bcdice 3.2.0 → 3.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +27 -3
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +2 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/game_system.rb +3 -0
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AnimaAnimus.rb +15 -8
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BlindMythos.rb +38 -37
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/DeadlineHeroes.rb +9 -8
- data/lib/bcdice/game_system/DoubleCross.rb +2 -0
- data/lib/bcdice/game_system/Emoklore.rb +22 -17
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GardenOrder.rb +11 -6
- data/lib/bcdice/game_system/KemonoNoMori.rb +25 -38
- data/lib/bcdice/game_system/KurayamiCrying.rb +86 -0
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +10 -7
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +2 -1
- data/lib/bcdice/game_system/Nechronica.rb +57 -91
- data/lib/bcdice/game_system/NinjaSlayer.rb +2 -3
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +31 -31
- data/lib/bcdice/game_system/ScreamHighSchool.rb +3 -3
- data/lib/bcdice/game_system/Skynauts.rb +101 -140
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +28 -12
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TrinitySeven.rb +275 -276
- data/lib/bcdice/game_system/Utakaze.rb +52 -47
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/version.rb +1 -1
- metadata +8 -2
@@ -18,87 +18,92 @@ module BCDice
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n個のサイコロで行為判定ロール。ゾロ目の最大個数を成功レベルとして表示。nを省略すると2UK扱い。
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例)3UK :サイコロ3個で行為判定
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例)UK :サイコロ2個で行為判定
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-
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・難易度付き行為判定ロール(nUK>=t)
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tに難易度を指定した行為判定ロール。
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成功レベルと難易度tを比べて成否を判定します。
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例)6UK>=3 :サイコロ6個で行為判定して、成功レベル3が出れば成功。
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・クリティカルコール付き行為判定ロール(nUK@c or nUKc)
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-
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ゾロ目ではなく、cと同じ値の出目数x2
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cに「龍のダイス目」を指定した行為判定ロール。
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ゾロ目ではなく、cと同じ値の出目数x2が成功レベルとなります。難易度の指定も可能です。
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例)3UK@5 :龍のダイス「月」でクリティカルコール宣言したサイコロ3個の行為判定
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MESSAGETEXT
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register_prefix('\d*UK')
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def initialize(command)
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super(command)
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@arrayDragonDiceName = ['', '風', '雨', '雲', '影', '月', '歌']
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@enabled_upcase_input = false
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end
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-
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def eval_game_system_specific_command(command)
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debug('eval_game_system_specific_command command', command)
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-
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check_roll(command)
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end
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-
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when /(\d+)?UK(@?(\d))?(>=(\d+))?/i
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base = (Regexp.last_match(1) || 2).to_i
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crit = Regexp.last_match(3).to_i
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diff = Regexp.last_match(5).to_i
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result = checkRoll(base, crit, diff)
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end
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private
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-
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DRAGON_DICE_NAME = {
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1 => "風",
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2 => "雨",
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3 => "雲",
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4 => "影",
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5 => "月",
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6 => "歌"
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}.freeze
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-
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def check_roll(command)
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m = /^(\d+)?UK(@?(\d))?(>=(\d+))?$/i.match(command)
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return nil unless m
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-
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base = (m[1] || 2).to_i
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crit = m[3].to_i
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diff = m[5].to_i
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base = getValue(base)
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crit = getValue(crit)
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-
return
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return nil if base < 1
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crit = 6 if crit > 6
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-
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dice_list = @randomizer.roll_barabara(base, 6).sort
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result = get_roll_result(dice_list, crit, diff)
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-
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-
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sequence = [
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command,
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"(#{base}D6)",
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"[#{dice_list.join(',')}]",
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result.text
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]
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result.text = sequence.join(" > ")
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return result
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end
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def
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success, maxnum, setCount = getSuccessInfo(diceList, crit
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def get_roll_result(diceList, crit, diff)
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success, maxnum, setCount = getSuccessInfo(diceList, crit)
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-
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sequence = []
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if isDragonDice(crit)
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-
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sequence.push("龍のダイス「#{DRAGON_DICE_NAME[crit]}」(#{crit})を使用")
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end
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if
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if diff != 0
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diffSuccess = (maxnum >= diff)
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if diffSuccess
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result += " > 成功"
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else
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result += " > 失敗"
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end
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end
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if success
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sequence.push("成功レベル:#{maxnum} (#{setCount}セット)")
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else
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sequence.push("失敗")
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return Result.failure(sequence.join(" > "))
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end
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if diff == 0
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return Result.success(sequence.join(" > ")) # 難易度なしでも成功として扱う
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elsif maxnum >= diff
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sequence.push("成功")
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return Result.success(sequence.join(" > "))
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else
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sequence.push("失敗")
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return Result.failure(sequence.join(" > "))
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end
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end
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-
def getSuccessInfo(diceList, crit
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def getSuccessInfo(diceList, crit)
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debug("checkSuccess diceList, crit", diceList, crit)
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diceCountHash = getDiceCountHash(diceList, crit)
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@@ -109,7 +114,7 @@ module BCDice
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countThreshold = (isDragonDice(crit) ? 1 : 2)
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diceCountHash.each do |dice, count|
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maxnum = count if
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maxnum = count if count > maxnum
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successDiceList << dice if count >= countThreshold
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end
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@@ -88,7 +88,7 @@ module BCDice
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add_dice_randomizer = CommonCommand::AddDice::Randomizer.new(@randomizer, self)
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total = node.lhs.eval(self, add_dice_randomizer)
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rand_values =
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rand_values = add_dice_randomizer.rand_results.map(&:value)
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n1 = count_fumble(rand_values, lucky_state)
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n_max = count_critical(rand_values, lucky_state)
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@@ -1,5 +1,7 @@
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# frozen_string_literal: true
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require 'bcdice/base'
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module BCDice
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module GameSystem
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7
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class ZettaiReido < Base
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@@ -38,20 +40,23 @@ module BCDice
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mod, modText = getModInfo(modText)
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diff, diffText = getDiffInfo(diffValue)
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-
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output += " > #{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
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-
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baseCommandText = "(#{baseAvility}-2DR#{modText}#{diffText})"
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diceCommandText = "#{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
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total = baseAvility - diceTotal + mod
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-
output += " > #{total}"
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-
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output += successText
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result = getResult(diceTotal, total, diff)
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-
darkPointText =
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output += darkPointText
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darkPointText = "#{darkPoint}DP" if darkPoint > 0
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-
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result.text = [
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baseCommandText,
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diceCommandText,
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total.to_i,
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result.text,
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darkPointText,
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].compact.join(" > ")
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return result
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end
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def roll2DarkDice()
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@@ -107,23 +112,13 @@ module BCDice
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112
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return diffValue, diffText
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113
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end
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def
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text = ''
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if darkPoint > 0
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text = " > #{darkPoint}DP"
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-
end
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return text
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end
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def getSuccessText(diceTotal, total, diff)
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+
def getResult(diceTotal, total, diff)
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if diceTotal == 0
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return "
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+
return Result.critical("クリティカル")
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end
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119
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if diceTotal == 10
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-
return "
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return Result.fumble("ファンブル")
|
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122
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end
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if diff.nil?
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@@ -132,10 +127,10 @@ module BCDice
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128
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successLevel = (total - diff)
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if successLevel >= 0
|
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-
return "
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+
return Result.success("#{successLevel} 成功")
|
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end
|
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return
|
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return Result.failure("失敗")
|
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134
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end
|
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135
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end
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end
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data/lib/bcdice/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
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name: bcdice
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3
3
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version: !ruby/object:Gem::Version
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-
version: 3.
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version: 3.3.0
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5
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platform: ruby
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6
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authors:
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7
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- SAKATA Sinji
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8
8
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autorequire:
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9
9
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bindir: bin
|
10
10
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cert_chain: []
|
11
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-
date: 2021-
|
11
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+
date: 2021-05-26 00:00:00.000000000 Z
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dependencies:
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13
13
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- !ruby/object:Gem::Dependency
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name: i18n
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@@ -59,15 +59,18 @@ files:
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59
59
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- i18n/LogHorizon/ko_kr.yml
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60
60
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- i18n/MagicaLogia/ja_jp.yml
|
61
61
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- i18n/MagicaLogia/ko_kr.yml
|
62
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+
- i18n/MagicaLogia/zh_hans.yml
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62
63
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- i18n/MonotoneMuseum/ja_jp.yml
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63
64
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- i18n/MonotoneMuseum/ko_kr.yml
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64
65
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- i18n/Nechronica/ja_jp.yml
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65
66
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- i18n/Nechronica/ko_kr.yml
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66
67
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- i18n/StellarKnights/ja_jp.yml
|
68
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+
- i18n/StellarKnights/ko_kr.yml
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67
69
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- i18n/StratoShout/ja_jp.yml
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68
70
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- i18n/StratoShout/ko_kr.yml
|
69
71
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- i18n/ja_jp.yml
|
70
72
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- i18n/ko_kr.yml
|
73
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+
- i18n/zh_hans.yml
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71
74
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- i18n/zh_hant.yml
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72
75
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- lib/bcdice.rb
|
73
76
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- lib/bcdice/arithmetic.rb
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@@ -232,6 +235,7 @@ files:
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|
232
235
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- lib/bcdice/game_system/LostRoyal.rb
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233
236
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- lib/bcdice/game_system/MagicaLogia.rb
|
234
237
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- lib/bcdice/game_system/MagicaLogia_Korean.rb
|
238
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+
- lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb
|
235
239
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- lib/bcdice/game_system/MeikyuDays.rb
|
236
240
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- lib/bcdice/game_system/MeikyuKingdom.rb
|
237
241
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- lib/bcdice/game_system/MeikyuKingdomBasic.rb
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@@ -289,8 +293,10 @@ files:
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289
293
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- lib/bcdice/game_system/ShoujoTenrankai.rb
|
290
294
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- lib/bcdice/game_system/Skynauts.rb
|
291
295
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- lib/bcdice/game_system/SkynautsBouken.rb
|
296
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+
- lib/bcdice/game_system/StarryDolls.rb
|
292
297
|
- lib/bcdice/game_system/SteamPunkers.rb
|
293
298
|
- lib/bcdice/game_system/StellarKnights.rb
|
299
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+
- lib/bcdice/game_system/StellarKnights_Korean.rb
|
294
300
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- lib/bcdice/game_system/SterileLife.rb
|
295
301
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- lib/bcdice/game_system/StrangerOfSwordCity.rb
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296
302
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- lib/bcdice/game_system/StratoShout.rb
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