bcdice 3.1.3 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +186 -76
- data/README.md +3 -2
- data/i18n/BeginningIdol/ja_jp.yml +2806 -0
- data/i18n/BeginningIdol/ko_kr.yml +1400 -0
- data/i18n/Cthulhu/zh_hans.yml +11 -0
- data/i18n/KillDeathBusiness/ja_jp.yml +1 -1
- data/i18n/MagicaLogia/ja_jp.yml +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/MonotoneMuseum/ko_kr.yml +526 -53
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/common_command/choice.rb +82 -7
- data/lib/bcdice/common_command/tally_dice/node.rb +135 -0
- data/lib/bcdice/common_command/tally_dice/parser.rb +302 -0
- data/lib/bcdice/common_command/tally_dice.rb +19 -0
- data/lib/bcdice/common_command.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_left_range_table.rb +29 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/dice_table/d66_table.rb +5 -1
- data/lib/bcdice/dice_table.rb +3 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +10 -5
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Aoharubaan.rb +91 -0
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/AssaultEngine.rb +91 -0
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BadLife.rb +264 -289
- data/lib/bcdice/game_system/Bakenokawa.rb +244 -0
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +118 -2392
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +10 -2312
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/CastleInGray.rb +133 -0
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +3 -3
- data/lib/bcdice/game_system/Cthulhu7th.rb +56 -18
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_SimplifiedChinese.rb +60 -0
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +8 -1
- data/lib/bcdice/game_system/Dracurouge.rb +3 -2
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/FateCoreSystem.rb +117 -0
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +4 -0
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +189 -417
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/Irisbane.rb +154 -0
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/Karukami.rb +84 -0
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +142 -3
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +10 -7
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +4 -3
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/MonotoneMuseum_Korean.rb +4 -4
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +1 -1
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PersonaO.rb +86 -0
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +25 -7
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/{SterileLife.rb → StellarLife.rb} +162 -226
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +22 -9
- data/lib/bcdice/game_system/SwordWorld2_0.rb +22 -7
- data/lib/bcdice/game_system/SwordWorld2_5.rb +8 -2
- data/lib/bcdice/game_system/TalesFromTheLoop.rb +83 -0
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +2 -2
- data/lib/bcdice/game_system/ToshiakiHolyGrailWar.rb +92 -0
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/YearZeroEngine.rb +40 -19
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/beginning_idol/accessories_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/bad_status_table.rb +43 -0
- data/lib/bcdice/game_system/beginning_idol/chain_d66_table.rb +29 -0
- data/lib/bcdice/game_system/beginning_idol/chain_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/costume_table.rb +37 -0
- data/lib/bcdice/game_system/beginning_idol/d6_twice_table.rb +36 -0
- data/lib/bcdice/game_system/beginning_idol/item_table.rb +51 -0
- data/lib/bcdice/game_system/beginning_idol/my_skill_name_table.rb +44 -0
- data/lib/bcdice/game_system/beginning_idol/random_event_table.rb +31 -0
- data/lib/bcdice/game_system/beginning_idol/skill_table.rb +63 -0
- data/lib/bcdice/game_system/beginning_idol/table.rb +193 -0
- data/lib/bcdice/game_system/beginning_idol/with_abnormality.rb +74 -0
- data/lib/bcdice/game_system/beginning_idol/work_table.rb +57 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/one_way_heroics/random_event_table.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +50 -7
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +148 -107
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/game_system.rb +18 -1
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +48 -6
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# frozen_string_literal: true
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require "bcdice/base"
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require "bcdice/game_system/sword_world/rating_parser"
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module BCDice
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ID = 'SwordWorld'
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# ゲームシステム名
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NAME = '
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NAME = 'ソード・ワールドRPG'
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# ゲームシステム名の読みがな
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SORT_KEY = 'そおとわあると'
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# ダイスボットの使い方
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HELP_MESSAGE = "・SW レーティング表 (Kx[c]+m$f) (x:キー, c:クリティカル値, m:ボーナス, f:出目修正)\n"
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register_prefix('H?K
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register_prefix('H?K')
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def initialize(command)
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super(command)
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return "キーナンバーは#{keyMax}までです"
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end
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if command.infinite_roll?
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return Result.new("C値を#{command.min_critical}以上にしてください")
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end
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newRates = getNewRates(rate_sw2_0)
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output = "#{command} > "
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first_modify = command.first_modify
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loop do
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dice_raw, diceText = rollDice(command)
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dice_raw, diceText = rollDice(command, round)
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dice = dice_raw
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if first_to != 0
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break unless dice >= command.critical
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end
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result_text, critical, fumble = getResultText(
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totalValue, command, diceResults, diceResultTotals,
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rateResults, diceOnlyTotal, round
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)
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output += result_text
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return
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return Result.new.tap do |r|
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r.text = output
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r.critical = critical
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r.fumble = fumble
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end
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end
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def getSW2_0_RatingTable
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return newRates
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end
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def rollDice(_command)
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def rollDice(_command, _round)
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dice_list = @randomizer.roll_barabara(2, 6)
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total = dice_list.sum()
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dice_str = dice_list.join(",")
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# @param dice_total [Integer]
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# @param round [Integer]
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# @return [Array(String, Boolean, Boolean)] output, critical, fumble
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def getResultText(rating_total, command, diceResults, diceResultTotals,
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rateResults, dice_total, round)
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return sequence.join(" > ")
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return sequence.join(" > "), false, true
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end
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# rate回数が1回で、修正値がない時には途中式と最終結果が一致するので、途中式を省略する
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end
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NAME = '
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NAME = 'ソード・ワールド2.0'
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# ゲームシステム名の読みがな
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SORT_KEY = 'そおとわあると2.0'
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・グレイテストフォーチュンは末尾に gf
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例)K20gf K30+24@8GF K40+24@8$12r10gf
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・威力表を1d+sfで参照 クリティカル後も継続 sf4
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例)k10sf4 k0+5SF4@13 k70+26sf3@9
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・威力表を1d+tfで参照 クリティカル後は2dで参照 tf3
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例)k10tf3 k0+5TF4@13 k70+26tf3@9
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・超越判定用に2d6ロールに 2D6@10 書式でクリティカル値付与が可能に。
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例)2D6@10 2D6@10+11>=30
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絡み効果表を出すことができます。
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INFO_MESSAGE_TEXT
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76
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|
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71
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-
register_prefix('H?K
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+
register_prefix('H?K', 'Gr', '2D6?@\d+', 'FT', 'TT')
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72
78
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|
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73
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def initialize(command)
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super(command)
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@@ -108,14 +114,23 @@ module BCDice
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108
114
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return RatingParser.new(version: :v2_0)
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109
115
|
end
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110
116
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111
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-
def rollDice(command)
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117
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+
def rollDice(command, round)
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118
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+
if command.semi_fixed_val > 0
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119
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+
dice = @randomizer.roll_once(6)
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120
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+
return dice + command.semi_fixed_val, "#{dice},#{command.semi_fixed_val}"
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121
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+
end
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122
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+
if round == 0 && command.tmp_fixed_val > 0
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+
dice = @randomizer.roll_once(6)
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+
return dice + command.tmp_fixed_val, "#{dice},#{command.tmp_fixed_val}"
|
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+
end
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126
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unless command.greatest_fortune
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-
return super(command)
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+
return super(command, round)
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114
128
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end
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115
129
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-
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-
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-
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130
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+
if command.greatest_fortune
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+
dice = @randomizer.roll_once(6)
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132
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+
return dice * 2, "#{dice},#{dice}"
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+
end
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119
134
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end
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120
135
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121
136
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def growth(count = 1)
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@@ -9,7 +9,7 @@ module BCDice
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9
9
|
ID = 'SwordWorld2.5'
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10
10
|
|
|
11
11
|
# ゲームシステム名
|
|
12
|
-
NAME = '
|
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12
|
+
NAME = 'ソード・ワールド2.5'
|
|
13
13
|
|
|
14
14
|
# ゲームシステム名の読みがな
|
|
15
15
|
SORT_KEY = 'そおとわあると2.5'
|
|
@@ -56,6 +56,12 @@ module BCDice
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|
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56
56
|
・グレイテストフォーチュンは末尾に gf
|
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57
57
|
例)K20gf K30+24@8GF K40+24@8$12r5gf
|
|
58
58
|
|
|
59
|
+
・威力表を1d+sfで参照 クリティカル後も継続 sf4
|
|
60
|
+
例)k10sf4 k0+5sf4@13 k70+26sf3@9
|
|
61
|
+
|
|
62
|
+
・威力表を1d+tfで参照 クリティカル後は2dで参照 tf3
|
|
63
|
+
例)k10tf3 k0+5tf4@13 k70+26tf3@9
|
|
64
|
+
|
|
59
65
|
・超越判定用に2d6ロールに 2D6@10 書式でクリティカル値付与が可能に。
|
|
60
66
|
例)2D6@10 2D6@10+11>=30
|
|
61
67
|
|
|
@@ -76,7 +82,7 @@ module BCDice
|
|
|
76
82
|
アビスカース表を出すことができます。
|
|
77
83
|
INFO_MESSAGE_TEXT
|
|
78
84
|
|
|
79
|
-
register_prefix('H?K
|
|
85
|
+
register_prefix('H?K', 'Gr', '2D6?@\d+', 'FT', 'TT', 'Dru', 'ABT')
|
|
80
86
|
|
|
81
87
|
ABYSS_CURSE_TABLE = DiceTable::D66GridTable.new(
|
|
82
88
|
'アビスカース表', [
|
|
@@ -0,0 +1,83 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module BCDice
|
|
4
|
+
module GameSystem
|
|
5
|
+
class TalesFromTheLoop < Base
|
|
6
|
+
# ゲームシステムの識別子
|
|
7
|
+
ID = "TalesFromTheLoop"
|
|
8
|
+
|
|
9
|
+
# ゲームシステム名
|
|
10
|
+
NAME = "ザ・ループTRPG"
|
|
11
|
+
|
|
12
|
+
# ゲームシステム名の読みがな
|
|
13
|
+
SORT_KEY = "さるうふTRPG"
|
|
14
|
+
|
|
15
|
+
HELP_MESSAGE = <<~TEXT
|
|
16
|
+
■ 判定コマンド(nTFLx-x+x or nTFLx+x-x)
|
|
17
|
+
(必要成功数)TFL(判定ダイス数)+/-(修正ダイス数)
|
|
18
|
+
|
|
19
|
+
※ 必要成功数と修正ダイス数は省略可能
|
|
20
|
+
|
|
21
|
+
例1) 必要成功数1、判定ダイスは能力値3
|
|
22
|
+
1TFL3
|
|
23
|
+
|
|
24
|
+
例2)必要成功数不明、あるいはダイスボットの成功判定を使わない、判定ダイスは能力値3+技能1で4、アイテムの修正+1
|
|
25
|
+
TFL4+1
|
|
26
|
+
|
|
27
|
+
例3)必要成功数1、判定ダイスは能力値2+技能1で3、コンディションにチェックが2つ、アイテムの修正+1
|
|
28
|
+
1TFL3-2+1
|
|
29
|
+
あるいは以下のようにカッコ書きで内訳を詳細に記述することも可能。
|
|
30
|
+
1TFL(2+1)-(1+1)+1
|
|
31
|
+
修正ダイスのプラスとマイナスは逆でもよい。
|
|
32
|
+
1TFL(2+1)+1-(1+1)
|
|
33
|
+
TEXT
|
|
34
|
+
|
|
35
|
+
register_prefix('(\d+)?(TFL)')
|
|
36
|
+
|
|
37
|
+
def eval_game_system_specific_command(command)
|
|
38
|
+
parser = Command::Parser.new(/\d*TFL\d+/, round_type: round_type)
|
|
39
|
+
parsed = parser.parse(command)
|
|
40
|
+
return nil unless parsed
|
|
41
|
+
|
|
42
|
+
difficulty, dice_pool = parsed.command.split("TFL", 2).map(&:to_i)
|
|
43
|
+
dice_pool += parsed.modify_number
|
|
44
|
+
if dice_pool <= 0
|
|
45
|
+
dice_pool = 1
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
ability_dice_text, success_dice = make_dice_roll(dice_pool)
|
|
49
|
+
|
|
50
|
+
return make_dice_roll_text(difficulty, dice_pool, ability_dice_text, success_dice)
|
|
51
|
+
end
|
|
52
|
+
|
|
53
|
+
private
|
|
54
|
+
|
|
55
|
+
def make_dice_roll_text(difficulty, dice_pool, ability_dice_text, success_dice)
|
|
56
|
+
dice_count_text = "(#{dice_pool}D6) > #{ability_dice_text} 成功数:#{success_dice}"
|
|
57
|
+
push_dice = (dice_pool - success_dice)
|
|
58
|
+
|
|
59
|
+
if push_dice > 0
|
|
60
|
+
dice_count_text = "#{dice_count_text} 振り直し可能:#{push_dice}"
|
|
61
|
+
reroll_command = "\n振り直しコマンド: TFL#{push_dice}"
|
|
62
|
+
end
|
|
63
|
+
|
|
64
|
+
if difficulty > 0
|
|
65
|
+
if success_dice >= difficulty
|
|
66
|
+
return Result.success("#{dice_count_text} 成功!#{reroll_command}")
|
|
67
|
+
else
|
|
68
|
+
return Result.failure("#{dice_count_text} 失敗!#{reroll_command}")
|
|
69
|
+
end
|
|
70
|
+
end
|
|
71
|
+
|
|
72
|
+
return "#{dice_count_text}#{reroll_command}"
|
|
73
|
+
end
|
|
74
|
+
|
|
75
|
+
def make_dice_roll(dice_pool)
|
|
76
|
+
dice_list = @randomizer.roll_barabara(dice_pool, 6)
|
|
77
|
+
success_dice = dice_list.count(6)
|
|
78
|
+
|
|
79
|
+
return "[#{dice_list.join(',')}]", success_dice
|
|
80
|
+
end
|
|
81
|
+
end
|
|
82
|
+
end
|
|
83
|
+
end
|
|
@@ -52,18 +52,19 @@ module BCDice
|
|
|
52
52
|
|
|
53
53
|
result =
|
|
54
54
|
if cmd.cmp_op
|
|
55
|
-
total.send(cmd.cmp_op, cmd.target_number) ? "成功" : "失敗"
|
|
55
|
+
total.send(cmd.cmp_op, cmd.target_number) ? Result.success("成功") : Result.failure("失敗")
|
|
56
56
|
end
|
|
57
57
|
|
|
58
58
|
sequence = [
|
|
59
59
|
"(#{cmd})",
|
|
60
60
|
interim_expr(cmd, dice_total),
|
|
61
61
|
total.to_s,
|
|
62
|
-
result,
|
|
62
|
+
result.text,
|
|
63
63
|
epp(count_one)
|
|
64
64
|
].compact
|
|
65
65
|
|
|
66
|
-
|
|
66
|
+
result.text = sequence.join(" > ")
|
|
67
|
+
return result
|
|
67
68
|
end
|
|
68
69
|
|
|
69
70
|
# 出目が全て同じか
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
# frozen_string_literal: true
|
|
2
|
+
|
|
3
|
+
module BCDice
|
|
4
|
+
module GameSystem
|
|
5
|
+
class ToshiakiHolyGrailWar < Base
|
|
6
|
+
# ゲームシステムの識別子
|
|
7
|
+
ID = 'ToshiakiHolyGrailWar'
|
|
8
|
+
# ゲームシステム名
|
|
9
|
+
NAME = 'としあきの聖杯戦争TRPG'
|
|
10
|
+
# ゲームシステム名の読みがな
|
|
11
|
+
SORT_KEY = 'としあきのせいはいせんそうTRPG'
|
|
12
|
+
# ダイスボットの使い方
|
|
13
|
+
HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
|
|
14
|
+
■ 判定 (Fx+y-z@a>=t)
|
|
15
|
+
補正値ペナルティを自動計算してダイスの面数を決定しダイスロールを実行します。
|
|
16
|
+
ダイス面数は2以上、10以下の範囲に制限されます。
|
|
17
|
+
x: ステータス
|
|
18
|
+
y: 補正値 (任意)
|
|
19
|
+
z: マイナス補正値 (任意)
|
|
20
|
+
a: ダイス面数の増量 (任意)
|
|
21
|
+
t: 目標値 (任意)
|
|
22
|
+
例)
|
|
23
|
+
F8+11, F8+11-5, F8+11-5@1, F8+11+9-3-2@-1, F8+11-5>=50, F8
|
|
24
|
+
INFO_MESSAGE_TEXT
|
|
25
|
+
|
|
26
|
+
register_prefix('F')
|
|
27
|
+
|
|
28
|
+
def eval_game_system_specific_command(command)
|
|
29
|
+
roll_f(command)
|
|
30
|
+
end
|
|
31
|
+
|
|
32
|
+
private
|
|
33
|
+
|
|
34
|
+
def roll_f(command)
|
|
35
|
+
parser = Command::Parser.new(/F(\d+)(\+\d+)*(-\d+)*/, round_type: RoundType::CEIL)
|
|
36
|
+
.disable_modifier
|
|
37
|
+
.enable_critical
|
|
38
|
+
cmd = parser.parse(command)
|
|
39
|
+
unless cmd
|
|
40
|
+
return nil
|
|
41
|
+
end
|
|
42
|
+
|
|
43
|
+
m = cmd.command.match(/^F(\d+)((?:\+\d+)+)?((?:-\d+)+)?$/)
|
|
44
|
+
unless m
|
|
45
|
+
return nil
|
|
46
|
+
end
|
|
47
|
+
|
|
48
|
+
status = m[1].to_i
|
|
49
|
+
positive_modifier = m[2] ? Arithmetic.eval(m[2], RoundType::CEIL) : 0
|
|
50
|
+
negative_modifier = m[3] ? Arithmetic.eval(m[3], RoundType::CEIL) : 0
|
|
51
|
+
side_bonus = cmd.critical || 0
|
|
52
|
+
|
|
53
|
+
times = [status + positive_modifier + negative_modifier, 0].max
|
|
54
|
+
sides = (6 - positive_modifier_penalty(positive_modifier) + negative_modifier_bonus(negative_modifier) + side_bonus).clamp(2, 10)
|
|
55
|
+
|
|
56
|
+
list = @randomizer.roll_barabara(times, sides)
|
|
57
|
+
total = list.sum()
|
|
58
|
+
result =
|
|
59
|
+
if cmd.cmp_op.nil?
|
|
60
|
+
Result.new
|
|
61
|
+
elsif total.send(cmd.cmp_op, cmd.target_number)
|
|
62
|
+
Result.success("成功")
|
|
63
|
+
else
|
|
64
|
+
Result.failure("失敗")
|
|
65
|
+
end
|
|
66
|
+
|
|
67
|
+
sequence = [
|
|
68
|
+
cmd,
|
|
69
|
+
"(#{times}D#{sides}#{cmd.cmp_op}#{cmd.target_number})",
|
|
70
|
+
"#{total}[#{list.join(',')}]",
|
|
71
|
+
total,
|
|
72
|
+
result.text,
|
|
73
|
+
].compact
|
|
74
|
+
|
|
75
|
+
result.text = sequence.join(" > ")
|
|
76
|
+
return result
|
|
77
|
+
end
|
|
78
|
+
|
|
79
|
+
def positive_modifier_penalty(modifier)
|
|
80
|
+
if modifier <= 10
|
|
81
|
+
0
|
|
82
|
+
else
|
|
83
|
+
modifier / 10
|
|
84
|
+
end
|
|
85
|
+
end
|
|
86
|
+
|
|
87
|
+
def negative_modifier_bonus(modifier)
|
|
88
|
+
modifier <= -5 ? 1 : 0
|
|
89
|
+
end
|
|
90
|
+
end
|
|
91
|
+
end
|
|
92
|
+
end
|