bcdice 3.2.0 → 3.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +27 -3
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +2 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AnimaAnimus.rb +15 -8
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BlindMythos.rb +38 -37
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/DeadlineHeroes.rb +9 -8
- data/lib/bcdice/game_system/DoubleCross.rb +2 -0
- data/lib/bcdice/game_system/Emoklore.rb +22 -17
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GardenOrder.rb +11 -6
- data/lib/bcdice/game_system/KemonoNoMori.rb +25 -38
- data/lib/bcdice/game_system/KurayamiCrying.rb +86 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +10 -7
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +2 -1
- data/lib/bcdice/game_system/Nechronica.rb +57 -91
- data/lib/bcdice/game_system/NinjaSlayer.rb +2 -3
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +31 -31
- data/lib/bcdice/game_system/ScreamHighSchool.rb +3 -3
- data/lib/bcdice/game_system/Skynauts.rb +101 -140
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +28 -12
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TrinitySeven.rb +275 -276
- data/lib/bcdice/game_system/Utakaze.rb +52 -47
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/version.rb +1 -1
- metadata +8 -2
@@ -82,16 +82,34 @@ module BCDice
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dice_list_org_str = "[#{dice_list_org.join(',')}]" if dice_list_filtered != dice_list_org
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result = result_compare(total)
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result.critical = critical?
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result.fumble = fumble?
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+
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dice_status =
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if result.fumble?
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"ファンブル"
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elsif result.critical?
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"クリティカル"
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end
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result_str =
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if result.success?
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"成功"
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elsif result.failure?
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"失敗"
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end
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sequence = [
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command_expr(),
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dice_list_org_str,
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interim_expr(dice_list_filtered),
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dice_status
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dice_status,
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total.to_s,
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-
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result_str
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].compact
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result.text = sequence.join(" > ")
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return
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return result
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end
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private
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return expr
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end
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def dice_status
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if fumble?
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"ファンブル"
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elsif critical?
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"クリティカル"
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end
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end
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def fumble?
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@dice_total <= @fumble
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end
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@@ -220,7 +230,13 @@ module BCDice
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def result_compare(total)
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if @cmp_op
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total.send(@cmp_op, @target_number)
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if total.send(@cmp_op, @target_number)
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Result.success(nil)
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else
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Result.failure(nil)
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end
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else
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Result.new
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end
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end
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end
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@@ -22,7 +22,7 @@ module BCDice
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BMSは振り足しを自動では行いません。
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例)BM>=1 BM@3>=1 BMS2>=1
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・判定振り足し:ReRollx,x,x...@y>=
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・判定振り足し:ReRollx,x,x...@y>=z
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x:振るダイスの個数
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y:目標難易度(省略可。デフォルト4)
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z:必要成功度
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def eval_game_system_specific_command(command)
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debug("eval_game_system_specific_command Begin")
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-
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return
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result = judgeRoll(command)
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return result unless result.nil?
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isStop = true
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text, = reRoll(command, isStop)
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return text unless text.nil?
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-
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return
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result = getRulingPlanetDiceCommandResult(command)
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return result unless result.nil?
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text = getDurtyTableCommandReuslt(command)
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return text unless text.nil?
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@@ -72,9 +72,10 @@ module BCDice
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getRollResult([diceCount], judgeNumberText, judgeNumber, targetNumber, isReRoll, isStop)
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message += text
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-
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result = getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
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result.text = message + result.text
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return
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return result
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end
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def reRoll(command, isStop)
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return message, bitList, successList, countOneList, canReRoll
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end
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def
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def getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
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success = successList.inject { |sum, i| sum + i }
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countOne = countOneList.inject { |sum, i| sum + i }
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@@ -196,27 +197,35 @@ module BCDice
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if success >= targetNumber
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result += " > 現状で成功。コマンド実行で追加リロールも可能"
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return Result.success(result)
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else
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result += " > 現状のままでは失敗"
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-
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if countOne >= 1
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result += "。汚染ポイント+#{countOne}"
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return Result.fumble(result)
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else
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return Result.failure(result)
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end
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end
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return result
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end
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if success >= targetNumber
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result += " > 成功"
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if bitList.size >= 1
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result += "、禁書ビット発生[#{bitList.join(',')}]"
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return Result.critical(result)
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else
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return Result.success(result)
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end
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else
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result += " > 失敗"
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if countOne >= 1
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result += "。汚染ポイント+#{countOne}"
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return Result.fumble(result)
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else
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return Result.failure(result)
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end
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end
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return result
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end
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def getSameDieList(diceList)
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end
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def getRulingPlanetDiceCommandResult(command)
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-
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m = /^RP(\d+)$/i.match(command)
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return nil unless m
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targetNumbers =
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targetNumbers = m[1].each_char.map(&:to_i)
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diceList = getRulingPlanetDice
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targetNumbers.each do |i|
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if diceList.include?(i)
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matchResult = "発動"
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break
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end
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end
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condition = diceList.any? { |dice| targetNumbers.include?(dice) }
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result = condition ? "発動" : "失敗"
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text = "守護星表チェック(#{targetNumbers.join(',')}) > #{diceList.count}D10[#{diceList.join(',')}] > #{result}"
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Result.new.tap do |r|
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r.text = text
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r.condition = condition
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end
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end
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def getRulingPlanetDice
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dice1 = @randomizer.
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dice2 = dice1
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dice1, dice2 = @randomizer.roll_barabara(2, 10)
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while dice1 == dice2
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dice2 = @randomizer.roll_once(10)
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end
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dice1 =
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dice2 =
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dice1 = 0 if dice1 == 10
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dice2 = 0 if dice2 == 10
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return dice1, dice2
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end
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def changeRulingPlanetDice(dice)
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return 0 if dice == 10
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return dice
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end
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def getDurtyTableCommandReuslt(command)
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return nil unless /^DT$/i =~ command
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@@ -30,7 +30,7 @@ module BCDice
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デフォルトダイス:10面
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MESSAGETEXT
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register_prefix('[+-]?\d*CL
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register_prefix('[+-]?\d*CL')
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def initialize(command)
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super(command)
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def eval_game_system_specific_command(command)
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debug('eval_game_system_specific_command command', command)
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case command
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when /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i
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m = Regexp.last_match
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base = (m[1] || 1).to_i
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modifier1 = m[2].to_i
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target = (m[4] || 6).to_i
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critical_target = (m[6] || 1).to_i
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modifier2 = m[7].to_i
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diff = m[9].to_i
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result = check_roll(base, target, critical_target, diff, modifier1 + modifier2)
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end
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return nil if result.empty?
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m = /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i.match(command)
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return nil unless m
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base = (m[1] || 1).to_i
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modifier1 = m[2].to_i
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target = (m[4] || 6).to_i
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critical_target = (m[6] || 1).to_i
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modifier2 = m[7].to_i
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diff = m[9].to_i if m[9]
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check_roll(command, base, target, critical_target, diff, modifier1 + modifier2)
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end
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def check_roll(base, target, critical_target, diff, modifier)
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def check_roll(command, base, target, critical_target, diff, modifier)
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if base <= 0 # クリティカルしない1D
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critical_target = 0
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base = 1
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end
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result = Result.new
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target = 10 if target > 10
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dice_list = @randomizer.roll_barabara(base, 10).sort
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success_count = dice_list.count { |x| x <= target }
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critical_count = dice_list.count { |x| x <= critical_target }
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result.critical = critical_count > 0
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success_total = success_count + critical_count + modifier
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mod_text = Format.modifier(modifier)
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# (10d10+5)
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text = "#{command} > (#{base}d10#{mod_text}) > [#{dice_list.join(',')}]#{mod_text} > "
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text += "判定値[#{target}] " unless target == 6
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text += "クリティカル値[#{critical_target}] " unless critical_target == 1
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text += "達成値[#{success_count}]"
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if success_count <= 0
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result.fumble = true
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result.failure = true
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result.text = "#{text} > ファンブル!"
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return result
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end
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text += "+クリティカル[#{critical_count}]" if result.critical?
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text += mod_text
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text += "=[#{success_total}]" if result.critical? || modifier != 0
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if diff.nil?
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result.text = "#{text} > #{success_total}"
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elsif success_total >= diff
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result.text = "#{text} > 成功"
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result.success = true
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else
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result.text = "#{text} > 失敗"
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result.failure = true
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end
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return result
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end
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end
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end
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@@ -1,5 +1,7 @@
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# frozen_string_literal: true
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require "bcdice/format"
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module BCDice
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module GameSystem
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class ColossalHunter < Base
|
@@ -14,10 +16,12 @@ module BCDice
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# ダイスボットの使い方
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HELP_MESSAGE = <<~MESSAGETEXT
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-
・判定(
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-
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・判定(nCH±x>=y)
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nD6の判定。クリティカル、ファンブルの自動判定を行います。
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n:ダイス数。省略可能。省略した場合3。
|
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x:修正値。省略可能。
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|
+
y:目標値。省略可能。
|
24
|
+
例) CH CH+1 CH+2>=10 4CH+1
|
21
25
|
・BIG-6表(B6T)
|
22
26
|
・覚醒表(AWT)
|
23
27
|
・現状表(CST)
|
@@ -45,65 +49,48 @@ module BCDice
|
|
45
49
|
def getCheckRollDiceCommandResult(command)
|
46
50
|
debug("getCheckRollDiceCommandResult command", command)
|
47
51
|
|
48
|
-
|
52
|
+
parser = Command::Parser.new(/\d*CH/, round_type: round_type)
|
53
|
+
.restrict_cmp_op_to(nil, :>=)
|
49
54
|
|
50
|
-
|
51
|
-
|
52
|
-
|
55
|
+
parsed = parser.parse(command)
|
56
|
+
unless parsed
|
57
|
+
return nil
|
58
|
+
end
|
53
59
|
|
54
|
-
|
55
|
-
modify = getValue(modifyText, 0)
|
60
|
+
parsed.command = "3CH" unless parsed.command.start_with?(/\d/)
|
56
61
|
|
57
|
-
|
58
|
-
|
62
|
+
dice_count = parsed.command.to_i
|
63
|
+
modify = parsed.modify_number
|
59
64
|
|
60
65
|
# ダイスロール
|
61
|
-
dice_list = @randomizer.roll_barabara(
|
66
|
+
dice_list = @randomizer.roll_barabara(dice_count, 6)
|
62
67
|
dice = dice_list.sum()
|
63
68
|
dice_str = dice_list.join(",")
|
64
69
|
|
65
70
|
total = dice + modify
|
66
71
|
|
67
|
-
# 出力用ダイスコマンドを生成
|
68
|
-
command = "#{diceCount}CH#{modifyText}"
|
69
|
-
command += ">=#{difficulty}" unless difficulty.nil?
|
70
|
-
|
71
72
|
# 出力文の生成
|
72
|
-
|
73
|
+
text = "(#{parsed}) > #{dice}[#{dice_str}]#{Format.modifier(modify)} > #{total}"
|
73
74
|
|
74
|
-
|
75
|
-
if isFamble(dice)
|
76
|
-
result += " > ファンブル"
|
77
|
-
elsif isCritical(total)
|
78
|
-
result += " > クリティカル"
|
79
|
-
else
|
80
|
-
result += getJudgeResultString(difficulty, total)
|
81
|
-
end
|
75
|
+
result = get_judge_result(dice, total, parsed)
|
82
76
|
|
77
|
+
result.text = text + result.text
|
83
78
|
return result
|
84
79
|
end
|
85
80
|
|
86
81
|
# 成否判定
|
87
|
-
def
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
99
|
-
end
|
100
|
-
|
101
|
-
def isCritical(total)
|
102
|
-
(total >= 16)
|
103
|
-
end
|
104
|
-
|
105
|
-
def isFamble(total)
|
106
|
-
(total <= 5)
|
82
|
+
def get_judge_result(dice, total, parsed)
|
83
|
+
if dice <= 5
|
84
|
+
Result.fumble(" > ファンブル")
|
85
|
+
elsif total >= 16
|
86
|
+
Result.critical(" > クリティカル")
|
87
|
+
elsif parsed.cmp_op.nil?
|
88
|
+
Result.new("")
|
89
|
+
elsif total >= parsed.target_number
|
90
|
+
Result.success(" > 成功")
|
91
|
+
else
|
92
|
+
Result.failure(" > 失敗")
|
93
|
+
end
|
107
94
|
end
|
108
95
|
|
109
96
|
def getSourceSceneDiceCommandResult(command)
|
@@ -562,7 +549,7 @@ module BCDice
|
|
562
549
|
|
563
550
|
}.freeze
|
564
551
|
|
565
|
-
register_prefix(
|
552
|
+
register_prefix('\d*CH', "B6T", "CNP", TABLES.keys)
|
566
553
|
end
|
567
554
|
end
|
568
555
|
end
|