bcdice 3.1.0 → 3.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +78 -1
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/dice_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
- data/lib/bcdice/game_system.rb +6 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +2 -2
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +3 -1
- data/lib/bcdice/game_system/Dracurouge.rb +1 -1
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +205 -1272
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +18 -11
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +13 -10
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +5 -4
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/SterileLife.rb +2 -3
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
- data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
- data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +18 -4
@@ -22,7 +22,7 @@ module BCDice
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BMSは振り足しを自動では行いません。
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例)BM>=1 BM@3>=1 BMS2>=1
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・判定振り足し:ReRollx,x,x...@y>=
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・判定振り足し:ReRollx,x,x...@y>=z
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x:振るダイスの個数
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y:目標難易度(省略可。デフォルト4)
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z:必要成功度
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@@ -40,15 +40,15 @@ module BCDice
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def eval_game_system_specific_command(command)
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debug("eval_game_system_specific_command Begin")
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return
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result = judgeRoll(command)
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return result unless result.nil?
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isStop = true
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text, = reRoll(command, isStop)
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return text unless text.nil?
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return
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result = getRulingPlanetDiceCommandResult(command)
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return result unless result.nil?
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text = getDurtyTableCommandReuslt(command)
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return text unless text.nil?
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@@ -72,9 +72,10 @@ module BCDice
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getRollResult([diceCount], judgeNumberText, judgeNumber, targetNumber, isReRoll, isStop)
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message += text
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result = getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
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result.text = message + result.text
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return
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return result
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end
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def reRoll(command, isStop)
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return message, bitList, successList, countOneList, canReRoll
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end
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def
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def getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
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success = successList.inject { |sum, i| sum + i }
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countOne = countOneList.inject { |sum, i| sum + i }
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@@ -196,27 +197,35 @@ module BCDice
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if success >= targetNumber
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result += " > 現状で成功。コマンド実行で追加リロールも可能"
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return Result.success(result)
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else
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result += " > 現状のままでは失敗"
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if countOne >= 1
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result += "。汚染ポイント+#{countOne}"
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return Result.fumble(result)
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else
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return Result.failure(result)
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end
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return result
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end
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if success >= targetNumber
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result += " > 成功"
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if bitList.size >= 1
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result += "、禁書ビット発生[#{bitList.join(',')}]"
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return Result.critical(result)
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else
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return Result.success(result)
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end
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else
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result += " > 失敗"
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if countOne >= 1
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result += "。汚染ポイント+#{countOne}"
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return Result.fumble(result)
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else
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return Result.failure(result)
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end
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return result
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end
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def getSameDieList(diceList)
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end
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def getRulingPlanetDiceCommandResult(command)
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m = /^RP(\d+)$/i.match(command)
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return nil unless m
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targetNumbers =
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targetNumbers = m[1].each_char.map(&:to_i)
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diceList = getRulingPlanetDice
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targetNumbers.each do |i|
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if diceList.include?(i)
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matchResult = "発動"
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break
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end
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end
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condition = diceList.any? { |dice| targetNumbers.include?(dice) }
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result = condition ? "発動" : "失敗"
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text = "守護星表チェック(#{targetNumbers.join(',')}) > #{diceList.count}D10[#{diceList.join(',')}] > #{result}"
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Result.new.tap do |r|
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r.text = text
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r.condition = condition
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end
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end
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def getRulingPlanetDice
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dice1 = @randomizer.
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dice2 = dice1
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dice1, dice2 = @randomizer.roll_barabara(2, 10)
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while dice1 == dice2
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dice2 = @randomizer.roll_once(10)
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end
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dice1 =
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dice2 =
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dice1 = 0 if dice1 == 10
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dice2 = 0 if dice2 == 10
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return dice1, dice2
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end
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def changeRulingPlanetDice(dice)
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return 0 if dice == 10
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return dice
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end
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def getDurtyTableCommandReuslt(command)
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return nil unless /^DT$/i =~ command
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@@ -456,7 +457,7 @@ module BCDice
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),
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}.freeze
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register_prefix('BM', 'ReRoll
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register_prefix('BM', 'ReRoll', 'RP', 'DT', TABLES.keys)
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end
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end
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end
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@@ -44,18 +44,17 @@ module BCDice
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@round_type = RoundType::CEIL # 端数切り上げに設定
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end
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def
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return
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return '' unless cmp_op == :>=
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def result_2d6(total, dice_total, _dice_list, cmp_op, target)
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return nil if target == '?' || cmp_op != :>=
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if dice_total <= 2
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"
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Result.fumble("ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)")
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elsif dice_total >= 12
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"
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Result.critical("スペシャル(【モラル】+3。追跡フェイズならあなたに関係を持つPCの【モラル】+2。攻撃判定ならダメージ+1D6)")
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elsif total >= target
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Result.success("成功")
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else
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Result.failure("失敗")
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end
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end
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@@ -9,7 +9,7 @@ module BCDice
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ID = 'BloodMoon'
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# ゲームシステム名
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NAME = '
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NAME = 'ブラッドムーン'
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# ゲームシステム名の読みがな
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SORT_KEY = 'ふらつとむうん'
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end
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# ゲーム別成功度判定(2D6)
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def
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-
return
|
48
|
-
return '' unless cmp_op == :>=
|
46
|
+
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
|
47
|
+
return nil unless cmp_op == :>=
|
49
48
|
|
50
49
|
if dice_total <= 2
|
51
|
-
|
50
|
+
Result.fumble("ファンブル(【余裕】が 0 に)")
|
52
51
|
elsif dice_total >= 12
|
53
|
-
|
52
|
+
Result.critical("スペシャル(【余裕】+3)")
|
53
|
+
elsif target == '?'
|
54
|
+
Result.nothing
|
54
55
|
elsif total >= target
|
55
|
-
|
56
|
+
Result.success("成功")
|
56
57
|
else
|
57
|
-
|
58
|
+
Result.failure("失敗")
|
58
59
|
end
|
59
60
|
end
|
60
61
|
|
@@ -37,18 +37,19 @@ module BCDice
|
|
37
37
|
end
|
38
38
|
|
39
39
|
# ゲーム別成功度判定(2D6)
|
40
|
-
def
|
41
|
-
return
|
42
|
-
return '' unless cmp_op == :>=
|
40
|
+
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
|
41
|
+
return nil unless cmp_op == :>=
|
43
42
|
|
44
43
|
if dice_total <= 2
|
45
|
-
|
44
|
+
Result.fumble("ファンブル")
|
46
45
|
elsif dice_total >= 12
|
47
|
-
|
46
|
+
Result.critical("スペシャル > " + RTT.roll_command(@randomizer, "RM"))
|
47
|
+
elsif target == "?"
|
48
|
+
Result.nothing
|
48
49
|
elsif total >= target
|
49
|
-
|
50
|
+
Result.success("成功")
|
50
51
|
else
|
51
|
-
|
52
|
+
Result.failure("失敗")
|
52
53
|
end
|
53
54
|
end
|
54
55
|
|
@@ -39,33 +39,39 @@ module BCDice
|
|
39
39
|
- FT7
|
40
40
|
INFO_MESSAGE_TEXT
|
41
41
|
|
42
|
-
register_prefix('\d*CF', 'FT
|
42
|
+
register_prefix('\d*CF', 'FT')
|
43
43
|
|
44
44
|
# ゲーム別成功度判定(2D6)。以前の処理をそのまま残しています。
|
45
|
-
def
|
46
|
-
return
|
45
|
+
def result_2d6(total, dice_total, _dice_list, cmp_op, target)
|
46
|
+
return nil unless cmp_op == :>=
|
47
47
|
|
48
|
-
|
48
|
+
sequence = []
|
49
|
+
result = Result.new
|
49
50
|
|
50
51
|
if dice_total <= 2
|
51
52
|
total -= 20
|
52
|
-
|
53
|
+
sequence.push("ファンブル(-20)")
|
54
|
+
result.fumble = true
|
53
55
|
end
|
54
56
|
|
55
|
-
|
56
|
-
|
57
|
-
|
57
|
+
if target != '?'
|
58
|
+
if total >= target
|
59
|
+
sequence.push("成功")
|
60
|
+
result.success = true
|
61
|
+
else
|
62
|
+
sequence.push("失敗")
|
63
|
+
result.failure = true
|
64
|
+
end
|
58
65
|
|
59
|
-
|
60
|
-
|
61
|
-
if total > target
|
62
|
-
output += " > 差分値#{total - target}"
|
66
|
+
if total - target != 0
|
67
|
+
sequence.push("差分値#{total - target}")
|
63
68
|
end
|
64
|
-
else
|
65
|
-
output += " > 失敗 > 差分値#{total - target}"
|
66
69
|
end
|
67
70
|
|
68
|
-
return
|
71
|
+
return Result.nothing if sequence.empty?
|
72
|
+
|
73
|
+
result.text = sequence.join(" > ")
|
74
|
+
return result
|
69
75
|
end
|
70
76
|
|
71
77
|
def eval_game_system_specific_command(command)
|
@@ -22,24 +22,24 @@ module BCDice
|
|
22
22
|
例)SR7 sr13 SR(7+4) Ssr10
|
23
23
|
INFO_MESSAGE_TEXT
|
24
24
|
|
25
|
-
register_prefix('SR
|
25
|
+
register_prefix('SR')
|
26
26
|
|
27
|
-
def
|
28
|
-
return
|
29
|
-
return
|
27
|
+
def result_1d100(total, _dice_total, cmp_op, target)
|
28
|
+
return nil if target == '?'
|
29
|
+
return nil if cmp_op != :<=
|
30
30
|
|
31
31
|
if total >= 100
|
32
|
-
"
|
32
|
+
Result.fumble("ファンブル")
|
33
33
|
elsif total > target
|
34
|
-
"
|
34
|
+
Result.failure("失敗")
|
35
35
|
elsif total >= (target * 0.9)
|
36
|
-
"
|
36
|
+
Result.success("L成功")
|
37
37
|
elsif total >= (target / 2)
|
38
|
-
"
|
38
|
+
Result.success("M成功")
|
39
39
|
elsif total >= (target / 10)
|
40
|
-
"
|
40
|
+
Result.success("H成功")
|
41
41
|
else
|
42
|
-
"
|
42
|
+
Result.critical("C成功")
|
43
43
|
end
|
44
44
|
end
|
45
45
|
|
@@ -19,9 +19,9 @@ module BCDice
|
|
19
19
|
Chill3 : (1D100<=50) > 55 > Botch
|
20
20
|
INFO_MESSAGE_TEXT
|
21
21
|
|
22
|
-
def
|
23
|
-
return
|
24
|
-
return
|
22
|
+
def result_1d100(total, dice_total, cmp_op, target)
|
23
|
+
return nil if target == '?'
|
24
|
+
return nil unless cmp_op == :<=
|
25
25
|
|
26
26
|
# ゾロ目ならC-ResultかBotch
|
27
27
|
tens = (dice_total / 10) % 10
|
@@ -30,21 +30,21 @@ module BCDice
|
|
30
30
|
if tens == ones
|
31
31
|
if (total > target) || (dice_total == 100) # 00は必ず失敗
|
32
32
|
if target > 100 # 目標値が100を超えている場合は、00を振ってもBotchにならない
|
33
|
-
return "
|
33
|
+
return Result.failure("失敗")
|
34
34
|
else
|
35
|
-
return "
|
35
|
+
return Result.fumble("Botch")
|
36
36
|
end
|
37
37
|
else
|
38
|
-
return "
|
38
|
+
return Result.critical("C成功")
|
39
39
|
end
|
40
40
|
elsif (total <= target) || (dice_total == 1) # 01は必ず成功
|
41
41
|
if total <= (target / 2)
|
42
|
-
return "
|
42
|
+
return Result.success("H成功")
|
43
43
|
else
|
44
|
-
return "
|
44
|
+
return Result.success("L成功")
|
45
45
|
end
|
46
46
|
else
|
47
|
-
return "
|
47
|
+
return Result.failure("失敗")
|
48
48
|
end
|
49
49
|
end
|
50
50
|
end
|
@@ -30,7 +30,7 @@ module BCDice
|
|
30
30
|
デフォルトダイス:10面
|
31
31
|
MESSAGETEXT
|
32
32
|
|
33
|
-
register_prefix('[+-]?\d*CL
|
33
|
+
register_prefix('[+-]?\d*CL')
|
34
34
|
|
35
35
|
def initialize(command)
|
36
36
|
super(command)
|
@@ -41,61 +41,61 @@ module BCDice
|
|
41
41
|
def eval_game_system_specific_command(command)
|
42
42
|
debug('eval_game_system_specific_command command', command)
|
43
43
|
|
44
|
-
|
45
|
-
|
46
|
-
case command
|
47
|
-
when /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i
|
48
|
-
m = Regexp.last_match
|
49
|
-
base = (m[1] || 1).to_i
|
50
|
-
modifier1 = m[2].to_i
|
51
|
-
target = (m[4] || 6).to_i
|
52
|
-
critical_target = (m[6] || 1).to_i
|
53
|
-
modifier2 = m[7].to_i
|
54
|
-
diff = m[9].to_i
|
55
|
-
result = check_roll(base, target, critical_target, diff, modifier1 + modifier2)
|
56
|
-
end
|
57
|
-
|
58
|
-
return nil if result.empty?
|
44
|
+
m = /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i.match(command)
|
45
|
+
return nil unless m
|
59
46
|
|
60
|
-
|
47
|
+
base = (m[1] || 1).to_i
|
48
|
+
modifier1 = m[2].to_i
|
49
|
+
target = (m[4] || 6).to_i
|
50
|
+
critical_target = (m[6] || 1).to_i
|
51
|
+
modifier2 = m[7].to_i
|
52
|
+
diff = m[9].to_i if m[9]
|
53
|
+
check_roll(command, base, target, critical_target, diff, modifier1 + modifier2)
|
61
54
|
end
|
62
55
|
|
63
|
-
def check_roll(base, target, critical_target, diff, modifier)
|
56
|
+
def check_roll(command, base, target, critical_target, diff, modifier)
|
64
57
|
if base <= 0 # クリティカルしない1D
|
65
58
|
critical_target = 0
|
66
59
|
base = 1
|
67
60
|
end
|
61
|
+
result = Result.new
|
68
62
|
|
69
63
|
target = 10 if target > 10
|
70
64
|
dice_list = @randomizer.roll_barabara(base, 10).sort
|
71
65
|
success_count = dice_list.count { |x| x <= target }
|
72
66
|
critical_count = dice_list.count { |x| x <= critical_target }
|
67
|
+
result.critical = critical_count > 0
|
73
68
|
success_total = success_count + critical_count + modifier
|
74
69
|
|
75
70
|
mod_text = Format.modifier(modifier)
|
76
71
|
|
77
72
|
# (10d10+5)
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
84
|
-
|
85
|
-
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
|
95
|
-
|
96
|
-
|
97
|
-
|
98
|
-
|
73
|
+
text = "#{command} > (#{base}d10#{mod_text}) > [#{dice_list.join(',')}]#{mod_text} > "
|
74
|
+
text += "判定値[#{target}] " unless target == 6
|
75
|
+
text += "クリティカル値[#{critical_target}] " unless critical_target == 1
|
76
|
+
text += "達成値[#{success_count}]"
|
77
|
+
|
78
|
+
if success_count <= 0
|
79
|
+
result.fumble = true
|
80
|
+
result.failure = true
|
81
|
+
result.text = "#{text} > ファンブル!"
|
82
|
+
return result
|
83
|
+
end
|
84
|
+
|
85
|
+
text += "+クリティカル[#{critical_count}]" if result.critical?
|
86
|
+
text += mod_text
|
87
|
+
text += "=[#{success_total}]" if result.critical? || modifier != 0
|
88
|
+
|
89
|
+
if diff.nil?
|
90
|
+
result.text = "#{text} > #{success_total}"
|
91
|
+
elsif success_total >= diff
|
92
|
+
result.text = "#{text} > 成功"
|
93
|
+
result.success = true
|
94
|
+
else
|
95
|
+
result.text = "#{text} > 失敗"
|
96
|
+
result.failure = true
|
97
|
+
end
|
98
|
+
return result
|
99
99
|
end
|
100
100
|
end
|
101
101
|
end
|