bcdice 3.1.0 → 3.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +78 -1
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/dice_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
- data/lib/bcdice/game_system.rb +6 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +2 -2
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +3 -1
- data/lib/bcdice/game_system/Dracurouge.rb +1 -1
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +205 -1272
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +18 -11
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +13 -10
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +5 -4
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/SterileLife.rb +2 -3
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
- data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
- data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +18 -4
@@ -18,87 +18,92 @@ module BCDice
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n個のサイコロで行為判定ロール。ゾロ目の最大個数を成功レベルとして表示。nを省略すると2UK扱い。
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例)3UK :サイコロ3個で行為判定
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例)UK :サイコロ2個で行為判定
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・難易度付き行為判定ロール(nUK>=t)
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tに難易度を指定した行為判定ロール。
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成功レベルと難易度tを比べて成否を判定します。
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例)6UK>=3 :サイコロ6個で行為判定して、成功レベル3が出れば成功。
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・クリティカルコール付き行為判定ロール(nUK@c or nUKc)
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ゾロ目ではなく、cと同じ値の出目数x2
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cに「龍のダイス目」を指定した行為判定ロール。
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ゾロ目ではなく、cと同じ値の出目数x2が成功レベルとなります。難易度の指定も可能です。
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例)3UK@5 :龍のダイス「月」でクリティカルコール宣言したサイコロ3個の行為判定
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MESSAGETEXT
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register_prefix('\d*UK
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def initialize(command)
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super(command)
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@arrayDragonDiceName = ['', '風', '雨', '雲', '影', '月', '歌']
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@enabled_upcase_input = false
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end
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register_prefix('\d*UK')
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def eval_game_system_specific_command(command)
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debug('eval_game_system_specific_command command', command)
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check_roll(command)
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end
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when /(\d+)?UK(@?(\d))?(>=(\d+))?/i
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base = (Regexp.last_match(1) || 2).to_i
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crit = Regexp.last_match(3).to_i
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diff = Regexp.last_match(5).to_i
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result = checkRoll(base, crit, diff)
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end
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private
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DRAGON_DICE_NAME = {
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1 => "風",
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2 => "雨",
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3 => "雲",
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4 => "影",
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5 => "月",
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6 => "歌"
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}.freeze
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def check_roll(command)
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m = /^(\d+)?UK(@?(\d))?(>=(\d+))?$/i.match(command)
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return nil unless m
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base = (m[1] || 2).to_i
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crit = m[3].to_i
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diff = m[5].to_i
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base = getValue(base)
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crit = getValue(crit)
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return
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return nil if base < 1
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crit = 6 if crit > 6
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dice_list = @randomizer.roll_barabara(base, 6).sort
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result = get_roll_result(dice_list, crit, diff)
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sequence = [
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command,
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"(#{base}D6)",
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"[#{dice_list.join(',')}]",
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result.text
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]
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result.text = sequence.join(" > ")
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return result
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end
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def
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success, maxnum, setCount = getSuccessInfo(diceList, crit
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def get_roll_result(diceList, crit, diff)
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success, maxnum, setCount = getSuccessInfo(diceList, crit)
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sequence = []
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if isDragonDice(crit)
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sequence.push("龍のダイス「#{DRAGON_DICE_NAME[crit]}」(#{crit})を使用")
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end
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if
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if diff != 0
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diffSuccess = (maxnum >= diff)
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if diffSuccess
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result += " > 成功"
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else
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result += " > 失敗"
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end
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end
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if success
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sequence.push("成功レベル:#{maxnum} (#{setCount}セット)")
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else
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sequence.push("失敗")
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return Result.failure(sequence.join(" > "))
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end
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if diff == 0
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return Result.success(sequence.join(" > ")) # 難易度なしでも成功として扱う
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elsif maxnum >= diff
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sequence.push("成功")
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return Result.success(sequence.join(" > "))
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else
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sequence.push("失敗")
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return Result.failure(sequence.join(" > "))
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end
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end
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def getSuccessInfo(diceList, crit
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def getSuccessInfo(diceList, crit)
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debug("checkSuccess diceList, crit", diceList, crit)
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diceCountHash = getDiceCountHash(diceList, crit)
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@@ -109,7 +114,7 @@ module BCDice
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countThreshold = (isDragonDice(crit) ? 1 : 2)
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diceCountHash.each do |dice, count|
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maxnum = count if
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maxnum = count if count > maxnum
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successDiceList << dice if count >= countThreshold
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end
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@@ -47,7 +47,7 @@ module BCDice
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・改良種表 IS
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MESSAGETEXT
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register_prefix('
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register_prefix('\d+VBS(>=\d+)?', '\d+VF', '\d+VM', '\d+VG', 'PJ[VA]?', 'PQ[VA]?', 'AC', 'MM([IAD]|V[VA]?)', 'F[LRWGBCS]', 'IP[VA]?', 'EP[VA]?', 'MP', 'IS')
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def initialize(command)
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super(command)
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# ダイスボットの使い方
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HELP_MESSAGE = "失敗、成功度の自動判定を行います。\n"
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def
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def result_2d6(total, dice_total, _dice_list, cmp_op, target)
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return nil unless cmp_op == :<=
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if dice_total <= 2
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"
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Result.critical("クリティカル")
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elsif dice_total >= 12
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"
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elsif
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Result.fumble("ファンブル")
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elsif target == "?"
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Result.nothing
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elsif total <= target
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Result.success("#{target - total}成功")
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else
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Result.failure("失敗")
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end
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end
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end
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# ダイスボットの使い方
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HELP_MESSAGE = "nD10>=m 方式の判定で成否、完全成功、完全失敗を自動判定します。\n"
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def
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return
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return '' unless cmp_op == :>=
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|
+
def result_nd10(_total, _dice_total, dice_list, cmp_op, _target)
|
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|
+
return nil unless cmp_op == :>=
|
21
20
|
|
22
21
|
if dice_list.count(10) == dice_list.size
|
23
|
-
|
22
|
+
Result.critical("完全成功")
|
24
23
|
elsif dice_list.count(1) == dice_list.size
|
25
|
-
|
26
|
-
elsif total >= target
|
27
|
-
' > 成功'
|
28
|
-
else
|
29
|
-
' > 失敗'
|
24
|
+
Result.fumble("絶対失敗")
|
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25
|
end
|
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26
|
end
|
32
27
|
end
|
@@ -51,14 +51,23 @@ module BCDice
|
|
51
51
|
return output_msg
|
52
52
|
end
|
53
53
|
|
54
|
-
def
|
55
|
-
return
|
56
|
-
return
|
54
|
+
def result_1d100(total, _dice_total, cmp_op, target)
|
55
|
+
return Result.nothing if target == '?'
|
56
|
+
return nil unless cmp_op == :<=
|
57
57
|
|
58
58
|
if total <= target
|
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|
-
"
|
59
|
+
Result.success("成功(成功度#{(target - total) / 10})")
|
60
60
|
else
|
61
|
-
"
|
61
|
+
Result.failure("失敗(失敗度#{(total - target) / 10})")
|
62
|
+
end
|
63
|
+
end
|
64
|
+
|
65
|
+
def result_1d100_text(total, dice_total, cmp_op, target)
|
66
|
+
result = result_1d100(total, dice_total, cmp_op, target)&.text
|
67
|
+
if result.nil?
|
68
|
+
""
|
69
|
+
else
|
70
|
+
" > #{result}"
|
62
71
|
end
|
63
72
|
end
|
64
73
|
|
@@ -322,7 +331,7 @@ module BCDice
|
|
322
331
|
total_n = @randomizer.roll_once(100)
|
323
332
|
|
324
333
|
output = "(#{string}) > #{total_n}"
|
325
|
-
output +=
|
334
|
+
output += result_1d100_text(total_n, total_n, :<=, diff)
|
326
335
|
|
327
336
|
pos_num = (total_n % 10) * 10 + (total_n / 10).to_i
|
328
337
|
pos_num = 100 if total_n >= 100
|
@@ -28,7 +28,7 @@ module BCDice
|
|
28
28
|
|
29
29
|
■ 命中判定 (WHx)
|
30
30
|
"WH(命中値)"の形で指定します。
|
31
|
-
|
31
|
+
命中判定を行って、クリティカルかファンブルでなければ部位も表示します。
|
32
32
|
例)wh60 wh(43-20)
|
33
33
|
INFO_MESSAGE_TEXT
|
34
34
|
|
@@ -44,9 +44,9 @@ module BCDice
|
|
44
44
|
roll_critical_table(command) || roll_attack(command) || roll_tables(command, TABLES)
|
45
45
|
end
|
46
46
|
|
47
|
-
def
|
48
|
-
return
|
49
|
-
return
|
47
|
+
def result_1d100(total, _dice_total, cmp_op, target)
|
48
|
+
return Result.nothing if target == '?'
|
49
|
+
return nil unless cmp_op == :<=
|
50
50
|
|
51
51
|
t10 = total / 10
|
52
52
|
d10 = target / 10
|
@@ -62,18 +62,19 @@ module BCDice
|
|
62
62
|
|
63
63
|
result =
|
64
64
|
if total <= 5
|
65
|
-
"自動成功"
|
65
|
+
Result.success("自動成功")
|
66
66
|
elsif total >= 96
|
67
|
-
"自動失敗"
|
67
|
+
Result.failure("自動失敗")
|
68
68
|
elsif total <= target
|
69
|
-
"成功"
|
69
|
+
Result.success("成功")
|
70
70
|
else
|
71
|
-
"失敗"
|
71
|
+
Result.failure("失敗")
|
72
72
|
end
|
73
73
|
|
74
74
|
sl_text = format("(SL%+d)", sl)
|
75
|
+
result.text += "#{sl_text} > #{result_detail(sl, total, target)}"
|
75
76
|
|
76
|
-
|
77
|
+
return result
|
77
78
|
end
|
78
79
|
|
79
80
|
private
|
@@ -249,7 +250,7 @@ module BCDice
|
|
249
250
|
|
250
251
|
target_number = m[1].to_i
|
251
252
|
total = @randomizer.roll_once(100)
|
252
|
-
result =
|
253
|
+
result = result_1d100(total, total, :<=, target_number)&.text
|
253
254
|
|
254
255
|
sequence = [
|
255
256
|
"(#{command})",
|
@@ -266,6 +267,9 @@ module BCDice
|
|
266
267
|
if (total > target_number) || (total > 95) # 自動失敗時のファンブル処理も
|
267
268
|
if ones == tens
|
268
269
|
"ファンブル"
|
270
|
+
else
|
271
|
+
# 一の位と十の位を入れ替えて参照する
|
272
|
+
"(#{HIT_PARTS_TABLE.fetch(merge_d100(ones, tens)).content})"
|
269
273
|
end
|
270
274
|
elsif ones == tens
|
271
275
|
"クリティカル"
|
@@ -317,7 +321,7 @@ module BCDice
|
|
317
321
|
[61..70, '君はひどく躓きバランスを回復するのに手間取る。次の「移動」を失う。'],
|
318
322
|
[71..80, '君は武器を取り回しを誤る。次の「アクション」を失う。'],
|
319
323
|
[81..90, '君は筋を違えるか、足首をひねってしまう。「筋断裂(軽度)」の負傷を得る。「致命的負傷」としてカウントされる。'],
|
320
|
-
[91..100, '君は射程内のランダムな味方を攻撃してしまう。命中判定の出目の1の位をSL
|
324
|
+
[91..100, '君は射程内のランダムな味方を攻撃してしまう。命中判定の出目の1の位をSLとして用いること。攻撃可能な味方が居ない場合は、自己を攻撃してしまい「朦朧状態」1つを得る。'],
|
321
325
|
]
|
322
326
|
)
|
323
327
|
}.freeze
|
@@ -49,18 +49,13 @@ module BCDice
|
|
49
49
|
end
|
50
50
|
|
51
51
|
# ゲーム別成功度判定(2D6)
|
52
|
-
def
|
53
|
-
return
|
54
|
-
return '' unless cmp_op == :>=
|
52
|
+
def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
|
53
|
+
return nil unless cmp_op == :>=
|
55
54
|
|
56
55
|
if dice_total <= 2
|
57
|
-
"
|
56
|
+
Result.fumble("ファンブル(判定失敗。ファンブル表(FT)を振ること)")
|
58
57
|
elsif dice_total >= 12
|
59
|
-
"
|
60
|
-
elsif total >= target
|
61
|
-
" > 成功"
|
62
|
-
else
|
63
|
-
" > 失敗"
|
58
|
+
Result.critical("スペシャル(判定成功。【テンション】が1段階上昇)")
|
64
59
|
end
|
65
60
|
end
|
66
61
|
|
@@ -88,7 +88,7 @@ module BCDice
|
|
88
88
|
|
89
89
|
add_dice_randomizer = CommonCommand::AddDice::Randomizer.new(@randomizer, self)
|
90
90
|
total = node.lhs.eval(self, add_dice_randomizer)
|
91
|
-
rand_values =
|
91
|
+
rand_values = add_dice_randomizer.rand_results.map(&:value)
|
92
92
|
|
93
93
|
n1 = count_fumble(rand_values, lucky_state)
|
94
94
|
n_max = count_critical(rand_values, lucky_state)
|
@@ -1,5 +1,7 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
+
require 'bcdice/base'
|
4
|
+
|
3
5
|
module BCDice
|
4
6
|
module GameSystem
|
5
7
|
class ZettaiReido < Base
|
@@ -38,20 +40,23 @@ module BCDice
|
|
38
40
|
mod, modText = getModInfo(modText)
|
39
41
|
diff, diffText = getDiffInfo(diffValue)
|
40
42
|
|
41
|
-
|
42
|
-
|
43
|
-
output += " > #{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
|
44
|
-
|
43
|
+
baseCommandText = "(#{baseAvility}-2DR#{modText}#{diffText})"
|
44
|
+
diceCommandText = "#{baseAvility}-#{diceTotal}[#{diceText}]#{modText}"
|
45
45
|
total = baseAvility - diceTotal + mod
|
46
|
-
output += " > #{total}"
|
47
46
|
|
48
|
-
|
49
|
-
output += successText
|
47
|
+
result = getResult(diceTotal, total, diff)
|
50
48
|
|
51
|
-
darkPointText =
|
52
|
-
output += darkPointText
|
49
|
+
darkPointText = "#{darkPoint}DP" if darkPoint > 0
|
53
50
|
|
54
|
-
|
51
|
+
result.text = [
|
52
|
+
baseCommandText,
|
53
|
+
diceCommandText,
|
54
|
+
total.to_i,
|
55
|
+
result.text,
|
56
|
+
darkPointText,
|
57
|
+
].compact.join(" > ")
|
58
|
+
|
59
|
+
return result
|
55
60
|
end
|
56
61
|
|
57
62
|
def roll2DarkDice()
|
@@ -107,23 +112,13 @@ module BCDice
|
|
107
112
|
return diffValue, diffText
|
108
113
|
end
|
109
114
|
|
110
|
-
def
|
111
|
-
text = ''
|
112
|
-
|
113
|
-
if darkPoint > 0
|
114
|
-
text = " > #{darkPoint}DP"
|
115
|
-
end
|
116
|
-
|
117
|
-
return text
|
118
|
-
end
|
119
|
-
|
120
|
-
def getSuccessText(diceTotal, total, diff)
|
115
|
+
def getResult(diceTotal, total, diff)
|
121
116
|
if diceTotal == 0
|
122
|
-
return "
|
117
|
+
return Result.critical("クリティカル")
|
123
118
|
end
|
124
119
|
|
125
120
|
if diceTotal == 10
|
126
|
-
return "
|
121
|
+
return Result.fumble("ファンブル")
|
127
122
|
end
|
128
123
|
|
129
124
|
if diff.nil?
|
@@ -132,10 +127,10 @@ module BCDice
|
|
132
127
|
|
133
128
|
successLevel = (total - diff)
|
134
129
|
if successLevel >= 0
|
135
|
-
return "
|
130
|
+
return Result.success("#{successLevel} 成功")
|
136
131
|
end
|
137
132
|
|
138
|
-
return
|
133
|
+
return Result.failure("失敗")
|
139
134
|
end
|
140
135
|
end
|
141
136
|
end
|