bcdice 3.2.0 → 3.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +27 -3
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +2 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AnimaAnimus.rb +15 -8
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BlindMythos.rb +38 -37
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/DeadlineHeroes.rb +9 -8
- data/lib/bcdice/game_system/DoubleCross.rb +2 -0
- data/lib/bcdice/game_system/Emoklore.rb +22 -17
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GardenOrder.rb +11 -6
- data/lib/bcdice/game_system/KemonoNoMori.rb +25 -38
- data/lib/bcdice/game_system/KurayamiCrying.rb +86 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +10 -7
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +2 -1
- data/lib/bcdice/game_system/Nechronica.rb +57 -91
- data/lib/bcdice/game_system/NinjaSlayer.rb +2 -3
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +31 -31
- data/lib/bcdice/game_system/ScreamHighSchool.rb +3 -3
- data/lib/bcdice/game_system/Skynauts.rb +101 -140
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +28 -12
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TrinitySeven.rb +275 -276
- data/lib/bcdice/game_system/Utakaze.rb +52 -47
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/version.rb +1 -1
- metadata +8 -2
| @@ -18,87 +18,92 @@ module BCDice | |
| 18 18 | 
             
                      n個のサイコロで行為判定ロール。ゾロ目の最大個数を成功レベルとして表示。nを省略すると2UK扱い。
         | 
| 19 19 | 
             
                      例)3UK :サイコロ3個で行為判定
         | 
| 20 20 | 
             
                      例)UK  :サイコロ2個で行為判定
         | 
| 21 | 
            -
             | 
| 21 | 
            +
                    ・難易度付き行為判定ロール(nUK>=t)
         | 
| 22 | 
            +
                      tに難易度を指定した行為判定ロール。
         | 
| 23 | 
            +
                      成功レベルと難易度tを比べて成否を判定します。
         | 
| 24 | 
            +
                      例)6UK>=3 :サイコロ6個で行為判定して、成功レベル3が出れば成功。
         | 
| 22 25 | 
             
                    ・クリティカルコール付き行為判定ロール(nUK@c or nUKc)
         | 
| 23 | 
            -
             | 
| 24 | 
            -
                      ゾロ目ではなく、cと同じ値の出目数x2 | 
| 26 | 
            +
                      cに「龍のダイス目」を指定した行為判定ロール。
         | 
| 27 | 
            +
                      ゾロ目ではなく、cと同じ値の出目数x2が成功レベルとなります。難易度の指定も可能です。
         | 
| 25 28 | 
             
                      例)3UK@5 :龍のダイス「月」でクリティカルコール宣言したサイコロ3個の行為判定
         | 
| 26 29 | 
             
                  MESSAGETEXT
         | 
| 27 30 |  | 
| 28 31 | 
             
                  register_prefix('\d*UK')
         | 
| 29 32 |  | 
| 30 | 
            -
                  def initialize(command)
         | 
| 31 | 
            -
                    super(command)
         | 
| 32 | 
            -
                    @arrayDragonDiceName = ['', '風', '雨', '雲', '影', '月', '歌']
         | 
| 33 | 
            -
                    @enabled_upcase_input = false
         | 
| 34 | 
            -
                  end
         | 
| 35 | 
            -
             | 
| 36 33 | 
             
                  def eval_game_system_specific_command(command)
         | 
| 37 34 | 
             
                    debug('eval_game_system_specific_command command', command)
         | 
| 38 35 |  | 
| 39 | 
            -
                     | 
| 36 | 
            +
                    check_roll(command)
         | 
| 37 | 
            +
                  end
         | 
| 40 38 |  | 
| 41 | 
            -
             | 
| 42 | 
            -
                    when /(\d+)?UK(@?(\d))?(>=(\d+))?/i
         | 
| 43 | 
            -
                      base = (Regexp.last_match(1) || 2).to_i
         | 
| 44 | 
            -
                      crit = Regexp.last_match(3).to_i
         | 
| 45 | 
            -
                      diff = Regexp.last_match(5).to_i
         | 
| 46 | 
            -
                      result = checkRoll(base, crit, diff)
         | 
| 47 | 
            -
                    end
         | 
| 39 | 
            +
                  private
         | 
| 48 40 |  | 
| 49 | 
            -
             | 
| 41 | 
            +
                  DRAGON_DICE_NAME = {
         | 
| 42 | 
            +
                    1 => "風",
         | 
| 43 | 
            +
                    2 => "雨",
         | 
| 44 | 
            +
                    3 => "雲",
         | 
| 45 | 
            +
                    4 => "影",
         | 
| 46 | 
            +
                    5 => "月",
         | 
| 47 | 
            +
                    6 => "歌"
         | 
| 48 | 
            +
                  }.freeze
         | 
| 50 49 |  | 
| 51 | 
            -
             | 
| 52 | 
            -
             | 
| 50 | 
            +
                  def check_roll(command)
         | 
| 51 | 
            +
                    m = /^(\d+)?UK(@?(\d))?(>=(\d+))?$/i.match(command)
         | 
| 52 | 
            +
                    return nil unless m
         | 
| 53 53 |  | 
| 54 | 
            -
             | 
| 55 | 
            -
                     | 
| 54 | 
            +
                    base = (m[1] || 2).to_i
         | 
| 55 | 
            +
                    crit = m[3].to_i
         | 
| 56 | 
            +
                    diff = m[5].to_i
         | 
| 56 57 |  | 
| 57 58 | 
             
                    base = getValue(base)
         | 
| 58 59 | 
             
                    crit = getValue(crit)
         | 
| 59 60 |  | 
| 60 | 
            -
                    return  | 
| 61 | 
            +
                    return nil if base < 1
         | 
| 61 62 |  | 
| 62 63 | 
             
                    crit = 6 if crit > 6
         | 
| 63 64 |  | 
| 64 | 
            -
                     | 
| 65 | 
            +
                    dice_list = @randomizer.roll_barabara(base, 6).sort
         | 
| 66 | 
            +
                    result = get_roll_result(dice_list, crit, diff)
         | 
| 65 67 |  | 
| 66 | 
            -
                     | 
| 67 | 
            -
             | 
| 68 | 
            -
             | 
| 69 | 
            -
             | 
| 68 | 
            +
                    sequence = [
         | 
| 69 | 
            +
                      command,
         | 
| 70 | 
            +
                      "(#{base}D6)",
         | 
| 71 | 
            +
                      "[#{dice_list.join(',')}]",
         | 
| 72 | 
            +
                      result.text
         | 
| 73 | 
            +
                    ]
         | 
| 74 | 
            +
                    result.text = sequence.join(" > ")
         | 
| 70 75 |  | 
| 71 76 | 
             
                    return result
         | 
| 72 77 | 
             
                  end
         | 
| 73 78 |  | 
| 74 | 
            -
                  def  | 
| 75 | 
            -
                    success, maxnum, setCount = getSuccessInfo(diceList, crit | 
| 79 | 
            +
                  def get_roll_result(diceList, crit, diff)
         | 
| 80 | 
            +
                    success, maxnum, setCount = getSuccessInfo(diceList, crit)
         | 
| 76 81 |  | 
| 77 | 
            -
                     | 
| 82 | 
            +
                    sequence = []
         | 
| 78 83 |  | 
| 79 84 | 
             
                    if isDragonDice(crit)
         | 
| 80 | 
            -
                       | 
| 85 | 
            +
                      sequence.push("龍のダイス「#{DRAGON_DICE_NAME[crit]}」(#{crit})を使用")
         | 
| 81 86 | 
             
                    end
         | 
| 82 87 |  | 
| 83 | 
            -
                    if | 
| 84 | 
            -
                       | 
| 85 | 
            -
                      if diff != 0
         | 
| 86 | 
            -
                        diffSuccess = (maxnum >= diff)
         | 
| 87 | 
            -
                        if diffSuccess
         | 
| 88 | 
            -
                          result += " > 成功"
         | 
| 89 | 
            -
                        else
         | 
| 90 | 
            -
                          result += " > 失敗"
         | 
| 91 | 
            -
                        end
         | 
| 92 | 
            -
                      end
         | 
| 93 | 
            -
             | 
| 88 | 
            +
                    if success
         | 
| 89 | 
            +
                      sequence.push("成功レベル:#{maxnum} (#{setCount}セット)")
         | 
| 94 90 | 
             
                    else
         | 
| 95 | 
            -
                       | 
| 91 | 
            +
                      sequence.push("失敗")
         | 
| 92 | 
            +
                      return Result.failure(sequence.join(" > "))
         | 
| 96 93 | 
             
                    end
         | 
| 97 94 |  | 
| 98 | 
            -
                     | 
| 95 | 
            +
                    if diff == 0
         | 
| 96 | 
            +
                      return Result.success(sequence.join(" > ")) # 難易度なしでも成功として扱う
         | 
| 97 | 
            +
                    elsif maxnum >= diff
         | 
| 98 | 
            +
                      sequence.push("成功")
         | 
| 99 | 
            +
                      return Result.success(sequence.join(" > "))
         | 
| 100 | 
            +
                    else
         | 
| 101 | 
            +
                      sequence.push("失敗")
         | 
| 102 | 
            +
                      return Result.failure(sequence.join(" > "))
         | 
| 103 | 
            +
                    end
         | 
| 99 104 | 
             
                  end
         | 
| 100 105 |  | 
| 101 | 
            -
                  def getSuccessInfo(diceList, crit | 
| 106 | 
            +
                  def getSuccessInfo(diceList, crit)
         | 
| 102 107 | 
             
                    debug("checkSuccess diceList, crit", diceList, crit)
         | 
| 103 108 |  | 
| 104 109 | 
             
                    diceCountHash = getDiceCountHash(diceList, crit)
         | 
| @@ -109,7 +114,7 @@ module BCDice | |
| 109 114 | 
             
                    countThreshold = (isDragonDice(crit) ? 1 : 2)
         | 
| 110 115 |  | 
| 111 116 | 
             
                    diceCountHash.each do |dice, count|
         | 
| 112 | 
            -
                      maxnum = count if | 
| 117 | 
            +
                      maxnum = count if count > maxnum
         | 
| 113 118 | 
             
                      successDiceList << dice if count >= countThreshold
         | 
| 114 119 | 
             
                    end
         | 
| 115 120 |  | 
| @@ -88,7 +88,7 @@ module BCDice | |
| 88 88 |  | 
| 89 89 | 
             
                    add_dice_randomizer = CommonCommand::AddDice::Randomizer.new(@randomizer, self)
         | 
| 90 90 | 
             
                    total = node.lhs.eval(self, add_dice_randomizer)
         | 
| 91 | 
            -
                    rand_values =  | 
| 91 | 
            +
                    rand_values = add_dice_randomizer.rand_results.map(&:value)
         | 
| 92 92 |  | 
| 93 93 | 
             
                    n1 = count_fumble(rand_values, lucky_state)
         | 
| 94 94 | 
             
                    n_max = count_critical(rand_values, lucky_state)
         | 
| @@ -1,5 +1,7 @@ | |
| 1 1 | 
             
            # frozen_string_literal: true
         | 
| 2 2 |  | 
| 3 | 
            +
            require 'bcdice/base'
         | 
| 4 | 
            +
             | 
| 3 5 | 
             
            module BCDice
         | 
| 4 6 | 
             
              module GameSystem
         | 
| 5 7 | 
             
                class ZettaiReido < Base
         | 
| @@ -38,20 +40,23 @@ module BCDice | |
| 38 40 | 
             
                    mod, modText = getModInfo(modText)
         | 
| 39 41 | 
             
                    diff, diffText = getDiffInfo(diffValue)
         | 
| 40 42 |  | 
| 41 | 
            -
                     | 
| 42 | 
            -
                     | 
| 43 | 
            -
                    output += " > #{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
         | 
| 44 | 
            -
             | 
| 43 | 
            +
                    baseCommandText = "(#{baseAvility}-2DR#{modText}#{diffText})"
         | 
| 44 | 
            +
                    diceCommandText = "#{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
         | 
| 45 45 | 
             
                    total = baseAvility - diceTotal + mod
         | 
| 46 | 
            -
                    output += " > #{total}"
         | 
| 47 46 |  | 
| 48 | 
            -
                     | 
| 49 | 
            -
                    output += successText
         | 
| 47 | 
            +
                    result = getResult(diceTotal, total, diff)
         | 
| 50 48 |  | 
| 51 | 
            -
                    darkPointText =  | 
| 52 | 
            -
                    output += darkPointText
         | 
| 49 | 
            +
                    darkPointText = "#{darkPoint}DP" if darkPoint > 0
         | 
| 53 50 |  | 
| 54 | 
            -
                     | 
| 51 | 
            +
                    result.text = [
         | 
| 52 | 
            +
                      baseCommandText,
         | 
| 53 | 
            +
                      diceCommandText,
         | 
| 54 | 
            +
                      total.to_i,
         | 
| 55 | 
            +
                      result.text,
         | 
| 56 | 
            +
                      darkPointText,
         | 
| 57 | 
            +
                    ].compact.join(" > ")
         | 
| 58 | 
            +
             | 
| 59 | 
            +
                    return result
         | 
| 55 60 | 
             
                  end
         | 
| 56 61 |  | 
| 57 62 | 
             
                  def roll2DarkDice()
         | 
| @@ -107,23 +112,13 @@ module BCDice | |
| 107 112 | 
             
                    return diffValue, diffText
         | 
| 108 113 | 
             
                  end
         | 
| 109 114 |  | 
| 110 | 
            -
                  def  | 
| 111 | 
            -
                    text = ''
         | 
| 112 | 
            -
             | 
| 113 | 
            -
                    if darkPoint > 0
         | 
| 114 | 
            -
                      text = " > #{darkPoint}DP"
         | 
| 115 | 
            -
                    end
         | 
| 116 | 
            -
             | 
| 117 | 
            -
                    return text
         | 
| 118 | 
            -
                  end
         | 
| 119 | 
            -
             | 
| 120 | 
            -
                  def getSuccessText(diceTotal, total, diff)
         | 
| 115 | 
            +
                  def getResult(diceTotal, total, diff)
         | 
| 121 116 | 
             
                    if diceTotal == 0
         | 
| 122 | 
            -
                      return " | 
| 117 | 
            +
                      return Result.critical("クリティカル")
         | 
| 123 118 | 
             
                    end
         | 
| 124 119 |  | 
| 125 120 | 
             
                    if diceTotal == 10
         | 
| 126 | 
            -
                      return " | 
| 121 | 
            +
                      return Result.fumble("ファンブル")
         | 
| 127 122 | 
             
                    end
         | 
| 128 123 |  | 
| 129 124 | 
             
                    if diff.nil?
         | 
| @@ -132,10 +127,10 @@ module BCDice | |
| 132 127 |  | 
| 133 128 | 
             
                    successLevel = (total - diff)
         | 
| 134 129 | 
             
                    if successLevel >= 0
         | 
| 135 | 
            -
                      return " | 
| 130 | 
            +
                      return Result.success("#{successLevel} 成功")
         | 
| 136 131 | 
             
                    end
         | 
| 137 132 |  | 
| 138 | 
            -
                    return  | 
| 133 | 
            +
                    return Result.failure("失敗")
         | 
| 139 134 | 
             
                  end
         | 
| 140 135 | 
             
                end
         | 
| 141 136 | 
             
              end
         | 
    
        data/lib/bcdice/version.rb
    CHANGED
    
    
    
        metadata
    CHANGED
    
    | @@ -1,14 +1,14 @@ | |
| 1 1 | 
             
            --- !ruby/object:Gem::Specification
         | 
| 2 2 | 
             
            name: bcdice
         | 
| 3 3 | 
             
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            -
              version: 3. | 
| 4 | 
            +
              version: 3.3.0
         | 
| 5 5 | 
             
            platform: ruby
         | 
| 6 6 | 
             
            authors:
         | 
| 7 7 | 
             
            - SAKATA Sinji
         | 
| 8 8 | 
             
            autorequire: 
         | 
| 9 9 | 
             
            bindir: bin
         | 
| 10 10 | 
             
            cert_chain: []
         | 
| 11 | 
            -
            date: 2021- | 
| 11 | 
            +
            date: 2021-05-26 00:00:00.000000000 Z
         | 
| 12 12 | 
             
            dependencies:
         | 
| 13 13 | 
             
            - !ruby/object:Gem::Dependency
         | 
| 14 14 | 
             
              name: i18n
         | 
| @@ -59,15 +59,18 @@ files: | |
| 59 59 | 
             
            - i18n/LogHorizon/ko_kr.yml
         | 
| 60 60 | 
             
            - i18n/MagicaLogia/ja_jp.yml
         | 
| 61 61 | 
             
            - i18n/MagicaLogia/ko_kr.yml
         | 
| 62 | 
            +
            - i18n/MagicaLogia/zh_hans.yml
         | 
| 62 63 | 
             
            - i18n/MonotoneMuseum/ja_jp.yml
         | 
| 63 64 | 
             
            - i18n/MonotoneMuseum/ko_kr.yml
         | 
| 64 65 | 
             
            - i18n/Nechronica/ja_jp.yml
         | 
| 65 66 | 
             
            - i18n/Nechronica/ko_kr.yml
         | 
| 66 67 | 
             
            - i18n/StellarKnights/ja_jp.yml
         | 
| 68 | 
            +
            - i18n/StellarKnights/ko_kr.yml
         | 
| 67 69 | 
             
            - i18n/StratoShout/ja_jp.yml
         | 
| 68 70 | 
             
            - i18n/StratoShout/ko_kr.yml
         | 
| 69 71 | 
             
            - i18n/ja_jp.yml
         | 
| 70 72 | 
             
            - i18n/ko_kr.yml
         | 
| 73 | 
            +
            - i18n/zh_hans.yml
         | 
| 71 74 | 
             
            - i18n/zh_hant.yml
         | 
| 72 75 | 
             
            - lib/bcdice.rb
         | 
| 73 76 | 
             
            - lib/bcdice/arithmetic.rb
         | 
| @@ -232,6 +235,7 @@ files: | |
| 232 235 | 
             
            - lib/bcdice/game_system/LostRoyal.rb
         | 
| 233 236 | 
             
            - lib/bcdice/game_system/MagicaLogia.rb
         | 
| 234 237 | 
             
            - lib/bcdice/game_system/MagicaLogia_Korean.rb
         | 
| 238 | 
            +
            - lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb
         | 
| 235 239 | 
             
            - lib/bcdice/game_system/MeikyuDays.rb
         | 
| 236 240 | 
             
            - lib/bcdice/game_system/MeikyuKingdom.rb
         | 
| 237 241 | 
             
            - lib/bcdice/game_system/MeikyuKingdomBasic.rb
         | 
| @@ -289,8 +293,10 @@ files: | |
| 289 293 | 
             
            - lib/bcdice/game_system/ShoujoTenrankai.rb
         | 
| 290 294 | 
             
            - lib/bcdice/game_system/Skynauts.rb
         | 
| 291 295 | 
             
            - lib/bcdice/game_system/SkynautsBouken.rb
         | 
| 296 | 
            +
            - lib/bcdice/game_system/StarryDolls.rb
         | 
| 292 297 | 
             
            - lib/bcdice/game_system/SteamPunkers.rb
         | 
| 293 298 | 
             
            - lib/bcdice/game_system/StellarKnights.rb
         | 
| 299 | 
            +
            - lib/bcdice/game_system/StellarKnights_Korean.rb
         | 
| 294 300 | 
             
            - lib/bcdice/game_system/SterileLife.rb
         | 
| 295 301 | 
             
            - lib/bcdice/game_system/StrangerOfSwordCity.rb
         | 
| 296 302 | 
             
            - lib/bcdice/game_system/StratoShout.rb
         |