Details
177
+
178
+ Is there really such thing as a Ruby coding standard? Ruby is such a free form
179
+ language, it seems almost sacrilegious to suggest that people should comply to
180
+ one method! We'll keep it really brief!
181
+
182
+
183
+ #### Whitespace
184
+
185
+ Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
186
+ nice power-of-2 number that really grooves with Ruby's compact style. We have no
187
+ more reason than that. We break that rule when we have lines that wrap. When
188
+ that happens, we like to indent further to line things up in nice tidy columns.
189
+
190
+
191
+ #### Case
192
+
193
+ - Files - all lower case with underscores.
194
+ - Variables - all lower case with underscores
195
+ - Classes, Modules, etc - Camel cased.
196
+ - Functions - all lower case with underscores
197
+ - Constants - all upper case with underscores
198
+
199
+
200
+ ## Documentation
201
+
202
+ Egad. Really? We use mark down and we like pdf files because they can be made to
203
+ look nice while still being portable. Good enough?
204
+
205
+
206
+ *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
@@ -0,0 +1,779 @@
1
+ # Unity Assertions Reference
2
+
3
+ ## Background and Overview
4
+
5
+ ### Super Condensed Version
6
+
7
+ - An assertion establishes truth (i.e. boolean True) for a single condition.
8
+ Upon boolean False, an assertion stops execution and reports the failure.
9
+ - Unity is mainly a rich collection of assertions and the support to gather up
10
+ and easily execute those assertions.
11
+ - The structure of Unity allows you to easily separate test assertions from
12
+ source code in, well, test code.
13
+ - Unity's assertions:
14
+ - Come in many, many flavors to handle different C types and assertion cases.
15
+ - Use context to provide detailed and helpful failure messages.
16
+ - Document types, expected values, and basic behavior in your source code for
17
+ free.
18
+
19
+
20
+ ### Unity Is Several Things But Mainly It's Assertions
21
+
22
+ One way to think of Unity is simply as a rich collection of assertions you can
23
+ use to establish whether your source code behaves the way you think it does.
24
+ Unity provides a framework to easily organize and execute those assertions in
25
+ test code separate from your source code.
26
+
27
+
28
+ ### What's an Assertion?
29
+
30
+ At their core, assertions are an establishment of truth - boolean truth. Was this
31
+ thing equal to that thing? Does that code doohickey have such-and-such property
32
+ or not? You get the idea. Assertions are executable code (to appreciate the big
33
+ picture on this read up on the difference between
34
+ [link:Dynamic Verification and Static Analysis]). A failing assertion stops
35
+ execution and reports an error through some appropriate I/O channel (e.g.
36
+ stdout, GUI, file, blinky light).
37
+
38
+ Fundamentally, for dynamic verification all you need is a single assertion
39
+ mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
40
+ is for. So why not just use it? Well, we can do far better in the reporting
41
+ department. C's `assert()` is pretty dumb as-is and is particularly poor for
42
+ handling common data types like arrays, structs, etc. And, without some other
43
+ support, it's far too tempting to litter source code with C's `assert()`'s. It's
44
+ generally much cleaner, manageable, and more useful to separate test and source
45
+ code in the way Unity facilitates.
46
+
47
+
48
+ ### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
49
+
50
+ Asserting a simple truth condition is valuable, but using the context of the
51
+ assertion is even more valuable. For instance, if you know you're comparing bit
52
+ flags and not just integers, then why not use that context to give explicit,
53
+ readable, bit-level feedback when an assertion fails?
54
+
55
+ That's what Unity's collection of assertions do - capture context to give you
56
+ helpful, meaningful assertion failure messages. In fact, the assertions
57
+ themselves also serve as executable documentation about types and values in your
58
+ source code. So long as your tests remain current with your source and all those
59
+ tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
60
+ your source code. And due to a wondrous mystery, well-tested code usually tends
61
+ to be well designed code.
62
+
63
+
64
+ ## Assertion Conventions and Configurations
65
+
66
+ ### Naming and Parameter Conventions
67
+
68
+ The convention of assertion parameters generally follows this order:
69
+
70
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
71
+
72
+ The very simplest assertion possible uses only a single "actual" parameter (e.g.
73
+ a simple null check).
74
+
75
+ "Actual" is the value being tested and unlike the other parameters in an
76
+ assertion construction is the only parameter present in all assertion variants.
77
+ "Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
78
+ "Expected" is your expected value (duh) to compare to an "actual" value; it's
79
+ marked as an optional parameter because some assertions only need a single
80
+ "actual" parameter (e.g. null check).
81
+ "Size/count" refers to string lengths, number of array elements, etc.
82
+
83
+ Many of Unity's assertions are clear duplications in that the same data type
84
+ is handled by several assertions. The differences among these are in how failure
85
+ messages are presented. For instance, a `_HEX` variant of an assertion prints
86
+ the expected and actual values of that assertion formatted as hexadecimal.
87
+
88
+
89
+ #### TEST_ASSERT_X_MESSAGE Variants
90
+
91
+ _All_ assertions are complemented with a variant that includes a simple string
92
+ message as a final parameter. The string you specify is appended to an assertion
93
+ failure message in Unity output.
94
+
95
+ For brevity, the assertion variants with a message parameter are not listed
96
+ below. Just tack on `_MESSAGE` as the final component to any assertion name in
97
+ the reference list below and add a string as the final parameter.
98
+
99
+ _Example:_
100
+
101
+ TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
102
+
103
+ becomes messageified like thus...
104
+
105
+ TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
106
+
107
+ Notes:
108
+ - The `_MESSAGE` variants intentionally do not support `printf` style formatting
109
+ since many embedded projects don't support or avoid `printf` for various reasons.
110
+ It is possible to use `sprintf` before the assertion to assemble a complex fail
111
+ message, if necessary.
112
+ - If you want to output a counter value within an assertion fail message (e.g. from
113
+ a loop) , building up an array of results and then using one of the `_ARRAY`
114
+ assertions (see below) might be a handy alternative to `sprintf`.
115
+
116
+
117
+ #### TEST_ASSERT_X_ARRAY Variants
118
+
119
+ Unity provides a collection of assertions for arrays containing a variety of
120
+ types. These are documented in the Array section below. These are almost on par
121
+ with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
122
+ type assertion you can tack on `_ARRAY` and run assertions on an entire block of
123
+ memory.
124
+
125
+ TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
126
+
127
+ "Expected" is an array itself.
128
+ "Size/count" is one or two parameters necessary to establish the number of array
129
+ elements and perhaps the length of elements within the array.
130
+
131
+ Notes:
132
+ - The `_MESSAGE` variant convention still applies here to array assertions. The
133
+ `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
134
+ `_ARRAY_MESSAGE`.
135
+ - Assertions for handling arrays of floating point values are grouped with float
136
+ and double assertions (see immediately following section).
137
+
138
+
139
+ ### TEST_ASSERT_EACH_EQUAL_X Variants
140
+
141
+ Unity provides a collection of assertions for arrays containing a variety of
142
+ types which can be compared to a single value as well. These are documented in
143
+ the Each Equal section below. these are almost on par with the `_MESSAGE`
144
+ variants of Unity's Asserts in that for pretty much any Unity type assertion you
145
+ can inject _EACH_EQUAL and run assertions on an entire block of memory.
146
+
147
+ TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
148
+
149
+ "Expected" is a single value to compare to.
150
+ "Actual" is an array where each element will be compared to the expected value.
151
+ "Size/count" is one of two parameters necessary to establish the number of array
152
+ elements and perhaps the length of elements within the array.
153
+
154
+ Notes:
155
+ - The `_MESSAGE` variant convention still applies here to Each Equal assertions.
156
+ - Assertions for handling Each Equal of floating point values are grouped with
157
+ float and double assertions (see immediately following section).
158
+
159
+
160
+ ### Configuration
161
+
162
+ #### Floating Point Support Is Optional
163
+
164
+ Support for floating point types is configurable. That is, by defining the
165
+ appropriate preprocessor symbols, floats and doubles can be individually enabled
166
+ or disabled in Unity code. This is useful for embedded targets with no floating
167
+ point math support (i.e. Unity compiles free of errors for fixed point only
168
+ platforms). See Unity documentation for specifics.
169
+
170
+
171
+ #### Maximum Data Type Width Is Configurable
172
+
173
+ Not all targets support 64 bit wide types or even 32 bit wide types. Define the
174
+ appropriate preprocessor symbols and Unity will omit all operations from
175
+ compilation that exceed the maximum width of your target. See Unity
176
+ documentation for specifics.
177
+
178
+
179
+ ## The Assertions in All Their Blessed Glory
180
+
181
+ ### Basic Fail and Ignore
182
+
183
+ ##### `TEST_FAIL()`
184
+
185
+ This fella is most often used in special conditions where your test code is
186
+ performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
187
+ will always be found inside a conditional code block.
188
+
189
+ _Examples:_
190
+ - Executing a state machine multiple times that increments a counter your test
191
+ code then verifies as a final step.
192
+ - Triggering an exception and verifying it (as in Try / Catch / Throw - see the
193
+ [CException](https://github.com/ThrowTheSwitch/CException) project).
194
+
195
+ ##### `TEST_IGNORE()`
196
+
197
+ Marks a test case (i.e. function meant to contain test assertions) as ignored.
198
+ Usually this is employed as a breadcrumb to come back and implement a test case.
199
+ An ignored test case has effects if other assertions are in the enclosing test
200
+ case (see Unity documentation for more).
201
+
202
+ ### Boolean
203
+
204
+ ##### `TEST_ASSERT (condition)`
205
+
206
+ ##### `TEST_ASSERT_TRUE (condition)`
207
+
208
+ ##### `TEST_ASSERT_FALSE (condition)`
209
+
210
+ ##### `TEST_ASSERT_UNLESS (condition)`
211
+
212
+ A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
213
+ `TEST_ASSERT_UNLESS` aid readability in certain test constructions or
214
+ conditional statements.
215
+
216
+ ##### `TEST_ASSERT_NULL (pointer)`
217
+
218
+ ##### `TEST_ASSERT_NOT_NULL (pointer)`
219
+
220
+
221
+ ### Signed and Unsigned Integers (of all sizes)
222
+
223
+ Large integer sizes can be disabled for build targets that do not support them.
224
+ For example, if your target only supports up to 16 bit types, by defining the
225
+ appropriate symbols Unity can be configured to omit 32 and 64 bit operations
226
+ that would break compilation (see Unity documentation for more). Refer to
227
+ Advanced Asserting later in this document for advice on dealing with other word
228
+ sizes.
229
+
230
+ ##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
231
+
232
+ ##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
233
+
234
+ ##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
235
+
236
+ ##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
237
+
238
+ ##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
239
+
240
+ ##### `TEST_ASSERT_EQUAL (expected, actual)`
241
+
242
+ ##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
243
+
244
+ ##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
245
+
246
+ ##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
247
+
248
+ ##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
249
+
250
+ ##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
251
+
252
+ ##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
253
+
254
+
255
+ ### Unsigned Integers (of all sizes) in Hexadecimal
256
+
257
+ All `_HEX` assertions are identical in function to unsigned integer assertions
258
+ but produce failure messages with the `expected` and `actual` values formatted
259
+ in hexadecimal. Unity output is big endian.
260
+
261
+ ##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
262
+
263
+ ##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
264
+
265
+ ##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
266
+
267
+ ##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
268
+
269
+ ##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
270
+
271
+
272
+ ### Masked and Bit-level Assertions
273
+
274
+ Masked and bit-level assertions produce output formatted in hexadecimal. Unity
275
+ output is big endian.
276
+
277
+
278
+ ##### `TEST_ASSERT_BITS (mask, expected, actual)`
279
+
280
+ Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
281
+
282
+
283
+ ##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
284
+
285
+ Asserts the masked bits of the `actual` parameter are high.
286
+
287
+
288
+ ##### `TEST_ASSERT_BITS_LOW (mask, actual)`
289
+
290
+ Asserts the masked bits of the `actual` parameter are low.
291
+
292
+
293
+ ##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
294
+
295
+ Asserts the specified bit of the `actual` parameter is high.
296
+
297
+
298
+ ##### `TEST_ASSERT_BIT_LOW (bit, actual)`
299
+
300
+ Asserts the specified bit of the `actual` parameter is low.
301
+
302
+ ### Integer Less Than / Greater Than
303
+
304
+ These assertions verify that the `actual` parameter is less than or greater
305
+ than `threshold` (exclusive). For example, if the threshold value is 0 for the
306
+ greater than assertion will fail if it is 0 or less.
307
+
308
+ ##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
309
+
310
+ ##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
311
+
312
+ ##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
313
+
314
+ ##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
315
+
316
+ ##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
317
+
318
+ ##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
319
+
320
+ ##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
321
+
322
+ ##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
323
+
324
+ ##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
325
+
326
+ ##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
327
+
328
+ ##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
329
+
330
+ ##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
331
+
332
+ ##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
333
+
334
+ ##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
335
+
336
+ ##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
337
+
338
+ ##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
339
+
340
+ ##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
341
+
342
+ ##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
343
+
344
+ ##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
345
+
346
+ ##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
347
+
348
+ ##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
349
+
350
+ ##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
351
+
352
+ ##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
353
+
354
+ ##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
355
+
356
+
357
+ ### Integer Ranges (of all sizes)
358
+
359
+ These assertions verify that the `expected` parameter is within +/- `delta`
360
+ (inclusive) of the `actual` parameter. For example, if the expected value is 10
361
+ and the delta is 3 then the assertion will fail for any value outside the range
362
+ of 7 - 13.
363
+
364
+ ##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
365
+
366
+ ##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
367
+
368
+ ##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
369
+
370
+ ##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
371
+
372
+ ##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
373
+
374
+ ##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
375
+
376
+ ##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
377
+
378
+ ##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
379
+
380
+ ##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
381
+
382
+ ##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
383
+
384
+ ##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
385
+
386
+ ##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
387
+
388
+ ##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
389
+
390
+ ##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
391
+
392
+ ##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
393
+
394
+
395
+ ### Structs and Strings
396
+
397
+ ##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
398
+
399
+ Asserts that the pointers point to the same memory location.
400
+
401
+
402
+ ##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
403
+
404
+ Asserts that the null terminated (`'\0'`)strings are identical. If strings are
405
+ of different lengths or any portion of the strings before their terminators
406
+ differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
407
+ equivalent.
408
+
409
+
410
+ ##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
411
+
412
+ Asserts that the contents of the memory specified by the `expected` and `actual`
413
+ pointers is identical. The size of the memory blocks in bytes is specified by
414
+ the `len` parameter.
415
+
416
+
417
+ ### Arrays
418
+
419
+ `expected` and `actual` parameters are both arrays. `num_elements` specifies the
420
+ number of elements in the arrays to compare.
421
+
422
+ `_HEX` assertions produce failure messages with expected and actual array
423
+ contents formatted in hexadecimal.
424
+
425
+ For array of strings comparison behavior, see comments for
426
+ `TEST_ASSERT_EQUAL_STRING` in the preceding section.
427
+
428
+ Assertions fail upon the first element in the compared arrays found not to
429
+ match. Failure messages specify the array index of the failed comparison.
430
+
431
+ ##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
432
+
433
+ ##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
434
+
435
+ ##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
436
+
437
+ ##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
438
+
439
+ ##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
440
+
441
+ ##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
442
+
443
+ ##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
444
+
445
+ ##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
446
+
447
+ ##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
448
+
449
+ ##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
450
+
451
+ ##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
452
+
453
+ ##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
454
+
455
+ ##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
456
+
457
+ ##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
458
+
459
+ ##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
460
+
461
+ ##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
462
+
463
+ ##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
464
+
465
+ ##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
466
+
467
+ `len` is the memory in bytes to be compared at each array element.
468
+
469
+
470
+ ### Each Equal (Arrays to Single Value)
471
+
472
+ `expected` are single values and `actual` are arrays. `num_elements` specifies
473
+ the number of elements in the arrays to compare.
474
+
475
+ `_HEX` assertions produce failure messages with expected and actual array
476
+ contents formatted in hexadecimal.
477
+
478
+ Assertions fail upon the first element in the compared arrays found not to
479
+ match. Failure messages specify the array index of the failed comparison.
480
+
481
+ #### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
482
+
483
+ #### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
484
+
485
+ #### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
486
+
487
+ #### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
488
+
489
+ #### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
490
+
491
+ #### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
492
+
493
+ #### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
494
+
495
+ #### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
496
+
497
+ #### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
498
+
499
+ #### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
500
+
501
+ #### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
502
+
503
+ #### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
504
+
505
+ #### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
506
+
507
+ #### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
508
+
509
+ #### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
510
+
511
+ #### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
512
+
513
+ #### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
514
+
515
+ #### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
516
+
517
+ `len` is the memory in bytes to be compared at each array element.
518
+
519
+
520
+ ### Floating Point (If enabled)
521
+
522
+ ##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
523
+
524
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
525
+ The nature of floating point representation is such that exact evaluations of
526
+ equality are not guaranteed.
527
+
528
+
529
+ ##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
530
+
531
+ Asserts that the ?actual?value is "close enough to be considered equal" to the
532
+ `expected` value. If you are curious about the details, refer to the Advanced
533
+ Asserting section for more details on this. Omitting a user-specified delta in a
534
+ floating point assertion is both a shorthand convenience and a requirement of
535
+ code generation conventions for CMock.
536
+
537
+
538
+ ##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
539
+
540
+ See Array assertion section for details. Note that individual array element
541
+ float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
542
+ specified delta comparison values requires a custom-implemented floating point
543
+ array assertion.
544
+
545
+
546
+ ##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
547
+
548
+ Asserts that `actual` parameter is equivalent to positive infinity floating
549
+ point representation.
550
+
551
+
552
+ ##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
553
+
554
+ Asserts that `actual` parameter is equivalent to negative infinity floating
555
+ point representation.
556
+
557
+
558
+ ##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
559
+
560
+ Asserts that `actual` parameter is a Not A Number floating point representation.
561
+
562
+
563
+ ##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
564
+
565
+ Asserts that ?actual?parameter is a floating point representation usable for
566
+ mathematical operations. That is, the `actual` parameter is neither positive
567
+ infinity nor negative infinity nor Not A Number floating point representations.
568
+
569
+
570
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
571
+
572
+ Asserts that `actual` parameter is a value other than positive infinity floating
573
+ point representation.
574
+
575
+
576
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
577
+
578
+ Asserts that `actual` parameter is a value other than negative infinity floating
579
+ point representation.
580
+
581
+
582
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
583
+
584
+ Asserts that `actual` parameter is a value other than Not A Number floating
585
+ point representation.
586
+
587
+
588
+ ##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
589
+
590
+ Asserts that `actual` parameter is not usable for mathematical operations. That
591
+ is, the `actual` parameter is either positive infinity or negative infinity or
592
+ Not A Number floating point representations.
593
+
594
+
595
+ ### Double (If enabled)
596
+
597
+ ##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
598
+
599
+ Asserts that the `actual` value is within +/- `delta` of the `expected` value.
600
+ The nature of floating point representation is such that exact evaluations of
601
+ equality are not guaranteed.
602
+
603
+
604
+ ##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
605
+
606
+ Asserts that the `actual` value is "close enough to be considered equal" to the
607
+ `expected` value. If you are curious about the details, refer to the Advanced
608
+ Asserting section for more details. Omitting a user-specified delta in a
609
+ floating point assertion is both a shorthand convenience and a requirement of
610
+ code generation conventions for CMock.
611
+
612
+
613
+ ##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
614
+
615
+ See Array assertion section for details. Note that individual array element
616
+ double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
617
+ specified delta comparison values requires a custom implemented double array
618
+ assertion.
619
+
620
+
621
+ ##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
622
+
623
+ Asserts that `actual` parameter is equivalent to positive infinity floating
624
+ point representation.
625
+
626
+
627
+ ##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
628
+
629
+ Asserts that `actual` parameter is equivalent to negative infinity floating point
630
+ representation.
631
+
632
+
633
+ ##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
634
+
635
+ Asserts that `actual` parameter is a Not A Number floating point representation.
636
+
637
+
638
+ ##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
639
+
640
+ Asserts that `actual` parameter is a floating point representation usable for
641
+ mathematical operations. That is, the ?actual?parameter is neither positive
642
+ infinity nor negative infinity nor Not A Number floating point representations.
643
+
644
+
645
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
646
+
647
+ Asserts that `actual` parameter is a value other than positive infinity floating
648
+ point representation.
649
+
650
+
651
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
652
+
653
+ Asserts that `actual` parameter is a value other than negative infinity floating
654
+ point representation.
655
+
656
+
657
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
658
+
659
+ Asserts that `actual` parameter is a value other than Not A Number floating
660
+ point representation.
661
+
662
+
663
+ ##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
664
+
665
+ Asserts that `actual` parameter is not usable for mathematical operations. That
666
+ is, the `actual` parameter is either positive infinity or negative infinity or
667
+ Not A Number floating point representations.
668
+
669
+
670
+ ## Advanced Asserting: Details On Tricky Assertions
671
+
672
+ This section helps you understand how to deal with some of the trickier
673
+ assertion situations you may run into. It will give you a glimpse into some of
674
+ the under-the-hood details of Unity's assertion mechanisms. If you're one of
675
+ those people who likes to know what is going on in the background, read on. If
676
+ not, feel free to ignore the rest of this document until you need it.
677
+
678
+
679
+ ### How do the EQUAL assertions work for FLOAT and DOUBLE?
680
+
681
+ As you may know, directly checking for equality between a pair of floats or a
682
+ pair of doubles is sloppy at best and an outright no-no at worst. Floating point
683
+ values can often be represented in multiple ways, particularly after a series of
684
+ operations on a value. Initializing a variable to the value of 2.0 is likely to
685
+ result in a floating point representation of 2 x 20,but a series of
686
+ mathematical operations might result in a representation of 8 x 2-2
687
+ that also evaluates to a value of 2. At some point repeated operations cause
688
+ equality checks to fail.
689
+
690
+ So Unity doesn't do direct floating point comparisons for equality. Instead, it
691
+ checks if two floating point values are "really close." If you leave Unity
692
+ running with defaults, "really close" means "within a significant bit or two."
693
+ Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
694
+ with the `delta` parameter calculated on the fly. For single precision, delta is
695
+ the expected value multiplied by 0.00001, producing a very small proportional
696
+ range around the expected value.
697
+
698
+ If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
699
+ any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
700
+ works out to be roughly a single bit of range for a single-precision number, and
701
+ that's just about as tight a tolerance as you can reasonably get from a floating
702
+ point value.
703
+
704
+ So what happens when it's zero? Zero - even more than other floating point
705
+ values - can be represented many different ways. It doesn't matter if you have
706
+ 0 x 20 or 0 x 263.It's still zero, right? Luckily, if you
707
+ subtract these values from each other, they will always produce a difference of
708
+ zero, which will still fall between 0 plus or minus a delta of 0. So it still
709
+ works!
710
+
711
+ Double precision floating point numbers use a much smaller multiplier, again
712
+ approximating a single bit of error.
713
+
714
+ If you don't like these ranges and you want to make your floating point equality
715
+ assertions less strict, you can change these multipliers to whatever you like by
716
+ defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
717
+ documentation for more.
718
+
719
+
720
+ ### How do we deal with targets with non-standard int sizes?
721
+
722
+ It's "fun" that C is a standard where something as fundamental as an integer
723
+ varies by target. According to the C standard, an `int` is to be the target's
724
+ natural register size, and it should be at least 16-bits and a multiple of a
725
+ byte. It also guarantees an order of sizes:
726
+
727
+ ```C
728
+ char <= short <= int <= long <= long long
729
+ ```
730
+
731
+ Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
732
+ 16-bits. There are rare microcontrollers out there that have 24-bit integers,
733
+ and this remains perfectly standard C.
734
+
735
+ To make things even more interesting, there are compilers and targets out there
736
+ that have a hard choice to make. What if their natural register size is 10-bits
737
+ or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
738
+ 16-bits AND the requirement to match the natural register size. In these
739
+ situations, they often choose the natural register size, leaving us with
740
+ something like this:
741
+
742
+ ```C
743
+ char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
744
+ ```
745
+
746
+ Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
747
+ rules, so they made a choice.
748
+
749
+ When the C99 standard rolled around, it introduced alternate standard-size types.
750
+ It also introduced macros for pulling in MIN/MAX values for your integer types.
751
+ It's glorious! Unfortunately, many embedded compilers can't be relied upon to
752
+ use the C99 types (Sometimes because they have weird register sizes as described
753
+ above. Sometimes because they don't feel like it?).
754
+
755
+ A goal of Unity from the beginning was to support every combination of
756
+ microcontroller or microprocessor and C compiler. Over time, we've gotten really
757
+ close to this. There are a few tricks that you should be aware of, though, if
758
+ you're going to do this effectively on some of these more idiosyncratic targets.
759
+
760
+ First, when setting up Unity for a new target, you're going to want to pay
761
+ special attention to the macros for automatically detecting types
762
+ (where available) or manually configuring them yourself. You can get information
763
+ on both of these in Unity's documentation.
764
+
765
+ What about the times where you suddenly need to deal with something odd, like a
766
+ 24-bit `int`? The simplest solution is to use the next size up. If you have a
767
+ 24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
768
+ `int`, configure Unity to use 16 bits. There are two ways this is going to
769
+ affect you:
770
+
771
+ 1. When Unity displays errors for you, it's going to pad the upper unused bits
772
+ with zeros.
773
+ 2. You're going to have to be careful of assertions that perform signed
774
+ operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
775
+ your `int` in the wrong place, and you could experience false failures. You can
776
+ always back down to a simple `TEST_ASSERT` and do the operations yourself.
777
+
778
+
779
+ *Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*