bcdice 3.1.0 → 3.3.0

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Files changed (160) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +78 -1
  3. data/README.md +1 -1
  4. data/i18n/MagicaLogia/zh_hans.yml +564 -0
  5. data/i18n/StellarKnights/ja_jp.yml +498 -0
  6. data/i18n/StellarKnights/ko_kr.yml +498 -0
  7. data/i18n/zh_hans.yml +7 -0
  8. data/lib/bcdice/command/parsed.rb +11 -3
  9. data/lib/bcdice/command/parser.rb +179 -100
  10. data/lib/bcdice/common_command/add_dice.rb +1 -1
  11. data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
  12. data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
  13. data/lib/bcdice/common_command/calc.rb +1 -1
  14. data/lib/bcdice/dice_table.rb +2 -0
  15. data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
  16. data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
  17. data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
  18. data/lib/bcdice/game_system.rb +6 -0
  19. data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
  20. data/lib/bcdice/game_system/Ainecadette.rb +68 -0
  21. data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
  22. data/lib/bcdice/game_system/Alsetto.rb +1 -1
  23. data/lib/bcdice/game_system/AlterRaise.rb +2 -2
  24. data/lib/bcdice/game_system/Amadeus.rb +110 -93
  25. data/lib/bcdice/game_system/AngelGear.rb +2 -2
  26. data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
  27. data/lib/bcdice/game_system/Arianrhod.rb +6 -8
  28. data/lib/bcdice/game_system/Avandner.rb +1 -1
  29. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  30. data/lib/bcdice/game_system/BattleTech.rb +109 -28
  31. data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
  32. data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
  33. data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
  34. data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
  35. data/lib/bcdice/game_system/BlindMythos.rb +39 -38
  36. data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
  37. data/lib/bcdice/game_system/BloodMoon.rb +9 -8
  38. data/lib/bcdice/game_system/CardRanker.rb +8 -7
  39. data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
  40. data/lib/bcdice/game_system/Chill.rb +10 -10
  41. data/lib/bcdice/game_system/Chill3.rb +9 -9
  42. data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
  43. data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
  44. data/lib/bcdice/game_system/CrashWorld.rb +1 -1
  45. data/lib/bcdice/game_system/Cthulhu.rb +1 -1
  46. data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
  47. data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
  48. data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
  49. data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
  50. data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
  51. data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
  52. data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
  53. data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
  54. data/lib/bcdice/game_system/DemonParasite.rb +5 -13
  55. data/lib/bcdice/game_system/DesperateRun.rb +1 -1
  56. data/lib/bcdice/game_system/DoubleCross.rb +3 -1
  57. data/lib/bcdice/game_system/Dracurouge.rb +1 -1
  58. data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
  59. data/lib/bcdice/game_system/Elric.rb +18 -14
  60. data/lib/bcdice/game_system/Elysion.rb +1 -1
  61. data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
  62. data/lib/bcdice/game_system/Emoklore.rb +25 -20
  63. data/lib/bcdice/game_system/Fiasco.rb +1 -1
  64. data/lib/bcdice/game_system/FilledWith.rb +205 -1272
  65. data/lib/bcdice/game_system/FutariSousa.rb +12 -10
  66. data/lib/bcdice/game_system/GURPS.rb +17 -28
  67. data/lib/bcdice/game_system/Garako.rb +1 -1
  68. data/lib/bcdice/game_system/GardenOrder.rb +12 -7
  69. data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
  70. data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
  71. data/lib/bcdice/game_system/Gorilla.rb +2 -8
  72. data/lib/bcdice/game_system/GranCrest.rb +18 -11
  73. data/lib/bcdice/game_system/Gundog.rb +9 -8
  74. data/lib/bcdice/game_system/GundogRevised.rb +10 -9
  75. data/lib/bcdice/game_system/GundogZero.rb +1 -1
  76. data/lib/bcdice/game_system/GurpsFW.rb +16 -16
  77. data/lib/bcdice/game_system/HarnMaster.rb +19 -26
  78. data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
  79. data/lib/bcdice/game_system/Hieizan.rb +12 -21
  80. data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
  81. data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
  82. data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
  83. data/lib/bcdice/game_system/Insane.rb +13 -20
  84. data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
  85. data/lib/bcdice/game_system/JamesBond.rb +10 -10
  86. data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
  87. data/lib/bcdice/game_system/Kamigakari.rb +1 -1
  88. data/lib/bcdice/game_system/KanColle.rb +4 -9
  89. data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
  90. data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
  91. data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
  92. data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
  93. data/lib/bcdice/game_system/LogHorizon.rb +13 -10
  94. data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
  95. data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
  96. data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
  97. data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +5 -4
  98. data/lib/bcdice/game_system/MetalHead.rb +12 -22
  99. data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
  100. data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
  101. data/lib/bcdice/game_system/Nechronica.rb +63 -90
  102. data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
  103. data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
  104. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
  105. data/lib/bcdice/game_system/Paradiso.rb +3 -3
  106. data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
  107. data/lib/bcdice/game_system/Peekaboo.rb +4 -9
  108. data/lib/bcdice/game_system/Pendragon.rb +7 -7
  109. data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
  110. data/lib/bcdice/game_system/Postman.rb +1 -1
  111. data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
  112. data/lib/bcdice/game_system/Raisondetre.rb +2 -2
  113. data/lib/bcdice/game_system/Revulture.rb +123 -0
  114. data/lib/bcdice/game_system/RuneQuest.rb +8 -8
  115. data/lib/bcdice/game_system/Ryutama.rb +1 -1
  116. data/lib/bcdice/game_system/SRS.rb +17 -16
  117. data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
  118. data/lib/bcdice/game_system/Satasupe.rb +32 -32
  119. data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
  120. data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
  121. data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
  122. data/lib/bcdice/game_system/Skynauts.rb +103 -142
  123. data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
  124. data/lib/bcdice/game_system/StarryDolls.rb +318 -0
  125. data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
  126. data/lib/bcdice/game_system/StellarKnights.rb +85 -706
  127. data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
  128. data/lib/bcdice/game_system/SterileLife.rb +2 -3
  129. data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
  130. data/lib/bcdice/game_system/StratoShout.rb +8 -16
  131. data/lib/bcdice/game_system/Strave.rb +1 -1
  132. data/lib/bcdice/game_system/SwordWorld.rb +16 -7
  133. data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
  134. data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
  135. data/lib/bcdice/game_system/TherapieSein.rb +1 -1
  136. data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
  137. data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
  138. data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
  139. data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
  140. data/lib/bcdice/game_system/Utakaze.rb +53 -48
  141. data/lib/bcdice/game_system/Villaciel.rb +1 -1
  142. data/lib/bcdice/game_system/WARPS.rb +11 -9
  143. data/lib/bcdice/game_system/WaresBlade.rb +4 -9
  144. data/lib/bcdice/game_system/Warhammer.rb +15 -6
  145. data/lib/bcdice/game_system/Warhammer4.rb +15 -11
  146. data/lib/bcdice/game_system/WitchQuest.rb +1 -1
  147. data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
  148. data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
  149. data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
  150. data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
  151. data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
  152. data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
  153. data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
  154. data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
  155. data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
  156. data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
  157. data/lib/bcdice/repl.rb +1 -1
  158. data/lib/bcdice/result.rb +26 -0
  159. data/lib/bcdice/version.rb +1 -1
  160. metadata +18 -4
@@ -33,7 +33,7 @@ module BCDice
33
33
  INFO_MESSAGE_TEXT
34
34
 
35
35
  register_prefix(
36
- '\d+A\d*[CF]?\d*[CF]?\d*',
36
+ '\d+A',
37
37
  'CT3[\+\-]?',
38
38
  'CTR[\+\-]?',
39
39
  'DJV\-?',
@@ -22,7 +22,7 @@ module BCDice
22
22
   BMSは振り足しを自動では行いません。
23
23
  例)BM>=1 BM@3>=1 BMS2>=1
24
24
 
25
- ・判定振り足し:ReRollx,x,x...@y>=1
25
+ ・判定振り足し:ReRollx,x,x...@y>=z
26
26
   x:振るダイスの個数
27
27
    y:目標難易度(省略可。デフォルト4)
28
28
    z:必要成功度
@@ -40,15 +40,15 @@ module BCDice
40
40
  def eval_game_system_specific_command(command)
41
41
  debug("eval_game_system_specific_command Begin")
42
42
 
43
- text = judgeRoll(command)
44
- return text unless text.nil?
43
+ result = judgeRoll(command)
44
+ return result unless result.nil?
45
45
 
46
46
  isStop = true
47
47
  text, = reRoll(command, isStop)
48
48
  return text unless text.nil?
49
49
 
50
- text = getRulingPlanetDiceCommandResult(command)
51
- return text unless text.nil?
50
+ result = getRulingPlanetDiceCommandResult(command)
51
+ return result unless result.nil?
52
52
 
53
53
  text = getDurtyTableCommandReuslt(command)
54
54
  return text unless text.nil?
@@ -72,9 +72,10 @@ module BCDice
72
72
  getRollResult([diceCount], judgeNumberText, judgeNumber, targetNumber, isReRoll, isStop)
73
73
 
74
74
  message += text
75
- message += getTotalResultMessageText(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
75
+ result = getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
76
+ result.text = message + result.text
76
77
 
77
- return message
78
+ return result
78
79
  end
79
80
 
80
81
  def reRoll(command, isStop)
@@ -181,7 +182,7 @@ module BCDice
181
182
  return message, bitList, successList, countOneList, canReRoll
182
183
  end
183
184
 
184
- def getTotalResultMessageText(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
185
+ def getTotalResult(bitList, successList, countOneList, targetNumber, isStop, canReRoll)
185
186
  success = successList.inject { |sum, i| sum + i }
186
187
  countOne = countOneList.inject { |sum, i| sum + i }
187
188
 
@@ -196,27 +197,35 @@ module BCDice
196
197
 
197
198
  if success >= targetNumber
198
199
  result += " > 現状で成功。コマンド実行で追加リロールも可能"
200
+ return Result.success(result)
199
201
  else
200
202
  result += " > 現状のままでは失敗"
201
- result += "。汚染ポイント+#{countOne}" if countOne >= 1
203
+ if countOne >= 1
204
+ result += "。汚染ポイント+#{countOne}"
205
+ return Result.fumble(result)
206
+ else
207
+ return Result.failure(result)
208
+ end
202
209
  end
203
-
204
- return result
205
210
  end
206
211
 
207
212
  if success >= targetNumber
208
213
  result += " > 成功"
209
-
210
214
  if bitList.size >= 1
211
215
  result += "、禁書ビット発生[#{bitList.join(',')}]"
216
+ return Result.critical(result)
217
+ else
218
+ return Result.success(result)
212
219
  end
213
-
214
220
  else
215
221
  result += " > 失敗"
216
- result += "。汚染ポイント+#{countOne}" if countOne >= 1
222
+ if countOne >= 1
223
+ result += "。汚染ポイント+#{countOne}"
224
+ return Result.fumble(result)
225
+ else
226
+ return Result.failure(result)
227
+ end
217
228
  end
218
-
219
- return result
220
229
  end
221
230
 
222
231
  def getSameDieList(diceList)
@@ -252,44 +261,36 @@ module BCDice
252
261
  end
253
262
 
254
263
  def getRulingPlanetDiceCommandResult(command)
255
- return nil unless command =~ /^RP(\d+)/i
264
+ m = /^RP(\d+)$/i.match(command)
265
+ return nil unless m
256
266
 
257
- targetNumbers = Regexp.last_match(1).split(//).map(&:to_i)
267
+ targetNumbers = m[1].each_char.map(&:to_i)
258
268
  diceList = getRulingPlanetDice
259
269
 
260
- matchResult = "失敗"
261
- targetNumbers.each do |i|
262
- if diceList.include?(i)
263
- matchResult = "発動"
264
- break
265
- end
266
- end
270
+ condition = diceList.any? { |dice| targetNumbers.include?(dice) }
267
271
 
268
- text = "守護星表チェック(#{targetNumbers.join(',')}) #{diceList.count}D10[#{diceList.join(',')}] #{matchResult}"
272
+ result = condition ? "発動" : "失敗"
273
+ text = "守護星表チェック(#{targetNumbers.join(',')}) > #{diceList.count}D10[#{diceList.join(',')}] > #{result}"
269
274
 
270
- return text
275
+ Result.new.tap do |r|
276
+ r.text = text
277
+ r.condition = condition
278
+ end
271
279
  end
272
280
 
273
281
  def getRulingPlanetDice
274
- dice1 = @randomizer.roll_once(10)
275
- dice2 = dice1
282
+ dice1, dice2 = @randomizer.roll_barabara(2, 10)
276
283
 
277
284
  while dice1 == dice2
278
285
  dice2 = @randomizer.roll_once(10)
279
286
  end
280
287
 
281
- dice1 = changeRulingPlanetDice(dice1)
282
- dice2 = changeRulingPlanetDice(dice2)
288
+ dice1 = 0 if dice1 == 10
289
+ dice2 = 0 if dice2 == 10
283
290
 
284
291
  return dice1, dice2
285
292
  end
286
293
 
287
- def changeRulingPlanetDice(dice)
288
- return 0 if dice == 10
289
-
290
- return dice
291
- end
292
-
293
294
  def getDurtyTableCommandReuslt(command)
294
295
  return nil unless /^DT$/i =~ command
295
296
 
@@ -456,7 +457,7 @@ module BCDice
456
457
  ),
457
458
  }.freeze
458
459
 
459
- register_prefix('BM', 'ReRoll\d+', 'RP\d+', 'DT', TABLES.keys)
460
+ register_prefix('BM', 'ReRoll', 'RP', 'DT', TABLES.keys)
460
461
  end
461
462
  end
462
463
  end
@@ -44,18 +44,17 @@ module BCDice
44
44
  @round_type = RoundType::CEIL # 端数切り上げに設定
45
45
  end
46
46
 
47
- def check_2D6(total, dice_total, _dice_list, cmp_op, target)
48
- return '' if target == '?'
49
- return '' unless cmp_op == :>=
47
+ def result_2d6(total, dice_total, _dice_list, cmp_op, target)
48
+ return nil if target == '?' || cmp_op != :>=
50
49
 
51
50
  if dice_total <= 2
52
- "ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)"
51
+ Result.fumble("ファンブル(【モラル】-3。追跡フェイズなら吸血シーンを追加。戦闘フェイズなら吸血鬼は追加行動を一回得る)")
53
52
  elsif dice_total >= 12
54
- "スペシャル(【モラル】+3。追跡フェイズならあなたに関係を持つPCの【モラル】+2。攻撃判定ならダメージ+1D6)"
53
+ Result.critical("スペシャル(【モラル】+3。追跡フェイズならあなたに関係を持つPCの【モラル】+2。攻撃判定ならダメージ+1D6)")
55
54
  elsif total >= target
56
- "成功"
55
+ Result.success("成功")
57
56
  else
58
- "失敗"
57
+ Result.failure("失敗")
59
58
  end
60
59
  end
61
60
 
@@ -9,7 +9,7 @@ module BCDice
9
9
  ID = 'BloodMoon'
10
10
 
11
11
  # ゲームシステム名
12
- NAME = 'ブラッド・ムーン'
12
+ NAME = 'ブラッドムーン'
13
13
 
14
14
  # ゲームシステム名の読みがな
15
15
  SORT_KEY = 'ふらつとむうん'
@@ -43,18 +43,19 @@ module BCDice
43
43
  end
44
44
 
45
45
  # ゲーム別成功度判定(2D6)
46
- def check_2D6(total, dice_total, _dice_list, cmp_op, target)
47
- return '' if target == '?'
48
- return '' unless cmp_op == :>=
46
+ def result_2d6(total, dice_total, _dice_list, cmp_op, target)
47
+ return nil unless cmp_op == :>=
49
48
 
50
49
  if dice_total <= 2
51
- return "ファンブル(【余裕】が 0 に)"
50
+ Result.fumble("ファンブル(【余裕】が 0 に)")
52
51
  elsif dice_total >= 12
53
- return "スペシャル(【余裕】+3)"
52
+ Result.critical("スペシャル(【余裕】+3)")
53
+ elsif target == '?'
54
+ Result.nothing
54
55
  elsif total >= target
55
- return "成功"
56
+ Result.success("成功")
56
57
  else
57
- return "失敗"
58
+ Result.failure("失敗")
58
59
  end
59
60
  end
60
61
 
@@ -37,18 +37,19 @@ module BCDice
37
37
  end
38
38
 
39
39
  # ゲーム別成功度判定(2D6)
40
- def check_2D6(total, dice_total, _dice_list, cmp_op, target)
41
- return '' if target == '?'
42
- return '' unless cmp_op == :>=
40
+ def result_2d6(total, dice_total, _dice_list, cmp_op, target)
41
+ return nil unless cmp_op == :>=
43
42
 
44
43
  if dice_total <= 2
45
- return "ファンブル"
44
+ Result.fumble("ファンブル")
46
45
  elsif dice_total >= 12
47
- return "スペシャル > " + RTT.roll_command(@randomizer, "RM")
46
+ Result.critical("スペシャル > " + RTT.roll_command(@randomizer, "RM"))
47
+ elsif target == "?"
48
+ Result.nothing
48
49
  elsif total >= target
49
- return "成功"
50
+ Result.success("成功")
50
51
  else
51
- return "失敗"
52
+ Result.failure("失敗")
52
53
  end
53
54
  end
54
55
 
@@ -39,33 +39,39 @@ module BCDice
39
39
  - FT7
40
40
  INFO_MESSAGE_TEXT
41
41
 
42
- register_prefix('\d*CF', 'FT\d*')
42
+ register_prefix('\d*CF', 'FT')
43
43
 
44
44
  # ゲーム別成功度判定(2D6)。以前の処理をそのまま残しています。
45
- def check_2D6(total, dice_total, _dice_list, cmp_op, target)
46
- return '' if target == '?'
45
+ def result_2d6(total, dice_total, _dice_list, cmp_op, target)
46
+ return nil unless cmp_op == :>=
47
47
 
48
- output = ''
48
+ sequence = []
49
+ result = Result.new
49
50
 
50
51
  if dice_total <= 2
51
52
  total -= 20
52
- output = "ファンブル(-20)"
53
+ sequence.push("ファンブル(-20)")
54
+ result.fumble = true
53
55
  end
54
56
 
55
- unless cmp_op == :>=
56
- return output
57
- end
57
+ if target != '?'
58
+ if total >= target
59
+ sequence.push("成功")
60
+ result.success = true
61
+ else
62
+ sequence.push("失敗")
63
+ result.failure = true
64
+ end
58
65
 
59
- if total >= target
60
- output += " 成功"
61
- if total > target
62
- output += " > 差分値#{total - target}"
66
+ if total - target != 0
67
+ sequence.push("差分値#{total - target}")
63
68
  end
64
- else
65
- output += " > 失敗 > 差分値#{total - target}"
66
69
  end
67
70
 
68
- return output
71
+ return Result.nothing if sequence.empty?
72
+
73
+ result.text = sequence.join(" > ")
74
+ return result
69
75
  end
70
76
 
71
77
  def eval_game_system_specific_command(command)
@@ -22,24 +22,24 @@ module BCDice
22
22
   例)SR7   sr13   SR(7+4)   Ssr10
23
23
  INFO_MESSAGE_TEXT
24
24
 
25
- register_prefix('SR\d+')
25
+ register_prefix('SR')
26
26
 
27
- def check_1D100(total, _dice_total, cmp_op, target)
28
- return '' if target == '?'
29
- return '' if cmp_op != :<=
27
+ def result_1d100(total, _dice_total, cmp_op, target)
28
+ return nil if target == '?'
29
+ return nil if cmp_op != :<=
30
30
 
31
31
  if total >= 100
32
- "ファンブル"
32
+ Result.fumble("ファンブル")
33
33
  elsif total > target
34
- "失敗"
34
+ Result.failure("失敗")
35
35
  elsif total >= (target * 0.9)
36
- "L成功"
36
+ Result.success("L成功")
37
37
  elsif total >= (target / 2)
38
- "M成功"
38
+ Result.success("M成功")
39
39
  elsif total >= (target / 10)
40
- "H成功"
40
+ Result.success("H成功")
41
41
  else
42
- "C成功"
42
+ Result.critical("C成功")
43
43
  end
44
44
  end
45
45
 
@@ -19,9 +19,9 @@ module BCDice
19
19
     Chill3 : (1D100<=50) > 55 > Botch
20
20
  INFO_MESSAGE_TEXT
21
21
 
22
- def check_1D100(total, dice_total, cmp_op, target)
23
- return '' if target == '?'
24
- return '' unless cmp_op == :<=
22
+ def result_1d100(total, dice_total, cmp_op, target)
23
+ return nil if target == '?'
24
+ return nil unless cmp_op == :<=
25
25
 
26
26
  # ゾロ目ならC-ResultかBotch
27
27
  tens = (dice_total / 10) % 10
@@ -30,21 +30,21 @@ module BCDice
30
30
  if tens == ones
31
31
  if (total > target) || (dice_total == 100) # 00は必ず失敗
32
32
  if target > 100 # 目標値が100を超えている場合は、00を振ってもBotchにならない
33
- return "失敗"
33
+ return Result.failure("失敗")
34
34
  else
35
- return "Botch"
35
+ return Result.fumble("Botch")
36
36
  end
37
37
  else
38
- return "C成功"
38
+ return Result.critical("C成功")
39
39
  end
40
40
  elsif (total <= target) || (dice_total == 1) # 01は必ず成功
41
41
  if total <= (target / 2)
42
- return "H成功"
42
+ return Result.success("H成功")
43
43
  else
44
- return "L成功"
44
+ return Result.success("L成功")
45
45
  end
46
46
  else
47
- return "失敗"
47
+ return Result.failure("失敗")
48
48
  end
49
49
  end
50
50
  end
@@ -30,7 +30,7 @@ module BCDice
30
30
  デフォルトダイス:10面
31
31
  MESSAGETEXT
32
32
 
33
- register_prefix('[+-]?\d*CL([+-]\d+)?[@\d]*')
33
+ register_prefix('[+-]?\d*CL')
34
34
 
35
35
  def initialize(command)
36
36
  super(command)
@@ -41,61 +41,61 @@ module BCDice
41
41
  def eval_game_system_specific_command(command)
42
42
  debug('eval_game_system_specific_command command', command)
43
43
 
44
- result = ''
45
-
46
- case command
47
- when /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i
48
- m = Regexp.last_match
49
- base = (m[1] || 1).to_i
50
- modifier1 = m[2].to_i
51
- target = (m[4] || 6).to_i
52
- critical_target = (m[6] || 1).to_i
53
- modifier2 = m[7].to_i
54
- diff = m[9].to_i
55
- result = check_roll(base, target, critical_target, diff, modifier1 + modifier2)
56
- end
57
-
58
- return nil if result.empty?
44
+ m = /([+-]?\d+)?CL([+-]\d+)?(@(\d))?(\[(\d+)\])?([+-]\d+)?(>=(\d+))?/i.match(command)
45
+ return nil unless m
59
46
 
60
- return "#{command} #{result}"
47
+ base = (m[1] || 1).to_i
48
+ modifier1 = m[2].to_i
49
+ target = (m[4] || 6).to_i
50
+ critical_target = (m[6] || 1).to_i
51
+ modifier2 = m[7].to_i
52
+ diff = m[9].to_i if m[9]
53
+ check_roll(command, base, target, critical_target, diff, modifier1 + modifier2)
61
54
  end
62
55
 
63
- def check_roll(base, target, critical_target, diff, modifier)
56
+ def check_roll(command, base, target, critical_target, diff, modifier)
64
57
  if base <= 0 # クリティカルしない1D
65
58
  critical_target = 0
66
59
  base = 1
67
60
  end
61
+ result = Result.new
68
62
 
69
63
  target = 10 if target > 10
70
64
  dice_list = @randomizer.roll_barabara(base, 10).sort
71
65
  success_count = dice_list.count { |x| x <= target }
72
66
  critical_count = dice_list.count { |x| x <= critical_target }
67
+ result.critical = critical_count > 0
73
68
  success_total = success_count + critical_count + modifier
74
69
 
75
70
  mod_text = Format.modifier(modifier)
76
71
 
77
72
  # (10d10+5)
78
- result = "(#{base}d10#{mod_text}) > [#{dice_list.join(',')}]#{mod_text} > "
79
- result += "判定値[#{target}] " unless target == 6
80
- result += "クリティカル値[#{critical_target}] " unless critical_target == 1
81
- result += "達成値[#{success_count}]"
82
-
83
- return "#{result} > ファンブル!" if success_count <= 0
84
-
85
- result += "+クリティカル[#{critical_count}]" if critical_count > 0
86
- result += mod_text
87
- result += "=[#{success_total}]" if critical_count > 0 || modifier != 0
88
-
89
- success_text =
90
- if diff == 0
91
- success_total.to_s
92
- elsif success_total >= diff
93
- "成功"
94
- else
95
- "失敗"
96
- end
97
-
98
- return "#{result} #{success_text}"
73
+ text = "#{command} > (#{base}d10#{mod_text}) > [#{dice_list.join(',')}]#{mod_text} > "
74
+ text += "判定値[#{target}] " unless target == 6
75
+ text += "クリティカル値[#{critical_target}] " unless critical_target == 1
76
+ text += "達成値[#{success_count}]"
77
+
78
+ if success_count <= 0
79
+ result.fumble = true
80
+ result.failure = true
81
+ result.text = "#{text} > ファンブル!"
82
+ return result
83
+ end
84
+
85
+ text += "+クリティカル[#{critical_count}]" if result.critical?
86
+ text += mod_text
87
+ text += "=[#{success_total}]" if result.critical? || modifier != 0
88
+
89
+ if diff.nil?
90
+ result.text = "#{text} > #{success_total}"
91
+ elsif success_total >= diff
92
+ result.text = "#{text} > 成功"
93
+ result.success = true
94
+ else
95
+ result.text = "#{text} > 失敗"
96
+ result.failure = true
97
+ end
98
+ return result
99
99
  end
100
100
  end
101
101
  end