bcdice 3.1.0 → 3.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +78 -1
- data/README.md +1 -1
- data/i18n/MagicaLogia/zh_hans.yml +564 -0
- data/i18n/StellarKnights/ja_jp.yml +498 -0
- data/i18n/StellarKnights/ko_kr.yml +498 -0
- data/i18n/zh_hans.yml +7 -0
- data/lib/bcdice/command/parsed.rb +11 -3
- data/lib/bcdice/command/parser.rb +179 -100
- data/lib/bcdice/common_command/add_dice.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/node.rb +2 -2
- data/lib/bcdice/common_command/barabara_dice/result.rb +6 -0
- data/lib/bcdice/common_command/calc.rb +1 -1
- data/lib/bcdice/dice_table.rb +2 -0
- data/lib/bcdice/dice_table/d66_half_grid_table.rb +33 -0
- data/lib/bcdice/dice_table/d66_one_third_table.rb +34 -0
- data/lib/bcdice/dice_table/sai_fic_skill_table.rb +1 -1
- data/lib/bcdice/game_system.rb +6 -0
- data/lib/bcdice/game_system/AceKillerGene.rb +1 -1
- data/lib/bcdice/game_system/Ainecadette.rb +68 -0
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +1 -1
- data/lib/bcdice/game_system/AlterRaise.rb +2 -2
- data/lib/bcdice/game_system/Amadeus.rb +110 -93
- data/lib/bcdice/game_system/AngelGear.rb +2 -2
- data/lib/bcdice/game_system/AnimaAnimus.rb +16 -9
- data/lib/bcdice/game_system/Arianrhod.rb +6 -8
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/BattleTech.rb +109 -28
- data/lib/bcdice/game_system/BeastBindTrinity.rb +28 -12
- data/lib/bcdice/game_system/BeginningIdol.rb +5 -5
- data/lib/bcdice/game_system/BeginningIdol_Korean.rb +5 -5
- data/lib/bcdice/game_system/BladeOfArcana.rb +1 -1
- data/lib/bcdice/game_system/BlindMythos.rb +39 -38
- data/lib/bcdice/game_system/BloodCrusade.rb +6 -7
- data/lib/bcdice/game_system/BloodMoon.rb +9 -8
- data/lib/bcdice/game_system/CardRanker.rb +8 -7
- data/lib/bcdice/game_system/ChaosFlare.rb +21 -15
- data/lib/bcdice/game_system/Chill.rb +10 -10
- data/lib/bcdice/game_system/Chill3.rb +9 -9
- data/lib/bcdice/game_system/CodeLayerd.rb +39 -39
- data/lib/bcdice/game_system/ColossalHunter.rb +34 -47
- data/lib/bcdice/game_system/CrashWorld.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th.rb +48 -10
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +2 -2
- data/lib/bcdice/game_system/Cthulhu_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu_Korean.rb +1 -1
- data/lib/bcdice/game_system/DarkBlaze.rb +0 -11
- data/lib/bcdice/game_system/DarkDaysDrive.rb +8 -7
- data/lib/bcdice/game_system/DeadlineHeroes.rb +11 -10
- data/lib/bcdice/game_system/DemonParasite.rb +5 -13
- data/lib/bcdice/game_system/DesperateRun.rb +1 -1
- data/lib/bcdice/game_system/DoubleCross.rb +3 -1
- data/lib/bcdice/game_system/Dracurouge.rb +1 -1
- data/lib/bcdice/game_system/EclipsePhase.rb +14 -14
- data/lib/bcdice/game_system/Elric.rb +18 -14
- data/lib/bcdice/game_system/Elysion.rb +1 -1
- data/lib/bcdice/game_system/EmbryoMachine.rb +9 -8
- data/lib/bcdice/game_system/Emoklore.rb +25 -20
- data/lib/bcdice/game_system/Fiasco.rb +1 -1
- data/lib/bcdice/game_system/FilledWith.rb +205 -1272
- data/lib/bcdice/game_system/FutariSousa.rb +12 -10
- data/lib/bcdice/game_system/GURPS.rb +17 -28
- data/lib/bcdice/game_system/Garako.rb +1 -1
- data/lib/bcdice/game_system/GardenOrder.rb +12 -7
- data/lib/bcdice/game_system/GeishaGirlwithKatana.rb +1 -1
- data/lib/bcdice/game_system/GoblinSlayer.rb +1 -1
- data/lib/bcdice/game_system/Gorilla.rb +2 -8
- data/lib/bcdice/game_system/GranCrest.rb +18 -11
- data/lib/bcdice/game_system/Gundog.rb +9 -8
- data/lib/bcdice/game_system/GundogRevised.rb +10 -9
- data/lib/bcdice/game_system/GundogZero.rb +1 -1
- data/lib/bcdice/game_system/GurpsFW.rb +16 -16
- data/lib/bcdice/game_system/HarnMaster.rb +19 -26
- data/lib/bcdice/game_system/HatsuneMiku.rb +1 -1
- data/lib/bcdice/game_system/Hieizan.rb +12 -21
- data/lib/bcdice/game_system/HouraiGakuen.rb +1 -1
- data/lib/bcdice/game_system/HuntersMoon.rb +5 -10
- data/lib/bcdice/game_system/InfiniteFantasia.rb +19 -17
- data/lib/bcdice/game_system/Insane.rb +13 -20
- data/lib/bcdice/game_system/IthaWenUa.rb +8 -15
- data/lib/bcdice/game_system/JamesBond.rb +10 -10
- data/lib/bcdice/game_system/JekyllAndHyde.rb +1 -1
- data/lib/bcdice/game_system/Kamigakari.rb +1 -1
- data/lib/bcdice/game_system/KanColle.rb +4 -9
- data/lib/bcdice/game_system/KemonoNoMori.rb +26 -39
- data/lib/bcdice/game_system/KillDeathBusiness.rb +7 -15
- data/lib/bcdice/game_system/KurayamiCrying.rb +141 -2
- data/lib/bcdice/game_system/LiveraDoll.rb +254 -304
- data/lib/bcdice/game_system/LogHorizon.rb +13 -10
- data/lib/bcdice/game_system/MagicaLogia_SimplifiedChinese.rb +66 -0
- data/lib/bcdice/game_system/MeikyuDays.rb +10 -8
- data/lib/bcdice/game_system/MeikyuKingdom.rb +26 -26
- data/lib/bcdice/game_system/MeikyuKingdomBasic.rb +5 -4
- data/lib/bcdice/game_system/MetalHead.rb +12 -22
- data/lib/bcdice/game_system/MetalHeadExtream.rb +5 -5
- data/lib/bcdice/game_system/MonotoneMuseum.rb +8 -6
- data/lib/bcdice/game_system/Nechronica.rb +63 -90
- data/lib/bcdice/game_system/NinjaSlayer.rb +6 -7
- data/lib/bcdice/game_system/NjslyrBattle.rb +8 -11
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/Paradiso.rb +3 -3
- data/lib/bcdice/game_system/ParasiteBlood.rb +1 -1
- data/lib/bcdice/game_system/Peekaboo.rb +4 -9
- data/lib/bcdice/game_system/Pendragon.rb +7 -7
- data/lib/bcdice/game_system/PhantasmAdventure.rb +8 -8
- data/lib/bcdice/game_system/Postman.rb +1 -1
- data/lib/bcdice/game_system/PulpCthulhu.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +2 -2
- data/lib/bcdice/game_system/Revulture.rb +123 -0
- data/lib/bcdice/game_system/RuneQuest.rb +8 -8
- data/lib/bcdice/game_system/Ryutama.rb +1 -1
- data/lib/bcdice/game_system/SRS.rb +17 -16
- data/lib/bcdice/game_system/SamsaraBallad.rb +38 -11
- data/lib/bcdice/game_system/Satasupe.rb +32 -32
- data/lib/bcdice/game_system/ScreamHighSchool.rb +5 -5
- data/lib/bcdice/game_system/SharedFantasia.rb +19 -23
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -6
- data/lib/bcdice/game_system/Skynauts.rb +103 -142
- data/lib/bcdice/game_system/SkynautsBouken.rb +228 -0
- data/lib/bcdice/game_system/StarryDolls.rb +318 -0
- data/lib/bcdice/game_system/SteamPunkers.rb +11 -6
- data/lib/bcdice/game_system/StellarKnights.rb +85 -706
- data/lib/bcdice/game_system/StellarKnights_Korean.rb +79 -0
- data/lib/bcdice/game_system/SterileLife.rb +2 -3
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/StratoShout.rb +8 -16
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +16 -7
- data/lib/bcdice/game_system/SwordWorld2_0.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_5.rb +2 -2
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TokumeiTenkousei.rb +4 -3
- data/lib/bcdice/game_system/TokyoGhostResearch.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +279 -280
- data/lib/bcdice/game_system/TunnelsAndTrolls.rb +1 -1
- data/lib/bcdice/game_system/Utakaze.rb +53 -48
- data/lib/bcdice/game_system/Villaciel.rb +1 -1
- data/lib/bcdice/game_system/WARPS.rb +11 -9
- data/lib/bcdice/game_system/WaresBlade.rb +4 -9
- data/lib/bcdice/game_system/Warhammer.rb +15 -6
- data/lib/bcdice/game_system/Warhammer4.rb +15 -11
- data/lib/bcdice/game_system/WitchQuest.rb +1 -1
- data/lib/bcdice/game_system/YankeeYogSothoth.rb +4 -9
- data/lib/bcdice/game_system/Yggdrasill.rb +1 -1
- data/lib/bcdice/game_system/ZettaiReido.rb +20 -25
- data/lib/bcdice/game_system/filled_with/enemy_data_tables.rb +322 -0
- data/lib/bcdice/game_system/filled_with/event_tables.rb +392 -0
- data/lib/bcdice/game_system/filled_with/tresure_tables.rb +179 -0
- data/lib/bcdice/game_system/meikyu_kingdom_basic/kingdom_table.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parsed.rb +4 -4
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system/sword_world/transcendent_test.rb +26 -8
- data/lib/bcdice/repl.rb +1 -1
- data/lib/bcdice/result.rb +26 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +18 -4
@@ -14,7 +14,7 @@ module BCDice
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NAME = 'エンゼルギア 天使大戦TRPG The 2nd Editon'
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# ゲームシステム名の読みがな
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SORT_KEY = '
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SORT_KEY = 'えんせるきあ2'
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# ダイスボットの使い方
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HELP_MESSAGE = <<~MESSAGETEXT
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@@ -117,7 +117,7 @@ module BCDice
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)
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}.freeze
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register_prefix('
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register_prefix('\d+AG', TABLES.keys)
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end
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end
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end
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@@ -2,7 +2,7 @@
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require 'bcdice/dice_table/table'
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require 'bcdice/dice_table/range_table'
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require 'bcdice/
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require 'bcdice/arithmetic'
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module BCDice
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module GameSystem
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MESSAGETEXT
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def eval_game_system_specific_command(command)
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-
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return check_action(Regexp.last_match)
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else
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m = /(\d+)AN<=(\d+([+\-]\d+)*)/i.match(command)
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if TABLES.key?(command)
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return roll_tables(command, TABLES)
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elsif m
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return check_action(m)
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else
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return nil
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end
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end
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def check_action(match_data)
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dice_cnt =
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target =
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dice_cnt = Arithmetic.eval(match_data[1], RoundType::FLOOR)
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target = Arithmetic.eval(match_data[2], RoundType::FLOOR)
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debug("dice_cnt", dice_cnt)
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debug("target", target)
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@@ -52,7 +54,12 @@ module BCDice
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has_critical = dice_arr.include?(1)
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result = has_critical ? suc_cnt + 2 : suc_cnt
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Result.new.tap do |r|
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r.text = "(#{dice_cnt}B10<=#{target}) > #{dice_str} > #{result > 0 ? '成功' : '失敗'}(達成値:#{result})#{has_critical ? ' (クリティカル発生)' : ''}"
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r.critical = has_critical
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r.success = result > 0
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r.failure = !r.success?
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end
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end
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TABLES = {
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}.freeze
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# ダイスボットで使用するコマンドを配列で列挙する
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register_prefix('\d+AN
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register_prefix('\d+AN<=', TABLES.keys)
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end
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end
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end
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@d66_sort_type = D66SortType::NO_SORT
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end
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def
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def result_nd6(total, _dice_total, dice_list, cmp_op, target)
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n_max = dice_list.count(6)
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if dice_list.count(1) == dice_list.size
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# 全部1の目ならファンブル
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"
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Result.fumble("ファンブル")
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elsif n_max >= 2
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# 2個以上6の目があったらクリティカル
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"
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Result.critical("クリティカル(+#{n_max}D6)")
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elsif cmp_op != :>= || target == '?'
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-
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nil
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elsif total >= target
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"
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Result.success("成功")
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else
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"
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Result.failure("失敗")
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end
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end
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-
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alias check_2D6 check_nD6
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end
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end
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end
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@@ -26,7 +26,7 @@ module BCDice
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セット数が1以上の時はセット数も表示し、攻撃判定の場合は命中部位も表示します。
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INFO_MESSAGE_TEXT
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register_prefix('\d+BK', '\d+BA', '\d+BKC
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register_prefix('\d+BK', '\d+BA', '\d+BKC', '\d+BAC', '\d+R6')
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def initialize(command)
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super(command)
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# frozen_string_literal: true
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require 'bcdice/format'
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require 'bcdice/command/parser'
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require 'bcdice/dice_table/table'
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require 'bcdice/dice_table/range_table'
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@@ -26,24 +28,45 @@ module BCDice
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正面からダメージ3の攻撃を技能ベース2目標値4で1回判定
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例)2BT3RL+5>=8
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右下半身にダメージ3の攻撃を技能ベース5目標値8で2回判定
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ミサイルによるダメージは BT(ダメージ)
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ミサイルによるダメージは BT(ダメージ) の代わりに SRM2/4/6, LRM5/10/15/20 を指定
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例)3SRM6LU+5>=8
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左上半身にSRM6連を技能ベース5目標値8で3回判定
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BT(ダメージ) の代わりに PPC を指定するとダメージ10で判定
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例)2PPCR+3>=10
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右側からPPC(ダメージ10)による攻撃を技能ベース3目標値10で2回判定
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・CT:致命的命中表
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・DW:転倒後の向き表
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・CDx
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・CDx:メック戦士意識維持ロール。ダメージ値x(1〜6)で判定 例)CD3
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MESSAGETEXT
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register_prefix('\d*SRM
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register_prefix('\d*SRM', '\d*LRM', '\d*BT', '\d*PPC', 'CT', 'DW', 'CD')
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# 致命的命中が発生しない上限値
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NO_CRITICAL_HIT_LIMIT = 7
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# @return [Command::Parser] PPCコマンドの構文解析器
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def self.ppc_parser
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return @ppc_parser if @ppc_parser
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@ppc_parser = Command::Parser.new(/PPC(?:[LCR][LU]?)?/, round_type: RoundType::FLOOR)
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@ppc_parser.enable_prefix_number
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@ppc_parser.restrict_cmp_op_to(:>=)
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@ppc_parser
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end
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# @return [Command::Parser] PPCコマンドの構文解析器
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def ppc_parser
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self.class.ppc_parser
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end
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def eval_game_system_specific_command(command)
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result = roll_tables(command, TABLES)
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return result if result
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if (ppc_parse_result = ppc_parser.parse(command))
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return execute_ppc(ppc_parse_result)
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end
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count = 1
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if command =~ /^(\d+)(.+)/
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@@ -55,9 +78,9 @@ module BCDice
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debug('executeCommandCatched command', command)
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case command
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when
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when /\ACD([1-6])\z/
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damage = Regexp.last_match(1).to_i
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return
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return consciousness_roll(damage)
|
61
84
|
when /^((S|L)RM\d+)(.+)/
|
62
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|
tail = Regexp.last_match(3)
|
63
86
|
type = Regexp.last_match(1)
|
@@ -94,7 +117,7 @@ module BCDice
|
|
94
117
|
LRM_LIMIT = 5
|
95
118
|
|
96
119
|
def getHitResult(count, damageFunc, tail)
|
97
|
-
m =
|
120
|
+
m = /\A([LCR][LU]?)?(\+\d+)?>=(\d+)/.match(tail)
|
98
121
|
return nil unless m
|
99
122
|
|
100
123
|
side = m[1] || 'C'
|
@@ -105,7 +128,7 @@ module BCDice
|
|
105
128
|
|
106
129
|
partTable = HitPart::TABLES[side]
|
107
130
|
|
108
|
-
|
131
|
+
resultLines = []
|
109
132
|
damages = {}
|
110
133
|
hitCount = 0
|
111
134
|
|
@@ -117,15 +140,24 @@ module BCDice
|
|
117
140
|
damages, damageText = getDamages(damageFunc, partTable, damages)
|
118
141
|
hitResult += damageText
|
119
142
|
end
|
120
|
-
|
143
|
+
resultLines << hitResult
|
121
144
|
end
|
122
145
|
|
123
|
-
|
146
|
+
# 命中したか?
|
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|
+
hit = hitCount > 0
|
124
148
|
|
125
|
-
|
126
|
-
|
149
|
+
hitCountText = " > #{hitCount}回命中"
|
150
|
+
hitDetails =
|
151
|
+
if hit
|
152
|
+
"#{hitCountText} 命中箇所:#{getTotalDamage(damages)}"
|
153
|
+
else
|
154
|
+
hitCountText
|
155
|
+
end
|
156
|
+
resultLines.push(hitDetails)
|
127
157
|
|
128
|
-
|
158
|
+
resultText = resultLines.join("\n")
|
159
|
+
|
160
|
+
return hit ? Result.success(resultText) : Result.failure(resultText)
|
129
161
|
end
|
130
162
|
|
131
163
|
def getBaseValue(baseString)
|
@@ -272,26 +304,75 @@ module BCDice
|
|
272
304
|
return result_parts.join(' > '), hit_part.name, criticalText
|
273
305
|
end
|
274
306
|
|
275
|
-
|
276
|
-
|
277
|
-
|
307
|
+
# メック戦士意識維持ロールを行う
|
308
|
+
#
|
309
|
+
# damageが6の場合は死亡。
|
310
|
+
# damageが5以下の場合は、2d6の結果が意識維持表の値以上かの成功判定。
|
311
|
+
#
|
312
|
+
# @param damage [Integer] メック戦士へのダメージ(1〜6)
|
313
|
+
# @return [Result]
|
314
|
+
# @see 「BattleTech: A Game of Armored Combat」ルールブックp. 44
|
315
|
+
def consciousness_roll(damage)
|
316
|
+
unless (1..6).include?(damage)
|
317
|
+
return nil
|
318
|
+
end
|
319
|
+
|
320
|
+
command = "CD#{damage}"
|
321
|
+
|
322
|
+
if damage == 6
|
323
|
+
return Result.fumble("#{command} > 死亡")
|
278
324
|
end
|
279
325
|
|
280
|
-
|
281
|
-
|
282
|
-
|
283
|
-
|
284
|
-
|
326
|
+
consciousness_table = {
|
327
|
+
1 => 3,
|
328
|
+
2 => 5,
|
329
|
+
3 => 7,
|
330
|
+
4 => 10,
|
331
|
+
5 => 11,
|
332
|
+
}
|
333
|
+
|
334
|
+
target = consciousness_table[damage]
|
335
|
+
expr = "(2D6>=#{target})"
|
336
|
+
|
337
|
+
values = @randomizer.roll_barabara(2, 6)
|
338
|
+
sum = values.sum
|
339
|
+
values_str = values.join(",")
|
340
|
+
sum_and_values = "#{sum}[#{values_str}]"
|
341
|
+
|
342
|
+
success = sum >= target
|
343
|
+
result = success ? "成功" : "失敗"
|
344
|
+
|
345
|
+
parts = [
|
346
|
+
command,
|
347
|
+
expr,
|
348
|
+
sum_and_values,
|
349
|
+
sum,
|
350
|
+
result,
|
351
|
+
]
|
352
|
+
text = parts.join(" > ")
|
285
353
|
|
286
|
-
|
354
|
+
return success ? Result.success(text) : Result.failure(text)
|
355
|
+
end
|
287
356
|
|
288
|
-
|
289
|
-
|
290
|
-
|
291
|
-
|
292
|
-
|
357
|
+
# PPCコマンドを実行する
|
358
|
+
# @param parse_result [Command::Parsed] PPCコマンドの構文解析結果
|
359
|
+
# @return [Result, nil]
|
360
|
+
def execute_ppc(parse_result)
|
361
|
+
count = parse_result.prefix_number || 1
|
362
|
+
|
363
|
+
# getHitResult() の引数tailの形に合わせる
|
364
|
+
# TODO: 攻撃を表すクラスに変える
|
365
|
+
|
366
|
+
# "PPC" 以降の部位指定
|
367
|
+
side = parse_result.command[3..-1]
|
368
|
+
|
369
|
+
modifier = Format.modifier(parse_result.modify_number)
|
370
|
+
target = parse_result.target_number
|
371
|
+
|
372
|
+
tail = "#{side}#{modifier}>=#{target}"
|
293
373
|
|
294
|
-
|
374
|
+
# ダメージ10固定で命中判定を行う
|
375
|
+
return getHitResult(count, lambda { 10 }, tail)
|
295
376
|
end
|
296
377
|
|
297
378
|
# 表の集合
|
@@ -82,16 +82,34 @@ module BCDice
|
|
82
82
|
|
83
83
|
dice_list_org_str = "[#{dice_list_org.join(',')}]" if dice_list_filtered != dice_list_org
|
84
84
|
|
85
|
+
result = result_compare(total)
|
86
|
+
result.critical = critical?
|
87
|
+
result.fumble = fumble?
|
88
|
+
|
89
|
+
dice_status =
|
90
|
+
if result.fumble?
|
91
|
+
"ファンブル"
|
92
|
+
elsif result.critical?
|
93
|
+
"クリティカル"
|
94
|
+
end
|
95
|
+
result_str =
|
96
|
+
if result.success?
|
97
|
+
"成功"
|
98
|
+
elsif result.failure?
|
99
|
+
"失敗"
|
100
|
+
end
|
101
|
+
|
85
102
|
sequence = [
|
86
103
|
command_expr(),
|
87
104
|
dice_list_org_str,
|
88
105
|
interim_expr(dice_list_filtered),
|
89
|
-
dice_status
|
106
|
+
dice_status,
|
90
107
|
total.to_s,
|
91
|
-
|
108
|
+
result_str
|
92
109
|
].compact
|
110
|
+
result.text = sequence.join(" > ")
|
93
111
|
|
94
|
-
return
|
112
|
+
return result
|
95
113
|
end
|
96
114
|
|
97
115
|
private
|
@@ -187,14 +205,6 @@ module BCDice
|
|
187
205
|
return expr
|
188
206
|
end
|
189
207
|
|
190
|
-
def dice_status
|
191
|
-
if fumble?
|
192
|
-
"ファンブル"
|
193
|
-
elsif critical?
|
194
|
-
"クリティカル"
|
195
|
-
end
|
196
|
-
end
|
197
|
-
|
198
208
|
def fumble?
|
199
209
|
@dice_total <= @fumble
|
200
210
|
end
|
@@ -220,7 +230,13 @@ module BCDice
|
|
220
230
|
|
221
231
|
def result_compare(total)
|
222
232
|
if @cmp_op
|
223
|
-
total.send(@cmp_op, @target_number)
|
233
|
+
if total.send(@cmp_op, @target_number)
|
234
|
+
Result.success(nil)
|
235
|
+
else
|
236
|
+
Result.failure(nil)
|
237
|
+
end
|
238
|
+
else
|
239
|
+
Result.new
|
224
240
|
end
|
225
241
|
end
|
226
242
|
end
|
@@ -55,13 +55,13 @@ module BCDice
|
|
55
55
|
INFO_MESSAGE_TEXT
|
56
56
|
|
57
57
|
register_prefix(
|
58
|
-
'[1-7]*PD
|
58
|
+
'[1-7]*PD',
|
59
59
|
'HW',
|
60
60
|
'BWT',
|
61
61
|
'LWT',
|
62
62
|
'TWT',
|
63
63
|
'CWT',
|
64
|
-
'LO
|
64
|
+
'LO',
|
65
65
|
'SU',
|
66
66
|
'WI',
|
67
67
|
'NA',
|
@@ -88,7 +88,7 @@ module BCDice
|
|
88
88
|
'NUR',
|
89
89
|
'GUR',
|
90
90
|
'BUR',
|
91
|
-
'BT
|
91
|
+
'BT',
|
92
92
|
'SGT',
|
93
93
|
'RS',
|
94
94
|
'SH',
|
@@ -110,7 +110,7 @@ module BCDice
|
|
110
110
|
'NCH',
|
111
111
|
'GCH',
|
112
112
|
'PCH',
|
113
|
-
'IT
|
113
|
+
'IT',
|
114
114
|
'ACT',
|
115
115
|
'ACB',
|
116
116
|
'ACE',
|
@@ -124,7 +124,7 @@ module BCDice
|
|
124
124
|
'RU',
|
125
125
|
'\d{2}C',
|
126
126
|
'BU',
|
127
|
-
'\d+S?A
|
127
|
+
'\d+S?A',
|
128
128
|
'SIP',
|
129
129
|
'BVT',
|
130
130
|
'LVT',
|
@@ -53,13 +53,13 @@ module BCDice
|
|
53
53
|
INFO_MESSAGE_TEXT
|
54
54
|
|
55
55
|
register_prefix(
|
56
|
-
'[1-7]*PD
|
56
|
+
'[1-7]*PD',
|
57
57
|
'HW',
|
58
58
|
'BWT',
|
59
59
|
'LWT',
|
60
60
|
'TWT',
|
61
61
|
'CWT',
|
62
|
-
'LO
|
62
|
+
'LO',
|
63
63
|
'SU',
|
64
64
|
'WI',
|
65
65
|
'NA',
|
@@ -85,7 +85,7 @@ module BCDice
|
|
85
85
|
'NUR',
|
86
86
|
'GUR',
|
87
87
|
'BUR',
|
88
|
-
'BT
|
88
|
+
'BT',
|
89
89
|
'SGT',
|
90
90
|
'RS',
|
91
91
|
'SH',
|
@@ -105,7 +105,7 @@ module BCDice
|
|
105
105
|
'SCH',
|
106
106
|
'WCH',
|
107
107
|
'NCH',
|
108
|
-
'IT
|
108
|
+
'IT',
|
109
109
|
'ACT',
|
110
110
|
'ACB',
|
111
111
|
'ACE',
|
@@ -119,7 +119,7 @@ module BCDice
|
|
119
119
|
'RU',
|
120
120
|
'\d{2}C',
|
121
121
|
'BU',
|
122
|
-
'\d+S?A
|
122
|
+
'\d+S?A',
|
123
123
|
'SIP',
|
124
124
|
'BVT',
|
125
125
|
'LVT',
|