bcdice 3.14.0 → 3.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +88 -0
- data/i18n/Cthulhu/zh_hant.yml +1 -1
- data/i18n/CyberpunkRed/ko_kr.yml +389 -0
- data/i18n/DoubleCross/ja_jp.yml +53 -0
- data/i18n/DoubleCross/ko_kr.yml +52 -0
- data/i18n/Emoklore/ko_kr.yml +7 -0
- data/i18n/FutariSousa/ja_jp.yml +138 -138
- data/i18n/KillDeathBusiness/ja_jp.yml +198 -0
- data/i18n/MagicaLogia/ko_kr.yml +2 -2
- data/i18n/MonotoneMuseum/ko_kr.yml +227 -0
- data/i18n/SkynautsBouken/ja_jp.yml +28 -28
- data/i18n/SkynautsBouken/ko_kr.yml +114 -0
- data/i18n/StratoShout/ko_kr.yml +102 -102
- data/i18n/zh_hant.yml +5 -0
- data/lib/bcdice/game_system/Aionia.rb +131 -0
- data/lib/bcdice/game_system/Arianrhod_Korean.rb +2 -0
- data/lib/bcdice/game_system/ArknightsFan.rb +245 -87
- data/lib/bcdice/game_system/BlackJacket_Korean.rb +244 -0
- data/lib/bcdice/game_system/CharonSanctions.rb +112 -0
- data/lib/bcdice/game_system/Cthulhu7th.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional/full_auto.rb +293 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional/rollable.rb +43 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +470 -306
- data/lib/bcdice/game_system/CyberpunkRed.rb +1 -2
- data/lib/bcdice/game_system/CyberpunkRed_Korean.rb +66 -0
- data/lib/bcdice/game_system/DoubleCross.rb +18 -1
- data/lib/bcdice/game_system/DoubleCross_Korean.rb +5 -1
- data/lib/bcdice/game_system/EdgeFlippers.rb +315 -0
- data/lib/bcdice/game_system/Emoklore_Korean.rb +42 -0
- data/lib/bcdice/game_system/FullFace.rb +25 -3
- data/lib/bcdice/game_system/FutariSousa.rb +17 -5
- data/lib/bcdice/game_system/Garactier.rb +479 -0
- data/lib/bcdice/game_system/GardenOrder.rb +390 -9
- data/lib/bcdice/game_system/GundogRevised.rb +8 -8
- data/lib/bcdice/game_system/JuinKansen_Korean.rb +251 -0
- data/lib/bcdice/game_system/KillDeathBusiness.rb +155 -3
- data/lib/bcdice/game_system/KimitoYell.rb +568 -0
- data/lib/bcdice/game_system/Magius.rb +125 -0
- data/lib/bcdice/game_system/Magius_3rdNewTokyoCity.rb +62 -0
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +122 -2
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +4 -4
- data/lib/bcdice/game_system/NSSQ.rb +17 -9
- data/lib/bcdice/game_system/NervWhitePaper.rb +129 -0
- data/lib/bcdice/game_system/Revulture_Korean.rb +125 -0
- data/lib/bcdice/game_system/RogueLikeHalf.rb +198 -0
- data/lib/bcdice/game_system/RuneQuestRoleplayingInGlorantha.rb +16 -13
- data/lib/bcdice/game_system/ShinobiGami.rb +73 -43
- data/lib/bcdice/game_system/SkynautsBouken.rb +4 -4
- data/lib/bcdice/game_system/SkynautsBouken_Korean.rb +57 -0
- data/lib/bcdice/game_system/StratoShout_Korean.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +4 -0
- data/lib/bcdice/game_system/SwordWorld2_5.rb +3 -2
- data/lib/bcdice/game_system/TensaiGunshiNiNaro.rb +51 -17
- data/lib/bcdice/game_system/TheIndieHack.rb +82 -0
- data/lib/bcdice/game_system/TorgEternity.rb +35 -6
- data/lib/bcdice/game_system/Ventangle_Korean.rb +130 -0
- data/lib/bcdice/game_system/WoW.rb +161 -0
- data/lib/bcdice/game_system/YankeeMustDie.rb +192 -0
- data/lib/bcdice/game_system/YearZeroEngine.rb +225 -28
- data/lib/bcdice/game_system/YuMyoKishi.rb +141 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/atoz_table.rb +1184 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/randr236_table.rb +254 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/table.rb +54 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/tk_table.rb +755 -0
- data/lib/bcdice/game_system/sword_world/rating_lexer.rb +1 -0
- data/lib/bcdice/game_system/sword_world/rating_options.rb +4 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +5 -0
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +129 -115
- data/lib/bcdice/game_system.rb +20 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +31 -6
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# frozen_string_literal: true
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module BCDice
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module GameSystem
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class MeikyuKingdomBasic
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RR236_TABLES = {
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"FCNT" => DiceTable::D66Table.new(
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"四字熟語系二つ名表",
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D66SortType::ASC,
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{
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11 => "人類最強(の)",
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12 => "天下無双(の)",
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13 => "電光石火(の)",
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14 => "冷静沈着(の)",
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15 => "星河一天(の)",
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16 => "幽玄美麗(の)",
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22 => "義理人情(の)",
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23 => "堅忍不抜(の)",
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24 => "忠勇義烈(の)",
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25 => "風林火山(の)",
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26 => "破顔一笑(の)",
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33 => "破顔一笑(の)",
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34 => "一騎当千(の)",
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35 => "阿鼻叫喚(の)",
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36 => "一蓮托生(の)",
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44 => "一期一会(の)",
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45 => "天涯孤独(の)",
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46 => "鬼哭啾々(の)",
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55 => "一宿一飯(の)",
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56 => "軽挙妄動(の)",
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66 => "贅沢三昧(の)",
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}
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),
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"ASNT" => DiceTable::D66Table.new(
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"代入命名表",
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D66SortType::ASC,
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{
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11 => "[好きなもの/嫌いなもの][呼び名表]",
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12 => "[行動表]が取り柄の",
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13 => "宮廷に[行動表]をうながす",
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14 => "二度と[行動表]しない",
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15 => "ベテラン[行動表]請負人",
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16 => "絶対[行動表]マン/ウーマン",
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22 => "[好きなもの/嫌いなもの]警察",
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23 => "[好きなもの/嫌いなもの]と生きる",
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24 => "[呼び名表]の中の[同じ単語の繰り返し]",
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25 => "[用語表]を呼ぶ[呼び名表/称号表]",
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26 => "王国[行動表]部部長",
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33 => "[用語表/行動表]省幹部",
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34 => "迷宮三大[呼び名表]の一人",
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35 => "猛き[用語表]の勇者",
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36 => "一級[行動表]資格所持者",
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44 => "[形容表][行動表]の使い手",
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45 => "過激な[用語表/行動表]主義者",
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46 => "[行動表/好きなもの/嫌いなもの]界の大物",
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55 => "[形容表][PCの名前]構文",
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56 => "特殊[行動表]技能士",
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66 => "[用語表]を[行動表]する影",
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}
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),
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"FPNT" => DiceTable::D66Table.new(
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"名文句系二つ名表",
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D66SortType::ASC,
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{
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11 => "またお前か(の)",
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12 => "もう死んでいる",
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13 => "訴訟も辞さない",
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14 => "ですよねー(の)",
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15 => "そんなに悪くなかった",
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16 => "お値段以上(の)",
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22 => "ファイト一発(の)",
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23 => "それでもやってない",
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24 => "テストに出る",
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25 => "まるで成長していない",
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26 => "幸せならOKの",
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33 => "希望を乗せて走る",
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34 => "誰もお前を愛さない",
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35 => "すぐおいしい",
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36 => "毎日が新しい",
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44 => "本気になった",
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45 => "あなたとコンビに",
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46 => "50MG欲しい",
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55 => "またしても何も知らない",
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56 => "マジでこれの",
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66 => "めっちゃ厳つい",
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}
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),
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}.freeze
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def mk_terminology_table(num)
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# 用語表
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table = [
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[11, "災厄/不幸(の)"],
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[12, "爆笑/哀切/憤怒(の)"],
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[13, "流星/疾風/光速(の)"],
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[14, "狂乱/暴虐/殺戮(の)"],
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[15, "稲妻/熱血(の)"],
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[16, "純白/灰色/漆黒(の)"],
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[22, "絶対/究極/至高(の)"],
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[23, "迷宮/世界/鉄(の)"],
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[24, "天階/深階(の)"],
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[25, "斬撃/打撃/衝撃(の)"],
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[26, "体制/革新(の)"],
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[33, "平和/神聖/自己防衛(の)"],
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[34, "男装/女装(の)"],
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[35, "マヨネーズ/じゃがいも(の)"],
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[36, "増税/権益(の)"],
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[44, "星術/召喚/科学(の)"],
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[45, "百獣/死神/異形(の)"],
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[46, "最強/万能(の)"],
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[55, "お祭り/平民/仮面(の)"],
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[56, "神秘/幻(の)"],
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[66, "未来/希望(の)"],
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]
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return get_table_by_number(num, table)
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end
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def mk_behavior_table(num)
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# 行動表
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table = [
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[11, "建国(の)"],
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[12, "休憩(の)"],
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[13, "捜索(の)"],
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[14, "攻撃(の)"],
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[15, "号令(の)"],
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[16, "集中(の)"],
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[22, "支援(の)"],
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[23, "移動(の)"],
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[24, "取引(の)"],
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[25, "交渉(の)"],
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[26, "視察(の)"],
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[33, "計画(の)"],
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[34, "建設(の)"],
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[35, "遭遇(の)"],
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[36, "協調行動(の)"],
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[44, "補助(の)"],
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[45, "情報収集(の)"],
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[46, "逃走(の)"],
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[55, "割り込み(の)"],
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[56, "貿易(の)"],
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[66, "滅亡(の)"],
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]
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return get_table_by_number(num, table)
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end
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def mk_descriptive_table(num)
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# 形容表
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table = [
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[11, "闇に潜む"],
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[12, "遥かなる"],
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[13, "百年に一度の"],
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[14, "笑わない"],
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[15, "燃える"],
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[16, "彷徨う"],
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[22, "歌う"],
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[23, "破滅を呼ぶ"],
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[24, "人を喰った"],
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[25, "ついてない"],
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[26, "国民的"],
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[33, "美しき"],
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[34, "七つの顔を持つ"],
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[35, "眠れる"],
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[36, "優しい"],
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[44, "もっとも神に近い"],
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[45, "踊る"],
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[46, "虫愛ずる"],
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[55, "死せる"],
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[56, "早すぎる"],
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[66, "親愛なる"],
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]
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return get_table_by_number(num, table)
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end
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def mk_rr236_name_table(num)
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# 呼び名表
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table = [
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[11, "男/女"],
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[12, "詩人/俳人"],
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[13, "王/王者/女王"],
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[14, "閣下/殿下"],
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[15, "将軍/宰相"],
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[16, "画伯/絵師"],
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[22, "おじさん/おばさん"],
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[23, "暴れん坊/豪傑"],
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[24, "美丈夫/麗人"],
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[25, "哲人/賢者"],
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[26, "眼鏡"],
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[33, "イケメン/美女"],
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[34, "鉄人/巨人"],
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[35, "英雄/魔王"],
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[36, "支配者/主"],
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[44, "ヤンキー/ギャル"],
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[45, "頭脳/脳細胞"],
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[46, "戦士/ファイター"],
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[55, "父/母"],
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[56, "太夫/役者"],
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[66, "貴公子/令嬢"],
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]
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return get_table_by_number(num, table)
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end
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def mk_title_table(num)
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# 称号表
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table = [
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[11, "お坊ちゃま/お嬢様"],
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[12, "申し子/落とし子"],
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[13, "神/神様"],
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[14, "天才/異端児"],
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[15, "爆弾/爆発"],
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[16, "超人"],
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[22, "紳士/乙女"],
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[23, "恐怖/悪夢"],
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[24, "天使/悪魔"],
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[25, "魂/権化"],
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[26, "神童/新星"],
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[33, "王子/王女"],
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[34, "劇場/舞台"],
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[35, "伝説/道"],
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[36, "鬼/怪物"],
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[44, "君/姫"],
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[45, "帝/皇帝/女皇帝"],
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[46, "名人/達人"],
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[55, "信者/教徒"],
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[56, "業者/界隈"],
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[66, "斬り/殺し"],
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]
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return get_table_by_number(num, table)
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end
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def mk_combination_nickname_table()
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output = ""
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num1 = @randomizer.roll_once(6)
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num2 = @randomizer.roll_d66(D66SortType::ASC)
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num3 = @randomizer.roll_d66(D66SortType::ASC)
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@total = [num1, num2, num3]
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case num1
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when 1
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output = mk_terminology_table(num2) + "、" + mk_rr236_name_table(num3)
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when 2
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output = mk_terminology_table(num2) + "、" + mk_title_table(num3)
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when 3
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output = mk_behavior_table(num2) + "、" + mk_rr236_name_table(num3)
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when 4
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output = mk_behavior_table(num2) + "、" + mk_title_table(num3)
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when 5
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246
|
+
output = mk_descriptive_table(num2) + "、" + mk_rr236_name_table(num3)
|
247
|
+
when 6
|
248
|
+
output = mk_descriptive_table(num2) + "、" + mk_title_table(num3)
|
249
|
+
end
|
250
|
+
return output, @total.join(",")
|
251
|
+
end
|
252
|
+
end
|
253
|
+
end
|
254
|
+
end
|
@@ -819,6 +819,48 @@ module BCDice
|
|
819
819
|
"渾身の力",
|
820
820
|
]
|
821
821
|
),
|
822
|
+
"GES" => DiceTable::D66Table.new(
|
823
|
+
"基本一般表",
|
824
|
+
D66SortType::NO_SORT,
|
825
|
+
{
|
826
|
+
11 => "名乗る",
|
827
|
+
12 => "大食漢",
|
828
|
+
13 => "全軍突撃!!",
|
829
|
+
14 => "美形",
|
830
|
+
15 => "熱血",
|
831
|
+
16 => "特訓",
|
832
|
+
21 => "名乗る",
|
833
|
+
22 => "大食漢",
|
834
|
+
23 => "全軍突撃!!",
|
835
|
+
24 => "美形",
|
836
|
+
25 => "熱血",
|
837
|
+
26 => "特訓",
|
838
|
+
31 => "名乗る",
|
839
|
+
32 => "大食漢",
|
840
|
+
33 => "全軍突撃!!",
|
841
|
+
34 => "美形",
|
842
|
+
35 => "熱血",
|
843
|
+
36 => "特訓",
|
844
|
+
41 => "お宝",
|
845
|
+
42 => "受け流し",
|
846
|
+
43 => "跳ぶ",
|
847
|
+
44 => "殺意",
|
848
|
+
45 => "真の想い",
|
849
|
+
46 => "好きこそ上手",
|
850
|
+
51 => "お宝",
|
851
|
+
52 => "受け流し",
|
852
|
+
53 => "跳ぶ",
|
853
|
+
54 => "殺意",
|
854
|
+
55 => "真の想い",
|
855
|
+
56 => "好きこそ上手",
|
856
|
+
61 => "お宝",
|
857
|
+
62 => "受け流し",
|
858
|
+
63 => "跳ぶ",
|
859
|
+
64 => "殺意",
|
860
|
+
65 => "真の想い",
|
861
|
+
66 => "好きこそ上手",
|
862
|
+
}
|
863
|
+
),
|
822
864
|
"EBT" => DiceTable::Table.new(
|
823
865
|
"空振り休憩表",
|
824
866
|
"2D6",
|
@@ -908,6 +950,18 @@ module BCDice
|
|
908
950
|
"暗闇の中に幾つかの星が輝く。あれは【星座獣】だ! PC全員は[魅力/9]の判定を行う。失敗した者は[そのPCが装備・収納している【星の欠片】の合計数+1]D6点のダメージを受ける。",
|
909
951
|
]
|
910
952
|
),
|
953
|
+
"ORT" => DiceTable::Table.new(
|
954
|
+
"他国との関係表",
|
955
|
+
"1D6",
|
956
|
+
[
|
957
|
+
"同盟",
|
958
|
+
"友好",
|
959
|
+
"中立",
|
960
|
+
"中立",
|
961
|
+
"険悪",
|
962
|
+
"敵対",
|
963
|
+
]
|
964
|
+
),
|
911
965
|
}.merge(ITEM_TABLES).freeze
|
912
966
|
end
|
913
967
|
end
|